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Talking Teddy
Orla Shanahan, Hazel Kidney andSallyann McMahon
Introduction
Our project is called Talking Teddy
A teddy bear with a protected monitor/screen inside the stomach, which aims to teach literacy to children in the Third World countries.
The teddy is aimed at children aged 5-12 years, males and females.
The Problem
After researching, we have seen that literacy is a major problem in the third world countries.
In order to improve the standard of life, one needs to develop literacy skills.
People in third world countries are denied the opportunity to acquire literacy skills.
Research of the problem
Sub-Saharan Africa, young adults with five years of education have a 40% probability of being illiterate (Dexigner, 2010).
The literacy and numeracy skills imparted by primary education are inadequate for a changing labour market (Ocampo, 2010).
40 out of every 100 Africans are still unable to read and write, against 25 of every 100 in developing countries (Omollewa, 2008).
Interest and motivation to read and write is highly prevalent amongst children, but the opportunity is lacking.
often observed is a young child pretending to read a book, endearingly simulating a storyline, or repeating a much loved story (Ebersohn & Eloff, 2004).
Perry (2008) states that literacy levels are so poor in Africa, as children come from virtually bookless homes and have very few resources available at schools.
Brainstorming process:
Research of the solution
Mills-Tettey (2009) revealed that an electronic reading tutor helped increase literacy levels in Mongu, Africa.
Andrews (2004) Kenbear experiment increased intrinsic motivation and confidence levels in children.
Macken and Mc Nally (2008) found that to increase levels of literacy different teaching styles and activities must be implemented into schools.
Cameron (2002) found that teddy bears can be used in a classroom setting to increase motivation for learning.
Lab Report
Aim to discover what age group and gender Talking Teddy would appeal to.
Findings girls more likely than boys to use as age increases.
Dinosaur was incorporated as was preferred by boys.
The Solution
A teddy bear with a screen in the stomach which will aid children in improving their skills.
Talking Teddy will have a USB input hidden on the bottom of the screen in order for the teachers to upload new information through a computer so learning can continue at home.
Mc Conkey and Jeffree (2003) explain that toys to aid literacy should:
Suit the Childs abilities
Be developmentally graded
Be sturdy
Motivate the children to interact.
Talking Teddy will have a durable screen to protect it.
The monitor will be removable so the teddy itself can be washed.
Different levels can be acquired for different children.
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Competition
Similar to the v-tech application for kids in toy stores.
iTeddy.
BabogBaby teaching 33 words in Irish to do with numbers, shapes, & colours. Early 2010 -Very successful.
Child and Teddy
Teddy bears provide comfort and a sense of security
Teddy bears are their constant companions whom they must carry around everywhere they go
Teddy bears are very popular even with grown up girls
(Article Snatch, 2009)
How it will work:
The programs used to create the application are:
Adobe Illustrator CS 5
Adobe photoshop CS 5
Adobe flash CS 5
The software can be bought on a disk and is downloadable from the talkingteddy website.
A USB cable can be connected to Talking Teddy for updates and battery charge.
Use Case Diagram:
Programs included:
There will be four programs:
Alphabet Repetition
Pronunciation
Spelling Games
Read Along Stories
Levels will vary from beginner to advanced, depending on their literacy levels.
A speaker will be located at the top of the monitor to play audio sounds.
Up to teachers discretion to decide literacy levels.
Storyboards
M:\Group IT Work\teddy3.jpgM:\Group IT Work\teddy1.jpgM:\Group IT Work\teddy2.jpg
Screenshots
Feasiblity
Two raw products that are required to create a Talking Teddy device.
200 Talking Teddys to begin with (generalise feedback).
Alibaba.com is a manufacturing company located in China. The price of 200 teddy bears from alibaba.com comes to an amount of 88 (0.44cent each). (Research in Smyth's, Toys r Us, Toy Store etc.)
Research of monitors (feasiblity)
We looked into eReading technology and display monitors for similar products such as vTech childrens products.
After contacting vTech Ireland and vTech Hong Kong, Dell, Alibaba.com manufacturers, Smyths Toystore and Sony we got an estimate cost of a 5 inch LCD monitor is approximately 8.50 each.
Stakeholders (feasibility)
Alibaba.com To supply monitors as well as teddy bears in bulk.
Teachers - A key stakeholder in the organisation and distribution of Talking Teddy would be people within the education institute in the specified area.
Adobe - In order to get the ideal software to create the games on the device (e.g. Flash CS 5 and illustrator).
Feasibility
Each bear is priced at $o.6o (0.44)
200 bears at 88.00
bulk of 200 monitors = 1700.
In total the project comes to 1788 for 200 Talking Teddys.
euro.png
Feasibility possible problems
Go wrong, if product broke, difficulty repairing due to long distances.
English tutorial (YouTube) and website may be of some disadvantage for foreign speaking users.
Lack of knowledge, eg. software capacity.
Overall Architectural Diagram
Prototype
Conclusion
To conclude, the aim of Talking Teddy is to provide children in third world countries with an opportunity to develop their learning and literacy skills.
We hope that this enhancement of learning and literacy skills will create a more fortunate future for each individual.
References
Alibaba. (2010). Alibaba trades. Retrieved from http://www.alibaba.com/product-gs/325125210/PLAIN_TEDDY_BEARS.html
Andrews, T. R. (2004). The use of teddy bears to help develop interpersonal context to promote intrinsic motivation. Investigation of attitudes in education, 4, 1-18.
Article Snatch. (2009). Teddy Bears A Childs Favourite Toy. Retrieved from http://www.articlesnatch.com/Article/Teddy-Bears--A-Childs-Favourite-Toy/1350259
BabogBaby (2010). Buy now Babogbaby. Retrieved from http://www.babogbaby.com/index.php/retailers/
Cameron, J. (2002). Rewards and intrinsic motivation: Resolving the controversy. United Stated: Bergin & Garvey.
De Caroli, M. E., & Sagone, E. (2007). Toys, sociocognitive traits, and occupations: Italian childrens endorsement of gender stereotypes. Psychological Reports, 100, 1298-1311.
Dexigner. (2010). Design challenge: Designing for education. Retrieved from http://jump.dexigner.com/news/20948
Lobel, T. E., & Menashri, J. (1993). Relations of conceptions ofgender-role transgressions andgenderconstancy togender-typedtoy preferences. Developmental Psychology, 29, 150-155.
Macken, S., & Mc Nally, S. (2008). The literacy hour. Journal of public economics, 92, 1441-1462.
Mc Conkey, R., & Jeffree, D. (2003). Making toys for children with literacy problems: A guide for parents and teachers. Englewood Cliffs: Prentice-Hall.
Ocampo, J.A. (2010). Economic report on Africa. Retrieved from http://books.google.ie/books?id=z0h6r4FdQu0C&dq=literacy+in+third+world+countries+2010&source=gbs_navlinks_s
OMOLEWA, M. (2008). Adult literacy in Africa: the push and pull factor. International Review of Education, 54. Retrieved from http://www.springerlink.com/content/1k3170125611t182.
Sommerville, I. (2007). Software Engineering (Eighth ed.). Harlow, England: Pearson Education.
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