pro-e wildfire 3.0

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Copyright © CADCIM Technologies (www.cadcim.com ) For Solid Modeling conversion services using Autodesk Inventor, MDT, Pro/E, CATIA, SolidWorks, and SolidEdge contact [email protected] Pro/ENGINEER Wildfire for Designers Introduction Pro/ENGINEER Wildfire 3.0 To make the designing process simple and quick, Pro/ENGINEER Wildfire 3.0 has divided the steps of designing into different modules. This means that each step of designing is completed in a different module. For example, generally a design process consists of the following steps: Sketching using the basic sketch entities. Converting the sketch into features and parts. Assembling different parts and analyzing them. Documenting parts and the assembly in terms of drawings views. Manufacturing the final part and assembly.

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Page 1: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Pro/ENGINEER Wildfire 3.0To make the designing process simple and quick, Pro/ENGINEER Wildfire 3.0 has divided the steps of designing into different modules. This means that each step of designing is completed in a different module. For example, generally a design process consists of the following steps:

• Sketching using the basic sketch entities.

• Converting the sketch into features and parts.

• Assembling different parts and analyzing them.

• Documenting parts and the assembly in terms of drawings views.

• Manufacturing the final part and assembly.

Page 2: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Feature-Based Nature

Figure A Model displaying the counterbore holes

ExampleFigure A shows a part consisting of a counterbore hole at the center and six counterbore holes around it at some Bolt Circle Diameter (BCD).

Now, consider a case where you have to change all the outer counterbore holes to drill holes keeping the central counterbore hole and the BCD for the outer holes same. You also, have to change the number of holes from six to eight.

• A feature is defined as the smallest building block and any solid model created in Pro/ENGINEER Wildfire 3.0 is an integration of a number of these building blocks.

• Each feature can be edited individually to bring in any change in the solid model.

Page 3: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Pro/ENGINEER Wildfire 3.0 allows you to make this modification by just modifying some values in the same part, see Figure B. This shows that the solid parts created in Pro/ENGINEER Wildfire 3.0 are a combination of various features that can be modified individually at any time.

Figure B Model after making the modifications

Page 4: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

There is a bi-directional associativity between all modes of Pro/ENGINEER Wildfire 3.0. The bi-directional associative nature of a software package is defined as its ability to ensure that if any modification is made in a particular model in one mode, the modification is reflected in the same model in other modes also.

Figure C shows the drawing views of the part shown in Figure A. The views show that the part consists of a counterbore hole at the center and six counterbore holes around it.

Bidirectional Associative Property

Figure C Drawing views of the model before modifications

Page 5: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure D Drawing views of the model after modifications

Now, when the part is modified in the Part mode, the modifications are automatically reflected in the Drawing mode, as shown in Figure D.

Page 6: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure E Diameter of the hole and the bolt

Figure E shows the Crosshead assembly. It is clear from the assembly that the diameter of the hole is more than what is required (shown using dotted lines). In an ideal case, the diameter of the hole should be equal to the diameter of the bolt.

Page 7: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure F Figure after modifying the diameter of the hole

Similarly, if you change the dimensions of the model in the Drawing mode, the modifications will be automatically reflected in the Part mode. This shows that all the modes are related to each other.

The diameter of the hole can be easily changed by opening the file in the Part mode and making the necessary modifications in the part. This modification is reflected in the assembly shown in Figure F. This is due to the bi-directional associative nature of Pro/ENGINEER Wildfire 3.0.

Page 8: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Parametric NatureThe parametric nature of Pro/ENGINEER Wildfire 3.0 means that the features of a part become interrelated if they are drawn by referencing each other. You can redefine the dimensions or the attributes of a feature at any time. The changes will propagate automatically throughout the model. Thus, they develop a relationship among themselves. This relationship is known as the parent-child relationship.

System Requirements• Operating System: Windows NT 4.0 SP5, Windows 2000, Windows XP Home

Edition, XP Professional Edition, UNIX.

• Processor 233MHz or higher.

• Memory: 128MB RAM minimum requirement (512MB RAM or higher recommended).

• Swap Memory: 256MB minimum (1024 MB or higher recommended).

• Hard disk space: 1.12GB.

• An Ethernet adapter interface card or network card.

• Microsoft approved three button mouse.

• Microsoft Internet Explorer 6.0.

Page 9: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Once you have Pro/ENGINEER Wildfire 3.0 installed on your system, you have two options to start it. The first option is to choose the Start button at the lower left corner of the screen and select Programs > PTC > Pro ENGINEER > Pro ENGINEER as shown in Figure A.

Getting Started

Figure A Windows screen with task bar and application icons

Page 10: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

The second option to start Pro/ENGINEER Wildfire 3.0 is by double-clicking on its shortcut icon on the desktop of the computer. Figure B shows the screen that appear when you start Pro/ENGINEER Wildfire 3.0.

Figure B Initial screen appearance after starting Pro/ENGINEER Wildfire 3.0

Page 11: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Some important terms that will be used while working with Pro/ENGINEER Wildfire 3.0 are discussed next.

Important Terms and Definitions

• EntityAn element of a section geometry is called an entity. The entity can be an arc, line, circle, point, conic, coordinate system, and so on.

• DimensionIt is the measurement of one or more entities.

• ConstraintConstraints are the logical operations that are performed on the selected geometry to make it more accurate in defining its position and size with respect to the other geometry.

Page 12: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• ParameterIt is defined as a numeric value or any definition that defines a feature. For example, all the dimensions in a sketch are parameters. The parameters can be modified at any time.

• RelationA relation is an equation that relates two entities.

• Weak Dimensions and Weak ConstraintsWeak dimensions and weak constraints are temporary dimensions or constraints that appear in gray color. These are automatically applied to the sketch when it is drawn using the Intent Manager.

• Strong Dimensions and Strong ConstraintsStrong dimensions and strong constraints appear in yellow color. These dimensions and constraints are not removed automatically.

Page 13: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

The options that are displayed when you choose File from the menu bar, are discussed next.

File Menu Options

• Working DirectoryA working directory is a directory on your system where you can save the work done in the current session of Pro/ENGINEER Wildfire 3.0. You can set any directory existing on your system as the working directory. Before starting work in Pro/ENGINEER Wildfire 3.0, it is important to specify the working directory, which can be done in two ways.

• Right-click on the folder in the Navigator to invoke the shortcut menu shown in Figure A. Choose the Set Working Directory option. The folder that you select is created as the current working directory.

Figure A Shortcut menu

Page 14: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure B The Select Working Directory dialog box

• Choose File > Working Directory from the menu bar. The Select Working Directory dialog box is displayed as shown in Figure B.

Page 15: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

The Look In drop-down list displays all drives present on your computer along with a Favorites folder. When the Select Working Directory dialog box is invoked, by default, it displays the contents of a default directory. However, the default directory that appears every time you open this dialog box can be changed.

• Name edit boxThe Name edit box displays the name of the directory selected in the Select Working Directory dialog box. You can either select a directory from the Look In drop-down list or enter the path of any existing directory in this edit box.

The Type drop-down list has two options: Directories and All Files. If you select the Directories option then all the directories present will be listed and if you select All Files then all the files and the directories will be listed.

• Look In drop-down list

• Type drop-down list

• Options in the Set Working Directory dialog box

• Up One LevelThe Up One Level button is chosen to move one level up in the directory. When you choose this button, a directory is displayed that is one level above the current directory.

Page 16: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• Working Directory

• New Directory

This is used when you have already set the working directory. You may browse through the directories in the Select Working Directory dialog box, but when you choose this button, the directory selected previously as working directory is displayed in the Look In drop-down list.

• Save location

• Favorites

• Remove location• Browse favorites

The Favorites button is used to save the location of the directories which are to be used very frequently. You just have to specify the working directories to be used frequently and save the location of that directory named Favorites. When you choose the Favorites button, a menu is displayed. The options in this menu are:

The New Directory button is used to create a new directory which can be selected as a working directory. When you choose the New Directory button, the New Directory dialog box is displayed.

Page 17: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• Display ConfigurationWhen you choose the Display Configuration button, a menu is displayed with the following options.

• List• Details

• Command and Settings

• ‘Look In’ Default• All Versions

The Command and Settings button can be used to customize the Select Working Directory dialog box. This button, when chosen, displays a shortcut menu with the following options.

Page 18: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• New

Figure A The New dialog box

In order to create a new object, select New from the File menu or choose the Create a new object button from the Top Toolchest. The New dialog box is displayed as shown in Figure A. The dialog box displays the different modes available in Pro/ENGINEER Wildfire 3.0.

Page 19: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• Use default templateThe Use default template check box is selected to open an existing default template file which includes three default datum planes and a coordinate system. This check box is selected by default. If you clear this check box and choose the OK button from theNew dialog box, the New File Options dialog box is displayed, as shown in Figure B.

Figure B The New File Options dialog box

Page 20: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• Open

Figure A The File Open dialog box

The Open option is used to open an existing object file. When you choose the Open option from the File menu or choose Open an existing object button from the File toolbar, the File Open dialog box is displayed as shown in Figure A.

Page 21: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• In Session

• Commands and Settings

• NameIn the Name edit box you can enter the name of the existing object file you want to open.

The In Session option displays all the object files that are in the current session. The object files that you open in Pro/ENGINEER Wildfire 3.0 in the current session are stored in the temporary. This temporary memory is a folder named In Session. Once you exit Pro/ENGINEER Wildfire 3.0, the contents of this folder are deleted automatically. However the original files are not removed from their actual location.

• Look InIn the Look In drop-down list various browsing options for selecting the directoriesare available. You can browse through these folders to search for the object file you want to open.

The Commands and Settings option can be used to customize the File Opendialog box. When you choose this button a shortcut menu is displayed. The options under this menu are the same as those available in the Select Working Directory dialog box.

Page 22: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• TypeThe Type drop-down list contains the file formats of the various modes available in Pro/ENGINEER Wildfire 3.0. This drop-down list also has other file formats that can be imported in Pro/ENGINEER Wildfire 3.0.

• PreviewThe Preview button is chosen to see the preview of the model. When you choose this button, the File Open dialog box expands and a preview is displayed on the right side.

• EraseThe Erase option is used to delete the files from the temporary memory or the In Session folder. As discussed earlier all the files opened in a session of Pro/ENGINEER Wildfire 3.0 are saved in the temporary memory. The options used to remove the files from the In Session folder are discussed next.

Page 23: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• CurrentThe Current option is used to erase the file that is opened and is displayed on the graphics screen from the current session. When the Current option of the cascading menu is chosen, the Erase Confirm dialog box is displayed as shown in Figure A.

• Not DisplayedThis option is used to erase the files present in the In Session folder but not available presently on the screen. The Erase Not Displayed dialog box is displayed as shown in Figure B.

Figure B The Erase Not Displayed dialog box

Figure A The Erase Confirm dialog box

Page 24: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• DeleteThe Delete option is used to delete the current file or its old versions or both the current file and its older versions.

• Old VersionsThis option is used to delete all the old versions of the current file. When you choose the Old Versions option, you are prompted to enter the name of the object file ofwhich the old versions have to be deleted.

• All VersionsThis option is used to delete all the versions including the current file from the hard disk.

• Save

The Save a Copy option is used to save a copy of the current object in the same working directory or in some other directory.

• Save a Copy

The Save option is used to save the objects present in the In Session folder or an object on the graphics screen.

Page 25: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• BackupThe Backup option of the File menu creates a backup copy of an object file that is in memory. When you choose this option the Backup dialog box is displayed, as shown in Figure A.

Figure A The Backup dialog box

Page 26: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

• RenameThe Rename option in the File menu renames the active object that is on the screen. When you choose this option, the Rename dialog box is displayed, as shown in Figure B.

Figure B The Rename dialog box

Page 27: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

As discussed earlier, a new file is generated whenever you save an object. The number of files generated is directly proportional to the number of times you save that object. So, these files occupy a lot of disk space. The latest version of the object is of use and should be stored. The rest of the files called old versions should be deleted from the hard disk, if they are not required.

Managing Files

• The Menu Manager is not available when you enter the Part mode, Assemblymode, or the Drawing mode. The Menu Manager is displayed with some selected options of feature creation.

• There are menus and submenus cascaded in the Menu Manager. These contain the options to complete the desired task in Pro/ENGINEER Wildfire 3.0.

Menu Manager

Page 28: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

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Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

The Model Tree stores and displays all the features in a chronicle. You can select any desired feature of a model or an assembly from the model tree and apply different operations on the feature selected. You can select the feature by right-clicking on it. The shortcut menu will be displayed as shown in Figure A.

Model Tree

Figure A The Model Treewith the shortcut menu

When you create a new object file, the Model Tree is displayed and is attached to the graphics window by default. But in this case with the Model Tree attached to the graphics window, the graphics window becomes small in size. You can hide the Model Tree by clicking the sash on the right edge of the Navigator as shown in Figure A. The Model Tree can slide out or slide in, thus increasing the area on the graphics window. It can also be stretched horizontally to cover the graphics window.

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Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

The various combinations of the keys and three buttons of the mouse are listed below.Understanding the Functions of the Mouse Buttons

Figure A shows the function of the left mouse button. The left mouse button is used to make a selection. Using CTRL+left mouse button, you can add or remove items from the selection set. Using SHIFT+left mouse button, you can select chain of entities or set of surfaces.

Figure A Functions of the left mouse button

Page 30: Pro-E Wildfire 3.0

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SolidWorks, and SolidEdge contact [email protected]

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure B Functions of the right mouse button

Figure B shows the function of the right mouse button. The right mouse button is used to invoke shortcut menus and to query select the items.

Figure C shows the function of the middle mouse button in 3D mode. The middle mouse button is used to spin the model in the drawing area and view it from different directions. CTRL+middle muse button is used to dynamically zoom in and out by moving the mouse. Using CTRL+middle mouse button and moving the mouse horizontally you can turn the model. Use SHIFT+middle mouse button to pan the model on the screen.

Figure C Functions of the middle mouse button

Page 31: Pro-E Wildfire 3.0

Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

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Copyright © CADCIM Technologies (www.cadcim.com) For Solid Modelingconversion services using Autodesk Inventor, MDT, Pro/E, CATIA,

SolidWorks, and SolidEdge contact [email protected]

Pro/ENGINEER Wildfire for Designers Introduction

Figure D Functions of the middle mouse button

Figure D shows the function of the middle mouse button in the 2D mode (sketcher environment and Drawing mode). The middle mouse button is used to place dimensions on the drawing area. It is also used to confirm an option or to abort the creation of an entity. The middle mouse button is used to pan in the Sketch mode and the Drawing mode.

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Pro/ENGINEER Wildfire for Designers Introduction

Before starting work on Pro/ENGINEER Wildfire 3.0, it is very important for you to understand the default toolbars and buttons on the screen. Figure A shows various default screen components in Pro/ENGINEER Wildfire 3.0. The toolbars are at two locations: the Top Toolchest and the Right Toolchest. Different toolbars in Pro/ENGINEER Wildfire 3.0 are shown in next two slides.

Toolbars

Figure A Default components on the Pro/ENGINEER Wildfire 3.0 screen

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Pro/ENGINEER Wildfire for Designers Introduction

The Datum Display toolbar

The File toolbar

The Model Display toolbar

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Pro/ENGINEER Wildfire for Designers Introduction

The View toolbarThe Help button

NavigatorThe navigator is present on the left of the drawing area and can slide in or out on the drawing area. To make the navigator slide in or out,you need to select the sash present on its right edge. A partial view of the navigator is shown in Figure A.

Figure A The Navigator

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Pro/ENGINEER Wildfire for Designers Introduction

BrowserThe Browser is present on the right of the Navigator. It can slide in and out of the Navigator and can also be stretched horizontally. When the Pro/ENGINEER Wildfire 3.0 session is started, the browser is displayed on the screen. Figure A shows the browser that displays some part files.

Figure A Pro/ENGINEER Wildfire 3.0 Browser

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Pro/ENGINEER Wildfire for Designers Chapter 1

Learning Objectives:• Use various tools to create a geometry.

• Dimension a sketch.

• Apply constraints to a sketch.

• Modify a sketch.

• Use the Modify Dimensions dialog box.

• Edit geometry of a sketch by trimming.

• Mirror a sketch.

• Use drawing display options.

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Pro/ENGINEER Wildfire for Designers Chapter 1

The Sketch ModeUsing the Sketch mode, you can draw a 2D sketch of the product and assign required dimensions and constraints to it.

The following steps outline the procedure to use the Sketch mode:

• Using the Sketch Mode

• Sketch the required section geometry

• Entering the Sketch Mode

• Add the constraints and dimensions to the sketched section

• Add relations to the sketch if needed• Regenerate the sketch

If the Intent Manager is on while sketching then the sketch is automatically regenerated.

To enter the Sketch mode, choose the Create a new object button from the File toolbar. The New dialog box will be displayed with other Pro/ENGINEER modes.

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Pro/ENGINEER Wildfire for Designers Chapter 1

• When you enter the Sketch mode, the initial screen appearance is similar to the one shown in figure.

• This figure also shows the Sketcher Toolstoolbar that will be displayed on the right of the drawing area.

• The buttons in this toolbar are used to draw sketches.

• The various drawing options are also available in the Sketch menu in the menu bar.

• When you enter the sketcher environment, the Intent Manager is on by default.

The Sketcher Environment

Initial screen appearance in the Sketch mode

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Pro/ENGINEER Wildfire for Designers Chapter 1

• When you enter the sketcher environment, the Select items button is chosen by default.

• If this button is chosen, the sketcher environment is said to be in the selection mode.

• In the selection mode, you can select entities of the sketch to edit or to invoke the shortcut menu.

• The options in the shortcut menu can be used to apply various operations on the selected item.

Working with the Sketch in the Sketch Mode

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Pro/ENGINEER Wildfire for Designers Chapter 1

• To draw lines, there are three tool buttons in the Sketcher Tools toolbar.

• To view these buttons, choose the black arrow on the right of the Create 2 point lines button.

• The flyout with three tool buttons appears.

• Drawing a Line

• Placing a Point

Drawing a Sketch Using the Sketcher Tools ToolbarWhen you are in the sketcher environment, the Sketcher Tools toolbar on theRight Toolchest, contains the tools to draw, dimension, and modify a sketch.

• Choose the Create points button from the Sketcher Tools toolbar to place a point.

• One of the applications of a point is that it is used to dimension a sketch if placed at the corners of the sketch.

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Drawing a Line Using the Create 2 point lines Tool

• Drawing a Line Using the Create lines tangent to 2 entities Tool

• Drawing a Centerline Using the Create 2 point centerlines Tool

• Drawing a Rectangle

The Create 2 point lines button is used to create a line by selecting two points in the drawing area.

The Create lines tangent to 2 entities button is used to draw a tangent between two entities such as arcs, circles, or a combination of these.

You can draw horizontal, vertical, or inclined centerline using the Create 2 point centerlines button.

Choose the Create rectangle button from the Sketcher Tools toolbar to draw a rectangle.

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• To draw a circle there are four tools and one tool to draw an ellipse in the Sketcher Tools toolbar.

• To view the tools available to draw circles and ellipses, choose the black arrow on the right of the Create circle by picking the center and a point on the circlebutton.

• The flyout with five buttons appears.

• Drawing a Circle

• Drawing a Circle Using the Create circle by picking the center and a point on the circle Tool

As the name suggests, the Create circle by picking the center and a point on the circle tool is used to draw a circle by specifying the center of the circle and a point on it.

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Pro/ENGINEER Wildfire for Designers Chapter 1

Sketch of a flange

• Drawing a Construction Circle• A construction circle is a circle that is used to align entities, create diametrical or

radial dimensioning, and to reference entities.

• To create a construction circle, draw a circle and then hold down the right mouse button on it to invoke the shortcut menu as shown in figure.

• Choose the Construction option from the shortcut menu.

The Construction option in the shortcut menu

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Drawing a Circle Using the Create concentric circle Tool

• Drawing a Circle Using the Create circle by picking its 3 points Tool

• Drawing a Circle Using the Create a circle tangent to 3 entities Tool

• Drawing an Ellipse Using the Create a full ellipse Tool

• To draw a concentric circle, choose the Create Concentric circle button.

• After selecting this button you need to select a curve to determine concentricity.

To draw a circle by selecting three points, choose the Create circle by picking its 3 points button.

• The Create a circle tangent to 3 entities tool is used to draw a circle that is tangent to three existing entities.

• This tool references other entities to draw a circle.

Choose the Create a full ellipse button from the flyout in the Sketcher Toolstoolbar to draw an ellipse.

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• To draw an arc, there are five tool buttons in the Sketcher Tools toolbar.

• To view them, choose the black arrow on the right of the Create an arc by 3 points or tangent to an entity at its endpoint button.

• The flyout appears with five buttons.

• Drawing an Arc

• Drawing an Arc Using the Create an arc by 3 points or tangent to an entity at its endpoint tool

• The Create an arc by 3 points or tangent to an entity at its endpointtool is used to draw arcs tangent from the endpoint of an existing entity or by defining three points in the drawing area.

• Figure A and B shows the creation of an arc using the Create an arc by 3 points or tangent to an entity at its end point.

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Drawing an Arc Using the Create concentric arc Tool

• The Create concentric arc tool is used to draw an arc concentric to an existing arc.

• You will have to select an entity to which the arc will be concentric.

• The entity selected must be an arc or a circle.

Figure A Figure B

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Drawing an Arc Using the Create an arc by picking its center and endpoints Tool

• Drawing an Arc Using the Create an arc tangent to 3 entities Tool

• Drawing an Arc Using the Create a conic arc Tool

Choose the Create an arc by picking its center and endpoints button to draw an arc by selecting its endpoint.

The Create an arc tangent to 3 entities tool is used to draw an arc that is tangent to three selected entities.

The Create a conic arc tool is used to draw a conic arc.

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Pro/ENGINEER Wildfire for Designers Chapter 1

• After you draw a sketch, the next step involves the dimensioning of the sketch.

• The basic purpose of dimensioning in Pro/ENGINEER is to control the size of the sketch and to locate it with some reference.

• The Create defining dimension button is used to manually dimension the entities.

• You can also choose Sketch > Dimension to display a cascaded menu as shown in Figure A.

Dimensioning the Sketch

• Dimensioning a Sketch Using the Create defining dimension Button or the Normal Option

The Create defining dimension tool is used for normal dimensioning of sketch.

Figure A Dimensioning options

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Linear Dimensioning of a LineDimensioning the Basic Sketched Entities

To add linear dimension to a line, select it or its end points. Then press the middle mouse button to place the dimension.

• Angular Dimensioning of an Arc

To add angular dimension to an arc, select its ends by pressing Of the arc by pressing the left mouse button and then select a point on the arc.

Angular dimensioning technique

Approximate locations of the cursor to achieve different dimensions

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Diameter Dimensioning• For diameter dimensioning, click on a circle twice.

• Then place the dimension at the desired location by pressing the middle mouse button

• Radial Dimensioning • For radial dimensioning, click on the entity once.

• Then place the dimension at the desired location by pressing the middle mouse button.

Diameter dimensioning technique

Radial dimensioning technique

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Dimensioning Revolved Sections

Dimensioning technique for revolved sections

• To dimension a revolved section, click on the entity to be dimensioned. Next, select the centerline about which you want the section to be revolved. Once again select the original entity that you want to dimension.

• Place the dimension at the desired location by pressing the middle mouse button

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Pro/ENGINEER Wildfire for Designers Chapter 1

Constraints are the logical operations that are performed on the selected geometry to make it more accurate in defining its position with respect to the other geometry.

Working with Constraints

Constraints dialog box

• Choose the Impose sketcher constraints on the section button from the Sketcher Tools toolbars to display the Constraints dialog box.

• This dialog box is used to apply the constraints that are listed next.

• Make a line or two vertices vertical

• Make a line or two vertices horizontal.

• Make two entities perpendicular.

• Make two entities tangent.

• Place point on the middle of the line.

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• Create same points, points on entity or collinear constraint.

• Make two points or vertices symmetric about a centerline.

• Create Equal Lengths, Equal Radii or Same Curvature Constraint.

• Make two lines parallel.

The Explain option of the Constraints dialog box provides information about the constraints that are applied to a sketch.

• Explain Option

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• The need to disable a constraint arises when you are drawing an entity.

• For example, if you draw a circle at some distance apart from a circle, the system tends to apply the equal radius constraint when the sizes of the two circles become equal.

• If at this moment you do not want to apply the equal radius constraint, right-click to disable the equal radius constraint.

• Disabling Constraints

• Select a weak dimension or a weak constraint from the drawing area. The selected dimension or constraint is highlighted in red.

• Press and hold the right mouse button to invoke the shortcut menu.

• Choose the Strong option from the shortcut menu to make the constraint strong.

• Converting a Weak Constraint into a Strong Constraint

Shortcut menu to convert weak Dimension to strong

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Pro/ENGINEER Wildfire for Designers Chapter 1

Modifying the Dimensions of a Sketch• There are four ways to modify the dimensions of a sketch.

• These methods are listed next.

• Using the Modify Dimensions dialog box

Modify Dimensions dialog box

• You can select one or more dimensions from the sketch to modify.

• When you select dimension(s) from a sketch, they are highlighted in red.

• If you want to select more than one dimension, hold down the CTRL key and select the dimensions by clicking on them.

• You can also use CTRL+ALT+A or define a window to select the dimensions in the sketch.

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Pro/ENGINEER Wildfire for Designers Chapter 1

• Modifying Dimensions by Double-Clicking

• Modify Dimensions Dynamically

• Using the Edit menu• When you choose the Modify option from the Edit menu, a check mark

appears to the left of the Modify option in the Edit menu.

• You can select a dimension from the sketch to modify.

• When you double-click on a dimension, the pop-up text field appears. Enter a new dimension value in this field and press ENTER or use the middle mouse button.

• When you bring the cursor to an entity, the color of the entity changes to cyan.

• Now, if you hold down the left mouse button, you can modify the entity by dragging the mouse.

• You will notice that as the entity is modified, the dimensions referenced to the selected entity are also modified.

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• While applying constraints or dimensions, the system may sometimes prompt you to delete one or more highlighted dimensions or constraints.

• As soon as the conflict occurs, the Resolve Sketchdialog box will be displayed as shown in figure.

Resolve Sketch Dialog Box

Resolve Sketch dialog box

• Delete

When you choose the Undo button, the section is brought back to the state that was just before the conflict occurred.

• The Delete button is used to delete a selected dimension or constraint that is enclosed within the yellow box.

• Select the dimension or the constraint to delete before you choose the Deletebutton from the Resolve Sketch dialog box.

• Undo

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• To delete a sketched entity, select it by defining a window by dragging the cursor around the entity, the color of the selected entity changes to red. Right-click in the drawing area and hold down the right mouse button until a shortcut menu appears.

• Now, choose the Delete option from this menu to delete the selected item.

Deleting the Sketched Entities

• Dim > Ref

• Explain

• To restore the last deleted item, choose the Undo button.

• This button is available in the Edit toolbar on the Top Toolchest.

• When you choose the Explain button, the system provides you with information about the selected constraint or dimension.

• The information will be displayed in the message area.

When you choose the Dim > Ref button, the selected dimension is converted to a reference dimension.

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• When creating a design, there are a number of places where you need to remove the unwanted and extended entities.

• You can do this by using the tool buttons available for trimming.

Trimming the Sketched Entities

• Dynamically trim section entities Tool

• Divide an entity at the point of selection ToolThe Divide an entity at the point of selection tool is used to divide an entity into any number of parts or entities by specifying points on the entity.

This tool button deletes the selected entities or a portion of the entity from where it intersects.

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Mirroring the Sketched Entities

• Trim entities (cut or extend) to other entities or geometry buttonThe Trim entities (cut or extend) to other entities or geometry button is used to trim two entities at their corners.

Trimming the lines

• The Mirror selected entities button is used to mirror sketched geometries about a centerline.

• This tool button helps to reduce the time for the creation and the dimensioning of symmetrical geometric entities.

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Inserting Foreign Data Into The Sketch• The Insert foreign data from palette into the

active object tool helps you to insert certainstandard or user-defined features such as polygons, profiles, shapes, stars and other previously created sketches in the sketch mode.

• Choose the Insert foreign Data from palette into the active object button from theSketcher Tools toolbars, the Sketcher Palette dialog box will be displayed, as shown in figure.

• The options in this dialog box will be used to insert predefined shapes into the sketch. The Sketcher Palette

dialog box

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You can enlarge or reduce the drawing display using various drawing display tools provided in Pro/ENGINEER.

Drawing Display Options

• Zoom In

• Zoom Out

• Refit object to fully display it on the screen

• Redraw the current view

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this tutorial, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Tutorial 1

Figure B Sketch of the modelFigure A Model for Tutorial 1

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Figure C Partial sketch with weak dimensions

b. Start a new object file.

a Set the working directory.

c. Draw lines using the tool button for creating lines, see Figure C.

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Figure D Sketch with all the entities, weak dimensions, and weak constraints

Figure E Sketch with dimensions and constraints

d. Draw an arc and a circle using respective tool buttons, see Figure D.

e. Dimension the sketch and then modify the dimensions of the sketch, see Figure E.

f. Save the sketch.

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this tutorial, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Tutorial 2

Figure B Sketch of the modelFigure A Model for Tutorial 2

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Figure C Sketch with weak dimensions and weak constraints

Figure D Sketch after dimensioning

a. Set the working directory and start a new object file.

b. Draw the sketch using the tool button for creating lines, see Figure C.

c. Dimension the required entities and then modify the dimensions of the sketch, see Figure D.

d. Save the sketch.

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this tutorial, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Tutorial 3

Figure B Sketch of the modelFigure A Model for Tutorial 3

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a. Set the working directory and start a new object file.

b. Draw the sketch using the sketcher tool buttons.

c. Dimension the sketch and then modify the dimensions of the sketch, see Figure C.

Figure C Sketch with dimensions and constraints

d. Save the sketch.

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Exercise 1

Figure B Sketch of the modelFigure A Solid model for Exercise 1

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Exercise 2

Figure B Sketch of the modelFigure A Solid model for Exercise 2

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Exercise 3

Figure B Sketch of the modelFigure A Solid model for Exercise 3

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Pro/ENGINEER Wildfire for Designers Chapter 1

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Exercise 4

Figure B Sketch of the modelFigure A Solid model for Exercise 4

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Exercise 5In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B.

Figure A Solid model for Exercise 5

Figure B Sketch of the model

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Pro/ENGINEER Wildfire for Designers Chapter 2

Learning Objectives:• Use various options to dimension a sketch.

• Create fillets.

• Place a user-defined coordinate system.

• Create, dimension, and modify splines.

• Create text.

• Scale and rotate entities.

• Copy a sketch.

• Import 2D drawings.

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Pro/ENGINEER Wildfire for Designers Chapter 2

Dimensioning the Sketch• Choose Sketch > Dimension from the menu bar.

• The cascading menu and the options that are available to dimension a sketch are shown in the figure.

• The options to dimension a sketch are shown in this figure and are discussed next.

The dimensioning options

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Figure A Baseline dimensioning

• Dimensioning a Sketch Using the Baseline Option• In Pro/ENGINEER, the Baseline option of dimensioning is used to create

dimensions in terms of Horizontal and Vertical location values of an entity with respect to a specified baseline.

• Figure A shows the baseline dimensioning.

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Pro/ENGINEER Wildfire for Designers Chapter 2

• The Replace option is used to replace a dimension from a sketch.

• To use this option, you must have a dimensioned sketch.

• Choose Edit > Replace from the menu bar and then select the dimension to be replaced.

• Replacing the Dimensions of a Sketch Using the Replace Option

Creating FilletsIn the sketcher environment, you can create two types of fillet.

• Circular fillets

• Elliptical fillets

• Creating Circular Fillets• A circular fillet is the arc that is used to join two lines, a line and an arc, or

two arcs.

• The fillet is controlled by its radius or diameter dimension.

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The two lines that do not join

The circular filletTwo lines joining at the corner

The circular fillet Two sets of arcs Fillet created by selecting the endpoints

Points to be selected on the arcs

Filleted arcs

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• Creating Elliptical Fillets

Arcs to be filleted Elliptical fillet created

An elliptical fillet is the arc in the form of an ellipse that joins two lines, two arcs, or a line and an arc.

• When you select an elliptical fillet to dimension, the Ellipse Radiusdialog box will be displayed.

• The X Radius radio button, when selected, dimensions the elliptical fillet radially in the X-direction.

• The Y Radius radio button, when selected, dimensions the elliptical fillet radially in the Y-direction.

Ellipse Radiusdialog box

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Pro/ENGINEER Wildfire for Designers Chapter 2

Creating a Reference Coordinate System

• Creating a Spline

• Splines are curved entities that pass through an infinite number of intermediate points.

