pong the game we love!. sprites we will load all of our sprites. the red pac man guy is our sprite...
DESCRIPTION
Objects The object is the container for actions, events collisions, controllers Objects we need Wizard Wall Paddle1 Paddle2 Game_controller Start_controller Finish_controller Each one has several events and we will create.TRANSCRIPT
Pong the game we love!
SpritesWe will load all of our sprites.
The red pac man guy is our sprite creator
Use Naming Conventions
Add sprites for
Wall
Wizard
Paddle1
We will edit paddle1 to create paddle2
Objects• The object is the container for actions, events collisions, controllers
Objects we needWizardWallPaddle1Paddle2Game_controllerStart_controllerFinish_controller
Each one has several events and we will create.
Create a simple Room• This room we
will call the room_Game
• We will add wall objects and the wizard
Simple room_Game actions & events• Events for the
Bear– Event—
keypress-left• Action –
move fixed,speed
– Collison Wall• Action-
Bounce-solids
– Add right,up,down
Edit the room_Game• We need
to edit the room to be a pong game
Room_Start
• Go into Fireworks or photoshop and create a Welcome png
• Add the new picture as a background for your room
Room_Done• Create
another graphic for the end room
• Add it as a background
Events for the Wizard
Collison– Wall-
bounce– Paddle1/2-
bounce,set score +1
Intersect boundry
Press-space-direction/ speed
Events for Wall
• None here but make sure it is a solid or it won’t bounce!
Events for paddles
Paddle1 uses A for up, Z for down action-move fixed
Paddle2 uses Up key and down key and same actions
Now the Controller--Start
• Event-Keypress-Move-Next Room
Controller - Game
Events– Create-Set
Score 0– Step-Test
Score if score>5 then go to next room
Controller - Done
Events– Create-set
alarm0 to 30– Alarm0 – show
high score, go to room_Welcome
Game Information
• Every Game will include the following Bolded components– Author– Description– Controls– Score– Credits