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Preface
xvii
Preface
This book is an outgrowth of forty years of teaching introductory physics courses.
The original manuscript has been used in the classroom for several of them.
Because the book is written for students, it contains a great many of the
intermediate steps that are often left out of the derivations and illustrative problem
solutions in many traditional textbooks. Students new to physics often find it
difficult to follow derivations when the intermediate steps are left out. In addition,
the units of measurement are carried along, step by step, in the equations to make
it easier for students to understand.
This text gives a good, fairly rigorous, traditional physics coverage for
students of science and engineering. There is more material here than most
instructors can cover in a two or three semester course. Therefore instructors are
expected to choose those topics they deem most important for their particular
course. Students can read on their own the detailed descriptions found in those
chapters, or parts of chapters, omitted from the course. Unfortunately, many
interesting and important topics in modern physics are never covered in physics
courses because of lack of time. These chapters, especially, are written in even more
detail to enable students to read them on their own.
The organization of the text follows the traditional sequence of mechanics,
wave motion, heat, electricity and magnetism, optics, and modern physics. The
emphasis throughout the book is on clarity. The book starts out at a very simple
level, and advances as students’ understanding and ability with the calculus grows.
There are a large number of diagrams and illustrative problems in the text to
help students visualize physical ideas. Important equations are highlighted to help
students find and recognize them. A summary of these important equations is given
at the end of each chapter.
Many students, taking physics for the first time, sometimes find the
mathematics frightening. In order to help these students, I have computerized
every illustrative example in the textbook using computer spreadsheets. These
computerized Interactive Examples will allow the student to solve the example
problem in the textbook, with all the in-between steps, many times over but with
different numbers placed in the problem. The Interactive Examples are available on
a computer disk for both the instructor and the student. More details on these
Interactive Examples can be found in the section “Computer Aided Instruction” at
the end of the Preface. These Interactive Examples make the book the first truly
interactive physics textbook for students of science and engineering.
Students sometimes have difficulty remembering the meanings of all the
vocabulary associated with new physical ideas. Therefore, a section called The
Language of Physics, found at the end of each chapter, contains the most important
ideas and definitions discussed in that chapter.
To comprehend the physical ideas expressed in the theory class, students
need to be able to solve physics problems for themselves. Problem sets at the end of
each chapter are grouped according to the section where the topic is covered.
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xviii
Problems that are a mix of different sections are found in the Additional Problems
section. If you have difficulty with a problem, refer to that section of the chapter for
help. The problems begin with simple, plug-in problems to develop students’
confidence and to give them a feel for the numerical magnitudes of some physical
quantities. The problems then become progressively more difficult and end with
some that are very challenging. The more difficult problems are indicated by a star
(*). The starred problems are either conceptually more difficult or very long. Many
problems at the end of the chapter are very similar to the illustrative problems
worked out in the text. When solving these problems, students can use the
illustrative problems as a guide, and use the Interactive Examples as a check on
their work. To facilitate setting up a problem, the Hints for Problem Solving section,
which is found before the problem set in chapter 2, should be studied carefully.
A section called Interactive Tutorials, which also uses computer spreadsheets
to solve physics problems, can be found at the end of the problems section in each
chapter. These Interactive Tutorials are a series of physics problems, very much
like the interactive examples, but are more detailed and more general. They are
also available on a computer disk for both the instructor and the student. More
details on these Interactive Tutorials can be found in the section “Computer Aided
Instruction” at the end of the Preface.
A series of questions relating to the topics discussed in the chapter is also
included at the end of each chapter. Students should try to answer these questions
to see if they fully understand the ramifications of the theory discussed in the
chapter. Just as with the problem sets, some of these questions are either
conceptually more difficult or will entail some outside reading. These more difficult
questions are also indicated by a star (*).