• Generally, splines are used to define the outer surface of a model.

• This is because the splines can provide different shapes to curves and the flexibility to modify the surfaces that result from the splines.

Working With Splines

• The Create reference coordinate system button in the Sketcher Toolstoolbar is used to create a coordinate system and add it to the created sketch.

• The coordinate system acts as reference for dimensioning.

To draw a spline, choose the Create a spline curve button from the Sketcher Tools toolbar.

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A spline can be dimensioned manually in the following ways:• Dimensioning Splines

• Dimensioning the endpoints

Endpoint dimensioning

• Choose the Create defining dimension button from the Sketcher Tools toolbar.

• Select the two endpoints of the spline and place the horizontal or vertical dimension by pressing the middle mouse button.

• Dimensioning the Endpoints

• Radius of Curvature Dimensioning

• Tangency or Angular Dimensioning

• Coordinate Dimensioning

• Dimensioning the Interpolation Points

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Pro/ENGINEER Wildfire for Designers Chapter 2

• Radius of Curvature Dimensioning

Radius of curvature dimensioning

• The radius of curvature of a spline can be dimensioned only if its tangency is defined.

• In other words, radius of curvature of a spline can be dimensioned only if the spline is tangent to an entity.

• A spline can be dimensioned tangentially.

• This type of dimensioning is also called angular dimensioning.

• Tangency or Angular Dimensioning

• Coordinate DimensioningThe spline can be dimensioned with respect to a user-defined coordinate system.

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Pro/ENGINEER Wildfire for Designers Chapter 2

• Modifying a SplineA spline can be modified in the following ways:

• Dimensioning the Interpolation Points• A spline can be dimensioned by dimensioning its interpolation points or vertices.

• This type of dimensioning is used when the designer wants the spline to be standard for all designs.

• Moving the interpolation points of the spline.

• Adding points to a spline.

• Deleting points of a spline.

• Creating a control polygon and moving its control points.

• Modifying the dimensions of the spline.

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Pro/ENGINEER Wildfire for Designers Chapter 2

Writing Text in the Sketcher Environment

Text dialog box

• In the sketcher environment, the text is written using the Create text as a part of a section button from the Sketcher Tools toolbar.

• Figure given below shows the Text dialog box that is used to write text.

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Pro/ENGINEER Wildfire for Designers Chapter 2

Scaling and Rotating Entities

Sketch enclosed in a boundary box with the three handles

• The sketches can be scaled or rotated by using the Scale and rotate selected entities button from the Sketcher Tools toolbar.

• To invoke this button, select the sketch and then choose the arrow on the right of the Mirror selected entities button.

• This button is available on the flyout that will be displayed.

• After choosing this tool button, the sketch that is composed of various entities now acts as a single entity.

• The sketch appears red in color and is enclosed in a boundary box, as shown in following figure.

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Pro/ENGINEER Wildfire for Designers Chapter 2

Copying Drawing Entities in Sketch Mode

The Scale Rotate dialog box

• The Make a copy of selected entities button in the Sketcher Tools toolbar is used to copy the entities in the sketcher environment.

• To invoke this button, select the sketch and then choose the arrow on the right of the Mirror selected entities button.

• Choose the Make a copy of selected entities button from the flyout that is displayed.

• The Scale Rotate dialog box is displayed.

• Using this dialog box, you can simultaneously copy and rotate the selected entities.

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Pro/ENGINEER Wildfire for Designers Chapter 2

• The two-dimensional (2D) drawings, when opened in the sketcher environment, can be saved in the .sec format.

• The .sec file can then be converted to a solid model.

• The Data from file option in the Sketch menu in the menu bar is used to import the 2D sketches.

• This option saves time in drawing the same or similar section again.

• The file formats from which the data can be imported are shown in Figure A.

• When you choose Sketch > Data from file > File System from the menu bar, theOpen dialog box will be displayed, as shown in Figure B on the next slide.

Importing 2D Drawings in the Sketch Mode

Figure A Various File formats that can be imported

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Pro/ENGINEER Wildfire for Designers Chapter 2

• The section imported using the Data from file option in the current sketch is an independent copy.

• The imported section is no longer associated with the source section.

• The units, dimensions, grid parameters, and accuracy are acquired from the current sketch.

Figure B The Open dialog box

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Pro/ENGINEER Wildfire for Designers Chapter 2

In this Tutorial, you will import an existing sketch that you had drawn in Tutorial 3 of Chapter 1. After placing the sketch, draw the keyway, as shown in Figure A.

(Expected time: 15 min)

Tutorial 1

Figure A Sketch for Tutorial 1

a. Start Pro/ENGINEER Wildfire 3.0.

b. Set the working directory and start a new object file.

c. Import the section by using the Data from file option.

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Figure D Sketch after modifying the dimensions

d. Draw the keyway and dimension it, see Figure B and C.

e. Modify the dimensions, see Figure D.

f. Save the sketch and exit the sketcher environment.

Figure C Sketch after dimensioning the keyway

Figure B Sketch of the keyway with weak dimensions and constraints

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Pro/ENGINEER Wildfire for Designers Chapter 2

In this tutorial, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Tutorial 2

Figure B Sketch of the modelFigure A Model for Tutorial 2

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Pro/ENGINEER Wildfire for Designers Chapter 2

a. Set the working directory and start a new object file.

b. Draw the sketch using sketcher tools, see Figure C.

c. Apply the required constraints and dimensions to the sketched entities, see Figure D.

Figure D Sketch with constraints

Figure C Three circles with weak dimensions and constraints

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d. Modify the dimensions of the sketch, see Figure E.

Figure E Sketch after modifying the dimensions

e. Save the sketch and exit the sketcher environment.

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Pro/ENGINEER Wildfire for Designers Chapter 2

In this tutorial, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Tutorial 3

Figure B Sketch of the modelFigure A Model for Tutorial 3

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Pro/ENGINEER Wildfire for Designers Chapter 2

a. Set the working directory and start a new object file.

b. Draw the sketch using sketcher tools, see Figure C and D.

Figure C Lines in the sketch with the dimensions turned off for clarity

Figure D Sketch after drawing the arc and the circle

Figure E Fillet corners Figure F Sketch after filleting

c. Apply fillets at two corners of the sketch, see Figure E and F.

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Pro/ENGINEER Wildfire for Designers Chapter 2

e. Modify dimensions of the sketch, see Figure H.

f. Save the sketch and exit the Sketch mode.

Figure H Sketch after modifying the dimensions

d. Dimension the sketch, see Figure G.

Figure G Sketch after dimensioning

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Pro/ENGINEER Wildfire for Designers Chapter 2

Exercise 1

Figure B Sketch of the model

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Figure A Solid model for Exercise 1

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Pro/ENGINEER Wildfire for Designers Chapter 2

Exercise 2

Figure B Sketch of the model

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 15 min)

Figure A Solid model for Exercise 2

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Exercise 3

Figure B Sketch of the model

In this exercise, you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Figure A Solid model for Exercise 3

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Exercise 4In this exercise you will draw the sketch for the model shown in Figure A. The sketch is shown in Figure B. (Expected time: 30 min)

Figure A Solid model for exercise 4

Figure B Sketch of the model

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Learning Objectives:• Use default datums for the base feature.

• Create a solid feature using the Extrude Tool.

• Create a thin feature using the Extrude Tool.

• Create a solid feature using the Revolve Tool.

• Create a thin feature using the Revolve Tool.

• Specify the feature termination options.

• Specify angle of revolution to a revolved feature.

• Orient the datum planes.

• Understand Parent / Child relationships.

• Understand nesting of sketches.

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Creating Base FeaturesThe base feature is the first solid feature created while creating a model in the Part mode.

• To enter the Part mode, choose the Create a new object button from the Filetoolbar.

• The New dialog box will be displayed with the various modes of Pro/ENGINEER.

• The Part radio button in the Type area and the Solid radio button in the Sub- type area are selected by default in the New dialog box.

• Uncheck the Use default template check box, and choose the OK button, the New File Options dialog box will be displayed, as shown on the next slide.

• From the New File Options dialog box you can select the required template file.

Invoking the Part Mode

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The New File Options dialog box

The figure on the next slide shows you the initial screen appearance in the Part mode. The display consists of Model Tree, three default datum planes, and different toolbars.

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The Default Datum Planes• The default datum planes act as a plane on which you can draw a 2D sketch and

then convert it to a 3D model by protrusion.

• These three default datum planes are mutually perpendicular to each other.

Initial screen appearance in the Part mode

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Creating a Protrusion• Protrusion is defined as the process of adding material

defined by a sketched section.

• In Pro/ENGINEER, there are various options of adding material such as Extrude, Revolve, Sweep, and so on.

• These options can be selected from the Insert menu in the menu bar. Figure A shows the options in the Insertmenu.

Figure A Options in the Insert menu

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Figure B The Base Features toolbar

• The Base Features toolbar shown in Figure B can also be used to invoke the protrusion options.

• This toolbar is available in the Right Toolchest when you are in the Partmode.

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• Extruding a Sketch

Figure A The Extrude dashboard

• The Extrude Tool button in the Base Features toolbar adds material defined by a sketch drawn on a sketching plane.

• The procedure to create a base feature using the Extrude Tool button is explained next.

When you choose the Extrude Tool button from the Base Features toolbar or choose Insert > Extrude from the menu bar, the Extrude dashboard will be displayed below the drawing area, as shown in Figure A.

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Figure B The Sketch dialog box

• After selecting the sketching plane and the reference plane, choose the Sketchbutton in the Sketch dialog box to enter the sketcher environment. The drawing area will appear as shown in Figure C.

• Choose the Define button from the slide-up panel to display the Sketch dialog box, as shown in Figure B.

• Close the Model Tree by clicking the sash on its right edge. This increases the drawing space in the drawing area.

• Select the Placement tab to display the slide-up panel.

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Figure C The drawing area after entering the sketcher environment

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• Sketch the I-Section and then choose the Continue with the current section button from the Sketcher Tools toolbar.

• The model is created by assuming some default attributes and it will be displayed in yellow color.

• From the dashboard, choose the green button. The required 3D model is displayed in the drawing area. Figure D shows the extruded I-section.

• Change the display of the part from the View toolbar by choosing the Saved view list button and selecting the Default Orientation option from the drop-down list that appears.

Figure D The I-section extruded to a certain depth

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Models created using the Extrude Tool button

Figure E Figure F

• Figure E and F shows some models created using the Extrude Tool button.

• The Extrude Dashboard• The options and buttons in the Extrude dashboard are used to extrude the

sketch and to specify certain attributes related to the model.

• The tabs and the tool buttons that are in the Extrude dashboard are discussed in the next slide.

The Extrude dashboard

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• Placement Tab• When you choose the Placement tab, the slide-up

panel will be displayed, as shown in Figure A.

• You can select a sketch that is drawn using a datum curve or you can choose the Definebutton to draw a sketch.

Figure A The Placement tab slide-up panel

• Options Tab• When you choose the Options tab, the slide-up

panel will be displayed, as shown in Figure B.

• This slide-up panel is used to specify whether you want the sketch to extrude to one side or both sides of the sketching plane.

• The options in the Side 1 drop-down list are explained in the next slide.

Figure B The Optionstab slide-up panel

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• Blind

The Blind option is one of the most commonly used options to define the extrusion depth of the sketch by specifying a depth value.

• Symmetric

If you choose the Symmetric option from the Side 1 drop-down list, the material is added equally in both the directions of the sketching plane.

• To Selected

The To Selected option allows you to select a point, surface, plane, or a curve up to which the section is to be extruded.

• Properties TabWhen you choose the Properties tab, the slide-up panel will be displayed. This slide-up panel displays the feature identity in the Name collector.

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• Extrude as solid Button

• Extrude as surface Button

This button is chosen by default and is used to create a solid by adding material to the section.

• Change depth direction of extrude to other side of sketch Button

• Remove Material Button

This button is used to create a surface by adding material to the section.

• This button is used once the sketch is completed.

• When you choose this button, it toggles the direction of extrusion with reference to the sketch plane.

• The Remove Material button is enabled only after the base feature is created.

• This is because this button is used to remove material from an existing feature.

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• Thicken Sketch Button

Adding thickness to one side of the sketch

Adding thickness to both the sides

Model created using the Thicken Sketch button

The sketch drawn to be thickened

The Thicken Sketch button is used to create thin parts with specified thickness.

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• Pause tool Button

• Geometry preview/Feature preview Button

• This button has two functions.

• When the check box on this button is selected, the temporary preview of the created geometry is visible, along with its dimensions.

• When you choose the Feature Preview button, the system allows you to preview the feature.

• To resume the current feature creation tool, you can choose the Resumes the previously paused tool button that appears in place of the pause tool.

• This button is used to pause the current feature creation.

• After you choose this button, you can access other tools such asDatum Plane tool.

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• The Sketch dialog box will be displayed when you choose the Define button from Placement slide-up panel.

• The Sketch dialog box is shown in Figure A.

• This dialog box is used to select the sketching plane and to set its orientation.

• As soon as you select the sketching plane, the reference plane and its orientation are selected automatically.

• The Sketch Dialog box

• Close Button• This button is used to abort the feature creation.

• When you choose this button, the dashboard is closed.

Figure A The Sketchdialog box

• Build feature Button

This button is used to confirm the feature creation and exit the current feature creation tool.

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Figure B Shortcut menu invoked for changing the sketching plane

Figure C The Saved view list drop-down list

• You can view the feature that you have created from different directions using the Saved view list drop-down list shown in Figure C.

• The options in this drop-down list are used to set the orientation of the model in the drawing area.

• If you want to change the sketching plane that is already selected, hold down the right mouse button in the drawing area to display a shortcut menu, as shown in the Figure B.

• If you choose the Clear option, the reference plane and its orientation, which were selected automatically, are cleared and now you can manually select them.

• To change the sketching plane, select the Placementoption in the shortcut menu.

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Importance of selecting the reference planes

The figures below explain the importance of selecting the sketch plane, and orienting it in the correct orientation in order to achieve the desired orientation of the model.

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• Revolving a Sketch

Figure A The Revolve dashboard

• Revolving a Sketch as a Solid

Revolving a sketch as a solid Revolving a sketch as a solid

The Revolve Tool allows you to revolve the sketched section through the specified angle about a centerline. When you choose this button, the dashboard will be displayed, as shown in Figure A.

The Revolve as solid button in the Revolve dashboard is used to revolve the sketch as a solid.

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Revolving a sketch with thickness Revolving a sketch with thickness

• Revolving a Sketch with Thickness

The Thicken Sketch button is used in combination with the Revolve as solid button to create revolved features having a certain thickness.

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• The trimetric view of the solid model is shown in the following figure.

• Now, when you start to create the solid model, the first step is to decide the datum plane on which you need to create the sketch.

Understanding the Orientation of Datum Planes

Default trimetric view of a shaded model

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Sketch with dimensions and constraints

• Case1: Drawing the Sketch on the RIGHT Datum Plane

Default trimetric view of the model

Sketch drawn on the RIGHT datum plane

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Figure B Desired trimetric view of the model

Figure A shows the sketch on the Right datum plane and the arrow direction reversed.

In this case, the sketch when rotated in clockwise direction results in the desired orientation of the model, as shown in Figure B.

Figure A Sketch drawn on the RIGHT datum plane with arrow direction reversed

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Sketch drawn on the FRONT datum plane

• Case2: Drawing the sketch on the FRONT datum plane

Default trimetric view of the model

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Sketch drawn on the FRONTdatum plane with

Default trimetric view of the model

The direction of the arrow is reversed by choosing the Flip button in the Sketchdialog box.

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• Every model created in Pro/ENGINEER is composed of features that in some way or the other are related to other features in the model.

• The feature that occurs first in the Model Tree is called the parent feature, and any feature(s) that is related to this feature is called the child feature(s).

Parent Child Relationship

This type of relationship exists when the two features are related through equations. These equations are formed using relations.

• Implicit Relationship

• Explicit Relationship• The explicit relationship is developed when a feature is used as a reference to

create another feature.

• For example, one of the planar surfaces of a feature is used to create another feature, or an edge of a feature is used to dimension the other feature.

• In this case, the first feature is called the parent feature and the second feature is called the child feature of the first feature.

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• If more than one closed loop is drawn, one inside the other in the sketch of a single feature, it is called nesting of sketches.

• These sketches are drawn in the sketcher environment.

• Figure A shows a sketch in which the two circles are created on the base profile. The resulting solid model is shown in Figure B.

Nesting of Sketches

Figure A Nested sketch Figure B Solid model of the sketch

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• Disadvantages of Nesting Sketches• In nesting, since the two features on the model are combined into one feature,

therefore there is no flexibility in editing the features of a model.

• If at a later stage, you need to convert the circular holes into elliptical holes with depth as half the depth of extrusion of the base feature, it consumes a lot of time to edit the model.

• Advantages of Nesting Sketches• One of the advantages of nesting of sketches is that the number of features used

to create a model is reduced.

• There is no parent-child relationship that exists in a nested sketch.

• The depth of the hole is equal to the depth of extrusion of the base feature.

• This is because the two circles and the base profile are part of the same sketch.

• This depends on the whether you want to use the nested sketch to create a part.

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In this tutorial, you will create the model shown in Figure A. The dimensions for the model are shown in Figure B. (Expected time: 30 min)

Tutorial 1

Figure A Isometric view of the model

Figure B Front and right-side views of the model with dimensions

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b. Start a new object file.

d. Select the sketching plane.

a. Set the working directory.

c. Choose the Extrude Tool button.

e. Draw the sketch, as shown in the following figures, using the sketching tools.

Outer loop of the sketch with weak dimensions

Sketch before modifying the weak dimensions with all datums turned off

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Dimension added to the sketch

g. Modify the Dimensions.

Sketch after modifying the dimensions

Equal length constraints applied to the sketch

f. Apply constraints and dimensions to the sketch, as shown in figures given below.

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h. Extrude the sketch to the given distance in the direction pointed by the arrow as shown in Figure D.

i. After viewing the default view of the model shown in Figure E, save the model and close the window.

Figure D Arrow pointing in the direction of extrusion

Figure E Trimetric view of the model

Arrow showing the direction of feature creation

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Pro/ENGINEER Wildfire for Designers Chapter 3

In this tutorial, you will create the model shown in Figure A. The dimensions are shown in Figure B. (Expected time: 30 min)

Tutorial 2

Figure B Front section view of the solid model

Figure A Isometric view of the solid model

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b. Start a new object file.

d. Select the sketching plane.

a. Set the working directory.

c. Choose the Revolve Tool button.

e. Draw the sketch, as shown below, using the sketching tools.

Sketch with weak dimensions

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f. Apply constraints to the sketch.g. Dimension the sketch.

Sketch after dimensioning

h. Modify the Dimensions.

Sketch after modifying the dimensions

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j. Save the model and close the window.

Default Trimetric view of the model

i. Revolve the sketch to 360-degrees. The model appears, as shown in figure given below.

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Pro/ENGINEER Wildfire for Designers Chapter 3

In this tutorial, you will create the model shown in Figure A. Figure B shows the dimensions. (Expected time: 30 min)

Tutorial 3

Figure A Isometric view of the model

Figure B Front view and the right-side view

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b. Start a new object file.

d. Select the sketching plane.

a. Set the working directory.

c. Choose the Extrude Tool button.

e. Draw the sketch, as shown in the following figure using the sketching tools.

Sketch for the thin extruded model

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f. Apply constraints to the sketch.

Sketch after applying constraints

g. Dimension the sketch. After applying the dimensions, modify them.

Sketch after modifying the dimensions

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i. Extrude the sketch to the given distance as shown in figure given below. The model, will be displayed as shown in figure on the next slide.

h. Exit the sketcher environment and specify the direction of material addition indicated by the arrow, as shown in figure given below.

Arrow pointing in the direction of material addition

The Default trimetric view of the model

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j. Save the model and close the window.

The default Trimetric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 3

In this tutorial, you will create the model shown in Figure A. Figure B shows the dimensions of the model. (Expected time: 30 min)

Tutorial 4

Figure B Front view of the solid model

Figure A Isometric view of the solid model

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b. Start a new object file.

d. Select the sketching plane.

a. Set the working directory.

c. Choose the Revolve Tool button.

e. Draw the sketch, as shown in the following figure, using the sketching tools.

Sketch for the revolved feature with the weak dimensions turned off for clarity

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f. Apply constraints to the sketch.

Sketch after applying constraints with the weak dimensions turned off for clarity

g. Dimension the sketch.

Sketch after dimensioning with constraints turned off for clarity

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h. Modify the Dimensions.

Sketch after modifying the dimensions with constraints turned off for clarity

i. Exit the sketcher environment and specify the direction of material addition indicated by the arrow as shown in figure.

Arrow pointing in the direction of material addition

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k. Save the model and close the window.

Figure B Trimetric view of the model

j. Revolve the sketch to 270-degrees as shown in Figure A. The default trimetric view of the model is shown in Figure B.

Figure A Model after specifying attributes

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Pro/ENGINEER Wildfire for Designers Chapter 3

Create the model shown in Figure A. The dimensions of the model are shown in Figure B. (Expected time: 20 min)

Exercise 1

Figure A Isometric view of the model

Figure B Front and right-side views of the model

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Create the model shown in Figure A. The dimensions of the model are shown in Figure B. (Expected time: 30 min)

Exercise 2

Figure B Front view of the model

Figure A Isometric view of the model

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Create the model shown in Figure A. The dimensions of the model are shown in Figure B. (Expected time: 30 min)

Exercise 3

Figure B Front view of the modelFigure A Isometric view of the model

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Create the model shown in Figure A. The dimensions of the model are shown in Figure B. (Expected time: 30 min)

Exercise 4

Figure B Front view of the model

Figure A Isometric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 4

Learning Objectives:• Understand the three default datum planes.

• Understand selection methods in Pro/ENGINEER Wildfire 3.0.

• Create the datum planes using different constraints available.

• Create embedded datum planes.

• Create datum axes using the different constraints available.

• Create the datum points.

• Create extrude and revolve cuts.

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Pro/ENGINEER Wildfire for Designers Chapter 4

Datums• Datums are imaginary features with no mass or volume and are

available to help you in creating a model.

• They act as reference for sketching a feature, orienting the model, assembling components, and so on.

• When you enter the Part mode or the Assembly mode, the three datum planes are by default displayed in the drawing area.

• These datum planes are mutually perpendicular to each other.

• These planes are known as the default datum planes.

• To change the names, choose Edit > Setup, the PART SETUPmenu will be displayed, as shown in Figure A.

• Choose the Name option from this menu.

• You are prompted to select a feature to change the name.

• Select the datum plane you want to rename.

• Default Datum Planes

Figure A The PART SETUP menu

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Need for Datums in Modeling• Generally, most of the engineering components or designs consist of more than

one feature.

• First the base feature of the model is created and then the other features of the model are added.

• Since all the features of a model cannot be drawn on a single plane, therefore, to draw the rest of the features, sometimes, additional planes have to be created or selected.

• Also, most of the times, the three default datum planes are not enough to create a complex model having many features.

Model having two extruded features

Base feature of the model

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The selection method in Pro/ENGINEER 3.0 Wildfire is divided into two types:• Selection Methods in Pro/ENGINEER Wildfire 3.0

• Selection• In Pro/ENGINEER Wildfire 3.0, selection refers to the action,in which you first

select the entities like edge, plane, face, axis, coordinate system, and so on, and then invoke a feature creation tool.

• To make your selection process easier, filters are available in Pro/ENGINEER Wildfire 3.0.

Plane selected for the base feature

Plane selected for the second feature

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The Selected Items dialog box

• Filters are the options that are available in the Filter drop-down list located at the lower right corner of the main window in the Status bar.

The Filter drop-down list

• As you select the entities on the model, the number of selected entities appear to the left of the Filter drop-down list in the Status bar.

• When you double-click on the number, the Selected Itemsdialog box will be displayed.

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The DATUM toolbar

Datum Options• The Datum toolbar is shown below.

• The figure given on the next slide shows the method of invoking various types of datum features from the menu bar.

• CollectionCollection refers to the action when you invoke a feature creation tool and then select the entities to collect the references in order to create that feature.

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• Datum Planes• You can create datum planes, other than the

three default datum planes, by using the menu bar or the Datum toolbar.

• When you choose Insert > Model Datum > Plane from the menu bar or Datum Plane Tool button from the Datum toolbar, the DATUM PLANE dialog box will be displayed with the different options to create datum planes.

Invoking the datum options from the Insert menu in the menu bar

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• Placement Tab• The Placement tab in the DATUM PLANE dialog box is selected by default.

• Under this tab, the References area displays the references that are selected to create the datum plane.

The DATUM PLANE dialog box with the Placement tab chosen

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• Display Tab• The Flip button in this dialog box is used to change the normal direction of the

datum plane being created.

• The Adjust Outline check box, when selected, allows you to set the size for the datum plane.

The DATUM PLANE dialog boxwith the Display tab chosen

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• Properties Tab• This tab, when chosen, allows you to name the

datum plane you are creating.

• By default, the first datum plane you create is named DTM1 and then every datum plane created is successively numbered.

The DATUM PLANE dialog box with the Properties tab selected• Creating Datum Planes

• When you create a datum plane, the constraints are applied automatically based on the selection you make on the model.

• These constraints appear in the DATUM PLANE dialog box.

• Sometimes, while applying constraints to define a datum plane, a single constraint is enough to define the datum plane and sometimes you need more than one constraint to do the same.

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Datum plane constraint combinations using the Through constraint

• Through constraint• The Through constraint is used to create a datum plane through any specified axis,

edge, curve, point/vertex, plane, cylinder, or coordinate system.

• This constraint can be used in combination with other constraints that are available in the DATUM PLANE dialog box.

• The following table shows the datum plane constraint combinations using the Through constraint.

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Selecting a cylindrical surface and a default datum plane to create a datum plane

Resulting datum plane passing through the center of a cylinder and at an angle

The Filter drop-down list with options to make selection

• The options in the drop-down list are used to make a selection on the model.

• This drop-down list is located at the bottom right corner of the main window.

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• The Normal constraint is used to create a datum plane normal to any specified axis, edge, curve, or plane.

• The possible combinations of datum plane creation are referred to as Yes and the combinations that are not possible are referred to as No.

• Normal constraint

Datum plane constraint combinations using the Normal constraint

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Selecting a planar surface and a cylindrical surface to create a datum plane

Resulting datum plane

The Parallel constraint is used to create a datum plane parallel to any specified datum plane or planar surface.

• Parallel constraint

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Datum plane constraint combinations using the Parallel constraint

Selecting a datum plane and an axis to create a datum plane

Resulting datum plane

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The Offset constraint is used to create a datum plane at an offset distance to any specified plane or coordinate system.

• Offset constraint

Datum plane constraint combinations using the Offset constraint

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Resulting datum planeSelecting a datum plane and a vertex to create a datum plane

• Tangent constraintThe Tangent constraint creates datum planes tangent to cylindrical features.

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Datum plane constraint combinations using the Tangent constraint

• Embedded Datum Planes• The term Embedded Datum Planes refers to the creation of a datum plane

when the system prompts you to select or create a plane.

• At this step, if you choose the Datum Plane Tool button from the Datumtoolbar, the datum plane created will be called an embedded datum plane.

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• Datum Axes

The DATUM AXISdialog box

Solid model with three drag handles

When you are defining the offset distances, there are three drag handles that are available on the model as shown in figure on the right side.

• Datum axis is an imaginary axis that is created in Pro/ENGINEER to help you creating a model.

• Datum axes can be created manually.

• They are also created automatically when any cylindrical feature is created.

• When you choose Insert > Model Datum > Axis from the menu bar or the Datum Axis Tool button from the Datum toolbar, the DATUM AXIS dialog box will be displayed with different options to create datum axes.

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• Placement Tab• When you invoke the DATUM AXIS dialog box, the Placement tab is selected by

default.

• Under this tab, the References collector allows you to select the references that will create the datum axis.

• Display Tab• The options in this tab are used to control the length of the axis.

The DATUM AXIS dialog box with the Display tab selected

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• Properties Tab• This tab, when selected, allows you to name the datum axis you are creating.

• By default, the first datum axis you create is named A_1 and then additional datum axes created are successively named.

The DATUM AXIS dialog box with the Properties tab chosen

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• Datum Axis Passing through an edge• The Through constraint is used to create a

datum axis passing through any selected edge.

• The selected edge must be straight for the creation of a datum axis, see Figure A.

Figure A Datum axis created along the edge

• Datum Axis Normal to a PlaneThe Normal constraint is used to create a datum axis normal to a selected face or datum plane, see Figure B.

Figure B Datum axis created normal to the plane

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The Normal constraint creates a datum axis passing through a datum point or a vertex and normal to any face or datum plane, see Figure C.

• Datum Axis Passing Through a Datum Point and Normal to a Plane

• Datum Axis Passing Through the Center of a Round SurfaceThe Through constraint is used to create a datum axis passing through the center of a cylindrical or round surface, see Figure D.

Figure C Datum axis passing through the datum point and normal to the plane

Figure D Datum axis passing the center of a cylinder

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The Through constraint is used to create a datum axis passing through the intersection edge of two planer faces or planes, see Figure E.

• Datum Axis Passing Through the Edge Formed by Two Planes

• Datum Axis Passing Through Two Datum Points or VerticesThe Through constraint is used to create a datum axis between two datum points or edge vertices, see Figure F.

Figure E Datum axis created on the edge where the two selected planes meet

Figure F Datum axis created between the two selected vertices

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The Tangent and Through constraints create a datum axis tangent to a curve and passing through one of its vertices, see Figure G.

• Datum Axis Tangent to a Curve and Passing Through its Vertex

Figure G Datum axis created tangent to the selected curve

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• Datum Points

The DATUM POINT dialog box

• Datum points are imaginary points created in Pro/ENGINEER to aid in creating models, drawings, analyzing models, and so on.

• When you choose Insert > Model Datum > Point from the menu bar or the Datum Point Tool button from the Datum toolbar; the DATUM POINTdialog box appears along with various options to create datum points.

• Placement TabThe Placement tab in the DATUM POINT dialog box has the options that change with the reference selected.

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• Datum Point on a Face or a Datum PlaneThe On constraint is used to create datum points on a face or a datum plane, see Figure A.

Figure A Datum point on a face and the three drag handles

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• Datum Point Offset to a Face or a Datum Plane The Offset constraint creates datum points at an offset distance from a specified face or a datum plane in a specified direction, see Figure B and C.

Figure B The DATUM POINT dialog box with the Offset constraint selected

Figure C Datum point on the top face with offset 0 and the three drag handles

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• Datum Point at the Intersection of Three Surfaces• The On constraint is used to create a datum

point at the intersection of three surfaces.

• Select the three surfaces to create the datum point, as shown in Figure D.

Figure D The three highlighted surfaces and the datum point at the intersection of the three surfaces

• Datum Point on a Vertex• The On constraint is used to create a

datum point on the vertex of a face,edge, or datum curve.

• Invoke the DATUM POINT dialog box and then select a vertex to create the datum point.

• Choose the OK button to exit the dialog box. The DATUM POINT dialog box

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• Datum Point at the Center of a Curve EdgeThe Center constraint creates a datum point at the center of an arc or a curved edge.

• Datum Point on an Edge or a CurveThe On constraint is used to create a datum point on an edge or a curve, see Figure E.

Figure E The highlighted edge and the datum point at some offset distance from one end of the edge

The DATUM POINT dialog box

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• Sketched Datum Point Tool Button

• To Create an Array of Datum Points from a Coordinate System

• When you choose the black arrow on the right of the Datum Point Toolbutton, a flyout will be displayed.

• Choose the Sketched Datum Point Tool button from this flyout.

• The Sketch Datum Point dialog box will be displayed.

• The function of this dialog box is same as the Sketch dialog box.

• Using the Sketch Datum Point dialog box, select the sketching plane and its orientation. When you choose the Sketch button, the system takes you to the sketcher environment.

• The Offset Coordinate System Datum Point Tool button is used to create an array of datum points at an offset distance from a coordinate system.

• You can change the array of the points by redefining the array.

• When you choose this button, the Offset Csys Datum Point dialog box will be displayed, as shown in Figure A.

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• To Create a Datum Point by Clicking

Figure A The Offset CSys Datum Point dialog box

Figure B The Field Datum Point dialog box

• When you choose the Field Datum Point Toolbutton from the flyout, the Field Datum Pointdialog box will be displayed, as shown in Figure B.

• Using this dialog box, you can create a datum point anywhere on the surface of the model.

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Creating Cuts

• Removing Material by Extruding a Sketch• The Extrude Cut is an extruded feature that is created by removing material

from an existing feature.

• The material that is removed is defined by a sketch.

Sketch for the extrude cut and arrow showing the direction of material removal

Cut feature created on the selected plane

• Cut is a material removal process and this option is available only when at least one base feature exists on the drawing area.

