portrait drawing tutorial .pdf

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    Portrait Drawing Tutorial

    Page 1 "Blocking in the Head"

    This first page of the portrait drawing tutorial is all

    about drawing your block-in.

    The block-in is a map of the various information that

    you need to complete your portrait drawing.

    It addresses proportions, placement and construction

    of the head and features, shadow shapes, and even

    edge quality.

    The block-in is easily the most important part of this

    portrait drawing tutorial.

    Step one! ecide how large you want your drawing to be on your paper.

    ot down a measurement that will indicate the si"e of the drawing, such as the height, as I have done here.

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    #s always, you want to work $general to specific$.

    This means that you start with the largest, most general measurements %such as the height and width&, and

    then move to incrementally smaller measurements until you get to the smallest, most specific ones.

    To figure out the width of the head, I measure the height with my pencil, from the chin to the top of the head,and then compare it to the width.

    I notice that

    the width is

    slightly

    narrower

    than the

    height, andindicate this

    on my

    drawing.

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    I begin to map out the general shape of the head.

    I draw with light, straight lines so that they are easy to

    erase and edit.

    'isualising the angles of the head

    There aren(t many truly straight lines when drawingsomething organic %like a person!&.

    )verywhere you look, you get some degree of

    curvature.

    *owever, creating the angles of the head with straight

    lines as opposed to curved ones will result in a more

    accurate drawing later on.

    To help yourself visualise straight lines, e+tend your

    pencil in front of you to see the angles of the headmore clearly.

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    I begin to refine the contour of the head by breaking

    up the angles into smaller, more accurate segments.

    Something I want to emphasi"e in this portrait drawing tutorial is to look for lines that flow into one another.

    or e+ample the hairline flows right into the line of the shadow being cast onto the neck.

    hen connected, these lines create a beautiful S-curve.

    The more elements you can relate to each other on the face %such as these two lines&, the more accurate and

    organic-looking your block-in will be.

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    Drawing the contour of the profile

    #s you begin drawing the contour of the profile,

    imagine straight lines from which you can measure

    certain points on the face.

    or e+ample I can imagine a vertical line originating at

    the front of the model(s chin.

    This helps me see how far the lips, nose, and forehead

    e+tend to the right of the line.

    I can also imagine a straight vertical line at the tip of the nose.

    This clearly shows me that the forehead almost reaches the line, but not quite. The nose e+tends to the right

    ever so slightly more than the forehead.

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    /ow I know where to draw the forehead in relation to the nose!

    0ou can create these imaginary straight lines anywhere, and use them in any way that they are helpful to you.

    1ontinuing the block-in for this portrait drawing

    tutorial!

    I now appro+imately place the ear and the features of

    the face.

    $eatures of the face$ refer to the eyes, nose and

    mouth.

    *ow did I place the ear2

    Since I have already found the appro+imate location of

    the nose, I imagine a hori"ontal line through the tip of

    nose, and look to see how far above this line to place

    the ear.

    I continue blocking in the large shapes of the face.

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    uring this part of the block-in, I greatly rely on rhythms to help me place and connect all the elements of my

    drawing.

    3hythms are curved lines that flow from one element of a picture to another, creating a kind of underlying

    structure that connects all the elements in the image.

    3ead more about rhythms and how to use them here %coming soon&!

    3efining the contour of the face

    To refine the contour of the face, I again rely on the measuring lines I used earlier.

    3emember the vertical line that I imagined at the tip of

    the nose2

    4ook at the shapes created between that line and the

    contour of the face.

    These are called negative shapes.

    $/egative$ refers to the space where there is no form.

    So, naturally, the $positive$ shape would be the shape

    of the actual form %the face&.

    /egative shapes are e+tremely useful in refining the

    contour of the face!

    *ow to use negative shapes

    #s you draw, try to forget that you are drawing a face.

    orget that you are drawing a forehead, a nose, lips

    and a chin. Instead, look at the negative spaces as

    abstract shapes, and draw them this way!

    This slight change in perspective might not seem like

    much, but it often results in a more accurate drawing.