A word about units. Some forty years ago when I started teaching physics I
said to my class, “We use the British Engineering System of Units in our daily lives
in the United States, but we are in the process of changing over to the metric
system of units (Now called the International System of Units or SI units). In a few
years the British Engineering System of Units will be obsolete and the entire world
will use the metric system.” Over forty years later I find myself giving that same
lecture at the beginning of the course. Something is very wrong! Except for the
United States and one or two small islands in the south pacific, the entire world
uses the International System of Units. Even the British do not use the British
Engineering System of Units. (I have even asked many of my colleagues
individually how far away from the campus do they live. Each gave an answer in
the British Engineering System of Units. If all the physics faculty still think in
terms of the British Engineering System, what can we expect of our students and
the rest of our society. Try asking your colleagues how far away from the campus do
they live and see what they reply.) It is time for the United States to get in step
with the rest of the world. To do that we must teach a new generation of physics
students SI units almost exclusively so that they will think and work in SI units.
Therefore in this book only SI units will be used in the description of physics.
However, to help the student in this transition, the first chapter will show how to
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xix
convert from the British Engineering System to SI units and vice versa if it is ever
necessary. If a student is told that a car is traveling at 55 mph, the student will
convert that to 88.6 km/hr and then solve the entire problem in SI units. An
interactive computer tutorial will be found at the end of chapter 1 that will help the
student to make any of these conversions. After that, the rest of the book will be in
SI units almost exclusively. Occasionally, a few problems throughout the book will
still have some numbers in the British Engineering System of Units. When this
occurs the student should convert these numbers into SI units, and proceed in
solving the problem in the International System of Units.
Scattered throughout the text, at the ends of chapters, are sections entitled
“Have you ever wondered … ?” These are a series of essays on the application of
physics to areas such as meteorology, astronomy, aviation, space travel, the health
sciences, the environment, philosophy, traffic congestion, sports, and the like. Many
students are unaware that physics has such far-reaching applications. These
sections are intended to engage students’ varied interests but can be omitted, if
desired, without loss of continuity in the physics course. The “Have you ever
wondered … ?” section on the application of physics to traffic congestion is the only
major item still expressed in British Engineering Systems of Units in this book.
The relation between theory and experiment is carried throughout the book,
emphasizing that our models of nature are good only if they can be verified by
experiment. Concepts presented in the lecture and text can be well demonstrated in
a laboratory setting. To this end, Experiments In Physics, second edition by Peter J.
Nolan and Raymond E. Bigliani is available from Whittier Publishing Co.
Experiments in Physics contains some 55 experiments covering all the traditional
topics in a physics laboratory. The second edition of Experiments in Physics also
contains a complete computer analysis of the data for every experiment.
A Bibliography, given at the end of the book, lists some of the large number
of books that are accessible to students taking physics. These books cover such
topics in modern physics as relativity, quantum mechanics, and elementary
particles. Although many of these books are of a popular nature, they do require
some physics background. After finishing this book, students should be able to read
any of them for pleasure without difficulty.
Finally, we should note that we are living in a rapidly changing world. Many
of the changes in our world are sparked by advances in physics, engineering, and
the high-technology industries. Since engineering and technology are the
application of physics to the solution of practical problems, it behooves every
individual to get as much background in physics as possible. You can depend on the
fact that there will be change in our society. You can be either the architect of that
change or its victim, but there will be change.
Preface
xx
A Special Note to the Student
“One thing I have learned in a long life: that all our science
measured against reality, is primitive and childlike--and yet it is
the most precious thing we have.”
Albert Einstein
as quoted by Banesh Hoffmann in
Albert Einstein, Creator and Rebel
The language of physics is mathematics, so it is necessary to use mathematics in
our study of nature. However, just as sometimes “you cannot see the forest for the
trees,” you must be careful or “you will not see the physics for the mathematics.”
Remember, mathematics is only a tool used to help describe the physical world. You
must be careful to avoid getting lost in the mathematics and thereby losing sight of
the physics. When solving problems, a sketch or diagram that represents the
physics of the problem should be drawn first, then the mathematics should be
added.
Physics is such a logical subject that when a student sees an illustrative
problem worked out, either in the textbook or on the blackboard, it usually seems
very simple. Unfortunately, for most students, it is simple only until they sit down
and try to do a problem on their own. Then they often find themselves confused and
frustrated because they do not know how to get started.
