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KAYLA HENO

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Page 1: PORTFOLIO sample

KAYLA HENO

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3"THE ALCHEMIST DOES NOT CHANGE LEAD INTO GOLD, THEY CHANGE THOUGHTS INTO WORDS."

-Anonymous

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CONTENTS

EUPHORIA PIZZA HUTGO GIRLNINTENDO

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EUPHORIA FESTIVAL

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Euphoria is camping music festival experience held

in Austin,Texas. The festival has no restrictive ties to

any major music corporations, and strives to sup-

port local artists. Austin is the live music capital of

the world, and Euphoria evolved from this love of

music and community. This campaign will increase

festival attendance and position Euphoria as the

ultimate community music festival experience. Eu-

phoria will capitalize on digital trends, Austin’s love

for live music and community, as well as the growing

popularity of the EDM genre. Things that take your

breath away should be worth experiencing, and Eu-

phoria Music Fest is one of the one of those things.

OVERVIEW"WHEN HAPPINESS ISN'T ENOUGH"

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Time to Relive the Magic...

SOLUTION

PROBLEM

Due to frequency of large music festivals in

Austin, Texas, many of the smaller boutique

festivals like Euphoria have experienced

a drop in festival attendance. Despite be-

ing the only camping music festival in Aus-

tin,Euphoria hasn’t been able to garner as

much popularity as the other festivals.

Emphasize the unique camping venue expe-

rience, and Euphoria’s commitment to music

and community. Millennials are looking for ex-

periences that they can personalize to create

their perfect moment. Music Festivals are all

about creating experiences, and the attendees

make the venues come to life. Since festival

goers can make or break any concert or festi-

val, they should have more power in bringing

the event to life.

TARGET AUDIENCE

DemographicsAge: 18-24Male/FemaleIncome: 35k+Some College

Psycho-graphicsEnvironmentalists Technological savvySocial Media UsersInvolved in CommunityElectronic Music Fans

Keep Austi n Weird.

Make Me a Bel iever

The Si tuation

Austin is the live music capital of the world.

Annual EDM festivals

29% of Austin's population

18-24EDM FANS

EDM is the most popular genre in digital streaming.

Attendance amongst 18-24 year olds

SOCIAL MEDIA

91%

80%

90%

88%

33%INCREASE

2.8 BILLION

LIVE MUSIC IN AUSTIN

ACL FEST PSYCH FEST SOUTH X SOUTHWEST

MILLENNIALS

55%Male 45%Female

AnnuallyEDM FESTIVAL

xany other festival

genre

$20 Billion global market

190% increase since 2012

COMPETITORS:

FACE

BOOK

INST

AGRA

M

DAIL

Y US

ERS

TWIT

TER Say social media is a top

brand identifier.

86%

75%

See themselves as authentic, and seek the same quality from their brands.

Say losing their phone would have a greater negative impact than losing their car.

65%

"PEOPLE WHO DON'T BELIEVE IN MAGIC HAVEN'T BEEN TO EUPHORIA"

AUSTIN LOVES EDM

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Austin is known for it's eclectic community of cre-

ative individuals. Many of Austin's inhabitants are

college students, musicians, artists, who enjoy out-

door activities. These individuals make up the major-

ity of Euphoria festival goers, they are free spirited

individuals who enjoy electronic music and the ex-

periences they have at the festivals. These individu-

als participate in activities like camping, hiking, and

biking. They go to clubs like Elysium and Kingdom,

and they have active social lives. Social media is a

vital part of their everyday lives, they are sharing,

viewing digital content, and gathering information

from these sites. They want brands they feel they can

relate to, and most importantly they want brand in-

teraction.

"THE SHARE GENERATION."

CONSUMER PROFILE

"MILLENNIALS CRAVE AUTHENTICITY,THEY ARE EXPERIENCERS, AND MOST IMPORTANTLY THEY WANT TO BE TREATED AS MORE THAN

JUST A STATISTIC. SOCIAL MEDIA HAS GIVEN THEM A VOICE SO WHY NOT LET THEM USE IT?"

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SWOT ANALYSIS

WEAKNESS

OPPORTUNITIES

STRENGTHS-4years of successful Euphoria Festivals.-Involved in Austin Community-Unique Camping Experience -Large Millennial Population in Austin

-Small boutique festival-Smaller act lineups-Relatively new event in Austin-Weaker social presence than rival festivals

-Electric Music Festival popularity in US.-Most popular genre streamed on-line.-Austin popular destination for live music and festivals.-Austinites active participants in communityLarge community of musicians

THREATS-Popular festivals like SXSW and ACL attracts nationwide tourism.-Competitor Electric Music Festivals held at Carson Creek Ranch.-Approximately 92 annual music festivals held in Austin annually.

