predator echoes basic characters
TRANSCRIPT
Predator EchoesVersion 1.3
CHARACTERCREATION
CHARACTER SHEETS
♦ When You Need One, You Can Download A Blank Character Sheet PDF From the Blog At:
Predator-Echoes.Blogspot.Com.
CHARACTER COMPONENTS
♦ DetailsCome Up With A Name And Concept.
♦ ArchetypesChoose Two.
♦ TraitsPick Three Values, Four Identities, Five Assets, and Six Relationships.
DETAILS
♦ NameCan be anything that suits you, but remember that the game is set in the southern USA.
♦ ConceptWhat basic role does your character fit in the crew? How do they do that?
PICK TWO ARCHETYPESThere Are Eight Archetypes, Which Are:
♦ AceGenerally adept; improviser.
♦ ConjurerMystic or Holy Roller.
♦ FaceBest at social action.
♦ GeniusBest at mental skills.
♦ JokerBest at physical action.
♦ MonsterInhuman powers & hunger.
♦ SlayerBest with deadly force.
♦ TitanBest at physical action.
ARCHETYPE ABILITIES
♦ Each Archetype Has Some Special Trick That They Can Perform Under The Rules. These Are Detailed In The Presentation On “Advanced Characters”. Before Reading It, You Should See The Presentation On “Basic Rules”.
TRAITS: THREE VALUES
♦ Make Three Statements, Each About One Clearly Marked Value.A few possible values: Courage, Cunning, Glory, Patience, Truth, Valor, Vengeance.
♦ Example Value StatementsI must take VENGEANCE if slighted.TRUTH is the best policy.I don't want the GLORY.
TRAITS: FOUR IDENTITIES
♦ Make Four Statements, Each About One Clearly Marked Identity You've Held. These Can Be Arranged As The “Story Of You”.A few possible identities: Medic, Jock, Christian, Folklorist, Academic, Gambler, Soldier.
♦ Example Identity StatementsI was an ARMY BRAT as a kid. I grew up and became an ACADEMIC.But I'm still a RESERVIST.
TRAITS: FIVE ASSETS
♦ Make Five Statements, Each About One Clearly Marked Asset – A Thing, Whether Item Or Intangible – You Have.A few possible assets: Nice Car, Rifle, Family Fortune, Criminal Reputation, Private Eye License.
♦ Example Asset StatementsI kept my PISTOL from my police days.I drive a BEEFED-UP MUSTANG.I have a WEIRD LIBRARY at home.
TRAITS: SIX RELATIONSHIPS
♦ Make Six Statements, Each About One Clearly Named Person. Each relationship is with an individual (player character or otherwise), but the statement about them should mention the context you know them in.
♦ Example Relationship StatementsMy contact in the FBI is FRANK MERCER.KIM SHELBY is my 'attache'.I trust advice from BRENT FREEMAN.
ASSIGN TRAIT RATINGSThree traits will be rated as 1(+).Three traits will be rated as 2(+).Three traits will be rated as 2(n).Three traits will be rated as 3(n).Three traits will be rated as 3(-).Three traits will be rated as 4(-).
Some Example Identities With Ratings3(-): I was brought up to be an ATHELETE.2(+): The military trained me as a SOLDIER.3(n): I've seen enough action to be a VETERAN.
WHAT RATINGS MEAN
Draw Rating1: Doesn't energize you notably.2: Gives you a bit of a boost.3 or more: Gives you a 'second wind'.
Clarity Adjustment(+): Focusing, calming, simplifying.(n): Usual, no change.(-): Troublesome, complicated, or emotional.
GOT EVERYTHING?If so, your character is ready to go!