• The Remove Material button available on the dashboard of the feature creation tools is used to create the cuts.

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• Removing Material by Revolving a Sketch• The Revolve Cut is a revolved feature that is created by removing material from

an existing feature.

• The material that is removed is defined by the sketch you draw.

• Remember that the center line is necessary in a revolve feature.

Arrow showing the direction of material removal

Cut feature created in the direction shown in the adjacent figure

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The section for the revolve cut Revolve cut created

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Pro/ENGINEER Wildfire for Designers Chapter 4

In this tutorial, you will create the model shown in Figure A. The front and the right-side view of the solid model are shown in Figure B. (Expected time: 25 min)

Tutorial 1

Figure A Isometric view of the model

Figure B Front and side views of the model with dimensions

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a. The model is composed of four features: two at the top, one at the bottom, and one hole on the right surface. Also, from the model it is evident that the two features at the top of the model can be created on the same plane. (Figure A)

b. Select the sketching plane for the base feature, draw the sketch using the sketching tools, apply the dimensions and constraints (Figure C), and then extrude the sketch to the given distance (Figure D).

Figure C Sketch for the base feature with dimensions and constraints

Figure D Default orientation of the model and the arrow showing the direction of feature creation

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Figure F Sketch for the second feature

c. Select the sketching plane (Figure E) for the feature that is at the bottom of the base feature. Draw the sketch using the sketching tools, apply the dimensions and constraints (Figure F), and then extrude the sketch to the given distance (Figure G). The model, after creating the second extrusion feature will be displayed in the drawing area (Figure H).

Figure E Arrow showing the direction of viewing the sketching plane

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Figure H Second extruded feature with base feature

Figure G Arrow showing the direction of feature depth

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d. Select the sketching plane (Figure I , Figure J , figure K), Draw the sketch of the third feature, apply the dimensions and constraints (Figure L), and then extrude it to the given distance (Figure M and Figure N).

Figure I The selected face and the arrow showing the positive direction of datum plane

Figure J The highlighted datum plane

Figure K Arrow onDTM1 showing the direction of viewing the sketching plane

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Figure N Model after creating the third feature

Figure L Sketch with dimensions and constraints of the third feature

Figure M Arrow showing the direction of material addition

e. Similarly, select a sketching plane for the cut feature. The cut has a circular section. Draw the sketch for this feature (Figure I) and create the cut feature (Figure J ).

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Figure J Sketch and dimensions for cut

Figure L Completed model

Figure I Sketching plane for the hole feature

Figure K The two arrows on the cut feature

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Pro/ENGINEER Wildfire for Designers Chapter 4

In this tutorial, you will create the model shown in Figure A, This figure also shows the front, top, and right-side views of the solid model. (Expected time: 45 min)

Tutorial 2

Figure A Top, front, right-side, and isometric views of the model

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a. First, examine the model and determine the number of features in it. The model is composed of four features: one at the bottom (base feature), one on the left, and two at the back. Also, from the model it is evident that the two features on the back face of the model can be created on the same plane.

b. Select the sketching plane for the base feature, draw the sketch using the sketching tools, apply the dimensions and constraints (Figure B), and then extrude the sketch to the given depth (Figure C).

Figure B Sketch with dimensions and constraints for the base feature

Figure C Base feature of the model

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c. Select the sketch plane for the feature on the left face of the base feature (Figure E and Figure F), draw the sketch using the sketching tools, apply dimensions and constraints (Figure G), and then extrude the sketch to the given depth (Figure H , Figure I).

Figure E Arrow showing the direction of viewing the model

Figure E Surface selected to be at the top

Figure G Sketch with dimensions and constraints for the second feature

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Figure H Arrow showing the direction of material addition

Figure I Model with the second extruded feature

d. Select the sketch plane for the feature (Figure J and Figure K) . Draw the sketch for the third feature (Figure L) and then extrude it to the given distance (Figure M and Figure N).

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Figure N Model with the third extruded feature

Figure M Arrow showing the direction of material addition

Figure J Arrow showing the direction of viewing the model

Figure K Face selected to be at the top

Figure L Sketch with dimensions and constraints

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e. Select the sketching plane for the fourth feature (Figure O). Draw the sketch for the fourth feature (Figure P) and extrude it to the given distance (Figure Q and Figure R).

Figure P Sketch and constraint for the last feature

Figure O Arrow pointing in the direction of viewing the sketch plane

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Figure R Completed model for Tutorial 2

Figure Q Arrow showing the direction of material addition

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Pro/ENGINEER Wildfire for Designers Chapter 4

In this tutorial, you will create the model shown in Figure A. This figure also shows the front, top, and right-side views of the solid model. (Expected time: 45 min)

Tutorial 3

Figure A Top, front, right-side, and isometric views of the model

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a. The model is composed of three features: one on the left (base feature), one in the middle, and one hollow cylindrical feature with a hole. (Figure B)

b. Select the sketch plane for the base feature, draw the sketch using the sketching tools, apply the dimensions and constraints (Figure C), and then extrude the sketch to the given depth (Figure D).

Figure C Sketch with dimensions and constraints for the base feature

Figure D Base feature of the model

Figure B Isometric View of the model

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c. Select the sketching plane for the middle feature (Figure E), draw the sketch using the sketching tools, apply the dimensions and constraints (Figure F), and then extrude the sketch to the given depth (Figure G and Figure H).

Figure E Arrow pointing from the sketching plane in the direction of feature creation

Figure F Sketch with dimensions and constraints

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Figure G Arrow showing the direction of material addition

Figure H Model with the second extruded feature

a. To create the hollow cylindrical feature, you require a datum plane.This datum plane will be created at an offset distance of 10 from the bottom face of the second feature. The sketch for the hollow cylindrical feature will be drawn on the datum plane DTM1. Extrude the model to the given depth.

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Figure I Creating the datum plane

Figure J Model after creating the datum plane

Figure K Direction of viewing the sketching plane

Figure M Preview of the feature

Figure M Final model of Tutorial 3

Figure L Sketch with dimensions and constraints

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Pro/ENGINEER Wildfire for Designers Chapter 4

Create the model shown in Figure A. The dimensions, front, and right-side view of the model are shown in Figure B. (Expected time: 45 min)

Exercise 1

Figure A Isometric view of the model

Figure B Front and right-side views of the model

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Pro/ENGINEER Wildfire for Designers Chapter 4

Create the model shown in Figure A. The dimensions, the front, top, right-side, and isometric views of the model are shown in Figure B. (Expected time: 45 min)

Exercise 2

Figure B Top, front, and right side view of the model

Figure A Isometric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 4

Create the model shown in Figure A. The dimensions, the top, front section, and two auxiliary views of the model are shown in Figure B. (Estimated time: 1 hr)

Exercise 3

Figure B Top, front section, and two auxiliary views of the model

Figure A Isometric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 4

Create the model shown in Figure A. The dimensions, the left-side, auxiliary, front and isometric view of the model are shown in the Figure B. (Expected time: 45 min)

Exercise 4

Figure B Left-side view, auxiliary view, front view, and isometric view of the model

Figure A Isometric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 5

Learning Objectives:• Create holes using the Hole dashboard.

• Create Round, Chamfer, and Rib.

• Edit features.

• Redefine, Reroute, and Reorder features.

• Suppress and delete features.

• Modify features.

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Pro/ENGINEER Wildfire for Designers Chapter 5

Options Aiding Construction of PartsThis chapter explains the feature creation tools provided in Pro/ENGINEER that help in creating a model and editing it.

• In engineering components, holes can be counterbore, countersink, tapered, or drilled. Pro/ENGINEER allows you to create all these types of holes.

• In Pro/ENGINEER Wildfire 3.0, holes are created using the Hole dashboard.

• The Hole Dashboard

Creating Holes

• The Hole dashboard will be displayed when you choose Insert > Hole from the menu bar or the Hole Tool button from the Engineering Featurestoolbar present in the Right Toolchest. You can create three types of holes using the Hole dashboard.

• The first type is a straight hole, the second is sketched hole, and the third is a standard hole.

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Pro/ENGINEER Wildfire for Designers Chapter 5

Straight holes are the holes that have a circular cross-section with a constant diameter throughout the depth. They start at the placement plane and terminate at the user-defined depth or at the specified end surface.The Hole dashboard with Create straight hole button selected is shown in the following figure.

• Creating Straight Holes

The Hole dashboard

• Drop-down List

• The drop-down list in the dashboard is used to specify the type of hole.

• The Simple option is selected by default.

• The other option in this drop-down list is Sketched.

• The Simple option is used to draw straight holes.

• The Sketched option of creating holes is discussed later.

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Pro/ENGINEER Wildfire for Designers Chapter 5

• Dimension Boxes

• The first dimension box in the Hole dashboard is used to specify the diameter of the hole.

• The second dimension box in the Hole dashboard is used to specify the depth of the hole.

• Placement Tab

• When you choose the Placement tab, the slide-up panel will be displayed, as shown in figure given below.

• This slide-up panel is displayed with the parameters that need to be specified to define a linear hole.

The Placement tab slide-up panel

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Diameter dimensioning of hole Coaxial hole

Linear dimensioning of hole Radial dimensioning of hole

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• Shape Tab• When you choose the Shape tab, the slide-up panel will be displayed, as

shown in the figure given below.

• This slide-up panel can be used to specify the depth and the diameter of the hole.

The Shape slide-up panel

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• The Sketched option allows you to sketch the cross-section for the hole that is revolved about a center axis.

• This option is used to draw custom shapes for the hole.

• When you choose the Sketched option from the first drop-down list in the Holedashboard, the Hole dashboard appears as shown in the following figure.

• Create a Sketched Hole

The Hole dashboard with the Sketched option selected.

• Activates Sketcher to create section Button

Choose the Activates Sketcher to create section button to open a newwindow in the sketcher environment.

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• Standard Hole

The Hole dashboard with the Create standard hole button selected

• Opens an existing sketched profile Button

• The standard holes can be created by choosing the Create standard hole button from the Hole dashboard.

• The holes created using this button are based on industry standard fastener tables.

• On the Hole dashboard, the Opens an existing sketched profile button is used to open an existing sketch that is saved in .sec file format.

• When you choose this button, the OPEN SECTION dialog box will be displayed.

• This dialog box is used to select the .sec file to define the shape of the hole.

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• Drop-down Lists• The first drop-down list from the left in the dashboard is used to specify the

type of thread on the hole.

• The second drop-down list in the Hole dashboard is used to specify the size of the screw that corresponds to the hole.

• The third drop-down list in the Hole dashboard is used to specify the depth of the hole.

• Adds tapping Button

This button is not enabled if the depth option is selected to specified depth value. As the name suggests, this button is used to tap a hole.

• Adds countersink Button

This button is used to create a countersink hole.

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The Shape tab slide-up panel for creating a tapped hole

The Shape tab slide-up panel for creating a countersink hole

• Adds counterbore Button

• Shape Tab• When you choose the Shape tab, the slide-up panel displays the preview of the hole.

• You can specify the dimensions for the hole in the respective dimension boxes.

• This button is used to create a counterbore hole.

• A counterbore hole is a stepped hole and has two diameters, a larger one and a smaller one.

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The Shape slide-up panel for creating a counterbore hole

• Note Tab

• This tab displays the specifications of the hole in the text format.

• This option is available only when you create a Standard hole.

• Properties OptionThis option displays the properties of the hole that you create.

• Preview the HoleThe Feature Preview button is used to preview the hole created before confirming its creation.

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Important Points to Remember While Creating a Hole• While drawing the sketch of a hole, the sketch should have an axis of revolution

and at least one entity normal to it.• While creating a hole, the primary reference for the placement of hole can be

selected without choosing any option from the Hole dashboard. However, when you need to specify the secondary references, then you have to choose the Placement tab from the Hole dashboard.

• It is recommended that if you are creating a Standard hole then the units of the model should be in mm.

• An application of Sketched hole is a tapered hole. Sketched holes are always blind and have depth in one direction only.

• You cannot select a convex or concave surface as the placement plane.

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Pro/ENGINEER Wildfire for Designers Chapter 5

Creating Rounds• The Round Tool creates a fillet or smooth rounded transition between two adjacent

surfaces, with a circular or conic profile.

• This feature creation tool can be invoked from the menu bar or from the Engineering Features toolbar in the Right Toolchest.

• Creating Basic Rounds• When you choose the Round Tool button from the Engineering Features

toolbar or Insert > Round from the menu bar, the Round dashboard will be displayed, as shown in the following figure. You are prompted to select an edge or surface to create the round set.

• The various options in the Round dashboard are discussed next.

The Round dashboard

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Round created on surfacesRound created on the edges

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• Switch to set mode Button

• Switch to transition mode Button

• This button is used to create rounds by defining sets.

• When this button is chosen, the dimension is displayed to its right.

• The dimension box is used to specify the radius of round.

• The Switch to transition mode button is available only when you have defined at least one reference for the round.

• This button has primarily two applications.

• The first one is to define the shape of the round that is formed at a vertex and the other is to define a limit up to which the round will be created.

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Edges selected for creating rounds Various possible transitions

Round created using theIntersect option

Round created using theCorner sphere option

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• Sets tab

Transition rounds created on four edges and stopped by the highlighted reference plane

• When you choose the Switch to set mode button and then choose the Sets tab in the Round dashboard, the slide-up panel will be displayed.

• All references and the geometry of the round are specified in this slide-up panel.

• The options in this slide-up panel are discussed next.

The slide-up panel of the Sets tab

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Pro/ENGINEER Wildfire for Designers Chapter 5

• First Drop-down ListThe first drop-down list that appears in the slide-up panel is used to specify the geometry of the round you need to create.

Drop-down list

• Circular. When you choose this option from the drop-down list, the round that is created has a circular cross-section.

• Conic. This type of round has a geometry of a conic.

Preview of the round feature along with the radius of round

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• D1 x D2 Conic. The round created using this option has a geometry that can be controlled by three dimensions.

D1 x D2 Conic round D1 x D2 Conic round after reversing

• Dimension Box• The edit box that is present below the first drop-down list is available only when you

select the Conic or D1 x D2 Conic options.

• This is because, this dimension box is used to enter the value for the sharpness of the conic round.

• The value lies between 0.05 and 0.95.

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• Second Drop-down List• The second drop-down list that is present in the slide-up panel is used to specify

the method that Pro/ENGINEER will use to create the round.

• The options are discussed next.

• Rolling Ball. When you select this option, a round is created by rolling a spherical ball along the surfaces to which it will possibly stay tangent.

• Normal to spine. This option creates a round by sweeping an arc or a conic cross-section normal to the selected spine.

• Full Round Button. The Full Round button creates a complete round between two selected edges or two planar or non-planar surfaces.

Surfaces selected for the Full roundoption

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• Transitions Tab

• Through Curve Button

The Through Curve button creates a round whose radius is specified by an existing curve.

• References CollectorThe References collector displays the references selected on the model.

• Spine Collector

• The Spine collector displays the spine selected on the model.

• This collector is active only when you select the Normal to spine option from the second drop-down list.

When you choose the Transition tab, the slide-up panel will be displayed. This slide-up panel displays the transitions if they are present in a round.

The Transitions tab slide-up panel

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• Options tab

• Pieces Tab• When you choose the Pieces tab, the slide-up panel will be displayed.

• It provides the possible locations of the round in the form of pieces.

The Pieces tab slide-up panelFaces selected for creating round

• When you choose the Options tab, the slide-up panel will be displayed that has two radio buttons.

• These radio buttons allow you to make the round as a surface or as a solid.

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• Creating a variable radius round on an edge

Variable radius round

• Properties TabWhen you choose this option, the slide-up panel will be displayed. This slide-up panel displays the feature identity.

A variable radius round is the one in which the radius of the round varies through the length of the edge.

Constant radius round

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• To avoid conflict due to the parent-child relationship, other features should not be referenced to the edges created by rounds or to the round surface.

• Points to Remember While Creating Rounds

• Rounds should be added at the last. This means, the rounds should be the last features in any solid model.

• The regeneration time of the model increases if the number of round features is in it are increased.

• Use the shortcut menus extensively while creating rounds to reduce modeling time.

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Pro/ENGINEER Wildfire for Designers Chapter 5

Creating Chamfers• Chamfers are used to bevel the selected edges and corners as per some

specified parameters. Pro/ENGINEER creates two type of chamfers.

• The first is the Corner chamfer and the second is the Edge chamfer. To create a chamfer on a corner, choose Insert > Chamfer > Corner from the menu bar.

• To create a chamfer on an edge, choose Insert > Chamfer > Edge from the menu bar.

• You can also choose the Chamfer Tool button from the Engineering Featurestoolbar to create the edge chamfers.

Different types of chamfers

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• Corner Chamfer• A Corner chamfer creates a beveled surface at the intersection of three edges.

• When you choose the Corner Chamfer option from the menu bar, the SELECT dialog box and the CHAMFER (CORNER) dialog box will be displayed, see Figure A, and you will be prompted to select a corner to chamfer.

Figure A The CHAMFER (CORNER) dialog box

Figure B The PICK/ENTER menu

When you select the corner, the PICK/ENTER menu is displayed, as shown in Figure B.

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• Pick PointThe Pick Point option is used to select a point on the highlighted edge.

• Enter-inputWhen you use the Enter-input option, the Message Input Window will be displayed and you will be prompted to enter the length dimension along the highlighted edge.

• Edge Chamfer

The Chamfer dashboard

An Edge chamfer creates a beveled surface along the selected edge. When you choose Insert > Chamfer > Edge from the menu bar or choose the Chamfer Tool button from the Engineering Features toolbar, the Chamferdashboard will be displayed, as shown in figure and you will be prompted to select any number of edges to create chamfer.

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• Switch to set mode Button• When this button is chosen, the drop-down list to the right of this

button in the Chamfer dashboard is also displayed.

• This drop-down list is used to specify the type of chamfer.

• The options in the drop-down list are explained next.

• D x D

The D x D option

The D x D option creates a chamfer such that the chamfer is created at an equal distance from the selected edge on both the faces connected by the edge.

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• D1 x D2

• Angle x D

The Angle x D option

The D1 x D2 option creates a chamfer at two user-defined distances from the selected edge.

The Angle x D option creates a chamfer at a user-defined distance from the selected edge and also at a user-defined angle measured from a specified surface.

The D1 x D2 option

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The 45 x D option

• 45 x D

• Switch to transition mode Button• Using this button, you can define the shape of the chamfer that is formed at a

vertex and also to define a limit up to which the chamfer will be created.

• Figures on the next slide show the example of transition chamfer.

The 45 x D option creates a chamfer at the intersection of two perpendicular surfaces.

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Various possible transitions Chamfer created using theDefault (Intersect) option

Chamfer created using thePatch option

Chamfer created using theCorner Plane option

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Pro/ENGINEER Wildfire for Designers Chapter 5

• Sets tab

• Transitions tab

• When you choose the Sets tab in the Chamferdashboard, the slide-up panel will be displayed.

• All references and dimensions of the chamfer can be specified in this slide-up panel.

The Slide-up panel of the Sets tab

• When you choose the Transitions tab, the slide-up panel will be displayed .

• This slide-up panel displays the transitions, if they are present in a chamfer.

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• Pieces tab

• Options tab

• Properties option

Transition chamferThe Transitions tab slide-up panel

You can use it to exclude selected pieces in case there exists some ambiguity while creating chamfers.

• When you choose the Options tab, the slide-up panel will which has two radio buttons, will be displayed.

• These radio buttons allow you to make the chamfer as a surface or as a solid.

When you choose this option, the slide-up panel will be displayed, which shows the feature identity.

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Understanding Ribs• Ribs are defined as thin wall-like structures used to bind the joints together so that

they do not fail under an increased load.

• In Pro/ENGINEER, the section for the rib is sketched as an open section and can be extruded equally in both the directions of the sketch plane or on either side.

• The procedure of creating a rib is similar to that of creating an extrusion. Figure Ashows a rotational rib and Figure B shows a straight rib.

Figure A The rotational rib feature Figure B The straight rib feature

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• Creating Ribs

• References tab

The Rib dashboard

• Ribs are created using the Rib dashboard shown in the figure given below.

• The Rib dashboard will be displayed when you choose Insert > Rib from the menu bar or choose the Rib Tool button from the Engineering Features toolbar.

• When you choose the References tab, the slide-up panel will be displayed.

• In the slide-up panel, the Sketch collector shows Select 1 item.

• This indicates that the sketch for the rib feature is not drawn.

• To draw the sketch, choose the Define button.

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• Change the thickness option between both sides, side 1, and side 2 button

• The Flip button is used to flip the side where the material should be added.

• This button will be available only when you draw the sketch and exit the sketcher environment.

• This button is available on the Rib dashboard only when the sketch of the rib is drawn and you exit the sketcher environment.

• You have an option to extrude the sketch on either sides of the sketching plane or symmetrically to both sides of the sketching plane.

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Editing Features of a Model• Editing is one of the most important aspects of product design.

• Most of the designs require editing during their creation or after they are created.

• As mentioned earlier, Pro/ENGINEER is a parametric and feature-based solid modeling software. Hence the features constituting a model can be individually edited.

• The six counter bore holes are converted into eight countersink holes in the figures shown below.

Six counter bore holes Eight countersink holes

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• Editing Definition or Redefining Features• Editing the definition of features allow you to make changes in the parameters

that were used to create it.

• You can also modify the sketches of the sketched features by editing their definition.

• A feature is redefined only when it is completed.

• Reordering Features• Reordering the features is defined as the process of changing the sequence of

feature creation in a model.

• Sometimes after creating a model, it may be required to change the order in which the features of the model were created.

• A feature can be placed before or after another feature.

• For this purpose, the Model Tree or the FEAT menu is used.

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The FEAT menu The SELECT FEATsubmenu

The REORDER submenu

Model with pattern Model after creating the shell feature

Model after reordering the features

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• Rerouting Features• The References option available in the Edit menu is used to modify the

references of a feature and in turn break the parent-child relation that exists between the selected feature and the other features.

• The rerouting of features is done using the References option.

• Suppressing Features• When you do not want a feature to be displayed in the drawing area or to

show up in the drawing views of a model then that feature can be suppressed.

• Once the feature is suppressed, it will neither be displayed in the drawing area nor in the drawing views.

• Deleting a Feature• The feature that is not required can be deleted from the model.

• Right-click on the feature in the Model Tree or in the drawing area to invoke the shortcut menu.

• From this menu, choose the Delete option.

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• Modifying a Feature • Once a feature is created, you can still modify it by modifying its dimensions.

• This editing operation reflects the parametric nature of Pro/ENGINEER.

• Right-click on the feature in the Model Tree or in the drawing area to invoke the shortcut menu.

• From this menu, choose the Edit option.

• The dimensions are displayed in the drawing area. Double click the dimension to be modified and type the required value in the edit box that appears.

• Dynamically Modifying the Sketch of a Feature• If you want to modify the sketch of a feature without entering the sketcher

environment, then you need to modify it dynamically.

• Select the feature in the drawing area using the left mouse button.

• The selected feature is highlighted in red, hold down the right mouse button to invoke the shortcut menu. From this menu, choose the Edit option.

• The selected feature is highlighted in red and the dimensions appear on the feature.

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Create the model shown in Figure A. The dimensions, and the front, top, and left-side views of the model are also shown in the same figure. (Expected time: 45 min)

Tutorial 1

Figure A Left side view, front view, and the top view of the model with dimensions

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a. Examine the model (Figure B) and determine the number of features in it. The model is composed of eight features.

b. Create the base feature on the FRONT datum plane. (Figure C and Figure D)

Figure B Isometric shaded view of the model

Figure C Sketch with dimensions and constraints for the base feature

Figure D Front face of the base feature selected to be at the bottom while sketching

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c. Create the second extrude feature on the TOP datum plane.(Figure E and Figure F )

Figure E Sketch with dimensions and constraints for the second feature

Figure F The default trimetric view of the completed second feature and the base feature

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Figure G Sketch for the third feature with dimensions and constraints

d. The sketch of the third feature will be created on the front planar surface of the second feature and will be extruded on one side of the sketching plane. The depth of extrusion is 10. (Figure F and Figure G)

Figure F Planar surface selected as the sketching plane for the third feature

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Figure H Sketching plane for the cylindrical feature

e. On the front planar surface of the third feature (Figure H), the sketch of the cylindrical feature (Figure I) will be drawn and extrusion will be on both sides of the plane. The depth of extrusion on one side is 12 and on the other side is 13.

Figure I Sketch for the cylindrical feature

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Figure K Coaxial hole created on the cylindrical feature

f. The next feature is a hole that is coaxial to the cylindrical feature This hole will be created using the HOLE dashboard. (Figure J and Figure K ).

Figure J Planar face

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g. The next two features that will be created are rounds. The two rounds have different radii. Hence, they will be created using the Sets tab. (Figure L andFigure M)

Figure L Faces for creating round of radius 5

Figure M Faces for creating round of radius 15

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Figure N Open sketch of the rib feature with dimensions and constraints

h. The last feature is a rib. The sketch for this feature (Figure N) will be drawn on the RIGHT datum plane. The rib is created (Figure O).

Figure O The default trimetric view of the model

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i. Save the model and close the window.

The Model Tree for Tutorial 1

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In this tutorial, you will create the model shown in Figure A. The dimensions of the model are shown in Figure B. (Expected time: 30 min)

Tutorial 2

Figure B Front view and right-side view of the model for Tutorial 2

Figure A Isometric view of the solid model

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a. Examine the model and determine the number of features in it. The model is composed of four features; one at the bottom (base feature), one cylindrical feature, one hole feature on the cylindrical feature, and one rib feature.

b. Select the sketching plane for the base feature, draw the sketch using the sketcher tools (Figure C), apply the constraints and dimensions, and then extrude the sketch to the given depth. (Figure D)

Figure C Sketch with dimensions and constraints for the base feature

Figure D The default trimetric view of the base feature

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c. Select the sketching plane for the cylindrical feature, draw the sketch using the sketcher tools (Figure E), apply the dimensions and constraints, and then extrude the sketch to the given depth (Figure F).

Figure E Sketch and dimensions for cylindrical feature

Figure F Model with cylindrical feature

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d. Create the hole on the cylindrical feature using the Hole dashboard (Figure G).

Figure G Model with the hole feature

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Figure H Sketch for the rib feature with the model display set to No Hidden

Figure I The default trimetric view of the final model

e. Create a sketching plane for the rib feature, draw the sketch using the sketcher tools (Figure H), apply the dimensions and constraints, and then give the thickness to the sketch. (Figure I)

f. Save the model and close the window.

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In this tutorial, you will create the model shown in Figure A. The dimensions, the front and the right-side views of the model are shown in Figure B.

(Expected time: 45 min)

Tutorial 3

Figure B Front and right-side views of the model

Figure A Isometric view of the model

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a. Examine the model and determine the number of features in it. The model is composed of four features; one is the base feature, one cut feature, one counter bore hole on the front planar surface of the base feature, and one round feature.

b. Select the sketching plane for the base feature, draw the sketch using the sketcher tools (Figure C), apply the dimensions and constraints, and then extrude the sketch to the given depth. (Figure D)

Figure C Sketch with dimensions and constraints for the base feature

Figure D The default trimetric view of the base feature

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c. Create a sketching plane for the cut feature, draw the sketch using the sketcher tools (Figure E), apply the dimensions and constraints, and then extrude the sketch to both sides of the plane. (Figure F)

Figure E Sketch with dimensions and constraints for the cut feature

Figure F The default trimetric view of the model

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d. Create the hole. (Figure G)

Figure I Model with the hole feature

Figure G Cross-section of the hole with dimensions and constraints

Figure H Edges to be selected for placing the hole

e. Save the model and close the window.

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Create the model shown in Figure A. The dimensions, top view, front section view, and right section view of the model are shown in Figure B. (Expected time: 45 min)

Tutorial 4

Figure B Top view, front section view, and right section view of the model

Figure A Isometric view of the model

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Figure C Sketch of base feature Figure D Base feature after extrusion

a. Examine the model and determine the number of features in it. The model is composed of five features: one at the bottom (base feature), one cut feature on the base feature, one protrusion on the top of the base feature, and two cut features that will create one hole at the top and two holes on the base feature.

b. Select the sketching plane for the base feature, draw the sketch using the sketching tools, apply the dimensions and constraints, and then extrude the sketch to the given depth, see Figure C and D.

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Figure E Sketch with dimensions and constraints for the cut feature

Figure G Model after creating the cut feature

c. To create the cut feature, select the bottom face of the base feature as the sketching plane, draw the sketch (Figure E), apply dimensions and constraints, and then extrude the sketch (Figure F). The model, after creating the cut feature is shown in Figure G.

Figure F The preview of the cut feature

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Figure H DTM1 created at an offset distance

Figure I Sketch for the cylindrical feature

Figure J Model after creating the cylindrical feature

d. To create the protrusion feature, you need to create a datum plane offset to the top face of the base feature (Figure H), draw the sketch using the sketching tools (Figure I), apply dimensions and constraints, and then extrude the sketch,see Figure J.

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e. The next feature is a counterbore hole. You will sketch the section of the counterbore hole (Figure K) and then select the top face of the cylindrical feature as the placement plane. This hole is coaxial with the cylindrical feature, see Figure L.

Figure K Sketch with dimensions Figure L Model with the counterbore hole

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f. The last feature is the set of two straight holes that are created on the top face of the base feature, see Figure M. The model, after creating the two datum axes is shown in Figure N.

Figure M Surface to be selected for creating the datum axis

Figure N The two datum axes

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g. Choose the Save the active object button from the File toolbar and save the model.

The Model Tree for Tutorial 4Model after creating two holes

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Pro/ENGINEER Wildfire for Designers Chapter 5

Create the model shown in Figure A. The dimensions and front and top views of the model shown in Figure B. (Expected time: 45 min)

Exercise 1

Figure A Isometric view of the model for Exercise 1

Figure B Top and front views of the model

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Create the model shown in Figure A. The dimensions and front and right-side views of the model shown in Figure B. (Expected time: 30 min)

Exercise 2

Figure B Front and the right side view of the model

Figure A Isometric view of the model for Exercise 2

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Pro/ENGINEER Wildfire for Designers Chapter 5

Create the model shown in Figure A. The dimensions and front and right-side views of the model shown in Figure B. (Expected time: 30 min)

Exercise 3

Figure B Front view and the right-side view of the model

Figure A Isometric view of the model for Exercise 3

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Pro/ENGINEER Wildfire for Designers Chapter 6

Learning Objectives:• Create a Dimension pattern.

• Create a Direction pattern.

• Create an Axis pattern.

• Create a Fill pattern.

• Create a Reference pattern.

• Create a Table-driven pattern.

• Create a Curve-driven pattern.

• Control the size of the pattern instances using constraints in the sketcher environment.

• Use the Copy option.

• Use the Move option.

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• Use the Mirror option.

• Use the Mirror Tool button.

• Create section of a model.

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Creating Feature PatternsPatterns are one or two dimensional incremental array of features created from a single feature called the parent feature or the leader. When a pattern is created, the leader also becomes a part of the pattern.

• Patterns create multiple copies of a feature, and therefore, save time that would otherwise be spent in creating the features individually.

• Uses of Patterns

• All instances in a pattern, including the parent feature, act as a single feature. Therefore, they can be easily suppressed or mirrored.

• All instances in a pattern are related parametrically. Therefore, you can modify the number of instances in a pattern, the spacing between the instances, and other pattern related parameters.

• If the dimensions of the parent feature are modified, then the dimensions of the child features are also modified.

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• Creating Patterns

The Drop-down list contains the various types of patterns. There are seven types of patterns that can be created in Pro/ENGINEER.

The Pattern dashboard

• Dimension pattern

Part with a holeHole patterned in two directions

• In Pro/ENGINEER, patterns are created by choosing the Pattern Toolbutton from the Edit Features toolbar present in the Right Toolchest.

• When you choose this button, the Pattern dashboard is displayed.

• Drop-down list

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• Direction Pattern

Direction patternLinear curve selected to create a direction pattern

• Axis Pattern

The Axis option is used to create rotational patterns.

The Pattern dashboard with the Axis option selected

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Parameters for the axis pattern Pattern created in both circular and linear directions

Rotational pattern created using the axis

• Fill PatternFill patterns are used to fill the sketched area by a selected feature.

The Pattern dashboard with the Fill option selected

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Fill pattern in Square shape in the square sketched area

Fill pattern in Diamondshape in the square sketched area

Fill pattern in the Triangleshape in the sketched triangle

Fill pattern in Circle shape in the sketched circle

Fill pattern in Curve shape in the sketched curve

Fill pattern in Spiral shape in the sketched circle

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• Reference pattern

• Table pattern

Rib feature referenced to the hole feature

Rib feature is reference patterned

• Table-driven patterns are created by defining a table.

