planning locative media
Post on 21-Oct-2014
1.512 views
DESCRIPTION
As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants, and therefore, the situation and context of an avatar come back to the physical space which not only plays a role of computing interface but also provides physical social interaction and contextual experience. The emerging of locative media in urban space focuses on placing media at a location and in advance, it is often designed, planned, discussed, experienced, and modified forward and backward. Due to the complicated and time-consuming procedure of locative media planning, this paper proposes a collaborative workspace to support tangible, participative, and collaborative design by linking physical location and workspace simultaneously.TRANSCRIPT
Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,
National Taiwan University of Science and Technology
Planning Locative Media within Physical Space and Collaborative Workspace
1
Introduction
Cooperative discussion Field
work
Locative media
experiencing
2
Locative Media Design Procedure
Locative media design procedure3
System Architecture
4
HP iPAQH6300LOLUX
GPSlim 236
MXR Toolkit
Web server
3D Collaborative Workspace
Special Makers(media) in Relative Locations
Physical Model proportioned to real scale
5
Control Block > Locative Maker
choose delete play location6
Operation Method
7
Selecting Different Media
8
Scenarios
PDA interface Collect authentic data
9
Physical Space Interface
Playing interfaceChoose the music
10
Bidirectional Connection
Notify immediately Changing locative music 11
Bidirectional Connection
Status Changed notice at once Changing locative music 12
Research Evaluation(Questionnaire Survey afterward)
13
Graduate students in Ming Chuan
Not Ming Chuan students
1
2
Between-subject experiment
Arrange 8 Location Media
14
Campus Map
Our System
Mission 1
Mission 2
15
Statistic Analysis 1(familiar with location)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
16
Statistic Analysis 2(strangers)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
17
Our system helps(familiar with location)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q1: The setup helps the task.
18
Our system helps.(strangers)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q1: The setup helps the task.
19
Our system encourages lab discussion.(familiar with location)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q3: During the task, we discuss locative music in lab.
20
Our system encourages lab discussion.(strangers)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q3: During the task, we discuss locative music in lab.
21
Our system reduces discussion time at location.(very significant with familiar ones)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q4: During tdiscuss he task, we go to the location and its locative music together.
22
Our system reduces discussion time at location.(not so significant as familiar ones)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q4: During tdiscuss he task, we go to the location and its locative music together.
23
Familiar ones are confident and need no more tools.
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q5: In addition to the setup, we need more tools to finish the task.
24
With our system, strangers feel that they need more help.(with map, strangers are much confident)
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q5: In addition to the setup, we need more tools to finish the task.
25
Familiar ones feel less time pressure with our system.
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q6: The task time is very tight.
26
Strangers also feel less time pressure with our system.
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q6: The task time is very tight
27
Familiar ones feel no difference about the locative music satisfaction
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q6: I am satisfied with the planned music listened at the authentic location
28
Strangers feel more satisfied about locative music with our system.
1 2 3 4 5 6 7
Question
6
5
4
3
2
1
0
Satisfaction
Q6: I am satisfied with the planned music listened at the authentic location
29
We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully.
1
Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space.
2
In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media.
3
Conclusion
30
Strangers love and need our system to plan and experience locative media.
4
Average task time is shorter.Experience of locative music is better.
5
Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site.
6
Conclusion
Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,
National Taiwan University of Science and Technology
Planning Locative Media within Physical Space and Collaborative Workspace
31
32
Questionnaire
33