playing in the flow zone: designing games for flow

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PLAYING IN THE FLOW ZONE Pamela Rutledge, PhD, MBA Fielding Graduate University Symposium: Only a Game? The Promise of Games to Advance Health, Education, and Longevity August 6, 2015 2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

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Page 1: Playing in the Flow Zone: Designing Games for Flow

PLAYING IN THE FLOW ZONE

Pamela Rutledge, PhD, MBA Fielding Graduate University Symposium: Only a Game? The Promise of Games to Advance Health, Education, and Longevity August 6, 2015

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Page 2: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

The promise of games

Page 3: Playing in the Flow Zone: Designing Games for Flow

Problem Intervention Outcome

GAME

GAME

Page 4: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Is it ?

Page 5: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

All games are fun

If It’s a Game, It Be Fun. Right?

Page 6: Playing in the Flow Zone: Designing Games for Flow

Positive Games – Preaching to Choir

Wrong

Page 7: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Put Games Where Your Audience Can Find Them

Page 8: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Design for Flow

Page 9: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Flow is the theory of optimal engagement

Mihaly Csikszentmihalyi

Page 10: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

In the Flow Zone

•  Challenging activity requiring skill •  Clear goals with feedback •  High concentration on activity •  Merging of action and awareness •  Sense of control •  Effortlessness •  Loss of self-consciousness

and time •  Doubly rewarding

Page 11: Playing in the Flow Zone: Designing Games for Flow

Challenge

Skill

HIGH AROUSAL

LOW AROUSAL

Flow Zone

Boredom

Anxiety USER PATH

Flow: User Path

Page 12: Playing in the Flow Zone: Designing Games for Flow

Challenge

Skill

HIGH AROUSAL

LOW AROUSAL

Flow Zone

Boredom

Anxiety

Decreasing Challenge

Less Demanding

Skills Increasing Challenge

Increasing Skills

Flow: Game Design

Page 13: Playing in the Flow Zone: Designing Games for Flow

Challenge

Skill

HIGH AROUSAL

LOW AROUSAL

Flow Channel

Boredom

Anxiety

FLOW EXIT POINTS

Flow Exit Points

Page 14: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Flow is Motivating

•  Competence •  Autonomy •  Relatedness

Page 15: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Social Capital: Gamers Have Kids

Page 16: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Case Study: Legends of Orkney Transmedia Literacy Project

Page 17: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Page 18: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Literacy Bridge •  Collaboration

–  Author Alane Adams & Artifact Technologies

•  Target –  Young adult non-readers who love

games •  Goal

–  Create entry point to reading –  Link storyworld to mobile game –  Allow players to join book’s characters in story-

consistent quests that motivate exploration

Page 19: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Location-Based Game Using Beacons Technology •  Bluetooth-enabled sensors deliver

content as players pass by

•  Encourage a range of social interactions in specific locations

•  Recognizes players via mobile devices

•  Players collect virtual cards, solve quests and cast spells

•  Activities link with action in books

•  MixbyTM Technology allows live enhancement

Page 20: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Game Play •  Each quest is at a new

location in Orkney storyworld

•  Quests teach about native people and creatures

•  Goal: collect all wisdom cards and learn secrets to cast Stonefire spell

Page 21: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

•  Game board size and large number of players created too long between quests •  Lack of cognitive continuity

•  Non-interactive upper navigation bar buttons created confusion •  Violation of mental models

•  Quest banner information not fully conducive to strategy •  Narrative inconsistency

•  Font size and readability •  Perceptual constraints •  Developmental match

Development: Testing for Exit Points

Page 22: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

•  Target core psychological needs •  (Self-Determination Theory)

•  Autonomy: Increase Player Control •  New Collection screen to offer card

sorting animation •  New Journal offers click-to-zoom full

screen •  Swipe to view journal content in gallery •  Easier navigation

•  Mastery: Enhanced feedback •  New Spellbook offers snapshot of

progress •  Spell unlocks and casting options

visualizations •  Connectedness: Improved game play

•  Less time between quests increases player interaction

Solutions

Page 23: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Integrating User Feedback •  Highlight audience-character resonance for

better identification and narrative immersion •  Who doesn’t love a bear with a sword?

Page 24: Playing in the Flow Zone: Designing Games for Flow

2015 APA Annual Convention AUGUST 6-9, 2015 TORONTO, ONTARIO

Page 25: Playing in the Flow Zone: Designing Games for Flow

Goal Achieved: Young Players Can’t Wait to Read the Rest of the Story

Page 26: Playing in the Flow Zone: Designing Games for Flow

Thank You

Pamela Rutledge, PhD, MBA Fielding Graduate University [email protected]