pokémon drinking game 2.0 gen i blue-red · 2015. 8. 26. · 1rwh :khq fuhdwlqj d qhz uxoh...

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Pokémon Drinking Game 2.0 Gen I Blue- Red Equipment Pokémon Drinking Game 2.0 Gen I Blue-Red game board 1 - 3 Dice A counter for each player Drinks for each player Amount of Players: 2+ Set up The Game can either be set up with the physical game board using physical counters or as an image on a program with movable shapes or images as the counters (e.g. Microsoft Publisher or Microsoft Word).

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  • Pokémon Drinking Game 2.0 Gen I Blue-Red

    Equipment Pokémon Drinking Game 2.0 Gen I Blue-Red game board 1 - 3 Dice A counter for each player Drinks for each player Amount of Players: 2+ Set up The Game can either be set up with the physical game board using physical counters or as an image on a program with movable shapes or images as the counters (e.g. Microsoft Publisher or Microsoft Word).

  • Rules

    1. This is the original 151 for a reason. An ice cream cone shouldn’t be a Pokémon.

    2. Pick your starter (you may want to write it down) 3. Gyms, Rival battles, and Elite Four are all MANDATORY stops. 4. Game works best with around 4-6 people, by all means try more but you’ll

    quickly find out which of your friends has ADD. 5. Start at Pallet Town (obviously) and go left, when you reach Magikarp got to

    the S.S ANNE and go right. Pretend the black corners are mirrors and you’re a ray of light (fuck you science!)

    6. When at the Elite Four, the person who landed there will look it up to see if they’re right or wrong, or just get someone not playing to. No one else is allowed to look it up because everyone will land there eventually (unless you pussy out before hand).

    7. If you’re not there for your turn, you miss it. 8. Good luck, your very own adventure is about to begin!

    Trainer Battles (Not recommended with large groups)

    1. When you land on the same space as another player you each roll a die, and whoever rolls higher wins.

    2. Draws make you each drink 1. 3. If your starter is super effective against theirs you get to roll twice and take the

    higher roll. Note: The loser of a trainer battle drinks 2. Note: The Pokémon of the Elite Four and Champion Rival can be found here: Lorelei - http://bulbapedia.bulbagarden.net/wiki/Lorelei#Pok.C3.A9mon_Red_and_Blue; Bruno - http://bulbapedia.bulbagarden.net/wiki/Bruno#Pok.C3.A9mon_Red_and_Blue; Agatha - http://bulbapedia.bulbagarden.net/wiki/Agatha#Pok.C3.A9mon_Red_and_Blue; Lance - http://bulbapedia.bulbagarden.net/wiki/Lance#Pok.C3.A9mon_Red_and_Blue; Champion Rival - http://bulbapedia.bulbagarden.net/wiki/Blue_(game)#As_Champion. It is recommended the first person to look up each of these writes the answer down on a piece of paper then folds it up so no-one can see it. Optional Rules Players roll for their starter Pokémon. 1 & 2 = Bulbasaur, 3 & 4 = Charmander & 5 & 6 = Squirtle. A player does not have to repeat the actions of any square they have previously landed on. This includes gyms which may be bypassed if the player has previously landed on them. If a player lands on a square they have previously landed on, they move onto it, nothing happens and their go is over. Any player who wishes to join a game that is already in session may do so, but they must start at Pallet Town. Any rules or sub-games already in progress still apply to them.

  • Note: When creating a new rule, introducing Dice Game is recommended. (See Dice Game: https://amadeusgame.wordpress.com/2015/08/21/dice-game/) Amadeus Sapphire 25/08/2015 Amadeus Game Words: 494