printed in usa instruction booklet - country selector at nintendo
TRANSCRIPT
INSTRUCTION BOOKLETINSTRUCTION BOOKLETPRINTED IN USA
64552A
Nintendo of America Inc.P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
SUPPORT.NINTENDO.COM
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETYPRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFOREUSING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD ORACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation• To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency InterferenceThe Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
Important Legal InformationThis Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
WARNING - Repetitive Motion Injuries and EyestrainPlaying video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.• Take a 10 to 15 minute break every hour, even if you don’t think you need it.• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.• If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery LeakageThe Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS.If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor.To avoid battery leakage:• Do not expose battery to excessive physical shock, vibration, or liquids.• Do not disassemble, attempt to repair or deform the battery.• Do not dispose of battery pack in a fire.• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.• Do not peel or damage the battery label.
REV–E
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THIS GAME CARD WILL WORK� ONLY WITH THE NINTENDO DSTM
VIDEO GAME SYSTEM.
© 2008 NINTENDO/INTELLIGENT SYSTEMS. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2008 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
WirelessDS Multi-Card PlayTHIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
2-4
CONTENTS
Our wOrld is destrOyed.fire rained frOm the sky.
the land burned…the earth shOOk…
the Oceans raged…the devastatiOn was tOtal.
dust cOvered the earth,blOtting Out all traces
Of the sun.it seems impOssible thatanything cOuld survive.
but amid the destructiOn,there is hOpe…
Controls 5GettingStarted 7SavingYourGame 8BasicRules 9AboutUnits 13MapMenu 18SingleDSPlay 21
Multi-CardPlay 23NintendoWFC 27DesignRoom 33Records/Options 35Unit&TerrainIntel 36Characters 42StaffCredits 44
NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendo’s Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission
from whoever pays the phone bill.
If the information you need is not on the Power Line, you may want to try using your favorite Internet search engine to find tips for the game you are playing. Some helpful words to include in the search, along with the
game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.”
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CHAPTER
01
•Press,,START,andSELECT atthesametimetoresetthegameandreturnto thetitlescreen.
•CloseyourNintendoDSduringplaytoenter SleepModeandminimizebatteryconsumption. (Thisdoesnotworkwhenthesystemis transmittingdata).OpenyourNintendoDSto takeitoutofSleepMode.
•WhenplayingontheoriginalNintendoDS (NTR-001),pleaseseetheNintendoDS InstructionBooklet.
•Bordersaroundthescreenshotsinthis bookletindicatewhichscreenisbeingshown.
indicatesthetopscreen,andindicates theTouchScreen.
You can use face buttons or the stylus to play Advance Wars: Days of Ruin. This instruction booklet will focus on stylus controls.
Top Screen
Mic
L Button
+Control Pad
Touch Screen
START SELECT
X Button
R Button
A Button
B Button
Y Button
•Voicechat:p.30
•Scrollthroughunits thathavenotmoved
•Allcontrols
•Movecursor/ Makemenuselections
•Switchinteldisplayedontop screen(whenthecursorison aunit)
•Skipevents•Displayminimap
•DisplayMapmenu
•Zoominandout
•Confirmselections•Selectaunit•DisplayMapmenu (whenthecursorisnotona factory,port,orairport)
•Cancel•Displayattackrange (whencursorisonaunit)•Makeunitstransparent (whencursorisonterrain)
•Voicechat:p.30
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CHAPTER
02CHAPTER
03
1
2
3
4
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MakesureyourNintendoDSisoff,theninserttheAdvanceWars:DaysofRuinGameCardintotheDSGameCardslotuntilitclicksintoplaceandturnthepoweron.ReadtheinformationontheStart-upScreenandtapittoaccesstheDSMenuScreen.
OntheDSMenuScreen,taptheAdvanceWars:DaysofRuinpanel.
•IfyourNintendoDSStart-upModeissetto Auto,theDSMenuScreenwillnotappear.See yourNintendoDSInstructionBookletfor moredetails.
Whenthetitlescreenappears,tapthescreentoaccessthemainmenu.
Inthemainmenu,touchthemodeyouwanttoplay.
Seepp.21-35formodeexplanations.
There are three ways to save your game progress.
After Clearing a Map
On the World Map
During Battle
Delete All Data
Yourgamewillautomaticallysaveafteryouclearamap.
InCampaignmode,youcansaveontheworldmapbypressingp.21.
SelectResetAllintheRecordsmenup.35todeletealldataexceptNintendoWFCrelateddata(friendcodesandfriendroster)ontheDSGameCard.
•Deleteddatacannotberestored,sobecareful!
YoucansaveyourprogressmidbattlebyselectingSavefromtheMapmenup.18.Datasavedmidbattlewilloverwritethecurrentsaveddatafile.•ThereisonlyonesaveslotavailableinFreeBattlep.22. SavinginFreeBattlewillautomaticallyoverwriteexisting savedata.
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CHAPTER
04
UNIT Intel
� 10
Move your units across battlefield maps to engage enemy forces and win battles.
Page
•Displaysunitlevel, remainingfuel,ammo, andhealth.
Thetopscreendisplaysmapandunitintel,whiletheTouchScreenshowsmaps.Mapsaredividedintoagridandmadeupofvariousterraintypesincludingmountains,seas,factories,HQs,andmore.Yourunitsmovealongthegrid.
Viewing the Game Screens
•Damagepercentagecanbedisplayedbytappingunits.
Days Passed
Your Units / Bases
Unit Status
•Tapthistochangethe informationshownonthe topscreen.
•Tapthistodisplay theMapmenu p.18.
•Tapthistozoomin andout.
Menu
Zoom
Enemy Units / Bases
Cursor Window
Cursor
Map IntelTerrain and unit intel are displayed here.