BIG IDEA:

HOW:

"Euphoria is a community festival, so let the community decide what their festival experience should sound like"

"Provide a personalized festival experience that lets Austin's community vote on what sets they want to see at Euphoria Fest 2K16."

MARKETING OBJECTIVESMARKETING MIX

Product: Euphoria Camping and Music Festival

Price: $100.00 Admission$75.00 Tent Rentals

Place: Carson Creek RanchAustin, Texas

Promotion: Social MediaExperiential

Increase festival attendance by at least 30%

Create enhanced perception of the Euphoria festival experience

Raise social media by 45% over the course of 4 months

"WHERE THE MAGIC HAPPENS""Feel i ng Lucky"

4 Month Promotional Campaign

Jan-April 2K16

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Euphoria is known for its’ love of live music,strong sense of community, and the whimsical venue at Carson Creek Ranch. This year, Euphoria is taking the concept community involvement to the next level, by letting Austin get involved in this year’s festivities. Euphoria promises to deliver an experience that is sure to make us believers. Austin’s festival goers will be able to customize their festival experience through social media contests, DJ battles, and some pretty awesome giveaways. Austin’s musically inclined community is sure to find themselves immersed in the excitement of Euphoria. Euphoria has announced that the winner of the DJ battles will perform their own set at Euphoria Fest. So get your tracks ready Austin this could be your big chance.

“Things that take your breath away should be worth experiencing”, and Euphoria Music Fest is one of the one of those things. When Euphoria comes town you can feel it, the hum of the bass, rush of the crowds, and energy of the festival brings the city to life. Euphoria is a sensory overload of color and sounds, it is the electric playground for the disparate youth, it reminds us that life was made for living moments like this. But what I think I love most about Euphoria is its’ ability to unite a community of people through music.

You’ve waited long enough Austin, it’s time to hang up those suits and ties and come relive the magic. This year theme is magic is something you make, so don’t miss out on your chance to create the perfect moment.

"When Happiness Isn't Enough Demand Euphoria"

FOR IMMEDIATE RELEASE

-END-

PRESS RELEASE

To be sent to media outlets like Electronic Midwest, Rage Texas, and The Untz, which are all popular EDM blogs.

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1. 2. 3. 4.

Soundcloud will be the battle ground for the DJ Competition. Local Artist will create personal profiles on Soundcloud,upload their EDM tracks, and promote themselves throughout social media using the hash-tag #EMDJ.

Users will have access to the tracks created by the aspiring DJ’s, and they will vote for their favorite acts on the Euphoria website. This will drive traffic to the website as well as create a campaign that engages the community.

The DJ’s will have only one month to show us what they’ve got. The top 8 DJ’s will battle it out at live local shows, with two DJ battles a month. Austin’s community will be responsible for making sure their favorite act is selected through social media promotion, and voting at Euphoria.com.

The winner will be announced April 1st, 2016, two weeks before Euphoria Fest. The winner will play one of their sets at the festival and will go into the #EMDJ Hall of Fame.

CREATE DJ PROFILE ON EUPHORIA.COM

UPLOAD DJ TRACKS TO SOUNDCLOUD

ACCOUNT

BATTLE IT OUT TO MAKE IT TO THE

TOP

PROMOTE YOUR TRACKS USING

#EMDJ

MAY THE "LIKES" BE IN YOUR FAVOR.

DJ BATTLES

#EMDJ

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TONE/MOOD:Fun, Youthful, Entertaining.

“You deserve a little bit of Euphoria”

“Being happy sucks, when

you could be in Euphoria.”

“Who will be the first DJ to make it to #EMCF Hall of

Fame”

“Euphoria...Austin’’s Electric Playground..See

you there”

INTERACT WITH TWITTER COMMUNITY, PROVIDE ENTERTAINING CONTENT,

BECOME THE CONVERSATION

SHOWCASE EUPHORIA TRIBES, CREATE LIFESTYLE AROUND THE FESTIVAL,

BRING THE "MAGIC" TO LIFE

PROVIDE FESTIVAL INFORMATION, KEEP COMMUNITY UPDATED WITH FESTIVAL

ACTIVITIES, BUILD A FAMILY OF RAVERS

#SOCIAL MEDIA

VOICELIFESTYLE COMMUNITY

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Interactive displays will be placed in high traffic areas like 6th street and near popular EDM clubs like Elysium and Kingdom. These displays will also be placed near the University of Austin campus.

-These displays will allow the community to participate in voting for the local acts that will perform at Euphoria.

-Brings a little magic to the community by providing play-lists of the most popular EDM songs, that you can send to your phone directly from the booth.

