pitch deck, movie studio - non-profit foundation
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Pitch Deck, Movie Studio - Non-Profit FoundationTRANSCRIPT
A Breakthrough Partnership
Partnership Goals
• Establish a robust, integrated, multi-tiered educational/promotional platform for AE
• Exploit the uniqueness and relevance of X PRIZE brand & value in conjunction with SONY/Overbrook/Will Smith brand strength and esteem
• Create programs, initiatives and activities to build audience and community coordinated with the theatrical and DVD release of the movie of subsequent features, television, etc.
• Utilize strategic partners with existing channels of communication & distribution to develop content and deliver “captive” audiences
• Add luster to the AE brand and cement a relationship with Overbrook, Will Smith and SONY
THE X PRIZE
EQUATION
We identify
the world’s
Grand
Challenges
A vision with
clear
measurable
objectives
X PRIZE
incentivized
competitions
Radical
benefit for
Humanity
+ =[x ]
Deriving Exponential Value to AFTER EARTH
Board of Trustees & Benefactorsinclude
Co-Founder & PresidentProducts, Google
CEO, Tesla Motors& CEO, SpaceX
Inventor, Entrepreneur andCo-founder of Singularity
University
CEO, Huffington PostScientist , Founder, J. Craig Venter Institute
Inventor & Entrepreneur, CEO, DEKA Research
Indian Industrialist and Philanthropist
Chairman of Tata Sons
Co-Chairman/CEO, Fox Filmed Entertainment
Filmmaker and explorer
Jim Gianopulos
Jim Cameron
Exec. Chairman, Google
Eric Schmidt
Arianna Huffington
“The problems of the world cannot possibly be solved by skeptics or cynics whose horizons are limited by the obvious realities. We need people who can dream of things that never were.”John F. Kennedy
X PRIZE Innovation:
Visioneering is a core element of our innovative prize design process. It combines interdisciplinary collaboration with creative engagement via intensive workshops and curated breakouts to:
• Identify & assess root causes of Grand Challenges and market failures
• Bring clarity to the metrics and compliance required to win the prize
• Design audacious but achievable competitions
• Identify the potential team recruitment and retention issues
• Plan for the launch and operations of the competition
Visioneering
• Target market failure• Clear, objective rules• Bold, audacious goal• Hard but attainable• Define a problem, not a solution• Open teams worldwide• Telegenic• Can be won in 1-5 years• Assure a “back-end business”
X PRIZE Innovation:X PRIZES
Educational Mission• Use incentivized competitions to educate and
transform how people think about the world’s Grand Challenges and the solutions
• Fulfill our charter as a 501.c3 innovation engine• Create extensions and complimentary competitions
aimed at students• Design and distribute courseware for classroom and
scence center workshop settings• Spread the prize meme ad the benefits of crowd
sourcing genius• Create competitions that transform the way we learn• Build an active constituency of strategic partners to
leverage funding, intellectual capital, distribution and marketing of educational efforts
Educational Platform Examples
• Middle school design competition for the dashboard of the future
• Available within FuelOurFutureNow.com• Features include registration, submission, display
& voting engines, as well as a collaborative work space/online toolbox
• Webinar Series with expert speakers & informational support materials
• Access to experts through blogs• Mentor Handbook for adult sponsor
• 100% funded by a $3.5M grant through the U. S. Department of Energy
• To engage students & the public in learning about alternative fuels, energy efficiency, climate change and the science, technology, engineering & math (STEM) behind advanced vehicle development
• To inspire youth to learn more about & pursue careers in advanced vehicle development
• To generate enthusiasm about the energy-efficient vehicle options of the near-future
• To showcase the 21st century learning skills needed to succeed in work & life, including creativity & innovation, critical thinking & problem solving, communication & collaboration
• Dedicated website for PAXP• Designed for access by
elementary, middle and high school atudents
• Stage results• Leaderboard for PAXP teams• Curriculum for extension
