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Politecnico di Milano Master of Management Engineering THE MOBILE PAYMENTS AND ANTICIPATED TRENDS IN INTERNATIONAL STARTUP: OVERVIEW ON THE SERVICES AND THE EVOLUTION OF THE APPLICATION SCENARIO Supervisor: Prof. Alessandro Perego Assistant Supervisor: Eng.Valeria Portale Report of: Omar Zayed - 842569 Academic Year 2016 - 2017

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Page 1: Politecnico di Milano Master of Management Engineering · 2017. 10. 12. · study. 2.1 Mobile Payments Overview 2.1.1 M-payments Growth The growth of mobile payment is extraordinary

Politecnico di Milano Master of Management Engineering

THE MOBILE PAYMENTS AND ANTICIPATED TRENDS IN INTERNATIONAL STARTUP: OVERVIEW ON THE SERVICES

AND THE EVOLUTION OF THE APPLICATION SCENARIO

Supervisor: Prof. Alessandro Perego

Assistant Supervisor: Eng.Valeria Portale

Report of:

Omar Zayed - 842569

Academic Year 2016 - 2017

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Acknowledgement

Firstly, I would like to thank the Osservatorio of Mobile Payments &

Commerce for providing me with the opportunity to expand my knowledge base by

allowing me to work on this report and learn and explore a new field that is different

from my background. Their constant help, support and guidance throughout the

study puts me in a position of appreciation.

Last but not least, I would like to express my gratitude, love and thanks to my

family that supported me every step of my way until this day today. I hope one day

I would be able to repay a fraction of everything they went through and did for my

sake and future.

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Table of Contents

Executive Summary ...................................................................................................................... 8

1 Introduction ........................................................................................................................... 9

2 Literature Review ............................................................................................................... 11

2.1 Mobile Payments Overview ..................................................................................................... 11

2.1.1 M-payments Growth .............................................................................................................. 11

2.1.2 Technologies and Classification of M-payments ................................................................... 13

2.1.3 M-payments Business Models ............................................................................................... 15

2.1.4 Revenue Streams .................................................................................................................... 17

2.1.5 M-payments Ecosystem ......................................................................................................... 18

2.1.6 M-payments Adoption ........................................................................................................... 22

2.1.7 Mobile Payments in Italy ....................................................................................................... 26

2.2 Startup Ecosystems .................................................................................................................. 27

2.2.1 Policy ..................................................................................................................................... 28

2.2.2 Finance ................................................................................................................................... 32

2.2.3 Culture.................................................................................................................................... 34

2.2.4 Supports ................................................................................................................................. 40

2.2.5 Human Capital ....................................................................................................................... 41

2.2.6 Markets .................................................................................................................................. 43

3 Methodology ........................................................................................................................ 45

4 International Startup Trends............................................................................................. 46

4.1 Startup Category Trend .......................................................................................................... 46

4.2 Target Trends ........................................................................................................................... 51

4.3 Mobile Payment Startups’ Geographic Distribution ............................................................ 55

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4.3.1 Mobile Payments by Region .................................................................................................. 55

4.3.2 Country Analysis ................................................................................................................... 61

5 Discussion............................................................................................................................. 74

5.1 Future Trends ........................................................................................................................... 74

5.1.1 Mobile Wallets ....................................................................................................................... 74

5.1.2 Bitcoin .................................................................................................................................... 74

5.2 Limitations and Further Research ......................................................................................... 78

5.2.1 Limitations ............................................................................................................................. 78

5.2.2 Further Research .................................................................................................................... 78

6 Conclusion ........................................................................................................................... 79

7 Bibliography ........................................................................................................................ 80

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List of Figures

Figure 1 - Growth in mobile payments (Sherman, 2014) ............................................................. 12

Figure 2 - Mobile payments technologies and services (Mathew, et al. 2010) ............................ 13

Figure 3 - Mobile payment categories (Vizzarri & Vatalaro, 2014)............................................. 14

Figure 4- Third-party payment process (Lao & Liu, 2011) .......................................................... 16

Figure 5- Third-party support of micro- and macro-payments (Li & Luo, 2008) ........................ 17

Figure 6 - Startup Growth (Crunchbase, 2016) ............................................................................ 27

Figure 7 – Startup entry by year ................................................................................................... 46

Figure 8 - M-payments startup categories 2015 (Osservatorio, 2016) ......................................... 47

Figure 9 - M-payments startup categories 2016 ........................................................................... 48

Figure 10 – Total & Average Funding: 2015 vs 2016 (Osservatorio, 2016) ................................ 49

Figure 11 – Target composition of mobile payment startups ....................................................... 51

Figure 12 - Targets of categories .................................................................................................. 52

Figure 13 - Funding per target ...................................................................................................... 53

Figure 14 - Target composition of founding startups between 2011-2016 ................................... 54

Figure 15 – Mobile payments startups’ allocation ........................................................................ 55

Figure 16 - U.S VC and angel investment amounts (Crunchbase, 2016) ..................................... 56

Figure 17 - Mobile payments usage in 2014 (McDermott, 2015) ................................................ 57

Figure 18 - Startup funding per continent ..................................................................................... 58

Figure 19 - Continent total funding per category.......................................................................... 59

Figure 20 - Continent average funding per startup per category .................................................. 60

Figure 21 - Mobile Payments in North America .......................................................................... 62

Figure 22 - Number of mobile payment startups in European countries ...................................... 63

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Figure 23 - Mobile Payments users (Visa, 2016) ......................................................................... 65

Figure 24 – Mobile Payments in Asia........................................................................................... 66

Figure 25 - Mobile Payments in South America .......................................................................... 70

Figure 26 - Mobile Payments in Africa ........................................................................................ 71

Figure 27 - Mobile Payments in Australia .................................................................................... 73

Figure 28 - Diffusion of Technologies (TSYS, 2016) .................................................................. 77

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Executive Summary

This paper aimed to study the international trends of mobile payments startups. Mobile

payments is the payment of any good or service with a smartphone. Literature has been focused

on technology, the ecosystem and consumer adoption and there is hardly any literature on the

startups in the mobile payments industry that according to Schumpeter may be the cause of

disruption of mobile payments industry. There are a lot of startups that incorporate mobile

payments in different forms. The crunchbase database of startups was used as a base to start from.

All startups that incorporate mobile payments were scouted and then went through a further

selection to find the startups that focus on mobile payments. The database was then kept updated

from the crunchbase database as well as other sources. Firstly, the startup ecosystem was identified

to find all the factors that affect startups and entrepreneurial activity in general based on Isenberg’s

model. Secondly, data was analyzed and represented in graphs and different conclusions were

discovered. The analysis showed that even though mobile wallets is the heart of mobile payments

startups it will reach a point of saturation and only a few will remain. Bitcoin and P2P are, however,

the categories of mobile payments that are expected to be present more in the future. The study

also determined that the investments started to cross the borders, specifically move from the U.S

to markets that show potential in Asia. Finally, taking examples from Africa and Asia,

governmental policies to encourage digital payments have the most significant effect on the mobile

payments industry growth and use of the technology.

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1 Introduction

The technology that has recently been introduced to the most used technical device, mobile

phones, has developed to provide mobile phones with functionalities that surpass its basic use of

telephony. The functionalities have been introduced as an opportunity to use mobile phones as a

medium to offer value added services to the users due to its massive diffusion. One of the most

prominent opportunities for mobile devices is mobile commerce, since it can market, sell and

deliver products and services to a wider range of customers than any other technical device

(Dahlberg, Mallat, Ondrus, & Zmijewska, 2008). Mobile commerce incorporates the phenomenon

of mobile payments or m-payments.

Mobile payments is defined as any payment of goods or services by mobile terminals such

as mobile POS, personal digital assistant, or a smartphone via a wireless network or other

communication technologies (Tong, Zhou, & Liu, 2005). Mobile payments can be used to purchase

tickets, parking fees, bills, digital content, such as music, games and e-books, and transportation.

Using mobile payments for physical goods is also made possible through ticketing and vending

machines. Instruments that allow for mobile payments to take place are defined to be mobile credit

cards and mobile wallets (Dahlberg et al., 2008).

The aim of this study is to predict the mobile payment technologies that will be available in

the market within the next few years. Part of the study will also include testing the effects of

startups on the mobile payments market and the innovation they offered in that industry. This will

be achieved by studying the mobile payment startups that have emerged in more startup-friendly

countries. The international trend in startups concerning m-payments will help clarify the position

of the markets where the investments are being made and the magnitude of those investments.

Analyzing the number of investments and their magnitude, along with startup analysis, will give a

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very clear picture on what barriers and obstacles that the market is trying to overcome. Once the

startup data is analyzed, a market condition comparisons will be conducted to assess the markets

that will host certain technologies.

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2 Literature Review

Due to the significant growth of mobile payments over the past decade there has been a

significant number of papers published to match the growth of the phenomenon. Three main

dominant categories have been the focus of research made on mobile payments. The categories are

strategies and ecosystems of mobile payments, mobile payments security and technology, and

mobile payments adoption (Dahlberg, Guo, & Ondrus, 2015). However, to be able to study and

analyze the mobile payments startup space two parts must be comprehended. Firstly, a deep

understanding of mobile payments market and the different variations and business models

available. Secondly, the understanding of startups and entrepreneurial activity and the factors that

influence them. These, two understandings should provide a solid knowledge base to initiate the

study.

2.1 Mobile Payments Overview

2.1.1 M-payments Growth

The growth of mobile payment is extraordinary as it is expected to reach global transactions

of $1.3 trillion in 2017 (Teo, Tan, Ooi, Hew, & Yew, 2015) . Figure 1 shows the growth in mobile

payments and its different applications from 2012 until 2015. The rapid, and immense growth of

mobile payments since its introduction caused it to become one of the major economic drivers as

it has reached many isolated people living in rural areas where they do not have easy access to

banks and financial services and made them engage in commercial activity. The growth has

focused more on satisfying the needs of mobile users and less on the technology itself (Mao &

Chen, 2016). The users’ needs developed from having games, ringtones and screensavers on their

phone bill to having most goods and services purchased to be paid by the phone bill, resulting in

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phone bills’ purchases accounting for most mobile payments transactions in 2015 by $726 billion.

This development of the phone bill has triggered the role of telecommunication companies as

payment vehicles for mobile payments. The second largest mobile payments application, peer-to-

peer transactions, with $217 billion in 2015 has contested older money transfer methods such as

Western Union as mobile purchases, the third largest application with $177 billion in 2015, has

contested the use of traditional payment methods such as cash, cheques, credit and debit cards

(Sherman, 2014).

Figure 1 - Growth in mobile payments (Sherman, 2014)

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Figure 2 - Mobile payments technologies and services (Mathew, Balakrishnan, & Pratheeba, 2010)

2.1.2 Technologies and Classification of M-payments

Mobile payments offer many services for the end-user, however, facilitating the services are

different technologies, that secure successful cashless payments’ delivery between sender and

receiver, of which a technology may enable one or all services. These technologies include SMS,

near-field communication (NFC), RFID, WAP protocols, Wi-Fi, Internet, Unstructured

Supplementary Service Data (USSD) (Mathew et al., 2010). Figure 2 shows a schematic of the

technologies and the services they enable.

As shown in Figure 3 Mobile payments can be classified into three categories; online

payment, in-store payment and money transfer. Online payment is when the user uses the internet

on their mobile, m-commerce, or on any other device, e-commerce, to purchase goods or services

whereas in-store payment is when a user uses their mobile to pay for a good or service via mobile

terminal while in the store. Finally, the third category is money transfer, where a user can purchase

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a good or service by the transfer of e-money. Mobile payments can be classified by two main

aspects; 1) online or offline payments, 2) remote or proximity (Vizzarri & Vatalaro, 2014).

