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The Three P's of Simulation Development ROI: Prototype, Prototype, and Prototype Shon Bayer Managing Partner Bjorn Billhardt CEO Ben Katz Content Developer

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Page 1: Ppp Of Simulation Development2

The Three P's of Simulation Development ROI:

Prototype, Prototype, and Prototype

Shon BayerManaging Partner

Bjorn BillhardtCEO

Ben KatzContent Developer

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Session Agenda

Today we’ll talk about:• Horror stories from the trenches • How to develop a prototyping strategy• Who to get involved in prototyping• Hands-On examples of prototypesWe won’t talk about:• Prototyping software simulations• ROI Analysis

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Who are You?• How many of you prefer the term game to

simulation? • How many of you are simulation developers?• How many of you are simulation consumers?• How many of you are new to simulations?

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Simulation Types and Development Costs

Simulation Type

2D Game (10-15 min)

Team-Based Business Simulation (1 day)

Customized Board Game (4-8 hours)

Branching Simulation (30 min - 1 hour)

Spreadsheet Simulation (1-2 hours)

Average Price

1. $75K-$125K

2. $50K-$100K+

3. $250K-$500K+

4. $100K-$250K

5. $20K-$40K

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Executive Challenge: Case Example• Executive Challenge™ -

Leadership Development Simulation

• Team-based, multiplayer simulation

• Used by organization such as Bank of America, Alltel, Pitney Bowes, and MIT – Sloan

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A Cautionary Tale

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Lessons Learned

• Think about the “experience” early– Team size 22?

• Be prepared for emergent features– Ethics Leadership

• Don’t develop in the echo chamber– Put the sim in front of “real” users soon and often

• Don’t lose focus on low-priority features• Throw out the design document

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Two Process Models

Concept Beta Final

Standard Process

Iterative Prototype-Driven Process

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A Different Way to Develop Simulations

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What Does Failure Look Like?

• Interface and mechanism confusion • Difficult to learn, long ramp-up time• Boring, non-engaging experience• Doesn’t align with learning objectives• Doesn’t mesh into overarching program • Significant additional development effort to

“fix” sim

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Tools to Prototype With

• Choose an approach that aligns with the goals of the simulation, development team skill sets, and resource needs

• There is no “right” approach:– Thought Experiments– Paper Based Prototypes– Excel Based– Iterative Computer Based– Hybrid Approach– Rapid Development Tool

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Hands on Prototyping Examples

Paper + Excel Prototypes

Excel Prototype Paper + Excel + Web Prototype

Executive Challenge Supply Chain Management Simulation

Finance Leader Simulation

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Best Practices for Prototyping

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The Two Key Ingredients

• The right prototype• The right audience

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The Right Prototype

Design team should have a clear notion of what needs to be tested:

Game mechanics

Data entry

Realism

Balancing

User Interface

Motivational strategies

Alignment with learning objectives

FunHow to Learn the Simulation

Pacing, Rhythm

Facilitation

Single player versus multiplayer

Difficulty

Paper versus computer-based

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What to Test and When

Game mechanics

Data entry

Realism

Balancing

User Interface

Motivational strategies

Alignment with learning objectives

FunHow to Learn the Simulation

Pacing, Rhythm

Facilitation

Single player versus multiplayer

Difficulty

Paper versus computer-based

Prototype Stage

Early •Fundamental Game Design (Single player vs. multiplayer, paper vs. computer based)•User interface •Motivational strategies•Game mechanics•How to learn the simulation

Middle •Alignment with learning objectives•Pacing and rhythm•Facilitation•Fun•Realism

Late •Balancing•Difficulty•Program Integration

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The Right Prototype (cont)

• Don’t be afraid to test a single game mechanic or learning objective in a playtest

• Build in complexity over time (but don’t be afraid to keep it out altogether)

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What a Playtest Might Look LikeEarly Prototypes Later Prototypes

15 minutes Context and Vision Setting

15 minutes Articulate Learning Objectives

30 minutes Communicating Rules 15 minutes Communicating Rules

2 hours Play 1 hour Play

30 min Debrief Experience 30 minutes “Real” Debrief

1 hour Brainstorm New Ideas + Consensus on next steps

1 hour Play

1 hour Debrief Experience

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The Right Audience

Prototype Stage Audience Profile

Early (Concept) •Designers (Visual and Instructional)•Gamers•Subject Matter Experts•Sponsors

Middle (Details) •Subject Matter Experts•Stakeholders•End Users

Late (Polish) •Quality Assurance•Expert Players•End Users

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Case Example: Pitney Bowes• Simulation focused on changing behavior

of sales managers from a quota-based mindset to a P&L-based mindset

• What we did right:– Buy-in from executives, stakeholders and SMEs– Open design process, great communication

• What we did wrong:– No prototyping – expectation gap between

Design Document and Alpha was immense– Alpha was made up of executive sponsors with

collective P&L responsibility of $4B+ – Beta was made up of end users

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Other Best Practices

• Have specific objectives for each prototype, but embrace uncertainty

• Always keep the goals of the simulation (learning objectives, experience) at front and center

• Be clear in communications as “reality” changes

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About Enspire Learning► Enspire delivers exceptional simulation experiences that

help our clients address strategic learning challenges

► Our Austin-based team of 60+ learning professionals provides best practices in design, development, and delivery of e-learning, simulations, and blended learning

► Our award-winning solutions have delivered value to some of the most demanding and prestigious organizations around the world

“The Enspire team who worked with me from the initial point of contact through implementation was exceptionally professional, friendly, helpful and detail-oriented. The simulation itself was a big success.”

-Dr. Corrine Bendersky, Professor of Management, UCLA Anderson School of Management

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Questions?

www.enspire.com | [email protected]