    %Stay tuned for a new page on seeing and drawing

    negative shapes! 1oming soon!&

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    5se straight lines to block in the profile of the face, 6ust as you did when you were blocking in the large angles

    of the head.

    The straight lines help you clearly indicate the high points %the most protruding points& on the profile.

    7nce I am confident in the placement of the features, I begin constructing them anatomically.

    This stage of constructing the features is a combination of what you see and what you know.

    0ou often can(t see the construction of the features clearly, so you have to have an idea of what is there in

    order to construct it accurately.

    Sometimes light can wash out certain information, or hide it in shadow...

    0ou could not be sitting close enough to the model to

    see enough detail...

    7r perhaps the model has very soft angles that hide

    elements of the construction of the face.

    In all of these cases, it(s important to have anunderstanding of head and feature construction so

    that you can fill in these visual gaps.

    %# portrait drawing tutorial with an emphasis on

    constructing the head and features of the face will be

    up soon!&

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    'oila! *ere is my completed block-in for this portrait drawing tutorial.

    I have constructed the features, drawn in the shadow shapes, and indicated some of the differences in edge

    quality.

    I have also left some of the flowing rhythm lines, because they remind me that every element in my picture

    relates to something else, and that nothing e+ists in isolation.

    If I keep this in mind as I render the portrait, I am more likely to create an organic-feeling, unified picture.

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    Portrait Drawing Tutorial

    Page 2: Rendering the Portrait

    Shading, or rendering, is one of my favorite stages of

    drawing faces.

    It is so rewarding to see your portrait become

    three-dimensional, and slowly come to life.

    /ow that I have created a block-infor my drawing, I

    am ready to work with value.

    8efore you begin adding value to your drawing,

    remember that your block-in is of the utmost

    importance.

    Take as much time as you need to make sure that it is

    accurate.

    0ou shouldn(t have to make any drastic changes to the

    shadow shapes

    or structure of the picture during the value stage!

    3endering your portrait will go smoothly if...

    the head and features are well placed and constructed

    you have closely observed and drawn in the

    shadow shapes, and

    you have a good understanding of value.

    hen you start drawing in the values, the

    initial goal is to cover the white of the paper as

    quickly as possible.

    hy2

    8ecause you can only 6udge the accuracy of a

    value by comparing it to its surrounding

    values!

    http://www.thedrawingsource.com/portrait-drawing-tutorial.htmlhttp://www.thedrawingsource.com/value-drawing.htmlhttp://www.thedrawingsource.com/value-drawing.htmlhttp://www.thedrawingsource.com/portrait-drawing-tutorial.htmlhttp://www.thedrawingsource.com/value-drawing.html
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    If all that surrounds a value is the white of the paper, you will have no idea whether or not it is the correct

    lightness or darkness.

    So, after the block-in, the ne+t step in drawing faces is to mass in the values.

    Drawing Faces: Adding Tone to our Drawing

    #lthough I covered a lot of area in this step, it was

    actually very simple.

    #ll I did was mass in three values a value for the

    background, a value for the dark shape of the hair, and

    a value for the light shape in the hair.

    It is already beginning to look three-dimensional

    because of the very soft edge that merges the hair

    shape with the background soft edges recede, and

    sharp edges come forward.

    4earn all about edges on the rawing )dges page.

    %1oming soon!&

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    I mass in the shadow shapes on the face with one or

    two values at most. I darkened the eye and nostril 6ust

    so I don(t completely lose the shapes.

    In this beginning stage of drawing in tone, I make the

    values even enough to compare them, but am not

    concerned with rendering.

    #s I continue the drawing and notice what changes

    have to be made, I will have to modify the values, so it

    doesn(t make sense to spend time beautifully

    rendering them at this point.

    I continue drawing in the general value masses.

    *ere I have laid in an appro+imate value for the light shape on the neck.

    I have also worked on the shadow portion below the ear, softening the edge where the hairline meets the

    neck.

    #lthough this tutorial is about drawing faces,

    addressing the background and clothing can $complete

    the illusion$.

    Treat the clothing as you would any other area of your

    drawing by first massing in the general values.

