powerful movie projects - strategy 2 design

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1 Powerf ul M ovie Proj ec ts f or Kids Pow erful M ovi e Project s for Kids • Open d oors for visual learners • Meet the MA Frameworks Standards for and Technology, ELA, Fine A rts (plus…_) Let students create their own multimedia – with iMov ie or Windows Movi eMaker Get project ideas Teacher produ c ts - dem onstr ati ons Clas s produc ts - highli ghts and pr Stud ent products - assi gnm ents View student samples T e chnol ogy V is ion? Applying te chn olo gy t o e nh an ce le arn ing an d ach ie vemen t. Using te chn ol ogy to fost er pr ob lem sol vin g an d cre ativ e t hinking skills. Cre atin g aut he nti c l earn in g e nvi ron ment s. Addre ssing mult ip le le arn in g st yle s i n a st and ard s-b as ed cl ass roo m. Using te chn ol ogy as a co mmuni cati on, in forma tio n a nd co llab orat ion t ool . W hat Ca n Y ou Expect From Tod a y’s W orks hop? Why us e video? How to pl an a pr oj ect - de sign and st andard s How to r eac h al l l ear ner s - al l learning st yles Pr ojec t i d eas - get i de as Pr ojec t sa mpl es - view s ample s get i d eas Lin ks - s it es and ot her movies Bibl iog r aphy - books I highly r ecommend Why Use Video? Visual L iter acy Lear nin g by Seeing Brain B ased L earni ng Theory Geor ge Luc as Educ ation Foundat ion Lear nin g Styl es - Gardner et al. Wor ki ng on the Wor k - – WOW! - P hilip Sch lechty V isual L iteracy S i x mo des of v isual lear ning

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Page 1: Powerful Movie Projects - Strategy 2 Design

1

Powerful

Movie Projectsfor Kids

Powerful Movie Projectsfor Kids

• Open doors for visual learners

• Meet the MA Frameworks Standards for andTechnology, ELA, Fine A rts (plus…_�)

• Let students create their own multimedia– with iMovie or Windows MovieMaker

• Get project ideas• Teacher products - demonstrati ons

• Class products - highli ghts and pr

• Student products - assignm ents

• View student samples

Technology Vision?

• Applyi ng technology t o enhance learning andachievement.

• Using technology to foster problem solvingand creativ e thinking skil ls.

• Creating authenti c learning environments.• Addressing multiple learning styles in a

standards-based cl assroom.• Using technology as a communication,

informatio n and coll aboration t ool.

What Can You Expect FromToday’s Workshop?

• Why use video?

• How to plan a proj ect - design and standards

• How to reach al l l earners - all learning styles

• Project ideas - get ideas

• Project sampl es - view samples get ideas

• Links - sit es and other movies

• Bibl iography - books I highly r ecommend

Why Use Video?

• Visual L iteracy• Lear ning by Seeing

• Brain Based Learning Theory

• George Lucas Education �Foundation

• Lear ning Styles - Gardner et al.

• Worki ng on the Work -– WOW! - P hilip Sch lechty

V isual Literacy

• Six modes of visual learning

Page 2: Powerful Movie Projects - Strategy 2 Design

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Learning By Seeing

• Exploring - understanding the world

• Recording - freezing time

• Communicating - share information

• Expressing - reveal thoughts / feelings

• Motivating - change behavior or attitude

• Imagining - encouraging new connections &relationships

Brain Based Learning

• Information linked wi th meaning createsemotio nal connections. These connectio nscreate memory.

• I beli eve learners do better when:– engaged– focus is contextual– thinking creativ ely– given choices

– making decisions

George Lucas - fil mmaker

• Access

• Availabil ity

• Trai ning

• Vis ion

• Leadership• Funding

• Time

• … Credit: George Lucas

Credit: George Lucas

George Lucas and GLEF.org

• new way of l earni ng

• highly wi red and vi sualworld

• new language of expression

• education is locked i n ati me capsule

• If you're not using today'sto ols! Wake up!

