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    Drawing UML with PlantUML

    Language Reference Guide(Version 5737)

    PlantUMLis an Open Source project that allows to quickly write:

    Sequence diagram,

    Usecase diagram,

    Class diagram,

    Activity diagram,

    Component diagram,

    State diagram,

    Object diagram.

    Diagrams are defined using a simple and intuitive language.

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    1 SEQUENCE DIAGRAM

    1 Sequence Diagram

    1.1 Basic examples

    Every UML description must start by @startumland must finish by @enduml.

    The sequence -> is used to draw a message between two participants.

    Participants do not have to be explicitly declared.

    To have a dotted arrow, you use -->.

    It is also possible to use Alice: Authentication Response

    Alice -> Bob: Another authentication RequestAlice > or > Bob: asynchronous call

    @enduml

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    1.2 Declaring participant 1 SEQUENCE DIAGRAM

    1.2 Declaring participant

    It is possible to change participant order using the participantkeyword.

    It is also possible to use the actor keyword to use a stickman instead of a box for the participant.

    You can rename a participant using the askeyword.

    You can also change the background color of actor or participant, using html code or color name.

    Everything that starts with simple quote ' is a comment.

    @startuml

    actor Bob #red

    ' The only difference between actor and participant is the drawingparticipant Alice

    participant "I have a really\nlong name" as L #99FF99

    Alice->Bob: Authentication Request

    Bob->Alice: Authentication Response

    Bob->L: Log transaction

    @enduml

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    1.3 Use non-letters in participants 1 SEQUENCE DIAGRAM

    1.3 Use non-letters in participants

    You can use quotes to define participants. And you can use the as keyword to give an alias to thosesparticipants.

    @startuml

    Alice -> "Bob()" : Hello

    "Bob()" -> "This is very\nlong" as Long

    ' You can also declare:' "Bob()" -> Long as "This is very\nlong"

    L on g - -> " Bo b () " : o k

    @enduml

    1.4 Message to Self

    A participant can send a message to itself.

    It is also possible to have multilines using \n.

    @startuml

    Alice->Alice: This is a signal to self.\nIt also demonstrates\nmultiline \ ntext

    @enduml

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    1.5 Message sequence numbering 1 SEQUENCE DIAGRAM

    1.5 Message sequence numbering

    The keyword autonumber is used to automatically add number to messages.

    @startuml

    autonumberBob -> Alice : Authentication Request

    Bob Alice : Authentication RequestBob Alice : Another authentication RequestBob Alice : Yet another authentication Request

    Bob

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    1.5 Message sequence numbering 1 SEQUENCE DIAGRAM

    You can specify a format for your number by using between double-quote. The formatting is donewith the Java class DecimalFormat(0 means digit, # means digit and zero if absent).

    You can also use some html tags in the format.

    @startuml

    autonumber "[000]"

    Bob -> Alice : Authentication RequestBob Alice : Another authentication RequestBob Alice : Yet another authentication Request

    Bob

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    1.6 Title 1 SEQUENCE DIAGRAM

    1.6 Title

    The title keywords is used to put a title.

    @startuml

    title Simple communication example

    Alice -> Bob: Authentication RequestBob --> Alice: Authentication Response

    @enduml

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    1.7 Splitting diagrams 1 SEQUENCE DIAGRAM

    1.7 Splitting diagrams

    Thenewpagekeyword is used to split a diagram into several images. You can put a title for the new pagejust after the newpage keyword. This is very handy to print long diagram on several pages.

    @startuml

    A li ce - > B o b : m es sa ge 1

    A li ce - > B o b : m es sa ge 2

    newpage

    A li ce - > B o b : m es sa ge 3A li ce - > B o b : m es sa ge 4

    newpage A title for the\nlast page

    A li ce - > B o b : m es sa ge 5

    A li ce - > B o b : m es sa ge 6

    @enduml

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    1.8 Grouping message 1 SEQUENCE DIAGRAM

    1.8 Grouping message

    It is possible to group messages together using the following keywords:

    alt/else

    opt

    loop

    par

    break

    critical

    group, followed by a text to be displayed

    It is possible a add a text that will be displayed into the header. The end keyword is used to closethe group. Note that it is possible to nest groups.

    @startuml

    Alice -> Bob: Authentication Requestalt successful case

    Bob -> Alice: Authentication Accepted

    else some kind of failure

    Bob -> Alice: Authentication Failuregroup My own label

    Alice -> Log : Log attack start

    loop 1000 timesAlice -> Bob: DNS Attack

    end

    A li ce - > L o g : L og a tt ac k e nd

    endelse Another type of failure

    Bob -> Alice: Please repeat

    end@enduml

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    1.9 Notes on messages 1 SEQUENCE DIAGRAM

    1.9 Notes on messages

    It is possible to put notes on message using :

    note leftor

    note rightkeywords just after the message.

    You can have multilines note using the end note keyword.

    @startumlAlice->Bob : hello

    n ot e l ef t : t h is i s a f ir st n ot e

    Bob->Alice : oknote right: this is another note

    Bob->Bob : I am thinkingnote left

    a n ot e

    can also be definedon several lines

    end note

    @enduml

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    1.10 Some other notes 1 SEQUENCE DIAGRAM

    1.10 Some other notes

    It is also possible to place notes relative to participant with:

    note left of,

    note right ofor

    note overkeywords.

    It is possible to highlight a note by changing its background color. You can also have multilines noteusing the end note keywords.

    @startuml

    participant Alice

    participant Bobnote left of Alice #aqua

    This is displayed

    left of Alice.

    end note

    note right of Alice: This is displayed right of Alice.

    note over Alice: This is displayed over Alice.

    note over Alice, Bob #FFAAAA: This is displayed\n over Bob and Alice.

    note over Bob, Alice

    This is yet another

    example ofa long note.

    end note

    @enduml

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    1.11 Formatting using HTML 1 SEQUENCE DIAGRAM

    1.11 Formatting using HTML

    It is also possible to use few html tags like :

    , ,

    or

    or

    to change font size

    or : the file must be accessible by the filesystem

    @startuml

    participant Alice

    participant "The Famous Bob" as Bob

    Alice -> Bob : A well formated messagenote right of Alice

    This is displayed

    left of Alice.

    end notenote left of Bob

    This is displayed

    left of Alice Bob.end note

    note over Alice, Bob

    This is hosted by

    end note

    @enduml

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    1.12 Divider 1 SEQUENCE DIAGRAM

    1.12 Divider

    If you want, you can split a diagram using == separator to divide your diagram into logical steps.

    @startuml

    == Initialisation ==

    Alice -> Bob: Authentication RequestBob --> Alice: Authentication Response

    == Repetition ==

    Alice -> Bob: Another authentication Request

    Alice

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    1.13 Lifeline Activation and Destruction 1 SEQUENCE DIAGRAM

    1.13 Lifeline Activation and Destruction

    The activateand deactivate are used to denote participant activation.

    Once a participant is activated, its lifeline appears.

    The activateand deactivate apply on the previous message.

    The destroy denote the end of the lifeline of a participant.

    @startuml

    participant User

    User -> A: DoWork

    activate A

    A - > B : < < c re at eR eq ue st > >

    activate B

    B - > C : D oW or kactivate C

    C - -> B : W or kD on e

    destroy C

    B --> A: RequestCreated

    deactivate B

    A - > U se r : D o ne

    deactivate A

    @enduml

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    1.13 Lifeline Activation and Destruction 1 SEQUENCE DIAGRAM

    Nested lifeline can be used, and it is possible to add a color on the lifeline.