If this happens to you, do not feel discouraged. It is a normal phenomenon
that happens to many students. The usual approach to overcoming this difficulty is
going back to the illustrative problem in the text. When you do so, however, do not
look at the solution of the problem first. Read the problem carefully, and then try to
solve the problem on your own. At any point in the solution, when you cannot
proceed to the next step on your own, peek at that step and only that step in the
illustrative problem. The illustrative problem shows you what to do at that step.
Then continue to solve the problem on your own. Every time you get stuck, look
again at the appropriate solution step in the illustrative problem until you can
finish the entire problem. The reason you had difficulty at a particular place in the
problem is usually that you did not understand the physics at that point as well as
you thought you did. It will help to reread the appropriate theory section. Getting
stuck on a problem is not a bad thing, because each time you do, you have the
opportunity to learn something. Getting stuck is the first step on the road to
knowledge. I hope you will feel comforted to know that most of the students who
have gone before you also had these difficulties. You are not alone. Just keep trying.
Eventually, you will find that solving physics problems is not as difficult as you first
thought; in fact, with time, you will find that they can even be fun to solve. The
more problems that you solve, the easier they become, and the greater will be your
enjoyment of the course.
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xxi
Computer Assisted Instruction
Interactive Examples
Many students, taking physics for the first time, sometimes find the
mathematics frightening. In order to help these students, I have computerized
every illustrative example in the textbook. These computerized Interactive
Examples will allow the student to solve the example problem in the textbook, with
all the in-between steps, many times over but with different numbers placed in the
problem.
Figure 1 shows an example from Chapter 2 of the textbook for solving a
problem in Kinematics. It is a problem in kinematics in which a car, initially
traveling at 30.0 km/hr, accelerates at the constant rate of 1.50 m/s2. The student is
then asked how far will the car travel in 15.0 s? The example in the textbook shows
all the steps and reasoning done in the solution of the problem.
Example 2.6
Using the kinematic equation for the displacement as a function of time. A car,
initially traveling at 30.0 km/hr, accelerates at the constant rate of 1.50 m/s2. How
far will the car travel in 15.0 s?
To express the result in the proper units, km/hr is converted to m/s as
0
km 1 hr 1000 m30.0 8.33 m/s
hr 3600 s 1 kmv
The displacement of the car, found from equation 2.14, is
x = v0t + 1 at2
2
2
2
m 1 m8.33 15.0 s 1.50 15.0 s
s 2 s
= 125 m + 169 m
= 294 m
The first term in the answer, 125 m, represents the distance that the car
would travel if there were no acceleration and the car continued to move at the
velocity 8.33 m/s for 15.0 s. But there is an acceleration, and the second term shows
how much farther the car moves because of that acceleration, namely 169 m. The
Solution
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xxii
total displacement of 294 m is the total distance that the car travels because of the
two effects.
To go to this interactive example click on this sentence.
Figure 1 Example 2.6 in the textbook.
The last sentence in blue type in the example (To go to this
interactive example click on this sentence.) allows the student to access the
interactive example for this same problem. Clicking on the blue sentence,
the spreadsheet shown in figure 2 opens. Notice that the problem is stated in
Figure 2 Interactive Example 2.6 in Microsoft Excel Spreadsheet.
Example 3.6 Using the kinematic equation for the displacement as a function of time. A car,
initially traveling at 30.0 km/hr, accelerates at the constant rate of 1.50 m/s2. How far
will the car travel in 15.0 s?
Initial Conditions
Initial velocity vo = 30 km/hr
acceleration a = 1.5 m/s2
time t = 15 s
Solution.