Remote mobile payments are online payments that require customers to surf the internet on their

mobile in search of the product or service , and use an installed app to pay, while the funds for the

purchase may be stored in a prepaid account or withdrawn directly from the bank account (Taylor,

2016). Mobile proximity payment is when a mobile phone is used for in-store payment of a good

or a service at a physical payment terminal. Proximity payments can be made both online and

offline (Gannamaneni, Ondrus, & Lyytinen, 2015). Also called contactless payments, make use of

the NFC technology and require the use of a specific app either a wallet or the buyer’s financial

institution app (Vizzarri & Vatalaro, 2014). A mobile wallet is an application hosted by the device,

required in the offline mode of the mobile proximity payment, that has access to the secure element

(SE) which holds the credit/debit card information or prepaid value to execute the payment

(Taylor, 2016). However, in the online mode of mobile proximity payment, the buyers’ financial

institution app connects online to retrieve card details, therefore the mobile phone serves as a credit

or debit card.

Figure 3 - Mobile payment categories (Vizzarri & Vatalaro, 2014)

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Ruijun, Juan, and Jiacai, (2010) have studied the Chinese m-payments market. They studied

the different technologies and business models available. The focused their study on RFID

technology and different contactless payments based on the technology. They compared the

different technologies and business models. They also identified the problems with the technology

and operation pattern to be; 1) Payment security, 2) Different technical standards, 3) Not attractive

to users, 4) the industry chain and profit distribution should be designed and built.

2.1.3 M-payments Business Models

The stakeholders involved in the mobile payments chain include customers, merchants,

financial institutions, mobile network operators (MNOs), third party service providers, hardware

and software providers and supervisors that include governments and international regulatory

agencies. There are three main mobile payment business models; based on MNOs, banks and third

party providers (Lao & Liu, 2011).

The carrier-based, or MNO-based, model is one where the customer has either a billing

system with their MNO, where the amount paid appears on the customer’s bill, or has a prepaid

balance that is dedicated for purchasing products. This business model does not allow macro-

payments, only micro-payments, since the risk of default would be too high since customers do

not pass any financial background check. However, this model have trust as an important

advantage because the MNO is the only actor and act as a one-stop-shop (Van Bossuyt & Van

Hove, 2007).

The bank-based model, is one where mobile network operators are not included in the

payment process. Banks are responsible for the management of the payments through their mobile

application. MNOs only benefit when banks use SIM-based technologies, and therefore, pay a fee

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for the mobile network operators. Since payments in this model is done through the bank account,

both micro and macro-payments are supported by the model (Asghari, Amidian, Muhammadi, &

Rabiee, 2010).

Finally, the third-party business model involves a third party independent from banks and

from network operators, but uses their infrastructure to manage the payments as shown in Figure

4. Infrastructures include the mobile MNO’s network for internet connection and the bank’s

account for payment. This business model solves two issues with the models mentioned above.

The first issue is that, as shown in Figure 5, it supports both micro and macro-payments. The

second issue is that it allows a customer to manage more than one bank account at the same time

(Y. L. Y. Li & Luo, 2008).

Figure 4- Third-party payment process (Lao & Liu, 2011)

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Figure 5- Third-party support of micro- and macro-payments (Li & Luo, 2008)

Vizzarri and Vatalaro (2014) state that Over-the-top (OTT) internet companies and

merchants can act as trusted third-parties, therefore the third-party payments model is further

divided into two, OTT-based and Merchant-based. OTTs, such as Apple and Google, can act as

trusted third parties due to their experience in e-commerce organization, while merchants, such as

Starbucks, have direct initiatives with their customers usually through loyalty programs.

2.1.4 Revenue Streams

Revenue streams have been the major cause of m-payments’ failure. This is because it’s the

main reason that stakeholders do not collaborate, and instead strive to come up with a technology

in hope of it prevailing. This in turn, caused non-standardization of the models, and deters users

and merchants from investing, and taking part in a technology, in fear of its discontinuity in the

future as the phenomenon matures. Collaboration between stakeholders is specifically difficult

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because other than the fact that there are many stakeholders, each player expects to make profit

per transaction regardless of the importance of the role they play, in terms of added value, in the

model (Au & Kauffman, 2008). Revenues act as barriers to collaboration between banks and

MNOs in terms of strategy. The first has a long-term oriented revenue strategy by eliminating cash

handling costs while the latter has a contrasting short-term revenue strategy by generating

additional revenue from monetizing their SIM card SE (De Reuver, Verschuur, Nikayin, Cerpa, &

Bouwman, 2015). However, revenue streams do not have to be based per transaction, they can

emerge from different elements and take different forms. Customer loyalty programs, and

personalized shopping may create revenue streams by cross-selling or up-selling. Revenue may be

also created by post- mobile payment marketing offers of complementing products from where the

customers completed their purchase. Integrating customers, through mobile wallets allowing them

to manage coupons or shopping lists with in-store navigation of the chosen products, is another

revenue stream. Targeted marketing campaigns is a very important tool that generates revenue,

through the analysis of the time and place and frequency of goods bought, permitting merchants

to send offers and purchase reminders at the right time to the right customer (Pousttchi &

Hufenbach, 2012).

2.1.5 M-payments Ecosystem

Schamberger, Madlmavr, and Grcchenia (2013) proposed an ecosystem that will help NFC

contactless payments integrate in the market. The problem that they were solving was that there is

no evident reason why NFC from being adopted except of the fact that stakeholders were not

participating in a collaborative system. They opted to plan a feasible system with minimal impact

on the existing infrastructure to attract the stakeholders into participation. They supported the idea

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of mobile issuing, virtualization of payment cards, with a new component involved in the

ecosystem, which is the Business Service Manager (BSM). The BSM’s main functions are

integrating with the MNOs, integrating with service providers, and acts as an application signing

authority on bank and wallet apps, but does not hold any information.

Henningsson and Hedman (2014) developed the Digital Ecosystem Technology

Transformation (DETT) framework. DETT framework is a blend between the business and

technology ecosystems. The relationship between business and technology in digital ecosystems

is very intriguing, however most literature had taken a stagnant approach in identifying and

studying this very dynamic relationship. The aim of the paper was to clarify the fusion-relationship

between business and technology in the digital ecosystems, by tackling the distributive and

emergent characteristics of some transformations. The developed framework was divided into

micro-, meso- and macro- levels based on technology positioning. Collaborations and competition

existed on each level vertically, and horizontally, respectively.

Hedman and Henningsson (2015) resume their research on mobile payments ecosystem by

studying the market cooperation in the m-payments ecosystem. This study adds to their previous

study, merging business and technology ecosystems, by integrating market cooperation theories.

They developed the mobile payment market cooperation (MPMC) framework in which they

analyze for how technology is used on all levels of their framework. Their study states, in this

innovation war, technology is a very important weapon. Therefore, the market cooperation is being

found to be a balance between defensive and offensive technology-based strategies. Market

incumbents use a defensive strategy of build-and-defend hoping to create advantages in the

organization and efficiency due to their position and power over the suppliers. On the other hand,

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new entrants use an offensive technology-based battering-and-ram strategy gaining advantages

due to resisting price competition.

Liu, Kauffman, and Ma (2015) analyzed the effects of market competition and collaboration,

and governmental regulations on the evolution and progression of the technological changes. This

article contributes to determining the development, initiation and effect of technological

innovation on the market. The effects of all issues related to the market cooperation and

competition, and governmental regulations were analyzed and found whether they stall or initiate

innovation. The patterns of the m-payments technology-based innovation were identified in

relation to the growth of m-payments.

Staykova and Damsgaard (2015) acknowledged the fact that the new digital payments

solutions have been disruptive to a very stable and profitable market. However, the numerous

solutions and technologies have moved the market into a flux state and now the market is fighting

to reach stability once again. They decided to investigate the factors that help digital solutions

succeed. Focusing their study on the Danish market, their framework was constructed mainly on

two factors, time of entry and time of expansion. They found that in the digital payments market,

there is a significant first-mover advantage, however early followers have the chance in surviving

in the market if the successfully imitate the first mover in both entry and expansion stages. They

highlight the importance of the expansion timing, as the first-mover may lose the advantage if the

expansion strategy was delayed, since evolvability is a competitive advantage in the digital market.

Guo and Bouwman (2016) identified the critical role merchants play in the adoption of m-

payments. Based on that, they noticed the gap in research that focuses on the reasons and factors

that affect merchants’ adoption of the technology. Their research, based on the Chinese market,

proposed a framework for analyzing the m-payments ecosystem. Based on merchants’ perspective

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the m-payments’ ecosystem is divided into three tiers (groups of actors) that collaborate and

compete. Tier 1, ‘core business’, included merchants, end-users and m-payment platforms. While

Tier 2, ‘extended network’, included ‘core business’, m-payments platform providers, and

suppliers of merchants. Finally, Tier 3, ‘business ecosystem’, included ‘extended network’, labor

unions, competing organizations and governmental regulation bodies. Their findings were 13

factors that affect merchant adoption of m-payments. These factors can be divided into five

categories; 1) Organizational factors, 2) Technology factors, 3) Demand factors, 4) Inter-

organizational factors and 5) Environmental factors. Extending their findings, adding that it’s the

clustered configurations of these interdependent elements that form the decision. Advising m-

payment providers to consider the complexity on multi-level issues that merchants must deal with.

Guo and Bouwman, (2016b) aimed to understand what characterizes a successful m-payment

ecosystem and the role of the market coopetition in sustaining and supporting such system. The

Chinese market was the market of study in this article, with possibly slightly different factors than

other markets. Alipay wallet was their case study, as it is one of the leading players in the Chinese

m-payments market. They perceived the actors in the ecosystem to be shaped based on their

resources and capabilities. Cooperation between actors in the ecosystem is to complement one

another’s resources. Since the market is very dynamic, the complementing resource configurations

required to maintain a strong position in the ecosystem change. These changes determine the

dependency relationships among different actors, causing the market to have an unstable power

balance that depends entirely on the actions taken by the actors. All actors hope to decrease their

dependency on other players and elevate their role and dependency of others.

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2.1.6 M-payments Adoption

Mallat (2007) contested adoption theories, through a qualitative study, that the adoption of

mobile payments was not dependent on the same factors as the theories claimed. However, the

author argued that the dynamic characteristic of the m-payment adoption unveiled other factors

that were situational such as urgency or unavailability of other payment methods. Users were found

to be skeptical of the technology based on fear that they may end up paying more than once for

the same product due to glitches or lack of responsiveness of the system, or their own human error.

Users also presented concern over lack of transaction control, where the absence of receipts can

cause a problem in asking for a refund in case of any mishap. Therefore, the author concluded that

providers should provide sufficient documentation and clear procedures in case of transaction

errors. The study also suggests that business models should not be designed to charge customers

because of premium pricing, and should work to develop common standards to trigger the network

externalities effect.

Rouibah (2009) conducted a study in Kuwait trying to answer the question “Why do mobile

payment services fail? “. The key finding in this paper revolves around live demonstrations of

mobile payment. Considering gender, males have been found to initially view mobile payments as

an alternative for Smartcards, and therefore do not need to adopt such technology. However, this

has proved invalid after the live demonstration took place. Females, on the other hand, have

favorable attitude to the idea of mobile payments as they tend to not own Smartcards. Therefore,

the study suggests that to convey the benefits of mobile payment, advertisers should pursue live

demonstrations and clarify the complementarity of the technology to electronic payment.

Yang, Lu, Gupta, Cao, and Zhang (2012) aimed to explore the factors that affect the pre-

adoption of the mobile payment services. For further understanding, they also explored the

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progression of these factors in pre- and post-adoption stages from a holistic perspective. The

holistic perspective includes behavior, social influences, and personal traits. The study found that

the effect of social influences, personal traits’ and behavioral influences on adoption intention vary

significantly from the two studied stages. The authors mentioned some methods in to help service

providers to increase the adoption. They suggested service providers to design some assurance

procedure to reduce perceived risk and uncertainties. Also, it was noted that the adoption of the

technology can be a way to enrich one’s social status or group affiliation. Service providers should

also be targeting the users based on their personal traits to facilitate deployment and diffusion.

