preset mix range and range debuff
TRANSCRIPT
Range Preset 3 : Mix Range /Range Debuff
3 Presets that should not be missing in your preset lists.
Focusing on all the Range Buff you can put up.
Focusing on all the Range Debuff you can put up.
Balancing Range & Range Debuff
We will be showing examples of how you can make these presets. In this tutorial we will be
showing Preset 3 , Mix Range / Range Debuff.
Preset 1, Max Range is here:
http://www.slideshare.net/Aderik/preset-max-range
Preset 2, Max Range Debuff is here:
http://www.slideshare.net/Aderik/preset-max-range-debuff
Range does not make your troops stronger but what makes Range so devastating
is the fact that it allows troops to attack from further away and allowing them to
continue firing, UNTILL the other sides troops can get close enough to attack back.
When you look at the base stats of RangeD and Range Troops you can see why.
RangeD Troops
Range using Troops Like Siege
Range has advantages and disadvantages, as with any battle stat it can be countered.
But it is extremely useful to have in your preset inventory, with tweaks and modifications
based upon your cards and card levels.
Notes
It depends on which cards you have and at which level. Giving you a higher or lower mix
range /range debuff then this example.
Use Bright Jewels to “tweak” your presets. Sometimes you can have the same card 2 x
with a different bright jewel, making it suit your presets better.
USE as much general RANGE or RANGE DEBUFF and then you can add still Ranged Range
Buff or Debuff or Siege Range in buff or Debuff
In this case Range was higher then Range Debuff, you can switch around to your liking.
Have Higher Range Debuff then Range Buff etc
Your secondary objective besides Range should be to have some stats like Attack,
Defense to be able to do damage to opponent. Including Combatspeed ,accuracy etc
Range Debuff, debufs ALL troops, everything has some kind of RANGE.
: Sharing is knowledge, and a lot of players are not sharing. Yes it
gives you and edge, or advantage, but it leaves also many people clueless. The
objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the
better the overall experience is for all players. More attacking and defending
means “lively” domains full of activity.