player dynamics: insights into a player's lifecycle | amit bivas

36
Player Dynamics: INSIGHTS INTO A PLAYER’S LIFECYCLE

Upload: jessica-tams

Post on 19-Jan-2017

72 views

Category:

Technology


0 download

TRANSCRIPT

Player Dynamics:

INSIGHTS INTO A PLAYER’S LIFECYCLE

@AmitBivas

@Optimove

So…

Why PlayerRetention?

Account for 60%-80% of mature companies’ revenues

Account for X3.7 more monthly transactions

Have a 13% higher average transaction value

EXIS

TIN

GC

US

TO

ME

RS

A 5% Increase in customer retention can lead to a profit increase of 25-90%

Companies that significantly invest in customer retention, see a 20% revenue increase

The probability of selling to an existing customer is 60-70%, versus 5-20% to new customersC

US

TO

ME

R C

EN

TR

IC

An increase of 1% in returning customers will lead to an increase of 10% in overall revenue

OK…

Let’s make itHappen!

blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,

blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,

blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah,

Do you know your Players?

1. New, Non-Spender

Time between registration to first payment

2. New, Spender

Time between first to second payment

3. Active, Spender

Pareto Analysis – Payment by player

4. Active, Non-Spender

Likelihood of making another paymentin the upcoming month

5. Churn, Spender

Chances of Making Another Payment

6. Reactivated, Spender

Survival Rate

Are *YOU* ready for a paradigm shift?

An increase of 1% in returning customers will lead to an increase of 10% in overall revenue

Thanks,@AmitBivasHead of Marketing, @Optimove