To express the result in the proper units, km/hr is converted to m/s as
vo = ( 30 km/hr) x [ 1 hr / ( 3600 s) ] x ( 1000 m/km)
vo = ( 8.33333 m/s
The displacement of the car, found from equation 3.14, is
x = vo t + 1/2 a t2
x = [( 8.3333 m/s) x ( 15 s)]
+ 1/2 [( 1.5 m/s2) x ( 15 s)
2]
x = [( 125 m)] + [( 168.75 m)]
x = 293.75 m
The first term in the answer, 125 m, represents the distance that the car would
travel if there were no acceleration and the car continued to move at the velocity
8.3333 m/s for 15 s. But there is an acceleration, and the second term
shows how much farther the car moves because of that acceleration, namely
168.75 m. The total displacement of 293.75 m is the total distance that the car
travels because of the two effects.
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xxiii
the identical manner as in the textbook. Directly below the stated problem is a
group of yellow-colored cells labeled Initial Conditions. Into these yellow cells are
placed the numerical values associated with the particular problem. For this
problem the initial conditions consist of the initial velocity v0 of the car, the
acceleration a of the car, and the time t that the car is moving, as shown in figure 2.
The problem is now solved in the identical way it is solved in the textbook. Words
are used to describe the physical principles and then the equations are written
down. Then the in-between steps of the calculation are shown in light green-colored
cells, and the final result of the calculation is shown in a light blue-colored cell. The
entire problem is solved in this manner, as shown in figure 2. If the student wishes
to change the problem by using a different initial velocity or a different time or
acceleration, he or she then changes these values in the yellow-colored cells of the
initial conditions. When the initial conditions are changed the computer
spreadsheet recalculates all the new in-between steps in the problem and all the
new final answers to the problem. In this way the problem is completely interactive.
It changes for every new set of initial conditions. The Interactive Examples make the
book a living book. The examples can be changed many times over to solve for all
kinds of special cases. When the student is finished with the interactive
example, and is accessing it from a CD, he or she just clicks on the X in the
extreme upper right-hand corner of the spreadsheet screen, returning him
or her to the original example in the textbook chapter. If the student is
accessing the interactive example from a web page, then he or she presses
the go Back button on the top of the browser page. When Excel closes, you
will be returned to the first page of the present chapter. You can then go to
wherever page you want in that chapter by sliding the Scroll Bar box on the
right-hand side of the screen.
These Interactive Examples are a very helpful tool to aid in the learning of
physics if they are used properly. The student should try to solve the particular
problem in the traditional way using paper and an electronic calculator. Then the
student should open the spreadsheet, insert the appropriate data into the Initial
Conditions cells and see how the computer solves the problem. Go through each step
on the computer and compare it to the steps you made on paper. Does your answer
agree? If not, check through all the in-between steps on the computer and your
paper and find where your made a mistake. Do not feel bad if you make a mistake.
There is nothing wrong in making a mistake, what is wrong is not learning from
your mistake. Now that you understand your mistake, repeat the problem using
different Initial Conditions on the computer and your paper. Again check your
answers and all the in-between steps. Once you are sure that you know how to solve
the problem, try some special cases. What would happen if you changed an angle?, a
weight?, a force? etc. In this way you can get a great deal of insight into the physics
of the problem and also learn a great deal of physics in the process.
You must be very careful not to just plug numbers into the Initial Conditions
and look at the answers without understanding the in-between steps and the actual
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xxiv
physics of the problem. You will only be deceiving yourself. Be careful, these
spreadsheets can be extremely helpful if they are used properly.
We should point out two differences in a text example and in a spreadsheet
example. Powers of ten that are used in scientific notation in the text are written
with the capital letter E in the spreadsheet. Hence, the number 5280, written in
scientific notation as 5.280 103, will be written on the spreadsheet as 5.280E+3.
Also, the square root symbol, , in the textbook is written as sqrt[ ] in a
spreadsheet. Finally, we should note that the spreadsheets are “protected” by
allowing you to enter data only in the designated light yellow-colored cells of the
Initial Conditions area. Therefore, the student cannot damage the spreadsheets in
any way, and they can be used over and over again.
To access these Interactive Examples the student must have
Microsoft’s Excel computer spreadsheet installed on his computer.