-Awesome giveaways for every 100th person that sends a song to their phone.

MAGIC BOOTHS

CHECK DJ POLLS LISTEN TO POPULAR EDM

TRACKS

WIN SOME MAGICAL PRIZES

SEND THEM TO YOURSELF

PLAY

NOW PLAYINGDJ GELMA B.

CAESARSONG:

Free Tickets, Free Music, Vote for your favorite DJ, MAGIC just the way you want it.

EXPERIENTIAL

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NINTENDO

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Nintendo is the world’s largest video game company

by revenue. The Japanese multinational consumer

electronics company originally produced handmade

hanafuda cards before introducing its NES (Nintendo

Entertainment System) in 1985. Within the following

years Nintendo has continued to single-handedly re-

vitalize the video game industry with the introduction

of its Gameboy and Nintendo Wii. The Wii has also

been able to capitalize on the growing trend of “Ex-

ergaming”, where people use their Wii as an exercise

tool. This campaign will increase Nintendo Wii Sales

and position Nintendo as the best gaming device for

Exergaming of people all ages.

OVERVIEW

"GET OUTSIDE AND PLAY...VIDEO GAMES"

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"It all depends on how you play"...

SOLUTION

PROBLEM

Despite the popularity of video games,

particularly the “Exergaming” selections.

The Nintendo Wii U has experienced a 42%

decrease in sales and overall drop in popularity.

Nintendo’s weak sales have brought down the

stock value of the company and have made

investors grow pessimistic over Nintendo’s

ability to deliver a new blockbuster product to

the gaming console industry.

Create new gaming experience outside of the

traditional gaming environment. Explore the

expansion of character’s like Mario, Pokemon,

and Zelda as recommended by expert Amir

Anvarzadeh Director of Japan Equity Sales at

BGC Securities.

TARGET AUDIENCE

SecondaryAge: 5 – 12Boys and girls Income: N/A Education: Pre-School +Psycho-graphics Technologically savvy Active life style Enjoy the outdoors Trend followers

Family Affa ir

More than a game.

Here we Go

COMPETITORS:

Lowest selling system in Nintendo history

Most popular Nintendo Titles

Nintendo Franch ise

466 mil l ion copies sold annual ly.

115 mil l ion copies sold annual ly.

POKEMON260 mil l ion copies

sold annual ly.

70 mil l ion copies sold annual ly.

MARIO PARTY

Wii Sports

Legend of Zelda

Demographics

PrimaryAge: 25-40Male and Female Income: 35k+Education: Some EducationPsycho-graphics Family oriented Technological savvy Avid social media users Health-conscious

Wii U Wii DS Gameboy

Lifetime Sales Only 9 million dollars.

Video Game consoles are the favorite gaming hardware amongst younger

players.

53% of adults 18 older play video

games.

1/3 of parents play video games with their children at least once a week.

Exergaming sales expected to reach 40 billion in 2015. parents are involved in

their children's purchases.

SONY PLAYSTATION 4 MICROSOFT XBOX ONE

Exergaming is a trend in which consumers use video games for

exercise.

42% decrease compared to

other Nintendo devices.

annually5.5 BILLION

Male Female

89%

"WII" ALL LOVE GAMES

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Young Parents are the primary consumers, they live

fast-paced lifestyles due to work and other routine re-

sponsibilities. These parents make most of their chil-

dren’s purchasing decisions and they influence the

brands their children will grow loyal to. This segment

plays video games casually, and they are familiar with

Nintendo gaming products. When they were young,

they were the first generation to play the first consoles

developed by Nintendo. This target is more likely to

purchase video games for their children because of

nostalgia they experienced from when they played

Nintendo as a child.

Young consumers live active lifestyles, and prefer the

experience of gaming through portable screens. They

attend elementary and middle school. They depend

on their parents to make their purchasing decisions,

and they are also financially dependent on their par-

ents. Generation Z is also active on social media where

they begin to follow their favorite brands and lifestyles.

A Sense of Nostalgia

CONSUMER PROFILE

"MILLENNIAL PARENTS UNDERSTAND THEIR KIDS NEEDS FOR VIDEO GAMES, BECAUSE THEY GREW UP WITH CHARACTERS LIKE MARIO

AND ZELDA."

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SWOT ANALYSIS

WEAKNESS

OPPORTUNITIES

STRENGTHS -Established brand gives a competitive advantage -Innovative and simple gaming software- Affordable gaming for all economic classes.-Gaming categories for all ages

-High dependence on few iconic gaming titles -Lack of third party games-Less graphic capabilities than competitors-Lack of appeal to hardcore gamers

-Expected growth of video game market-Growing interest in gaming in all demographics-Popularity with elderly and casual gamers-Expansion to mobile

THREATS

-Brand Loyalty to other gaming consoles like XBOX and PS4 -Growing popularity of online PC games-Games in smart phones and social networks-Lack of third party game titles

BIG IDEA:

HOW:

"Gaming consoles should have more to offer than just a controller"

"Capitalize on the exergaming trend by using the NINBUS and gaming

tournaments to show America what the future of gaming looks like."