Basicterrainintel
Terraindefensiveratings
Movementcost
Numberofunits
Numberofbases
CO
COGauge
Funds
Basicunitintel
Movementtype
Unittype
Unitcondition
Equippedweapons
Unitstats
Attackratings
Dangerousenemies
COPower
Cursor Window
Unit
Unitname
UnitHP
Unitfuel
Unitammo
Terrain
Terrainname
Terraindefensiverating
Basecapturenumber
Damagepercentage
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FundsFundsareacquiredatthebeginningofeachturn.Theamountreceiveddependsonthenumberofpropertiescontrolled.
11 12
BattlesconsistofaCOissuingorderstohisorherunits,thenselectingEndTurnp.20tocompletetheiractionsfortheday.WhenallCOshavefinishedissuingorders,theentiredaywillend.Thisprocessrepeatsuntilonearmyemergesvictorious.
Game Flow
Infantry and Mech Vision Ranges
Vision Range
Victory Defeatallenemyunits,capturetheenemyHQp.41 ,orforcetheenemytosurrender.
Defeat Loseallyourunits,loseyourHQ,orsurrenderp.19 .
•Termsofvictoryanddefeatdifferdependingonthecurrentmodeandrules.
BAses
Captureproperties(airports,ports,cities,etc.)totakethemover.Capturingpropertiesisoftenessentialtoachievingvictory.
•Propertiesunderyourcontrolwillbethesamecolor asyourarmy.
About Fog of WarFogofWarisaconditioninwhichenemyunitsoutsidethevisionrangesofyourownunitscannotbeseen.Visionrangesaredifferentforeachindividualunittype.Youcannotattackunitsthatareoutsideyourvisionrange.
•Unitsinwoods,ruins,andreefscannotbeseenunlessyou areadjacenttothem.
Theseunitscannormallyseeeverythingwithina2-squareradiusaroundthem.Iftheyclimbintomountains,theirvisionrangeexpandsby3squares.
Fog of War
Expanding Vision RangeYoucanexpandyourvisionrangebycapturingpropertiesorbyutilizingflareunitsp.16.
AmbushesIfaunitrunsintoanunseenenemyunitduringFogofWar,themovingunitwillbeambushed.Itmustthenstopimmediately,anditcanacceptnofurthercommandsuntilthenextturn.
About Weather ConditionsSomeweatherconditionsalterunits’visionandmovementranges.
Recover and SupplyUnitsstoppedonfriendlypropertieswillrecover2HPforeachdaytheyremainthere.Theywillalsofullyreplenishtheirammoandfuel.UnitscanrecoverHP,fuel,andammofromalliedpropertiesaswellasfromtheirown.
•RecoveringHPononeofyourpropertieswillcostfunds.
Your Property
Neutral Property
Enemy Property
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CHAPTER
05
Unit LevelsUnitscanlevelupbydefeatingenemyunits.Aunitcanlevelupamaximumofthreetimes.Eachtimeaunitlevelsup,itreceivesbonusestoitsoffensiveanddefensivepowers.•IfaCOisinaunit,theunitwillautomaticallybepromotedtothe highestlevel.
13 14
Fuel ConsumptionGroundunitsburnfueleachtimetheymove.Navalandairunitsconsumefuelduringeveryturn,evenwhensittingstill.Ifagroundunitrunsoutoffuel,itcannolongermove.Ifanavalorairunitrunsoutoffuel,itwillbedestroyed.
Direct Combat
Directcombatisfiringonaunitinanadjacentsquare.Direct-combatunitscanmoveandattackinthesameturnandareopentocounterattacks.
Unit DeploymentUnitscanbedeployedfromthefollowingthreeproperties:factories,airports,andports.TaponeofthesepropertiestodisplaytheDeploymentmenu,thentaptheunityouwanttodeploy.Providedyouhavesufficientfundstopayfortheunit,itwillbereadytoreceiveordersonyournextturn.
Unit MovementTapaunittodisplaytheunit’smovementrange,whichwillappearingreen.Enemyunitsthatcanbeattackedaredisplayedonaredbackground.Tapthesquarewhereyouwanttheunittomove,thenselectanorderfromtheCommandmenu.Whentheunithascompleteditsorders,itwillturngrayandhaltuntilthenextturn
•Untilordershavebeenfinalized,youcanbackoutofmenusby tapping.
The soldiers and vehicles that appear on maps are units. Each unit starts with a total of 10 HP.
Command MenuWhenaunitmoves,theCommandmenuwillappear.Youcanissueanorderbytappingit.Ordersonthemenuwilldifferdependingontheunitandthecurrentfieldconditions.
FireMoveaunittoapositionfromwhichitcanattack,thentapFiretoattacktheenemy.WhenanenemyunitlosesallofitsHP,itwillvanishfromthemap.
•Youcanalsoattackanin-rangeenemyunitbytappingon itdirectly.
Indirect Combat
Indirectcombatisfiringonaunitfromadistance.Indirect-combatunitscaneithermoveorattackinasingleturnandcannotbecounterattacked.•Battleshipsp.38aretheonlyindirect-combatunitsthatcan moveandfireduringthesameturn.
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CapturingInfantry,mech,andbikeunitscancapturepropertiesp.11notcurrentlycontrolledbyyourarmy.PropertiesarecapturedbyaddingtheHPofthecapturingunituntilthepropertytotalreaches20.Whenapropertyhasbeencaptured,itturnsthecolorofthearmythatcapturedit.
SupplyOnlyrigscansupplyotherunits.Whenarigisadjacenttoaunit,itcansupplytheunitwithammoandfuel.Unitsinasquareadjacenttoarigwillautomaticallyreceiveammoandfuelatthebeginningofthenextturn.
