ppt chapter 2
TRANSCRIPT
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Chapter 2
Students & Learning
+Mark Prensky
Digital Natives vs. Digital Immigrants
= Digital Divide
Charged educational system
First generation with technology
Think/learn differently
Native speakers
+21st Century Learners
Technology use for learning & lifestyles
Communication
Enrichment-preparation for competitive job
market
Constant access – different ways of
thinking, working & playing
+21st Century Learners
Social networking
Positives: ability to connect with others
that share similar interests
Negatives: untrue information (re. –
personality belief that there are no
consequences for lying on line
Employers & universities often browse to
evaluate candidates character
+21st Century Learners
Business focusing on young people &
how they use technology—Vtech
Bottom line- young people use
technology more often and in more
ways than older generations (teachers)
+How Children Get Information
Social nature of students
TV –passive
Internet = interactive
Social activities found in blogs, email, instant messaging & social networking
Ability to belong to multiple social networks –at any time
Information comes to students –RSS, aggregators, syndication, provide automated updates about user-specified info
+How Children Get Information
Hypertext– links to other information
endless possibilities
Students come to school with
knowledge of new technologies
expect to learn in school the way
they do out of school
+The Customization Generation
E.g.-students change desk top
pictures, changes menu
setting, change curser, adjust seat
heights
New tools allow students to customize
what and how they learn
Goal: to help students use and enjoy
technology in order to learn
+Access to Online Tools & Services
1996– access = 5 students/ computer
Today – one to one student s need
access where & when they need it
Schools with one-to-one access
reported academic improvement,
higher attendance, fewer discipline
problems & improved student writing
skills
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Understanding Learning
Blooms Taxonomy
Six cognitive processes
Revised Blooms Taxonomy
Two dimensional to reflect
relevance to 21st century work
Knowledge Dimension
Cognitive Dimension
+Constructivism
Learners actively construct and
generate new ideas or concepts based
upon current & past knowledge
Students build on what they already
know
Web research, collaboration
+Project Based Learning
Promotes in-depth learning via inquiry-
based methods to engage students in
issues & questions that are rich, real, &
relevant
Web
Communication, collaboration, creation
of social networks, sharing
+Connectivism
Including technology & connection
making as learning activities move
learning theories into a digital age
+The Challenge
To find ways to support in-depth
learning & increased student
achievement while also employing a
variety of measures
Standardization does not require higher
order thinking skills