MARKETING OBJECTIVESMARKETING MIX

Product: Nintendo Wii U

Price: $299.99

Place: www.nintendo.comRetail Game Locations

Promotion: PrintMobileOutdoorExperiential

Increase annual Wii U revenue by 20%.

Position Nintendo as the best console choice for exercise and activity for gamers of all ages.

Increase sales of Wii U games and accessories by 15%.

"Ready, Set, Play" "The High Score"

6 Month Promotional Campaign

MARCH-AUG 2K16

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Nintendo is known for it’s line up of iconic characters

and games, but now the video game gladiator is

taking gaming to the next level. This year Nintendo

will introduce the “Ninbus” and it’s battle royales to

the world. The Ninbus is a fully equipped Wii U battle

arena, piloted by your favorite Nintendo characters

like Mario, Luigi, Link, and Pikachu. The cities with

highest Wii sales will get the chance to battle it out

in the Ninbus arena. Families, friends, and people of

all ages will be invited to sign up for the tournaments.

Winners will be awarded with a decked out Wii U

equipped with all the accessories.

Video games should be about more than just a TV

screen. Nintendo has reminded us all what video

games are all about, and that’s fun. This tournament

will be fun for the entire family, from parents who grew

up with characters like Zelda, to children who have

come to love these classic characters.

Cross your fingers, and may the Wii U sales be in your

city’s favor. If your city is lucky enough to catch the

Ninbus, get your controllers ready and get outside

and play.

"WILL YOUR CITY CAPTURE THE NINBUS?"

FOR IMMEDIATE RELEASE

PRESS RELEASE

To be sent to media outlets like local news stations and radio stations for media coverage in cities that the Ninbus travels to.

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The NinBus will be a mobile tour bus equipped with Wii U systems that will travel to the cities that have the highest nationwide Wii U sales. This bus will park itself in high traffic areas and conduct Wii Sporting tournaments. The inside of the Ninbus will be stocked with Wii U’s and accessories.

Users can download the new Nintendo Tournament App to track the Ninbus as it soars through the US. The app will have a live feed with updates of tournament battles and locations, discounts and offers, and user generated content from tournaments.

ARE YOU READY?

THE NINBUS IS COMING

#NINBUS

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-Users will be able to download the app to track Wii sales, to see where their city stands in the competition.

-Once the Ninbus takes off they can track the bus as it makes it way through the nation.

-Live feed for tournament updates, and special offers for Wii U products and accessories.

-Users will receive 10% on next Nin-tendo purchase with app download.

-Register for tournaments as teams, and challenge other Nintendo teams.

TEAM ZELDA CRUSHES TEAM MEW IN

TENNIS

ANOTHER HAS FALLEN. WHO WILL

RISE?

TEAM PIKACHU JUST WON 50% OFF!

WILL YOUR CITY CATCH THE NINBUS?

LIVE FEED

Postcards will be sent out to selected zip codes when their city has been selected to capture the Ninbus. These will go out 2-weeks prior to the Ninbus arrival, to allow for the maximum amount of attendance.

Flyers will also be handed out at competition to notify at-tendees of upcoming offers and deals, as well as upcom-ing tournament schedules, and featured products.

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Studies show 40% of children are introduced to a product through a bill-board advertisement. So these billboards will be placed in cities across the nation to entice Wii U sales, so that the Ninbus will come to their city.

Informative outdoor advertising will inform consumers on how to get started in the tournament, as well as an interactive Nintendo store directory. Place media where consumers will be met in their day to day activities.

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PIZZA HUT

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Among the fast-food pizza restaurants, Pizza Hut is

the most iconic global brand delivering more pizzas

than any other restaurant in the world. They have

been the true innovators, from the introduction

of multiple styles of pizza crust to having been

the first pizza ever ordered online. Since then, the

digital world has grown at a rapid pace and the

popularity of ordering pizza via digital devices has

exploded. Couple that with the Millennials growing

purchasing power and their comfort with new tech

and this provides a powerful opportunity for Pizza

Hut.

OVERVIEW

"AMERICA'S FAVORITE PIZZA"

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CHEESE VS. TECHNOLOGY ...

SOLUTION

PROBLEM

Although Pizza Hut dominates the quick-

serve pizza market in the U.S., when it comes

to online and mobile orders, they are under-

performing compared to their competitors.