JoinDamagedunitsofthesametypecanjointogethertoformasingleunit.Whenunitsjoin,theypooltheirHP(toamaximumof10),fuel,andammo.Tojoinunits,moveoneunittothespaceoccupiedbyasimilarunitandtapJoinontheCommandmenu.Thenewunitcanmoveonthenextturn.
•Unitscanbejoinedevenifoneofthemhasalreadycompleteditsmovementforthatturn.
•Iftheunitsareofdifferentlevels,thenewunitwillretainthehigherlevels.
•IfoneoftheunitscontainsaCOp.17,theCOwillcontinuetooperatewiththe newunit.
Load / DropTransportunitshavetheabilitytocarryotherunits.Moveaunitontoatransportunit,thentapLoadfromtheCommandmenu.Thenumberandtypeofunitsthatcanbecarrieddependsonthekindoftransportbeingused.LoadedunitscanbeunloadedbytappingDropfromtheCommandmenu.Droppedunitswillbeunabletomoveuntilthefollowingturn.
•Youcanseeintelonloadedunitsinthecursorwindow p.10.
•Unitscanbeloadedontotransportunitsbeforeorafterthe transportunithasmoved.
•Loadedunitsdonottakedamageiftheirtransportunitis attacked.However,ifatransportunitlosesallofitsHP,anyunits loadedonitwillbelost.
FlareOnlyflareunitscanusetheFlarecommand.FireaflareintoanareacoveredbyFogofWartodispelthefogandmaketheareavisibleforalimitedtime.
BuildThisisaspecialcommandforrigsonly.Rigscanconstructtemporaryairportsonplainsandtemporaryportsonbeaches.
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CHAPTER
06
CO Intel
1� 1�
Dive / SurfaceSubmarinesaretheonlyunitsthatcandiveandsurface.Whenasubisunderwater,itishiddenfromtheenemybutalsoburnsfuelatanincreasedrate.
Produce / LaunchCarrierunitscanproduceandlaunchseaplanes.SelectacarrierandtapProducefromtheCommandmenutobeginassemblingaseaplane.Onthefollowingturn,selectLaunchtosendtheseaplaneskyward.
CO / BreakYoucanhaveaCOtravelwithaunitbyselectingtheCOoptionwhiletheunitisonafactoryoryourHQ.COscanuseCOPowersoncetheCOGaugeisfull.WhenaCOusesaCOPower,theCOZoneseencompassestheentiremapforonefullturn.
WaitSelectthiscommandwhenyouhavenootherorderstoissue.
•LoadingaCOontoaunitcostshalfasmuchastheunititself.
•WhenaunitcarryingaCOisdefeated,theCOreturnstocamp.Heorshecanbeloadedonto anotherunitduringthefollowingturn.
When you’re on a combat map, tap to display the Map menu. Tap any item in the menu to select it. •Menuitemsmaydifferdependingonthesituation.
CheckthistogetvaluableintelonanyCOsinthefield.•InCampaignmodep.21 ,thiswillbecomeavailableasthestoryprogresses.
CO ZoneWhenaCOistravelingwithaunit,heorshewillaffectunitsinthesurroundingarea.ThisareaiscalledtheCOZone.Unitsinthezonewillreceiveoffensiveanddefensiveboosts.
CO Zone
Loaded CO Icon
CO PowerWhenunitswithintheCOZonedamageenemies,theCOGaugewillgainwhateveramountofHPtheenemyunitslose.Asthegaugefills,theCOZonewillwiden.Whenthegaugeiscompletelyfilled,theCOZonewillexpand2fullsquares—andtheCOwillbeabletouseaCOPower.
•AfteraCOPowerisused,theCOGaugewillemptyandthe COZonewillreturntoitsoriginalsize.
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1� 20
OptionsAdjustavarietyofgamesettingsp.35.
TacticsMeetothercharactersandgetstrategichintsaboutthecurrentmap.
QuitExitthecurrentmapwithoutsaving.Progressonthecurrentmapwillbelost.
LoadThisonlyappearswhenyouhaveQuickSavedataavailable.IfyouchoosetoloadQuickSavedata,you’llcontinueplayingfromthepointthedatawascreatedandlosethegameyouarecurrentlyplaying.
SaveStopyourgameandcreateQuickSavedatap.8.
End TurnFinishissuingorderstoyourtroopsandendyourturn.TheCPUwilltakeitsturnnext.Ifyou’replayingwithafriendandaCPU,theorderwillbeyou,yourfriend,CPU.
TutorialsYoucanconfirmgamecontrolsonthetutorialslides.•ThefurtheryouprogressinCampaignmode,themoretutorialslideswillbeavailable.
Mission InfoComeheretoconfirmcurrentconditionsandviewunitdisplays.•Menuoptionswilldifferbetweenmodesandsituations.
Terms Viewthevictoryrequirementsforthecurrentmap.
Status Getthelatestintelonthestatusofalliedandenemyunits.
Rules Checktherulesofthecurrentbattle.
Chart Viewanyunitsyouhaveinthefield.
Delete Unit Destroyexistingunitsthathaven’tyetmoved.
Surrender AdmitdefeatandreturntotheWorldMap.
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CHAPTER
07
21 22
CampaignMakeyourwayacrossashatteredplanetinthesingle-playerstory.SelectNewGametostartfromthebeginningorContinuetoresumeasavedgame.
•IfyouhaveQuickSavedata,chooseQuickSaveDatatocontinue playingthatgame.
In Single DS Play you can choose between Campaign and Free Battle modes.
World MapHereyoucanchoosefromtwovarietiesofmaps:Campaignmapstakeyouthroughthestory,andTrialmapstestyourstrategicprowess.
•TrialmapsbecomeavailableasyouplaythroughCampaignmode.
