play with a purpose
DESCRIPTION
Game design for exhibitions. Presentation given at the Museums Association event on "Creating effective digital content event" on 15th March 2011TRANSCRIPT
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Play with a purposeGame design for exhibitions
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Who Am I?
We specialise in creatingdigital exhibits for museums
I run Joe Cutting-Digital Exhibits
We also provide consultancyfor large or complex projects
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Games are for telling stories
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The Company of Merchant Adventurers of York
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The game tells you
1. What did the original Merchant Adventurers did
2. What they traded in
3. The places they went
4. What they did in the Merchant Adventurers Hall
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So what makes a game?
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Game design books
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Game definitions“a problem-solving activity, approached with a playful attitude”Jesse Schell “learning in a context where there is no pressure”Raph Koster
“A closed, formal system that engages players instructured conflict and resolves its uncertainty in an unequal outcome”Tracy Fullerton
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What is a game of skill?
1. The player is put in a situation
2. The player makes a choice
3. The player receives feedback on that choice which may help with future choices
4. Go to step 2 and make another choice
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Games have a feedback loop
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Launchball
Launchball
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Launchball
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An APE exhibit at the Exploratorium
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Comparing games toother media
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Books : good at expressing thoughts
If you really want to hear about it, the first thing you'll probably want to know is where I was born, and what my lousy childhood was like, and how my parents were occupied and all before they had me, and all that David Copperfield kind of crap, but I don't feel like going into it, if you want to know the truth.
The Catcher in the Rye J D Salinger
”
“
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Books : good at expressing thoughts
The Catcher in the Rye J D Salinger
Films: Good for conversation (and physical situations)
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Games: Good for physical reality
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Games: Also good for systems
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Games are about the physical.
Good for showing systems.
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“Active In-vessel Composting Phase”
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Games have a protagonist
Colonel Mustardfrom Cluedo
Pacman
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RobertBlackburn
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How much content?
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“The Merchant Adventurers made their money by trading with other European ports”
Message
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Even a simple game needs a lot of background content
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How long will people play?
Exhibition game: average 3 minutes
World of Warcraft ~ 150 hours
Console Game like “Call of Duty” ~ 2 hours average
Web game: 5 minutes to 1 hour
Smartphone game: 5 minutes to 1 hour
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Ready to write a brief1) Message
2) Big chunk of background content
3) Possible protagonist and feedback loop
4) Duration
5) Fixed budget
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More informationGames: www.joecutting.com/play.php
Advice: www.joecutting.com/advice.php
Launchball: www.sciencemuseum.org.uk/launchball
Museum games: www.show.me.uk
Industry: www.gamasutra.com