powerpoint presentation ii thinking creatively sheila porter intel ireland
TRANSCRIPT
PowerPoint Presentation II
Thinking Creatively
Sheila Porter
Intel Ireland
8. The 3 R’s of Problem Identification9. A Solution Taking Shape
12. Prototype Practicalities 13. Prototype Review 14. Prototype Evaluation and Presentation15. Final Presentations
10. Project Analysis11. Making It ! Models, Trials and Tests
1. Jump into the Designed World I2. Jump into the Designed World II3. Material Science
Understanding theDesign Process
Engineering Fundamentals
Thinking Creatively about
Problems and Solutions
Making Modelling and Materialising
Prototyping andFinal Presentations
4.Electronic Engineering I5.Electronic Engineering II6.Making Machines and Observing
Functionality7.Robotics
SessionsDesign & Discovery
Overview
1Identify a design
opportunity 2Research the
Design opportunity
3Brainstorm
possible solutions to the problem
4
Write a design brief
5Research
your solution
7 Prepare design
requirements and conceptual drawings
8 Build models and component parts
9 Build the prototype
10Improve your
solution. Test, evaluate, and
revise
10 STEP DESIGN PROCESS
6Refine your
solution
Thinking Creatively about Problems and Solutions
Design and Discovery
Session 8 : The 3R’s of Problem Identification
Design Process STEP 1: Identify a Design Opportunity
Revisit, Research and Refine
Revisit: Go back to the list of problems, needs, improvement ideas in Session 2
May need to expand this list
Select 3 favourite design opportunities
Session 8, Activity A
Session 8 : The 3R’s of Problem Identification
Research and Refine
Design Process STEP 2: Research the Design Opportunity
Prepare the survey questions
Survey 10 people
List pros and cons in choosing one design opportunity
Review the results of the market research and survey
Refine: Select one design opportunity
Research: Conduct a survey on the problems and improvements that have been identified
Session 8, Activity C
Session 8, Activity B
Design Process STEP 3 : Brainstorm Possible Solutions to the Problem
SCAMPER to solutions
Use Ziba Activity Mapping
Suggested Criteria
Is it practical?
Can it be made easily?
Is it safe?
Is it too expensive to make or use?
Is it a new idea?
Does it address the problem?
The students should then generate a variety of criteria and analyse
their solutions with the criteria
PICK THE THREE BEST SOLUTIONSSession 8, Activity C
Describes the design problem
Describes how the current product is used
Describes a typical user (user profile)
Proposes a solution
Provides a quick sketch of the ideas
Describes the basic requirements that will best suit the
proposed product
What is a Design Brief?
Design Process STEP 4: Write a Design Brief
Session 9: A Solution Taking Place
Session 9, Activity B
Sketch of idea
My Design Brief
Suggestion - 2 min. presentation - state the problem - describe the needs of the user - describe the solution
Session 9, Activity B
Session 9: A Solution Taking Place
Getting feedback on the proposed solution
Each student uses the design brief to give a short presentation
about the problem and the proposed idea
Students work on their own design brief
The ideas are discussed.
Looking at other inventions
Finding out about patenting the idea http://www.patentsoffice.ie
Design Process STEP 5: Research Your Solution
The student now concentrates on the improvement and
refinement of the design solution by:
This helps the student see that there are many different approaches to solving problems and the result is often a variety of design solutions
Session 9: A Solution Taking Place
Session 9, Activity D
Session 9, Activity C Gathering information about a typical user
Making Modelling and Materialising
Design and Discovery
Session 10: Project Analysis & Planning for Models
Design Process STEP 6: Refine Your Solution
Project Analysis
Examines the cost, safety and practicality of the design solution
Does it work the way it is meant to?
Design Process STEP 7: Prepare Design Requirements and Conceptual Drawings
What does it look like?