Map Intel
Free BattleYoucanplayversusmatcheswithoneNintendoDSgamesystemandoneAdvanceWars:DaysofRuinGameCard.YoucanplaybyyourselfversustheCPUorpassoneDSgamesystemaroundwithupto4people.Tapandtoswitchbetweenmaptypes,thentapthemapyouwanttoplay.
•Clearedmapswilldisplayinwhite.
2-playerversusmaps.
OntheCOSelectionscreen,playersselecttheirorderandtheirCOs.Oncethisisdone,tapNEXT.
•Whenplayingwith4players,selectteamsandthentap NEXTagain.
•ThenumberofavailableCOswillincreaseasyouprogress throughCampaignmode.
SetthetermsofengagementontheRulesscreen,thentapOK!tostartthebattle.
Delete Save Data
Rank
•Ranksearnedon clearedmaps.
Trial Map
•Trialmapsdonotneed tobeclearedtocontinue throughthecampaign.
Campaign Map
Save Data
Map Types
3-playerversusmaps.TeamBattleisalsoavailable.
4-playerversusmaps.TeamBattleisalsoavailable.
YoumustdesignmapsintheDesignRoombeforeyoucanplaythemherep.33.
MapsfrompreviousAdvanceWarsgames.
ThesemapswillbecomeavailableasyouproceedthroughCampaignmode.
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CHAPTER
08
23 24
BattleYoucanplaythismodewithupto4players.EachplayermusthaveaNintendoDSsystemandanAdvanceWars:DaysofRuinGameCard.
There are two modes available. You can use local wireless to play with 2 to 4 players in Battle, or trade created maps in Trade Maps.•ReadtheDSwirelessinstructionsbeforeplayingthismodep.25.
Host – P1 Guest – Other Players
Trade MapsTwopeoplecantrademapscreatedinDesignMapmode.EachtradingpartnerwillneedaNintendoDSsystemandanAdvanceWars:DaysofRuinGameCard.
CreateNewGroup
Whenalltheplayershavejoinedthegroup,tap.
TaptheGroupNameyouwanttojoin.
Whileisdisplayed,Player1isincontrol.
Next, set the game rules. p.22
Send MapsWhenyouselectamaptosend,itwillbehighlightedinabluebox.Youcansenduptofivemapsatatime.Onceyou’veselectedthemapstobesent,tap.
•Sentmapswillnotdisappearfromyourmaplist.
RECEIVE MapsWhenyouselectthepanelsinwhichyouwanttostorereceivedmaps,theywillturnred.Youcanreceiveuptofivemapsatatime.Whenyou’vedecidedwheretostoreyourreceivedmaps,tap.
•Mapsbeingreceivedwilloverwriteexistingmaps.
TRADENext,youwillseethescreenwhereyouselectatradingpartner.Whenyou’veselectedapartnerandconfirmedthemaps,tapOK!
•Ifthenumberofmapsbeingreceivedismorethanthenumberofpanels selectedtoreceivemaps,theywillbereceivedinnumericalorder.
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2� 2�
Nintendo Wi-Fi Connection
What you needNintendoDS/NintendoDSLite 1systemperplayer,upto4systemsAdvanceWars:DaysofRuinGameCard 1GameCardperplayer,upto4Cards
Steps
1)CheckthatthepoweroneachoftheDSsystemsisOFF,theninsertaDSGameCardintoeachoftheDSsystems.
2)TurnthepoweroneachoftheDSsystemsON.TheDSMenuwillappear.
3)Tap“AdvanceWars:DaysofRuin.”
4)Pleaserefertop.27fortheremainingsteps.
NintendoWi-FiConnectionallowsmultipleAdvanceWars:DaysofRuinownerstoplaytogetherovertheinternet—evenwhenseparatedbylongdistances.
•ToplayNintendoDSgamesovertheinternet,youmustfirstsetuptheNintendo Wi-FiConnection(NintendoWFC)onyourNintendoDSsystem.Pleaseseethe separateNintendoWi-FiConnectioninstructionbookletincludedwiththisgame fordirectionsonsettingupyourNintendoWi-FiConnection.
•TocompletetheNintendoWFCsetup,youwillalsoneedaccesstoaPCthathasa wirelessnetworkdeviceinstalled(suchasawirelessrouter)andanactive broadbandorDSLinternetaccount.
•IfyoudonothaveawirelessnetworkdeviceinstalledonyourPC.Seetheseparate NintendoWFCinstructionbookletformoreinformation.
•NintendoWi-FiConnectiongameplayusesmorebatterypowerthanother gameplay.YoumayprefertousetheACAdaptertopreventrunningoutof powerwhenusingtheNintendoWi-FiConnection.
•YoucanalsoplayNintendoWFCcompatiblegamesatselectedinternet hotspotswithoutadditionalsetup.
•TheTermsofUseAgreementwhichgovernsNintendoWi-FiConnectiongame playisavailableintheNintendoWi-FiConnectioninstructionbookletoronline atnintendowifi.com/terms.
•Pleasenotethat,thenicknameyouuseandthenameofyourmapswillbeseenby otherswhenplayingmultiplayergamesusingNintendoWFC.
•Toprotectyourprivacy,donotgiveoutpersonalinformationsuchaslastname, phonenumber,birthdate,age,school,e-mailorhomeaddresswhencommunicating withothersorusesuchpersonalinformationinareasthatwillbeseenbyothers.
ForadditionalinformationontheNintendoWFC,settingupyourNintendoDS,oralistofavailableinternethotspots,visitsupport.nintendo.com(USA,CanadaandLatinAmerica)orcall1-800-895-1672(USA/Canadaonly).
How to Use DS Wireless Communications
Ifthereisacommunicationerrorduringgameplay,youwillbedisconnectedfromNintendoWi-FiConnectionandthescreenshowntotherightwillappear.Inthisevent,pleasebeginDSWirelessCommunicationsagainfromthebeginning.
