presentation on the digital game’s tutorial level

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    The cult of the Ponycorns

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    The chosen digital game is the futuristic

    Sheffield Hallam Concept.

    The theme and vision of the world will be

    a dark modern with a cybernetic twist, and

    influence from glowing lens flares taken

    from films such as Tron or Star Trek.

    The main character is a choice between and

    female and Male

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    This image sums the environment up perfectly.

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    The scene opens with rain and dark night time settingof the street. There are people walking along thesidewalk.

    The player is shifting through them hood up talkingin the narrative explaining the name of the city and

    the date. Introduces the kind of person they are and how theytalk. Also mentions they were a student at thefuturistic university of Hallam. Then somethinghappened, something they shouldn't have beenblamed for.

    The tension is broken by the roar of a police carrearing its head around the corner heading towardsthe player from both behind and front, the playerdarts into the alleyway.

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    Introduces controls of moving forward andleft and right.

    Also introduces the action button.

    Introduces the player to some of the scriptedin game cinematic Systems.

    Uses light sources and danger zones topartially guide the player rather then tell

    them how to perform controls.

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    Teaches advanced movement How to use cover to your advantage and to

    take cover.

    Reminds the user use of the action button.

    Reminds user of the scripted in gamecinematic

    Allows the user to learn about choke points

    and interactive sequences.

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    Learn the fighting techniques and systems Reminds and forces you to use the interactive

    button to smash the doors open.

    Teaches you some enemies can be defeatedand some you need to simply run from.

    Reminds you of the cover system.

    Acquires you a weapon

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    Player enters the hall and is instantly underfire from a full squad of police members.

    The player ducks down and fires blind shotsbefore aiming for the futuristic chandelierand breaking the chain.

    The light collapses onto the squad creatingpieces of cover and taking out parts of the

    scenery.

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    Advanced fighting and shooting is drawntogether

    Teaches shooting from cover

    Teaches the damage values, such as howmany hits you can take or how much you cando.

    Also teaches user that fire

    hurts.(enviromentsal damage)

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    Employs you to use all the systems learnt Shows no health bar simply judge by the

    animated reactions (such things as limpingand grunting in pain)

    Finishing button sequence

    Use the environment like fire to draw him intodamage.

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    Clothing to look student likebut energetic and modern.This is the mock up beforeadding colour and lights.

    Dark and covered in mudand rips.

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    Clothing to look studentlike but energetic andmodern. This is themock up before adding

    colour and lights. Dark and covered in

    mud and rips.

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