    @startuml

    participant User

    User -> A: DoWorkactivate A #FFBBBB

    A - > A : I nt er na l c al lactivate A #DarkSalmon

    A - > B : < < c re at eR eq ue st > >

    activate B

    B --> A: RequestCreated

    deactivate Bdeactivate A

    A - > U se r : D o ne

    deactivate A

    @enduml

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    1.14 Participant creation 1 SEQUENCE DIAGRAM

    1.14 Participant creation

    You can use the create keyword just before the first reception of a message to emphasize the fact thatthis message is actually creatingthis new object.

    @startuml

    B ob - > A l i ce : h el lo

    create OtherA li ce - > O th er : n ew

    create StringAlice -> String

    n ot e r ig ht : Y ou c an a ls o p ut n ot es !

    A li ce - -> B ob : o k

    @enduml

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    1.15 Incoming and outgoing messages 1 SEQUENCE DIAGRAM

    1.15 Incoming and outgoing messages

    You can use incoming or outgoing arrows if you want to focus on a part of the diagram.

    Use square brackets to denotate the left [ or the right ] side of the diagram.

    @startuml

    [-> A: DoWork

    activate A

    A - > A : I nt er na l c al l

    activate A

    A - >] : < < c re at eR eq ue st > >

    A

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    1.16 Stereotypes and Spots 1 SEQUENCE DIAGRAM

    1.16 Stereotypes and Spots

    It is possible to add stereotypes to participants using . In the stereotype, you can add aspotted character in a colored circle using the syntax (X,color).

    @startuml

    participant "Famous Bob" as Bob >

    participant Alice > #EEEEEE

    Bob->Alice: First message

    @enduml

    @startuml

    participant Bob >

    participant Alice >

    Bob->Alice: First message

    @enduml

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    1.17 More information on titles 1 SEQUENCE DIAGRAM

    1.17 More information on titles

    You can use some HTML tags in the title.

    @startuml

    title Simple communication example

    Alice -> Bob: Authentication RequestBob --> Alice: Authentication Response

    @enduml

    You can add newline using \n in the title description.

    @startuml

    title Simple communication example\non several lines

    Alice -> Bob: Authentication Request

    Bob --> Alice: Authentication Response

    @enduml

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    1.17 More information on titles 1 SEQUENCE DIAGRAM

    You can also define title on several lines using title and end titlekeywords.

    @startuml

    title

    Simple communication exampleon several lines and using html

    This is hosted by

    end title

    Alice -> Bob: Authentication Request

    Bob --> Alice: Authentication Response

    @enduml

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    1.18 Participants englober 1 SEQUENCE DIAGRAM

    1.18 Participants englober

    It is possible to draw a box arround some participants, using box and end boxcommands.

    You can add an optional title or a optional background color, after the box keyword.

    @startuml

    box " Internal Service" #LightBlue

    participant Bobparticipant Alice

    end box

    participant Other

    B ob - > A l i ce : h el lo

    Alice -> Other : hello

    @enduml

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    1.19 Removing Footer 1 SEQUENCE DIAGRAM

    1.19 Removing Footer

    You can use the hide footboxkeywords to remove the footer of the diagram.

    @startuml

    hide footbox

    title Footer removed

    Alice -> Bob: Authentication Request

    Bob --> Alice: Authentication Response

    @enduml

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    1.20 Skinparam 1 SEQUENCE DIAGRAM

    1.20 Skinparam

    You can use the skinparam command to change colors and fonts for the drawing. You can use thiscommand :

    In the diagram definition, like any other commands,

    In an included file,

    In a configuration file, provided in the command line or the ANT task.

    @startuml

    skinparam backgroundColor #EEEBDC

    skinparam sequenceArrowColor DeepSkyBlue

    skinparam sequenceParticipantBorderColor DeepSkyBlueskinparam sequenceActorBorderColor DeepSkyBlue

    skinparam sequenceLifeLineBorderColor blue

    skinparam sequenceParticipantBackgroundColor DodgerBlue

    skinparam sequenceParticipantFontName Impact

    skinparam sequenceParticipantFontSize 17

    skinparam sequenceParticipantFontColor #A9DCDF

    skinparam sequenceActorBackgroundColor aqua

    skinparam sequenceActorFontColor DeepSkyBlueskinparam sequenceActorFontSize 17

    skinparam sequenceActorFontName Aapex

    skinparam sequenceLifeLineBackgroundColor #A9DCDF

    actor User

    participant "First Class" as Aparticipant "Second Class" as B

    participant "Last Class" as C

    User -> A: DoWorkactivate A

    A -> B: Create Request

    activate BB - > C : D oW or kactivate C

    C - -> B : W or kD on e

    destroy CB --> A: Request Created

    deactivate B

    A - -> U se r : D o ne

    deactivate A@enduml

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    1.21 Skin 1 SEQUENCE DIAGRAM

    1.21 Skin

    Use the keyword skin to change the look of the generated diagram. There are only two skins availabletoday (Rose, which is the default, and BlueModern), but it is possible to write your own skin.

    @startuml

    skin BlueModern

    actor Userparticipant "First Class" as A

    participant "Second Class" as B

    participant "Last Class" as C

    User -> A: DoWork

    activate A

    A - > B : < < c re at eR eq ue st > >

    activate B

    B - > C : D oW or k

    activate C

    C - -> B : W or kD on edestroy C

    B --> A: Request Created

    deactivate B

    A - -> U se r : D o ne

    deactivate A

    @enduml

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    2 USE CASE DIAGRAM

    2 Use Case Diagram

    2.1 Usecases

    Use cases are enclosed using between parentheses (because two parentheses looks like an oval).

    You can also use the usecase keyword to define a usecase.

    And you can define an alias, using the askeyword. This alias will be used latter, when defining relations.

    @startuml

    (First usecase)(Another usecase) as (UC2)

    usecase UC3

    usecase (Last\nusecase) as UC4

    @enduml

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    2.2 Actors 2 USE CASE DIAGRAM

    2.2 Actors

    Actor are enclosed using between two points.

    You can also use the actor keyword to define an actor.

    And you can define an alias, using the askeyword. This alias will be used latter, when defining relations.

    We will see than actor definitions is optional.

    @startuml

    :First Actor::Another\nactor: as Men2

    actor Men3

    actor :Last actor: as Men4

    @enduml

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    2.3 Basic example 2 USE CASE DIAGRAM

    2.3 Basic example

    To link actors and use cases, the arrow --> is used.

    The more dashes - in the arrow, the longer the arrow.

    You can add a label on the arrow, by adding a : character in the arrow definition.

    In this example, you see that Userhas not been defined before, and is implicitly defined as an actor.

    @startuml

    User -> (Start)User --> (Use the application) : A small label

    :Main Admin: ---> (Use the application) : This is\nyet another\nlabel

    @enduml

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    2.4 Extension 2 USE CASE DIAGRAM

    2.4 Extension

    If one actor/use case extends another one, you can use the symbol

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    2.5 Using notes 2 USE CASE DIAGRAM

    2.5 Using notes

    You can use the :

    note left of,

    note right of,

    note top of,

    note bottom of

    keywords to define notes related to a single object. A note can be also define alone with the note keywords,then linked to other objects using the .. symbol.