Computer Assisted Instruction
Interactive Tutorials
Besides the Interactive Examples in this text, I have also introduced a
section called Interactive Tutorials at the end of the problem section in each
chapter. These Interactive Tutorials are a series of physics problems, very much
like the interactive examples, but are more detailed and more general. The
Interactive Tutorials are available on the Internet, but the student must have
Microsoft’s Excel computer spreadsheet on his or her computer.
To access the Interactive Tutorial on the Internet, the student will
click on the sentence in blue type at the end of the Interactive Tutorials
section (To go to this interactive tutorial click on this sentence.) Clicking
on the blue sentence, opens the appropriate spreadsheet.
Figure 3 show a typical Interactive Tutorial for a problem in chapter 4 on
Kinematics In Two Dimensions. When the student opens this particular
spreadsheet, he or she sees the problem stated in the usual manor. That is, this
problem is an example of a projectile fired at a initial velocity vo = 53.0 m/s at an
angle = 50.00, and it is desired to find the maximum height of the projectile, the
total time the projectile is in the air, and the range of the projectile. Directly below
the stated problem is a group of yellow-colored cells labeled Initial Conditions.
Into these yellow cells are placed the numerical values associated with the
particular problem. For this problem the initial conditions consist of the initial
velocity vo, the initial angle , and the acceleration due to gravity g as shown in
figure 3. The problem is now solved in the traditional way of a worked out example
in the book. Words are used to describe the physical principles and then the
equations are written down. Then the in-between steps of the calculation are shown
in light green-colored cells, and the final result of the calculation is shown in a light
blue-green-colored cell. The entire problem is solved in this manor as shown in
figure 3. If the student wishes to change the problem by using a different initial
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xxv
Chapter 3 Kinematics
Computer Assisted Instruction
Interactive Tutorial
72. A golf ball is hit with an initial velocity vo = 53.0 m/s at an angle = 50.00 above the
horizontal. (a) How high will the ball go? (b) What is the total time the ball is in the air? (c) How far will the ball travel horizontally before it hits the ground?
Initial Conditions The magnitude of the initial velocity vo = 53 m/s
The angle = 50 degrees
The acceleration of gravity g = 9.8 m/s2
The x-component of the initial velocity is found as vox = vo cos
vox = ( 53 m/s) x cos( 50 )
vox = 34.07 m/s
The y-component of the initial velocity is found as voy = vo sin
voy = ( 53 m/s) x sin( 50 )
voy = 40.6 m/s
(a) The maximum height ymax of the golf ball above the launch point is found from the kinematic equation vy
2 = voy
2 - 2 g y
When y = ymax, vy = 0. Therefore 0 = voy
2 - 2 g ymax
Solving for the maximum height ymax above the launch point, we get ymax = (voy
2) / 2 g
ymax = ( 40.6 m/s)2 / 2 ( 9.8 m/s
2)
ymax = 84.1 m
(b) The total time tt the ball is in the air is found from the kinematic equation y = voy t - (1/2) g t
2
When t is equal to the total time tt, the projectile is on the ground and y = 0, therefore 0 = voy tt - (1/2) g tt
2
or dividing each term by tt we get 0 = voy - (1/2) g tt
upon solving for the total time tt we get tt = 2 voy / g
tt = 2 x ( 40.6 m/s) / ( 9.8 m/s2)
tt = 8.29 s
(c) The maximum distance the ball travels in the x-direction before it hits the ground, is found from the kinematic equation for the displacement of the ball in
the x-direction x = vox t
The maximum distance xmax occurs for t = tt. Therefore xmax = vox tt
xmax = ( 34.07 m/s) x ( 8.29 s)
xmax = 282.28 m
Figure 3. A typical Interactive Tutorial.
velocity or a different launch angle, he or she then changes these values in the
yellowed-colored cells of the initial conditions. When the initial conditions are
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xxvi
changed the computer spreadsheet recalculates all the new in-between steps in the
problem and all the new final answers to the problem. In this way the problem is
completely interactive. It changes for every new set of initial conditions. The
tutorials can be changed many times over to solve for all kinds of special cases.