Students make some conceptual drawings in their design notebooks which helps them visualise the design
Remember that ideas may change and some steps in the design process may be revisited again and again
Session 10, Activity A
Session 10, Activity B
Conceptual Drawings
Match the object in the top row with its orthographic sketch.
3
2
1
4
9
8
5
6
7
A Model or a Prototype?
Students may work their way through the entire 10 steps of the
design process or depending on the time, facilities and materials
available, they may decide to build only a model or a prototype
A working model of a machine or other object used to test it before producing the final version
Prototype
A small but exact
copy of something
Model
This would allow more time (approx. 7 x 40 minutes) for planning, construction and evaluation
Students look at the 10 steps in the Design Process to check how much they have done and what they still need to do
Refer to the Design and Discovery Planner to check how much time is left
Discuss goals with the students and work time available in and out of class time
Planning for models and prototypes
Start to gather an assortment of materials
Encourage students to have a “Scavenger Hunt”.
Ask them to bring in examples of various materials. Try to encourage cross curricular links between different departments in the school.. E.g. woodwork, metalwork , art etc…
Checking in on the Design Process
Session 10, Activity C
Session 10, Activity D
Session 11: Making it! Models,Trials and Tests
Design Process STEP 8: Build Models and Component Parts
Make sure you have sufficient materials
Build models, test, evaluate and consider design modifications
Records should be kept in Design Notebooks
For each model, plans, purpose, tests and results should be recorded
Present and discuss models
Sample Models
Hovercraft
Car
Prototyping and Final Presentations
Design and Discovery
Session 12: Prototype Practicalities
Design Process STEP 9: Build the Prototype
Plan a budget for developing the prototype
Prototype Work I
2x40 minute period is allocated to construction of the prototype
Materials Quantity Cost
Session 12, Activity B
Session 13: Prototype Review
Design Process STEP 10: Improve Your Solution Test, Evaluate and Revise
Test It
Test and evaluate the prototype for:
Function
Feasibility
Safety
Aesthetics
Prototype Work 2
2x40 minute period is allocated to construction of the prototype
Session 13, Activity B
Evaluate and Revise It
Using the information obtained from positive & negative feedback, students revisit the prototype and try to solve any design faults
Students should now reach the stage whereby they have developed a fully functioning prototype
Session 14: Prototype Evaluation
Session 14, Activity A
Session 14: Prototype Evaluation and Presentation
Students are now ready to begin to plan their visual display
Consider
Consistency
Clarity
Attention to detail
Colour
Photographs
Eye-catching
Project Title
Photographsor
Diagrams
Students’ Names School Name
Visual Display
Display
Session 14, Activity B
A well laid out presentation makes it easier to understand and read
Session 15: Final Presentations
An exhibition of projects
recognises students' hard work and celebrates their accomplishments
shares their newly acquired engineering expertise with others (peers, family, community, younger students)
Provides feedback on projects: display boards, prototypes, and presentations
Session 15: Final Presentation
Project Reflection
The student should
1. Review the Project Feedback forms.
2. Answer the questions individually.
The teacher should
1. Check in with students who are planning to participate in
another science fair. Discuss their revision plans.
2. Thank students for their hard work and participation in Design
and Discovery.
Time should be set aside to reflect on the fair and the students’
Design and Discovery experience in general.
After the fair
Engineers from Microsoft Ireland visit the school and talk to the students
Speakers
Other Activities
Field Trip Ideas
Bridges
Hardware store
Shopping mall (escalators, etc.)
Waterworks
Final Thoughts – The Training
Training is always a compressed version of what you
need to take back and implement in your school.
Have confidence in your own skills and abilities-your
experience will expand and grow with your students!
You can’t always be the expert in this day and age.
Your strength lies in the ability to have faith in their
ability to learn, and your willingness to learn alongside
them.
Imagination is more important than knowledge.
For while knowledge defines all we currently
know and understand, imagination points to all
we might yet discover and create.
Albert Einstein
Nobel Prize in Physics 1921
Ireland
Education