practice storyboard
TRANSCRIPT
![Page 1: Practice Storyboard](https://reader034.vdocuments.us/reader034/viewer/2022042817/55a1c3b21a28ab270e8b4867/html5/thumbnails/1.jpg)
Storyboard
MisfitsSeries 3 Episode 1
![Page 2: Practice Storyboard](https://reader034.vdocuments.us/reader034/viewer/2022042817/55a1c3b21a28ab270e8b4867/html5/thumbnails/2.jpg)
Shot #
• Shot Description:
Mid angle
CU
• Action:
Character is standing outside a door in front of a spy hole/peephole requesting to see someone inside.
• Duration : 10 sec
• Cut/Edit:
Wipe right to left•Dialogue : ‘’I’m looking for the… power guy’’
•Music: Slow paced tension building music, increasing in volume throughout
•Noise/SFX: heavy metal shutter opening on the door.
1
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Shot #
• Shot Description:
Mid angle
CU/MS
Pan upwards
• Action:
Inside, character is seen looking at a piece of paper. He puts his hand to his head.
• Duration: 7 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Slow paced tension building music, increasing in volume throughout
•Noise/SFX : none
2
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Shot #
• Shot Description:
High angle
CU
• Action:
Photograph details a close up of the same character and a woman, both smiling.
• Duration – 3 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Slow paced tension building music, increasing in volume throughout
•Noise/SFX: none
3
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Shot #
• Shot Description:
Mid angle
MS
Track left to right
• Action:
1st character is sitting nervously inside, tapping his hands and looking around the room.
• Duration – 5 sec
• Cut/Edit: cut•Dialogue: none
•Music: Slow paced tension building music, increasing in volume throughout
•Noise/SFX : none
4
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Shot #
• Shot Description
Mid angle
LS
Zoom out
• Action
Hearing a door banging from other room, character stands up and walks towards door, curiously
• Duration: 10 sec
• Cut/Edit: cut•Dialogue: ‘what are you doing?! Get back in here!’ (asynchronous)
•Music: Rock music builds in pace and volume
•Noise/SFX : asynchronous door banging
5
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Shot #
• Shot Description
Mid angle
MS
• Action
Walks into the room cautiously
• Duration: 3 sec
• Cut/Edit: cut
•Dialogue: None
•Music: Rock music builds in pace and volume
•Noise/SFX: None
6
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Shot #
• Shot Description
Mid angle
MS
Handheld
• Action
Character sees that the chairs have been knocked over and other person has left the room.
• Duration: 2 sec
• Cut/Edit: cut•Dialogue: None
•Music: Rock music pauses
•Noise/SFX : light swinging and squeeking
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Shot #
• Shot Description
Mid angle
LS
Track backwards
Handheld
• Action
Character bursts out door and runs away from building
• Duration: 4 sec
• Cut/Edit: cut•Dialogue: none
•Music: Fast paced rock/percussive music with an element resembling a siren
•Noise/SFX: Door bursting open
8
![Page 10: Practice Storyboard](https://reader034.vdocuments.us/reader034/viewer/2022042817/55a1c3b21a28ab270e8b4867/html5/thumbnails/10.jpg)
Shot #
• Shot Description
Mid angle
LS
Track forward
Handheld
• Action
As he runs, a car pulls out of the road and another character is seen running in front
• Duration: 1.5 sec
• Cut/Edit: cut•Dialogue: None
•Music: Fast paced rock/percussive music with an element resembling a siren
•Noise/SFX: None
9
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Shot #
• Shot Description
Mid angle
MS
Handheld
• Action
Car hits the character, who apologizes, climbs off bonnet, and carries on running
• Duration: 2 sec
• Cut/Edit: cut
•Dialogue: ‘Sorry!’
•Music: Fast paced rock/percussive music with an element resembling a siren
•Noise/SFX: Car horn
10
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Shot #
• Shot Description
Mid angle
LS
Track backwards
Handheld
• Action
He runs away from the car and in the direction of the other man running
• Duration: 2.5 sec
• Cut/Edit: cut•Dialogue : none
•Music: Fast paced rock/percussive music with an element resembling a siren
•Noise/SFX: None
11
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Shot #
• Shot Description
Low angle
CU/LS
• Action
View of runners down an urban street
• Duration: 2 sec
• Cut/Edit: cut
•Dialogue: None
•Music: Fast paced rock music with an element resembling a siren
•Noise/SFX : None
12
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Shot #
• Shot Description
High angle
LS
• Action
Characters run around the corner of a tall, concrete building exterior
• Duration: 1 sec
• Cut/Edit: cut
•Dialogue: none
•Music: Fast paced rock music with an element resembling a siren
•Noise/SFX : None
13