Rules & Grammar

• Rules for tell ing story visually– Grammar in fil m, music, graphics, math

• Emotional Intell igence

• What to l earn and why

• Connection - personal meaning

• No connection = no memory

Communication

• Teaching communication must becomprehensive

• A ll forms equally important -– wri tten word, spoken word, graphics,

music, cinema

– deeply intertwined w ith our culture

• Visually sophistic ated world

• Information literacy - we need to besophistic ated in all forms

Page 3: Powerful Movie Projects - Strategy 2 Design

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Circle of Communication

• Math– Strict

– Concise

– Most precise

• Music– emotional

Shooting Good Video

The Standards

NETS

MA Frameworks

MA Benchmarks

V ideo and MA Frameworks?

• Tech nolo gy Standa rds

• ELA-Med ia Strand– Media Analysis

– Media Product ion

• Fine Arts– Demonstrat e knowledge elements and principles of

design– Demonstrate their powers of observation, etc.

– Kn owledge of process of cr eating artwork– Produce in a variety of media

– Describe and analyze their own work and the work ofothers

NETS Standards

• WHAT t echnology skill s should be woven intoth e curricular fabric of our schools . . .

• WHEN such skill s should be t aught . .

• HOW technology can supportth ese new learningenvironments . . .

Page 4: Powerful Movie Projects - Strategy 2 Design

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NETS for Students

• To live, learn, and work su ccessf ully in anincreasingly comp lex and in formation richsociety, studen ts mu st use te ch no lo gyef fectively. Within a soun d edu ca tio nal se tting,technology can en able studen ts to become:

– Capable informat ion t echnology users

– Informat ion seekers, analyzers, and evaluators – Problem solvers and decision makers

– Creative and effective users of productivity tools– Communicators, collaborators, publishers, and

producers– Informed, responsible, and contributing citizens

V ision

• Vis ion wi th support and proactive leadershipfro m the education system– Educators ski l led i n t he use of technology for l earning

– Content standards and curricul um resources

– Student-centered approaches t o learning

– Assessment of the effectiveness of t echnology for l earni ng

– Access to contemporary technol ogi es, software, andtel ecomm uni cati ons networks

– Techni cal assistance for m ai ntaining and using technologyresources

– Community partners who provi de expertise, suppor t, and real-li vei nteractions

– Ongoing fi nancial support for sustai ned technol ogy use

– Poli cies and standards supporting new learning env ironments

Mixing of Old & New Ideas

• Th e most effect ive l earni ng e nvir onmen ts meld t radi tion alapp roache s an d new a ppro aches to facili tate l earn ing ofrel evan t con tent w hil e add ressing ind ivi dual need s.

– Communicate using a variety of media and formats– Access and exchange inf ormation in a var ie ty of ways– Compile, organize, analyze, and synthesize inf ormation

– Draw conclusions and make generalizations base oninformation gathered

– Use information and select appropriate tools to solveproblems

– Kn ow content and be able to locate additional in formationas needed

– Become self-directed learners

– Collaborate and operate in t eam efforts– Inter act with others in ethical and appropriate ways

Constructivist Philosophy

•Student centered instruction

•Multi sensory

•Multi pat h progr ession

•Multi media

•Collaborat ive Work

•Informati on Exchange

•Activ e/Expl oratory/Inquirybased l ear ni ng

•Cri tic al thinking and informeddeci sions

•Proactive/planned ac tion

•Authentic, r eal world cont ext

•Teacher centered instruction

•Single sense sti mul ati on

•Single path progression

•Single media

•Isol ated Work

•Informati on Del ivery

•Passive learning

•Factual, knowl edge based

•Reactive response

•Isol ated, arti fic ial c ontext

New LearningEnvironments for Students

Traditional Learning Environmentsfor Students

U.S. Depar tment of Educ ation, 199 8

Constructivist Ideas

• Construct newunderstandings

• Solve problems

• Make decisions

• Develop products• Communicate

ef fectively

• Students must applyknowledge

• Seemlessintegration oftechnology

• Always available

• Used when needed

Planning Your Project

• Plan– Outcomes

• Based on Standards

– Task design

– Learning Styles

• Filmin g– Pre-pro-post production– Evaluation

– Presentation

Page 5: Powerful Movie Projects - Strategy 2 Design

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Reaching All Learners Learning Styles

