plÖrk – gamification and group coaching combined
DESCRIPTION
PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED presentation at re-Think Work=Play, March 8th 2013 Antwerp BelgiumTRANSCRIPT
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
I?
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
„why does children focus never extend 40 minutes in a classroom and more than 3 hours with World of Warcraft?“
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
„you paid me 40 years for my hands, for the same price you could have my brain.“
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
„you can change processes not human“
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
„one for all and all for one!“
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Bloody question
If Games are cool, but gamification drives new challenges out, and installing a natural way to install a culture of continuous improvement leads to generate inside out innovation,
Can we expect having a new process based on gamification to work better?
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
The Purpose
PLöRK (play and work) is a
gamification process using sequences of
games to drive people naturally
to solve problems.
Unlike Gamestorming or
Innovation Games, PLöRK focus either on
solutions than on the game.
PLöRK is a moderation process, an educational
process that use the power of
group dynamics to bridge the
gaps and engage change in
organization.
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
The Levers
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Playing for purpose
Team dynamics
Timebox
3 levers
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
stategy
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Inspired by Cynefin
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Understanding dynamics
The Purpose (Simple)
My contribution
(Chaos)
We collaborate (Complex)
Result consolidation (Complicated)
Like the « wheel of life », transition is moving from one step to another.
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Understanding dynamics
The Purpose (Simple)
My contribution
(Chaos)
We collaborate (Complex)
Result consolidation (Complicated)
1. Start „Simple“
2. Let people express their opinion3. Then launch team
dynamics
4. Measure outcome
5. Result should be „Simple“
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Where are the Games?
• Games are giving the beat in the loop.– An Ice-breaker to kick-off the SIMPLE– An individual creation/brainstorming game for
CHAOS– A collaboration game for COMPLEX– A priorization game for COMPLICATED
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Intensity
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Intensity
boom
yeah
yeah
yeah
yeah
boom
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
PLöRK is an empirical process
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
PLöRK enables fast decisioning, fast learning, fast adoption by creating a safe boundary for tests… the game
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
PLöRK Process
Preparation
Set up vision
Clear purpose with customer
Define definition of done: outcomes, measures,
deliverables, Quality gates
Ignition
Design workshop scenario
Use Cynefin process
Select games according scenario
Prepare facilitation material
Customise to client special context
Test and run dry
Workshop
Set up confidence zone
Brake the ice
Initiate « Simple » driver
Lead people in « Chaos » individual brainstorming
area
Drive them in « Complex » collaboration area
Debrief in « Complicated », highlight good practices
Closing
Retrospect on work done
Align findings and design action plan
Set up next step calendar
Review the work
Provide questionnaire to attendees
Close the workshop
Reporting
Report questionnaire data
SWOT according acceptance criteria (DoD)
Edit report to customer
Debrief with the client
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Why games
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
We use the power of « game dynamics » to get
out of the routine
• You have 47 different approaches in game dynamics… here the 20 firsts: achievement, appointment dynamics, avoidance, behavorial contrast, behavioral momentum, bissful productivity, cascading information theory, chain schedules, companion gaming, contingency, countdown, cross situational leader-boards, discincentives, endless games, envy, epic meaning, extinction, fixed internal reward schedule, fixed ratio reward schedule…
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Roles!
• All attendees are gamers, including the facilitator.
• Like in science, observers are tainting the development flow.
• Only the facilitator drives the team from loops to loops in the PLöRK process without harming the team dynamic.
• The only constraints is the time-boxing of the loops.
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
Outcome of the PLöRK
1. Learning by doing2. Discover the hidden dynamics your people3. Introduce the principles of permanent
Change and emerging Innovation4. Be agile by example
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
EXAMPLES
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
90 minutes PLöRK
What
• 5 min
World Cafe
• 30 min
Debrief
• 5 min
Speed Boat
• 10 min
Debrief
• 10 min
What?World
Cafe on Empathy
Speed Boat
Debrief
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Service Design
The Purpose
Brainstorming Forget it!
World Cafe Prune Tree
Remember the Future Spectrum Mapping
Buy a future
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
CSR Leadership Class
Leadership Werewolf facilitation Retrospective Quality
Take the Win Win Wave
Company Process
RetrospectiveTeam DynamicsEyes color
sorting
The Ball point game Story Spines Debrief with
World CafeNext Step and
Action Log
Prioritize with MOSCOW
Detail the prioritities with
Speed Boat
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
PLöRK and the Business Model Generation
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A block means nothing. A story makes sense!
Value Proposition
Key activities
Key Segments
Revenue Flow Channels Customer
Relations
Cost Structure
Key Partners
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PLÖRK – GAMIFICATION AND GROUP COACHING COMBINED
PLöRK in Three
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What‘s a PLöRK?
1. A process to drive hidden solutions out.
2. A hammer that drives fun in, and fear out.
3. An engine that enables continuous improvement culture
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We want
Making work more fun than fun
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Join our training courses
• Luxembourg• Brussels• Paris• In-house
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Thanks
Pierre E. Neis, [email protected] – Tel +352 / 661 SCRUMS
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