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November 7th , 2013 University of Southampton (ECS) 4th INTERREG CONFERENCE A Gamication Framework for native Arabic Speaking Countries GLOBAL CULTURE AND CREATIVITY: FROM DESIGN TO INNOVATION AND ENTERPRISE? Mohamed Hisham Hassan Ahmed [email protected] Dr. Gary B. Wills [email protected] Nawfal Fadel El-Hashimi [email protected] Areeb Alowisheq [email protected]

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November 7th, 2013

University of Southampton (ECS) 4th INTERREG CONFERENCE

A Gamification Framework for native Arabic Speaking

Countries

GLOBAL CULTURE AND CREATIVITY: FROM DESIGN TO INNOVATION AND ENTERPRISE?

Mohamed Hisham Hassan [email protected]

Dr. Gary B. Wills

[email protected]

Nawfal Fadel El-Hashimi

[email protected]

Areeb Alowisheq

[email protected]

4th INTERREG CONFERENCE November 7th, 2013

Overview

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

2

4th INTERREG CONFERENCE November 7th, 2013 3

Introduction Arabic Speaking Countries

http://www.unesco.org/new/fileadmin/MULTIMEDIA/HQ/CLT/pdf/map_arabic.jpg

22 countries 5th Spoken Language

395 million speakers

4th INTERREG CONFERENCE November 7th, 2013

“… an approach that combines many gaming elements into a non-gaming context.”

‣ Like managerial tasks, to increase users’ motivation and loyalty.

4

Gamification

(Deterding et al. 2011)

Introduction Definition

“Gameful Design”

4th INTERREG CONFERENCE November 7th, 2013 5

Overview on Gamification

Fields Motivational Elements

12

4

11

4 1

9

1

Commerce EducationHealth Intra-organisationalSharing Sustainable ConsumptionWork InnovationData gathering

Poin

ts

Lead

erbo

ards

Badg

es

Leve

ls

Stor

y Th

eme

Cle

ar g

oals

Feed

back

Rew

ards

Prog

ress

Cha

lleng

e

7

44

6

4

66

910

9

Analysis of 24 Gamification Studies(Hamari et al. 2014)

Background

4th INTERREG CONFERENCE November 7th, 2013

‣ Stages:- Awarding valuable products to users.- Virtual achievements.

‣ Few academic research starting from 2008.

‣ Top emerging technologies on Gartner HypeCycle in 2013.

6

HistoryBackground

4th INTERREG CONFERENCE November 7th, 2013 7

Gamification Providers

Badgeville Inc. Bunchball Inc. Bigdoor Inc.

and many others…

Nike+ app

Background

4th INTERREG CONFERENCE November 7th, 2013

Can the current gamification apps be used in the

Middle East ?

8

Problem

NO

Background

4th INTERREG CONFERENCE November 7th, 2013

‣ Cultural differences.

‣ Human-Computer Interaction differences:

- Typography

- Images

- Layout

- Colours

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ReasonsBackground

4th INTERREG CONFERENCE November 7th, 2013

… is to provide a basis for building an online gamification platform designed specifically for the Middle Eastern culture.

10

Introduction Aims and Objectives

The main aim

4th INTERREG CONFERENCE November 7th, 2013

‣ By forming guidelines about styles for images and shapes, design, and colour with respect to the culture.

‣ Method to measure users’ performance.

‣ Users are rewarded with various gamification elements.

11

Introduction Aims and Objectives

Objectives

4th INTERREG CONFERENCE November 7th, 2013

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

12

Overview

4th INTERREG CONFERENCE November 7th, 2013

‣ High Power-distance

‣ High Collectivism culture

‣ Level of Masculinity (High and Low)

‣ High-Uncertainty Avoidance level

‣ Long-term Orientation

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Study 1: Middle Eastern Cultural traits Hofstede’s Cultural Analysis

4th INTERREG CONFERENCE November 7th, 2013

‣ High-context culture

- based on information inference rather than explicit statements

‣ Fewer Human illustrations than Western culture

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Study 1: Middle Eastern Cultural traits Cultural Differences

4th INTERREG CONFERENCE November 7th, 2013

‣ Two main languages used:

- Arabic

- English

‣ Arabic language Diacritics

‣ Modern Standard Arabic (MSA) language model

15

Study 1: Middle Eastern Cultural traits Languages

79%

Secondary21%

Arabic as the primary language

4th INTERREG CONFERENCE November 7th, 2013

Overview

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

16

4th INTERREG CONFERENCE November 7th, 2013

‣ User Interface Characteristics

- Right-to-Left layout orientation

- Typography- Images and figures

‣ Arabic IT Users

‣ Arabic Content on the Internet

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Study 2: HCI in the Middle East HCI Characteristics

4th INTERREG CONFERENCE November 7th, 2013

‣ Colours

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Study 2: HCI in the Middle East User interface Characteristics

ColourEquivalent meaning in Middle Eastern culture

Red Blood, Death

Yellow Soul, Sun, Happiness

Green Strength, Growth

Blue Faith, Truth

Gold Wealth

Brown Earth

Black Age, MaturityWhite Joy, Nature, Purity, Wisdom, Peace

4th INTERREG CONFERENCE November 7th, 2013

Overview

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

19

4th INTERREG CONFERENCE November 7th, 2013

‣ White Background colour

‣ Arabesque patterns

‣ Green colour palette

‣ Gamification elements:

- Points

- Leaderboard

- Challenges

- Badges

- Ranks

‣ Bilingual support20

Framework Design Guidelines

4th INTERREG CONFERENCE November 7th, 2013 21

System Design English Version

4th INTERREG CONFERENCE November 7th, 2013 22

System Design Arabic Version

4th INTERREG CONFERENCE November 7th, 2013

Overview

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

23

4th INTERREG CONFERENCE November 7th, 2013

‣ 12 participants from the Middle East

24

Testing and Evaluation Usability Tests

Font choice

Font size choice

Background colour

System’s colour palette

Simplicity

Ability to reach requirements

Changing Locale

Number of Alpha users per choice

3 6 9 12

11

1

11

22

32

322

22

21

43

4

78

79

55

4

Strongly Agree Agree Neutral Disagree Strongly Disagree

4th INTERREG CONFERENCE November 7th, 2013 25

Testing and Evaluation EvaluationCategory

Middle Eastern Gamification System

Badgeville Platform Bunchball Nitro

System NatureStandalone gamification web-

based system (Platform)Gamification API attached to

websitesCloud-based Platform-as-a-

Service

Middle East culture appropriateness

Full Support None None

Bilingual support Full Support None None

Customisation by Clients Full Support Not Applicable Not Applicable

Usability User-friendly Depends on attached

websiteUser-friendly

Middle Eastern gamification mechanisms

(Ranks, Badges)Available Not Available Not Available

Customisable Badges Full Support Not Applicable Not Applicable

Extensibility Yes Yes No

4th INTERREG CONFERENCE November 7th, 2013

Overview

‣ Introduction & Background

‣ Study 1: Middle Eastern Cultural traits

‣ Study 2: HCI in the Middle East

‣ Framework Design

‣ User’s testing and evaluation

‣ Future Work

26

4th INTERREG CONFERENCE November 7th, 2013

‣ Integration with social networks e.g Facebook, and Linkedin

‣ Develop country-specific settings and gamification badges

‣ Using different gamification elements according to preference

‣ Conducting more usability tests

‣ Improving the system according to the usability test

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Future Work

4th INTERREG CONFERENCE November 7th, 2013

Thank you

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