Communication Error
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CHAPTER
09
YouhaveatimelimitinNintendoWi-FiConnectionbattles.Ifyoufailtoendyourdaybeforethetimerunsout,itwillendautomatically.Also,ifyoudisconnectfromNintendoWFCbyturningyourNintendoDSsystemoffinmidbattle,recordswillreflectthatyoulostthebattle.
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Nintendo WFC Setup
ToplayoverNintendoWFC,youmustinputyourNintendoWi-FiConnectionsettings.SelectSettingsfromthefile-selectionscreen,thenselectNintendoWi-FiConnectionSettingsfromthescreenshown.
You can battle and trade maps with friends around the world via Nintendo WFC.
Worldwide
Youcanchoosefromtwomodes:BattleandMapCenter.
•Onceyou’veconnectedtoNintendoWFC,yourGameCardandNintendoDSsystemwillbe treatedasaset,sopleasecontinuetousethemtogether.Formoreinformation,please refertotheNintendoWi-FiConnectionInstructionBooklet.
BattleTakethefieldagainstanopponentfromaroundtheworldonarandommapwithrandomrules.Youcanchoosebetweentwosearchoptions:“Searchforopponentswithasimilarlevel”and“Searchforopponentsregardlessoflevel.”
ForquestionsonconnectingtoNintendoWFCandinformationonwhotocontactforadditionalassistance,pleaserefertotheNintendoWi-FiConnectionInstructionBooklet.
•IfyouarehavingtroubleconnectingtoNintendoWFC,read thetroubleshootingsectionoftheNintendoWi-FiConnection InstructionBooklet. Notice!
Time Limit
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Send Map
UploadyourowncreatedmapsviaNintendoWFC.Youcanuploadmapsthatmeetthefollowingrequirements.
•Youcreatedthemapandcleareditatleastonce.
•Themapisnolargerthan10x10.
•Themapcontainsnomorethan50pre-deployedunits.
Friends
Youcanchoosebetweentwomodes:BattleandTradeMaps.
Map CenterUseNintendoWi-FiConnectiontouploadyourowncreatedmapsordownloadothermapsfromaroundtheworld.
•DownloadedmapsareavailabletoplayinFreeBattlep.22andcanbeaccessed byselectingDesign.Onceyouclearamap,youcanrankit.
Trade MapsYoucantrademapswithpeopleregisteredonyourfriendroster.Bothplayersmustregistertheotherontheirrespectivefriendrosters.Fortradeinstructions,pleaseseepage24.
Random Map
Recommend
Check Rating
DownloadamapchosenatrandomfromtheMapCenter.
ChecktoseehowamapyouuploadedtotheMapCenterisranked.
DownloadarecommendedmapfromtheMapCenter.
•MapnamescanbeeditedintheDesignRoomp.33. Mapnameswillbeseenbyothersandshouldnotusepersonalinformation.
BattleYoucanbattleagainstpeopleregisteredonyourfriendrosterp.31.
•Bothplayersmustregistertheotherontheirrespectivefriendrosters.
•Forbattleinstructions,pleaseseeMulti-CardPlayp.23.
•Whenusingvoicechat,pleasedonotuselanguagethatmayoffendyourfriends.
•Pleasedonotgiveoutanypersonalinformationsuchaslastname,phonenumber, birthdate,age,school,e-mailorhomeaddresswhenusingvoicechat.
Voice Chat SettingsIfyouchooseEnableChat,youwillbeabletospeaktoyouropponents.Duringgameplay,pressandholdandspeakintothemic.IfyouchooseDisableChat,youwillbeunabletohearyouropponents.Youmustexchangefriendcodestochatwithotherplayers,andallplayersmustchoosetoenabletheChatfeature.
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Friend Roster
Confirmyourownfriendcodeaswellasanythatyouwanttoregister.
Registering New Friends to Your Friend RosterSelectanemptypanelandtapENTRYtoaccessthefriendcodeinputscreen.Usethenumberpadtoinputafriendcode,thentapOKtocompleteregistration.
Delete Friend Information
Edit Friend Code
Register New Friend Code
Yourfriendcodeisa12-digitnumberthatisassignedthefirsttimeyouconnecttoNintendoWi-FiConnection.
Confirm Friend RosterThetopscreenshowsyourfriendcode,name,andrecordagainstthefriendcurrentlyselectedontheTouchScreen.TheTouchScreenshowsallfriendsregisteredonyourfriendroster.
Friendcodeswerecreatedtomakeitpossibleforplayerstoplayagainstpeopletheyknow.Ifyouexchangefriendcodeswithsomeoneyoudon’tknow,youmightreceivealtereddataorunwantedmessages.Pleasedonotshareyourfriendcodewithpeopleyoudonotknow.
Editing Your Friend RosterSelectapanel,thentapEDITtoeditthecorrespondingfriendcode.Whenyou’vefinishedmakingchanges,tapOKtocompletetheprocess.
•Onceyou’veplayedaregisteredfriendoneitherDSMulti-CardPlayorNintendoWFC,thatfriend’sinformationcannotbeeditedonthefriendroster.
•Whenyouregistersomeone,hisorhernamewillbe representedbythefriendcode.Whenyouplayagainstthat friend,thiscodewillbereplacedbytheDSsystemnickname.
•PeopleyouhavebattledviaMulti-CardPlayp.23willautomaticallyberegistered toyourfriendroster.
•Yourfriendrostercanholdupto60names.
DeletingToeraseafriendcode,selectapanel,tapDELETE,thenconfirmbytappingYES.
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CHAPTER
10
There are two modes in the Design Room: Design Map and CO Colors.