    7nce I have done this, I have reached an important

    stage in the drawing the only area where I can still see

    the white of the paper is the light area on the face.

    I can now focus on comparing and modifying my

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    values.

    Drawing Faces: Anal!ing the alues of

    the Face

    There are so many interesting tonal differences

    happening within the shadow shape on the face!

    There are two core shadows at points # and 1.

    This is happening because there are actually two forms

    on the side plane of the face the cheekbone area, and

    the 6aw area, both of which can be thought of as

    egg-shaped forms %as I have indicated&.

    The light is perpendicular to the form where you see

    the highlight on the cheek. It then becomes darker until it can no longer reach the form %this is the core

    shadow, or 9oint #&.

    The form of the 6aw then begins at point 8. It catches a sliver of light from the light source before turning away

    at point 1, which is the second core shadow.

    9oint is much lighter than the rest of the shadow due to reflected light. 4ight is reflected off of the model(s

    chest, and bounces back up into the shadow under the chin.

    8efore you begin developing the tonal differences in

    the shadow on the face, notice how much information

    is lost when you squint at the area.

    In order to create the illusion of three-dimensionality,

    you must preserve the contrast between the light and

    dark value families in your picture.

    To create enough difference between the $lights$ andthe $darks$, draw only what you see when you squint!

    /otice how dark I made the reflected light on my

    drawing, even though it appeared to be so light on the

    model.

    http://www.thedrawingsource.com/light-and-form.htmlhttp://www.thedrawingsource.com/light-and-form.html
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    ind and draw the $darkest darks$ within the shadows

    on the face.

    In this case the darkest darks on the face are the eye,

    the nostril, and 6ust where the upper lip turns away

    and meets the lower lip.

    Drawing Faces: Rendering

    8egin rendering with a value or edge that seems easy

    and obvious to you.

    or e+ample, I began shading by softening the edge of

    the hairline against the face.

    I then drew the gradation on the temple, from the

    shadow shape around the eye to the hairline.

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    Some schools teach that you should begin rendering

    on one side of the face and shade until you reach the

    other side.

    hile this is a perfectly valid method, I, personally,

    prefer to render different areas around the face.

    I draw the values that are most clear to me and work

    towards the more subtle ones.

    0ou can also work from dark to light.

    or e+ample, you can ask yourself what is the darkest

    value on the lightshape of the face2 %hat is the

    $darkest light$2&

    9erhaps that bottom lip. urthermore, that value maybe easy to draw accurately because I can compare it to

    the value of the shadow 6ust below it, and to the upper

    lip.

    7nce I establish the value of the bottom lip, it becomes another variable that I can compare the rest of the

    values to.

    rom the lip, I move on to rendering the chin.

    I also begin drawing the different edge qualities of the

    eyebrow, and from there, begin rendering the

    forehead.

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    1ontinue rendering the face.

    1onstantly refer to the model as you render, asking yourself questions such as

    hat is the lightest area on the face2

    #re there highlights on the face, and if yes, where are they2

    hat is the sharpest edge on the face2

    hat is the softest edge on the face2

    Is my eye drawn to my intended focal point when I look at my drawing2

    3emember to step back from your picture regularly

    when drawing faces. 4ooking at it from afar will help

    you to notice what is working and what is not.

    I want the focal point of the picture to be the face.

    hen I look at my drawing, I notice that the face isn(t

    attracting and holding enough of my attention.

    Instead, I notice that my eye quickly drops to the light

    shape on the chest.

    3eferring back to the model, I reali"e that I have

    slightly overmodelled the face.

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    7vermodelling occurs when there is not enough contrast between the light and dark value families. %#

    synonym for overmodelling could be $over-shading$.&

    8asically, the lights in the face are not light enough. The highlights in particular could be considerably brighter.

    This weakens the value structure, and causes the drawing to look less believable. This is a common drawing

    problem to watch out for, particularly when drawing faces.

    I have brightened the light areas on the face, and put

    in the finishing touches the highlights on the nose and

    the lip.

    The clothing is drawn simply, so as not to distract from

    the focal point of the image the face.

    #nd here is my finished portrait drawing!