• In this table you need to specify the dimensions of the instances from the edge or faces from where the leader of the pattern is referenced (leader of a pattern is the feature that is selected to create a pattern).

In the reference pattern, an existing pattern is referenced to create a new pattern

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The Pattern dashboard with the Table option selected

• You can create more than one table to create a pattern.

• You can choose the Edit button to display the Pro/TABLE.

The Pro/TABLE

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Table-driven feature Coordinate values of instances

• Curve driven patternThe curve option is used to create patterns along user-defined curves.

The Pattern dashboard with the Curve option selected

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Model with the feature to be patterned and the sketched curve

The curve driven pattern

• Options Tab• When you choose the Options tab, the slide-up panel

will be displayed, as shown in figure on the right.

• The options in this slide-up panel are discussed next.

The Options slide-up panel

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Figure B Hole patterned on the base feature

• The Identical option is used to create an identical pattern.

• You need to select at least one incremental dimension to pattern the feature.

• Depending upon the incremental dimension selected, the resultant pattern will be linear or rotational.

• Figure A shows a hole feature on the base feature and Figure B shows holes patterned linearly.

Figure A Hole on base feature

• Identical pattern

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Figure C Hole on the base feature

Figure D Rotational pattern of hole feature

• Variable Pattern • The Variable type of pattern is used when the instances vary in size.

• In this type of pattern, the instances can be placed on different surfaces and can also intersect with the edges of the placement surface.

• The feature shown in Figure A is patterned using the Variable option and is shown in Figure B.

Similarly, Figure C shows a hole feature on the base feature and Figure D shows the rotational pattern of the hole feature.

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Figure A A rod on the base feature

Figure B Varying pattern of the rod

• General Pattern • The most complex patterns can be created using the General pattern.

• This option is used to create patterns in which the instances touch each other and intersect with other instances or the edges of the surface.

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Figure C Hole on the base feature Figure D General pattern

The hole shown in Figure C is patterned using the General option and is shown in Figure D.

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• You can delete a pattern by selecting it from the Model Tree.

• Select the pattern feature from the Model Tree and right-click to invoke the shortcut menu.

• Choose the Delete Pattern option from the shortcut menu.

• Deleting a Pattern

Copying Features• The Copy option is used for copying and mirroring the

selected features.

• This option reduces the time required in the model creation and also helps in maintaining its design intent.

• When you choose the Copy option from the FEAT menu, the COPY FEATURE submenu appears.

• The various options of this submenu are discussed next.

The COPY FEATUREsubmenu

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• The New Refs option is used to copy a feature by varying the dimension values and by selecting new references. The references can be edges, axes, or placement planes.

• Using the GP VAR DIMS menu, you can select the dimensions that are to be varied while copying a feature with new references.

• The options in the WHICH REF menu enables us to keep the same references or the new references.

• New Refs

When you use the Same Refs option, you have the flexibility to vary the dimensions of the copied features.

• Same Refs The GP VAR DIMS menu The WHICH REF

menu

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• The Mirror option is used to copy a feature by mirroring it about a specified datum plane or a face.

• When you invoke this option, you will be prompted to select the features to be mirrored.

• Once you select the features to be mirrored, you are prompted to select a plane or create a datum about which the features will be mirrored.

• Figure A shows a rib feature that is to be mirrored and Figure B shows the model after mirroring the rib feature.

• Mirror

Figure A Rib feature and the mirror plane

Figure B Mirrored rib feature

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• The Move option is used to copy features by translating or rotating them. When you invoke this option, you will be prompted to select the features to be translated.

• After selecting the features, you will be prompted to define the movements by combination of translation and rotation.

• The MOVE FEATURE submenu will be displayed.

• Move

MOVE FEATURE submenu

• You can select a feature from the drawing area or from the Model Tree to copy it while translating it.

• You need to specify a perpendicular plane to define the direction, in which the feature will be copied, and also the offset distance.

• You can also select multiple features to copy.

• Translating the Features

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• The Select option provides the flexibility of choosing the features to be copied.

• When you use this option, you need to select the features from the drawing area or from the Model Tree.

• You can select any number of features to copy.

• Select

• The All Feat option is available only when you copy a feature using the Mirror or the Move option.

• When you use this option, all features created are copied.

• All Feat

• You can select a feature from the drawing area or from the Model Tree and then rotate it about an axis, edge, datum curve, or coordinate system.

• Using this option you can select multiple features to copy.

• Rotating the Features

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You can copy features from a different version of the current model using the FromDifVers option.

• FromDifVers

The Independent option specifies that the dimensions of the copied features are independent of the dimensions of the parent feature.

• Independent option

The Dependent option specifies that the dimensions of the copied features are dependent on the dimensions of the parent feature.

• Dependent option

• The FromDifModel option is used to copy a feature from a different model.

• This option is available only when you are using the New Refs option of the COPY FEATURE submenu.

• FromDifModel

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Mirroring a Geometry

Figure A Model and a Plane Figure B Resulting mirrored model

• By using the Mirror Tool button, the whole model can be mirrored about a specified datum plane.

• All features in the mirrored model are related to the parent model.

• Figure A shows a model and a datum plane for mirroring the model.

• Figure B shows the resulting mirrored model.

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Creating a Section of the Solid Model• The complex geometry of a model sometimes needs sectioning so that you can see

the inner sections of various features that are not visible from outside.

• Choose View > View Manager from the menu bar.

• The View Manager dialog box will be displayed, as shown in the figure on the right.

• In EDIT METHOD menu, the methods of representing a model are listed.

The View Managerdialog box

The EDIT METHOD menu

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The sectioned modelSolid model Sketch of the section lines

• This method of representing a model is very similar to removing material (creating cut) from a model.

• Choose the Work Region option from the EDIT METHOD menu.

• The SOLID OPTS submenu will be displayed.

• Work Region Method

The SOLID OPTS submenu

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Pro/ENGINEER Wildfire for Designers Chapter 6

In this tutorial, you will create the model shown in Figure A. This figure also shows the isometric, top, front, and right-side views of the model. (Expected time: 30 min)

Tutorial 1

Figure A Isometric, top, front, and right side views of the model with dimensions

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a. Examine the model and determine the number of features in it. The model is composed of four features. (Figure B)

b. The base feature is an extruded feature. First the sketch of the base feature (Figure C) will be created on the TOP datum plane and then it will be extruded to a depth of 9. (Figure D)

Figure C Sketch for base feature Figure D The default trimetric view of the base feature

Figure B Isometric view of the model

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Figure G Model after creating the second feature

Figure F Sketch for the second feature

c. The second feature is also an extruded feature. The sketch of the second feature (Figure E and Figure F) will be created on the right planar surface of the base feature and then it will be extruded to a depth of 9. (Figure G)

Figure E Sketch of the second feature with weak dimensions

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Figure H The copied third feature

d. The third feature is the same as the second feature, and therefore, a copy of it will be created by defining new references. (Figure H)

e. The fourth feature is the same as the third feature and therefore, a mirror copy of it will be created. (Figure I)

Figure I Last feature after mirroring

f. Save the model and then close the window.

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In this tutorial, you will create the model shown in Figure A. The dimensions of the model are given in the top view and front view of the model shown in Figure B.

(Expected time: 45 min)

Tutorial 2

Figure B Top view and front view of the model

Figure A Solid model for Tutorial 2

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a. Examine the model and determine the number of features in it. The model is composed of ten features.

b. The base feature is an extruded feature. First the sketch of the base feature will be created on the FRONT datum plane (Figure C) and then it will be extruded to a depth of 60. (Figure D)

Figure C Sketch with dimensions and constraints for the base feature

Figure D Default Trimetric view of the base feature

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c. The second feature is a round of radius 5 on the top portion of the base feature. For creating this feature select the edges. (Figure E)

Figure F Round of radius 10

d. The third feature is also a round feature of radius 10 on the bottom portion of the base feature. (Figure F)

Figure E Edges to be selected to round

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e. The fourth feature is a hole feature (Figure G) and then this hole will be patterned. After you pattern the hole feature (Figure H), the hole and the pattern features will be combined in a single feature.

Figure G The hole feature on the base feature

Figure H Model after patterning the hole

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Figure I Fully constrained sketch for the rib feature

Figure J Model after creating the rib feature

f. The fifth feature is a rib feature. The sketch of the rib feature will be created on the FRONT datum plane (Figure I) and then the given thickness will be applied to it. (Figure J)

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Figure K Model after mirroring the rib

Figure L Sketch with dimensions and constraints for the extruded feature

g. The sixth feature is the mirror copy of the rib feature. (Figure K)

h. The seventh feature is an extruded feature. The sketch for this feature (Figure L)will be created on the top planar surface of the base feature and then it will be extruded to the given distance. (Figure M)

Figure M The default trimetric view after creating the extruded feature

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Figure N Sketch for the cut feature with dimensions

i. The eighth feature is a cut feature. The sketch for this feature (Figure N) will be created on the bottom planar surface of the base feature and then it will be extruded to the given distance. (Figure O)

Figure O Model after creating the cut feature

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Figure P Hole feature on the extruded feature

j. The ninth feature is a hole feature created on the seventh feature. (Figure P)

Figure Q The copied hole feature

k. The tenth feature is the copied feature of previous hole created on the seventh feature. (Figure Q)

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l. Save the model and close the window.

The Model Tree for Tutorial 2

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In this tutorial, you will create the model shown in Figure A. Figure B shows the top view and front views of the model. (Expected time: 30 min)

Tutorial 3

Figure B Top view and front view of the model

Figure A Isometric view of the model

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a. Examine the model and determine the number of features in it. The model is composed of five features.

b. The base feature is an extruded feature. First the sketch of the base feature (Figure C) will be created on the TOP datum plane and then it will be extruded to a depth of 32. (Figure D)

Figure C Sketch with dimensions and constraints for the base feature

Figure D Default trimetric view of the base feature

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c. The second feature is a cylindrical extruded feature. The sketch of the second feature (Figure E) will be created on the top planar surface of the base feature and then it will be extruded to a depth of 58. (Figure F)

Figure E Sketch of the cylindrical feature with diameter of the cylinder

Figure F Default trimetric view of the cylindrical feature

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d. The third feature is a hole feature and this hole is coaxial with the cylindrical feature. (Figure G)

Figure G Coaxial hole on the cylindrical feature

Figure H Hole on the base feature

e. The fourth feature is a hole feature and will be created on the top planar surface of the base feature (Figure H). A rectangular pattern of this hole will be created. (Figure I)

Figure I Rectangular pattern of the hole feature

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f. The fifth feature is also a hole feature and will be created on the top planar surface of the cylindrical feature (Figure J). A rotational pattern of this hole will be created. (Figure K)

Figure J Diametrical hole on the cylindrical feature

Figure K Model after patterning the hole feature

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g. Save the model and close the window.

The Model Tree for Tutorial 3

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Pro/ENGINEER Wildfire for Designers Chapter 6

In this tutorial, you will create the model of the cylinder head shown in Figure A. Figure B shows the top view and front section view of the model.

(Expected time: 30 min)

Tutorial 4

Figure B Top view and front section view of the model of the model

Figure A Isometric view of the model

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a. Examine the model and determine the number of features in it. The model is composed of twelve features.

b. The base feature is a protrusion feature. First the sketch of the base feature (Figure C) will be created on the TOP datum plane and then it will be extruded to a depth of 4 (Figure D).

Figure C Sketch of base feature with dimensions and constraints

Figure D Default trimetric view of the base feature

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c. The second feature is a set of rounds created on the edges of the four corners. (Figure E)

Figure E Model with the rounds

Figure F Model after creating the cylindrical feature at the bottom face

d. The third feature is a cylindrical feature and is created on the bottom face of the base feature. (Figure F)

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e. The fourth feature is a revolve cut and will be created on the plane passing through the center of the cylindrical feature. (Figure G and Figure H)

Figure H Revolve cut feature

f. The fifth feature is a fin that later will be patterned. The cross-section of the fin (Figure I) will be sketched on the plane passing through the center of thecylindrical feature and then the sketch will be extruded on both the sides of the plane, see Figure J. A pattern of this fin will be created by constraining the sketch, see Figure K.

Figure G Sketch of the revolve feature with dimensions and constraints

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Figure I Sketch for the fin feature with two weak dimensions

Figure J Fin created on the base feature

Figure K Pattern of the fin feature

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g. The sixth feature is a cut feature that will remove the projections of the fins that are projecting out of the base feature. This cut feature will be created on the bottom face of the base feature, see Figure L.

Figure L Model after trimming the fins by creating the cut

h. The seventh feature is a circular cut that will be created on the top face of the base feature (Figure M). This cut feature cuts the fins in the circular shape, see Figure N.

Figure N Model after creating the cut

Figure M Sketch of the cut feature

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i. The eighth feature is a cylindrical feature that will be created on the top face of the base feature. The sketch of this feature is drawn by using the edge of the circular cut feature, see Figure O.

Figure O Model after creating the cylindrical feature

j. The ninth feature is a cut feature, see Figure P. This feature is reference patterned after creation, to create its other instances, see Figure Q.

Figure P Model after creating cut

Figure Q Model after patterning the cut feature

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k. The tenth feature is a cylindrical feature and is created on the top face of the base feature, see Figure R. Later, this feature is reference patterned, see Figure S.

Figure R Model after creating the cylindrical feature

Figure S Model after creating the reference pattern of the cylindrical feature

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l. The eleventh feature is a coaxial hole. After creating the feature, create a reference pattern of this hole, see Figure T.

Figure T Model after creating the reference pattern of the hole feature

m. The last feature is a hole that is created on the top face of eighth feature. This hole is coaxial with the cylindrical feature on which it is being created, see Figure U.

Figure U Model after creating the hole on the cylindrical feature

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The Model Tree of Tutorial 4

n. Save the model and close the window.

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Pro/ENGINEER Wildfire for Designers Chapter 6

Create the model shown in Figure A. The top view, front view, right-side view, detailed, and sectioned views of the model are shown in Figure B.

(Expected time: 45 min)

Exercise 1

Figure A Solid model for Exercise 1 Figure B Top, front, right-side, detailed, and sectioned views of the model

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Pro/ENGINEER Wildfire for Designers Chapter 6

Create the model shown in Figure A. This figure also shows the isometric view, top view, front view, and the right-side view of the model. (Expected time: 30 min)

Exercise 2

Figure A Top, front, right-side, and isometric views of the model

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Create the model shown in Figure A. The top view and front view are shown inFigure B. (Expected time: 30 min)

Exercise 3

Figure B Top view and front views of the model

Figure A Isometric view of the model

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Pro/ENGINEER Wildfire for Designers Chapter 6

Create the model shown in Figure A. The top and sectioned right-side views are shown in the Figure B. (Expected time: 45 min)

Exercise 4

Figure B Top view and the total aligned sectioned view of the model

Figure A Solid model for Exercise 4

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Pro/ENGINEER Wildfire for Designers Chapter 7

Learning Objectives:• Create sweep feature.

• Create features using the sweep cut.

• Create parallel, rotational, and general blend.

• Use blend vertex in blend features.

• Create shell feature.

• Create datum curves.

• Create draft features.

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Pro/ENGINEER Wildfire for Designers Chapter 7

Sweep Features• The Sweep option extrudes a section along a defined trajectory.

• The order of operation is to first create a trajectory and then a section.

• The trajectory can be sketched or selected.

• Creating Swept Protrusions• The Sweep option can be used for adding material or removing material, that is, for

protrusion as well as cut features.

• In the Insert > Sweep > Protrusion option that is discussed here, material defined by the section is added in the specified path. You can also choose Sweep optionfrom the menu bar. The SWEEP TRAJ (Sweep Trajectory) menu appears, as shown in the figure.

The SWEEP TRAJ menu

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• The Sketch Traj (Sketch Trajectory) option is used when you want to sketch the trajectory for the sweep feature.

• This is the most commonly used option for defining the trajectory.

• The trajectory can be open or closed. Figure A shows how the section is swept along the sketched trajectory, and Figure B shows the shaded image of the swept feature.

• Sketch Traj option

Figure A Sweep along the sketched trajectory

Figure B Shaded image

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The following points specify the combinations of trajectories and sections that are possible/not possible to create.

• Open section and open trajectory are not possible.

• Closed section and open trajectory are possible.

• If the sketched trajectory is a closed loop then the ATTRIBUTES menu is displayed.

The ATTRIBUTES menu

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Pro/ENGINEER Wildfire for Designers Chapter 7

The No Inn Fcs option Swept feature

Following figures show the sketches for the Add Inn Fcs, and No Inn Fcs options and their shaded images after creating the sweep features.

The Add Inn Fcs option Shaded Image

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Pro/ENGINEER Wildfire for Designers Chapter 7

• Select Traj Option • The Select Traj (Select Trajectory) option allows you to select a trajectory in the

drawing area.

• The trajectory to be selected can be an existing edge or a datum curve.

Sweep along the selected trajectory Sweep along the selected trajectory

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Pro/ENGINEER Wildfire for Designers Chapter 7

• When one end of the sketched trajectory is aligned to the adjacent geometry of the existing feature, Pro/ENGINEER provides two options.

• These options are available in the ATTRIBUTES menu that is displayed after you complete the sketch of the trajectory andchoose the Continue with the current section button.

• Sketching a Trajectory Aligned to an Existing Geometry

The ATTRIBUTESmenu

• Merge Ends• The Merge Ends option merges the end of a sweep feature to the surface to

which the end of the trajectory is aligned.

• For this option, the trajectory should be aligned to the adjacent geometry.

• Free EndsThe Free Ends option leaves the sweep feature partially attached to the adjacent feature even if the end of the trajectory is aligned to the adjacent geometry.

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Pro/ENGINEER Wildfire for Designers Chapter 7

The Merge Ends and Free Ends options Shaded image

• When you choose the Select Traj option from the SWEEP TRAJ menu, the CHAIN menu is displayed.

• You can use the CHAIN menu only if you have created a feature that will be used to select the trajectory.

• Creating a Sweep Feature by Selecting a Trajectory

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The CHAIN menu

• One By One • The One By One option of the CHAIN menu is selected by

default.

• Using this option you can select an edge or curve individually, one by one.

• Tangnt Chain Using this option, you can select an edge or edges tangent to the selected edge.

You can select a chain of curves by using the Curve Chain option.• Curve Chain

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Pro/ENGINEER Wildfire for Designers Chapter 7

• The Bndry Chain option is used only for surface features.

• You can define a chain by selecting a quilt and using its one-sided edges.

• When you select the edge of the quilt, it is highlighted in blue and the CHOOSE menu is displayed.

• Bndry Chain

The CHOOSE menu

• Using the Surf Chain option, you can define a chain by selecting a surface and using its edges.

• If the surface has more than one loop, then you are prompted to specify a loop to define the chain.

• When a surface is selected, the CHAIN OPT menu is displayed.

• Surf Chain

The CHAIN OPTmenu

The Intent Chain option is used to select multiple edges.

• Intent Chain

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Pro/ENGINEER Wildfire for Designers Chapter 7

• The Sweep > Thin Protrusion option creates a thin sweep feature with a specified thickness.

• In case of thin features, a certain thickness has to be specified.

• The thickness is specified on one side of the section or symmetrically to both the sides of the section.

• Creating a Thin Sweep Protrusion

Model created using the same sections

Two possible options to create the same model

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Pro/ENGINEER Wildfire for Designers Chapter 7

• To create a Sweep Cut feature, the procedure to be followed is the same as that in Sweep Protrusion.

• The only difference is that in case of cut features, the material is removed from existing feature.

• Creating a Sweep Cut

Trajectories for the Sweep Cut Shaded model with Sweep Cuts

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Pro/ENGINEER Wildfire for Designers Chapter 7

Blend Features• Blend features are composed of two or more sections that are

joined through transitional faces at their edges so as to form a continuous feature.

• In Pro/ENGINEER, the Blend feature is of two types, Protrusion and Cut.

• The Blend option is used where the feature to be created has varying cross-sections.

• To invoke this option, choose Insert > Blend > Protrusion or Insert > Blend > Cut from the menu bar, the BLEND OPTSsubmenu is displayed.

The BLEND OPTS submenu

• Parallel blends have sections that are drawn parallel to each other with a specified distance between them.

• After choosing Parallel > Regular Sec > Sketch Sec > Donefrom the BLEND OPTS submenu, the ATTRIBUTES menu is displayed.

• Parallel Blend

The ATTRIBUTES menu

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The Straight option is used to connect the vertices of all sections in a blend feature with straight lines.

• Straight Option

The Smooth option is used to connect the vertices of all sections in a blend feature with curves.

• Smooth Option

Parallel blend with straight edges

Parallel blend with smooth edges

Parallel sections

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• The rotational blends have sections that are rotated about theY-axis up to a maximum of 120-degrees and the distance between two sections is measured from the coordinate system.

• After choosing Rotational > Regular Sec > Sketch Sec > Donefrom the BLEND OPTS submenu, the ATTRIBUTES menu is displayed.

• Rotational Blend

The ATTRIBUTES menu

The Closed option is used to create a closed blend feature.

• Open optionThe Open option is used when the blend feature to be created has to be kept open.

• Closed option

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Two sections with dimensions and default datum planes

Shaded model of rotational open blend feature

• Using the General option, sections are translated and rotated about the X, Y, and Z axes.

• The sections are aligned using the user-defined coordinate system.

• The coordinate system has to be manually placed in every section sketch that constitutes the blend feature.

• General Blend

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Using the Blend Vertex• As mentioned earlier, each section of the blend feature must have an equal

number of entities.

• However, you can use the Blend Vertex option if the number of entities in all sections are not equal.

• For example, to create a blend between a rectangle and a triangle, add a blend vertex on a point other than the start point of the triangle.

Blending a square with a triangle using the blend vertex

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Shell Option

The Shell dashboard

• The Shell option scoops out the material from the model and at the same time removes the selected faces, leaving behind a thin model with some specified wall thickness.

• The Shell option can be invoked by choosing the Shell Tool from the Engineering Features toolbar.

• You can also choose this option from the menu bar by choosing Insert > Shell. The Shell dashboard is displayed, as shown in figure.

• Constant thickness shellThe constant thickness shell is a shell that has a uniform thickness on all four faces of the model.

• Variable Thickness ShellThe variable thickness shell has different thickness values assigned to adjacent faces.

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Variable thickness shell

Highlighted surface to shell Shell created on the selected surface

Faces of the model to select for variable thickness and the top face to remove

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Figure A Solid model Figure B Model after shelling the top face

Figure A shows the model whose top surface is selected to be removed in order to create a shell. Figure B shows the model after shelling. Notice that the shell thicknessis left on the selected face and the remaining material is removed.

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Datum Curves

• The Insert a datum curve button is used to create datum curves.

• When you choose this button from the Right Toolchest, the CRV OPTIONS menu is displayed, as shown in the figure.

• Creating Datum Curve Using the Insert a datum curve Button

The CRV OPTIONS menu

• There are various tools and options to create a datum curve.

• You can use the Insert a datum curve button from Datum toolbar to create a datum curve.

• You can also choose Intersect, Project, and Wrap options in the Editmenu to create a datum curve.

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• Thru Points• The Thru Points option creates a datum curve by selecting the

existing datum points or vertices.

• The resulting datum curve may be a spline curve or it may have a user-defined radii.

• When you choose Done from this menu, the CONNECT TYPE menu is displayed.

The Spline option creates a datum curve in the form of a spline and passing through the selected datum points or vertices.

• The Single Rad option creates a datum curve that has a constant radius at the bends.

• This option is called single radius because the system prompts you to specify a radius value at the bend.

• The bend is the location on the datum curve that lies between two datum points or vertices.

The CONNECT TYPE menu

• Spline

• Single Rad

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• From File

• The Single Point option is used to select the datum points individually.

• If the datum points are created such that they act a single feature, then, all of them may be selected using this option.

• As the name suggests, the Multiple Rad option allows you to specify radius at every bend that occurs on a datum curve.

• Using this option, you can either specify the same radius that was specified at the previous bend or a new radius value.

• Single Point

• Multiple Rad

The From File option is used to import a datum curve from IGES, VDA, *.ibl file formats.

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• Use Xsec

• From Equation

The Use Xsec option is used to create a datum curve that has the geometry of an existing cross-section.

• The From Equation option is used to create datum curves by defining equations using the coordinate systems.

• When you choose this option, you are prompted to select a coordinate system.

• Select the default coordinate system from the drawing area.

• The SET CSYS TYP menu is displayed.

• Choose the coordinate system depending on the equation you want to use to create a datum curve.

• If you choose the Cartesian option from the menu, the rel.ptd - Notepad window is displayed.

• Using this notepad, you can define the equations.

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The SET CSYS TYP menu Notepad window

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• Creating a Datum Curve in Spiral Shape

• Choose the Cylindrical option from the SET CSYS TYP menu; the notepad is displayed.

• Enter the following parametric equation of the spiral curve below the dashed line in the notepad:

IR = 8

OR = 80

TURNS = 10

r = IR + t * (OR - IR)

theta = t * 360 * TURNS

z = 0

• Choose File > Save from the notepad and then exit the notepad.

• Choose OK from the dialog box to exit. Spiral-shaped datum curve

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• Creating a Datum Curve by Sketching

• The Intersect option can be invoked by choosing Edit > Intersect from the menu bar.

• This option is an object action tool; this means that you need to select a datum plane and then invoke this option.

• The Intersect option creates a datum curve at the intersection of a face of the model and a datum plane, intersection of a face of the model and a quilt surface, and at the intersection of a quilt surface and a datum plane.

• When you choose this option, the Intersect dashboard appears, as shown in the figure.

• Intersect Option

• The Sketched Tool button is used to sketch a datum curve using the sketcher tools.

• This is the most commonly used option to create a datum curve.

• The sketch can be open or closed and is drawn in the sketcher environment.

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The Intersect dashboard

Solid model Selections to make on the model

Datum curve created on the circumferential surface of the cylindrical feature

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• Project Option• The Project option projects a selected or sketched entity on one or more planar

or non-planar surfaces or datum planes.

• The projected datum curve forms a true projection of the selected or sketched entity on the specified surfaces.

• The dimensions of the original entity may distort while projecting.

• Choose Edit > Project from the menu bar to display the Project dashboard.

The Project dashboard

• Surfaces CollectorThe Surfaces collector is used to select the surface on which you need to project the sketched or selected datum curve.

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Top view of the projected datum curve

Projecting a datum curve

• Direction Drop-down ListThe Direction drop-down list is used to specify the method of projection of the datum curve on the receiving surface or plane.

• Along DirectionUsing the Along direction option, the true geometry is obtained after projection.

• Normal to SurfaceThis option of projecting a datum curve projects the datum curve normal to the receiving surface.

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Top view of projected datum curve Projecting a datum curve

• References Tab• When you choose the References tab, the slide-up panel is displayed.

• Using this slide-up panel, you can select an existing datum curve or sketch a datum curve to project.

The References tab slide-up panel

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• Project chains

The Project chains option is used when the datum curve to project exists.

• Project a sketch

• When you select the Project a sketch option from the drop-down list in the slide-up panel, the slide-up panel appears.

• Choose the Define button to invoke the Sketch dialog box and to select the sketch plane for the curve to be projected.

• After sketching, exit the sketcher environment and select the surface or plane on which the curve will be projected.

The Referencestab slide-up panel

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• Wrap Option• This option is used to create a datum curve by wrapping a sketched entity

around a solid or a quilt.

• Choose Edit > Wrap from the menu bar; the Wrap dashboard is displayed.

The Wrap dashboard

• References Tab• When you choose the References tab, the slide-up panel

is displayed.

• The Define button is used to invoke the Sketch dialog box that you can use to select the sketch plane and enter the sketcher environment to draw the curve.

• The Destination collector in the slide-up panel is used to select the object on which you need to wrap the curve.

The References tab slide-up panel

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Curve wrapped on the cylinder Sketch of the curve to wrap

• Options Tab• When you choose the Options tab, the slide-up panel is displayed.

• The Ignore Intersection surface check box, when selected, ignores any intersection surface and wraps the selected curve on the destination object.

• The Trim at boundary check box when selected trims the extra portion of the curve that is beyond the boundary of the destination object.

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Creating Draft Features• In Pro/ENGINEER, drafts are created on existing surfaces.

• Drafts are created by rotating the selected surface by a certain angle.

• One of the applications of draft features is in moulds and castings where a taper is required to separate the casting from the mould or vice versa.

The Draft dashboard

Choose the Draft Tool button from the Engineering Features toolbar; the Draft dashboard will be displayed.

• References TabWhen you choose the References tab, the slide-up panel is displayed. The options in this slide-up panel are discussed next.

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The Referencestab slide-up panel

• Draft surfaces Collector• Click in this collector and then select the surface to which you need to add a draft

angle.

• The maximum draft angle that can be added to a surface is 30-degrees.

• Draft hinges CollectorThe Draft hinges collector is used to select the hinge of the draft surface.

• Pull direction CollectorThe Pull direction collector is used to specify the direction of rotation of the draft surface.

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Parameters needed to create a basic draft surface

Resultant draft surface

• Split TabWhen you choose the Split tab, the slide-up panel is displayed.

• Split options Drop-down ListThe options in this drop-down list are used to split the surface selected to draft.

The Split tab slide-up panel

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• No SplitThis option is used when you do not want to split the surface selected to give the draft angle.

• Split by draft hingeWhen you select this option, the selected surface is divided into two surfaces at the location

Model with a split at the draft hinge

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Resultant model

• Side options Drop-down List• The options in this drop-down list are used to specify how to apply the draft

once the surface has been split.

• The options in this drop-down list are discussed next.

Draft sides independentlyThe two sides of the draft surface that are formed when the surface is split can be given different draft angles.

• Split by split objectThis option is used to split the surface selected to draft by drawing a sketch.

Split by split object

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Draft first side only

Draft second side only

• Angles TabWhen you choose this option, the slide-up panel is displayed.

• Constant Angle Drafts• By default, Pro/ENGINEER creates a constant angle draft.

• This means, the same draft angle is applied to the surface that you have selected.

Draft sides dependently The two sides of the split surface are given the same draft angle.

Using this option, you can apply the draft angle only to the first side of the split surface.

Using this option, you can apply the draft angle only to the second side of the split surface.

The Angles option slide-up panel

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• Variable Angle DraftsWhen you apply more than one value of the draft angle to the selected surface, it is called variable angle draft.

Base feature Location points on the edge

Location points with modified angle values

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Model with the draft feature Model of the lamp shade

• Options TabWhen you choose this tab, the slide-up panel is displayed.

The Options tab slide-up panel

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• Exclude loops Collector• This collector is used to select a surface to which you do not want to add a

draft angle.

• When you select a surface to add a draft angle, all loops that are on the surface are applied the same draft angle.

• However, using this collector, you can select the loop to which you do not want to add a draft angle.

Surfaces for draft After creating draft The excluded loop draft

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Single surface selected to draft

Draft applied to all the tangent surfaces

• Draft tangent surfaces Check BoxWhen the Draft tangent surfaces check box is selected, it applies draft to the surfaces tangent to the selected surface.

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Draft intersects with the adjacent feature

Extend intersect

• Extend intersect surfaces Check BoxWhen this check box is selected, the draft surface extends in the direction of the feature it intersects.

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Example of extend intersect in a draft surface

Model initially created

• Properties TabWhen you choose the Properties tab, the slide-up panel displays the feature id of the feature you have created.

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In this tutorial, you will create the model shown in Figure A. This figure also shows the sectioned front view, top view, and the right-side view of the solid model with dimensions. (Expected time: 40 min)

Tutorial 1

Figure A Top, front, right side, and isometric views of the model

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a. Examine the model (Figure B) and determine the number of features in it. The model is composed of six features.

b. The base feature is a sweep feature. Select the sketching plane for the base feature, draw the sketch of the trajectory (Figure C and Figure D) using the sketcher tools, and then draw the section. Exit the sketcher to complete the base feature. (Figure E)

Figure D Dimension for the arc

Figure B Isometric view of the model

Figure C The sketch of required trajectory

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Figure F Model after creating the shell feature

c. The second feature is a shell of given thickness. Both the end surfaces of the sweep feature will be removed during shelling. (Figure F)

Figure E The default trimetric view of the base feature

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Figure G Sketch with dimensions and constraints

d. The third and the fourth features are extruded features and will be created on the two ends of the swept feature respectively. These features have different sketching planes and hence will be created as separate features. Select the sketching plane, draw the sketch using the sketcher tools (Figure G), apply constraints and dimensions, and then extrude the sketch to the given distance. (Figure H)

Figure H The two extruded features on the ends of the sweep feature

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Figure I Sketch with dimensions and constraints for the counterbore hole

e. The fifth and sixth features is a counter bore hole that will be created on the third feature and fourth features respectively. These holes will be sketched using the HOLE dialog box (Figure I). The model after creating the holes is shown in Figure J.