    @startuml

    :Main Admin: as Admin

    (Use the application) as (Use)

    User -> (Start)

    User --> (Use)

    Admin ---> (Use)

    n ot e r ig ht o f A dm in : T hi s i s a n e xa mp le .

    note right of (Use)

    A n ot e c an a ls obe on several lines

    end note

    note "This note is connected\nto several objects." as N2(Start) .. N2

    N 2 . . ( U s e)

    @enduml

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    2.6 Stereotypes 2 USE CASE DIAGRAM

    2.6 Stereotypes

    You can add stereotypes while defining actors and use cases using .

    @startuml

    User >:Main Database: as MySql >

    ( S ta rt ) < < O ne S ho t > >

    (Use the application) as (Use) >

    User -> (Start)

    User --> (Use)

    MySql --> (Use)

    @enduml

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    2.7 Changing arrows direction 2 USE CASE DIAGRAM

    2.7 Changing arrows direction

    By default, links between classes have two dashes -- and are verticaly oriented. It is possible to usehorizontal link by putting a single dash (or dot) like this:

    @startuml

    :user: --> (Use case 1)

    : u se r : - > ( Us e c as e 2 )

    @enduml

    You can also change directions by reversing the link:

    @startuml

    (Use case 1) (dummyLeft)

    :user: -right-> (dummyRight):user: -up-> (dummyUp):user: -down-> (dummyDown)

    @enduml

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    2.8 Title the diagram 2 USE CASE DIAGRAM

    You can shorten the arrow by using only the first character of the direction (for example, -d- insteadof-down-) or the two first characters (-do-).

    Please note that you should not abuse this functionnality : GraphViz gives usually good resultswithout tweaking.

    2.8 Title the diagram

    The titlekeywords is used to put a title.

    You can use titleand end title keywords for a longer title, as in sequence diagrams.

    @startuml

    title Simple Usecase\nwith one actor

    usecase (Use the application) as (Use)User -> (Use)

    @enduml

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    2.9 Left to right direction 2 USE CASE DIAGRAM

    2.9 Left to right direction

    The general default behaviour when building diagram is top to bottom.

    @startuml

    'defaulttop to bottom direction

    user1 --> (Usecase 1)

    user2 --> (Usecase 2)

    @enduml

    You may change to left to right using the left to right directioncommand. The result is oftenbetter with this direction.

    @startuml

    left to right direction

    user1 --> (Usecase 1)

    user2 --> (Usecase 2)

    @enduml

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    2.10 Skinparam 2 USE CASE DIAGRAM

    2.10 Skinparam

    You can use the skinparam command to change colors and fonts for the drawing. You can use thiscommand :

    In the diagram definition, like any other commands,

    In an included file,

    In a configuration file, provided in the command line or the ANT task.

    @startuml

    skinparam usecaseBackgroundColor DarkSeaGreen

    skinparam usecaseArrowColor Olive

    skinparam actorBorderColor blackskinparam usecaseBorderColor DarkSlateGray

    skinparam usecaseActorFontName Courier

    User >:Main Database: as MySql >

    ( S ta rt ) < < O ne S ho t > >

    (Use the application) as (Use) >

    User -> (Start)

    User --> (Use)

    MySql --> (Use)

    @enduml

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    3 CLASS DIAGRAM

    3 Class Diagram

    3.1 Relations between classes

    Relations between classes are defined using the following symbols :

    Extension Class18

    Class19

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    3.2 Label on relations 3 CLASS DIAGRAM

    3.2 Label on relations

    It is possible a add a label on the relation, using :, followed by the text of the label.

    For cardinality, you can use double-quotes ""on each side of the relation.

    @startuml

    Class01 "1" *-- "many" Class02 : contains

    Class03 o-- Class04 : agregation

    Class05 --> "1" Class06

    @enduml

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    3.3 Adding methods 3 CLASS DIAGRAM

    3.3 Adding methods

    To declare fields and methods, you can use the symbol : followed by the fields or methods name.

    The system checks for parenthesis to choose between methods and fields.

    @startuml

    Object

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    3.4 Defining visibility 3 CLASS DIAGRAM

    3.4 Defining visibility

    When you define methods or fields, you can use characters to define the visibility of the correspondingitem:

    - private

    # protected

    package private

    + public

    @startumlclass Dummy {

    -field1

    #field2met hod 1( )

    +method2()

    }@enduml

    You can turn off this feature using the skinparam classAttributeIconSize 0 command :

    @startumlskinparam classAttributeIconSize 0

    class Dummy {

    -field1#field2

    met hod 1( )

    +method2()}

    @enduml

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    3.5 Notes and stereotypes 3 CLASS DIAGRAM

    3.5 Notes and stereotypes

    Stereotypes are defined with the classkeyword, .

    You can alse define notes using note left of,note right of,note top of,note bottom ofkeywords.

    A note can be also define alone with the note keywords, then linked to other objects using the ..

    symbol.

    @startuml

    class Object >Object

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    3.6 More on notes 3 CLASS DIAGRAM

    3.6 More on notes

    It is also possible to use few html tags like :

    , ,

    or

    or

    to change font size

    or : the file must be accessible by the filesystem

    You can also have a note on several lines.

    @startuml

    note top of Object

    In java, every classextends

    this one.

    end note

    n ot e a s N 1

    This note is also

    on severalwords lines

    And this is hosted by

    end note

    @enduml

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    3.7 Abstract class and interface 3 CLASS DIAGRAM

    3.7 Abstract class and interface

    You can declare a class as abstract using abstract or abstract class keywords. The class will beprinted in italic.

    You can use the interfaceand enum keywords too.

    @startuml

    abstract class AbstractList

    abstract AbstractCollection

    interface List

    interface Collection

    List

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    3.8 Using non-letters 3 CLASS DIAGRAM

    3.8 Using non-letters

    If you want to use non-letters in the class (or enum...) display, you can either :

    Use the as keyword in the class definition

    Put quotes "" around the class name

    @startuml

    class "This is my class" as class1

    class class2 as "It works this way too"

    class2 *-- "foo/dummy" : use

    @enduml

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    3.9 Hide attributes, methods... 3 CLASS DIAGRAM

    3.9 Hide attributes, methods...

    You can parameterize the display of classes using the hide/showcommand.

    The basic command is: hide empty members. This command will hide attributes or methods if theyare empty.

    Instead of empty members, you can use:

    empty fieldsor empty attributes for empty fields,

    empty methods for empty methods,

    fields or attributes which will hide fields, even if they are described,

    methodswich will hide methods, even if they are described,

    memberswich will hide fields and methods, even if they are described,

    circle for the circled character in front of class name,

    stereotype for the stereotype.

    You can also provide, just after the hideor showkeyword:

    classfor all classes,

    interface for all interfaces,

    enum for all enums,

    for classes which are stereotyped with foo1,

    an existing class name.

    You can use several show/hidecommands to define rules and exceptions.

    @startuml

    class Dummy1 {

    +myMethods()}

    class Dummy2 {+hiddenMethod()

    }

    class Dummy3 {String name

    }

    hide members

    hide circle

    show Dummy1 methodshow fields

    @enduml

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    3.10 Specific Spot 3 CLASS DIAGRAM

    3.10 Specific Spot

    Usually, a spotted character (C, I, E or A) is used for classes, interface, enum and abstract classes. Butyou can define your own spot for a class when you define the stereotype, adding a single character and acolor, like in this example:

    @startuml

    class System >

    class Date >

    @enduml

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    3.11 Packages 3 CLASS DIAGRAM

    3.11 Packages

    You can define a package using the packagekeyword, and optionally declare a background color for yourpackage (Using a html color code or name). When you declare classes, they are automatically put in thelast used package, and you can close the package definition using the end package keyword. You canalso use brackets { }.