Pizza Hut wants to change this.

This challenge was approached from an angle

that optimizes engagement and loyalty. The

solution combines Pizza Hut’s digital order-

ing platforms with experiences that are social

and shareable. By evolving the ordering ex-

perience to align with the way Millennials use

their devices, this will create an unshakable

brand preference.

TARGET AUDIENCEMil lenn ia l Generation

"Dish i t to Me"

"What's the Cheese"

COMPETITORS:

DemographicsAge: 18-34Male/FemaleIncome: 35k+Some CollegeHousehold 1-4Young MomsCollege StudentsYoung Professionals

Psycho-graphicsExperiencersActive Social LivesFamily OrientatedTech Savvy Avid Social Media Users

64% of Millennials invest in brands with loyalty programs. 50% of Millennials say they are

more likely to buy from a brand that supports a cause.

44% are willing to promote products or services through social media in exchange for rewards.

40% of Millennials are willing to pay extra for a brand that reflects the image they wish to convey

about themselves.

Facebook daily.

Millennials don't have strong brand preference especially when it comes to pizza.

60% of younger Millennials, ages 18 to 24, use Snapchat and Instagram to keep them engaged with news and trending

topics.

51% of older Millennials, ages 25-34, use social media to network (LinkedIn) and reconnect with old friends (Facebook).

Most racially diverse 56% Share photos.

86%

PIZZA=HAPPINESS

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Will is a business analyst for a large company and is

always working overtime. Every Wednesday after work

he hosts a “guys night” at his apartment to alleviate

the stress from work. After a couple of craft beers, Will

and his buddies crave food and want it fast. Since he

uses his XBOX for streaming just about everything, he

finds it con- convenient to order straight from the app.

Sofie is a full-time undergraduate student with

ambitions to go to law school. On her free time she

likes to socialize and organize activities for her sorority.

Because of her busy schedule, she ends up cramming

for an exam with her sisters. During a break, Sofie

scrolls through her INSTAGRAM and Facebook feed,

and sees a ton of delicious food. She uses her mobile

app because it’s fast and does not distract her from

her task at hand.

Erica is a working mother with a four year old boy. She

enjoys connecting with communities of other moms

on Facebook by sharing tips on DIY projects, recipes

and local deals. Every Sunday, Erica and her friends

get together and have a playdate with their kids.

Occasionally they end up ordering pizza because it’s

the kids’ favorite and Erica likes collecting points to

redeem for prizes and deals. She prefers user-friendly

apps that make her life easier.

CONSUMER PROFILEYOUNG PROFESSIONALS

"When ordering, I look for the ease of payment and customizability of my order".

" Apps are engaging and fun, especially when I can track my order!".

" The app is crucial when I'm ordering a variety of different pizzas in a large social setting.".

COLLEGE STUDENTS

YOUNG MOM

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SWOT ANALYSIS

WEAKNESS

OPPORTUNITIES

STRENGTHS-Pizza Hut is the leading pizza chain-Most numerous pizza ordering platforms-Most diverse menu offerings

-Lack of a strong online presence-Behind-the-curve implementation of technologies in comparison to their competitors-Lack of strong positioning in the minds of Millennial consumers

-Innovative and interactive technologies available for market, promotion and engagement-Millennials look for digital experiences that simplify their lives with user-friendly technologies-Rewards programs and deals have increasingly been capturing Millennials’ loyalty

THREATS

-Competitor brand value propositions-Health trends continue to grow and Millennials may look for healthier meal options-Millennial indifference to Pizza selection.

BIG IDEA:

HOW:

"Ordering Pizza should be a social and rewarding experience"

"By unleashing the pizzonalities, a diverse group of characters that

represent the lifestyles of the Millennial Pizza consumer."

MARKETING OBJECTIVESMARKETING MIX

Product: Pizza Hut

Price: Free App

Place: www.pizzahut.comPizza Hut Digital App

Promotion: DigitalMobileOnline RadioDigital StreamingPR SweepstakesSocial Media

Increase all mobile conversions to 75%.

Create enhanced ordering perception of Pizza Hut’s digital ordering experience.

Increase sales by 35%.

"ALL THE TOPPINGS" "ORDERS UP"

6 Month Promotional Campaign

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What is a Pizzonality? A Pizzonality is a pizza-eating

Millennial segment who all order pizza for different

reasons. Millennials are a diverse group and we

can inspire them by capitalizing on how beautifully

different they are.

Pizzonalities are the people you share laughs with,

create memories and experiences with, all while

sharing pizza. Through each Pizzonality Pizza Hut will

show Millennials how pizza can be a part of their lives.