Liébana-Cabanillas, Sánchez-Fernández, and Muñoz-Leiva (2014) tested the impact of age

on the different behavioral factors affecting the adoption of the mobile payment technologies by

consumers. External influence, based on social image, perceived usefulness, and perceived risk, in

that order, has been found to encompass the highest significance on the adoption of m-payments.

Older customers were found to be more inclined to easy-to-use and simple tools due to their lower

technological abilities. Moreover, the younger segment of customers should be targeted through

marketing trust, clarity, and simplicity. Finally, the greater intention to use new technologies was

found to exist more in younger customers.

Gannamaneni et al. (2015) aimed in their paper to identify the factors that affect mobile

payment platforms and cause them to fail. The variety of the factors investigated are expanded to

the multi-level framework they used for investigating four cases form different countries rolled

out in different times. Their multi-level framework was divided into three levels, the user level,

platform level, and sponsor level. Factors that affect the failure or success of a mobile payment

platform were identified in each level. In the sponsor level, which included the MNOs, financial

institutions, credit card companies and mobile device manufacturers etc., the absence of a win-win

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business model along with the lack of collaboration were found to be prominent in all failure cases.

Non-standardized technology was found to be the sole factor that contributes to platform’s failure

at the platform level. As not all users have the adequate mobile device and not all merchants have

the required technology, this difference arise from the reluctance of users to invest in a specific

technology that may not be interoperable with ones to emerge. Finally, at the user level, mobile

payments do not offer added more value than the card payments. Therefore, necessary to success

a platform must offer added value feature to revert consumer behavior towards the technology.

Pal, Vanijja, and Papasratorn (2015) have conducted a study to understand the behavior of

users towards adopting the NFC technology in mobile payments. They considered two user-

oriented and four market-oriented factors in their model. For a better understanding of user

behaviors, they classified the users into two categories early, and late adopters. Early-adopters

have found to not view the potential usefulness of this technology at the time being due to its

underdevelopment. However, user mobility, reachability, and background knowledge about the

technology all affect the perceived ease of use. On the other hand, late adopters’ most important

factor was found to be the perceived usefulness, and will only adopt the technology if mass

adoption occurs.

Cocosila and Trabelsi (2016) surveyed around 300 participants, in Canada, in this article to

empirically study the consumer adoption of the contactless m-payments using the NFC technology.

Their model tested the combined effect of perceived value and risk on consumer adoption. Their

study has found that the sacrifice factors in the model do not have a negligible role, however they

have also found that consumers see more benefits than risks in the NFC contactless m-payments.

They have therefore advised that issuers of payment cards should emphasize the value, or utility,

in using the technology.

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De Kerviler, Demoulin, and Zidda (2016) have researched the factors that affects the

consumer behaviors in adopting the mobile info-search and the proximity mobile payment. They

claimed that the use of mobiles for in-store info-search require less encouragement due to its

familiarity, and therefore it’s less affected by perceived benefits and risks. They determined that

enjoyment is a key factor of proximity mobile payment adoption since the users need hedonic

benefits to compensate for the pain of paying. In conclusion, they suggest that retailers should not

only incentivize users by functional benefits, as it would be insufficient, but instead focus on the

hedonic benefits and changing the shopping experience for the customers through visual or vocal

interfaces.

Francisco Liébana-Cabanillas, Muñoz-Leiva, and Sánchez-Fernández (2017) have produced

a new interesting study that investigates method and ways to promote mobile payments using, and

considering the effect of, social media. They also included the effect of age, gender, and

experience. Their study is based on the claim that technological developments cause changes in

the consumer behavior. The emergence of social media and mobile technologies created new

streams of marketing, sales, and advertising. The study suggests that if new companies entering

the market of m-payments, they should consider target marketing. If the solution addresses

inexperience men, then the marketing campaign should focus on utility and simplicity, however if

its targeting women the campaign should be focused on privacy and trust. Targeting the young

generation, however, differs as both campaigns strategies could be used. On the other hand,

targeting older generations should exploit the advantages of their vulnerability towards third-party

influences, using tools such as rumor management on the internet and external internet influencers.

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2.1.7 Mobile Payments in Italy

The Italian mobile payments market, contactless payments in specific, is on the verge of

take-off as global players’ entry is scheduled for early 2017. The entry could be viewed as a threat

to the Italian companies, and therefore they must collaborate to come up with solutions that gives

them the first-mover advantage. The Italian contactless infrastructure is somewhat

underdeveloped, in comparison with other EU members, with 20% of payment cards and 25% of

POS have the contactless feature as of 2015. However, there are several indicators in the

contactless infrastructure growth that there is a potential of contactless mobile payments in the

Italian market. Indicators such as the growth in the number of transactions, transaction amount,

and number of contactless POS of 275%, 250%, and 100%, respectively, between 2014 and 2015.

These numbers, when compared to the 67% increase in contactless cards’ diffusion enforced by

issuers over the same period, indicate another important factor, which is the consumer adoption of

new technologies (Osservatorio Mobile Payment & Commerce, 2016)

The aforementioned literature has been based on how big market players and stakeholders

act in in the ecosystem affecting consumer adoption, and success or failure of technologies.

However, according to Schumpeter Mark I, also known as creative destruction, innovation can

emerge from entrepreneurs disrupting and changing the market dynamic. There has also been a

startup boom in the last few years, in terms of invested capital as shown in Figure 6 with many

startups, in different industries, continuing to succeed to this day filing for IPOs, and performing

very well in the stock market. Recently, the economy has been also witnessing a record number of

unicorn startups, ones valued over one billion dollars. This draws the attention to the startup market

being a very important factor in any industry.

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2.2 Startup Ecosystems

The role that startups and entrepreneurship take in the mobile payments market are trusted

third-party platform providers. They use banks’ and MNO’s infrastructure to provide the

consumers with different and various solutions with different competitive advantages, that can be

split into the categories mentioned in the methodology. However, to be able to analyze trends and

make predictions of the future of mobile payments, the factors that affect startups and

entrepreneurship in general should be acknowledged. This acknowledgement leads the way to the

identification of the factors that have the most significant effect on mobile payments specifically.

Reflecting on Isenberg's (2011) entrepreneurship ecosystem, six main domains were identified to

influence entrepreneurship. The relationships between the domains were not identified, however,

they provide a view on the entrepreneurs’ outlook on the environment surrounding them that

affects both their decision making and success. The six domains, with no specific order of

importance, are 1) policy, 2) finance, 3) culture, 4) supports, 5) human capital and 6) markets.

Figure 6 - Startup Growth (Crunchbase, 2016)

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Each of these domains have subsets and more detailed factors that will be explained below. In this

paper, these domains will support the analysis of the mobile payments startups in each country. It

is also used as a technique of identifying the strengths and weaknesses in each country and if there

is a relationship between environment deficiencies or potencies and the emergence or rejection of

certain categories.

2.2.1 Policy

2.2.1.1 International Agreements

One very significant subset of the policy factor are the governmental policies applied in a country.

Openness and globalization were found to have a positive effect on entrepreneurial activities. As

an economy becomes more open, barriers to entry decrease and international players become

relevant to the country and therefore corporate incumbents of the country are less urged to pay for

protection against domestic entrepreneurs. The participation in international agreements of trade

and investments are means of approaching an open economy and said to be very beneficial in

corrupt countries in terms of entrepreneurship and consumer gains (Norbäck, Persson, & Douhan,

2014).

2.2.1.2 Tax Policies

Taxation is one of the governmental policies that has a very significant effect on

entrepreneurial activity. Taxation may cause harm for the entrepreneurial activity and environment

or it may stimulate it. Taxation affects entrepreneurial activity through two different mediums, it

either affects the birth of startups or the venture capital investment in startups. The higher the

taxation index of a country, the lower the venture capital mean in terms of deals and the lower the

venture capital dollars that are invested (Cumming & Li, 2013). A deeper insight in venture

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capital’s role shows it contributes with two ways of facilitating entrepreneurship, which are

through advice and mentorship or through funding. One tax that induces entrepreneurial activity

is the wage tax, since it makes the entrepreneur’s options less attractive, and therefore the market

experiences more startups. This, however, may cause the supply of entrepreneurship to increase

and diminishes the quality percentage of the startups, increasing the risks of financing and in turn

leaves VCs skeptical about providing funds, and therefore more businesses fail. On the other hand,

capital gains taxation has the opposite effect on advice and number of firms. This happens due to

VCs exiting the market due to lower profits, so a few startups get financed to engage in the market,

and to fill the demand they need more advice from their VCs to be more productive(Keuschnigg

& Nielsen, 2002). Moreover, it was found that the lower the capital gains tax the higher the

incentive is for investments to target early stage high-tech startups relative to later stage low-tech

startups (Da Rin, Nicodano, & Sembenelli, 2006). A uniform income tax had no effect on number

of startups nor the advice and a progressive tax, which simply means the more money one makes

the more taxes they pay and vise versa, had a negative effect on both (Keuschnigg & Nielsen,

2002).

2.2.1.3 Labor Laws

The government may also impact entrepreneurship through labor laws. Out of two

legislations that may affect the entrepreneurial activity, minimum wage, and hiring and firing

restrictions, the first has a more significant effect. Minimum wage is found to negatively affect

entrepreneurship, since startups may find it difficult to afford low-skilled labor at the minimum

wage price (Cumming & Li, 2013). On the other hand, the decrease in hiring and firing restrictions

causes an increase in the expected return on high-tech investments (Da Rin et al., 2006). Other

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labor policies affect entrepreneurship. These include the presence or absence of labor unions and

government employment. The stronger the labor unions are in a country the less flexible operating

business activities are in a country and therefore increasing costs and discouraging the creation of

new firms. Government employment on the other hand may stimulate the creation of new firms by

creating a demand and opportunities. It may also have the opposite effect by crowding-out goods

and services opportunities that could have been offered by startups. Additionally, creating a

competitive labor market affecting startups’ search and attainment of labor, slowing down the

entrepreneurial process (Cumming & Li, 2013).

2.2.1.4 Government Spending

Increased total government spending has always been associated with a decrease in

entrepreneurial activity. However, government spending allocation results in increased

entrepreneurial activity when its allocated to social and public goods rather than private goods if

the total spending is held fixed. These remarks do not take the methods of increasing the public

spending, such as through tax policies, into account, and therefore may not hold true under

interaction with other factors that affect entrepreneurship. Specially that cutting private spending

may not be politically promising to some governments (Islam, 2015).

2.2.1.5 Bankruptcy Laws

Part of entrepreneurship requires entrepreneurs to challenge the significant risk of failure that

affects the majority of startups. With a high probability of failure bankruptcy laws become more

relevant and influence the entrepreneurship activity. Entrepreneurship-friendly bankruptcy laws

decrease entry and exit barriers encouraging more entrepreneurs to take risks amplifying

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entrepreneurial activity. Bankruptcy laws can be entrepreneurship-friendly by diminishing both

the time and the costs of the bankruptcy process. These two aspects of the bankruptcy process are

however linked to the increased entrepreneurial activity of the following year. Discharging

entrepreneurs from bankruptcy debt is also considered to be entrepreneurship-friendly since the

income of the entrepreneur is not committed to pay debt associated with the bankruptcy and can

therefore be invested in the creation of new firms (Lee, Yamakawa, Peng, & Barney, 2011).

2.2.1.6 Financing Policies

Studies show that governmental financing policies can create and enhance and develop the

VC market and create financing capital. Learning form the cases of Singapore and Taiwan,

governments may get involved in kick-starting the VC market by co-funding and managing VC

funds by governmental organizations or by companies linked to the government. Both countries

developed relations to the U.S. Silicon Valley, and by adopting the U.S. VC model and modifying

it to fit its environment, Singapore created financing capital and the encouraged investments as

well as fostering innovation. Slight deregulation of the financial market also helped Singapore in

reaching their goal since it allowed capital mobility and the diffusion of VC. Both Countries have

formal business angel networks and formal VC networks. Both countries also have stock markets

for technology based firms to provide exit strategies for their technology-based startups through

IPOs (Wonglimpiyarat, 2013).

