playing the e-business game in 3d virtual worlds anton bogdanovych university of technology sydney

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Playing the e-Business Game Playing the e-Business Game in 3D Virtual Worlds in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

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Page 1: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

Playing the e-Business Game Playing the e-Business Game in 3D Virtual Worldsin 3D Virtual Worlds

Anton BogdanovychUniversity of Technology Sydney

Page 2: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

22Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

OutlineOutline

• MotivationMotivation• ObjectivesObjectives• Conceptual DesignConceptual Design• How It WorksHow It Works• Visual Impressions of an Visual Impressions of an

e-Tourism showcasee-Tourism showcase• ConclusionConclusion

Page 3: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

33Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Motivation - TourismMotivation - Tourism

• Tourism productsTourism products– ““confidence goods”confidence goods”– no direct experience prior to purchaseno direct experience prior to purchase– consumers need to rely on virtual experienceconsumers need to rely on virtual experience– appealing product presentation (visualization appealing product presentation (visualization

of travel destinations) is a mustof travel destinations) is a must

• Travel agentsTravel agents– People still appreciate social interactionPeople still appreciate social interaction– Trust / SecurityTrust / Security– Personal experience of othersPersonal experience of others

Mot

ivat

ion

Page 4: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

44Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Motivation – 3D WorldsMotivation – 3D Worlds• More objective description of the destinationMore objective description of the destination• User involvement is much higher. User involvement is much higher. • The communication between participants is The communication between participants is

chat-/multimedia-basedchat-/multimedia-based• Context of a conversation is visualized.Context of a conversation is visualized.• Best possible way to observe the behaviour Best possible way to observe the behaviour

of a customer and create a user profileof a customer and create a user profile • Support of social interactionsSupport of social interactions• Group bookingGroup booking

Mot

ivat

ion

Page 5: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

55Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Motivation – 3D WorldsMotivation – 3D Worlds

• Has more residents than Miami

• Has bigger GNP per capita than Bulgaria

Norrath, The online world created by Sony

Virtual worlds are one of a few online businesses that make money on the Web

Edward Castronova, USA, Edward Castronova, USA, 20032003

Mot

ivat

ion

Page 6: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

66Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

ObjectivesObjectives

• With “itchy feet” we provide a 3D e-Tourism With “itchy feet” we provide a 3D e-Tourism environment environment – for providers and consumers that enables for providers and consumers that enables

versatile interaction between participants versatile interaction between participants including the trade in tourism products.including the trade in tourism products.

– that becomes a community facilitator to create that becomes a community facilitator to create and establish a lively and sustainable community and establish a lively and sustainable community involving both, providers and consumers.involving both, providers and consumers.

– that is information-rich and multimedia-based to that is information-rich and multimedia-based to offer transparent and unified access to disparate offer transparent and unified access to disparate information sources.information sources.

Page 7: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

77Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Conceptual DesignConceptual Design

• 3-layered architecture3-layered architecture– Multi-agent system: Multi-agent system: Electronic Electronic

InstitutionsInstitutions

– MiddlewareMiddleware

– User Interface: Torque Game Engine by User Interface: Torque Game Engine by GarageGamesGarageGames

Page 8: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

88Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

How It Works - How It Works - CommunicationCommunication

Page 9: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

99Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Itchy Feet Travel AgencyItchy Feet Travel Agency

Vis

ual I

mpr

essi

ons

Page 10: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

1010Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Travel Agent ServiceTravel Agent Service

Vis

ual I

mpr

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Page 11: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

1111Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Traveler‘s LoungeTraveler‘s LoungeV

isua

l Im

pres

sion

s

Page 12: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

1212Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

Travel Advisory ServiceTravel Advisory ServiceDestination VisualizationDestination Visualization

Vis

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mpr

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Page 13: Playing the e-Business Game in 3D Virtual Worlds Anton Bogdanovych University of Technology Sydney

1313Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Helmut Berger, Michael Dittenbach, Dieter Merkl Anton Bogdanovych, Simeon Simoff: Playing the e-Business Game in 3D Virtual Playing the e-Business Game in 3D Virtual WorldsWorlds

ConclusionConclusion

• ““itchy feet” itchy feet” – provides 3D visualization provides 3D visualization – allows interaction with tourism productsallows interaction with tourism products– supports tourism business activitiessupports tourism business activities– provides the grounds for a lively tourism provides the grounds for a lively tourism

communitycommunity– fosters social interaction and the fosters social interaction and the

exchange of personal experiencesexchange of personal experiences