We order it when we spend time together, to celebrate

the small and big moments, take a break from our

busy schedules and for dozens of other hunger-driven

situations. Pizza Hut wants to be part of your story, as

you share it across social media - and the more you

share the more you will be rewarded.

Whats a Pizzonality?

"THE UNIVERSAL SYMBOL FOR FUN"

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The Pizzonalities will be active on social media, and will have online webi-sodes on platforms like Hulu and Youtube. The characters will also have per-sonalized stations on online radio apps like Pandora and Spotify. In Display ads will also be placed on these forms of media.

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On Pizza Hut’s website customers will be encouraged to create their pro-files, take the “What’s Your Pizzonality?” quiz, and sign up for the newsletter to receive offers and special discounts. Micro-targeted con- tent will be cre-ated that appeals to their unique Pizzonality. Through these methods, Pizza Hut will go beyond being the top variety option for pizza to actually becom-ing a brand that fits their customers’ lifestyles.

Once these users have been enticed to discover their Pizzonality, they will then be encouraged to interact with others that have similar interest within the Pizzonality community. This will create an en-gaging experience, that interacts with consumers and rewards them for sharing their Pizzonality with social media.

What's your Pizzonal i ty? SOCIAL MEDIA

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Throughout the six months of the campaign, we will give our followers reasons to celebrate. Once a month, there will be Pizza Hut “Izza Party” buses parked in 6 Millennial-packed cities in the US. These parties will be exciting block celebrations featuring our Pizzonalities, food, games and entertainment. All will be captured on Snapchat and Instagram using the hashtag #IzzaParty.

Interactive bus shelters will allow users to take the Buzz-feed “What’s Your Pizzonality” Quiz so they can get their pizzonality on the go. This tactic will put media where Millennials are already at, and integrates the Pizza Hut brand into their lives.

CITIES

EXPERIENTIAL/OUTDOOR

Boston,MANew York,NYWashington,DCChicago,ILDenver,COLos Angeles,CASan Diego, CAHouston,TXAustin,TXDallas,TX

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ENHANCED ORDERING EXPERIENCE

DOUBLE TAP

THE HUT HUNTER

NEW PAYMENT METHODS

ORDER CONFIRMATION

REAL TIME TRACKING

RATE YOUR DELIVERY

SAVED PIZZONALITY PROFILE

The app is now compatible with the new website features - and went a little fur-ther. Introducing the one step “Double-Tap” feature. Customers can give us feed-back so we can continue to improve and innovate - they can rate their experience in exchange for Hut rewards.

Research shows that 60% of Millennials spend 12 hours a week gaming - add pizza rewards and who knows what will happen? Our “Hut Hunter” game serves as the perfect opportunity to satisfy Millennial needs for mobile gaming, and what better reward than free pizza. The game consists of a mobile side-scroller infinite runner, where the player controls an avatar based off his or her “Pizzonal-ity.” They try to collect as many “Huts” they can within an allotted time period per level. As they collect more Huts, they begin to unlock Pizza Hut rewards that they can share on social media.

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TECHNOLOGY

COMMUNITY

As an extension of our target’s tech-savvy lifestyle, we created a smart-watch app in order to allow custom-ers to get their Pizza Hut pizza through the double-tap process - straight from their wrist.

No campaign is complete without creating an opportunity to give back. We present the “Giving Back To The Future” draw-ing! Pizza Hut will wipe out the college debt of five lucky win-ners! From October 1st through the 20th, we will give away the iconic Back To The Future solar sunglasses introduced in the movie -which was retailed by Pizza Hut in 1989. The glasses will be offered exclusively through digital orders.Participants will enter the drawing on Instagram by taking selfies wearing the sunglasses and posting using the hashtag #PizzonalitiesGiveBack and tagging @PizzaHut

On October 21st, 5 lucky winners will receive a special pack-aged silver-foiled pizza, limited edition Doc Holographic Solar Shades and a check paying off their student loan. All this hap-piness will be delivered by a Marty McFly look-a-like in a Delo-rean. #PIZZONALITIESGIVEBACK

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GO GIRL

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Over the past couple years trends in society have

caused the fitness industry to grow into a billion dollar

market. Despite this rise in fitness trends, many people

find themselves too busy or tired to workout. Which

is why the use of pre-workout energy supplements

have become increasingly popular. However the

supplement market has become a male dominated

industry, and many women feel there are no fitness

supplements that will fit their needs. This campaign will

educate and support women throughout their fitness

journeys, through various social media tactics as well

as experiential events. Go Girl energy supplement was

created to provide the energy boost that women need

to either burn through a busy day, or run a marathon.

OVERVIEW

Cheers to the Best You

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WHAT A GIRL WANTS...