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2.2.2 Finance

2.2.2.1 Financial Capital

What is meant about the finance factor mentioned by Isenberg is the availability of financing

to entrepreneurs. Financing entrepreneurship comes in many forms such as angel investors,

venture capital, direct family and friends, and banks. Some startups get all the mentioned forms of

financing but at different stages of their business. The two forms of financing that offer the largest

sums of investments to entrepreneurs at late stages of the business, to scale the business, are banks

and venture capital. Each with their own advantages, bank loans allow the entrepreneurs to retain

the full control and shares of their startups, which may be an incentive for entrepreneurs to employ

more time effort in the success of the business. On the other hand, venture capital may provide one

aspect that entrepreneurs will not find with banks, managerial advice, but everything has a price

and the price is equity. VC’s investments are concentrated in industries where they have significant

amount of knowledge and can offer and be part of the management process. Entrepreneurs also

benefit from VC investment if the VCs have high incentives to contribute to the startup. Therefore,

in the case where the VC competitive advantage doesn’t apply and they cannot provide managerial

advice, bank financing is preferred. Bank financing was also found to be preferred by startups that

have low probability of success (Bettignies & Brander, 2007).

The financial climate is therefore one of the most important factors affecting

entrepreneurship. Taking the U.S. as an example, interstate banking deregulation was found to

have a positive sustainable effect on entrepreneurship. it also influenced the number of business

closures, which also increased, however, most of the closures were some of the new startups, since,

as mentioned before, failure is a major part of entrepreneurship, and few successes are met with

more failures. The long-term entrants, however, were able to sustain larger sizes and more success

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(Kerr & Nanda, 2009). Interstate deregulation means that more banks are able to open more

branches increasing the competition between banks. This results in a rise in entrepreneurship

activity and the birth of firms. However, deregulation also cause bigger banks to expand and

diminishes the power of lower banks, which was found to counterintuitively help entrepreneurs

rather than harm them (Black & Strahan, 2002).

Angel investors are commonly mistaken as VCs. The differences between angel investors

and VCs are in the stage of the business in which they invest, their competitive advantages, the

sources of their funds, and in terms of the return they seek. Business angels invest in the early seed

stage of startups while VCs invest in the growth and marketing stage. Angel investments are tied

to their own connections and networking, and therefore is it more locally focused. While, VCs

investments are based on due diligence and they provide managerial advice to help scale the

business, and therefore they have more global investments. Since they have different sources of

funds they seek different amounts of returns. Angel investors seek lower returns than VCs since

they use their own savings, while VCs use institutional investors’ money (Avdeitchikova,

Landström, & Månsson, 2008). Angel investors are very important in entrepreneurial activity since

they provide funding at the early stage when bank financing is deemed costly for entrepreneurs,

and the due diligence doesn’t match VC requirements. Angel investors were found to invest higher

amounts in startups as more entrepreneurial-friendly governmental policies were in effect. The

effect is more significant areas with higher regional economic growth than areas with low

economic growth, so economic growth is also a factor considered by business angels when

deciding how much to invest. When in effect, the governmental policies guide angels to make

better investments with higher returns (C. Li, Shi, Wu, Wu, & Zheng, 2016).

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2.2.3 Culture

Culture plays a very big role in entrepreneurship, by playing a big role in the life of an entrepreneur.

Culture exists in all forms of relationships between an entrepreneur and their family and friends

and their surrounding environment in general, throughout their lives. Over the years, personalities

are highly affected by the culture that they grow up in. And as mentioned before, entrepreneurs

are unique in their set of skills and have specific set of skills that are not always taught at school,

but acquired through experience.

2.2.3.1 Culture Values

One of the most prominent works on culture research is Hofstede’s five cultural dimensions.

It is considered a cornerstone in that field and have been the basis of research in various other

fields. It must be noted that Hofstede’s indices reflected the average of a culture, and this

information must not be applied in a general sense. A few studies were conducted aiming to find

a relationship between Hofstede’s culture dimensions and entrepreneurship and innovation. The

studies have spawned some conflicting findings. In a broad sense, some evidence shows that

culture characteristics have some effect on national levels of entrepreneurship, but not necessarily

consistent over time (Hayton, George, & Zahra, 2002).

2.2.3.1.1 Power Distance

This dimension deals with hierarchal power, and the view of a culture on acceptance of

hierarchal power and power distribution. What is referred to as power in this dimension is actually

the perception of power. Hierarchy exists everywhere around the world there will be always

someone that has more power than the other, however, what this value measures is the perception

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and respect of the under-powered towards the one in power in societies and organizations.

Distance, is the reaction to that power gap perception, which can either be met with respect and

understanding, large power distance, or can be often questioned and challenged, small power

distance (Nguyen-Phuong-Mai, Terlouw, & Pilot, 2014). Large power distance cultures are

characterized by expectation of inequality, autocratic leadership, and paternalistic management

style. While small power distance cultures experience a more decentralized authority, rights

consciousness, and a collaborative management style. Power distance has been found to be

associated with national levels of innovation and entrepreneurship. A positive correlation between

power distance and national levels of entrepreneurship was found, meaning the higher the power

distance the higher entrepreneurship is experienced on a national level. Though, more studies are

needed in that domain to establish more evidence, since the effect was found to be the opposite in

another study and therefore not consistent over time (Hayton et al., 2002).

2.2.3.1.2 Uncertainty Avoidance

Uncertainty, is not knowing what lies ahead in the future. Fear comes in two forms, one is

the fear of something or a known object like the fear of spiders, or it may be the fear of the unknown

or what may lie ahead and this is usually inherited over a person’s lifetime, and affected by the

culture. Moreover, avoidance is how a person or a culture reacts to the fear of the known that lies

ahead. This is also implanted in a person’s personality and behavior since they were a child,

learning from the generation before them. Uncertainty avoidance is how a culture reacts in terms

of stress levels to risks that lie in the unknown future, either by challenging the risks head on or

by avoiding the creation and promotion of risk-bearing situations. There are two ways,

incorporated by societies, of dealing with uncertainty. First, what is institutional rules, which are

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the official regulations, laws and specific guidelines that one must follow to lower the effect of

uncertainty. Second, social rules, which are a set of virtues, or a code of conduct on how to deal

with society and how to react to certain circumstances. The indices, are, however, more relevant

to the institutional rules (Nguyen-Phuong-Mai et al., 2014). Cultures with weak uncertainty

avoidance are characterized with flexibility, risk-taking, tolerance of opinions, and organizational

promotion based on merit. While strong uncertainty avoidance cultures are characterized by

avoidance of risk, promotion based on seniority, lack of tolerance for opinions and authority

respect. Uncertainty avoidance was one of the significant dimensions that had evidence proving

its negative correlation with entrepreneurship on national levels. This finding is intuitive because

entrepreneurship involves risk taking and so a culture with low uncertainty avoidance will

experience higher levels entrepreneurship than its cultures that avoid risk taking (Hayton et al.,

2002).

2.2.3.1.3 Individualism vs. Collectivism

All humans belong in a group one way or another, since one cannot really survive on their

own since we are social species. However, societies give different importance to the relationship

that one keeps with their in-group. Societies that give higher importance to their in-group and

maintaining a strong bond within the group are assumed, collectivistic, where a person’s self-mage

is described in terms of “we”. While, on the other hand, societies that that give less importance to

these bonds, and reveal a certain tendency of independence are considered individualistic, where

self-image is described in terms of “I”. In other words, individualistic communities are considered

to have a loosely-knit social framework, while collectivism is considered a tightly-knit social

framework. Collectivism and individualism are about one individual’s importance as to belonging

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to their in-group, hence cannot be used between groups but within groups (Nguyen-Phuong-Mai

et al., 2014). Individualistic cultures are characterized by people focusing on self-interest and

goals, valuing self-sufficiency, adopt contractual relationships, and assume their beliefs are unique.

Collectivistic cultures, on the other hand, are characterized by sharing resources and giving up self

interest in the sake of the group’s interest, celebrate hierarchy within a group, and behave

according to social norms. Evidence support the positive relationship between individualism and

entrepreneurship. It is one of the dimensions, together with uncertainty avoidance, that showed

consistency over time (Hayton et al., 2002).

2.2.3.1.4 Masculinity vs. Femininity

Masculinity and femininity in describing a culture is not to be taken literally, however it is

what we stereotypically assign as masculine and feminine traits. A culture consists of both genders,

nevertheless, there is not one individual that is completely masculine or feminine, in terms of traits.

Cultures are judged on all aspects, such policy or industry based on masculine or feminine traits

that are attributed in their behavior and motives. Masculinity and femininity in this dimension are,

in other words, career success and quality of life, respectively. A culture needs both masculinity

and femininity to survive (Nguyen-Phuong-Mai et al., 2014). Masculine cultures are characterized

by having gender roles clearly defined, do not consider compassion important, importance is given

to mastery in different roles, success of males is highly materialistic, and health and wealth are

qualities of a husband different of those of a boyfriend. Feminine cultures, in contrast, have

overlapping gender roles, same desired qualities in husbands or boyfriends, success has a non-

materialistic aspect, and quality of life is the concern of both genders. The higher a culture score

on the masculinity vs. femininity index the more it leans towards masculinity. The very few studies

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that examined this dimension’s effect on entrepreneurship, was inconclusive of any significance

(Hayton et al., 2002).

2.2.3.1.5 Long-term vs. Short-term Orientation

Inspired by the principles of Confucianism and its virtues, Hofstede developed this

dimension that describes a culture behavior towards the concept of time. Confucianism is a

philosophy based on being prepared for the future, by obtaining education and experience, working

hard, spending adequately, through perseverance and patience. This dimension is aimed to reflect

a culture’s planning process for the future regardless of how well or organized the planning is.

This incorporates the significance a culture assigns to the past, present and future, and therefore

understands a culture’s present actions and steps. The dimension is split into, short-term oriented

and long-term oriented cultures. Short-term oriented cultures focus more on the past and the

present. In contrast, long-term oriented cultures focus more on the future. Short-term oriented

cultures focus more on immediate rewards while long-term oriented cultures may suffer loss and

hardship in the present in hope of a better future. Moreover, short-term oriented cultures may be

rigid in terms of traditions, whereas the long-term oriented gives chance for adaptation and respect

traditions simultaneously (Nguyen-Phuong-Mai et al., 2014). Characteristics of short-term

oriented cultures consists of, other than what is mentioned, emphasis on stability, personal

steadiness and exchanges of gifts and favors. Dynamic, perseverant, economical are adjectives that

describe long-term oriented cultures, however the most important aspect is that is has been linked

by Hofstede to economic growth.

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2.2.3.2 Culturally Endorsed Implicit Leadership Theories (CLTs)

Culture plays an important role of how people view leadership. There are many leadership

types and this can be seen in leaders around the world. Leaders around the world, to different

cultures, have different methods, qualities and skills, and yet they are still all leaders. This is

evidence that there is not one right way to lead or a set of worldwide established qualities. The

reason behind this phenomenon is that culture subconsciously dictates what are the qualities of a

good leader. These implicit stereotypes, views, opinions and beliefs of what good leadership

entails are the CLTs. In fact, CLTs serve as a guide to what qualities are needed for a leader to

emerge and hence leaders that emerge are ones who hold these attributes. In other words, leaders

emerge and succeed if their leadership style matches the CLTs of their followers. CLTs may

encourage individuals to become leaders, if they believe that they have the required skills and

qualities to become one, and therefore they actively seek leadership (Lord & Maher, 1991). Based

on that the research on culture dimensions was conflicting, and assumed to have an indirect effect

on entrepreneurship, a study that examined two CLTs, which are self-protective and charismatic,

as mediation between the effects of the two Hofstede dimensions with conclusive effects on

entrepreneurship, uncertainty avoidance and individualism. The study found that more

entrepreneurship existed in cultures that view self-protective and charismatic CLTs desirable. The

study also found that both CLTs examined in the paper partially mediated the effect of cultural

values of uncertainty avoidance and individualism. The highlighted mediated effects of cultural

values help examine cultural values in a different way that may prove fruitful. While charismatic-

CLT was proven to be a wanted value in a leader in all countries the study examined, self-

protective-CLT did not measure in support (Stephan & Pathak, 2016).