Figure J One hole each on the two extruded features

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f. The two counter bore holes will be patterned on the third and the fourth features. (Figure K)

Figure K Model after patterning the holes on the two extruded features respectively

g. Save the model and close the window.

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In this tutorial, you will create the model of the pencil shown in Figure A and then change its color. Figure B shows the front view, the section view, and the detail view of the model. (Expected time: 30 min)

Tutorial 2

Figure B Top, front, sectioned, and detailed views of the model

Figure A Isometric view of the model

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a. Examine the model and determine the number of features in it. The model is composed of six features.

b. The base feature is a protrusion feature in which the octagon (Figure C) is extruded to a depth of 1500, see Figure D.

Figure C Sketch of the octagonal feature

Figure D Octagonal sketch after extruding

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c. The second feature is an cylinder on the top face of the base feature, see Figure E.

Figure E Model after creating the cylindrical feature

Figure F Model after creating the draft feature

d. The third feature is a draft feature, see Figure F.

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e. The fourth feature is a revolve feature that will create the tip of the pencil, see Figures G and H.

Figure G Sketch for the tip of the pencil

f. The fifth feature is a revolve feature that will create the tail-end of the pencil, see Figures I and J.

Figure H Model after creating the tip

Figure I Sketch with dimensions and constraints

Figure J Model after creating the top of the pencil

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g. The sixth feature is the text written on the pencil. The text will be written by using the sketched datum curve, see Figures K and L.

Figure K Text with dimensions Figure L Model after creating the text

h. Save the model and close the window.

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In this tutorial, you will create a blend feature shown in Figure A. The two views of the blend feature are shown in Figure B with dimensions. After creating the model, you will redefine it such that the straight blending is changed into smooth blending.

(Expected time: 45 min)

Tutorial 3

Figure B Top and front views of the model

Figure A Isometric view of the model

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a. Examine the blend feature and determine the number of sections in it. The blend consists of four sections.

b. Select the sketching plane for the blend feature. Draw the first section, apply dimensions and constraints (Figure C), and then toggle the section to draw the sketch for the second section.

Figure C First rectangular section with dimensions

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c. Draw the second section, apply the dimensions and constraints (Figure D) and then toggle the section to draw the third section.

Figure D The two completed sections

Figure E All four completed sections before giving depth

d. Draw the third section and then the fourth section, apply the dimensions and constraints. (Figure E)

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Figure F Shaded model

e. Give the depth between section numbers 1 and 2, 2 and 3, and 3 and 4. (Figure F)

Figure G Smooth blend feature

f. Redefine the model to change the straight blending into a smooth blending. (Figure G)

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Pro/ENGINEER Wildfire for Designers Chapter 7

In this tutorial, you will create the model of a tap shown in Figure A. All dimensions for the three sections are shown in the same figure. (Expected time: 30 min)

Tutorial 4

Figure A Sectioned, left-side, front, and top views of the model

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a. Examine the model and determine the number of sections in the blend feature. The model consists of three sections. The first section is the bottom of tap. The second section is tilted at 50-degree with respect to Y-axis and the third section is further located 30-degree with respect to Y-axis.

b. Select the sketching plane for the blend feature, draw the first section, insert a coordinate system, apply dimensions and constraints (Figure B) and then continue to the second section.

Figure B Sketch with dimensions and constraints of section 1

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c. Draw the second section, insert a coordinate system, apply dimensions and constraints (Figure C) and then continue to the third section.

Figure C Sketch with dimensions and constraints of section 2

Figure D Third section of the blend feature

d. Draw the third section, insert a coordinate system, apply dimensions and constraints (Figure D) and then specify the distance between the sections.

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Figure E Blend model

e. The blend feature is completed. (Figure E)

Figure F Model after shelling

f. Shell the model by removing the two end surfaces of the blend feature. (Figure F)

g. Save the model and close the window.

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Create the foundation bolt shown in Figure A. The dimensions are shown in Figure B. (Expected time: 30 min)

Exercise 1

Figure A Model for Exercise1

Figure B Figure for Exercise 1

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Pro/ENGINEER Wildfire for Designers Chapter 7

In this exercise, you will create the model shown in Figure A. Figure B shows the sectioned front view, top view, and the right-side view of the model with dimensions.

(Expected time: 45 min)

Exercise 2

Figure B Top, front, and right-side views of the model

Figure A Model for Exercise 2

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In this exercise, you will create the model of a soap case shown in Figure A. Figure Bshows the sectioned front view, top view, right-side view, and the detail view with dimensions. (Expected time: 45 min)

Exercise 3

Figure B Top, sectioned front, right-side, and detail views of the soap case

Figure A Isometric view of the soap case

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In this exercise, you will create the model of a carburetor cover shown in Figure A. Figure B shows the sectioned top view, sectioned front view, sectioned right-side view, and the sectioned bottom view with dimensions. (Expected time: 45 min)

Exercise 4

Figure B Top view, sectioned front view, sectioned right-side view, and sectioned bottom view of the carburetor cover

Figure A Isometric view of the carburetor cover

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Pro/ENGINEER Wildfire for Designers Chapter 8

Learning Objectives:• Use various advanced options for creating complex models.

• Create features using Variable Section Sweep option.

• Create features using Swept Blend option.

• Create features using Helical Sweep option.

• Create features using Blend Section to Surfaces option.

• Create features using Blend between Surfaces option.

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Pro/ENGINEER Wildfire for Designers Chapter 8

Advanced Feature Creation Tools• Pro/ENGINEER facilitates the design process with some advanced options to create

complex features with greater ease.

• All these options are available in the Insert menu present in the menu bar.

• Variable Section Sweep Option • The Variable Section Sweep option can be invoked from the Insert menu in

the menu bar or you can choose the Variable Section Sweep Tool button from the Base Features toolbar.

• This option is used to create a sweep feature in which the section of the sweep feature varies along the shape of the trajectories.

• This feature is created using more than one trajectory.

• The section is swept along the origin trajectory and the variation of the section is controlled by the X-trajectory and the other trajectories.

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The Variable Section Sweep dashboard

• References TabWhen you choose the References tab, the slide-up panel will be displayed.

The References tab slide-up panel

• Trajectories collector

• This collector is used for selecting the trajectories after drawing the section.

• The trajectories that you select are listed in this collector.

• The first trajectory that you select is by default listed as the origin trajectory.

• Section plane control drop-down listThe options in this list are used to specify the direction of the section in which it start sweeping.

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• When you use the Normal to Trajectory option to create the variable sweep, the section is normal to the origin trajectory and is swept along the X trajectory.

• The section should be aligned with the X trajectory to sweep along it.

• If the section is not aligned with the X trajectory, then this option works similar to the Sweep option and the section is swept along the origin trajectory only.

• Normal to Trajectory option

The two trajectories Variable section sweep feature

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Figure C The two trajectories and section

Figure D Resulting variable section sweep feature

In Figure C, the X trajectory and the origin trajectory are interchanged and the sweep feature that is obtained is shown in Figure D.

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Pro/ENGINEER Wildfire for Designers Chapter 8

• The Normal to projection option is used to create a variable section sweep feature in which the section is normal to the two-dimensional (2D) projection of trajectories.

• The swept section is normal to the origin trajectory and the variation in the section is controlled by the X-trajectory and the other trajectories.

• To use this option, you need to select or sketch an origin trajectory, an X-trajectory, other trajectories, if required, and the direction of projection.

• The direction of projection can be specified by using the default coordinate system.

• Normal to Projection option

Trajectories and the section Resulting swept surface

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Pro/ENGINEER Wildfire for Designers Chapter 8

• The Constant Normal Direction option is used to create a variable section sweep in which the section to be swept is normal to an edge, normal of the selected plane, or an axis.

• The figures below explain the difference between the Normal to Trajectoryoption and the Constant Normal Direction option.

• Constant Normal Direction option

Origin trajectory and the pivot plane

Swept feature on the base feature

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Pro/ENGINEER Wildfire for Designers Chapter 8

• Options TabWhen you choose the Options tab, the slide-up panel will be displayed, as shown in figure on the right.

• Variable sectionThis option is used to create a sweep feature whose section varies along the trajectory.

• Constant sectionThis option is used to create a sweep feature whose section is constant throughout the trajectory.

• Sketch placement point collector• If you click in this collector to activate it and then select a datum point that lies on the

origin trajectory, the section will start from that point.

• This means that the selected datum point becomes the start point of the trajectory.

Options tab slide-up panel

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• Swept Blend• The Swept Blend feature is a combination of sweep and blend.

• Choose Insert > Swept Blend from the menu bar; the Swept Blend dashboard will be displayed.

The Swept Blend dashboard

• It is recommended that you should have the trajectories present in the drawing area so that they can be selected for the creation of swept blend feature.

• The options in the Swept Blend dashboard are discussed next.

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• Trajectories collector • This collector is used for selecting the trajectories after drawing the section.

• The trajectories that you select are listed in this collector.

• The first trajectory that you select is by default listed as the origin trajectory.

• References TabWhen you choose the References tab, the slide-up panel will be displayed.

The References tab slide-up panel

• Section plane control drop-down ListThe options in this list are used to specify the direction of the section in which the section starts sweeping.

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• Normal to Trajectory optionThis option is used to sweep the section normal to the origin throughout the trajectory.

• Normal to Projection optionThe Normal to Projection option is used to create a swept blend in which the section to be swept is normal to the origin trajectory.

• Constant Normal Direction optionThe Constant Normal Direction option is used to create a swept blend in which the section is perpendicular to normal trajectory and is swept along origin trajectory.

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Pro/ENGINEER Wildfire for Designers Chapter 8

• Figure A shows the three rectangular sections.

• The three sections are connected through a trajectory by connecting their vertices.

• The shaded view of the model is shown in Figure B.

• The model is also shelled.

Figure A Three sections in swept blend

Figure B Shaded view of the feature

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Pro/ENGINEER Wildfire for Designers Chapter 8

• Section TabWhen you choose the Sections tab, the slide-up panel will be displayed.

The Sections tab slide-up panel

• Selected Sections

This option is used to select an existing section that will be used to create a swept blend.

• Sketched Sections

The Sketched Sections option is used to sketch the section that will be used to create the swept blend.

• Options TabWhen you choose the Options tab, the slide-up panel will be displayed.

The Options tab slide-up panel

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Pro/ENGINEER Wildfire for Designers Chapter 8

• The Helical Sweep option is used to create helical swept features.

• You have to define a trajectory that will specify the shape the and height of the helix, a pitch value, and a cross-section to create a helical feature using this option.

• When you choose this option, the ATTRIBUTES menu will be displayed.

• Figure A shows the parameters to be defined for the helical sweep and Figure B shows the resulting helical sweep feature.

• Helical Sweep

The ATTRIBUTESmenu

Figure A Sweep trajectory, sweep section, and axis of rotation to create a helical feature

Figure B The resulting helical feature

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The Constant option is used to create a helical feature with constant pitch as shown in Figure A.

• Constant

Figure A Helical sweep feature with constant pitch

• Variable The Variable option is used to create a helical feature of varying pitch. The helical sweep feature with variable pitch is shown in Figure B.

Figure B Helical sweep feature with variable pitch

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The Thru Axis option is used to create a helical feature around an axis.

• Thru Axis

The Norm To Traj option is used to create a helical feature perpendicular to the sketched trajectory.

• Norm To Traj

The Right Handed option is used to create a helical feature in which the section is swept in the counterclockwise direction from the start sketch.

• Right Handed

The Left Handed option is used to create a helical feature in which the section is swept in the clockwise direction from the start sketch.

• Left Handed

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• The Blend Section to Surfaces option is used to blend a selected set of tangential surfaces with a sketched contour.

• You can invoke this option by choosing Insert > Advanced > Blend Section To Surfaces from the menu bar.

• Figure A shows the section to be blended with the selected set of tangential surfaces and Figure B shows the resulting blended feature.

• Blend Section to Surfaces

Figure B Feature created using the Sect to Srfs option

Figure A Highlighted set of tangential surfaces and the contour sketch

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• The Blend Between Surfaces option is used to create a blending between two curved quilts, two curved solid surfaces, or the combination of the both.

• You can invoke this option by choosing Insert > Advanced > Blend Between Surfaces from the menu bar.

• Figure A shows the two spheres to be blended and Figure B shows the resulting blended feature created using this option.

• Figure C shows the two curved features to be blended and Figure D shows the resulting blended feature created using this option.

• Blend Between Surfaces

Figure A Two spheres to be blended

Figure B The resulting blended surface.

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Figure C Two curved features to be blended

Figure D The resulting blended surface

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In this tutorial, you will create the model shown in Figure A. This figure also shows the sectioned top, front, and right-side and isometric views of the model.

(Expected time: 45 min)

Tutorial 1

Figure B Sectioned-top, front, right- side, and isometric views of the model with dimensions

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a. Examine the model and determine the number of features in it. The model is composed of five features.

b. The base feature is a variable section sweep feature. First, the origin trajectory will be sketched (Figure B), and then the X trajectory will be sketched (Figure C). Two additional trajectories will be sketched that will sweep the section along their paths (Figure D) and (Figure E). Then the section that will vary with the shape of the trajectories will be sketched (Figure F). These four trajectories will be used to create the closed section (Figure G) for variable section sweep feature. (Figure H)

Figure B Sketch with dimension of the origin trajectory

Figure C Sketch with dimensions of the X trajectory

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Figure D Sketch with dimension of the additional trajectory

Figure E Sketch with dimension of additional trajectory

Figure G Sketch of the section with dimensions

Figure F Default view of the four trajectories

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Figure J Model after creating round

c. The second feature is a round. (Figure I and Figure J)

Figure H Variable section sweep feature

Figure I Edges to be selected to round

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Figure L Final model after shelling

e. Save the model and close the window.

Figure K Surfaces to be selected to remove

d. The third feature is a shell of thickness 2. (Figure K and Figure L)

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In this tutorial, you will create the model shown in Figure A. This model is an Upper Housing of a Motor Blower assembly. Figure B shows the left-side view of the top view, top view, front view, and the sectioned left-side view of the model.

(Expected time: 1 hr)

Tutorial 2

Figure B Left-side view of the top view, top view, front view, and the sectioned left-side view of the model

Figure A Solid model of the Upper Housing

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a. Examine the model and determine the number of features in it. The model is composed of ten features.

b. The base feature is an extruded feature. Select the sketching plane for the base feature, draw the sketch using the sketcher tools, and apply dimensions (Figure C). Then extrude the feature to the given depth. (Figure D)

Figure C Sketch for the base feature Figure D Default trimetric view of the base feature

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c. The second feature is a swept blend feature in which the section is normal to the origin trajectory. First the sketch for the origin trajectory will be drawn and dimensioned (Figure E) and then three sections (Figure F, G, and H) will be defined along the origin trajectory to create the swept blend feature. (Figure I)

Figure E Sketch of the origin trajectory Figure F Sketch for the first section with dimensions

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Figure G Sketch for the second section with dimensions

d. The third feature is a round of radius 1.5. (Figure J and Figure K)

Figure K Default view of the model after creating a round feature of radius 1.5.

Figure H Sketch for the third section with dimensions

Figure I Default view of the swept blend

Figure J Edges to round

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e. The fourth feature is a round of radius 0.5. (Figure L and Figure M)

Figure M Model after creating a round feature of radius 0.5

f. The fifth feature is a shell of thickness 0.25 that will be created on the front planar surface of the swept blend feature and on the bottom planar surface of the base feature. (Figure N)

Figure N The model after shelling

Figure L Edge selected to round

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g. The sixth feature is an extruded cut. Select the sketching plane for the cut feature, draw the sketch using sketching tools, and apply the dimensions (Figure O). Extrude the sketch to the given distance. (Figure P)

Figure O Sketch with dimension for the cut feature

Figure P Model with the cut feature

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h. The seventh feature is also an extruded cut. Select the sketching plane for the cut feature, draw the sketch using sketching tools, and apply the dimensions (Figure Q). Extrude the sketch to the given depth. (Figure R)

Figure Q Sketch with dimension for the cut feature

Figure R Model with the cut feature

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i. The eighth feature is an extruded feature. Select the sketching plane for the extruded feature, draw the sketch, and apply constraints and dimensions (Figure S). Extrude the sketch to the given depth. (Figure T)

Figure S Sketch for the extruded feature

Figure T Model after creating the extrude feature

j. The ninth feature is a copy of the eighth feature. (Figure U)

Figure U Model after mirroring the extrude feature

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k. The tenth feature is a hole (Figure V), and this hole will be patterned. After you pattern the hole (Figure W), the hole and the pattern feature will become a single feature.

Figure V Model after creating the hole

Figure W Hole patterned on the extruded features

l. Save the model and close the window.

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In this tutorial, you will create the model shown in Figure A. This model is a wheel of a car. Figure B shows the top view, sectioned front view, sectioned right view, detail view, and two blend sections with dimensions. (Expected time: 45 min)

Tutorial 3

Figure B Top view, sectioned front view, sectioned right view, detail view, and two blend sections with dimensions

Figure A Solid model of the wheel

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a. Examine the model and determine the number of features in it. The model is composed of four features.

b. The base feature is a revolved feature. Select the sketching plane for the base feature, draw the sketch using the sketcher tools, and apply constraints and dimensions (Figure C). Revolve the sketch to 360 degrees. (Figure D)

Figure C Sketch with dimensions for the base feature

Figure D Default trimetric view of the base feature

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c. The second feature is a swept blend feature in which the section is normal to the origin trajectory. First the sketch for the origin trajectory will be drawn and dimensioned (Figure E) and then two sections at the start (Figure F)and endpoints (Figure G) will be defined along the origin trajectory. The complete swept feature (Figure H) is then patterned. (Figure I)

Figure E Sketch with dimensions for the origin trajectory

Figure F Sketch of section 1 with dimensions

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Figure G Sketch for section 2 with dimensions

Figure H Model after creating the swept blend

Figure I Model after creating the pattern

d. The third feature is a round of radius 25 and the fourth feature is a round of radius 10 (Figure J and Figure K) and (Figure L) respectively.

Figure J Edges to round

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Figure K Model after creating round of radius 25

Figure L Model highlighting the round feature of radius 10

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e. The fifth feature is a revolved cut. First you will draw the sketch of the cut feature on the sketching plane, apply constraint and dimensions (Figure L)and then revolve the sketch to 360-degrees. (Figure M)

Figure L Sketch for the revolve cut feature

Figure M The model with revolve cut feature

f. Save the model and close the window.

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In this tutorial, you will create the spring shown in Figure A. Figure B shows the front view dimensions of the spring. (Expected time: 15 min)

Tutorial 4

Figure A Isometric view of the spring

Figure B Front view of the spring with dimensions

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a. Examine the spring and determine the specifications of the spring. The spring is right-handed, constant pitch, and is created by revolving around axis.

Figure C Sketch of the trajectory with dimensions

c. Select the sketching plane, draw the trajectory using the sketcher tools, and apply dimensions. (Figure C)

b. Choose Insert > Helical Sweep > Protrusion from the menu bar and then select the required options form the displayed menus.

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Figure D Sketch of the section

e. Draw the section of the spring using the sketcher tools and dimension it. (Figure D)

f. Save the model (Figure E) and close the window.

Figure E Isometric view of the spring

d. Specify the pitch of the spring.

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Create the model shown in Figure A. The front view is shown in Figure B.(Expected time: 15 min)

Exercise 1

Figure A Isometric view of the spring

Figure B Front view of the spring

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Create the model shown in Figure A. The front view and the top view of the model is shown in Figure B. (Expected time: 30 min)

Exercise 2

Figure A Solid model for Exercise 1 Figure B Front view and top view of the model

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Learning Objectives:• Create the toroidal bend.

• Create the spinal bend.

• Create the warp transformation by using transformation tools.

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Pro/ENGINEER Wildfire for Designers Chapter 9

Advanced Modeling ToolsIn this chapter, you will learn to create models using advanced modeling tools such as Toroidal Bend, Spinal Bend, and Warp.

• Toroidal Bend• The Toroidal Bend tool is used to create features with curved

surfaces, or the models which generally have a cut profile on a curved surface.

• Choose Insert > Advanced > Toroidal Bend from the menu bar to invoke the OPTIONS menu, as shown in the figure.

• The first part of the menu has options to specify the angle ofrotation of the bend.

• The second part has the options to specify whether you want tocreate the feature on one side of the sketch plane or on both sides.

• The third part of the menu is used to specify the method of creating the toroidal bend.

The OPTIONSmenu

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• Spinal Bend• The Spinal Bend tool bends solids or quilts about a curved spine by continuously

repositioning cross sections along the curve.

• The Spinal Bend option can be invoked by choosing Insert > Advanced > Spinal Bend from the menu bar. The OPTIONS menu that will be displayed is shown in figure.

• The OPTIONS menu allows you to select a previously created spine or sketch a newSpine as is the case, by using the Select Spine or Sketch Spine option respectively.

The OPTIONS menu

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• Warp Tool• The Warp tool helps you study the design variations during the conceptual stage.

• The Warp tool can be used only in the Part mode.

• Choose Insert > Warp from the menu bar to invoke the Warp dashboard; the Warpdashboard will be displayed as shown in Figure A.

Figure A The Warp dashboard

• References TabWhen References tab is chosen, the slide-up panel shown in Figure B will be displayed.

Figure B The Referencestab slide-up panel

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• List Tab• The List tab, when chosen, displays a list of all the Warp

transformations performed on the selected entity in a slide-up panel.

• The List tab slide-up panel is shown in Figure C.

Figure C The Listtab slide-up panel

• Options Tab• The Options tab is used to input various parameters for

the Warp transformation.

• The slide-up panel, which will be displayed when theOptions tab is chosen for the Start the transform tool, is shown in Figure D. Figure D The Translate

area of the Options tab slide-up panel

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• Marquee Tab• The Marquee tab is used for creating the Warp transformation using the Start the

spine tool.

• When the Marquee tab is chosen, the slide-up panel shown in Figure E will be displayed.

• The Marquee tab provides you the options to control the warping operation of an entity through a curve or a spine sketched before the Warp transformation is created.

Figure E The Marqueetab slide-up panel

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• Using the Start the transform tool• The Start the transform tool button can be used for various transformation

operations such as translating, rotating, and scaling a geometrical entity.

• The translate option translates the geometry in the required direction.

• The rotate option rotates the geometry based on the position of the Jack (a blue color coordinate system which appears in the center of the drawing area).

• The scale option scales the geometry to the required scale factor.

• The use of Start the transform tool button for translating, scaling rotating and rotating is shown by Figure F, G, H and I on next slides.

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Figure F The preview of the translated feature with the original feature

Figure G The preview of the translated feature with the original feature

Figure H Model before rotating Figure I Model after rotating

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• Using the Start the warp tool• The Start the warp tool button can be used for changing the shape of the

geometry.

• Some operations that are possible using the Start the warp tool button are tapering the top or the base of the geometry or dragging a corner or an edge toward or away from the center.

• Figure A shows the model before creating the warp transformation andFigure B shows the model after creating the warp transformation.

Figure A Model for the warp transformation

Figure B Model after creating the warp transformation

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• Using the Start the spine tool• The Start the spine tool button reshapes the geometry by manipulating the

defining points of a curve (also referred to as spine).

• The transformation using the Start the spine tool button can be created in the linear or radial direction.

• Using the Start the stretch tool• The Start the stretch tool button can be used to stretch a geometry along

the required direction.

• The range and scale of stretch can be controlled using the various optionsin the Options tab of the Warp dashboard.

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Figure A Model before stretching Figure B Model after stretching

• Using the Start the bend tool• The Start the bend tool bends the geometry to the required orientation.

• The bend operation can also be controlled by using the buttons in the Warpdashboard.

• The use of these buttons is discussed next.

Figure A shows the geometry before creating the warp transformation and Figure B shows the geometry after creating the warp transformation.

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• Switch to next axis button

This button switches the axis of the bend from one plane to another.

• Reverse axis button

This button reverses the direction of the axis of the bend.

• Increase tilt by 90 degrees buttonThis button increases the tilt or the bending angle by 90 degrees from thepreviously applied bend angle.

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Figure A Model before bending Figure B Model after bending

Figure A shows the geometry before creating the warp transformation and Figure B shows the geometry after creating the warp transformation.

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Figure C Model before twisting Figure D Model after twisting

• Using the Start the twist tool• The Start the twist tool twists the geometry around an axis.

• Figure C shows the model before creating the warp transformation and Figure Dshows the model after creating the warp transformation.

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• Switch mesh orientation to the next marquee face buttonThis button helps you to align the mesh in the direction in which the geometrywill be sculpted.

• Apply to one side of selected items button

• Apply to both sides of selected items button

This button sculpts the selected face in only one direction and is selected bydefault.

This button applies the motion of the selected face to the opposite face.

• Apply symmetrically to both sides of selected items buttonThis button, if selected, allows the geometry to be sculpted symmetrically fromits center.

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Figure A Model before applying the Start the sculpt tool button

Figure B Model after applying the Start the sculpt tool button

• Using the Start the sculpt tool• The Sculpt tool allows you to deform the geometry through a mesh.

• Figure A shows the model before creating the warp transformation and Figure B shows the model after creating the warp transformation.

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Tutorial 1In this tutorial, you will create the model shown in Figure A. You can assume any dimensions for this tutorial. (Expected time: 30 min)

Figure A Model for Tutorial 1

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a. Create the blend feature. The model, similar to the one shown in Figure B, is displayed in the drawing area.

Figure B Isometric view of the blend feature

b. Create the revolve feature. The sketch for the revolve feature is shown in Figure C.The model after creating the revolve feature, is shown in Figure D.

Figure C Sketch for the revolve feature

Figure D Model showing the revolve feature

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c. Create the round feature on the two ends of the blend feature. The model, similar to the one shown in Figure E, is displayed in the drawing area.

d. Create the shell feature on the front face of the model. The model, after creating the shell feature, is shown in Figure F.

Figure E Model after creating the round feature

Figure F Model showing the shell feature

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e. Create the warp feature using the Start the spine tool button. Figure G shows the sketched spine for the warp transformation. The model similar to the one shown in Figure H is displayed in the drawing area. The position of the control points after the deformation is carried out is as shown in Figure I. The model after warp transformation will appear as shown in Figure J.

Figure H Figure showing the parameters for the warp transformation

Figure G Figure showing the sketched spline.

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Figure I Figure showing the deformed model

Figure J Final modal after creating the warp transformation

f. Save the model and close the window.

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Tutorial 2In this tutorial, you will create the model shown in Figure A. Assume the dimensions of the model. (Expected time: 30 min)

Figure A Model for Tutorial 2

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a. Create the revolve feature. The sketch for the revolve feature is shown in Figure B. The model, after completing revolve feature is shown in Figure C.

Figure B Sketch for the revolve feature Figure C Model showing the base feature

b. Create the shell feature of thickness 8. The model after creating the shell feature, appears as shown in Figure D.

Figure D Model after creating the shell feature

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c. Create the extrude feature, and pattern it. The model after patterning the extruded feature appears as shown in Figure E.

d. Create the round feature. The model, after creating the round feature, is shown inFigure F.

Figure E Model after creating the pattern

Figure F Model after creating round feature

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e. Create the warp transformation by using the Start the twist tool. The model, after creating the warp transformation, is as shown in Figure G.

Figure G Model after creating the warp transformation

f. Save the model and close the window.

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Tutorial 3In this tutorial, you will create the model shown in Figure A. Assume the dimensions of the model. (Expected time: 30 min)

Figure A Model for Tutorial 3

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a. Create the extrude feature. The sketch for the extruded feature is shown in Figure B. The model, after creating the extrude feature, is shown if Figure C.

Figure B Sketch for the extrude feature

Figure C Model showing the extrude feature

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b. Create the second extrude feature which is a cut. The sketch for the extrude feature is shown in Figure D. The model, after creating the extrude feature, is shown in Figure E.

Figure E Model after extrude feature Figure D Sketch for the extrude feature

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c. Create the tread as third extrude feature, and pattern it. The sketch for the extrude feature is shown in Figure F. The model, after creating the pattern of the extruded feature, is shown in Figure G. Mirror the tread pattern on the other side. The model, after creating the mirror, is shown in Figure H.

Figure F Sketch for the third extrude feature

Figure G Model after creating the pattern of the treads

Figure H Model after creating the mirror feature of the treads

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d. Create the toroidal bend feature. The sketch for the toroidal bend feature is shown in Figure I. The toroidal bend feature is created and the model similar to that shown in Figure J is displayed in the drawing area.

Figure I Section created for the toroidal bend feature

Figure J Model after creating the toroidal bend feature

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e. Create the round feature, refer to Figure K. Also, change the color and appearance of the model, refer to Figure L.

Figure K Model showing the edges selected for creating the round feature

Figure L Model after changing the color and appearance

f. Save the model and close the window.

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Exercise 1In this exercise, you will create the model shown in Figure A. The dimensions for themodel maybe assumed. (Expected time: 20 min)

Figure A Model for Exercise 1

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Exercise 2In this exercise, you will create the model shown in Figure A. The dimensions for thebase feature can be assumed suitably. (Expected time: 20 min)

Figure A Model for Exercise 2

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Learning Objectives:• Understand the top-down assembly approach.

• Understand the bottom-up assembly approach.

• Assemble the components of the assembly using the assembly constraints.

• Understand packaging of components.

• Create the simplified representation for viewing various components of assembly.

• Use the View Manager.

• Edit the assembly constraints after assembling.

• Modify the components of the assembly within the assembly.

• Create the exploded state of the assembly.

• Add the offset lines to the exploded components.

• Understand the Bill of Material in the assemblies.

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Assembly Modeling• An assembly is defined as a design consisting of two or more components bonded

together at their respective working positions using the assembly constraints.

• These assembly designs are created in the Assembly mode of Pro/ENGINEER.

• To proceed to the Assembly mode, choose the Create a new object button from the Top Toolchest.

• The New dialog box will be displayed; select the Assembly radio button from theType area and then select the Design radio button from the Sub-type area.

• Specify the name of the assembly in the Name edit box and choose OK.

Selecting the Assembly mode from the New dialog box

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Initial screen appearance of the Assembly mode

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Important Terms Related to Assembly Mode• Top-down Approach

This is the method of assembling the components in which the components of the assembly are created in the same assembly file and then assembled using the assembly constraints.

• Bottom-up Approach• This is the method of assembling the components that are created as separate

parts in the Part mode and are saved as .prt files.

• Once all the parts of an assembly have been created, you will create a new assembly file (.asm) and then assemble the parts using the assembly constraints available in the Assembly mode.

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• Remember that if any of the assembly component is moved from its original location on the hard disk, the assembly will not open the next time.

• This is because Pro/ENGINEER searches for the assembly component in the folder in which it was originally saved.

• If it does not find the name of the component in that folder, it gives an error while opening the assembly file and the RESOLVE FEAT menu will be displayed.

• Choose the Quick Fix option from this menu, the QUICK FIX submenu will be displayed.

• You can use the options in this submenu to locate the part file.

The RESOLVE FEAT menu

The QUICK FIXmenu

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• PackageIt is the state in which the component that is being assembled is not fully constrained and therefore is not rigidly placed at its actual location.

Creating Top-Down Assemblies• As you know, to create components you need the sketcher environment and to

invoke the sketcher environment you need the Part mode.

• You can invoke the Part mode from within the Assembly mode and create components using the tools in the Part mode.

• Placement Constraints• The placement constraints are the constraints that are used to rigidly bind the

components of the assembly to their respective positions in the assembly.

• These constraints are also called the assembly constraints.

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• Creating Components in the Assembly Mode

The Component Createdialog box

Creating Bottom-Up AssembliesWhen the first component is inserted in the Assembly mode, its three default datum planes are placed in the same orientation as that of the default datum planes of the Assembly mode.

• In Pro/ENGINEER, you can also create components in the Assembly mode.

• The components that you create in the Assembly mode are saved as separate .prtfiles.

• To create a component in the Assemblymode, choose the Create a component in assembly mode button.

• The Component Create dialog box will be displayed.

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• Inserting Components in Assembly

Placement ConstraintsThe placement constraints are also called assembly constraints and are available in the Component Placement dashboard, which is discussed later in this chapter.

• AutomaticWhen you choose this constrain, Pro/ENGINEER assumes the constraint and applies it according to the type of entity selected.

• When you choose the Add component to the assembly button, the Open dialog box will be displayed.

• Select the part that you need to insert in the assembly.

• After the component is displayed on the drawing area in the Assemblymode, you need to specify constraints in order to assemble them.

• Even if you are placing the first component, you need to constraint it using the assembly constrains.

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• MateThe Mate placement constraint allows you to make two selected planes, datum planes, faces, or a combination of datum plane and face coplanar with respect to each other.

