planck visualization project:
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Planck Visualization project:. Immersive and Interactive Software for Astronomy and Cosmology Education. Jatila van der Veen 1 Ryan McGee 1 John Moreland 2 1: University of California Santa Barbara 2: Purdue University Calumet. - PowerPoint PPT PresentationTRANSCRIPT
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PLANCK VISUALIZATION PROJECT:Immersive and Interactive Software
for Astronomy and Cosmology Education
Jatila van der Veen 1
Ryan McGee 1 John Moreland 2
1: University of California Santa Barbara2: Purdue University Calumet
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THIS RESEARCH IS SUPPORTED BY THE PLANCK MISSION AND THE
NASA OFFICE OF EDUCATION
Looking Back to the Dawn of Time
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Outline of this talk: • Arguments in favor of using games &
simulations in STEM education• Brief explanation of the Cosmic Microwave
Background (CMB)• Brief description of the Planck Mission• Description & Demo of our simulations• Plans for implementation • Where you can download our materials
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• Enable learners to see and interact with natural phenomena that would be impossible to observe directly (US National Research Council, 2011)
• Facilitate discovery learning• Provide strong sense of engagement with
science content• Promote important aspects of learning from
the affective and motivational domains
Why use games and simulations in STEM education:
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Six Learnings framework for VR:• Learning by exploring• Learning by collaborating• Learning by being• Learning by building• Learning by championing• Learning by expressing
Lim, K. 2009, Jour. Vir. Worlds Res., 2(1)
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PLANCK VISUALIZATION PROJECT
Interactive Mission Simulation: Teaching about Planck and solarsystem astronomy in VR
Visualization and Sonification of the CMB: Using Media Arts Technology to teach about the physics of the early universe using the analogy of the physics or sound
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Brief explanation of the CMB
Looking out in space = Looking back in time
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Brief description of the Planck Mission
• Launched May 14, 2009 from French Guiana by Arianne V rocket• Orbit around L2, 1.5 million km from Earth• Cooled to within 1 tenth of a degree above absolute zero• Designed to map the Cosmic Microwave Background (CMB) with a
sensitivity of a few millionths of a degree Kelvin, and an angular resolution as fine as 5 arc minutes on the sky, in 9 frequencies.
• Goals: – extract essentially all the information contained in the CMB temperature
anisotropies, with which to constrain models of how the universe originated and evolved
– map the polarization of the CMB in both intensity & direction– map the foreground sources in greatest detail and coverage so as to
understand how the CMB photons interact with the foreground sources as well as remove them accurately from the CMB maps
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Planck Mission in Virtual Reality (PMVR)
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Originally developed in the Center for Immersive
Visualization and Simulations
at Purdue University Calumet
Runs in Windows andLinux
Works with PCs in 2Dand 5 3D formats
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The PMVR embodies the characteristics of a successful VR environment (Zeltzer, 1992):
Autonomy : The mission and the planets behave independently of the user;
Interaction : The simulation responds consistently to the user’s input regarding navigation, scale of the display, and passage of time;
Presence : The user gets a sense of being ‘inside’ the Solar System, even in the 2D mode on a PC.
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PMVR supports learning objectives for introductory astronomy and cosmology component of “Astro 101”
above: Visible light view of the galaxyright: Microwave view of the galaxy
•Kepler’s Laws•Earth-Moon interactions•Distances, relative sizes, & relative motion in the Solar System•Provides ‘back story’ of a live mission
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Targets of Opportunity:Jupiter-Venus-Mercury line upin the winter sky, 2012
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PMVR Demo #1
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PMVR: A Look Inside Planck
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1. As guided ‘tour’ in an immersive theater by instructor
2. As independent exploration by students on a PC or in a lab with individual HMD’s
3. Couple with real-world field observations4. As an assessment tool, in that students can record demos 5. Plans for testing with students in the PUC VisLab in
Fall 2012 6. Planks for testing with Astro 1 students at UCSB
PMVR: Applications with students
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Imagine a multi-user simulation that runs in3D with Kinect 360,
in which students can learn astronomy by exploring!
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PI: van der Veen; Collaborators: Lubin, Kuchera-Morin; Ryan McGee, Basak Alper, R.J. Duran, PhD students in Media Arts Technology at UCSB
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The CMB visualization and sonification were originally developed in the AlloSphere research laboratory at UCSB, directed byProfessor JoAnn Kuchera-Morin.
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numerical data
the transformation of data relations into perceived relations in an acoustic signal for the purposes of facilitating communication or interpretation.
Why sonification is appropriate for understandingthe CMB: Because the very early universe was an expanding plasma that was permeated by gravity-driven pressure waves – i.e., SOUND.
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As we understand today, for the first 380,000 years of its existence the young expanding universe was filled with a plasma of tightly coupled photons and charged particles. Dark matter, which does not interact electromagnetically, collected first in pockets, and is believed to have initiated the growth of acoustic waves in the photon-baryon fluid.
Left: Animation of stones dropping into pondanalogy with dark matter initiating acoustic waves (WMAP). Below: 1D schematic of fundamental and higher harmonics (W.Hu).
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Just as the power spectrum of the tones produced by a musical instrument is determined by the characteristic properties of that instrument, similarly the angular power spectrum of the CMB is controlled by the properties of the universe, characterized by ~30 cosmological parameters.
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Distance the longest wave could have crossed at recombination = vt = ( .6c) (380,000 years)= 2 x 1021 meters, or ~ 228,000 light years = half a wavelength
Þ Fundamental wavelength was 456,000 light years, which corresponds to a frequency of 7 x 10-14 Hz, or slightly more than 49 octaves below the lowest note on the piano (27 Hz).
1o ~ l = 200
Go down 49 more octaves !! 200 Hz
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As the user slides between model universes, the power spectrum, map, and sounds change. With the audio controls, you can change the timbre, and zoom in on one or more harmonic.
sound: zooming in on the harmonics, one at a time, using narrow peak width
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lambda = .89baryon = .05dark matter = .05
Students can compare the look and soundof different model universes.
a) 70% dark energy – best estimateb) 89% dark energy – too muchc) 10% dark energy – too little
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Curricula which support utilizing our CMB simulationin Astro 101 classes:
Cosmology Curricular Companion (B. Partridge)
Labs for a Lambda-Dominated Universe (J. van der Veen & P. Lubin)
http://planck.caltech.edu/epo/epo-higherEdu.html
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http://planck.caltech.edu/epo/epo-informalEdu.html