    Note that package definitions can be nested.@startuml

    package "Classic Collections" #DDDDDD {Object

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    3.12 Namespaces 3 CLASS DIAGRAM

    3.12 Namespaces

    In packages, the name of a class is the unique identifier of this class. It means that you cannot have twoclasses with the very same name in different packages. In that case, you should use namespaces insteadof packages.

    You can refer to classes from other namespaces by fully qualify them. Classes from the default

    namespace are qualified with a starting dot.Note that you dont have to explicitly create namespace : a fully qualified class is automatically putin the right namespace.

    @startuml

    class BaseClass

    namespace net.dummy #DDDDDD

    .BaseClass

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    3.13 Changing arrows direction 3 CLASS DIAGRAM

    3.13 Changing arrows direction

    By default, links between classes have two dashes -- and are verticaly oriented. It is possible to usehorizontal link by putting a single dash (or dot) like this:

    @startumlRoom o- Studient

    Room *-- Chair

    @enduml

    You can also change directions by reversing the link:

    @startuml

    Studient -o RoomChair --* Room

    @enduml

    It is also possible to change arrow direction by adding left, right, up or down keywords inside thearrow:

    @startuml

    foo -left-> dummyLeftfoo -right-> dummyRight

    foo -up-> dummyUp

    foo -down-> dummyDown@enduml

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    3.14 Lollipop interface 3 CLASS DIAGRAM

    You can shorten the arrow by using only the first character of the direction (for example, -d- insteadof-down-) or the two first characters (-do-)

    Please note that you should not abuse this functionnality : GraphViz gives usually good resultswithout tweaking.

    3.14 Lollipop interface

    You can also define lollipops interface on classes, using the following syntax:

    bar ()- foo,

    bar ()-- foo,

    foo -() bar

    @startuml

    class foo

    bar ()- foo

    @enduml

    3.15 Title the diagram

    The title keywords is used to put a title. You can use title and end title keywords for a longer title, asin sequence diagrams.

    @startuml

    title Simple example\nof title

    Object

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    3.16 Association classes 3 CLASS DIAGRAM

    3.16 Association classes

    You can define association classafter that a relation has been defined between two classes, like in thisexample:

    @startuml

    Student : Name

    Student "0..*" - "1..*" Course

    (Student, Course) .. Enrollment

    Enrollment : drop()

    Enrollment : cancel()@enduml

    You can define it in another direction:

    @startuml

    Student : NameStudent "0..*" -- "1..*" Course

    (Student, Course) . Enrollment

    Enrollment : drop()

    Enrollment : cancel()@enduml

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    3.17 Skinparam 3 CLASS DIAGRAM

    3.17 Skinparam

    You can use the skinparam command to change colors and fonts for the drawing. You can use thiscommand :

    In the diagram definition, like any other commands,

    In an included file,

    In a configuration file, provided in the command line or the ANT task.

    @startuml

    skinparam classBackgroundColor PaleGreen

    skinparam classArrowColor SeaGreen

    skinparam classBorderColor SpringGreenskinparam stereotypeCBackgroundColor YellowGreen

    Class01 "1" *-- "many" Class02 : contains

    Class03 o-- Class04 : agregation

    @enduml

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    3.18 Splitting large files 3 CLASS DIAGRAM

    3.18 Splitting large files

    Sometimes, you will get some very large image files. You can use the page (hpages)x(vpages)command to split the generated image into several files :

    hpagesis a number that indicated the number of horizontal pages,

    vpagesis a number that indicated the number of vertical pages.

    @startuml

    ' S pl it i nt o 4 p ag es

    page 2x2

    class BaseClass

    namespace net.dummy #DDDDDD.BaseClass

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    4 ACTIVITY DIAGRAM

    4 Activity Diagram

    4.1 Simple Activity

    You can use (*)for the starting point and ending point of the activity diagram.

    Use --> for arrows.

    Example:

    @startuml

    (*) --> "First Activity""First Activity" --> (*)

    @enduml

    4.2 Label on arrows

    By default, an arrow starts at the last used activity.

    You can put a label on a arrow using brackets [ and ] just after the arrow definition.

    @startuml

    (*) --> "First Activity"

    -->[You can put also labels] "Second Activity"--> (*)

    @enduml

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    4.3 Changing arrow direction 4 ACTIVITY DIAGRAM

    4.3 Changing arrow direction

    You can use -> for horizontal arrows. It is possible to force arrows direction using the following syntax:

    -down->(default arrow)

    -right-> or ->

    -left->

    -up->

    @startuml

    (*) -up-> "First Activity"

    -right-> "Second Activity"--> "Third Activity"

    -left-> (*)

    @enduml

    You can shorten the arrow by using only the first character of the direction (for example, -d- insteadof-down-) or the two first characters (-do-).

    Please note that you should not abuse this functionnality : GraphViz gives usually good resultswithout tweaking.

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    4.4 Branches 4 ACTIVITY DIAGRAM

    4.4 Branches

    You can use if/then/else keywords to define branches.

    @startuml

    (*) --> " Initialisation"

    if "Some Test" then-->[true] "Some Activity"

    --> " Another activity"

    -right-> (*)else

    ->[false] "Something else"

    -->[Ending process] (*)endif

    @enduml

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    4.5 More on Branches 4 ACTIVITY DIAGRAM

    4.5 More on Branches

    By default, a branch is connected to the last defined activity, but it is possible to override this and todefine a link with the ifkeywords.

    It is also possible to nest branches.

    @startuml

    (*) --> if "Some Test" then

    -->[true] "activity 1"

    i f " " t he n

    - > " a c ti vi ty 3 " a s a 3

    else

    if "Other test" then-left-> "activity 5"

    else

    --> "activity 6"endif

    endif

    else

    ->[false] "activity 2"

    endif

    a 3 - -> i f " l as t t es t " t he n--> "activity 7"

    else

    -> "activity 8"endif

    @enduml

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    4.6 Synchronization 4 ACTIVITY DIAGRAM

    4.6 Synchronization

    You can use === code === to display synchronization bars.

    @startuml

    (*) --> ===B1===

    --> "Parallel Activity 1"

    --> ===B2===

    ===B1=== --> "Parallel Activity 2"

    --> ===B2===

    --> (*)

    @enduml

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    4.7 Long activity description 4 ACTIVITY DIAGRAM

    4.7 Long activity description

    When you declare activities, you can span on several lines the description text. You can also add \n inthe description. It is also possible to use few html tags like :

    or to change font size

    or

    or

    to include an image

    You can also give a short code to the activity with the as keyword. This code can be used latter inthe diagram description.

    @startuml

    (*) -left-> "this activity

    is very longand defined on several lines

    that contains many text" as A1

    -up-> "Another activity\n on several lines"

    A1 --> "Short activity "@enduml

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    4.8 Notes 4 ACTIVITY DIAGRAM

    4.8 Notes

    You can add notes on a activity using the commands:

    note left,

    note right,

    note top,

    note bottom,

    just after the description of the activity you want to note. If you want to put a note on the startingpoint, define the note at the very beginning of the diagram description.

    You can also have a note on several lines, using the end note keywords.