Another example of an Interactive Tutorial is shown in figure 4. It is an
interactive tutorial for a problem on an RLC series AC circuit from chapter 28. The
initial conditions in the yellow-colored cells set the values of the resistance R, the
inductance L, the capacitance C, the frequency f, and the applied voltage V. The
spreadsheet then completely solves the problem for these initial values. The student
can follow through all the in-between steps of the problem in the light green-colored
cells of the spreadsheet, and all the answers in the light blue-green-colored cells.
The spreadsheet then draws a graph showing the phase relations for the voltage
across the resistor, VR, the voltage across the inductance VL, the voltage across the
capacitance, VC, and the resultant voltage V in the circuit depending upon the
initial values in the yellow cells. As special cases the student can then let L = 0 in
the yellow cell area, and observe the characteristics of an RC series circuit; then
replace a value of L in the initial conditions and then let C = 0 and observe the
characteristics of an RL series circuit. Finally inserting values for L and C and
letting R = 0 the student can observe the characteristics of an LC series circuit. In
all the cases the spreadsheet calculates all the quantities with all the in-between
steps, and shows the phase relations of the voltages.
Chapter 24 Alternating Current Circuits
Computer Assisted Instruction
Interactive Tutorial
56. RLC series circuit. An RLC series circuit has a resistance R = 800 , Inductance L = 2.00 H, capacitance C = 5.55 x 10
-6 F, and they are connected to an applied voltage V= 110 V, operating at a
frequency f = 60 Hz. Find (a) the inductive reactance XL, (b) the capacitive reactance, XC, (c) the impedance Z of the circuit, (d) the current i in the circuit, (e) the voltage drop VR across the resistor, (f) the voltage drop VL across the inductor, (g) the voltage drop VC across the capacitor, (h) the total voltage
drop across RLC, (i) the phase angle , and (j) the resonant frequency fo. (k) Plot the curves of the voltage across R, L, and C individually and the voltage across the combination. Show the phase relations for all these voltages.
Initial Conditions
R = 800 f = 60 Hz
L = 2.00E+00 H V = 110 V
C = 5.55E-06 F
(a) The inductive reactance XL is found from equation 24.15 as XL = 2 f L
XL = ( 2 ) x ( 3.14 ) x ( 60 Hz) x ( 2 XL = 7.54E+02
(b) The capacitive reactance XC is found from equation 24.17 as XC = 1 / [2 f C]
XC = ( 1 ) / ( 6.28 ) x ( 60 Hz) x ( 5.55E-06 XC = 4.78E+02
(c) The impedance Z of the circuit is found from equation 24.18 as Z = Sqrt[R
2 + (XL - XC)
2]
Z = Sqrt[( 800 )2 + (( 753.98 ) - ( 477.94 ))
2
Z = 8.46E+02
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xxvii
(d) The effective current in the circuit is found from Ohm’s law, equation 24.19, as i = V / Z
i = ( 110 V) / ( 8.46E+02 )
i = 1.30E-01 A
(e) The voltage drop VR across the resistor is found from equation 24.13, as VR = i R
VR = ( 1.30E-01 A) x ( 8.00E+02 )
VR = 1.04E+02 V
(f) The voltage drop VL across the inductor is found from equation 24.14, as VL = i XL
VL = ( 1.30E-01 A) x ( 7.54E+02 )
VL = 9.80E+01 V
(g) The voltage drop VC across the capacitor is found from equation 24.16, as VC = i XC
VC = ( 1.30E-01 A) x ( 4.78E+02 )
VC = 6.21E+01 V
(h) The total voltage across R, L, C in series is found from equation 24.11 as V = Sqrt[VR
2 + (VL - VC)
2]
V = Sqrt[( 103.98 )2 + (( 98 ) - ( 62.12 ))
2
V = 1.10E+02 V
which is equal to the applied voltage as expected.