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2.2.4 Supports

2.2.4.1 Non-governmental organizations

Like governmental institutions, NGOs also have an effect on entrepreneurship. As NGOs

grow to become international and available worldwide, their influence becomes stronger. The

effects of NGOs on entrepreneurship does not come in a direct from, however, it is transferred

through governmental regulations, allocation of funding, and through R&D. NGOs have been the

main cause of restrictive regulations in many countries and regions. For example, the restriction

and ban of genetically modified organisms (GMOs) and GM food in the European Union. They

have also been the main cause of the initiation of many environmental ministries and departments.

NGOs do not influence the government through power or funds, but through the awareness of the

public, and hence the public opinion. Two factors that entrepreneurs take into account are

regulation, and institutional funding in order to find the product that will appeal to consumers.

These are the same exact factors influenced by NGOs, not to mention public opinion.

Entrepreneurs will, in turn, react according to these shifts to ensure their presence in an

environment that promotes their success. The shifts in funding, regulation and research incurred

by NGOs, while mostly beneficial for the general well-being and the environment, comes with a

cost of wealth destruction (Auplat, 2006).

2.2.4.2 Infrastructure

Infrastructure does not have to be roads and distribution channels, however, support

infrastructures such as incubators, technology centers, and universities may affect and contribute

to the entrepreneurial activity. These infrastructures, supported by the government, aim to support

entrepreneurship and innovation. Incubators offer a variety of services to entrepreneurs ranging

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from advice, to innovation support, providing infrastructure, and support the business development

in their local market. Technological centers support the innovation and helps integrate new

technological developments, and provide testing labs to ensure the quality of products and raw

materials to improve the competitiveness of the businesses. Universities are considered to bring

one of the major contributions to the entrepreneurial activity, talent. Some also provide valuable

education and technology to enhance entrepreneurial activities. Not a single infrastructure, of the

ones mentioned, is directly liked to growth, however combining the infrastructure proved to have

a greater impact on growth of young innovative firms since they all have different entrepreneurial

objectives. Moreover, enhancing innovation is directly linked to the use of incubators (Roig-

Tierno, Alcázar, & Ribeiro-Navarrete, 2015).

2.2.5 Human Capital

2.2.5.1 Education

As the weight of entrepreneurship is increasing in providing employment opportunities and

contributing to the solution of unemployment, where the private and public sector have been

stagnant for some years, educational institutions’ role in entrepreneurship education is also

increasing. Educational institutions have proved to influence entrepreneurship, through training,

teaching and encouraging students and recent graduates about entrepreneurship. Even with low

R&D spending universities can stimulate entrepreneurship through their program design and

revisiting their mission and vision to match the current trend (Başçı & Alkan, 2015). This influence

has reached the policy makers and some countries have created laws to stimulate this activity in

all universities to have a mass effect and enhance entrepreneurship. According to the Bayh-Dole

policy in the U.S. intellectual ownership of research has been transferred to universities instead of

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research sponsors. Recent graduates were found to be twice as likely to start a business within

three years of their graduation than their professors, or faculty-spinoffs. The finding was not

limited to certain categories of schools, and the businesses were not found to be of low quality

considering their level of education. Recent graduates that create startups in the field of which

they have their degree have better earnings and survival potential than their employed peers.

Graduating more science, technology and engineering students positively affect the creation of

startups (Åstebro, Bazzazian, & Braguinsky, 2012). The type of formal education also has an

effect on entrepreneurship, other than the fact that it provides the general entrepreneurial skills,

where higher education has little positive effect beyond secondary education (Estrin, Mickiewicz,

& Stephan, 2016).

2.2.5.2 Entrepreneurial skills

Specific entrepreneurial skills differentiate between a good idea and a successful startup.

They are necessary to carry out the required preparations needed in the venturing process. These

preparations include problem solving, pitching the business, recognizing business opportunities,

defining a long-term strategy and goal, risk assessments, and identifying both the mission and the

vision of the company along with many other personal traits. However, these skills are not acquired

from education like general skills, they are realized through the entrepreneur’s experience. People

that embrace these skills often seek entrepreneurial opportunities since they are not always very

tempted by wage-employment. Because, progression in the corporate hierarchy is based on

organizational compliance and industry specific skills, and do not value some of the specific

entrepreneurial skills (Estrin et al., 2016).

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2.2.6 Markets

2.2.6.1 Social Capital

Entrepreneurs’ networks play a very important role in the entrepreneurial activity. Networks

provide entrepreneurs help in many areas, such as funding, mentorship and opportunities. networks

are characterized by different aspects, such as in terms of size, diversity and strategy. As important

networks are for entrepreneurship, it is also important to identify what are the optimum features

and structures of the networks that help the entrepreneur’s business or startup. Entrepreneurs can

be engaged in two different types of entrepreneurial opportunities defined as discovery or creation.

Discovery opportunities, are ones caused by market imperfections, such as unmet demand or

unmet supply. The market imperfections are caused by other unrelated factors such as technology

or change in consumer taste. The entrepreneur’s role is limited in this context, since they only

search for these opportunities to exploit, while these opportunities will exist regardless of the

entrepreneur. On the other hand, creation opportunities are a result of entrepreneurs that play a

more active role of creating a new product or service and generating the demand for their creation.

The creation process requires a different set of skills that include novelty, perseverance and

unorthodox thinking. Entrepreneurs that engage in the discovery context of opportunities tend to

have individuals with similar backgrounds in the strategic networks, therefore a homogeneous

strategic network. In contrast, entrepreneurs that engage in the creation context of opportunities

have a heterogeneous strategic network, including individuals with different backgrounds (Upson,

Damaraju, Anderson, & Barney, 2017). The entrepreneur’s network is not only affected by the

context of opportunity they engage in, but also the culture in which they hold their networks.

Culture’s effect on networks ten to be stronger than the entrepreneur’s individual characteristics’

effect. Both cultures, ones that are characterized by trust and others characterized by rationality,

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promote significance in work-related, market and professional networks, which is the main

contributor to the entrepreneurs’ innovation and growth. However, the importance of the network

size is promoted only by trusting cultures, while the importance of the diversity of the network is

encouraged by rational cultures (Schott & Cheraghi, 2012).

A firm’s network is split into three types of networks, buyer-supplier network, peer network

and equity networks that are. As mentioned earlier, networking is important for innovation in a

firm. Buyer-supplier, and peer ties directly affect innovation by providing more knowledge and

heterogeneity, and equity ties have an indirect effect on innovation. Increasing a firm’s network is

beneficial for their innovation, however, a crowding out effect may exist. Thus, firms or startups

must strategically choose the networking the engage in to avoid the crowing effect (Hao & Feng,

2016). A startup’s network is implanted in the entrepreneur’s network. Therefore, the type of

networking the entrepreneur engages in affects the network of their startup and hence the

performance of the startup. Entrepreneurs can engage in two types of networking, public and

private networking. Public networking includes the work-related, market and professional

networking. Private networking, however, includes family, and friends. The more the entrepreneur

engages in public networking over private networking, an increase of their startup’s network is in

effect, therefore, increasing the startup’s innovation, and vice versa (Jensen & Schott, 2014).

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3 Methodology

To be able to draw conclusions of international trends, the understanding of the factors that

affect startups in general must be studied. This understanding gives a clearer picture of the

environment in any country being analyzed and what features of the environment may have

sparked, stimulated, or delayed the implementation of mobile payments technology. A data set of

all the existing startups was obtained from the Crunchbase database. The analysis of mobile

payments startups requires the modification of the data set to obtain results that are specific to

mobile payments. To compose the data set, from the Crunchbase database, of mobile payment

startups that the paper uses for the analysis the following steps were conducted:

1. All startups involved in mobile payments and m-commerce were extracted and inserted

into another excel file.

2. Startups are no more that 5 years old, by definition, therefore the startups were filtered to

be founded not before 2011.

3. Startups were filtered further, by reviewing the offered services of the startups, and

selected the ones that were entirely focused on mobile payment services as their core

business not just support mobile payments.

4. One of the following primary tags was given to each startup to indicate its service:

• Payments Acceptance

• Bitcoin

• Wallet

• P2P

• Technological solutions

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• Other

5. The excel file was thoroughly reviewed and updated to account for the most recent funding

and/or acquisitions.

6. Finally, the excel file was updated with other startups found that are not present in the

Crunchbase database.

4 International Startup Trends

4.1 Startup Category Trend

Figure 7 – Startup entry by year

Starting off by looking back on the five years, where companies starting in those years count

as startups, an obvious observation is that the year 2013 can be named the peak year of mobile

payments startups. In that year, most categories of mobile payment startups experienced the

43

15

18

4

2

45

16

12

3

20

25

22

20

9

11

65

21

3

6

10

13

5

1

17

22

12

8

1

14

18

31

19

0

5

10

15

20

25

30

35

2011 2012 2013 2014 2015 2016

Bitcoin Mobile Commerce Mobile Wallet Other p2p Payment Acceptance Technological Solutions

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highest number of founding startups over the five years. However, after that year founding startups

in mobile payments have been decreasing up to this date. Looking at the most recent year in the

study, it can also be noted that half the startups in 2016 were in the bitcoin category. This remark

is unexpected since bitcoin has only experienced a comparable number of entering startups in

2013, whereas before that year, it was not significant. In support of this evidence, according to

Blockchain1 statistics, the trading volume of bitcoin reached about $240,000 from when it started

trading in 2010 and through 2012. Since 2013, the increase in bitcoin trading volume became

substantial reaching about $227 million in March 2017.

Figure 8 - M-payments startup categories 2015 (Osservatorio Mobile Payment & Commerce, 2016)

1 https://blockchain.info/charts/trade-volume?timespan=all

Payment Acceptance

20%

Other 3%

Bitcoin3%

Technological Solutions

18%p2p10%

Mobile Wallet29%

Mobile Commerce

17%

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Figure 9 - M-payments startup categories 2016

Contrasting Fig.8 with Fig.9, several changes in the type of startups in the market can be

observed. One of the most significant changes is the increase of Bitcoin startups from 3% to 12%

of the market. This coincides with the current growth of the bitcoin and cryptocurrency market, as

it has recently reached record highs. The increase in technological solutions, from 18% to 22%,

corresponds with the decrease in the accepting payments category. As shown in Fig.7 accepting

payments suffered very low number of startups in the years where the market was peaking along

with almost all other categories. This may be due to the reason that startups have moved from

merely offering a platform and/or devices for accepting payments to offering businesses more

complete solutions to help businesses with productivity, performance and customer relationship.

One category that maintained its presence in startups every year is the mobile wallet, and it has

also preserved its biggest share of the startup market. Its weight may come as a part of a gap

between current adoption its need of reaching critical mass in order to succeed creating room for

more players in the market. Mobile wallets are expected to engulf transactions worth a whopping

Payment Acceptance

16%

Other4%

Bitcoin12%

Technological Solutions

22%

P2P10%

Mobile Wallet26%

Mobile Commerce

10%

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$1,656 billion in 2017, with a staggering 41% of the U.S. payments’ market according to

(Christensen, 2016). This proves that mobile wallet is still the most relevant category in the market.