    @startuml

    (*) --> "Some Activity"

    note right: This activity has to be defined

    "Some Activity" --> (*)note left

    T hi s n ot e i s o n

    several linesend note

    @enduml

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    4.9 Partition 4 ACTIVITY DIAGRAM

    4.9 Partition

    You can define a partition using the partitionkeyword, and optionally declare a background color foryour partition (using a html color code or name).

    When you declare activities, they are automatically put in the last used partition.

    You can close the partition definition using the end partitionkeyword.@startuml

    partition Conductor

    (*) --> "Climbs on Platform"- -> = == S 1 = = =

    --> Bows

    end partition

    partition Audience #LightSkyBlue

    === S1 === --> Applauds

    partition Conductor

    B ow s - -> = == S 2 = = =

    --> WavesArmes

    Applauds --> === S2 ===end partition

    partition Orchestra #CCCCEE

    WavesArmes --> Introduction

    --> "Play music"

    end partition

    @enduml

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    4.10 Title the diagram 4 ACTIVITY DIAGRAM

    4.10 Title the diagram

    Thetitlekeywords is used to put a title. You can use titleand end titlekeywords for a longer title,as in sequence diagrams.

    @startuml

    title Simple example\nof title

    (*) --> "First activity"--> (*)

    @enduml

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    4.11 Skinparam 4 ACTIVITY DIAGRAM

    4.11 Skinparam

    You can use the skinparam command to change colors and fonts for the drawing. You can use thiscommand :

    In the diagram definition, like any other commands,

    In an included file,

    In a configuration file, provided in the command line or the ANT task.

    @startuml

    skinparam backgroundColor #AAFFFF

    skinparam activityStartColor red

    skinparam activityBarColor SaddleBrownskinparam activityEndColor Silver

    skinparam activityBackgroundColor Peru

    skinparam activityBorderColor Peru

    skinparam activityFontName Impact

    (*) --> "Climbs on Platform"

    - -> = == S 1 = = =--> Bows

    - -> = == S 2 = = =

    --> WavesArmes--> (*)

    @enduml

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    4.12 Complete example 4 ACTIVITY DIAGRAM

    4.12 Complete example

    @startuml

    'https://reader010.{domain}/reader010/html5/0702/5b3a513171e5f/5b3a51633eec1.png

    title Servlet Container

    (*) --> "ClickServlet.handleRequest()"

    --> "new Page"

    if "Page.onSecurityCheck" then

    ->[true] "Page.onInit()"

    if "isForward?" then

    ->[no] "Process controls"

    if " continue processing?" then

    -->[yes] ===RENDERING===

    else

    -->[no] ===REDIRECT_CHECK===endif

    else-->[yes] ===RENDERING===

    endif

    if "is Post?" then-->[yes] "Page.onPost()"

    --> "Page.onRender()" as render

    --> ===REDIRECT_CHECK===else

    -->[no] "Page.onGet()"

    --> renderendif

    else

    -->[false] ===REDIRECT_CHECK===endif

    if "Do redirect?" then->[yes] "redirect request"

    --> ==BEFORE_DESTROY===

    elseif "Do Forward?" then

    -left->[yes] "Forward request"

    --> ==BEFORE_DESTROY===

    else-right->[no] " Render page template"

    --> ==BEFORE_DESTROY===

    endifendif

    --> "Page.onDestroy()"

    -->(*)

    @enduml

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    4.12 Complete example 4 ACTIVITY DIAGRAM

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    5 COMPONENT DIAGRAM

    5 Component Diagram

    5.1 Components

    Components must be bracketed.

    You can also use the component keyword to defines a component.

    And you can define an alias, using the as keyword.

    This alias will be used latter, when defining relations.

    @startuml

    [First component][Another component] as Comp2

    component Comp3

    component [Last\ncomponent] as Comp4

    @enduml

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    5.2 Interfaces 5 COMPONENT DIAGRAM

    5.2 Interfaces

    Interface can be defined using the () symbol (because this looks like a circle).

    You can also use the interface keyword to defines a usecase.

    And you can define an alias, using the as keyword.

    This alias will be used latter, when defining relations.

    We will see latter that interface declaration is optional.

    @startuml

    () " First Interface"() "Another interface" as Interf2

    interface Interf3

    interface "Last\ninterface" as Interf4

    @enduml

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    5.3 Basic example 5 COMPONENT DIAGRAM

    5.3 Basic example

    Links between elements are made using combinaisons of dotted line .., straight line --, and arrows--> symbols.

    @startuml

    DataAccess - [First Component]

    [First Component] ..> HTTP : use

    @enduml

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    5.4 Using notes 5 COMPONENT DIAGRAM

    5.4 Using notes

    You can use the

    note left of,

    note right of,

    note top of,

    note bottom of,

    keywords to define notes related to a single object.A note can also be defined alone with the notekeywords, then linked to other objects using the ..

    symbol.

    @startuml

    interface "Data Access" as DA

    DA - [First Component][First Component] ..> HTTP : use

    note left of HTTP : Web Service only

    note right of [First Component]

    A n ot e c an a ls o

    be on several linesend note

    @enduml

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    5.5 Grouping Components 5 COMPONENT DIAGRAM

    5.5 Grouping Components

    You can use the package keyword to group components and interfaces together.

    @startuml

    package "Some Group" {

    HTTP - [First Component]

    [Another Component]}

    package "Other Groups" {FTP - [Second Component]

    [First Component] --> FTP

    }

    @enduml

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    5.6 Changing arrows direction 5 COMPONENT DIAGRAM

    5.6 Changing arrows direction

    By default, links between classes have two dashes -- and are verticaly oriented. It is possible to usehorizontal link by putting a single dash (or dot) like this:

    @startuml

    [Component] --> Interface1

    [Component] -> Interface2

    @enduml

    You can also change directions by reversing the link:

    @startuml

    Interface1 right

    [Component] -up-> up

    [Component] -down-> down@enduml

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    5.7 Title the diagram 5 COMPONENT DIAGRAM

    You can shorten the arrow by using only the first character of the direction (for example, -d- insteadof-down-) or the two first characters (-do-).

    Please note that you should not abuse this functionnality : GraphViz gives usually good resultswithout tweaking.

    5.7 Title the diagram

    Thetitlekeywords is used to put a title. You can use titleand end titlekeywords for a longer title,as in sequence diagrams.

    @startumltitle Very simple component\ndiagram

    interface "Data Access" as DA

    DA - [First Component]

    [First Component] ..> HTTP : use

    @enduml

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    5.8 Skinparam 5 COMPONENT DIAGRAM

    5.8 Skinparam

    You can use the skinparam command to change colors and fonts for the drawing. You can use thiscommand :

    In the diagram definition, like any other commands,

    In an included file,

    In a configuration file, provided in the command line or the ANT task.

    @startuml

    skinparam componentFontSize 13

    skinparam interfaceBackgroundColor RosyBrown

    skinparam interfaceBorderColor blackskinparam componentBackgroundColor gold

    skinparam componentBorderColor orange

    skinparam componentArrowColor #FF6655

    skinparam componentArrowFontColor #777777skinparam componentFontName Courier

    skinparam componentArrowFontName Impact

    () "Data Access" as DA

    DA - [First Component]

    [First Component] ..> () HTTP : use

    @enduml

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    6 STATE DIAGRAM

    6 State Diagram

    6.1 Simple State

    You can use [*]for the starting point and ending point of the state diagram.

    Use --> for arrows.

