playing with the past: an informal presentation
TRANSCRIPT
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Playing with
the Past
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Don’t hate
the player…• @gamingarchaeo
• Compsci, games, design, archaeo
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Method Man• Designing + developing too many
case-studies + an engine.
• Running game jams
• Interviewing collaborators &
creators & participants.
• Recording myself doing everything
• Made an encoding system app for
this
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Why’d you have
to go and make
things so
complicated?
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“2D plans are at the core of
how we do and think about archaeology”
- James, Tuesday pm
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“The medium is the
message”- Mcluhan, not Tuesday pm
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The mediation cycle of
archaeology…- ME, just now
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What's in a game?- Shakespeare, remixed
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Procedural rhetoric…- Ian Bogost, cow clicker Genius
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Narrative structures and
archaeological theory…
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I got the power
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Art, science, craft…
design?…
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It aint what you do it’s the way
that you [critically] do it…
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“I was thinking in such a
different way… things
which I took for granted
were suddenly in focus…”
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Danger, danger,
high voltage!
• Digital literacy is a privilege. (but designing isn't)
• Game design skills is yet another thing to tack on to a full kit of stuff to do…(but its kinda cool)
• Making in the field is super hard… (this I don’t have an answer to)
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That’s what iGo to [grad] school for
• Games as a different way of
thinking bout’ archaeology…
– Different code, art, sim style etc =
different results / experiences
• “Design” in archaeology alongside
art, science and craft.
• Deconstructive & conceptual sim
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In the end…I TRIED SO HARD… BUT…
Does it even matter?
• Media affords how we think about,
document and do archaeology
• Design is a powerful tool
• Video-games are a super cool
media
• Working with other programmers
/ artists etc is important.
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