SOLUTION

PROBLEM

Many of the fitness products that are

available for women are marketed to men,

and use women as props resulting in a

hyper-sexualized image of the average

healthy woman. This has created general

misconceptions about fitness supplements,

and the type of women that use them.

Go Girl understands that women come in

all shapes and sizes, they all have different

routines, fitness needs and most important-

ly goals. Go Girl will educate and support

through fitness journeys. Through various

promotional tactics that will utilize social

media and other experiential marketing tac-

tics, Go Girl will change the way women view

pre-workout supplements and create a com-

munity of Go Girls.

TARGET AUDIENCEMil lenn ia l Women

Make me Feel l ike a Woman

World of Fi tness

COMPETITORS:

DemographicsAge: 18-34FemaleIncome: 35k+Some CollegeHousehold 1-4

Psycho-graphicsExperiencersActive Social LivesFamily OrientatedAvid Social Media UsersHealth ConsciousOnline Shoppers

Prefer to purchase online or from their desktop

Don't feel that they've been marketed to,

18-30 are they biggest users of fitness supplements.

80% of purchasing power in the United States.

Want to know how products will make their life easier?

Products only marketed to women who are already fit.

Sexual undertones in marketing. Desired more feminine branding

24%INCREASE

45 BILLION

Fitness Industry

MILLENNIAL WOMEN

49%Male 59%Female

Annually

$94.1 Billion global market

Trust brands with strong social media following.

86%

YOU GO GIRLS

47%

91%

INSTAGRAM

FACEBOOK

TWITTER

SOCIAL MEDIA

DAILY USERS

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CONSUMER PROFILES

Sara-Sara is 21 years old and she is an extremely active indi-vidual. Sara enjoys going to the gym with her friends and taking workout classes she’s heard about on Insta-gram at her local gym. Due to her busy schedule she often takes supplements or energy drinks to give her boost she needs to go to the gym. Sara loves to share selfies of herself at the gym regularly.

Roxy-Roxy is a moderately active 29 year old woman. Roxy just had a baby and has been dedicating all her free time to losing the baby weight. She is no longer breast feeding so Roxy is trying a bunch of different workout supplements. Roxy has had bad experiences with workout supplements and feels like the serving sizes are too much for her body. Roxy likes to research products online, and read testimonials before she is willing to commit to a purchase.

Hailey-Hailey is a 34 year old woman who is not very active, though in recent times she has gained a little weight and is having a hard time getting the energy to go to the gym. Hailey often is discouraged when trying to purchase fitness supplements, because she feels they are only for women who are already fit. Hailey is also not very familiar with how to use pre-workout supple-mets, and is looking for a guide on how to maximize her results.

GO GIRLS ARE WOMEN JUST LIKE YOU

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SWOT ANALYSIS

WEAKNESS

OPPORTUNITIES

STRENGTHS-Provides energy and performance enhancement-Promotes weight loss and health benefits -Strengthens Endurance-Accelerates weight loss process

-Negative perceptions of workout supplements-Lack of female fitness products sold at store locations -Negative side effects of using products-Market over-saturated with male projects

-Establish brand presence in-store locations -Designed for the average active woman-Women’s strong purchasing power-Women’ strong social media presence

THREATS

-Similar products on the market-Male dominated industry-Women negative perception of fitness supplements

BIG IDEA:

HOW:

"Fitness supplements should not tell you what to look like they should only aid you in becoming the best you"

"By showing women how using fitness products can be fun and aid

them in reaching their personal goals."

MARKETING OBJECTIVESMARKETING MIX

Product: Pre-workout Supplement

Price: 24.99 USD

Place: www.gogirl.comSelect Nutrition Store locations

Promotion: Digital Online RadioDigital StreamingSocial Media

"You Go Girl" "Peak Performance"

Product LaunchPromotional Campaign

Gain 2k followers within the first month of creation on Instagram.

Create community and attract at least 500 people to follow FB page in first two months.

Establish brand voice gain at least 2,500 followers on Twitter with at least 50 RT’s about the product daily within first three months.

Track website and attract at least 1,000 views per month within the first three months

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MEMBERSHIP PACKET

STARTER TIPS

REWARDS CARD

WHAT GO GIRLS ARE MADE OF...

1 SCOOP= GETS YOU GOING

YOU GO GIRL2 SCOOPS=

10% ONLINE DISCOUNT

GO GIRL

24.99 USD

Go Girl will be competitively priced at 24.99, and will come complete with a membership packet as well information on how to get the best usage from the Go Girl product. The membership packets will come with a 10% discount that Go Girls can redeem on the Go Girl website, this card will also give them access to online training sessions with Go Girl ambassadors and playlists. This will drive traffic to the website as well as provide women with an incentive to try Go Girl.