    @startuml

    [*] --> State1

    State1 --> [*]S ta te 1 : t hi s i s a s tr in g

    State1 : this is another string

    State1 -> State2

    State2 --> [*]

    @enduml

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    6.2 Composite state 6 STATE DIAGRAM

    6.2 Composite state

    A state can also be composite. You have to define it using the state keywords and brackets.

    @startuml

    [*] --> NotShooting

    state NotShooting {[*] --> Idle

    Idle --> Configuring : EvConfig

    Configuring --> Idle : EvConfig}

    state Configuring {

    [*] --> NewValueSelectionNewValueSelection --> NewValuePreview : EvNewValue

    NewValuePreview --> NewValueSelection : EvNewValueRejected

    NewValuePreview --> NewValueSelection : EvNewValueSaved

    state NewValuePreview {

    State1 -> State2

    }

    }

    @enduml

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    6.3 Long name 6 STATE DIAGRAM

    6.3 Long name

    You can also use the state keyword to use long description for states.

    @startuml

    [*] -> State1

    State1 --> State2 : Succeeded

    State1 --> [*] : AbortedState2 --> State3 : Succeeded

    State2 --> [*] : Aborted

    state State3 {state "Accumulate Enough Data\nLong State Name" as long1

    l on g1 : J us t a t es t

    [*] --> long1

    long1 --> long1 : New Datalong1 --> ProcessData : Enough Data

    }

    State3 --> State3 : FailedState3 --> [*] : Succeeded / Save Result

    State3 --> [*] : Aborted

    @enduml

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    6.4 Concurrent state 6 STATE DIAGRAM

    6.4 Concurrent state

    You can define concurrent state into a composite state using the -- symbol as separator.

    @startuml

    [*] --> Active

    state Active {[*] -> NumLockOff

    NumLockOff --> NumLockOn : EvNumLockPressed

    NumLockOn --> NumLockOff : EvNumLockPressed--

    [*] -> CapsLockOff

    CapsLockOff --> CapsLockOn : EvCapsLockPressed

    CapsLockOn --> CapsLockOff : EvCapsLockPressed--

    [*] -> ScrollLockOff

    ScrollLockOff --> ScrollLockOn : EvCapsLockPressedScrollLockOn --> ScrollLockOff : EvCapsLockPressed

    }

    @enduml

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    6.5 Arrow direction 6 STATE DIAGRAM

    6.5 Arrow direction

    You can use -> for horizontal arrows. It is possible to force arrows direction using the following syntax:

    -down->(default arrow)

    -right-> or ->

    -left->

    -up->

    @startuml

    [*] -up-> FirstFirst -right-> Second

    Second --> Third

    Third -left-> Last

    @enduml

    You can shorten the arrow by using only the first character of the direction (for example, -d- instead

    of-down-) or the two first characters (-do-).Please note that you should not abuse this functionnality : GraphViz gives usually good resultswithout tweaking.

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    6.6 Note 6 STATE DIAGRAM

    6.6 Note

    You can alse define notes using:

    note left of,

    note right of,

    note top of,

    note bottom of

    keywords. You can also define notes on several lines.

    @startuml

    [*] --> Active

    Active --> Inactive

    note left of Active : this is a short\nnote

    note right of InactiveA n ot e c an a ls o

    be defined onseveral lines

    end note

    @enduml

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    6.7 More in notes 6 STATE DIAGRAM

    6.7 More in notes

    You can put notes on composite states.

    @startuml

    [*] --> NotShooting

    state "Not Shooting State" as NotShooting {state "Idle mode" as Idle

    state "Configuring mode" as Configuring

    [*] --> IdleIdle --> Configuring : EvConfig

    Configuring --> Idle : EvConfig

    }

    n ot e r ig ht o f N ot Sh oo ti ng : T hi s i s a n ot e o n a c om po si te s ta te

    @enduml

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    7 OBJECTS DIAGRAM

    7 Objects Diagram

    7.1 Definition of objects

    You define instance of objects using the object keywords.

    @startuml

    object firstObjectobject "My Second Object" as o2

    @enduml

    7.2 Relations between objects

    Relations between objects are defined using the following symbols :

    Extension

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    7.3 Adding fields 7 OBJECTS DIAGRAM

    7.3 Adding fields

    To declare fields, you can use the symbol : followed by the fields name.

    @startuml

    object user

    u se r : n am e = " D um my "u se r : i d = 1 23

    @enduml

    It is also possible to ground between brackets {} all fields.

    @startumlobject user {

    name = "Dummy"id = 1 23

    }

    @enduml

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    8 COMMON COMMANDS

    8 Common commands

    8.1 Footer and header

    You can use the commands headeror footer to add a footer or a header on any generated diagram.

    You can optionally specify if you want a center, left or right footer/header, by adding a keywork.

    As for title, it is possible to define a header or a footer on several lines.

    It is also possible to put some HTML into the header or footer

    @startuml

    Alice -> Bob: Authentication Request

    header

    Warning: This is a demonstration diagram.

    Do not use in production.endheader

    center footer Generated for demonstration@enduml

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    8.2 Zoom 8 COMMON COMMANDS

    8.2 Zoom

    You can use the scale command to zoom the generated image. You can use either a number or a fractionto define the scale factor. You can also specify either width or height (in pixel). And you can also giveboth width and height : the image is scaled to fit inside the specified dimension.

    scale 1.5,

    scale 2/3,

    scale 200 width,

    scale 200 height,

    scale 200*100

    @startuml

    scale 180*90

    Bob->Alice : hello@enduml

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    8.3 Rotation 8 COMMON COMMANDS

    8.3 Rotation

    Sometimes, and especially for printing, you may want to rotate the generated image, so that it fits betterin the page. You can use the rotate command for this.

    @startuml

    rotate

    title Simple Usecase\nwith one actor"Use the application" as (Use)

    User -> (Use)

    @enduml

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    9 CHANGING FONTS AND COLORS

    9 Changing fonts and colors

    9.1 Usage

    You can change colors and font of the drawing using the skinparam command. Example:

    skinparam backgroundColor yellow

    You can use this command :

    In the diagram definition, like any other commands,

    In an included file (see Preprocessing),

    In a configuration file, provided in the command line or the ANT task.

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    9.2 Color 9 CHANGING FONTS AND COLORS

    9.2 Color

    You can use either standard color name or RGB code.

    Parameter name Default Color CommentValue

    backgroundColor white Background of the page

    activityArrowColor #A80036 Color of arrows in activity diagrams

    activityBackgroundColor #FEFECE Background of activities

    activityBorderColor #A80036 Color of activity borders

    activityStartColor black Starting circle in activity diagrams

    activityEndColor black Ending circle in activity diagrams

    activityBarColor black Synchronization bar in activity diagrams

    usecaseArrowColor #A80036 Color of arrows in usecase diagrams

    actorBackgroundColor #FEFECE Heads color of actor in usecase diagrams

    actorBorderColor #A80036 Color of actor borders in usecase diagrams

    usecaseBackgroundColor #FEFECE Background of usecases

    usecaseBorderColor #A80036 Color of usecase borders in usecase diagrams

    classArrowColor #A80036 Color of arrows in class diagrams

    classBackgroundColor #FEFECE Background of classes/interface/enum in class diagrams

    classBorderColor #A80036 Borders of classes/interface/enum in class diagrams

    packageBackgroundColor #FEFECE Background of packages in class diagrams

    packageBorderColor #A80036 Borders of packages in class diagrams

    stereotypeCBackgroundColor #ADD1B2 Background of class spots in class diagrams

    stereotypeABackgroundColor #A9DCDF Background of abstract class spots in class diagrams