• Verbal / Lin guisti c• Logical /

Mathematical• Visual / Spatia l• Bodily-k inesthetic• Musical / Rythmic• Interpersonal• Intrapersonal• Naturali st

Traditional Teaching Project Ideas

• George Lucas Education Foundatio n

• Apple Learning Interchange

• Adobe - Digi tal Kid s Club

• Sunderl and Element ary School

• Strategy2Design.com

GLEF

• GLEF– Students �Find Their Voices Through Multimedia 7: 41– Laptops on Expedi tion 5:08

– The Project's Culmi nation 3 :49– Geometry in the Real World: Students as Architects 10: 35

– S tudents Who Know Their Own Mi nds 7:10– Geo-Literacy: Forging New G round 4:13

– March of the Monarchs 4: 02

Apple Learning Interchange

• Grass Born to Be Stepped On

• Tessel lations with Technology

• Special Pl aces in Our Community

• Poetry in Motion

• Reading Literacy - Books on CD

• Chasing Metaphors

• Seeing Science - Color and Spectra

• M3 Math Movie

• Foreign Language

• Meet the Artist

Page 6: Powerful Movie Projects - Strategy 2 Design

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My Project Samples

• Poems of Spring

• Pat the Cat

• Three Schools

• Keyboardi ng

• WebQuests

Links

All l inks can be fo und on my site…

www.strategy2design.com

workshops

handouts

Students win when we makethe work meaningful...

• Increase in student writ ing skill s• Increase in student partici patio n• Increase in student on-task behavior• Increase in student criti cal th inking and

reasoning skills• A strengthened t eacher communit y• Increase in parent involvement• Students have Better Attit udes and Self

Image

Bibl iographyTechnology in Its Place : Successful TechnologyInfusion in School sby John F. LeBaron (Editor), Catherine Collier (Editor)Publisher: Jossey-Bass Education Series; 1st edition(March 16, 2001)ISBN: 0787956821

Setting Up Your ShotsGreat Camera Moves Every Filmmaker Should KnowBy Jeremy VinyardPublished by Michael Wise ProductionsISBN 0-941188-73-6

The Children's Machine: Rethinking School in the Ageof the Computerby Seymour PapertPublication Date: May 1, 1994 ISBN: 0-465-01063-6

Empowering Students With Technologyby Alan November (Paperback )Publisher: Skylight Pub; (April 1, 2001)ISBN: 1575173727

Increasing Student Learning Through MultimediaProj ectsBy Karen Cole, Fern Tavalin, and Barbara MeansPublisher: ASCDISBN: 0-87120-664-1

Teaching Every Student in the Digital Age: UniversalDesign for Learningby David H. Rose, Anne Meyer (Paperback - April 2002)Publisher: Association f or Supervision & CurriculumDeve; (April 2002)ISBN: 0-87120-599-8

Edutopia: Success Stories for Learning in the DigitalAgeby Sara Armstrong, et al;Publisher: Jossey-Bass; Bk&CD -Rom edition (March 20,2002)ISBN: 0-7879-6082-9

Seven Ways of Teaching the Artistry Ofby David LazearPublisher: Iri/skylight Inc; (June 1, 1991)ASIN: 093293532X

Working on the Work - An A ction Pl an f or Teachers,Principals, and SuperintendentsBy Philip C. Schlechty

Mapping The Big Picture - Integrating Curriculum &Assessment K-12By Heidi Hayes JacobsPublisher: ASCDISBN: 0-87120-286-7

Bibl iography

Using State Frameworks to Develop Quality Curriculafor Massachusetts Schoolsby Allan A. Gl atthorn and Elizabeth C. Keroack(Editor), Catherine Collier (Editor)Publisher: MASCD 2003ISBN: 0-9745276-0-2

NET Curriculum, An Educator ’s Guide to Using theInternetBy Linda C. JosephPublisher: Linda C. Joseph 1999ISBN: 910965-30-7

Thoughts

• What is Technology?• What is Technology Integratio n?• Examples of a Tr aditio nal Vs. an Technology

Integrated Lesson• Defining the Components of Technology

Integration.• Natio nal Education Technology Standards

(NETS) for Teachers• Learning Styles• The work of Multi media