Figure 10 – Total & Average Funding: 2015 vs 2016 (Osservatorio Mobile Payment & Commerce, 2016)

With a grand total of $3.5 billion worth of investments, the mobile payment industry is

experiencing massive support and investments. The investments are all in favor of finding the

prevailing standard and gaining first mover advantage. Evident observations drawn from Fig. 10

may seem dull, only until compared to Fig. 9 will the observations become noteworthy. It can be

noted from the above figure that mobile commerce, even though it only constitutes 10% of the

available mobile payment startups, has received the second biggest amount of funding, second to

payment acceptance. This may be due to the fact that mobile payments have stretched the reach of

477

701

516

352

353

786

368

167

863

525

86

397

924

304

0 200 400 600 800 1000

Bitcoin

Mobile Commerce

Mobile Wallet

Other

p2p

Payment Acceptance

Technological Solutions

2015 Total Funding ( million $ )

2016 Total Funding ( million $ )

12.2

18.9

6.4

27.1

10.1

14.3

5.1

20.8

16.2

6.2

10.7

12.8

15.9

5.8

0 5 10 15 20 25 30

Bitcoin

Mobile Commerce

Mobile Wallet

Other

p2p

Payment Acceptance

Technological Solutions

2015 Average Funding per Startup ( million $ )

2016 Average Funding per Startup ( million $ )

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the e-commerce industry like no other technology by embedding the tool of participating in e-

commerce in the most mainstream and essential technological device existing today. Moreover,

according to comScore the US retail e-commerce has increased 18% in Q4 2016 vs. Q4 2015. The

mobile portion has, however, increased 45% YoY (year-over-year), which is significantly higher

than the desktop increase, to occupy 21% of the $109 billion of online sales of Q4 2016 (comScore,

2017) .Overlooking the other category, and only basing remarks on the main categories, Mobile

wallet startups do not receive the biggest share of funding even though it maintained its biggest

market share of mobile payments startups. Along with startups that offer technological solutions,

they both receive the lowest average funding, which could be explained by their highest shares of

existing mobile payment startups. The only categories of startups that have received more funding

than the year before, are bitcoin and technological solutions. However, technological solutions’

increase is incomparable with the one of bitcoin.

Judging by the presence, funding, and the trend of entry over the past five years it is safe to

say that even though other categories, such as mobile wallet and technological solutions, remain

the most evident categories in mobile payment industry, bitcoin is indeed the category on the rise

and the focus of investors and consumers is flowing towards the use of bitcoin. Even though it is

an unpredictable, fluctuating, and de-regulated currency it has been quoted by many experts to be

the future and the currency of 2017.

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4.2 Target Trends

Mobile payments, when implemented, has direct benefits on both consumers and businesses.

Its success is unreachable relying on one party adopting the technology, however, the adoption of

the technology by both parties complement each other. Nevertheless, targeting businesses or

customers does not necessarily occur simultaneously.

Figure 11 – Target composition of mobile payment startups

The figure above shows that there is a balance between targeting businesses and targeting

consumers. Even though slightly more startups target consumers than businesses, it is

understandable because there is a larger customer market than business.

B2B38%

B2B2C9%

B2C53%

B2B B2B2C B2C

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Figure 12 - Targets of categories

Figure 12 shows the targeting composition of each category. Most of the B2B targeting

happens in the categories of technological solutions and payment acceptance. Technological

solutions target businesses as they provide either technologies that offer innovative alternatives to

existing troubles or new solutions where they provide platforms that help businesses productivity

and customer relations. Payment acceptance on the hand target mostly businesses to help them

accept different kinds of payments depending on the type of the business via supporting platforms

or even hardware. However, it has a significant share of the B2B2C startups that exist in the market

today, since they may also provide payment accepting platforms to independent contractors. These

two categories have in fact the lowest number of startups targeting customers. Mobile commerce

is the most balanced category in terms of targeting, while offering the highest number of B2B2C

between the mobile payments startups. As mentioned before, mobile payments completely

changed the game of e-commerce and allowed for many marketing and revenue streams to emerge.

B2B startups may be the lowest number in mobile commerce due to the reason that almost all big

50

2

9

74

3 3 38

3 28

11

2

13

34

6

35

86

26

PaymentAcceptance

Other Bitcoin TechnologicalSolutions

p2p Mobile Wallet MobileCommerce

B2B B2B2C B2C

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chains have their own e-commerce outlet with established CRM. However, B2B2C is mostly

important in mobile commerce because it allows for targeted marketing and CRM for SME’s or

untapped industries. One obvious take from Figure 11 is that the only category that targets only

businesses or consumer and not both is P2P. Even though P2P startups are not expected to provide

platforms that allow for business-to-consumer transactions, and therefore target both businesses

and consumers, but it is also unexpected to detect no startups that target both business and

consumer in terms of providing a platform where business-to-business transactions are allowed in

parallel with consumer-to-consumer transactions. This may be due to them view providing a

platform with both kinds of transactions may affect revenue streams, for example two businesses

may transact as consumers avoiding charges that incur on businesses and not on consumers.

Figure 13 - Funding per target

As shown in Figure 13 the B2C startups get the most funding as expected since they

constitute more than half of the market according to Figure 11. However, this doesn’t mean that

1,106.3

737.9

1,708.4

8.6 27.3 9.70.0

200.0

400.0

600.0

800.0

1,000.0

1,200.0

1,400.0

1,600.0

1,800.0

B2B B2B2C B2C

Sum of Total Funding [million $] Average Funding per Startup [million $]

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they experience the lowest average funding per startup. One the other hand, it is B2B2C

unexpectedly owns about 20% of the funding while only securing 9% of the startups in the market.

Due to this funding information, the startups targeting both businesses and customers have almost

three times as much average funding per startup than serving one type of end-user. The data in

Figure 13 and Figure 11 show that the B2B2C startups’ share difference between funding and

presence in the market takes more from the B2B startups than the B2C. This may be an indicator

that the funding favors targeting customers more than businesses.

Figure 14 - Target composition of founding startups between 2011-2016

Analyzing the composition of the market in terms of marketing targets over time we can see

in Figure 14 that older startups founded in the first two years of the study were mostly B2B. The

year 2013 marked the year where the composition toppled in favor of the B2C. Ever since that

year, which has been marked before as the boom of mobile payment startups, the gap in the

composition of the new startups started significantly increasing. This information matches the

information provided Figure 7, where the categories of startups that have been on a trending,

51% 49%

39%

28%

4%0%

6% 7%11% 10%

4%0%

43% 44%50%

62%

91%100%

2011 2012 2013 2014 2015 2016

B2B B2B2C B2C

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present and founded after 2013 such as bitcoin, P2P, mobile wallet and mobile commerce, which

mainly focus on targeting customers causing B2C startups becoming the trend expected for the

next few years. B2B2C startups has maintained somewhat of a consistent presence in the market

and does not show signs of positive trends especially that the trending categories of mobile startups

focus more on customers than both.

4.3 Mobile Payment Startups’ Geographic Distribution

4.3.1 Mobile Payments by Region

Figure 15 – Mobile payments startups’ allocation

As expected, North America has the biggest share of mobile payments startups. North

America’s share defines it as the hub of mobile payments, this may be due to the fact that it is the

continent of the most prominent tech spots in the world. A lot of tech innovations start there and

Africa1% Asia

17%

Europe26%

North America51%

Oceania1%

South America4%

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they have the biggest presence of Venture Capital funding and investors. Even Apple Pay has first

launched in the U.S. before moving to other continents. However, the US VC investments have

decreased from 2015 to 2016, after a constant increase since 2012, as shown in Figure 16. Europe

on the other hand occupies the second biggest share with 26%. Followed by Asia with a share of

the mobile payment startups that is 17%. A very important reminder is that the location of which

startups are found is not an indicator to consumer adoption willingness or readiness of mobile

payments. It is, however, an indicator on where funding is available and other market welcoming

factors.

Figure 16 - U.S VC and angel investment amounts (Crunchbase, 2016)

The reason why the U.S VC investments have experienced a decrease is because a couple of

the biggest Venture Capital firms, Sequoia Capital and Accel Partners, have started to

internationally invest. Both firms dedicated portions of their investments for investing in Asia,

particularly China and India. Also, the tech giant, Apple, invested a sizeable amount of $1 billion

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in the ride-hailing company in China (Crunchbase, 2016). This whole shift in investments, and

the positive outlook on international investments maybe due to the realization that other markets

may have high potential specially that, in terms of usage, North America is not the leader in mobile

payments. According to Figure 17 Asia was the leading market in terms of consumer usage in the

year 2014, but in support of that data Deliotte had predicted the highest growth in usage to belong

to Europe and North America, while the major share still belonging to Asia.

Figure 17 - Mobile payments usage in 2014 (McDermott, 2015)

North America 19%

Europe 14%

Asia 38%

Africa 25%

South America 4%

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Figure 18 - Startup funding per continent

Figure 18 goes hand in hand in complementing Figure 15, and as it has been mentioned

before that startups tend to start in regions where funding opportunities are higher. The funding

graph follows the same pattern as the market share pie chart (Figure 15) starting with the largest

shares belonging to North America, Europe, and Asia, respectively. Also, continuing the order for

the lowest three. However, it is natural that the continent with the most startups has the biggest

share of funding. Therefore, the observations should be based not on the sum of total funding but

the average funding per startup. Now based on this factor, a different pattern can be analyzed.

Based on the average funding per startup, surprisingly South America comes in first place over

North America, which has about half the mobile payment startups in the market. In order to help

understand this surprising data, looking in the dataset was important. Three startups, in particular,

have received funding amounts that drove up this average to this point. One of these startups had

received $ 25 million in total funding, in two years and the other two received $ 77 million and $

3.54

354.47

734.96

2242.92

12.57

204.11

0.89 6.01 9.19 13.19 2.52 15.70

500

1000

1500

2000

2500

Africa Asia Europe North America Oceania South America

Sum of Total Funding [million $] Average Funding per Startup [million $]

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98 million in 3 years and 5 years, respectively. Due to the fact that these three startups share more

than one thing in common, but one of the things in common is that they are all in the mobile

commerce category. Consequently, it is important to understand in which category does each

continent focus on to be able to draw accurate conclusions about the geographic regions of mobile

payments. Figure 19 and 20 aim to underline this issue.

Figure 19 - Continent total funding per category

The funding in Figure 19 provides a good overview to understand what startup categories

are offered in each continent. This allows conclusions, such as understanding the consumer

behavior in the different markets, to be drawn when contrasted against Figure 20. Without a doubt,

North America provides the most funding in each category since it constitutes more than half of

0.0 100.0 200.0 300.0 400.0 500.0 600.0 700.0

Bitcoin

Mobile Commerce

Mobile Wallet

Other

p2p

Payment Acceptance

Technological Solutions

Sum

of

Tota

l Fu

nd

ing

[mill

ion

$]

Sum of Total Funding [million $]

BitcoinMobile

CommerceMobile Wallet Other p2p

PaymentAcceptance

TechnologicalSolutions

South America 0.0 194.2 0.0 0.0 0.2 8.0 1.7

Oceania 0.5 0.0 6.6 0.0 0.0 2.4 3.1

North America 289.2 338.0 275.5 350.3 225.3 572.0 192.6

Europe 147.0 163.2 124.6 0.2 94.7 104.4 100.9

Asia 38.5 5.3 108.8 1.6 32.8 97.6 69.8

Africa 1.7 0.0 0.2 0.0 0.0 1.7 0.0

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the funding worldwide. We can see that mobile commerce takes up most of the funding in Europe

and South America, with a more significant magnitude in South America. Mobile wallet on the

other hand is the focus of both Asia and Oceania. Africa’s marginal funding has been split between

Bitcoin and Payment Acceptance startups. The non-existent funding of some categories in some

continents show markets and potential that is untapped. Conversely, many reasons may be behind

such phenomenon as financial market characteristics or underdevelopment of countries or

consumer traits that are in the region which will be investigated later in the report.