    stereotypeIBackgroundColor #B4A7E5 Background of interface spots in class diagrams

    stereotypeEBackgroundColor #EB937F Background of enum spots in class diagrams

    componentArrowColor #A80036 Color of arrows in component diagrams

    componentBackgroundColor #FEFECE Background of comp onentscomponentBorderColor #A80036 Borders of components

    interfaceBackgroundColor #FEFECE Background of interface in component diagrams

    interfaceBorderColor #A80036 Border of interface in component diagrams

    noteBackgroundColor #FBFB77 Background of notes

    noteBorderColor #A80036 Border of notes

    stateBackgroundColor #FEFECE Background of states in state diagrams

    stateBorderColor #A80036 Border of states in state diagrams

    stateArrowColor #A80036 Colors of arrows in state diagrams

    sequenceArrowColor #A80036 Color of arrows in sequence diagrams

    sequenceActorBackgroundColor #FEFECE Heads color of actor in sequence diagrams

    sequenceActorBorderColor #A80036 Border of actor in sequence diagrams

    sequenceGroupBackgroundColor #EEEEEE Header color of alt/opt/loop in sequence diagramssequenceLifeLineBackgroundColor white Background of life line in sequence diagrams

    sequenceLifeLineBorderColor #A80036 Border of life line in sequence diagrams

    sequenceParticipantBackgroundColor #FEFECE Background of participant in sequence diagrams

    sequenceParticipantBorderColor #A80036 Border of participant in sequence diagrams

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    9.3 Font color, name and size 9 CHANGING FONTS AND COLORS

    9.3 Font color, name and size

    You can change the font for the drawing usingxxxFontColor,xxxFontSizeandxxxFontNameparameters.Example:

    skinparam classFontColor red

    skinparam classFontSize 10

    skinparam classFontName Aapex

    You can also change the default font for all fonts using skinparam defaultFontName.Example:

    skinparam defaultFontName Aapex

    Please note the fontname is highly system dependant, so do not over use it, if you look for portability.

    Parameter Default Comment

    Name Value

    activityFontColor black

    Used for activity boxactivityFontSize 14activityFontStyle plain

    activityFontNameactivityArrowFontColor black

    Used for text on arrows in activity diagramsactivityArrowFontSize 13activityArrowFontStyle plainactivityArrowFontName

    circledCharacterFontColor black

    Used for text in circle for class, enum and otherscircledCharacterFontSize 17circledCharacterFontStyle boldcircledCharacterFontName CouriercircledCharacterRadius 11classArrowFontColor black

    Used for text on arrows in class diagramsclassArrowFontSize 10

    classArrowFontStyle plainclassArrowFontName

    classAttributeFontColor black

    Class attributes and methodsclassAttributeFontSize 10classAttributeIconSize 10classAttributeFontStyle plainclassAttributeFontName

    classFontColor black

    Used for classes nameclassFontSize 12classFontStyle plainclassFontName

    classStereotypeFontColor black

    Used for stereotype in classesclassStereotypeFontSize 12classStereotypeFontStyle italicclassStereotypeFontName

    componentFontColor black

    Used for components namecomponentFontSize 14componentFontStyle plaincomponentFontName

    componentStereotypeFontColor black

    Used for stereotype in componentscomponentStereotypeFontSize 14componentStereotypeFontStyle italiccomponentStereotypeFontName

    componentArrowFontColor black

    Used for text on arrows in component diagrams

    componentArrowFontSize 13

    componentArrowFontStyle plaincomponentArrowFontName

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    9.3 Font color, name and size 9 CHANGING FONTS AND COLORS

    noteFontColor black

    Used for notes in all diagrams but sequence diagramsnoteFontSize 13noteFontStyle plainnoteFontName

    packageFontColor black

    Used for package and partition namespackageFontSize 14packageFontStyle plainpackageFontName

    sequenceActorFontColor black

    Used for actor in sequence diagramssequenceActorFontSize 13sequenceActorFontStyle plainsequenceActorFontName

    sequenceDividerFontColor black

    Used for text on dividers in sequence diagramssequenceDividerFontSize 13sequenceDividerFontStyle boldsequenceDividerFontName

    sequenceArrowFontColor black

    Used for text on arrows in sequence diagramssequenceArrowFontSize 13sequenceArrowFontStyle plainsequenceArrowFontName

    sequenceGroupingFontColor black

    Used for text for else in sequence diagramssequenceGroupingFontSize 11sequenceGroupingFontStyle plainsequenceGroupingFontName

    sequenceGroupingHeaderFontColor black

    Used for text for alt/opt/loop headers in sequence diagramssequenceGroupingHeaderFontSize 13sequenceGroupingHeaderFontStyle plainsequenceGroupingHeaderFontName

    sequenceParticipantFontColor black

    Used for text on participant in sequence diagrams

    sequenceParticipantFontSize 13

    sequenceParticipantFontStyle plainsequenceParticipantFontName

    sequenceTitleFontColor black

    Used for titles in sequence diagramssequenceTitleFontSize 13sequenceTitleFontStyle plainsequenceTitleFontName

    titleFontColor black

    Used for titles in all diagrams but sequence diagramstitleFontSize 18titleFontStyle plaintitleFontName

    stateFontColor black

    Used for states in state diagramsstateFontSize 14

    stateFontStyle plainstateFontName

    stateArrowFontColor black

    Used for text on arrows in state diagramsstateArrowFontSize 13stateArrowFontStyle plainstateArrowFontName

    stateAttributeFontColor black

    Used for states description in state diagramsstateAttributeFontSize 12stateAttributeFontStyle plainstateAttributeFontName

    usecaseFontColor black

    Used for usecase labels in usecase diagramsusecaseFontSize 14usecaseFontStyle plainusecaseFontName

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    9.3 Font color, name and size 9 CHANGING FONTS AND COLORS

    usecaseStereotypeFontColor black

    Used for stereotype in usecaseusecaseStereotypeFontSize 14usecaseStereotypeFontStyle italicusecaseStereotypeFontName

    usecaseActorFontColor black

    Used for actor labels in usecase diagramsusecaseActorFontSize 14usecaseActorFontStyle plainusecaseActorFontName

    usecaseActorStereotypeFontColor black

    Used for stereotype for actorusecaseActorStereotypeFontSize 14usecaseActorStereotypeFontStyle italicusecaseActorStereotypeFontName

    usecaseArrowFontColor black

    Used for text on arrows in usecase diagramsusecaseArrowFontSize 13usecaseArrowFontStyle plainusecaseArrowFontName

    footerFontColor black

    Used for footerfooterFontSize 10footerFontStyle plainfooterFontName

    headerFontColor black

    Used for headerheaderFontSize 10headerFontStyle plainheaderFontName

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    9.4 Black and White 9 CHANGING FONTS AND COLORS

    9.4 Black and White

    You can force the use of a blackwhite output using the skinparam monochrome truecommand.

    @startuml

    skinparam monochrome true

    actor User

    participant "First Class" as Aparticipant "Second Class" as B

    participant "Last Class" as C

    User -> A: DoWork

    activate A

    A -> B: Create Requestactivate B

    B - > C : D oW or kactivate C

    C - -> B : W or kD on e

    destroy C

    B --> A: Request Created

    deactivate B

    A - -> U se r : D o ne

    deactivate A

    @enduml

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    10 PREPROCESSING

    10 Preprocessing

    Some minor preprocessing capabilities are included in PlantUML, and available for all diagrams.Thoses functionnalities are very similar to the C language preprocessor, except that the special char-

    acter # has been changed to the exclamation mark !.