With Rules Mapswithpredeterminedrules.
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Select UnitsTaptheListicontodisplayallunits,thentaptheunityouwanttodeploy.TapSelectonthesamescreentoswitchbetweenunitandterrainlists.
Copy TapCopy,thenselecttheunityouwanttocopy.
Delete TapDelete,thenselecttheunityouwanttodelete.
AI / PaintWhenthereareunitsdeployed,thisletsyousettheirAI.Ifyouwanttochangetheselectedterrainquickly,touchPaint,thentapthemaptopaintitwiththeselectedterrain.
Save Saveacreatedmap.
Edit Name Changethenameofthemap.
Set Rules Setthemaprules.
End QuitandleavetheDesignMapmode.
Load Loadasavedmap.
Fill Filltheentiremapwithaspecificterraintype.ChooseAutotocreatearandommap.
Change Size Changethesizeofthemap.
Reset Rules Returnrulestotheirdefaultsettings.
• Menu Window
Set Copy Delete AI / Paint Unit list Switch unit / terrain lists
Zoom Menu
Pre-Deployed Mapswithunitsalreadyinthefield.
Design MapPlaceunitsandterraintocreateyourownoriginalmap.
Choose a mapSelectaslotforyourmapfromthemaplist.Informationonmapsinthelistisshownonthetopscreen.
Create a MapIfamapcontainsatleastoneunit,factory,port,orairportforeacharmy,thenitcanbeplayed.
Maps Received in Trade
Number of Armies
Clear Map Data
SetOnceyouchooseaunitorterrainfeaturetoplaceonthemap,youwillautomaticallyreturntothemapscreen.Next,simplytouchthemapwhereyouwanttosettheunitorterrainfeature.
CO ColorsChangeCOhairandclothingcolors.
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CHAPTER
12CHAPTER
11Unitsequippedwithtwoweaponswillautomaticallyswitchbetweenthem.
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In Records, you can view your play history, access the music player, and delete all of your game data. In Options, you can adjust different game settings.
Records
HistoryViewdetailsofyourcombathistory.Dependingonyourstyleofplay,youmaygainmedalsandtitles.
OptionsAdjustvariousgamesettingslikemusicvolume,grid-linedisplay,etc.Taptocheckthemic.
•Taptoreturngamesettingstotheirdefaults.
Music PlayerYoucanhearmusicfromthegame.
•ThemusicavailablewillincreasethefartheryouprogressinCampaignmodep.21.
Reset AllDeleteallofyoursavedgamedatap.8.•Warning:Deletedgamedataisgoneforeverandcannotberestored.
• Unit Data: Ground UnitsThe cheapest units to deploy. They can capture properties. Their vision increases by 3 in mountains.
Infantry Cost: 1,500
WeaponOne: None Ammo: 0 WeaponTwo: MachineGun
Range: 1 Vision: 2 Mobility: 3 Fuel: 99
A somewhat powerful foot soldier. They can capture properties. Their vision increases by 3 in mountains.
Mech Cost: 2,500
Infantry units with high movement range. They can capture properties.
Bike Cost: 2,500
WeaponOne: None Ammo: 0 WeaponTwo: MachineGun
Range: 1 Vision: 2 Mobility: 5 Fuel: 70
Designed for reconnoitering purposes. They have good movement and vision ranges.
Recon Cost: 4,000
WeaponOne: None Ammo: – WeaponTwo: MachineGun
Range: 1 Vision: 5 Mobility: 8 Fuel: 80
Nimble, inexpensive tanks with a large movement range. They are a useful vehicle in nearly any circumstance.
Tank Cost: 7,000
WeaponOne: TankGun Ammo: 6 WeaponTwo: MachineGun
Range: 1 Vision: 3 Mobility: 6 Fuel: 70
Midsize tanks with high offensive and defensive ratings.
MediumTank Cost: 12,000
WeaponOne: HeavyTankGun Ammo:5 WeaponTwo:MachineGun
Range: 1 Vision: 2 Mobility: 5 Fuel: 50
The strongest of all tanks. They possess the highest offensive and defensive ratings of any ground unit.
WarTank Cost: 16,000
WeaponOne:MegaGun Ammo: 5 WeaponTwo: MachineGun
Range: 1 Vision: 2 Mobility: 4 Fuel: 50
Indirect–combat units that fire upon enemies from a distance. They cannot move and attack in the same turn.
Artillery Cost: 6,000
WeaponOne: Cannon Ammo: 6 WeaponTwo: None
Range: 2-3 Vision: 3 Mobility: 5 Fuel: 50
WeaponOne: BazookaAmmo:3WeaponTwo: MachineGun
Range: 1 Vision: 2 Mobility: 2 Fuel: 70
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Specialized units that are powerful against air units. They are vulnerable to tank attacks.
Anti-Air Cost: 7,000
WeaponOne: Cannon Ammo: 6 WeaponTwo: None
Range: 1 Vision: 3 Mobility: 6 Fuel: 60
Indirect–combat units that can only fire on air units. They have a large attack range.
Missiles Cost: 12,000
WeaponOne: Anti-AirMissiles Ammo: 5 WeaponTwo:None
Range: 3-6 Vision: 5 Mobility: 5 Fuel: 50
• Unit Data: Air UnitsDirect-combat units that are very strong against other air units. They possess the largest movement range of all units.
Fighter Cost: 20,000
WeaponOne: Anti-AirMissiles Ammo: 6 WeaponTwo: None
Range: 1 Vision: 5 Mobility: 9 Fuel: 99
Unique air units that can fire on both ground and air units. They possess medium firepower.
Duster Cost: 13,000
WeaponOne: MachineGun Ammo: 9 WeaponTwo: None
Range: 1 Vision: 4 Mobility: 8 Fuel: 99
Inexpensive air units that can fire on both ground and naval units.