Figure 20 - Continent average funding per startup per category

Regarding Figure 20, the funding received per startup category indicates market projected

demand, success and positive consumer behavior. Since, the more vigorous the funding is the more

potential a startup has. The effect of the three South American startups mentioned before is

0.0 10.0 20.0 30.0 40.0 50.0 60.0

Bitcoin

Mobile Commerce

Mobile Wallet

Other

p2p

Payment Acceptance

Technological Solutions

Ave

rage

of

Tota

l Fu

nd

ing

[mill

ion

$]

Average of Total Funding [million $]

BitcoinMobile

CommerceMobile Wallet Other p2p

PaymentAcceptance

TechnologicalSolutions

South America 0.0 48.6 0.0 0.0 0.1 8.0 0.3

Oceania 0.5 0.0 3.3 0.0 0.0 2.4 3.1

North America 15.2 15.4 6.9 31.8 16.1 20.4 5.4

Europe 24.5 20.4 5.2 0.2 8.6 8.7 5.6

Asia 3.5 1.8 8.4 1.6 4.1 8.1 6.3

Africa 0.9 0.0 0.2 0.0 0.0 1.7 0.0

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noticeable with the highest average funding per startup in any continent and in any category.

Matching of both Figure 20 and Figure 19, if anything, shows a very successful, and profitable

market of mobile commerce in South America. Asia, on the other hand, has more funding per

startup dedicated to mobile wallet, which probably means mobile wallet consumer behavior and

willingness is supreme. P2P, payment acceptance, and the other category, which includes mostly

fundraising startups, are categories that are mostly appreciated in the region of North America

even though P2P startups is one of the least funded categories in North America. The remaining

two categories of technological solutions and bitcoin are supremely funded in Europe, however,

the substantial difference of $20 million between the two funding averages per startup in the favor

of the latter indicates a view on the increasing importance of bitcoin in Europe. If the other mobile

payment category was excluded from the data, due to its miscellaneous composition, analyzing the

table in a wider perspective, bitcoin startups in Europe has the highest number of funding per

startup second only to South America’s mobile commerce category which includes anomalies that

have been mentioned.

4.3.2 Country Analysis

In this section, an in-depth analysis will be commenced in order to identify the biggest

markets in terms of countries in each continent. This analysis will be in contrast with chapter 5,

which analyzed the startup ecosystems and factors that affect entrepreneurship, helping to draw

conclusion as to why certain countries invest more, less or in specific categories according to their

characteristics and their environment.

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4.3.2.1 North America

Figure 21 - Mobile Payments in North America

In 2015, North America has seen a 53% consumer awareness of mobile payments, however,

only 18% were found to use the technology (Accenture Consulting, 2015). The U.S has, by far,

the highest number of operating startups in Mobile Payments in North America, and hence the

world. Moreover, Canada comes in second place, and Mexico in third place with a very marginal

number of two startups. While, the average funding per startup of Mexico is also marginal, Canada

has an average funding per startup that is relatively close to the one experienced in the U.S,

according to Figure 21. However, this data is more of an indicator of an entrepreneurial-friendly

environment rather than consumer readiness and usage. After all, the most prominent technology

cluster in the world, Silicon Valley, is in the U.S.

Canada is considered to have infrastructure, that support mobile payments more than the U.S,

such as a higher smartphone penetration of 75% against the 70% of the U.S. Moreover, Canada

18

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was one of early adopting countries of Mobile Payments technologies, such as the contactless

technologies (McDermott, 2015). Hence, the number of NFC-ready terminals are high, 75% of

major retailers. Moreover, it’s becoming more mainstream to use contactless cards, because

according to Visa and MasterCard 25% and 27% of their card transactions in 2015 were

contactless, respectively (Smart Payment Association, 2016). Since there is high adoption of

digital payments, and supporting infrastructure is widely present therefore, mobile payments

technologies, such as mobile proximity payments, roll-out to consumers suffer minimal

fragmentation (McDermott, 2015).

4.3.2.2 Europe

Figure 22 - Number of mobile payment startups in European countries

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The European growth in mobile payment is truly remarkable, coinciding with Deloitte’s

prediction, a three-fold growth from 18% to 54% between the years 2015 and 2016, respectively.

Moreover, the percentage of people stating they never used mobile payments and did not intend to

use it fell from 38% in 2015, to 12% in 2016. 35% of regular users of Mobile Payments in Europe

prefer using their mobile phones, 32% prefer wearables and 28% prefer using their tablets (Visa,

2016). Since many countries in Europe has one mobile payments startup, the average funding per

startup indicator doesn’t deem validity in the analysis. However, Figure 22 shows the biggest

contributors to the mobile payments space. The UK is the leading country in Europe, and only

second to the U.S worldwide. The difference in the number of startups of those two countries

corresponds to the differences in the markets, such as size, scalability, and number of players. This

is due to many factors, one of which it is the financial capital of the world, and the strongest m-

commerce and e-commerce in Europe. Germany in second place is also not a surprise, because it

is one of the economic powerhouses of Europe. Collectively, UK, Germany and France count for

70% of Europe’s e-commerce. However, in the figure above Italy is in third place in mobile

payments startups, with a broad difference with its successor, and this could be because Italy is

second only to the UK in mobile payments with 8 million people in 2014 purchasing goods on

their phones at least once a month (McDermott, 2015).

With one of the strongest economies in Europe, a limited number of players and a scalable

market size, the UK is considered the roll-out country in Europe for new mobile payments

technologies. The fin-tech industry has been quoted by the government to experience a yearly

growth of 74% from 2008 to 2015 against a global growth of around 27%. Any innovation needs

about 500,000 people to reach scale, and since the market size is not as big as the U.S, all

innovations compete for the same customers allowing for an easier achievement of one technology

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or innovation (Consult Hyperion, 2015). According to the Digital Payments report published by

Visa in 2016, contactless cards usage has a positive impact on the mobile payments intentions,

52% of contactless card users expressed interest in paying through their phone against 32% of no-

contactless card users. Currently 74% of the UK are mobile payments users, however with

contactless payments being the norm in the UK now across all age groups we expect to see a

significant increase of this number in the short-term.

Figure 23 - Mobile Payments users (Visa, 2016)

The figure above shows a very intriguing pattern, the top mobile payment usage is seen in the very

developed, Nordics, or in developing countries like Poland and Romania. Poland has been Visa’s number

one European market for contactless payments in 2014 with the transactions amounting to 40% of all Visa

payments in Poland. The Nordics earned their position in mobile payments, with very high penetration

rates, a very highly developed telecommunications network and with their renowned pioneering in

manufacturing handsets (McDermott, 2015). The European average of mobile payments usage was said to

89% 87% 86%

79% 79% 78% 77% 75% 74% 74% 73% 73% 73% 72%69%

64%59%

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be 77% in 2016 by Visa in their latest Digital Payments study. Mobile payments usage are ones who have

used their mobile phones to make a payment. The European average of the regular users of mobile payments

is 54%. Germany is the second country in Europe with mobile payments startups, however it scores below

average in mobile payments usage. Comparing Germany to Italy, which relatively has a much better

position. Italy is in the top three countries with mobile payments startups and a mobile payments usage

closer to the European average. While 49% of respondents in Germany expressed interest in using their

mobiles in the future to make payments, it is contrasted by 76% in Italy (Visa, 2016). There is no doubt

there is a stronger mobile payments market in Italy than Germany. The reason behind Germany not having

a huge mobile payments usage could be because the age group that uses mobile payments the most is

between 18 – 24 year olds, and Germany has relatively less of this age group.

4.3.2.3 Asia

Figure 24 – Mobile Payments in Asia

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Asia is a major market for mobile payments, with a very high on-line population, mobile

payments usage rates, and specially with top-ranked international investors recently investing

there. Figure 24 shows the countries with most number of startups. Asia is a very diverse continent

with countries participating in the whole spectrum of commerce with countries that have a GDP

of a few hundred per capita and some of the richest countries in the world. It also has the highest

percentage of the world’s population.

With a very dynamic market, a young population eager to try new technologies along with a

supporting regulatory environment, India’s mobile payments market is expected to experience

huge growth. The Indian government is very supportive in promoting digital payments and has set

short-term and medium-term actions to fast-track the adoption. As shown in the figure above, India

leads the Asian market in terms of startups and is supported by their number of users. The number

of active wallet users in India is between 80 – 85 million users reaching 747 million transactions

in 2016. However, users prefer micro transactions in m-wallets. 65% of customers that become

aware of digital payments move on to trying and 81% of customers of digital payments prefer it to

other no-cash payments such as credit or debit cards. A lot of credit for this growth and adoption

goes to the creators of the wallets by giving users massive discounts and offers that appeal for the

consumer, specially the non-metro consumers. More metro consumers on the other hand, value

one-click payments than the offers. The least used function in India is the in-store payments,

coming last to bill payment, mobile recharge and e-commerce. This is due to the limited reach and

limited merchant outlets that accepts such functions, however, it is expected to gain traction and

gain significance in the future (BCG, 2016). A recent research shows that 70% of the consumers

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are willing to use mobile payments more often, however, the constant network dropping and the

poor experience is what stopping this adoption to take place (Lupu, Mual, & Van Stiphout, 2016).

China, second only to India in the number of mobile payments startups, is a very particular

case. The leading ride-hailing company, Didi Chuxing, has led the phenomenal year in terms of

investments in Beijing, China. Didi Chuxing has raised $4.5 billion in 2016 to bring its total

funding to around $7 billion. Since, these numbers are too high and considered unorthodox, this

company was not included in the funding analysis. Nonetheless, China has been experiencing

significant growth in VC investments across all its sectors and industries (Crunchbase, 2016).

China’s mobile commerce is expected to reach 24 % of ecommerce sales in 2017. China has about

500 million people use a smartphone is the primary vehicle for internet usage. Moreover, the use

of mobile payment apps grew by 73% in 2014 (McDermott, 2015). In China, some significant non-

bank entrants have caused disruptions in the payments market. Entrants such as Alibaba, the

number one ecommerce website in China, developed Alipay which had cool features and grew to

encompass more than just paying on the website to become the leading wallet for online and offline

transactions with 50% of all online transactions in China in 2015 worth about $500 billion. Another

entrant that disrupted the market is WeChat Pay, which provides peer-to-peer payments, by gaining

700 million active users in three years. Those two players are now expanding their financial

portfolio to include loans, insurance and other financial services. (BCG, 2016).

Israel does not have a huge population like China or the same attraction of VC investments,

however, in the mobile payments industry they have a very good usage rate of 87% which is similar

to the rates reported in the Nordics (Visa, 2016). Israel, is also very well known for its

entrepreneurial-friendly government policies and a supportive environment for its startups in

general.

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Japan, is one of the most connected countries in the world. The use of the NFC technology

of a smartphone has not only been utilized for in-store payments but also may be used in public

transportation. Probably the only place where the NFC technology in mobile payments doesn’t

suffer low adoption rates. Japan has a very dense urban population with smartphones owned by

more than 55% of the population. Japan had the highest paid app usage in the world and the third

highest app usage globally, with an average of 40 apps per phone in 2014 (McDermott, 2015).

Singapore, one of the richest countries in the world, has a very high smartphone penetration

of 87% has a valuable m-commerce. During the first three months of 2014, 35% of smartphone

users made purchases on their smartphones reaching a value of $1.2 billion (McDermott, 2015).

Russia, on the other hand, has not been taking up mobile payments in way that is compared

to any of the mentioned countries It has been always limited by its internet penetration and its

unstable regulation. Mobile payments accounts for 6% of online transactions but only 0.5% of its

value. Russia’s online payments are starting to increase sue to cross-border commerce such as the

use of PayPal for U.S and European websites while using cards for Chinese websites (Lupu et al.,

2016).

Both South Korea and Turkey show a lot of potential in the mobile payments market, even

if the countries don’t match others in their region with the number of startups, but South Korea’s

m-commerce has been growing at a CAGR of 150% since 2011 and Turkey has the highest mobile

payments usage of 91%, which is higher than any European country, according to Visa.

