porter’s 5 forces
TRANSCRIPT
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Porter’s 5 Forces: iPhone game apps
Nani Barkman, Dan Baux, Ian Griffith, Dy Han, Janelle Jones
Management 301
Power of Suppliers
Apple
o Apple controls the App Store, which is the primary means to acquire
apps, consequently giving them a great deal of power.
Tech. companies
o Tech. companies develop and produce apps. Individually they don’t
have much power since there are so many, but together they control
almost all of the apps created.
Individuals
o Individuals have the ability to introduce their game apps to the App
Store, but they have very little power as compared to the tech.
companies and Apple.
Rivalry
Primarily quality based
o Game developers generally sell their apps for no more than
approximately $2. Since there’s little competition over price, they
compete to create the highest quality product.
High end apps based on price
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o There are apps with high functionality that people are willing to pay a
good deal more for. In this case companies compete over the price of
apps.
Apps promoted while using other apps
o Advertising for new apps is done through other apps. The companies
that own apps oftentimes advertise their other apps.
Power of Customers
Very limited due to high numbers
o There’s an extremely large number of consumers using game apps.
Since the numbers are so high, no single consumer has much power.
One company controls the majority of apps
o The App Store is the hub for nearly all app sales. Customers have little
power when opposing such a large force.
No threat of backwards integration
o Consumers in the game app market are very unlikely to try to acquire
the suppliers or set up their own facilities to create their own apps.
The number of consumers who even try is marginal compared to the
rest of the market.
Threat of New Entrants
Low investment costs
o For individuals wanting to enter the market, it doesn’t take much
money to develop an app and introduce it to the App Store.
Few legal restrictions
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o There are few legal barriers to entering the game app market, making
it easy for new entrants.
Easy access to suppliers and distribution channels
o It’s not difficult to get into contact with the suppliers and distributers
of game apps, increasing the threat of new entrants.
Threat of New Substitutes
Many different versions of the same apps
o There aren’t many substitutes to the apps themselves, but many
different versions of the same apps. Game developers often find a
popular game and create another app extremely similar to the first at
a lower price.
Customers willing to switch to cheaper apps
o If consumers are offered two very similar apps, they are going to
choose the one that’s cheaper.
Brand loyalty
o Certain consumers like the quality of product produced by companies
and are more likely to purchase game apps from that same company.