play.analyze.create: using game in education

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Play . Analyze . Create Using Games in Education Andy Petroski Director & Assistant Professor of Learning Technologies Harrisburg University of Science & Technology apetroski.wikispaces.com @apetroski [email protected]

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Play . Analyze . CreateUsing Games in Education

Andy PetroskiDirector & Assistant Professor of Learning TechnologiesHarrisburg University of Science & Technologyapetroski.wikispaces.com@[email protected]

Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg Universityapetroski.wikispaces.com@[email protected]

LTMS

CAELT

Harrisburg University

play . analyze . create: using games in education

poll

How have you used games in the classroom?

games in education

(a) contextual bridging, (b) high time-on-task,

(c) motivation and goal orientation, even after failure,

(d) providing learners with cues, hints and partial solutions to keep them progressing,

(e) personalization of learning, and

(f) infinite patience

game attributes & learning

contructivism

multiple intelligences

contructivism

contructivism

contructivism

Flow: The Psychology of Optimal ExperienceMihaly Csikszentmihalyi

Ch

alle

ng

e

Skill

Flow Channel

motivation

PLAYeducational games

types of educational games

Simple Games Simulated Environments

Adventure Worlds

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

simple games Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

Examples

simple games

Benefits•Lots of existing games & templates•“Easy” to create•Simple to implement•Simple to play •Targeted content•Content can easily be changed / adapted

Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

simple games Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

simple games

Limitations•Memorization and identification•Limited feedback•Story and character is difficult to pull-off•Multiplayer is competition only•Limited motivation over time•Requires little teacher interaction

Simple Games

•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions

simulated environments

Examples

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

simulated environments

Benefits•Targeted content•Multimodal interaction•Story / path intensive•Character driven•Each play can be a different experience•Requires teacher interaction

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

simulated environments Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

simulated environments

Limitations•Somewhat limited availability•Difficult to create yourself (team)•Cannot customize the experience•Confined environment•Multiplayer is primarily competition•Takes time to play, including orientation

Simulated Environments

•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions

adventure worlds

Examples

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

adventure worlds

Benefits•Open experiences•Environment intensive•Multimodal interaction•Customizable through Modding•Recording (Machinima)•Customizable avatar•Collaboration as well as competition•Requires teacher interaction

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

adventure worlds Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

adventure worlds

Limitations•Somewhat limited availability•Very difficult to create yourself •Takes time to play, including orientation•Play needs to occur over multiple sessions•Requires teacher interaction•Themes may not relate to every student

Adventure Worlds

•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions

story character goal

obstacles feedback levels

mechanics

ANALYZE GAMESPLOG | GLOG | MOD

Bloom's Taxonomy

Courtesy of Jeff Mummert: www.linkedin.com/in/jeffmummert

Submrge.org

CREATE GAMES

create games to learn

Students Games

EffectiveTeaching &

LearningStrategies

Improved Learning Outcomes21st Century Skills

Educators

games in education

www.edweb.netGame-Based Learning Community

learn more

https://www.filamentgames.com/

Earth & Space Science

Engineering & Technology

Languages & Music

Language & LiteracyLife Sciences

Physical Sciences

Cognitive Skills

Math and Social StudiesFREE Client Games

Fee-Based Games ($0.99 - $12.00)

PLAY GAMES

Learning Technologies Master of Science (LTMS)

Concentrations

•Instructional Technology Specialist

•Instructional Design

•Instructional Development

•Serious Games & Simulations

www.harrisburgu.edu/learningtechnologies

Questions / Comments

Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg University@[email protected]

LTMS

CAELT

Harrisburg University