• If you need to keep the two faces or planes at some distance apart, then you can use the Mate constraint with some offset value.

• Figure A shows the faces that are selected to apply the Mate Offset constraint.

• Figure B shows the component assembled at an offset distance from the selected face.

• Mate Offset

Figure A Components before assembling

Figure B Components after assembling

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• The Mate Coincident combination of constraints allow you to make two selected planes or surfaces coplanar to each other.

• Figure A shows the faces that are selected to mate. Figure B shows the components after assembling.

• Mate Coincident

Figure A Components before assembling

Figure B Components after assembling

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• The Mate Oriented combination of constraints is used when you want to mate two faces or planes or a combination of two and at the same time you want to orient some other faces or planes of the two components to face in the same direction.

• Figure A shows the faces that are selected to mate and Figure B shows the components after assembling.

• Mate Oriented

Figure A Components before assembling

Figure B Components after assembling

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The Align constraint is used to assemble two components by making the selected faces or planes coplanar such that the aligned faces or planes are facing in the same direction.

• Align

Figure A Components before applying the Align Offset constraint

Figure B Components after applying the Align Offset constraint

• The Align Offset combination of constraints used to align two entities with some offset distance between the aligning entities. The offset value can be positive or negative.

• Figure A shows the faces to align offset and Figure B shows the components after applying the constraints.

• Align Offset

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• Align Coincident• The Align Coincident combination of constraints is used to assemble two

components by making the selected faces or planes coplanar such that the aligned faces or planes face in the same direction.

• Figure A shows the faces that are selected to align. Figure B shows the components after assembling.

Figure A Components before applying the Align Coincident constraint

Figure B Components after applying the Align Coincident constraint

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• Align Oriented• The Align Oriented combination of constraints makes the two selected faces or

planes or the combination of both, face in the same direction.

• Figure A shows the constraints applied on the two components and Figure Bshows the two components after applying constraint.

Figure A Components before applying the Align Orientedconstraint

Figure B Components after applying the Align Oriented constraints

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• The Insert constraint is used to assemble the revolved components.

• Applying this constraint allows the revolved component, holes, or a combination of both to share the same orientation of the central axis.

• Figure A shows the faces to insert and Figure B shows the components after assembling.

• Insert

Figure A Components before assembling

Figure B Components after assembling

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The Coord Sys constraint aligns the coordinate system of the first component with the coordinate system of the second component.

• Coord Sys

• TangentThe Tangent constraint is used to make the selected circular face tangent to the other selected face or plane and at the same time make them coplanar.

• Pnt On LineThe Pnt On Line constraint is used to align the selected datum point or the vertex on the first part with the selected edge, datum axis, or datum curve on the second part.

• Pnt On SrfThe Pnt On Srf constraint is used to align the selected datum point or vertex on the first part with the selected surface or datum plane on the second part.

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The Edge On Srf constraint is used to align the selected edge of the first part with the selected surface or datum plane on the second part.

• Edge On Srf

• Default

• Fix

The Default constraint is used to assemble the component in the assembly by aligning the default coordinate system of the component with the default coordinate system of the assembly.

The Fix component to current position button packs the two components and displays that the two components are fully constrained.

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Assembly Datum Planes• When you enter the assembly environment, the three datum planes are

displayed in the drawing area.

• If you do not want the default datum planes in the assembly file, then while opening a new file, you need to clear the Use default template check box that is available in the New dialog box.

• It is recommended that you use the assembly datum planes as the first feature of the assembly and assemble the components of the assembly taking the reference of these assembly datum planes.

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Assembling the Components• The components in the assembly can be placed parametrically or non parametrically.

• If the components are placed using the placement constraints, it is called parametric assembly.

• If the components are packaged, it is called nonparametric assembly.

• To assemble the components parametrically, choose the Add component to the assembly button.

• The Open dialog box is displayed.

• Once you select the part to assemble from the Open dialog box, the Component Placement dashboard will be displayed.

• The options in the Component Placement dashboard are discussed next.

The Component Placement dashboard

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• Displaying the Components in a Separate WindowThe Show components in a separate window while specifying constraintsbutton is used to display the component to be assembled in a separate window.

• Displaying the Components in the Same WindowThe Show component in the assembly window while specifying constraintsbutton is used to display the component to be assembled in the assembly window itself.

• Placement tabThe options in the Placement tab slide-up panel of the Component Placementdashboard are discussed next.

The Placement tab slide-up panel

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• Constraint Type drop-down List

• Offset drop-down List

This drop-down list displays the placement constraints that are available to assemble the component.

• This drop-down list is used to specify the offset value (if any) for the placement constraint.

• This drop-down list has three options, Offset, Oriented, and Coincident .

• All these options are used in combination with Mate and Align constraints.

• Constraints areaThis area displays the constraints applied to the component, along with the offset value (if any), in the order in which they were applied. The other options in this area are.

• New Constraint optionThis option will be used to specify a new set of constraints to the assembly components

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• Change orientation of constraint button• This constraint button is used to change the orientation of the constraint

applied.

• This button is used only after a constraint has been applied to components.

• Select Component Item CollectorThis collector displays the entities of a component that have been chosen to assemble it with parent component.

• Select Assembly Item CollectorThis collector displays the entities of the parent component that have been chose to create an assembly.

• Status AreaThis area displays the placement status of the component in the assembly.

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The options under the Move tab can be used only if you have selected the Show component in the assembly window while specifying constraints button.

The Move tab slide-up panel

• Move tab

• Motion Type drop-down listThe options in this drop-down list area are discussed next.

• Orient ModeThis mode, is selected, orients the part in the assembly about its spin center.

• TranslateThis option, if selected, moves the component from its current location in the assembly.

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• Motion Reference radio button

• Adjust• This radio button is selected to pack a component with reference to the assembly.

• The message “Select surface on packaged component to adjust to ref plane”is displayed in the Message Area when you select this radio button.

The options when this radio button is selected displays the references that can be used for the motion of the component. After selecting the reference plane, the Normal and Parallel options are activated.

• Relative to view plane radio buttonIt moves the component relative to the viewing plane.

• RotateThis option, if selected, rotates the component in the assembly along its available degrees of freedom.

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• Normal PlaneThis option moves the component in a plane normal to the selected reference plane.

• Parallel PlaneThis option allows you to move the component in a plane that is normal to the selected reference plane.

• RelativeThese boxes display the coordinates of the current position of the component.

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• There are two methods to package a component in an assembly.

• The first method is to use the Insert menu in the menu bar.

• The second method is to assemble the component using the Component Placementdashboard and then exit the dashboard before fully constraining it.

• To package the component, choose Insert > Component > Package from the menu bar.

• When you choose this option, the PACKAGE menu will be displayed.

Packaging the Components

The PACKAGE menu

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• Add

• Move

• Fix Location

• Finalize

The Add option is used to add the components to be packaged.

• The Move option is used to move the packaged component to a new location.

• When you choose this option, the Move Dialog box will be displayed.

The Fix Location option is used to fix the location of an existing packaged component.

• Once the location of the component is decided, then it can be finalized using the Finalize option.

• When you choose this option, you will be prompted to select the packaged component.

The Move dialog box

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Creating Simplified Representations• Simplified representations can be created using the cascaded menu or by using

the View Manager.

• The only difference is that using the View Manager you can give a name to the representation.

• To create a simplified representation using the cascaded menu, select a component from the Model Tree and then choose View > Representation from the menu bar.

• The cascaded menu will be displayed as shown in the figure.

Cascaded menu

• Using the Cascaded menu The simplified representation created reduces the regeneration time of the assembly, especially the complex assemblies.

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• When you choose this option, the selected component is removed from the display.

• Figure A shows a butterfly valve assembly, in which the Body is removed from the current display.

• This kind of representation helps in assembling the components inside the body, like the plate and the screw, in this case.

• Exclude

Figure A Components excluded from the assembly

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• This option is used to restore the original representation of the assembly, thus displaying all components in it.

• When you choose this option, the components that were removed from the current display after using the Exclude option, are also redisplayed.

• Master Rep

• Assembly OnlyThe Assembly Only option is used to hide all components of an assembly except the components of the subassembly.

Master representation of the assembly

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• In this type of simplified representation the complete geometry of the components is displayed in the current model display style.

• This type of simplified representation takes a long time for regeneration.

• The components that are not selected in this type of representation cannot be modified. However, these components can be redefined.

• Geometry Only

The graphics representation of an assembly

• When you choose the Graphics Only option, the selected components will be displayed in wireframe, as shown in the figure.

• This type of representation is generally used for assembling the components inside some other component.

• Graphics Only

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• The View Manager is used to create, modify, and switch between simplified representations, exploded views, and orientation of the assembly.

• To invoke the View Manager, choose the Start the view manager button from the Top Toolchest.

• The View Manager dialog box will be displayed, as shown in the figure.

• Using the View Manager

The View Managerdialog box

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• When the View Manager dialog box is displayed, the Simp Reptab will be selected by default.

• The red arrow in front of Master Rep indicates that this representation is set currently.

• To set any of the listed representation types, select the representation and right-click to invoke the shortcut menu.

• To redefine a representation type, choose the representation from the list, and choose the Edit tab to display the shortcut menu.

• From this menu, select the Redefine option; the EDIT dialog box will be displayed.

• Using this dialog box, you can select the components that you want to include, exclude, and substitute from the display.

• Creating a Simplified Representation Using the View Manager

The EDIT dialog box

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• Creating a Display Style Using the View Manager

• Setting the Orientation of the Assembly Using the View Manager

• To create a new display style from the View Manager dialog box, choose the Styletab.

• Two styles are available in the Names list of the dialog box.

• You can create a new style or redefine an existing style.

The various orientations that are given in the Saved view list (from the Top Toolchest) are used to display the assembly as viewed from different directions.

• Creating an X-section of the Assembly Using the View ManagerChoose the Xsec tab from the View Manager dialog box and use the New tab to create a new section.

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Redefining the Components of the Assembly• Sometimes, after you have assembled the components of the assembly, you may

need to modify or redefine the location or the placement constraints of the components.

• To do this select the component from the Model Tree and right-clicking to invoke the shortcut menu.

• Choose the Edit Definition option from the shortcut menu.

Reordering the Components• The order of assembling the components can be changed by

choosing Edit > Component Operations from the menu bar.

• The COMPONENT menu will be displayed, as shown in the figure.

• Choose the Reorder option from this menu.

• When you choose this option, you will be prompted to select the component to be reordered.

The COMPONENTmenu

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Suppressing/Resuming the Components• If you do not want certain components of the assembly to appear in the current

display or in the drawing views, you can suppress them.

• To suppress the components, select the component from the mode tree or the drawing area and then choose Edit > Suppress > Suppress from the menu.

• Similarly, the suppressed components can be resumed by choosing the Resume option from the same menu.

• The components can also be suppressed/resumed using the shortcut menu that will be displayed when you right-click on the component in the Model Tree or in the drawing area.

• In this shortcut menu, choose Suppress to suppress and Resume to resume the components.

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Replacing Components• The existing components of the assembly that are assembled using the assembly

constraints can be replaced with some other component, if necessary.

• To replace the component, choose Edit > Replace from the menu bar.

• The Replace dialog box will be displayed, as shown in the figure.

The Replace dialog box

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Assembling Repeated Copies of a Component • Sometimes, the assembly design demands for the

assembling of a particular component more than once.

• One option is that every time you should assemble the component every time and add the placement constraints all over again.

• However, this is a very tedious and time-consuming process, especially in the assemblies that have a large number of similar components.

• To solve this problem, Pro/ENGINEER provides you with an option of assembling multiple copies of the components.

• To repeat a component in an assembly, select the component to repeat from the Model Tree or from the drawing area and then choose Edit > Repeat from the menu bar.

• When you choose this option, the Repeat Componentdialog box will be displayed, as shown in the figure.

The Repeat Componentdialog box

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Modifying the Components of the Assembly• Sometimes, during or after the assembly of the components, you may need to

modify the dimensions of the components.

• You can even redefine the selected feature in the Assembly mode itself.

• The dimensions of a selected feature of the component can be modified by selecting the component from the Model Tree or from the drawing area.

• When the outline of the model turns red in color, right-click to invoke the shortcut menu.

• Choose the Activate option; the name of the component appears in the drawing area.

• Also a small green button appears on the active component in the Model Tree.

• Select the activated component from the Model Tree and right-click to display the shortcut menu.

• Select the Open option to open the component as a part file in a separate window and edit the features as required.

• Modifying the Dimensions of a Feature of a Component

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• You can redefine the features of a component in the Assembly mode.This saves time in opening the part in the Part mode and then redefining the features.

• To redefine the feature of a component, you need to select the component from the Model Tree and make it active.

• After the component is activated, select the feature that you need to redefine from the drawing area. Hold down the right mouse button to invoke the shortcut menu. Choose the Edit Definition option; the feature creation tool is activated and now you can redefine the feature.

• Redefining a Feature of a Component

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Creating the Exploded State • The exploded state can be created by choosing View > Explode > Edit Position

from the menu bar.

• The Explode Position dialog box will be displayed, as shown in the figure.

• The options in this dialog box are discussed next.

The Explode Positiondialog box

The exploded state of an assembly

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• Motion Type AreaThe Motion Type Area has following four radio buttons.

• TranslateThis radio button allows you to move a component to a new location in the drawing area from its current location in the assembly.

• Copy PosThis option is used to restore the exploded component to its original location.

• Default Expld• This radio button when selected, prompts you to select a component.

• When you select a component from the assembly, the component is exploded from the assembly to a default position in the drawing area.

• ResetThe Reset radio button is used to set the selected component to its original location in the assembly.

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• Motion Reference Area

• View PlaneThe View Plane option is used to specify the current view plane (that is, the screen of the monitor) as the reference for exploding the selected component.

• Sel PlaneThe Sel Plane option is used to select a datum plane or a planar face for specifying the reference for the motion of the component.

• Entity/EdgeThe Entity/Edge option is selected by default and is used to select a linear edge or an axis for specifying the reference direction for exploding the component.

The Plane Normal option is used to select a planar face or a datum plane, to which the reference for exploding the components will be normal.

• Plane Normal

The options in this drop-down list in this area are discussed next.

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Offset Lines • The offset lines are used to display the actual path and

direction of the mating components.

• These lines are generally used for easy visualization of the exploded components of the assemblies.

• The exploded state of an assembly using the offset lines is shown in the figure.

The exploded state of an assembly with offset lines

The Csys option is used to select one of the axes of the selected coordinate system to specify the reference direction for exploding the components.

The 2 Points option is used to select two datum points or two vertices to specify the reference direction for exploding the components.

• 2 Points

• Csys

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• Creating the Offset Lines• To create offset lines, an exploded state should exist in which

the offset lines will be created.

• Choose View > Explode > Offset Lines > Create from the menu bar.

• The Entity Select menu will be displayed, as shown in figure.

• This menu provides you with the following options for selecting the objects for creating the offset lines.

The Entity Selectmenu

• Axis

The Axis option is used to select the axis of the components for creating the offset lines.

• Surface NormThe Surface Norm option is used to create the offset lines normal to the selected surface at the specified point.

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• Modifying the Offset Lines• To modify the offset lines that are already created, choose

View > Explode > Offset Lines >Modify from the menu bar.

• The EXPL LINES MODIFY menu is displayed, as shown in figure.

• The options in this menu are discussed next:The EXPL LINES MODIFY menu

• MoveThis option is used to move the offset line that has already been created.

• Add JogsThis option is used to add a jog to an existing offset line segment. A jog is a break in the continuation of a line segment.

As the name of the option suggests, this option is used to delete a jog, if any, from a line segment.

• Delete Jogs

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The Bill of Material • The Bill Of Material or the BOM is the tabular representation

of all the components of the assembly, along with the information associated with them.

• The BOM can be viewed using the BOM dialog box which will be displayed by choosing Info > Bill of Materials in the menu bar.

• The options in this dialog box are discussed next.

The BOM dialog box

• Select Model Area• The options in the Select Model area are used to select the type

of assembly whose BOM has to be displayed.

• These options are discussed next.

• Top Level• The Top Level radio button is used to select the top level assembly for

displaying the BOM.

• In this case, the subassemblies inserted in the current assembly are considered as a component.

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• The Subassembly radio button is used to list the components of the selected subassemblies, as individual components in the BOM.

• When you select this radio button, you will be prompted to select the subassembly.

• Subassembly

The Skeletons check box is selected so that the skeletons, if any, in the assembly could also be included in the BOM.

The Unplaced check box is selected to include the unplaced components in the BOM.

• Include Area• Skeletons

• Unplaced

The Designated Objects check box is selected to include the bulk items, if any, that are used in the assembly.

• Designated Objects

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In this tutorial, you will create all components of the Shock assembly and then assemble them, as shown in Figure A. Also create an exploded state of the assembly, as shown in Figure B. The BOM is shown in Figure C. The dimensions of the components are shown in Figure D through Figure K. (Estimated time: 2 hrs)

Tutorial 1

Figure A The Shock assembly Figure B The exploded state of the Shock assembly

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Figure C The Bill of Material for the Shock Assembly

Figure D Dimensions for the Bracket

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Figure E Dimensions for the Pivot

Figure F Dimensions for the U-Support

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Figure G Dimensions for the Bushing Figure H Dimensions for the Self-locking nut

Figure I Dimensions for the Washer

Figure J Dimensions for Hexagonal bolt

Figure K Dimensions for the Castle nut

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a. Create all components of the assembly as separate part files and save them in the current working directory.

b. Assemble the U-Support with the default datum planes.

Figure M The bushing and the u-support

c. Assemble the Bushing with the U-Support by applying the assembly constraints shown in Figure L. Assembly is shown in Figure M.

Figure L Constraints and the location to apply them

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d. Assemble the next instance of the Bushing as shown in Figure N by using the Repeat option.

e. Assemble the Pivot with the Bushing. The constraints are shown in Figure O. The assembly is shown in Figure P.

Figure N Assembled Bushings and the U-Support

Figure P Assembled view of the Pivot, U-Support, and the Bushing

Figure O Constraints and the location to apply them

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g. Use the constraints shown in Figure Q and assemble the Bracket with the assembly, as shown in Figure R.

Figure Q Constraints and the location to apply them

Figure R Assembled view of the Bracket with the U-Support

f. Suppress both Bushings and the Pivot.

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h. Assemble the Washer with the assembly as shown in Figure S.

Figure S Assembled view of the Washer with the Bracket

i. Insert the Hexagonal bolt in the assembly as shown in Figure T.

Figure T Assembly after assembling the Hexagonal bolt

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j. Similarly, assemble the Castle nut and the Self-locking nut.

Figure U Complete assembly with all components

k. Unsuppress the components that were suppressed. The complete assembly is shown in Figure U.

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l. Create the exploded state of the assembly as shown in Figure V.

Figure V Exploded state of the assembly

m. Create the offset lines in the exploded view of the assembly as shown in Figure W.

Figure W Displaying the offset lines in the exploded state

n. Save the assembly and close the window.

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In this tutorial, you will create all the components of the Pedestal Bearing assembly and then assemble them, as shown in Figure A. You will also create the exploded state, shown in Figure B displaying the offset lines. The BOM is shown in Figure C. The dimensions of the components are shown in Figure D through Figure G.

(Estimated time: 2 hrs)

Tutorial 2

Figure B The exploded state of the Pedestal Bearing

Figure A Assembly of the Pedestal Bearing

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Figure C The Bill Of Material for the Pedestal Bearing

Figure D Dimensions for the Casting

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Figure E Dimensions for the Cap

Figure F Dimensions for the Brasses

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Figure G Dimensions for the components of the assembly

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a. Create all the components of the assembly as separate files and save them in the current working directory.

Figure H Constraints used for assembling the components

b. Apply the assembly constraints (Figure H) and assemble the Casting with the default datum planes. (Figure I)

Figure I The Cap assembled with the Casting

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c. Suppress the Cap from the assembly.

Figure J Constraints used for assembling the components

d. Apply the assembly constraints (Figure J) and assemble the Brasses with the Casting. (Figure K)

Figure K Inserting the Brasses in the assembly

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e. Similarly, assemble the remaining components and then resume thecomponents that were suppressed earlier. The final assembly is shown in Figure L.

Figure L The final Pedestal Bearing assembly

Figure M The Exploded Pedestal Bearing assembly

f. Create an exploded state of the assembly. (Figure M)

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g. Create the offset lines in the exploded view of the assembly, as shown in Figure N.

Figure N Exploded state of the assembly displaying the offset lines

h. Save the assembly and close the window.

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In this exercise, you will create all the components of the Crosshead assembly and then assemble them, as shown in Figure A. Also, you will create an exploded state, shown in Figure B displaying the offset lines. The dimensions of the components are shown in Figure C through Figure G. (Estimated time: 2 hrs)

Exercise 1

Figure A The Crosshead assembly

Figure B The exploded state of Crosshead assembly

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Figure D Dimensions of the Keep Plate

Figure C Front view and the right-side view of the Body

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Figure F Dimensions for the Brasses and Bolt

Figure E Dimensions for the Piston Rod

Figure G Dimensions for the Nut

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Pro/ENGINEER Wildfire for Designers Chapter 11

Learning Objectives:• Create and retrieve the drawing sheet formats.

• Generate different drawing views of an existing part.

• Edit the existing drawing views and parameters associated with the views.

• Modify the existing drawing views.

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Pro/ENGINEER Wildfire for Designers Chapter 11

The Drawing Mode• In Pro/ENGINEER Wildfire 3.0 there are two types of drafting methods:

• In this chapter, you will learn about Generative drafting.

• To generate the drawing views, first you need to start a new file in the Drawing mode of Pro/ENGINEER Wildfire 3.0.

• Choose the Create a new object button from the File toolbar to display the Newdialog box.

• When you choose the OK button, the New Drawing dialog box will be displayed.

The New dialog box

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• Default Model area

The New Drawing dialog box with the Use template radio button selected

• New Drawing Dialog Box• The New Drawing dialog box is used to specify the template that will be used while

starting a new file in the Drawing mode.

• The options available in this dialog box are:

The Default Model area is used to specify the name of the model whose drawing views you want to generate.

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• Specify Template area• The Specify Template area is used to specify whether you want to use an empty

sheet, predefined formats, or the default template in Pro/ENGINEER.

• When you select the Empty with format radio button, the dialog box changes, as shown in Figure A.

• When you select the Empty radio button, the New Drawing dialog box is modified, as shown in Figure B.

Figure A The New Drawing dialog box with the Empty with format radio button selected

Figure B The New Drawing dialog box with the Empty radio button selected

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• Orientation area• The Orientation area is available only when you select the Empty radio button

from the Specify Template area.

• The buttons in this area are used to specify the orientation of the sheet.

• Size Area• The options in the Size area are used to set the size and the units of the sheet.

• The Size area is available only when you select the Empty radio button from theSpecify Template area.

• The options in this area are discussed next:

This drop-down list is used to select a drawing sheet of standard size.• Standard Size

• Inches/Millimeters• These radio buttons are selected to set the standards for the user-defined sheets.

• You can set the size of the sheet in inches or in millimeters.

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• Width/Height• These edit boxes are used to specify the width and the height of the user-defined

drawing sheets.

• These edit boxes are available only when you select the Variable button from theOrientation area.

• Format AreaThe Format area is available only when you select the Empty with format radio button from the Specify Template area.

• Format

The Format drop-down list is used to select the available formats.

The Browse button is chosen to display the Open dialog box for retrieving the drawing formats.

• Browse

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Pro/ENGINEER Wildfire for Designers Chapter 11

Generating the Drawing Views• In Pro/ENGINEER 3.0, the first view that you need to generate is the general view.

• This view mostly acts as the parent view for the remaining views.

• Generating the General View • The General view is the first view that is generated on the drawing sheet.

• This view can be the top, front, right-side, left-side, bottom, back, trimetric, isometric view or any user-defined view of the model.

• To generate the general view, choose the Create a general view button from the Top Toolchest.

• You are prompted to select a center point to place the drawing view.

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The Drawing View dialog box

• When you select the center point, the preview of the drawing view in the default orientation will be displayed on the drawing sheet and the Drawing View dialog box will be displayed, as shown in the figure given below.

• This dialog box contains the options that are required to generate a general view.

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The projection views are the orthographic views generated by projecting lines normal from an existing view, as shown in the figure.

• Generating the Projection View

• Generating the Detailed ViewDetailed views are used to provide the enlarged view of a particular portion of an existing view.

The different drawing views

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• Generating the Revolved Section View A revolved section view is the view that is generated from an existing view by revolving the section through an angle of 90 degrees about the cutting plane and then projecting it along the length.

• Generating the Auxiliary ViewThe auxiliary views are generated by projecting normal lines from a specified edge, axis, or datum plane of an existing view.

Auxiliary view

Datum plane for the revolved section view

Revolved section view

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• Drawing View Dialog Box OptionsThe remaining types of drawing views that you can generate in Pro/ENGINEER Wildfire 3.0 require the options available in the Drawing View dialog box.

• View Type Option• The View name edit box is used to enter the name of the drawing view.

• The View orientation area lists the options to orient the drawing view.

• These options are the standard options of orienting the model, which in this case are used to orient the model.

The Visible Area option is used to set the displayed of the view.

• Visible Area Option

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The Drawing View dialog box with theVisible Area option selected

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The Full View option can be combined with any of the view type to generate a drawing view displaying the complete view.

• Full View

The Half View option can be used on the projection, auxiliary, or the general views to generate a drawing view that displays only half view of the part.

• Half View

Reference plane to be selected to generate a half view

Half view

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The Partial View option can be used on the projection, auxiliary, revolved, or generalviews to generate a view that displays a specified portion of the view.

• Partial View

Spline drawn on the view Partial view

The Broken View option can be used on the projection or the general views to generate a view that is broken along the horizontal or the vertical direction using the horizontal or vertical lines.

• Broken View

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The different drawing views

References to break the view Broken view

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Scale Option• When you select the Scale option, the Scale and perspective options area will be

displayed on the right of the Categories list box.

• The Default scale for sheet radio button is selected by default.

• Therefore, all generated views are scaled with the default sheet scale.

• The second radio button is Custom scale. This radio button, when selected, allows you to enter a scale for the drawing view.

• The third radio button is Perspective. This radio button is selected to generate a perspective view.

A general perspective view

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• Consider a part that is cut throughout its length, width, or height and the cut portion is removed from the display.

• The remaining portion, when projected normal to the cutting plane, displays the full section view.

• Full Section View

Sections Option• The sectional views are generally used for the views that are complicated from

inside.

• As it is not possible to display the inside of the part using the conventional views, therefore, these views are cut (sectioned) using a datum plane or a planar surface and the resulting section view is displayed.

Top and section front view

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Top view, full section front view, and full section isometric view

The section views created using the offset section plane

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• Consider a part that is cut half way through the length, width, or height and the front cut portion (front quarter) is removed from the display.

• This part when projected is called the half section view.

• Half Section View

Top view, half section front view, and half section isometric view

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The Local section view is used when you want to show a particular portion of the view in section, and at the same time not section the remaining view.

• Local Section View

Top view, Local section front view, and local section isometric view

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• Model edge visibility

The front view and the total cross-section view

The front view and the area cross- section view

Pro/ENGINEER Wildfire 3.0 provides you with two options for displaying the edges of the section drawing views.

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• This view is used to section those features that are created at a certain angle to the main section planes.

• Align sections straighten these features by revolving them about an axis that is normal to parent view.

• Full (Aligned)

The area cross-section view with normal lines of projection

The area cross-section view with aligned lines of projection

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The total cross-section view with normal lines of projection

The total cross-section view with aligned lines of projection

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• Full (Unfold) • The Full (Unfold) option is used to generate the section view by unfolding the section

surface of an offset section view.

• This type of view is only generated using a general view.

Model and the section plane Offset section view and the full unfold section view

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• Generating the Copy and Align View• These are the aligned views that are generated from an existing partial view.

• Therefore, to generate this type of drawing view, it is necessary that first a partial view should be generated.

Center point to draw spline and the edge to align and the partial view

Resulting copy and align view

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• 3D Cross-Section• The 3D cross-Section allows you to display 3D sections in

the drawing views.

• The 3D cross-sections are created using zones.

• Open the part file of the model and choose View > View Manager from the menu bar.

• Choose XSec tab and then choose the New tab to define a new cross-section in the model. Enter the name for the new cross- section and press ENTER; the XSEC CREATEmenu will be invoked.

• Select the Zone option from the menu; the Xsec dialog with the name given by you will be displayed, as shown in the figure.

The Xsec Dialog box

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• Now, start a new drawing file and insert a general view in the drawing view.

• Double-click the inserted general view to invoke the Drawing View dialog box and select the Sections option from the Categories list.

• Select the 3D cross-section radio button from the Sections option. The 3D cross-section will be displayed on the drawing sheet.

• Following figure shows the trimetric view and the 3D cross-section of a part model.

The trimetric view and the 3D cross-section

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Editing the Drawing Views• Moving the Drawing View

• The Erase View option in the VIEWS menu is used to temporarily remove the selected drawing view from the sheet.

• The VIEWS menu can be invoked by choosing View > Drawing Display > Drawing View Visibility from the menu bar.

• However, the view still remains in the memory of the drawing and can be resumed at any point of time.

• Erasing the Drawing View

• When a view is generated, its movement is locked by default.

• To unlock the drawing view, choose the Disallow the movement of drawing views with the mouse button from the Top Toolchest.

• When you select the drawing view, it will be displayed inside a boundary.

• To move the drawing view, select it and then drag it to the required location on the drawing sheet.

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• To delete a drawing view from the drawing sheet, select the view and hold down the right mouse button to invoke a shortcut menu. Choose the Delete option from the shortcut menu.

• You can also use the Delete selected items button in the Top Toolchest after you select the drawing view to delete the selected drawing view.

• Once the view is deleted, no information related to the deleted view remains in the memory of the drawing.

• Deleting the Drawing Views

• You can also add more parts or assemblies, in addition to the default part or assembly, for generating the drawing views.

• This is done by choosing File > Properties from the menu bar.

• The FILE PROPERTIES menu will be displayed, as shown in Figure A.

• Choose the Drawing Models option; the DWG MODELS menu will be displayed, as shown in Figure B.

• Adding New Parts or Assemblies to the Current Drawing

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Modifying the Drawing Views

• Select the drawing view that needs to be modified and hold down the right mouse button to invoke the shortcut menu.

• Choose Properties from the shortcut menu; the Drawing View dialog box will be displayed, as shown in the figure in next slide.

• The View Type option in the categories list is selected by default.

• Changing the View Type

Figure A The FILE PROPERTIES menu

Figure B The DWG MODELS submenu

You can also make the following modifications in the existing drawing views.

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The Drawing View dialog box

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• Double click on the general view to be reoriented to display the Drawing View dialog box. You can use the options from this dialog box to change the orientation of the selected view.

• However, if some child view is associated with the general view, then the child view will also be reoriented accordingly.

• Reorienting the Views

You can flip the side of sectioning and replace, delete, or rename the sections in the views using the Section option from the Categories list.

• Modifying the Cross-sections

• Changing the View Scale• The scale of a view can be modified using the Scale option from the Categories list

box of the Drawing View dialog box.

• You can modify the scale factor of views that are generated using the general view and detailed view options.

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You can modify the boundaries of the detailed or partial views using the option in the Drawing View dialog box.

• Modifying Boundaries of Views

• You can add arrows by selecting the section view and holding down the right mouse button to invoke the shortcut menu.

• Choose the Add Arrows option from the shortcut menu; you will be prompted to select the view where the arrows should be displayed. Select the view in which you need to display the arrows.

• To remove arrows, select the arrows and choose the Delete selected items button from the Top Toolchest.

• Adding or Removing the Cross-section Arrows

• Double-click on the perspective view to display the Drawing View dialog box and choose Scale option from the Categories list box.

• You can modify the eye point distance or the view diameter using this option.

• Modifying the Perspective Views

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Modifying Other Parameters• Apart from modifying the drawing views, you can also modify other parameters

related to the drawing views.

• For example, you can modify the size and the style of the text, scale factor of all drawing views, cross-section hatching, and so on.

• Select the hatching from a drawing view.

• When the hatching turns red in color, hold down the right mouse button to invoke the shortcut menu.

• Choose the Properties option from the shortcut menu; the MOD XHATCH menu will be displayed, as shown in the figure.

• Editing the Cross Section Hatching

The MOD XHATCH menu

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In this tutorial, you will generate the drawing views of the model created in Exercise 4of Chapter 6 shown in Figure A. Select the A4 size drawing sheet and generate all the drawing views shown in Figure B. (Estimated time: 45 min)

Tutorial 1

Figure A Part for generating the drawing views

Figure B The drawing views to be generated

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a. Create a new drawing file and select the required drawing sheet.b. Generate the top view and then generate the front view from the top view.