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GO GIRL BLOG

Go Girl is coming to a city near you, and you’re going to want to be there! Go Girl will be in the cities that use the hashtag #UGOGRL after the first three months of the product release. We’re get-ting women going across the nation, and helping them meet their fitness goals that they have set for themselves. Go Girl will be hosting free Zumba dance parties, Meet your Goal parties, and most importantly all the energy you need you to keep you going. The fitness industry has forgotten about women for far to long, it’s time we’re heard, and it’s about time we start getting products we need.

Join the Go Girl Revolution by linking up with us on any of our social media sites. Get to know us, and let us tell you all about the greatness we have to offer! But enough about us, we want to know who our dedicated Go Girls are so please share! We want to see you dancing, running, laughing, jump-ing,or doing whatever it is you do. Go Girl knows that women are one of the most diverse segments in the world, so we can’t wait to meet all of you. The more Go Girl’s the larger system of support you will have to keep pushing to meet your goals.

When women support each other, incredible things can happen. So join our network and start reach-ing your goals, supported by a nation of fellow Go Girls. A revolution is only as big as you make it, and we’ve got a good feeling.

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The Go Girl website serves as more than just a point of purchase. Here Go Girl’s will have access to vari-ous different promotional offers and resources. In order to gain access to these resources consumers will simply have to enter their membership code they receive with their first purchase of Go Girl pre-workout. Go Girls will also receive bi-weekly email newsletters, to keep them update with Go Girl promotions and sales. To continue to educate women the website will also have a guide to show women how to get the most out of their Go Girl pre-workout products. There will also be online fitness classes taught by Go Girl ambassadors.

GO GIRL

EDUCATE SUPPORT MOTIVATE

GO GIRL

ONLINE

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"Hey go girls, what do you say we start the month of June off with a 30 day squat challenge lets get those buns ready for the summer"

VOICE LIFESTYLE COMMUNITY"SHOW US HOW YOU GET DOWN, THE HASHTAGS #YOUGOGIRL. LET'S SEE YOU MOVE IT MOVE IT"

"EVERYONE GIVE MYRA JONES FROM HOUSTON A LIKE FOR MEETING HER 10LB WEIGHT LOSS GOAL #YOUGOGIRL"

SOCIAL MEDIA

“What gets you going girl?”

“Shake it till you make it Go Girls”

“Kiesza’s Hideaway has really got us

going”

“Calvin Harris really knows

how to get a girl going”

TONE/MOOD:Energetic Supportive, Humorous.

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RECORD VIDEO

UPLOAD TO IG

HASHTAG #UGOGRL

SHOW US WHAT YOU GOT

WHAT MAKES YOU GO GIRL?

Boredom is one of the leading causes for women to give up on their fitness routines!DID YOU KNOW?

Women are looking for engaging and entertaining interactions with the brands they incorporate into their daily lives. 75% of women social media daily and participate in activities liking, sharing, and reposting entertaining content, and 60 percent of these women follow a fitness page. Go Girl will conduct “What Makes You Go Girl” competitions via Instagram. Users will be asked to record short videos demonstrating how they get themselves going. The winners of this competition will be featured on the Go Girl social me-dia pages, be named honorary Go Girl ambassadors, as well as receive a discount on their next Go Girl purchase.

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GO GIRL

MOBILE

TRACK FITNESS GOALS

SET GO GIRL REMINDERS

STAY UP TO DATE WITH GO GIRL EVENTS AND PRODUCTS

ACCESS GO GIRL PLAYLIST

INTERACT WITH COMMUNITY OF GO GIRLS

In order to further educate and support women through their fitness journeys the Go Girl mo-bile app will send push notifications to remind Go Girls to hit the gym or to take their pre-work-out supplement. The application will also allow Go Girls to interact with one another through message boards, track their personal fitness goals, stay up to date with Go Girl events and promotion, as well as provide music playlists for Go Girls to rock out to. Go Girls will be able to vote for popular songs they would like to see on the Go Girl playlists through the application.

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YOU GO GIRL PARTIES

GO GIRL

COMING TO A CITY NEAR YOU

MOST MILLENNIAL WOMEN POPULATED

NEW YORK

HOUSTON

DALLAS

LOS ANGELES

MIAMI

FIND THE PARTY

BRING YOUR FRIENDS

MEET FELLOW GO GIRLS

EXPERIENTIAL

Go Girl will host “Meet Your Goal” parties in the cities with the most Millennial women populated areas. These parties will keep women motivated and excited to embark on their fitness journeys. Go Girl believes that by providing a system of support women will feel empowered through the brand. Go Girls will be able to track the locations of these parties through the Go Girl mobile application.

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