portfolio charline loisil 2015
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PortfolioProduct Designer
CharlineLoisil
Game Product DesignCurriculum Vitae
Contents
Game Product Design Product Design
Industriel designerName: Charline LOISILborn: 12 / 06 / 1992
ExperienceInternship:By Bigben Interactive / Studio Lesquin / During 2 month / in 2014.By Guillebert / Studio Ronchin / During 1 month / in 2013
Seasonal worker :By Petite fleur / shop at Bonifacio / During 2 month / in 2012
EducationHigher Institute of Design / Master de design management / 2016 -2017Technical college baccalaureate in salesperson / 2010- 2011
LangageFrench / Native English / University
Others Internship, before 2010:Saleswoman / By Gamevert / during 8 weeks / in 2009-2010Market gardener / Horticulturist /
25 rue de la Judée 80170 Vrély France. Email: [email protected]
Mobile: +33 6 98 29 80 71Visible on: Linkedin / Viadeo / Facebook.
ExperienceInternship:By Bigben Interactive / Studio Lesquin / During 2 month / in 2014.By Guillebert / Studio Ronchin / During 1 month / in 2013
Seasonal worker :By Petite fleur / shop at Bonifacio / During 2 month / in 2012
EducationHigher Institute of Design / Master de design management / 2016 -2017Technical college baccalaureate in salesperson / 2010- 2011
Skills and Expertise3D : Solidworks AutodeskAliasKeyshotRhino3D
2D :Adobe PhotoshopAdobe IndesignAdobe Illustrator
ManualSketchrenderingMock-up
Others Internship, before 2010:Saleswoman / By Gamevert / during 8 weeks / in 2009-2010Market gardener / Horticulturist /
CV
My personality
Sport
Event
Video Games
Travel
Sketch
Industrial
Game DesignI
Look at the consumer’s behaviour and the current products.
Understanding / thinking
Find and propose different concepts
Study of the gameplay and the smartphone.
Feedback with the client and the target. Concept’s selection.
Improve and fi nalise the product.
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The goal is to allow the players to play anywhere, easily. I must fi nd the best solution to association to game controler / handheld console with a smartphone .
Brief:
The smartphone has a game system inside.
Push to comeback to smartphone.
I must fi nd the best solution to association I must fi nd the best solution to association to game controler / handheld console with to game controler / handheld console with
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Animation screenTrigger
Packaging :
The smartphone has a game system inside.
Push to comeback to smartphone.
Battery and electronic
Shelf electronic withbutton and analog stick.
Game SmartphonePackaging :
Battery and electronic
Shelf electronic withbutton and analog
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System of Closed :
You have to push the button to close the game system.
Analog stick and buttons retract themselves.
Mode phone :
Mode Game : Mode Game :
*3D Solidworks
ergonomic
Come back smartphone
Size check
Switch phone and game quickly.Create your code to unlock the game mode.
Mock-up
Scenario :
Game DesignI I
v
v
Flash Project:
Looking
The mini gamecube controler’s design updated.
Propose ideas
Personnal Selection
Improve and fi nalise the product.
Connection LED
Grip
Grip
Internship Project:
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Grip
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Revival Mini Gamecube
S l i g h t l y elevated matte Surface
light button
Easy switch between the triggers
hole Strap
Button, turbo, start, slow, home, connection wifi ...
light button
*Photoshop
Game DesignI I I
Internship Project:
Prosition of different shapes of game controle inspired by differents feminine items.
Selection of two game controles
Improve the product
Proposition of different colors and textures.
Peinture/plastique coloré/imprimé
*Photoshop
Peinture/plastique coloré/imprimé
v
v
Game control for Girls
Study of different styles in the feminine universe.
Game controler number.
Grip sculpted
Home Button
Products DesignI
..
Lexus the Senses After having study the lexus universe I had a more accurate brief:
Brief:Modernize a Japanese instrument, keeping the world of lexus.
Choice:
The Koto :
Luxury.
Ancestral art.
The koto is a japanese instrument with 13 strings and a soundboard.
JapaneseThe japanese Koto is a refined instrument which remind the origins of the mark and it answer to senses .
Luxury.
Senses- The smell of materials (wood, leather, varnish ...)
- The view: the movements, the product, play of lights.
- Hearing: listen to the melody.
- Touch the instrument and play.
Micro perforation starry night
SIZE:
* 2000mm length* 500mm height
Counterweight from Glass
Soundboard
*Photoshop
SoundboardElectric system
Modern instrument
Electro acoustic
Inspiration shapeInstrument frame
Products DesignI I
Understanding / thinking
Find and propose different concepts
Study of clients , of the mark and different football table. Look at the consumer’s behaviour and the current products.
Feedback with the client and the target. Concept’s selection.
Improve and fi nalise the product.
Search different manufacture process and proposition of communication.
Proposition of different colors and textures.
Company Project:
* 3D made by Arthur LENGLIN
DIVERSE EDITION