(Figure C)

Figure C The top and front views

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c. Define a section plane in the model (Figure D) and then generate the right view of the top view.

d. Create the General view to show a three-dimensional view of the model. (Figure E)

Figure D Sketch for the total align section

Figure E Different drawing views

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f. Save the drawing and close the window.

Figure F The drawing views for Tutorial 1

e. Generate the detail view from the 3D model. (Figure F)

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In this tutorial, you will generate the drawing views of the part created in Tutorial 1 of Chapter 7, shown in Figure A. The drawing views that need to be generated are shown in Figure B. (Estimated time: 45 min)

Tutorial 2

Figure B Drawing views to be generatedFigure A Model for generating the drawing views

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b. Generate the top view.

c. Generate the sectioned front view from the top view. (Figure C)

Figure C Drawing sheet after generating the top view and the sectioned front view with the display of datum planes

a. Create a new drawing file and select the size of the drawing sheet.

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Figure D Drawing sheet after generating the top view, the sectioned front view, and the right-side view

d. Generate the right-side view of the sectioned front view. (Figure D)

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Figure E The Sketch for the section line with the constraint

Figure F The different drawing views generated

e. Define a section by drawing a line on the TOP datum plane (Figure E). Generate the isometric sectioned view. (Figure F)

f. Save the model and then close the window.

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Generate the drawing views of the model created in Tutorial 3 of Chapter 8 on an A4 size sheet, shown in Figure A. The drawing views to be generated are shown in Figure B. (Estimated time: 45 min)

Exercise 1

Figure A Part for generating the drawing views

Figure B Drawing views to be generated in Exercise 1

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Learning Objectives:• Show or erase dimensions in drawing views.

• Modify and edit dimensions.

• Add reference datums to drawing views.

• Add dimensional and geometric tolerance to drawing views.

• Edit the geometric tolerance.

• Add notes to the drawing.

• Add balloons to exploded assembly views.

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Dimensioning the Drawing Views• Once you have generated the drawing views, you need to

generate the dimensions, add notes, symbols, balloons, and so on in the drawing views .

• This is done by using the Show / Erase dialog box.

The Show / Erase dialog box with the Show button chosen

• Show/Erase Dialog Box Options

• The Show button is chosen to select the options to generate the various parameters related to the model in the drawing views.

• The options that are displayed when you choose this button are discussed next.

• Show

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• Type AreaThis area contains the buttons for various parameters related to the drawing views.

• Dimension

The Dimension button is chosen to generate the parametric dimensions in the drawing views.

• Reference Dimension

The Reference Dimension button is chosen to generate the reference dimensions in the drawing views

• Geometric Tolerance

The Geometric Tolerance button is chosen to display the geometric tolerances in the dimensions.

• Note

The Note button is chosen to display the notes that were created in thePart mode.

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• Balloon

• Axis

• Symbol

• Surface Finish

• Datum Plane

The Balloon button is chosen to display the balloons associated with an assembly in the drawing views.

The Axis button is chosen to display the axis of the selected hole or cylindrical feature in the drawing views.

The Symbol button is chosen to display any symbol associated with the model.

The Surface Finish button is chosen to display the surface finish symbols associated with the part in the drawing views.

The Datum Plane button is chosen to display the reference datum planes in the drawing views.

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• Show By Area

• Cosmetic Feature

• Datum Target

The Cosmetic Feature button is chosen to display the cosmetic features in the drawing views that are associated with the model.

The Datum Target button is used to show the critical measurement locations in the drawing view.

The options in this area are:

The Feature radio button is selected to display the required annotation of the selected feature.

• Feature

The Part radio button is selected to display all required annotations of the selected part.

• Part

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The Show All radio button is selected to show all required annotations in the drawing views.

The View radio button is selected to display all required annotations that can be displayed in the selected view.

The Feature and View radio button is selected to display the required annotations ofa particular selected feature that can be displayed in the selected view.

The Part and View radio button is selected to display all required annotations of the selected part that can be displayed in the selected view.

• View

• Feature and View

• Part and View

• Show All

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• Options tabThe options under this tab of the Show / Erase dialog box are:

The Erased check box is selected to display the annotations that were once erased.

The Never Shown check box is selected to display the annotations that are neverdisplayed in the drawing views.

The Switch to ordinate check box is selected to switch to the ordinate mode of dimensioning.

• Erased

• Never Shown

• Switch to ordinate

• Preview tab

The With Preview check box is selected to allow you to confirm the placement of the annotation.

• With Preview

The options under this tab of the Show / Erase dialog box are:

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The Show / Erase dialog box

• Erase

• Type area

The options under the Erase button are used to erase the annotations placed using the Show button.

• The buttons provided under this area are similar to those under the Type area displayed when you choose the Show button.

• The only difference is that here these buttons are selected to choose the type of items to be erased.

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• Erase By areaThe options in this area are:

• Selected Items

• Feature

• Feature and View

• Part

• Part and View

• View

• Erase All

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Modifying and Editing the Dimensions• Pro/ENGINEER allows you to edit and modify the dimensions assigned to the

drawing views.

• There are various methods of editing and modifying the driving dimensions.

• The following figure shows dimensioned drawing views.

Dimensioned drawing views

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Parameters associated with the dimensions

The following figure shows the terminology that is used in the Drawing mode of Pro/ENGINEER Wildfire 3.0.

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To modify the dimensions using this option, select the dimension and then choose Edit > Properties from the menu bar; the Dimension Properties dialog box is displayed.

• Modifying the Dimensions Using the Dimension Properties Dialog Box

The Dimension Properties dialog box

• Properties tab• Value and Tolerance area

• Tolerance mode. The options in this drop-down list are used to select the type of tolerance mode.

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• Dual Dimension area

• Display area

The options under this area are used to specify the placement point for the dual dimensioning and the number of decimal places.

• Basic. This radio button, if selected, displays the dimension in a rectangular box.• Inspection. This radio button, if selected, displays the dimension in an

elliptical box.

• Format Area• Decimal. This radio button is selected to display the dimensions in the

decimal format.

• Fractional. This radio button is selected to display the dimensions in the fractional format.

• Neither. This radio button is used when you do not require the display of the dimensions in the Basic or Inspection type.

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• Dimension Text Area

• Name

• Prefix

• Postfix

• Dimension Text tab

The Dimension Text tab of the Dimension Properties dialog box

The Dimension text box displays the text of the dimension. You can edit the text using this box.

The Dimension Properties dialog box with the options under the Dimension Text tab is shown in the figure.

The Name edit box display the dimension symbol. You can change the dimension symbol using this box.

The Prefix edit box is used to add some additional text as prefix to the default dimension text.

The Postfix edit box is used to add some additional text as suffix to the dimension text.

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• Copy from Area

• Character Area

• Note/Dimension Area

• Text Style tab

The Text Style tab of theDimension Properties dialog box

The Dimension Properties dialog box with the options under the Text Style tab is shown in the figure.

• The Copy from area displays the options to modify the text style of the dimension text.

• You can edit the text using this area.

The Character area displays the options to modify the font style of the dimension text.

The Note/Dimension area displays the options to modify the dimension or the text in the form of a note.

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The Reset button is used to reset the default values.

The Preview button is used to preview the changes that are made using theDimension Properties dialog box.

• Preview button

• Reset button

• MoveThe Move button is chosen to move the dimension to a new location on the current sheet.

• Move TextThe Move Text button is chosen to move the dimension text to a new location onthe screen.

• Edit AttachThe Edit Attach button is used to modify the attachment point of dimensions of some features like draft, round, and chamfer.

In addition to the options available in this dialog box, the following four buttons are available in the lower portion of this dialog box.

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• When you select an item from a drawing view and hold down the right mouse button, the shortcut menu with various options will be displayed.

• Some of the items related to the drawing, which can be modified using the shortcut menu, are discussed next.

• Modifying the Drawing Items Using the Shortcut Menu

• You can modify the dimension value by selecting a dimension value.

• When the dimension value and the arrows turn red, click on the dimension value.

• Notice that now only the value is highlighted in red.

• Hold down the right mouse button to invoke the shortcut menu.

• From the shortcut menu choose the Edit Value option.

• Value

• Text SymbolThe Text Symbol button is chosen to display the Text Symbol dialog box using which you can add special symbols to the default dimension text.

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• The dimension value will be displayed in the edit box.

• Modify the value in the edit box and press ENTER.

• To view the effect of the modification, you will have to regenerate the drawing view using Update the model and redraw all views as specified by the latestmodification button from the Top Toolchest.

The parameters that can be modified are the selected text line, entire text material, text height, text style, style library for the text, and the current style.

• Text

The modifications that can be made using the shortcut menu are: move a dimension, flip the arrows of the dimensions, switch the selected dimension from one view to the other, make a jog in the witness line, modify the values or text of the dimension, modify the arrow style, break the witness line, remove the break from the witness line, erase the witness line, show the erased witness line, or erase the selected dimension from the drawing view.

• Miscellaneous Modifications

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• Generally, the dimensions displayed in the drawing views are scattered and improperly placed.

• This in turn makes the drawing views look very confusing.

• Pro/ENGINEER allows you to place these dimensions in proper order using just one single step.

• When you choose Edit > Cleanup > Dimensions from the menu bar; the Clean Dimensions dialog box will be displayed.

• Cleaning Up the Dimensions

To modify the number of decimal values for the dimension text, choose Format > Decimal Places from the menu bar.

• Number of Decimal Places

The Placement tab of theClean Dimensions dialog box

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• Space out dimensions

• Offset

• Increment

• Placement tabThe options in this tab of the Clean dimension dialog box are used for placing the dimensions.

This option is used to maintain the distance between two dimensions.

The Offset edit box is used to specify the offset distance between the first dimension and the view boundary.

The Increment edit box is used to specify the offset distance between the two dimension lines.

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• Offset Reference area

• Create Snap Lines

• Break witness lines

• Baseline. This radio button is selected to specify the offset distance taking a selected flat edge, datum plane, snap line, detail axis line, or view border as the reference.

• View outline. This radio button is selected to specify the offset distances taking the outline of the view as reference.

The Create Snap Lines check box is selected to create the snap lines using which the dimensions will be cleaned.

The Break witness lines check box is selected to break the witness lines if some dimensions are overlapping each other.

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The Cosmetic tab of theClean Dimensions dialog box

• Flip Arrows

• Center Text

• Horizontal/Vertical

• Cosmetic tabThe options in the Cosmetic tab of the Clean Dimensions dialog box shown in the figure, are used for determining a dimension value’s location with the dimension line.

The Flip Arrows check box is selected to flip the arrows of the dimensions that are not easily adjusted inside the dimension lines.

The Center Text check box is selected to place the dimensions at the center of the dimension lines.

These buttons are used to specify the placement of the horizontal or vertical dimension text outside the dimension line if they do not fit.

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Drawing views with dimensions after cleaning

Drawing views with dimensions before cleaning

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• Reference datums are used as references for geometric tolerance.

• Datums are to be set before adding the geometric tolerance.

• To create a reference datum, choose Insert > Model Datum > Plane from the menu bar.

• The Datum dialog box will be displayed.

Adding Reference Datums to the Drawing Views

The Datum dialog box Drawing views with reference datums

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Tolerance is defined as the difference between the maximum and minimum variations in the dimensions of the selected component.

Dimensions with tolerances

Adding Tolerances to the Drawing Views

These are the variation in the standard dimensional values.

• Dimensional Tolerances

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• When you send a component for manufacturing, you have to provide various other parameters along with the dimensions and dimensional tolerances.

• The geometric tolerances (will be called gtol henceforth) can be added to the drawing using the Geometric Tolerance dialog box.

• Geometric Tolerances

The Model Refs tab of the Geometric Tolerancedialog box

• Mod Refs tabThe options in this tab are used to select the model or drawing where the gtol have to be placed and to specify the model references.

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• Datum Refs tab

The Datum Refs tab of the Geometric Tolerancedialog box

The options in the Datum Refs tab are used to select the primary, secondary, or tertiary datum references for the gtol.

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The options in the Tol Value tab are used to specify the tolerance value and the material condition for the gtol.

• Tol Value tab

The Tol Value tab of the Geometric Tolerancedialog box

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The options in the Symbols tab are used to specify the symbols for the gtol.

• Symbols tab

The Symbols tab of the Geometric Tolerancedialog box

The New Gtol button is chosen to accept the current gtol and place a new gtol.

• New Gtol

The Move button is chosen to change the location of the current gtol.

• Move

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The figure shows the drawing view with reference datums and gtol.

The drawing view with reference datums and gtol

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Editing the Geometric Tolerances• The Gtol added to the drawing views can be edited using the Geometric

Tolerance dialog box.

• This dialog box will be displayed when you select the text of the tolerance from the drawing view and then right-click to display the shortcut menu.

• Choose the Properties option from the shortcut menu to display the Geometric Tolerance dialog box.

• All the options under the various tabs of the Geometric Tolerance dialog box are similar to those discussed in the Geometric Tolerance dialog box for adding the gtol.

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The NOTE TYPESmenu

• The notes added to the model in the Part mode can be easily displayed in the drawing views using the Show / Erase dialog box.

• However, when you have not added notes to the model in the Part mode and still want to add them in the drawing views then you will have to create them.

• The notes can be created by choosing Insert > Note from the menu bar.

• When you choose this option, the NOTE TYPES menu will be displayed.

Adding Notes to the Drawing

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Adding Balloons to the Assembly Views• The balloons can be added to the assembly drawing views by choosing Insert >

Balloon from the menu bar.

• The procedure to place balloons is similar to that used while adding notes to the drawing.

Drawing view with balloons and note

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In this tutorial, you will generate the drawing views of the part shown in Figure A. Generate the dimensions in the drawing views. The views to be generated are shown in Figure B. (Estimated time: 45 min)

Tutorial 1

Figure A Model for generating the drawing views

Figure B Drawing views to be created along with the dimensions

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a. Create the model in the Part mode using the given dimensions and save the file.b. Open a new drawing file in the Drawing mode and generate the top view and the

front view of the model on the drawing sheet as shown in Figure C.

Figure C Top view and the front view of the model

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d. Generate the dimension to the views and clean them, as shown in Figure D, using the Clean Dimensions dialog box.

c. The datum planes are renamed because the gtol values to the inclined surface will be applied with their reference.

Figure D Top and the front views of the model with the dimensions and datum planes

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Figure E Top and the front views of the model with the dimensions, datum planes, and the geometric tolerances

e. Add geometric tolerance to the required entities. The drawing views after adding the gtol should look similar to the one shown in Figure E.

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g. Save the drawing and close the window.

Figure F The required drawing

f. Move the note for gtol to a location shown in Figure F.

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In this tutorial, you will generate the drawing views of the model shown in Figure A. The dimensioned drawing views are shown in Figure B. (Estimated time: 45 min)

Tutorial 2

Figure A Model for generating the drawing views

Figure B The drawing views to be generated in Tutorial 2

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b. Open a new drawing file in the Drawing mode and generate the top view, front view, right-side view, and the detailed view of the model on the drawing sheet, as shown in Figure C.

Figure C The drawing views before adding the dimensions

a. Create the model in the Part mode using the given dimensions and save the file.

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Figure D The required drawing views

c. Dimension the views and clean the dimensions using the Clean Dimensionsdialog box. You need to manually place the dimensions in order, as shown in the Figure D.

d. Save the drawing and then close the window.

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In this exercise, you will generate the drawing views of the model created in Exercise 2 of Chapter 6, shown in Figure A, and add dimensions to the views, as shown in Figure B. (Estimated time: 45 min)

Exercise 1

Figure A Model for generating the drawing views

Figure B Drawing views to be generated in Exercise 1

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Learning Objectives:• Sketch in the Drawing mode.

• Modify the sketched entities and other items in the drawing views.

• Create a user-defined drawing format for the drawing sheets.

• Add or remove the sheets from the current drawing.

• Create tables in the current sheet.

• Generating associative Bill Of Material in the Drawing mode.

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Sketching in the Drawing Mode• The Sketching can be done by using the Sketch menu in the menu bar or the tool

buttons in the Drawing Sketcher Tools toolbar from the Right Toolchest.

• The tools in the Drawing Sketcher Tools toolbar and the options in the Sketch menu that are used to sketch in the Drawing mode are discussed next.

• Select Items

• Line

The Select items button in the Right Toolchest is used to select drawing views, sketched entities, dimensions, notes, and so on from the drawing views.

The Create 2 point lines button from the Right Toolchest or the Lineoption in the Sketch menu is used to create line segments.

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• Circle

• Arc

• Chain

• Sketching Using References

The Circle option or the Create circle button is used to create circles.

The Create an arc by 3 points or tangent to an entity at its endpoint button is used to create arcs.

• The Enable sketching chain button is used when the object you want to draw consists of more than one entity.

• You are able to draw to draw a continuous chain of lines by choosing the Enable sketching chain button .

The Remember parametric sketcher references button is used to draw the sketches by automatically applying constraints.

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Modifying the Sketched Entities• There are various options to modify the sketched entities that are termed as draft

entities.

• The operations or the modifications that can be applied on the draft entities in Pro/ENGINEER Wildfire 3.0 are discussed next.

• Trimming the Draft Entities• The sketched or draft entities can be trimmed by choosing

Edit > Trim from the menu bar.

• When you choose this option, the cascaded menu will be displayed, as shown in the figure.

• The options in this menu are:Cascading menu of the Trim option in the Editmenu• Divide at Intersection • Bound

• Divide by Equal Segments• Corner

• Length• Increment

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• Transforming the Draft Entities• To translate or move the draft entities, choose Edit >

Transform.

• The cascaded menu will be displayed, as shown in the figure.

• The options in this cascaded menu are given below.

Cascaded menu of Translate option in Edit menu

• Translate

• Translate and Copy

• Rotate

• Rotate and Copy

• Rescale

• Mirror

• Stretch

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• Grouping the Entities• A draft entity can be grouped with other draft entity, with a note, a geometric

tolerance (Gtol), or a dimension.

• In Pro/ENGINEER, the note, gtol, and dimensions are called detail items.

• After grouping the draft entities, any operation applied on any one of them is applied to the grouped entity also.

• The options to group can be invoked by choosing Edit > Group. The cascaded menu will be displayed, as shown in the figure.

Cascaded menu of Groupoption in Edit menu

• Draft Group• Set Default Relate View• Unset Default Relate View

• Relate to View• Relate to Object• Unrelate

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• Drafting Using the Drawing Views• You can use the generated drawing views to create an entity or the whole drawing view.

• To use a generated drawing view, choose Sketch > Edge.

• The cascaded menu will be displayed with two options, Use and Offset.

• Use

• Offset

• The Use option is selected to draw a copy of the selected edge in the drawing view.

• This option will be available only when you have at least one drawing view in the current drawing sheet and if it is selected.

• When you choose this option from the cascaded menu, the OFFSET OPER menu will be displayed, as shown in the figure on the next slide. There are two options in this menu.

• The Single Ent option is used to select a single entity from the drawing view.

• The Ent Chain option is used to select a chain of entities from the drawing view.

The OFFSET OPERmenu

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• Converting a Generated View to a Draft View• To convert a generated view to a draft view, select the view to convert and choose

Edit > Convert to Draft Entities from the menu bar.

• After converting a generated view to a draft view, all objects in the view are converted to individual entities.

• When you choose this option, the SNAPSHOT menu will be displayed, as shown in the figure.

The SNAPSHOTmenu

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• Sometimes you may need to create a user-defined drawing format that is specifically designed as per your requirements.

• Choose the Create a new object button to display the New dialog box.

• In this dialog box, select the Format radio button from the Type area and then specify the name of the format in the Name edit box to proceed for creating the user-defined format.

• When you choose OK, the New Format dialog box will be displayed.

User-Defined Drawing Formats

The New Format dialog box

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• Figure A shows a user-defined format created using the A4 size sheet.

• This format consists of the user-defined title block.

• Figure B shows the drawing views generated on the user-defined format.

Figure A A user-defined format Figure B Drawing views generated using a user-defined format

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Retrieving the User-Defined Formats in the Drawings• Once you have created the user-defined format, you can use it in the Drawing

mode as a sheet for generating the drawing views.

• To retrieve the user-defined format, select the Empty with format radio button and choose the Browse button from the New Drawing dialog box to invoke the Open dialog box.

• A folder named System Formats will be displayed in the Open dialog box.

• Some predefined formats are given in this folder.

• You can retrieve these predefined formats or browse the location where you have saved the user-defined format created earlier.

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• To add sheets in the current drawing, choose Insert > Sheet from the menu bar.

• A new sheet will be displayed on the screen.

• At the bottom of the screen, the sheet number will be displayed.

• You can generate various views of a model on multiple sheets.

• All these drawing views on different sheets are contained in a single drawing file.

• To remove sheets from a drawing, choose Edit > Remove > Sheets from the menu bar.

• The Message Input Window will be displayed.

• Enter the sheet number that you want to remove.

Adding and Removing Sheets in the Drawing

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Creating Tables in the Drawing Mode• You can easily create any kind of tabular representation in Drawing mode by using

the options available in the cascaded menu that will be displayed when you choose Table > Insert from the menu bar.

• The cascaded menu will be displayed, as shown in the figure.

• The options used for creating table are given below.

The Cascading menu

• Table Option

• Table From File Option

• Column Option

• Row Option

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Generating BOM and Balloons in Drawings• The Bill Of Material (BOM) is a representation of the components and their

parameters that are used in the assembly.

• Steps to generate the BOM and balloons in the Drawing mode are:

• Creating the Table for BOM

• Setting the Repeat Region

• Creating the Column Headers

• Assigning the Report Symbols in the Repeat Region

• Generating the Exploded Drawing View

• Setting the No Repeat Option

• Generating Balloons

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In this tutorial, you will create a format of size A and add the title block in the format. Then you will retrieve the format in the Drawing mode and generate the exploded isometric view of the Pedestal Bearing assembly created in Tutorial 2 of Chapter 10. Also, create the BOM and add the Balloons to the drawing view as shown in Figure A.

(Estimated time: 45 min)

Tutorial 1

Figure A The drawing view of the assembly showing the BOM and balloons

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a. Start a new file in the Format mode. Create the format of the drawing, and add the title block in the format and modify the title block as shown in Figure B.

b. Save the format file and close it.

Figure B Format with modified title block

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c. Start a new drawing file in the Drawing mode, select the Pedestal Bearing as the model, and retrieve the format that you had created.

d. Create the table and enter the headers.

e. Define the repeat region and then enter the report symbols, see Figure C.

Figure C Drawing sheet after adding the report symbol

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f. Generate the exploded isometric view as shown in Figure D. Note that the BOM appears automatically in the table. If the BOM is not displayed, then choose the Update the Information displayed in tables button from the Top Toolchest.

Figure D Exploded isometric view of the assembly

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Figure E The drawing view showing the BOM with no duplicates

g. You will notice that some components are repeated in the BOM. You need to set the BOM such that no component is repeated. The drawing sheet appears as shown in Figure E.

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h. Generate the balloons for the drawing.

i. Enter the text in the title block. Figure F displays the drawing view of the assembly after showing the title block, balloons, and the BOM.

Figure F The Drawing view of the assembly showing the title block, balloons, and the BOM

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In this tutorial, you will create a format of size A and add the title block in the format. You will retrieve the format in the Drawing mode and generate the exploded isometric view of the Shock assembly created in Tutorial 1 of Chapter 10. Also, add the associative Bill of Material and the Balloons to the drawing view as shown in Figure A.

(Estimated time: 45 min)

Tutorial 2

Figure A The drawing view of the exploded assembly with BOM

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b. Save the format file and close it.

Figure B Format with modified title block

a. Start a new file in the Format mode. Create the format of the drawing, add the title block in the format, and modify the title block as shown in Figure B.

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Figure C Drawing sheet after adding the report symbols

c. Start a new drawing file in the Drawing mode, select the shockassembly.asmas the model, and retrieve the format that you had created.

d. Create the table and enter the headers.

e. Define the repeat region and then enter the report symbols, see Figure C.

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f. Generate the exploded isometric view of the assembly, generate BOM and balloons in the drawing view, see Figure D.

Figure D The drawing view of the assembly showing the BOM and balloons

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g. Add text in the title block, see Figure E.

Figure E The drawing view of the assembly showing the title block, balloons, and the BOM

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Create a format of size A and then retrieve it in the Drawing mode to place the top, front, and an exploded isometric view of the Cross Head assembly created in Exercise 1 of Chapter 10. Add the associative assembly BOM and the balloons to the drawing view, as shown in Figure A. (Estimated time: 45 min)

Exercise 1

Figure A Drawing for Exercise 1

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Pro/ENGINEER Wildfire for Designers Chapter 14

Learning Objectives:• Create an extruded surface.

• Create a revolved surface.

• Create a sweep surface.

• Create a blended surface.

• Create a swept blend surface.

• Create a helical sweep surface.

• Create a surface by blending the boundaries.

• Create a surface using variable section sweep.

• Create surfaces using style environment.

• Understand surface editing tools.

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Surface Modeling• Surface models are a type of three-dimensional (3D) models with no thickness.

• These models are widely used in industries like automobile, aerospace, plastic, medical, and so on.

• Surface models should not be confused with thick models, that is, models having mass properties.

• Surface models do not have thickness whereas thick or solid models have a user-defined thickness.

• In Pro/ENGINEER, the surface modeling techniques and feature creation tools are the same as those used in solid modeling.

Creating Surfaces in Pro/ENGINEER Wildfire 3.0• In Pro/ENGINEER Wildfire 3.0, a sketch can be toggled between a solid model

and a surface model.

• The two tool buttons that are used to toggle between the solid feature and a surface feature are available on dashboards.

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• Creating an Extruded Surface• To create an extruded surface, choose the Extrude Tool button from the Base Features

toolbar.

• The Extrude dashboard will be displayed, as shown in figure below.

The Extrude dashboard

• In this dashboard, the Extrude as solid button will be selected by default. Select the Extrude as surface button to extrude the sketch and create a surface model.

• A surface model can be extruded with capped ends or with open ends.

• To create a surface with capped ends, select the Capped Ends check box in the Options slide-up panel.

• Figure A shows the open end surface model and Figure B shows the capped end surface model.

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Figure A Surface with open ends Figure B Surface with capped ends

• Creating a Revolved Surface• To create a revolved surface, choose the Revolve Tool button from the Base

Features toolbar.

• The Revolve dashboard will be displayed, as shown in figure given below.

• This feature creation too works in the same way as in the case of solid modeling.

The Revolve dashboard

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• The Revolve as solid button will be selected by default.

• Choose the Revolve as surface button to create a revolve surface.

• You can create a revolved capped end surface or an open end surface.

• Figure A shows the open end revolve surface and Figure B shows thecapped end revolve surface.

Figure A Revolved surface with open ends

Figure B Revolved surface with capped ends

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• Creating a Sweep Surface• To create a sweep surface feature, choose Insert > Sweep > Surface from the

menu bar.

• The SWEEP TRAJ menu will be displayed.

• The method to create a surface sweep feature is the same as that to create a solid sweep feature.

• Figures A and B show the sweep surfaces with the open and closed ends respectively.

Figure A Sweep surface with open ends created using a closed sketch

Figure B Sweep surface with capped ends created using a closed sketch

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• Creating a Blended Surface• To create a surface blend, choose Insert > Blend > Surface from the menu bar.

• The BLEND OPTS menu will be displayed.

• The method to create a blended surface is the same as that to create a solid blend.

• Figure A shows the blended surface with open ends and Figure B shows the blended surface with capped ends.

Figure A Blended surface with open ends

Figure B Blended surface with capped ends

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• Creating a Swept Blend Surface• To create a swept blend surface, choose Insert > Swept Blend from the menu bar.

• The Swept Blend dashboard will be displayed.

• The method to create a swept blend surface is the same as that to create a solid swept blend feature.

• Figure A shows the swept blend with open ends and Figure B shows the swept blend with capped ends.

Figure A Swept blend surface with open ends

Figure B Swept blend surface with capped ends

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• Creating a Helical Sweep Surface• To create a surface helical sweep, choose Insert > Helical Sweep > Surface from

the menu bar.

• The Surface dialog box and the ATTRIBUTES menu will be displayed.

• Figure A shows the helical sweep surface with open ends and Figure B shows the helical sweep surface with capped ends.

Figure A Helical sweep surface with open ends created using an open sketch

Figure B Helical sweep feature with capped ends created using the closed sketch

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• Creating a Surface by Blending the Boundaries• To create a surface by blending the boundaries, datum curves, or points,

choose the Boundary Blend Tool button from the Base Features toolbar.

• The Boundary Blend dashboard will be displayed, as shown in figure given below.

• You will be prompted to select two or more curve chains to define a blended surface.

• The use of this dashboard is discussed next.

The Boundary Blend dashboard

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• Curves Tab• When you choose the Curves tab, the slide-up panel will be displayed.

• Choose a curve from the drawing area; the curve will be highlighted in red.

• Press CTRL+left mouse button to select the second curve; the second curve will also get highlighted.

• The surface is created as shown in figure given below.

Boundary blend surface

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• Creating a Surface Using the Variable Section Sweep• To create a surface by using the variable section sweep, choose Insert > Variable

Section Sweep from the menu bar.

• The Variable Section Sweep dashboard will be displayed.

• The figure shows the section and the trajectories that are used to create the variable section sweep surface.

• You have an option to keep the ends open or capped. This option is available in theOptions slide-up panel.

Variable section sweep surface with open ends

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Creating Surfaces Using the Style Environment of Pro/ENGINEER Wildfire 3.0• Style is an environment available in Pro/ENGINEER that is used to draw free style

curves and create surfaces by joining them.

• The surfaces created using the Style environment are called Super features.

• To enter the Style environment, choose the Style Tool from the Base Featurestoolbar or choose Insert > Style from the menu bar.

• The Style surfaces can be joined with the Pro/ENGINEER surfaces.

• They can have the parent-child relationship among themselves and also with Pro/ENGINEER features.

• Figure on the next slide shows the appearance of the Style environment.

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The Style environment

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• Style Tools Toolbar• Figure A shows the Style Tools toolbar in the Style environment.

• The tools in this toolbar are discussed next.

Figure A The Style Toolstoolbar

• Select Button

This button is used to select the surfaces, curves, planes, and so on in the Style environment.

• Set the active datum plane ButtonThis button is used to select the datum plane on which the drawing or the editing operation needs to be performed.

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• Create Internal Datum Plane Button• This button is chosen by selecting the black arrow on the right of the Set the

active datum plane button.

• Choose the Create Internal Datum Plane button to create an internal datum plane in the Style environment.

• Create Curves Button• This button is used to draw curves.

• When you choose this button, the Curve dashboard will be displayed as shown in figure given below. The options in this dashboard are listed in the next slide.

The Curve dashboard

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• Free Radio Button

• Planar Radio Button• COS Radio Button• Control Points Check Box

• Edit curves Button• This button is used to edit the curves that are created as style features. When

you choose this button, the Edit curve dashboard will be displayed and you will be prompted to select a curve.

• When you select a curve to edit, the Edit curve dashboard appears, as shown in figure given below. The options in the Edit curve dashboard are listed in next slide.

The Edit curve dashboard

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• Curve collector

• Free radio button• Planar radio button• COS radio button• Proportional Update check box• Control Points check box• Shortcut menu options

• Create surfaces from boundary curves Button• This button is used to create a surface among a closed boundary of curves.

• When you choose this button, the Boundary Surfaces dashboard will be displayed as shown in next slide and you will be prompted to select three or four boundary curves to define a surface.

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The Boundary Surfaces dashboard

• After selecting the four curves (Figure A), press the middle mouse button.

• The surface is created, as shown in Figure B.

Figure A Four curves Figure B The Surface created using curves

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• Connect surfaces Button• This button is used to connect the surfaces.

• When you choose this button, the Connect surfaces dashboard will be displayed and you will be prompted to select the two surfaces.

• After the surfaces are selected, the Connect surfaces dashboard will be displayed, as shown in figure given below.

• The connections may be of two types: curvature connection represented by a dashed line and the tangent connection represented by an arrow.

The Connect surfaces dashboard

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Figure A Surface connected at the top by curvature connection

Figure B Surface connected at the top by tangent connection

• Trim selected quilts Button• This button is used to trim a surface.

• When you choose this button, the Trim dashboard will be displayed and you will be prompted to select the surface(s) to trim.

Figure A shows the style surface when the type connection is a curvature and Figure B shows the surface when it is connected tangentially.

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Figure A shows the surface and the curve that are selected for trimming and Figure Bshows the surface after trimming.

Figure A Surface is divided into two portions

Figure B Surface after trimming

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Surface Editing Tools• The surface editing tools help in decreasing the modeling time.

• The surface editing tools that you will be learning in the next section are as follows:

• Mirroring the Surfaces• The Mirror Tool is used to mirror the surface about a plane.