    10.1 Including files

    Use the !includedirective to include file in your diagram.Imagine you have the very same class that appears in many diagrams. Instead of duplicating the

    description of this class, you can define a file that contains the description.

    @startuml

    !include List.iumlList

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    10.2 Constant definition 10 PREPROCESSING

    10.2 Constant definition

    You can define constant using the !define directive. As in C language, a constant name can only usealphanumeric and underscore characters, and cannot start with a digit.

    @startuml

    !define SEQUENCE (S,#AAAAAA) Database Sequence

    !define TABLE (T,#FFAAAA) Database Table

    class USER >class ACCOUNT >

    class UID >

    USER "1" -- "*" ACCOUNT

    USER -> UID

    @enduml

    Of course, you can use the !include directive to define all your constants in a single file that youinclude in your diagram.

    Constant can be undefined with the !undef XXX directive.

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    10.3 Conditions 10 PREPROCESSING

    10.3 Conditions

    You can use !ifdef XXXand !endifdirectives to have conditionnal drawings.The lines between those two directives will be included only if the constant after the !ifdefdirective

    has been defined before.You can also provide a !elsepart which will be included if the constant has not been defined.

    @startuml!include ArrayList.iuml

    @enduml

    File ArrayList.iuml:

    class ArrayList

    !ifdef SHOW_METHODS

    ArrayList : int size()ArrayList : void clear()

    !endif

    You can then use the !define directive to activate the conditionnal part of the diagram.

    @startuml

    !define SHOW_METHODS!include ArrayList.iuml

    @enduml

    You can also use the !ifndef directive that includes lines if the provided constant has NOT beendefined.

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    11 INTERNATIONALIZATION

    11 Internationalization

    The PlantUML language use lettersto define actor, usecase and so on. But lettersare not only A-Z latincharacters, it could be any kind of letter from any language.

    @startumlskinparam backgroundColor #EEEBDCactor participant "" as Aparticipant "" as Bparticipant "" as

    -> A: activate AA -> B: activate BB -> : activate --> B: destroy B --> A: deactivate BA --> : deactivate A@enduml

    11.1 Charset

    The default charset used when reading the text files containing the UML text description is systemdependant. Normally, it should just be fine, but in some case, you may want to the use another charset.For example, with the command line:

    java -jar plantuml.jar -charset UTF-8 files.txt

    Or, with the ant task:

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    11.2 Font Issues 11 INTERNATIONALIZATION

    Depending of your Java installation, the following charset should be available: ISO-8859-1, UTF-8,UTF-16BE, UTF-16LE, UTF-16.

    11.2 Font IssuesWhen using East Asian Fonts, you may have some issues, becauseGraphvizdefault fonts may not containssome characters. So you may have to force the usage of a system font that contains those characters, byadding the following lines in your diagram descriptions:

    skinparam defaultFontName MS Mincho

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    12 COLOR NAMES

    12 Color Names

    Here is the list of colors recognized by PlantUML. Note that color names are case insensitive.

    AliceBlue GhostWhite NavajoWhiteAntiqueWhite GoldenRod NavyAquamarine Gold OldLaceAqua Gray OliveDrabAzure GreenYellow OliveBeige Green OrangeRedBisque HoneyDew OrangeBlack HotPink OrchidBlanchedAlmond IndianRed PaleGoldenRodBlueViolet Indigo PaleGreen

    Blue Ivory PaleTurquoiseBrown Khaki PaleVioletRedBurlyWood LavenderBlush PapayaWhipCadetBlue Lavender PeachPuff Chartreuse LawnGreen PeruChocolate LemonChiffon PinkCoral LightBlue PlumCornflowerBlue LightCoral PowderBlueCornsilk LightCyan PurpleCrimson LightGoldenRodYellow RedCyan LightGreen RosyBrownDarkBlue LightGrey RoyalBlue

    DarkCyan LightPink SaddleBrownDarkGoldenRod LightSalmon SalmonDarkGray LightSeaGreen SandyBrownDarkGreen LightSkyBlue SeaGreenDarkKhaki LightSlateGray SeaShellDarkMagenta LightSteelBlue SiennaDarkOliveGreen LightYellow SilverDarkOrchid LimeGreen SkyBlueDarkRed Lime SlateBlueDarkSalmon Linen SlateGrayDarkSeaGreen Magenta SnowDarkSlateBlue Maroon SpringGreen

    DarkSlateGray MediumAquaMarine SteelBlueDarkTurquoise MediumBlue TanDarkViolet MediumOrchid TealDarkorange MediumPurple ThistleDeepPink MediumSeaGreen TomatoDeepSkyBlue MediumSlateBlue TurquoiseDimGray MediumSpringGreen VioletDodgerBlue MediumTurquoise WheatFireBrick MediumVioletRed WhiteSmokeFloralWhite MidnightBlue WhiteForestGreen MintCream YellowGreenFuchsia MistyRose Yellow

    Gainsboro Moccasin

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    CONTENTS CONTENTS

    Contents

    1 Sequence Diagram 1

    1.1 Basic examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11.2 Declaring participant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21.3 Use non-letters in participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    1.4 Message to Self . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31.5 Message sequence numbering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41.6 Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61.7 Splitting diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71.8 Grouping message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81.9 Notes on messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91.10 S ome other notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101.11 Formatting using HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111.12 Divider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121.13 Lifeline Activation and Destruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131.14 Participant creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151.15 Incoming and outgoing messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161.16 S tereotypes and Spots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171.17 More information on titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181.18 P articipants englob er . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201.19 R emoving Footer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211.20 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221.21 Skin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

    2 Use Case Diagram 24

    2.1 Usecases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242.2 Actors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252.3 Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262.4 Extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272.5 Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

    2.6 Stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292.7 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302.8 Title the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312.9 Left to right direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322.10 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33

    3 Class Diagram 34

    3.1 Relations between classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343.2 Label on relations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353.3 Adding methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363.4 Defining visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373.5 Notes and stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383.6 More on notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

    3.7 Abstract class and interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403.8 Using non-letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413.9 Hide attributes, methods... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423.10 Specific Spot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433.11 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443.12 Namespaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453.13 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463.14 L ollipop interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473.15 T itle the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473.16 A ssociation classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483.17 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 493.18 S plitting large files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

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    CONTENTS CONTENTS

    4 Activity Diagram 51

    4.1 Simple Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514.2 Label on arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514.3 Changing arrow direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524.4 Branches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534.5 More on Branches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54

    4.6 Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554.7 Long activity description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564.8 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574.9 Partition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584.10 T itle the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594.11 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604.12 C omplete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61

    5 Component Diagram 63

    5.1 Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635.2 Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645.3 Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655.4 Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665.5 Grouping Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675.6 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 685.7 Title the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695.8 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

    6 State Diagram 71

    6.1 Simple State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716.2 Composite state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726.3 Long name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736.4 Concurrent state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746.5 Arrow direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756.6 Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

    6.7 More in notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

    7 Objects Diagram 78

    7.1 Definition of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787.2 Relations between objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 787.3 Adding fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79

    8 Common commands 80

    8.1 Footer and header . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808.2 Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818.3 Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

    9 Changing fonts and colors 83