(i) The phase angle is found from equation 24.12 as
= tan-1
[(VL - VC) / VR ]
= tan-1
[(( 98 V) - ( 62.12 V)) / ( 103.98 V) ]
= 19.04 degrees
(j) The resonant frequency fo is found from equation 24.21 as fo = 1 / [2 sqrt(L C)]
fo = ( 1 ) / ( 6.28 ) x sqrt( 2 H) x ( 5.55E-06 fo = 4.78E+01 Hz
The angular frequency of the alternating current is related to the frequency of the current by = 2 f
= ( 2 ) x ( 3.14 ) x ( 160 Hz)
= 3.77E+02 rad/s
The maximum value of the current, imax, is found from rearranging equation 24.5 as imax = ieff / 0.707
imax = ( 0.13 A) / ( 0.71 )
imax = 0.18 A
The equation for the alternating current is given by i = imax sin[ t]
i = ( 0.18 A) x sin[( 3.77E+02 rad/s) t]
The data to plot the current as a function of time is calculated from this equation and the results are shown in the graph below. The data to plot the voltage drop across the resistor as a function of time is calculated from the equation VR = i R
VR = imax R sin[ t]
and the results are shown in the graph below. The data to plot the voltage drop across the inductor as a function of time is calculated from the equation VL = i XL
VL = imax XL sin[ t + / 2]
The term + / 2 in the sine term is to show that VL leads VR by 900. The results are shown in the graph
below. The data to plot the voltage drop across the capacitor as a function of time is calculated from the equation VC = i XC
VC = imax XC sin[ t - / 2]
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The term - / 2 in the sine term is to show that VC lags VR by 900. The results are shown in the graph
below. V is the sum of the voltages across R, L, and C in series and is given by V = VR + VL + VC
and is shown in the graph below.
0 100 200 300 400
-200
-100
0
100
200
degrees
vo
lts
Angle
Pote
ntia
l
V
VR
VL
VC
Phase relations in an RLC series circuit
Since VR is in phase with the current i in the circuit, we can compare the phase relationship between the voltage V and the current i, by comparing the voltage V and the voltage VR. The phase angle can best be determined from this diagram by observing where the V curve intersects the horizontal axis, and where the VR curve intersects the horizontal axis. The difference between these two values represents the
phase angle which was already calculated in part (i).
Special Cases
1) An RC series circuit. Let L = 0. 2) An RL series circuit. Let C = 0. 3) An LC series circuit. Let R = 0.
Figure 4. An Interactive Tutorial for Chapter 28 Alternating Current Circuits
These Interactive Tutorials are a very helpful tool to aid in the learning of
physics if they are used properly. The student should try to solve the particular
problem in the traditional way using paper and an electronic calculator. Then the
student should open the spreadsheet, insert the appropriate data into the Initial
Conditions cells and see how the computer solves the problem. Go through each step
on the computer and compare it to the steps you made on paper. Does your answer
agree? If not, check through all the in-between steps on the computer and your
paper and find where you made a mistake. Repeat the problem using different
Initial Conditions on the computer and your paper. Again check your answers and
all the in-between steps. Once you are sure that you know how to solve the problem,
try some special cases. What would happen if you changed an angle?, a weight?, a
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xxix
force? etc. In this way you can get a great deal of insight into the physics of the
problem and also learn a great deal of physics in the process.
You must be very careful not to just plug numbers into the Initial Conditions
and look at the answers without understanding the in-between steps and the actual
physics of the problem. You will only be deceiving yourself. Be careful, these
spreadsheets can be extremely helpful if they are used properly.
When the student is finished with the interactive tutorial, and is
accessing it from a CD, he or she just clicks on the X in the extreme upper
right-hand corner of the spreadsheet screen, returning him or her to the
original tutorials in the textbook chapter. If the student is accessing the
interactive tutorial from a web page, then he or she presses the go Back
button on the top of the browser page. When Excel closes, you will be
returned to the first page of the present chapter. You can then go to
wherever page you want in that chapter by sliding the Scroll Bar box on the
right-hand side of the screen.
Click on this sentence to go to the “Brief Table of Contents” which will
allow you to go to any chapter in this book.