• This tool is available in the Edit Features toolbar only when a surface is be selected.

• When you choose this button, the Mirror dashboard will be displayed, as shown in figure given below.

The Mirror dashboard

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Figure A shows the mirror plane and Figure B shows the mirrored feature.

Figure A Mirror plane and the surface to be mirrored

Figure B Surfaces after mirroring and keeping the original surface

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• Merging Surfaces

The Merge dashboard

Figures A, B and C on the next slide shows the Two surfaces to merge, Part of the surface to be retained, and Merged surface respectively.

• The Merge Tool is used to merge the two surfaces and make them a single surface.

• A surface is also known as a quilt.

• When you choose the Merge Tool button, the Merge dashboard will be displayed, as shown in figure given below.

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Figure A Two surfaces to merge

Figure B Arrows showing the part of the surface to retain

Figure C Merged surface

• Trimming Surfaces• The Trim Tool is used to trim the selected surfaces using a trimming object.

• Select the surface that you need to trim and then choose the Trim Toolbutton from the Edit Features toolbar.

• The Trim dashboard will be displayed, as shown in figure given on the next slide.

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The Trim dashboard

• Figure A shows the surface selected as the trimming object, the trimming surface, and the yellow arrow.

• Figure B shows the surface obtained after trimming.

Figure A Trimming surfaces Figure B Surface obtained after trimming

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• Creating the Fill Surfaces• The Fill option is used to create a planar surface by sketching its boundaries.

• When you choose this option from the Edit menu in the menu bar, the Fill dashboard will be displayed, as shown below.

The Fill dashboard

Figure A shows the sketch plane and Figure B shows the surface that is created using the Fill option.

Figure A The sketch plane for creating a fill surface

Figure B Fill surface

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• Creating the Intersect Curves• The Intersect option is used to create a curve at the intersection of two surfaces.

• When you choose this option from the Edit menu, the Intersect dashboard will be displayed, as shown below.

The Intersect dashboard

Figure A shows the two selected surfaces , and the intersecting curve created by them.

Figure A Surfaces selected to create the intersecting curve

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• Creating the Offset Surfaces• A surface can be copied to an offset distance.

• To offset a surface, select the surface to offset and choose Edit > Offset from the menu bar.

• The Offset dashboard will be displayed, as shown below.

• The Offset option is available only when you have selected a surface to offset.

• In Pro/ENGINEER, there are three methods to offset a surface. These methods are discussed next:

The Offset dashboard

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• Standard Offset Feature• Using this option, you can offset the surface as a whole.

• The figure given below shows the original surface and the offset surface.

• From the drop-down list in the Options slide-up panel, you can offset a surface normal to the surface, allow Pro/ENGINEER to automatically fit the surface, or control the direction of the offset in the X, Y and Z axes.

Original and the offset surfaces

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Figure A Draft offset surface with straight profile

Figure B Draft offset surface with tangent profile

• With Draft Feature• Using this option, you can sketch the section and then give a draft angle to the side

surfaces.

• Figure A and B shows the draft offset surface with the Straight and Tangent radio button selected from the Options slide-up panel.

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• Expand Feature• Using this option, you can sketch the section and then choose to offset the inside

or the outside of the sketch.

• For this purpose, you need to choose the Flip the material sides of sketch button from the dashboard.

• Figure A shows the offset surface when the inside of the sketch is selected to offset.

• Figure B shows the draft offset surface when the outside of the sketch is selected to offset.

Figure A Inside of the sketch selected to offset

Figure B Outside of the sketch selected to offset

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• Giving Thickness to a Surface• To add thickness to a quilt or a surface, select the quilt and choose the Thicken

option from the Edit menu.

• The Thicken dashboard will be displayed, as shown in the figure given below.

The Thicken dashboard

Figures A and B given on the next slide show the surfaces after adding thickness by controlling the thickness using the Normal to surface option and the Automatic fitoption respectively.

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Figure A Thickening the surface using the Normal to surface option

Figure B Thickening the surface using the Automatic fit option

• Converting a Surface to a Solid• You can convert a closed surface into a solid by choosing Edit > Solidify from the

menu bar.

• This option is available only when a closed surface with capped ends is selected.

• This option fills the hollow surface with material.

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• Creating Round at the Vertex of a Surface• The vertices of a surface or quilt can be rounded

using the Vertex Round option.

• Choose Insert > Advanced > Vertex Round from the

menu bar.

• The SURFACE TRIM:Vertex Round dialog box will be displayed, as shown in figure given on right.

• Figure A and B shows the vertices to round, and the vertices after creating the round respectively.

The SURFACE TRIM: Vertex Round dialog box

Figure A Vertices to round Figure B Vertices after creating round

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Pro/ENGINEER Wildfire for Designers Chapter 14

In this tutorial, you will create the surface model shown in Figure A. The orthographic views of the surface model are shown in Figure B. (Expected time: 45 min)

Tutorial 1

Figure A Isometric view of the surface model

Figure B Top view, front view, and the right-side view of the surface model

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a. Examine the model and determine the number of features in it.b. Create the base feature, which is a blend surface. Figures C and D shows the

sketches for the blend feature. The trimetric view of the model after creating the base feature appears as shown in Figure E.

Figure E Trimetric view of the base feature

Figure C Sketch of the first arc

Figure D Sketch of the second arc

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c. Create the second feature, which is a blend feature. To create this feature you need to cerate a datum plane. The sketch of the two arcs for the blend feature is shown in Figure F. The model after creating the second feature appears as shown in Figure G.

Figure F Sketch of the second feature

Figure G Second feature

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d. The third feature is a mirror feature that will be created by mirroring the second feature about a plane passing from the center, refer to Figure H.

Figure H Surface model after creating the third feature

e. Create the fourth feature which is also a blend feature, refer to Figures I and J.

Figure I Sketch of the fourth blend feature

Figure J Model after creating the fourth blend surface

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f. Next, select the surfaces individually and merge them, refer to Figures K and L.

Figure K Surface model after merging the left blend surface with the middle blend surface

Figure L Surface model after merging all the surfaces

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Figure M Sketch for the fill surface

Figure N Surface after creating the fill surface

Figure O Surface model after creating the fill surfaces

h. Merge the fill Surfaces that you have created with the other surfaces in order to create a round on their edges.

g. Create the fill features which will be used to create surfaces on the blend features, refer to Figures M, N and O.

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i. Create rounds on the edges. The surface model, after creating the rounds, is as shown in Figure P.

Figure P Surface model after creating rounds

j. Save the model and close the window.

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Pro/ENGINEER Wildfire for Designers Chapter 14

In this tutorial, you will create the surface model shown in Figure A. The front and the right-side views of the surface model are shown in Figure B.

(Expected time: 45 min)

Tutorial 2

Figure A Isometric view of the surface model

Figure B Front view and the right-side view of the surface model

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a. First, examine the model and determine the number of features in it.

b. Create the base feature, which is an extruded surface with open ends, refer toFigures C and D.

Figure C Sketch of the base surface

Figure D Base surface with open ends

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c. Create the second feature, which is a blend feature. The sketch for the blend feature is shown in Figure E. The model, after creating the blend feature, appears as shown in Figure F.

Figure E Sketch of the blend surface Figure F Blend surface

d. The third feature is a mirror copy of the second feature, refer to Figure G.

Figure G Model after creating the mirror copy of the blend surface

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e. The fourth feature is the cylindrical surface. The sketch for the cylindrical feature is shown in Figure H. The model, after creating the surface extrusion, is shown in Figure I.

Figure H Sketch of the cylindrical surface

Figure I Cylindrical surface

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Figure J Sketch of the fill surface Figure K Model after creating the fill surface

g. Mirror the fill surface to cap the other end of the base feature. The model, after the creating the mirror feature, appears as shown in Figure L.

Figure L Model after creating the mirror copy of the fill surface

f. Create the fill Surface to cap the ends of the base feature. The sketch for the fill surface is shown in the Figure J. The model, after the fill surface is created, is shown in Figure K.

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h. Merge all surfaces by selecting them individually, refer to Figures M, N and O.

Figure M Model after merging the blend surface with cylindrical surface

Figure N Model after merging the blend surface with the base surface

Figure O Model after merging the mirror copy of the blend surface with the base surface

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i. Merge the fill Surfaces with the base surface in order to create a single quilt or a single surface. When the surfaces are merged, you will use the edge formed by the merge feature to create rounds.

j. Create the round features, refer to Figures P and Q.

Figure P Edges selected to create rounds

Figure Q Round created on the merged edge of the cylindrical slot, edge on the intersection of blend surfaces and the base surface, and on the edges forming the corners of the base surface

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k. Creating a full round between the front and the back sides of base feature. Theround is created, as shown in Figure R.

Figure R Completed surface model

j. Save the model and close the window.

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Exercise 1In this exercise, you will create the surface model shown in Figure A. The orthographic views of the surface model are shown in Figure B. (Expected time: 40 min)

Figure A Isometric view of the surface model

Figure B Top, front, right-side, and the detailed views of the surface model

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Exercise 2In this exercise, you will create the surface model shown in Figure A. The orthographic views and the detailed view of the surface model are shown in Figure B.

(Expected time: 1 hr)

Figure A Surface model Figure B Top, front, right-side, and the detailed views of the surface model

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Pro/ENGINEER Wildfire for Designers Chapter 15

Learning Objectives:• Create unattached flat walls.

• Create reliefs in the sheetmetal component.

• Create a flat wall.

• Create the twist wall and the extend wall.

• Add flange walls to sheetmetal components.

• Bend a sheetmetal component.

• Unbend and bend back the sheetmetal component.

• Convert solid models to sheetmetal components.

• Create a flat pattern of the sheetmetal component.

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Pro/ENGINEER Wildfire for Designers Chapter 15

Introduction to Pro/SHEETMETAL• A sheetmetal component is created by bending, cutting, or deforming a thin sheet of

uniform thickness.

• The sheetmetal designs are created in the Sheetmetal mode of Pro/ENGINEER Wildfire 3.0.

• The Sheetmetal mode provides you the options to create primary and secondary walls and convert a solid model into a sheetmetal component.

Invoking the Sheetmetal ModeTo invoke the Sheetmetal mode, choose the Create a new object button from theFile toolbar; the New dialog box will be displayed, as shown in figure on the right.

The New dialog box

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• Figure given below shows you the initial screen appearance in the Sheetmetal mode.

• The process of creating sheetmetal components is similar to that of creating solid or surface protrusions.

The initial screen appearance in the Sheetmetal mode

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Introduction to Sheetmetal Walls• A wall is any section of the sheetmetal material in your design.

• There are two types of walls in Pro/SHEETMETAL that are discussed next.

• Primary Walls• Primary walls are created as base features in Pro/SHEETMETAL and are

independent entities.

• The different type of primary walls are unattached flat wall, unattached extruded wall, revolved wall, blended wall, offset wall, variable section sweep, swept blend, helical sweep, and so on.

• Secondary Walls• Secondary walls are the walls that are dependent on at least one primary wall.

• Secondary walls include all the primary walls and also walls such as flat wall, flange wall, extend wall, twist wall, and so on.

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• Creating the Unattached Flat Wall

The Unattached Flat Wall dashboard

• References TabWhen you choose the References tab, the slide-up panel will be displayed, as shown in figure given below.

The References tab slide-up panel

• The first feature created in a sheetmetal design will be the base feature.

• This base feature is known as the unattached flat wall.

• Choose Insert > Sheetmetal > Unattached > Flat from the menu bar or choose the Create Unattached Flat Wall button from the Sheetmetal toolbar to display the Unattached Flat Wall dashboard, as shown in figure given below.

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• Properties Tab• When you choose the Properties tab, a slide-up

panel will be displayed.

• This slide-up panel displays the feature identity in the Name collector.

• Figure given on the right below shows a sheetmetal model created using this method.

Model of the unattached flat wall

• Creating the Unattached Revolve Wall• The unattached revolve wall is a feature created by revolving a sketched

section about a centerline. The revolve wall can be a primary or a secondary wall.

• When you choose the Create Revolved Wall button from the Sheetmetaltoolbar, the FIRST WALL:Revolve dialog box and the ATTRIBUTES menuwill be displayed, as shown in Figures A and B on the next slide.

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Figure A The FIRST WALL: Revolve dialog box

Figure B The ATTRIBUTESmenu

Figure C shows a closed sketch for creating the revolve wall and Figure D shows the resulting unattached revolve wall.

Figure C The sketch showing the closed section

Figure D The revolved wall

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• Creating the Unattached Blend Wall

Figure A The BLENDOPTS menu

• The Unattached Blend Wall option connects two or more sections by combining the characteristics of each section.

• When you choose the Create Blended Wall button from the Sheetmetaltoolbar, the BLEND OPTS menu will be displayed, as shown in Figure

A.

• The options in this menu are discussed next.

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• Parallel Blend

Figure B The ATTRIBUTES menu

• Parallel blends have sections that are drawn parallel to each other with a specified distance between them.

• After choosing Parallel > Regular Sec > Done from the BLEND OPTS menu, theATTRIBUTES menu will be displayed, as shown in Figure B.

• The options in this menu are listed next.

• StraightThe Straight option is used to connect the vertices of all sections in a blend feature with straight lines.

• SmoothThe Smooth option is used to connect the vertices of all sections in a blend feature with curves.

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Figure C shows the sketch for three sections that are used to create the blend feature.

Figure C The sketch showing the sections for the blend wall using the parallel option

Figures D and E show the parallel blend features with straight edges and smooth edges respectively, created using the sections shown in Figure C.

Figure D Parallel blend with straight edges

Figure E Parallel blend with smooth edges

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• Rotational Blend• The rotational blends have sections that are rotated about the Y-axis up to a

maximum of 120-degrees and the distance between two sections is measured from the coordinate system.

• Between each section, an angle called the rotational blend angle, has to be defined.

• After choosing Rotational > Regular Sec > Sketch Sec > Done from the BLEND OPTS submenu, the ATTRIBUTES menu will be displayed, as shown in figure

given on the right.

• The options in this menu are discussed next.

The ATTRIBUTES menu

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Figure A The two sections with dimensions used to create the blend feature

Figure B Shaded model of the rotational blend feature using the Open option

• ClosedThe Closed option is used to create a closed blend feature.

• Open• The Open option is used when the blend feature to be created has to be kept open.

• Figure A shows the sections used to create the rotational blend feature and Figure Bshows the shaded model of the blend feature.

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• General Blend• Using the General option, sections are translated and rotated about the X, Y, and Z

axes.

• The sections are aligned using the user-defined coordinate system.

• The coordinate system has to be manually placed in every section sketch that constitutes the blend feature.

• Creating the Unattached Offset Wall• The unattached offset wall is a reflection of a quilt or a surface set at a specified

distance from the original wall.

• When you select the Create Offset Wall button from the Sheetmetal toolbar, the Unattached Wall:Offset dialog box will be displayed, as shown in next slide(Figure A), and you will be prompted to select a quilt or solid surface to offset.

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• When you double-click on the Offset Type option in the Unattached Wall:Offsetdialog box, the OFFSETTYPE menu will be displayed, as shown in Figure B.

• The options in this menu are discussed next.

Figure B The OFFSETTYPE menu

Figure A The UnattachedWall:Offset dialog box

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• Controlled FitThis option, when chosen, creates the offset wall at a controlled distance.

• Auto Fit• This option automatically fits the offset wall from the quilt or surface.

• Figure C shows the offset wall created at a distance of 500 from the top surface of the primary flat wall.

Figure C Model with the original wall and the offset wall

• Normal to SurfThis option, when chosen, creates the offset wall normal to the quilt or selected surface.

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• Creating Reliefs in Sheetmetal Components• The reliefs control the sheetmetal material behavior and prevent unwanted deformation.

• The different types of reliefs are listed next.

• Stretch Relief• Rip Relief• Rectangular Relief• Obround Relief

• Creating a Flat Wall• A flat wall is a planar or unbent section of sheetmetal.

• Choose Insert > Sheetmetal Wall > Flat from the menu bar; the Flat Walldashboard will be displayed, as shown in Figure A on the next slide. The options in this dashboard are discussed next.

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Figure A The Flat Wall dashboard

• Placement TabWhen you choose the Placement tab, the slide-up panel will be displayed, as shown in Figure B.

• Shape Tab• When you choose the Shape tab, the slide- up panel will be displayed, as shown

in Figure C on the next slide.

• The different profiles of walls are Rectangle, Trapezoid, L, T, and User defined.

Figure B The Placement tab slide-up panel

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Figure C The Shape tab slide-up panel

• Offset Tab• The Offset tab, when chosen, creates the flat wall at a specified distance from the

chosen attachment edge.

• When you choose the Offset tab, the slide-up panel will be displayed, as shown in Figure D.

• The options in this tab are listed on next slide.

Figure D The Offsettab slide-up panel

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Pro/ENGINEER Wildfire for Designers Chapter 15

• Automatic• By Value

• Relief Tab• The Relief tab allows you to choose the type of relief to be applied on the wall.

• When you choose the Relief tab, the slide-up panel will be displayed, as shown in Figure E.

Figure E The Relieftab slide-up panel

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• Bend Allowance Tab• The Bend Allowance tab will be used to calculate the undeveloped length of the

sheetmetal required to create a bend of specified radius and angle.

• When you choose the Bend Allowance tab, the slide-up panel will be displayed, as shown in Figure F.

• The options in this tab are listed below.

Figure F The Bend Allowancetab slide-up panel

• By K Factor• By Y Factor• By Bend Table

• Add Bend on the attachment edge ButtonThe Add Bend on the attachment edge button creates a bend between the existing sheetmetal wall and the newly created wall. The two methods of specifying the bend parameters of the flat wall are listed on next slide.

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Figure G shows the base wall and Figure H shows the flat wall created on the rear edge of the base wall.

Figure G Model of the base wall Figure H Model with the flat wall

• Creating a Twist Wall• A twist wall is a spiraling or coiling section of sheetmetal.

• Choose Insert > Sheetmetal Wall > Twist from the menu bar to invoke the TWISTdialog box and the FEATURE REFS menu.

• The TWIST dialog box and the FEATURE REFS menu are shown in Figure Aand B on the next slide respectively.

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Figure A The TWISTdialog box

Figure B The FEATUREREFS menu

• Select the attachment edge from the drawing area; the TWIST AXS PNT menu will be displayed, as shown in Figure C.

• The two options of defining the start point for the twist wall are discussed next.

Figure C The TWIST AXS PNT menu

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• Use MiddleThis option allows you to select the middle point of the attachment edge as the centerline for the twist wall. Figure D shows the twist wall attached to the base wall.

To specify the dimensions of the wall, following options are available.

• Start Width• End Width• Twist Length• Twist Angle• Developed Length

Figure D Model with the twist wall attached to the base wall

• Select PointThis option allows you to choose an existing datum point on the attachment edge.

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• Creating an Extend Wall

Figure A The WALL Options: Extenddialog box

Figure B The EXT DIST andthe SETUP PLANE menu

• The extend wall lengthens an existing wall.

• When you choose the Extend Wall button from the Sheetmetal toolbar, theWALL Options:Extend dialog box will be displayed, as shown in Figure A.

• Select the edge to extend, the EXT DIST menu will be displayed, as shown inFigure B.

• The options in the EXT DIST menu are discussed next.

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• Up To PlaneThis option allows you to extend the wall up to a plane.

• Use ValueThis option allows you to extend the wall to a specified distance.

Figure C shows two independent unattached flat walls and Figure D shows the extend wall created between two flat unattached independent walls.

Figure C Model with two independent unattached flat walls

Figure D Model with the extend wall between two flat walls

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• Creating a Flange Wall

Figure A The Flange Wall dashboard

• Placement Tab• The Placement tab indicates the reference edge chosen to create the flange wall.

• When you choose the Placement tab, the slide-up panel will be displayed, as shown in Figure B.

Figure B The Placementtab slide-up panel

• A flange wall is a bent section of sheetmetal.

• Choose Insert > Sheetmetal Wall > Flange from the menu bar to invoke theFlange Wall dashboard as shown in Figure A.

• The options in this dashboard are discussed next.

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• Profile Tab• The Profile tab indicates the profiles and dimensions

of predefined flange wall shapes such as I, Arc, S,Open, Flushed, Duck, C, Z, or User Defined.

• When you choose the Profile tab after selecting the predefined wall profile, the slide-up panel will be displayed, as shown in Figure C.

Figure C The Profile tabslide-up panel

• Length Tab• The Length tab allows you to extend the end faces of

the Flange Wall independently.

• When you choose the Length tab, the slide-up panel will be displayed, as shown in the Figure D. Figure D The Length tab

slide-up panel

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• Offset Tab• The Offset tab allows you to offset the flange wall to a

specified distance from the selected attachment edge.

• When you choose the Offset tab, the slide-up panel will be displayed, as shown in Figure E.

Figure E The Offset tabslide-up panel

• Miter Cuts Tab• Miter cuts are created to allow bending of two sheetmetal

plates created in the same plane.

• When you choose the Miter Cuts tab, the slide-up panel will be displayed, as shown in Figure F.

Figure F The Miter Cutstab slide-up panel

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• Relief Tab• The Relief tab allows you to choose the type of relief to be

provided to the sheetmetal wall to prevent any unwanted deformation.

• When you choose the Relief tab, the slide-up panel will be displayed, as shown in Figure G.

Figure G The Relieftab slide-up panel

• Bend Allowance TabWhen you choose the Bend Allowance tab, the slide-up panel will be displayed, as shown in Figure H.

Figure H The Bend Allowancetab slide-up panel

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• Properties Tab• When you choose the Properties tab, the slide-up panel will be displayed, as

shown in Figure I.

• This slide-up panel displays the feature identity in the Name collector.

• Figure J shows a flange wall with a rectangular relief created on the primary unattached flat wall.

Figure I The Properties tab slide-up panel

Figure J Model with the flange wall attached to the base wall

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• Creating the Bend

Figure A The OPTIONSmenu

• AngleThis option creates a bend through a specified radius and angle.

• RollThis option creates a bend through a specified radius.

• Regular BendThe Regular option, when selected, bends a sheetmetal wall around a neutral bend axis into angular or roll shapes.

• The Create Bend tool forms the sheetmetal wall into an angular or roll shape.

• Choose Insert > Bend Operation > Bend from the menu bar or choose the Create Bend button from theSheetmetal toolbar to invoke the OPTIONS menu, as shown in Figure A.

• The options in this menu are discussed next.

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When you choose Angle > Regular > Done from the OPTIONS menu, the BendOptions dialog box and the USE TABLE menu will be displayed, as shown inFigures B and C, respectively.

Figure B The BENDOptions dialog box

Figure C The USE TABLE menu

• Part Bend Tbl

• Feature Bend Tbl

The options in the USE TABLE menu are listed below.

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When you choose the Done/Return option from the USE TABLE menu, the RADIUSSIDE submenu will be displayed, as shown in Figure D.

• Inside RadThe Inside Rad option, if chosen, dimensions the bend radius from the inner surface of the sheetmetal wall.

• Outside RadThe Outside Rad option, if chosen, dimensions the bend radius from the outer surface of the sheetmetal wall.

Figure D The RADIUSSIDE submenu

The options in this submenu are discussed next.

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Figure E shows a base wall and Figure F shows the model with an Angle bend created using the Regular option.

Figure E Model of the base wall Figure F Model with the angle bend

• w/Transition Bend• The w/Transition (with transition) option shapes one section of a sheetmetal plane,

leaving the other sections flat or with different bend conditions.

• Figure G on the next slide shows the various parameters you need to define to create a bend in a sheetmetal component using the w/Transition option.

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Figure H shows the model with an angle bend created using the Regular option and Figure I shows the model with an angle bend created using the w/Transition option.

Figure G Sketch for creating a bend using the w/Transitionoption

Figure H Model with an angle bend created using the Regular option

Figure I Model with an angle bend created using the w/Transition option

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• Planar Bend• A Planar bend forces the sheetmetal wall around an axis that is normal to the surface

and the sketching plane.

• Figure A shows the bend line sketched on the base wall and Figure B shows a bend created on the base wall, using the Planar option.

Figure A Model of the base wall Figure B Model with the planar bend

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• Creating the Unbend

• Regular• The Regular option, when chosen, creates an unbend

that is generic and applies to almost all sheetmetal bends or wall surfaces.

• When you choose the Regular option from theUNBEND

OPT menu, the Regular Type dialog box will be displayed, as shown in Figure B.

Figure A The UNBEND OPT menu

Figure B The Regular Type dialog box

• The Unbend option flattens any curved surface on the sheetmetal part.

• When you choose the Create Unbend button from theSheetmetal toolbar, the UNBEND OPT menu will be displayed, as shown in Figure A.

• The Regular option is discussed next.

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Figure D shows a model with a flat wall attached to the primary wall and a regular bend created at either end. Figure E shows the unbend created using the Regular option.

Figure C The UNBENDSELmenu

Figure D Model with the regular bend and a flat wall

Figure E Model after unbending

When you select the plane or edge to remain fixed, the UNBENDSEL menu will be displayed, as shown in Figure C.

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• Creating the Bend Back• The Bend Back feature enables you to return the unbent areas to their

formed positions.

• When you choose the Create Bend Back button from the Sheetmetaltoolbar, the BEND BACK dialog box will be displayed, as shown inFigure A.

• After selecting the area to remain fixed, the BENDBACKSEL menu will be displayed, as shown in Figure B.

• The options in the BENDBACKSEL menu are discussed next.

Figure A The BEND BACKdialog box

Figure B The BENDBACKSEL menu

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• BendBack SelThis option bends back the selected sections.

• BendBack AllThis option bends back all unbent sections.

Figure C shows the model with the surfaces selected for the creating the bend back feature and Figure D shows the model created by using the Bend Back option.

Figure C Model with the surfaces selected for the bend back feature

Figure D Model after creating the bend back feature

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• Creating the Conversion

• Basic conversionThe process of converting a solid model into a sheetmetal component by removing one of the surfaces or by making one of the surfaces of the solid model as the driving surface is known as creating the basic conversion.

• Sheetmetal ConversionIf the converted part is not manufacturable, then you need to create a sheetmetal conversion by adding features such as rips, bends, and corner reliefs.

• Converting solid parts to sheetmetal parts enables you to modify your existing solid design with sheetmetal industry features.

• After you convert a part to sheetmetal, the part behaves like any other sheetmetal component.

• There are two types of conversion. They are discussed next.

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Figure A shows the solid model and Figure B shows the model after shelling and removing the bottom face.

Figure A Model of the solid part Figure B Model after converting into sheetmetal component by removing the bottom surface

To convert solid part into sheetmetal part, ChooseInsert > Conversion or choose the CreateConversion button from the Sheetmetal toolbar to display the SMT CONVERSION dialog box, as shown in Figure C. The options in this dialog box are discussed in the next slide.

Figure C The SMT CONVERSIONdialog box

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• Point ReliefThis option creates reliefs at selected edges. These reliefs may also be datum points.

• Edge RipThis option creates rips along the selected edge, which enables you to unbend the sheetmetal part.

• Rip ConnectThe Rip Connect option connects existing planar rips with straight line rips.

• BendsThis option converts sharp edges to bends. By default, the inner radius of the bend is set to the thickness of the sheetmetal wall.

• Corner ReliefsThis option creates reliefs in selected corners.

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Figure D shows a solid model that has been converted into a sheetmetal componentand Figure E shows the model with the edge rip, rip connect, and bend features.

Figure D The solid model after being converted into a sheetmetal component

Figure E Model with the edge rip, rip connect, and bend features

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• Creating Cuts in the Sheetmetal Component• The Extrude Tool in the Sheetmetal toolbar can be used to create cuts in a

sheetmetal component.

• Choose the Extrude Tool button from the Sheetmetal toolbar to invoke theExtrude dashboard.

• The Extrude dashboard is as shown in Figure A.

• There are three options through which you can create cuts in a sheetmetal component.

Figure A The Extrude dashboard

• Remove material normal to both Driven and Offset surface buttonThis button, if chosen, removes material normal to both the driving and offset surfaces.

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• Remove material normal to Driven surface buttonThis button, if chosen, removes material normal to the driven surface. This button is selected by default.

• Remove material normal to Offset surface button

This button, if chosen, removes material normal to the offset surface.

• Creating the Flat Pattern• The Flat Pattern tool is equivalent to the Unbend All feature.

• To create a flat pattern, choose Insert > Bend Operation > Flat Pattern from the menu bar or choose the Create Flat Pattern button from the Sheetmetal toolbar.

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Figure A shows a sheetmetal component chosen to create the flat pattern. Figure Bshows the model after creating the flat pattern.

Figure A Model used for the flat pattern

Figure B Model after creating the flat pattern

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Tutorial 1In this tutorial, you will create the sheetmetal component of the Holder Clip shown inFigure A. The flat pattern of the component is shown in Figure C. The dimensions are shown in Figures B and D. The thickness of the sheet is 1 mm. After creating the sheet metal component, create its flat pattern. (Expected time: 45 min)

Figure A Model for Tutorial 1 Figure B Top view of the Holder Clip

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Figure C Flat pattern of the component Figure D Front view of the Holder Clip

a. Create the base feature, which is an unattached flat wall. The sketch of the base wall is shown in Figure E. The model similar to the one shown in Figure F is displayed in the drawing area.

The following steps are required to complete this tutorial:

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Figure E The sketch for the base wall Figure F Model of the base wall

b. Create the flange walls on the right, left, and front edges of the base wall, refer to Figures G, H, I, J, K, and L.

Figure G The attachment edge for the flange wall

Figure H Model with the flange wall

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Figure I Model with the flange wall created on the right edge

Figure J Model after creating the flange on the left edge

Figure K The attachment edge for the flange wall

Figure L Model with the flange wall

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c. Next, create a cut feature on front flange wall. The sketch for the cut feature is shown in Figure M. The sheetmetal component after creating the cut feature is shown in Figure N.

Figure M The sketch for the cut feature

Figure N Model after creating the cut feature

d. Create a flat wall attached to the flange wall created in the previous step, refer toFigure O.

Figure O Model after creating the flat walls

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e. Create the flange wall. The attachment edge for this flange wall is shown in Figure P. The model similar to the one shown in Figure Q is displayed in thedrawing area.

Figure P The attachment edge for the flange

Figure Q Model showing the flange wall

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f. Create the next flange wall on the front edge of the base wall. Select the base wall as shown in Figure R. The model, similar to the one shown in Figure S is displayed in the drawing area.

Figure R The attachment edge for the flange wall

Figure S Model showing the flange wall

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g. Create the round and chamfer features, refer to Figures T and U.

Figure U Model after creating the chamfer feature

Figure T Model after the creating the round feature

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h. Create the hole features on the Top and Bottom Walls, refer to Figures V and W.

Figure V Model with the cut feature on the base wall

Figure W Model with the cut feature on the bottom flange wall

i. Create the flat pattern of the model, refer to Figure X.

Figure X Model after creating the flat pattern

j. Save the model and close the window.

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Tutorial 2In this tutorial, you will create the sheet metal component shown in Figure A. The dimensions are shown in Figures B, C, and D. The flat pattern of the component is shown in Figure E. The thickness of the sheet is 1 mm. After creating the sheetmetal component, create its flat pattern. (Expected time: 45 min)

Figure A Model for Tutorial 2 Figure B Top view of the model

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Figure C Left-side view of the model

Figure D Front view of the model

Figure E Flat pattern of the component

a. Create the base feature, refer to Figures F and G.

Figure F The sketch for the base wall Figure G Model of the base wall

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b. Create the hole feature on the top surface of the base wall, refer to Figure H and pattern the hole feature, refer to Figure I.

Figure H Model after creating the hole feature

Figure I Model after creating the pattern of the hole feature

c. Create a flange wall on the right edge of the base wall, refer to Figure J.

Figure J Model with the flange wall

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d. Create the cut feature, refer to Figures K and L.

Figure K The sketch for the cut feature Figure L Model with the cut feature

e. Create the next flange wall attached to the wall created previously, refer to Figures M and N.

Figure M The attachment edge for the flange wall

Figure N Model with the flange wall flange wall

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f. Create the two flange walls along with the cut feature on the left side of the base wall as created previously, refer to Figure O.

Figure O Model after creating the flange walls and the cut feature on the left edge of the base wall

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g. Create the flat wall on the front edge of the base wall, refer to Figures P and Q.

Figure P The sketch for the flat wall Figure Q Model after creating the flat wall

h. Create the flat pattern of the component, refer to Figure R.

Figure R Model after creating the flat pattern

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Exercise 1Create the sheet metal component shown in Figure A. The dimensions of the model are shown in Figures B and D. The flat pattern of the component is shown in Figure C. Assume the missing dimensions. (Expected time: 30 min)

Figure A Model for exercise 1 Figure B Top view of the component

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Figure C Flat pattern of the component Figure D Front view of the component