BattleCopter Cost: 9,000
WeaponOne: Air-to-GroundMissiles Ammo: 6 WeaponTwo:MachineGun
Range: 1 Vision: 2 Mobility: 6 Fuel: 99
• Unit Data: Naval Units
Naval units effective against both subs and air units. They can transport up to two battle copters.
Cruiser Cost: 16,000
WeaponOne:Anti-ShipMissiles Ammo:9WeaponTwo:Anti-AirGun
Range: 1 Vision: 5 Mobility: 6 Fuel: 99
Ships that can fire on other naval units. They can carry one infantry or mech unit at a time.
Gunboat Cost: 6,000
WeaponOne: Anti-ShipMissiles Ammo: 1 WeaponTwo: None
Range: 1 Vision: 2 Mobility: 7 Fuel: 99
Specialized units that are powerful against tanks. They can counterattack when fired upon by direct–combat units.
Anti-Tank Cost: 11,000
WeaponOne: Cannon Ammo: 6 WeaponTwo: None
Range: 1-3 Vision: 2 Mobility: 4 Fuel: 50
Indirect–combat units with a large range of fire. They’re very powerful and can attack both land and naval units.
Rockets Cost: 15,000
WeaponOne: Rockets Ammo: 5 WeaponTwo: None
Range: 3-5 Vision: 3 Mobility: 5 Fuel: 50
Can fire flares that dispel Fog of War. The flare will reveal everything in a 2-square radius of the square where it lands.
Flare Cost: 5,000
WeaponOne: None Ammo: 3 WeaponTwo: MachineGun
Range: 1 Vision: 2 Mobility: 5 Fuel: 60
Can transport one infantry or mech units. Supplies all units in adjacent squares. Can build temporary ports and airports.
Rig Cost: 5,000
WeaponOne: None Ammo: 0 WeaponTwo: None
Range: 0 Vision: 1 Mobility: 6 Fuel: 99
Powerful air units that can bomb both ground and naval units.
Bomber Cost: 20,000
WeaponOne: Bombs Ammo: 6 WeaponTwo: None
Range: 1 Vision: 3 Mobility: 7 Fuel: 99
Versatile air units that can fire on all unit types. They are produced by carriers.
Seaplane Cost: 15,000
WeaponOne: Missile Ammo: 3 WeaponTwo: None
Range: 1 Vision: 4 Mobility: 7 Fuel: 40
Specialized units that can carry one infantry or mech unit. They have no weapons and cannot fire.
TransportCopter Cost: 5,000
WeaponOne: None Ammo: 0 WeaponTwo: None
Range: 0 Vision: 1 Mobility: 6 Fuel: 99
The only indirect-combat unit that can fire and move in the same turn. They possess a very large range of fire.
Battleship Cost: 25,000
WeaponOne: Cannon Ammo: 6 WeaponTwo: None
Range: 3-5 Vision: 3 Mobility: 5 Fuel: 99
Specialized unit that can transport up to two air units. Units recover HP while being trans-ported. Carriers can also build seaplanes.
Carrier Cost: 28,000
WeaponOne: None Ammo: 0 WeaponTwo: Anti-AirGun
Range: 1 Vision: 4 Mobility: 5 Fuel: 99
Naval units that can dive beneath the surface. When submerged, they can only be seen by adjacent units.
Sub Cost: 20,000
WeaponOne: Torpedo Ammo: 6 WeaponTwo: None
Range: 1 Vision: 5 Mobility: 6 Fuel: 70
Specialized naval units that cannot attack, but can transport up to two ground units at a time.
Lander Cost: 10,000
WeaponOne: None Ammo: 0 WeaponTwo: None
Range: 0 Vision: 1 Mobility: 6 Fuel: 99
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• Terrain Data
PlainThe most common type of terrain. It’s easy terrain for ground units to cross, but provides almost no defensive cover.
RoadsPaved pathways that provide ground units the means to traverse maps without hindrance. They provide no defensive cover.
WoodsSmall groups of surviving trees. They provide excellent cover in Fog of War. When Fog of War is present, ground units in woods can only be seen by units adjacent to them.
MountainsMountains provide great vantage points for infantry and mech units. These units increase their vision ranges by 3 while in mountains.
WastelandsAreas of shattered earth. Only infantry and mech units can pass through them without hindrance.
RuinsThe remnants of destroyed buildings. They provide excellent cover in Fog of War. When Fog of War is present, ground units in ruins can only be seen by units adjacent to them.
FireTall pillars of flame. Units cannot pass through them. They dispel Fog of War for a 5-square radius.
SeasGentle, flowing oceans that can only be traversed by naval and air units.
BridgesBridges provide ways for ground units to cross over bodies of water. If a bridge is built over a sea, naval units can pass beneath it.
RiversWide, flowing bodies of water that crisscross the land. Infantry and mech units are the only ground units that can traverse them.
BeachesStrips of land bordering seas where landers can load and unload units.
Rough SeasTurbulent waters traversable by air and naval units. Naval unit movement is decreased when traveling through these areas.
MistPatches of dense sea fog that provide excellent hiding places for naval units. Naval units in mist can only be seen by units adjacent to them.
ReefsRock-filled stretches of sea that provide excellent hiding places for naval units in Fog of War. When Fog of War is present, naval units in reefs can only be seen by adjacent units.
CitiesPlaces where people used to live. Cities captured by your army or an allied army can provide repairs and supplies to ground units that stop there.
Com TowersFacilities that can be used to increase your army’s combat abilities. Capture them to boost your army’s firepower.
RadarFacilities that can be used to improve your army’s intel–gathering efforts. In Fog of War, a captured radar facility will increase your army’s vision range.