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4.3.2.4 South America

Figure 25 - Mobile Payments in South America

Latin America has experienced great growth in the usage of mobile payments however it still

stands at one-fifth the number of users in North America in 2015 according to Statista. At a glance,

there is a leading country in South America when it comes to mobile payments as shown in Figure

25, Brazil. The rest of the countries that contribute to the mobile payments market have little

differences in terms of number of startups or even funding. Brazil, however, as an emerging

economy it is exploiting its boom in commerce and have three mobile payments applications that

have massive funding. 50% of startups in Brazil die within the first four years, and while there

were about 10,000 startups in the 2012, they only moved 0.4% of Brazil’s GDP, and therefore

don’t yet have significant economic impact, however they have significant social impact (Moroni,

Arruda, & Araujo, 2015). In 2014, growing 83% from the previous year mobile commerce

accounted for about 5% of total ecommerce transactions and one in three smartphone users made

purchase with their phone at least once a week (McDermott, 2015). Brazil remains the region of

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highest venture capital activity in South America with some activity rising in Argentina

(Crunchbase, 2016). Government regulation in Brazil plays a big role in this pattern, as well as

education. Financial literacy is part of the schooling curriculum in Brazil reaching 5000 high

schools and design to appeal to young people (VISA, 2016).

4.3.2.5 Africa

Figure 26 - Mobile Payments in Africa

Africa, is the second largest continent in terms of population after Asia, with 1.2 billion

people, however, Africa is very different from Asia in terms of development. Africa also lacks

venture infrastructure to match the available potential. Africa’s internet penetration does not

compare to any other continent. However, Africa is showing some interest in mobile payments

even though a lot of countries are poor and not everyone owns a smartphone. From market

imperfections emerges opportunity.

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In Kenya, a mobile payments application takes advantage of the number of unbanked

people, 20 – 25 million people constituting 60%-70% of the adult population, and caters to them.

M-PESA, the Kenyan application is promoted as a safer mean to carry cash and was designed to

work on basic features mobile phones. With tremendous support from governmental regulations

this app is currently with 80% market share and with 25% of the GDP of Kenya being wired

through it, M-PESA became a very strong player in Kenya (BCG, 2016). Kenya, like all the other

African countries has one mobile payments startup that received more funding than all the others

in its continent, this startup is in the bitcoin category.

According to Figure 25, the only country that matches the funding that exists in Kenya is

South Africa. This may be because of its strong economic position in Africa and a relatively high

internet penetration rate. On the other hand, Nigeria’s zero in funding is just an indication that the

invested amount was undisclosed. Nigeria, with the strongest economy in Africa has a couple of

incubators, that provide seed-round funding for companies and encourage entrepreneurial activity.

South Africa also has an incubator that helps in funding startups (Crunchbase, 2016).

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4.3.2.6 Oceania

Figure 27 - Mobile Payments in Australia

In this large geographic part of the world, Australia is the only contributor to the mobile

payments industry and acts as the hub of the region. However, Australia has recently reached

record highs in venture investments of $ 568 million in 2016. Since this is a growing number, it

looks like investors are willing to spend more on startups in Australia and this should encourage

entrepreneurial activity in the country. Most investment are in the IT companies (Crunchbase,

2016). Australia is considered to have 75% of consumers with smartphones and half of them

downloaded a banking or finance app in 2014. Due to this uptake, even though slow, encouraged

retailers and financial institutions to roll-out mPOS for simplified checkouts and other mobile

payment solutions as means of becoming ready for when mobile payments reach tipping point

(McDermott, 2015).

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5 Discussion

5.1 Future Trends

5.1.1 Mobile Wallets

Mobile wallets is the most prominent category of mobile payments and the number of

applications are on the rise. The market has seen wallets of all kinds, ones of smartphone

manufacturers, banks, merchants, tech giants and other third party applications. The number of

wallets will continue to rise significantly with the growth of digital payments until the point where

only a few wallets will remain and capture the whole market share. This point will be reached

when a wallet is able to seize the consumer needs and offer the features that increases adoption,

which are simplicity and loyalty programs (MEC, 2016). These features indicate that the consumer

mindset is shifting from the transactions to the services provided. However, who will be able to

offer such a wallet is unknown.

5.1.2 Bitcoin

From the analysis of the mobile payments startups, Bitcoin has emerged as the category that

is attracting the most interest. The adoption of bitcoin is growing and consumers are starting to be

more aware of such currency. Bitcoin is considered to be a form of global currency that allows the

exchange of money independent from any regulations and governments. Bitcoins are stored in

digital wallets and requires authorization for exchange. The exchanges cannot be altered once they

go through after the authorization and all transactions are stored online in a central public ledger

(MEC, 2016). Bitcoin is a digital currency under a wider technology called Blockchain. The

Blockchain technology is decentralized, which helps bitcoin suffer lower levels of transaction

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execution failures making it more reliable (Capgemini, 2016). In other words, the exchange of

Bitcoin is the digital equivalent of hand-to-hand cash transactions with no third-party

intermediaries. Trading and transacting in Bitcoin has been facilitated by the development of

supporting e-wallets, trading platforms, and more service providers (Deloitte, 2015). Many

platforms already support Bitcoin such as Expedia, Dell and Overstock.com.

The exchange of Bitcoin happens in an anonymous environment because the wallets are

associated with addresses that are composed of characters and numbers. This feature of Bitcoin

drew attention from hackers and other law breakers. From this feature of Bitcoin rises one

important advantage of Bitcoin, which is low risk of personal data theft. There are no names or

credit card numbers that are at risk online, only the Bitcoin total of any account. However, this

feature also acts as a disadvantage since it encourages money laundering and transactions

involving illegal activities (Deloitte, 2015).

The potential of Bitcoin for cross-border payments and the reason why many banks are

expressing interest in supporting and testing the technology is because of the speed feature of this

technology (Capgemini, 2016). While international wire transfers may take up to a few days, the

decentralized nature of this technology allows international transfers to be completed within the

hour, since, no third-party authorization is needed, with very low or no transaction fees, unlike

charged by banks and credit cards (MEC, 2016; Deloitte, 2015).

With Bitcoin, it is impossible to spend the same Bitcoins twice eliminating the possibility of

double payment. As with cash payments, once a transaction is finalized chargebacks do not exist

with Bitcoin, which may be viewed as both an advantage and a disadvantage. The fact that there

are no chargebacks is advantageous for the merchants since the risk of chargebacks they bear with

credit cards is eliminated. However, the consumer may bear some risk with this feature, which is

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the risk of fraudulent activity. With no reversals, the consumers bear all the risk with fraudulent

activity that might take place in a transaction (Deloitte, 2015).

Other advantages of Bitcoin include the ease of use which is something consumer look for.

Anyone can transact with Bitcoin without the need for credit cards or pin numbers as long as they

have internet connection and known e-mail addresses. However, there is a disadvantage that comes

in contrast with ease of use, which is the permanent loss of account access in case of loss or stolen

keys to the wallet. (Deloitte, 2015).

With the potential Bitcoin brings to the world of payments, a lot of its features result in

disadvantages just like any technology. One of its main features, decentralization, acts as a

disadvantage. While, it is faster than any wire transfer, bandwidth limits and decentralization only

allows seven transaction to be made per second, which is lower than credit cards. Due to

decentralization, if the keys to an account was stolen, the fraudulent third-party can fully control

and imitate the original account holder and as soon as any bitcoins are transferred they will never

be recovered. Decentralization also causes any incorrect transfers of Bitcoin irreversible, and the

only way for one to retrieve an incorrect transaction is for the receiving party to send it back

(Deloitte, 2015).

Finally, Bitcoin has great potential to disrupt the payments market and change the game,

however, it lacks regulation structure and comes with a lot of legal ambiguity. Some countries ban

the use of bitcoins, while some countries are calling for the regulation of Bitcoin. The regulation

of Bitcoin is important for consumer protection and financial integrity to attract more consumers

and acquire the benefits of this technology (Capgemini, 2016). The exact potential of Bitcoin is

yet to be known and the implications are being discovered as adoption rates increase. Stakeholders

in the financial industry are interested in Bitcoin to really understand what and how it can affect

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the market. Bitcoin is by far the latest technology in the mobile and digital payments industry.

Awareness is slowly growing and adoption is still minimum. However, it is one of the categories

on the rise and receiving a considerable amount of funding in Europe. Considering the UK as the

leading country in mobile payments in Europe despite the Nordics usage, but for its well

established payments infrastructure, size and venture capital structure. It can be assumed that

technologies in Europe follow the UK trends. One evidence that Europe follows the trends in the

UK is that the tech giants, such as Apple Pay launched their wallet with NFC technology in the

UK before other European Countries.

Figure 28 - Diffusion of Technologies (TSYS, 2016)

According to the UK Consumer Payment Study, the figure above shows the position and

maturity of the different digital payments technologies in the UK. The graph shows Bitcoin as the

technology of the innovators with a very low usage level. Even though P2P and mobile wallets are

at a more mature position they did not reach the tipping point, with a chance of failure as shown

in the figure. As mobile wallets reach maturity and mainstream usage as expected by experts

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Bitcoin will also have gained momentum and probably at that time it would have reached some

international guidelines and regulation that would probably increase adoption by allowing better

marketing and consumer awareness.

5.2 Limitations and Further Research

5.2.1 Limitations

There is one main umbrella of which most of the limitations of this paper fall underneath,

which is the lack of time-series data. Even though some time-series data was available and was

used in the best way possible, the existence of the rest would have definitely made a difference.

One limitation to this research is that it had a static view of the funding of the categories in the

different regions. This did not allow the reflection of the shifts in funding due to the progression

of the consumer mindset. Another limitation of this research is that it was missing the funding per

category in every year of the analysis. If this data was available it would have provided enough

and sufficient data to have more reliable conclusions about the future trends.

This paper also assessed the existing mobile payments startups in the market, where the

analysis of the startups that have experienced successful exits and their performance in the market

place could have also helped in the investigation of consumer behavior and needs.

5.2.2 Further Research

A continuation of the studies of this paper would be to address the limitations of this paper

by having a more dynamic view of the funding. In addition to assessing mobile payments from a

wider perspective and consider the exits and acquisitions of some startups. The studies of the

regulations that are expected to be applied to Bitcoin, if any, and what is the extent to which

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regulation should be applied, since deregulation gives bitcoin features that are considered

advantages.

6 Conclusion

This paper provided a wide overview on the current mobile payments startup market, and

insight on what are the rising technologies offered by the startups. The analysis has yielded that

mobile wallets remain the most prominent category of mobile payments with the most number of

startups. However, the analysis also showed two categories that are on the rise, which are P2P and

Bitcoin. The paper states that P2P payments preceded Bitcoin in terms of adoption and usage.

Bitcoin, has attracted the interest of a lot of stakeholders and has received significant funding from

Europe. Moreover, the price of Bitcoin has recently reached record highs indicating that more

development is happening to the technology.

Payment platform providers have also been found to provide more B2C platforms recently

regardless of the category. This trend is because the payment acceptance and technological

solutions startups, which are the main categories that support B2B, are decreasing compared to

other categories of mobile payments that support B2C like Bitcoin and P2P.

Throughout the analysis, the importance of supportive governmental regulation proved to be

very weighty for the mobile payments industry, and the presence of incubators comes in second,

supported by examples in developed regions such as the UK or in developing regions such as

Kenya. Kenya, Nigeria and South Africa are the leading countries in Africa, because of

governmental support in Kenya and the relatively strong presence of incubators in Nigeria and

South Africa. Many governments have recognized their costs of cash and decided to take action

steps in diminishing this cost by implementing friendly regulation such as India.

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The effect of government initiatives to encourage digital and mobile payments is areas where

there is huge potential in terms of smartphone penetration and e-commerce, is reflected on the fact

that many US VC investors are engaging more in cross-border investments. India, China and Brazil

serve as an example for this case. All three countries have high smartphone penetration, high

commerce potential due to the large populations and government initiatives and they have seen

cross-border investments from US VC investors. Therefore, borders are slowly losing the function

of surrounding VC investments.

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