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Five Lessons From Video Games 6 May, 2008 Kristian Segerstrale, CEO - Playfish

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Kristian Segerstråle

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Page 1: Playfish

Five Lessons From Video Games

6 May, 2008Kristian Segerstrale, CEO - Playfish

Page 2: Playfish

I’m a games entrepreneur• Co-founder and MD Europe of European half of

NASDAQ listed mobile games company Glu Mobile (GLUU) in 2001

• 50+ games published in $100k-$1M budget range– Own IP, Konami, Sega, Atari, Activision,

Codemasters, Square Enix, ...

• 10+ UK top-10 titles

• AIAS Award, 2 x Game of the Year Awards, 2 x BAFTA nominees...

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Page 3: Playfish

Playfish is a social games publisher

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Page 4: Playfish

My five learnings from building a games company are...

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Page 5: Playfish

Lesson 1 : Think like a CFO• What does it mean?

– Develop a financially led operating model

• Why bother?– Manage risk in hits business– Clear product strategy– Enterprise value

• How to go about it?– Choose financing model (work for hire or venture capital)– Product choice by forecasted contribution– Look for operating leverage

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Page 6: Playfish

Lesson 2 : Create great product

• What does it mean?– Create #1s or #2s in categories – the rest won’t matter

• Why bother?– Exponentially higher returns– Enterprise value

• How to go about it?– Attract the most talented team– Specialise in types of games– Love your product and polish, polish, polish– Names, trademarks, logos, characters, sequels

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Page 7: Playfish

Lesson 3 kill product• What does it mean?

– Learn to put a stop to a project you love when it no longer goes in the right direction

• Why bother?– Avoid resource drain– Avoid bad product

• How to go about it?– Implement “green light” gates on projects– Take positive decisions with widest input– Make sure that a “kill” is not seen as a failure

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Lesson 4 : Build platform• What does it mean?

– Develop and document tools, technology and processes to constantly improve your efficiency

• Why bother?– Better operating leverage over time– Easier to scale development– Enterprise value

• How to go about it?– Automate everything that can be automated

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Page 9: Playfish

Lesson 5 : Budgets increase• What does it mean?

– Be ready to compete with the kind of product you expect to be technically possible in 1-3 years

• Why bother?– Production values invariably increase over time– Early investors reap largest rewards

• How to go about it?– Build/recruit right skills set for 1-3 year horizon– Focus on continuous learning

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Page 10: Playfish

Yep. They do.

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Page 11: Playfish

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A lot of things are different with social

apps.

But perhaps some things are similar?

Page 12: Playfish

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Thank you!

[email protected]://blog.playfish.com