SilosAbandoned silos that can be captured by infantry units and used to fire a powerful missile. The missile will damage any unit within 2 squares of its landing space.
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CHAPTER
13
41 42
Plasma
Thecommanderofthe12thBattalion.He’sapragmaticidealistwhobelievesintheinherentgoodnessofhumanity.
Brenner
A beam of unknown, impassable energy. Destroy one of the meteor shards adjacent to a beam to make it vanish.
Meteor ShardA remnant of one of the meteors that struck the planet. It is impassable, but can be destroyed. Destroying a meteor shard will also eliminate any plasma emanating from it.
HQThe field headquarters of each deployed army. Capture an enemy’s HQ to win the battle. HQs can repair and supply units.
FactorySpecial properties that deploy ground units. Captured factories can supply and repair existing ground units in addition to building new ones.
AirportsSpecial properties that deploy air units. Captured airports can supply and repair existing air units in addition to building new ones.
PortsSpecial properties that deploy naval units. Captured ports can supply and repair existing naval units in addition to building new ones.
Temporary Airports Special properties built on plains by rigs. They can repair and supply air units.
Temporary Ports Special properties built on beaches by rigs. They can repair and supply naval units.
AformerstudentoftheRubinelleMilitaryAcademy.RescuedbyBrenner,hebecomesakeymemberofthe12thBattalion.
Will Alieutenantandthesecondincommandofthe12thBattalion.She’sacalmandcollectedtacticianwithabackgroundinintelligencegathering.
Lin
Amysteriousyounggirlwithnomemoryofwhosheisorwhereshecamefrom.She’srescuedfromaruinedbuildingbyWillandjoinsthe12thBattalion.
Isabella
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43 44
ThecommanderoftheNewRubinelleArmy.Anarrogantauthoritarianwhobelieveshimselfasuperiorhumanbeing,hishungerforpowerknowsnolimits.
Admiral Greyfield
GageAsoldierintheLazurianArmy.Hebelievesemotionsandpersonalopinionshavenoplaceinhisquesttobecometheperfectsoldier.
TashaAfieryyoungwomanwhojoinstheLazurianArmytoavengeherbrotherandotherswhodiedfightingRubinelle.
ProducersTOHRU NARIHIROHITOSHI YAMAGAMI
DirectorsDAISUKE NAKAJIMA MASAKI TAWARA Assistant DirectorKAZUHIRO YOSHIKAWA
Story Mode Director KOUHEI MAEDA Technical Supervisor TAKAFUMI KANEKO Graphic DirectorMASAHIRO HIGUCHI
Sound DirectorYOSHITO HIRANO ScenarioKOUHEI MAEDA Main Programming SUSUMU ISHIHARA
Network Programming TAKASHI AKIYAMA
System Programming YUJI OHASHI
Menu Programming NAOHIRO YASUHARA
Support Programming YUSUKE MURAKAMI
STAFF CREDITS:
Assistant Programming KOJI KAWASAKIYUSUKE OZAWA
Level DesignRYUICHIROU KOUGUCHI
Tutorial Design & ScriptMAKOTO KATAYAMA
Map EditingKYOUKO NAKAZAWA Graphic ChiefTSUTOMU TEI
Character Design & IllustrationHIROAKI ( ENGINES Inc. )
Battle Unit DesignRYO HIRATA
Event GraphicKYOUKO NAKAZAWAIKUKO NISHIKAWA
Font DesignHIROYUKI HAYASHI
Effect DesignKOJI KAWASAKI
Mark DesignSHINGO IGATA
Map Unit DesignHIROYUKI HAYASHI
Map DesignTAKAYUKI NAKAYAMA (ENGINES Inc.)TOSE CO., LTD.
Graphic SupportHIROMI TANAKATOSHITAKA MURAMATSU Sound Composition YOSHITO HIRANO
Sound EffectMASANOBU MATSUNAGA Project Assistance MASAYUKI HORIKAWATAKANORI HINOTSUTOMU KITANISHI PublicityYUSUKE KITANISHIRYUTA KAIMOTO ArtworkSACHIKO NAKAMICHIAKI SAKURAICHIHARU SAKIYAMA NOA Localization Management LESLIE SWANNATE BIHLDORFFBILL TRINENNOA Localization TIM O’LEARYALAN AVERILLERIK PETERSONKEVIN SULLIVANGEMA ALMOGUERA
DebugSUPER MARIO CLUBTAKUJI HOTTAMANABU MATSUMOTOYUKI TANIKAWATOSHIYUKI KAWAGUCHIYONDO KANAYAMADIGITAL Hearts Co.,LTDYUSUKE OZAWAHIROMI TANAKA
Technical SupportAKIRA KINASHINORIHITO ITORYO YAMAGUCHI
Special ThanksTOSHIYUKI NAKAMURAKENJI NAKAJIMAKENJI YAMADAYURIE HATTORISHINGO MATSUSHITAHIDEAKI ARAKICHIKO BIRDNOA TreehouseJOHN MULLENHITOMI NAITOHPATRICK SHIELDSMINORU NODAMAKOTO SHIMOJO SupervisorJEFF MILLER Executive Producer RYOUICHI KITANISHISATORU IWATA
ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO ANDINTELLIGENT SYSTEMS.
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WARRANTY&SERVICEINFORMATIONYoumayneedonlysimpleinstructionstocorrectaproblemwithyourproduct.Tryourwebsiteatsupport.nintendo.comorcallourConsumerAssistanceHotlineat1-800-255-3700,ratherthangoingtoyourretailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWAREWARRANTYNintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect coveredby this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchased within the last 12 months.
GAME&ACCESSORYWARRANTYNintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.*
SERVICEAFTEREXPIRATIONOFWARRANTYPlease try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTYLIMITATIONSTHIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
REV–Q
NOTES:
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