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PORTFOLIO Andrea Villicana MArch Candidate, 2012

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Portfolio for grad school!

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Page 1: Portfolio

P O RT F O L I OA n d r e a V i l l i c a n aM A r c h C a n d i d a t e , 2 0 1 2

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01 Found Object

02 Dress Pattern: 2D-3D

03 Modular Lamp

04 Field Object

05 Machine For Spontaneous Urban Performance

06 Sketches

07 Multi-Use Design

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PROJECT 1: The Found Object[IN]Architecture Institute Summer 2012 - UC BerkeleyStudio Instructor: Mike Bogan

Drew measured elevation and section cuts of an allen wrench. The layout of the drawing was inspired by the circular movements made by the object. Different line weights were used to illustrate this motion.. 01

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PROJECT 2: Dress Pattern 2D-3D [IN]Architecture Institute Summer 2012 - UC Berkeley Studio Instructor: Mike Bogan

Drew a two dimensional systematicpattern using different line weights and line types to identify cuts and folds for

3D paper model. The goal was to then create a 3D model that incorporated multiple interactions of enclosed spaces.

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PROJECT 3: Modular LampIndividual project completed Summer of 2012

A triangle is one of the strongest geometric shapes, its angles are fi xed and cannot be increased or de-creased without braking at the joints.

<<Folding Process

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PROCESS:

After making 416 triangular modules, I was intrigued by the idea of creating something that was strong, functional and architectural. The result, was to create a lampshade as it would incorporate the strengths of the modules along with the universal strength of a sphere.

After making 416 triangular modules, I was intrigued by the idea of creating something that was strong, functional and architectural. The result, was to create a lampshade as it would incorporate the strengths of the modules along with the universal strength of a sphere. 03

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PROJECT 4: FIELD OBJECTIndividual project completed Summer 2012

Inspired by Issac Newton’s Law of physics, “for every action, there is an equal and opposite reaction,” I chose to design a structure with this in mind.

04

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Pictures showing the creation and the deconstruction of two structure as they merge and collide with each other.

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PROJECT FINAL: MACHINE FOR SPONTANEOUS URBAN PERFORMANCE [IN]Architecture Institute Summer 2012 - UC Berkeley

Studio Instructor: Mike Bogan

A parasitic structure that incorporates skin, structure and a tectonic ‘gizmo,’ to create a space that can expand and contract to accommodate spontaneous performances of varying size.

<< Drawing showing the urban performing theater located on the San Francisco Bay Bridge abutment, 80 feet above ground level.

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INSPIRATION:

The inspiration from this project came from my previous analysis of the dif-ferent circular angles and movements created by the allen wrench. After several study models, I was able to design a tectonic “gizmo,” that gave me the maneuverability necessary to create a performing arts theater that had the fl ex-ibility to rearrange itself in order to accommodate groups of varying size.

<<Study Models

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<< Floor plan of the urban performance theater. Floor plan drawn to show how a person would experience the space. To illustrate this, I repositioned the section under the bridge abutment to align with the rest of the structure.

Drawn in AutoCAD

Top view

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Perspective drawings of the roof and side view. Drawing Media: Pencil and Velum

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Photos of the urban theater model showing detail shots of the differ-ent ways the gizmo was used in connecting and creating a fl exible urban performing theater. To add visual interest and to suggest safety, guardrails were added. Additionally, cantilevered steps were placed in a zig-zag orien-tation to divert users from following a vertical up and down motion. Now, users are encouraged to use the entire space as they move between levels.

Photos of the urban theater model showing detail shots of the differ-ent ways the gizmo was used in connecting and creating a fl exible urban performing theater. To add visual interest and to suggest safety, guardrails were added. Additionally, cantilevered steps were placed in a zig-zag orien-tation to divert users from following a vertical up and down motion. Now, users are encouraged to use the entire space as they move between levels.

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RODNEY WALKER, CASE STUDY HOUSE #16 45 MINUTE SKETCH OF CHINESE GARDENS: PORTLAND, OREGON

ANALYZING THE PANTHEON: TIME AND SPACE

PROJECT 6: SKETCHES ARCH 100 and ARCH 200 - Portland Community CollegeInstructor: Dorothy Payton

Drawing media used for these sketches include, pencils and pens of different weight, and charcoal.

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ONE HOUR SKETCH: PORTLAND, OREGONTWO POINT PERSPECTIVE OF DAVIS HOUSE: EUGENE, OREGON

06

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PROJECT:ARCH 201- Portland Community CollegeInstructor: Peter Gramlich

To design a mixed-use building with at most three retail spaces and four residential units for Mult-nomah Village located in Portland Oregon.

GOAL:

To promote interaction between customers and retail space, and to design a building that blurs the boundaries between residential and commercial space.

CONCEPT:

The building was designed with fl ow and function in mind. The result is a design that welcomes all users to an open space. The curves in this building add interest and take advantage of the southern sun exposure.

AutoCAD and Google Sketchup were used.

FLOOR PLANS DRAWN IN AUTOCAD

FIRST FLOOR SECOND FLOOR THIRD FLOOR

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A n d r e a V i l l i c a n aM A r c h C a n d i d a t e 2 0 1 2v i l l i c a n 1 0 @ g m a i l . c o m