programs• Promotion of competition web
events• Video packages• Team reports• Multiple blogs• Voting on multiple aspects of
competing vehicles
• This annual competition challenges teams to design, program & construct robots built from LEGO components that perform simulated lunar missions
• Teams are challenged to produce a one-of-a kind movie about space & complete a STEM outreach project in their community
• MoonBots has exceeded expectations. Since 2010, we have had over 500 teams register from over 50 different countries
• Gender ratio is 58% male / 42% female - a higher representation of women than those currently pursuing degrees in STEM fields in the USA
Global Innovation Award
AFTER EARTH Target Audience
Sci-fi fansWill Smith fans
Gaming fansComic Book fans
Early adopters
Jaden Smith fans
Females
M Night fans
Family film audience
Travel & Adventure fansNew Technology/electronics fans
Fan Girls
Extreme Sports fans
AFTER EARTH Attributes
•Will & Jaden performing together
•Cross genre appeal: sci-fi, adventure, thriller, action
•Strong universally relatable human story about the will to survive and the ability to overcome adversity
•Earth as we’ve never seen it before. 100 years of earth without humans
•Showcase for new technologies
•Global strength of Will Smith & Jaden Smith fan following
•Earth as a “main character” & a compelling element in the brand
•Futuristic crafts and weapons
Unique Philanthropic & Educational Opportunities
Use space exploration theme to engage target audience in science literacy
Provide opportunities to support initiatives that will help Mother Earth
Focus energy & resources on eco/environmentally friendly causes
Key Dates:
After Earth trailer December 14th, 2012
Science Fairs Feb-June 2013
After Earth Day April 23rd, 2013
After Earth Opening June 7th, 2013
The PropositionGoal #1
It all starts with ideas and making them realHow can we do this synergistically with the AE property around the theatrical and home entertainment release, and build a foundation that is scalable and exploitable throughout the life of the franchise?
This is the world great minds dream ofThis is the world of idea sharing and explorationThis is the world of...
A great Idea can come from anywhere, especially from teens
X PRIZETEEN CHALLENGE AFTER EARTHpresented by
1. Leverage the AFTER EARTH property by making the X PRIZE process accessible to teens
2. Create program as a global experience where teens around the world can collaborate with each other
3. Provide a global and democratic platform for teens to learn, express themselves and be creative
4. Build a STEM-based, experiential curriculum that can reach the crucial developmental stage across schools and science centers
5. Ensure program is telegenic with potential for exposure on Nickelodeon Kids Choice Awards, Teen Choice Awards and/or People Magazine feature, i.e., “10 Teens Who Will Change the Future of the World”
The Mission of the X PRIZE TEEN CHALLENGE
The X PRIZE Process: Powered by Teens
• Menoshoper ladocian
• Hernwood uburthly
• Hewsnorbowski
• Pleasxiox cadifer
X PRIZE Visioneering
Generating Radical Breakthroughs
The X PRIZE Teen Challenge: Visioneering
• A multi-platform, global event driven by multi-screen collaboration and video technologies
• Launching on ‘AFTER EARTH DAY’ April 23rd • Will commence with a live streaming event followed
by a Visioneering phase, culminating in a live event June 3rd
• Launch pad for the Competition phase in Fall 2013, coinciding with home video release
• Visioneering phase connects teens, thought leaders and luminaries around the globe
• Brainstorm prize ideas to solve Grand Challenges that resulted in the AFTER EARTH storyline
• Imagine a student in the Los Angeles collaborating with students in Mumbaion an idea to help reduce waste by using microbes to degrade plastic bags
• Visioneering will rank the world’s Grand Challenges and yield ideas for breakthroughs that will accelerate a positive future for the Earth and its peoples
Date Category Grand Challenge Sumbitted by Age Votes World Wide
Ranking
HealthBionic legs for the victims of unexploded land mines & ordinance4-24
KDP843Pakistan
16 26,850 19
EnergyVillage utility system to transform human waste into energy & water5-12
TAV163USA
13 10.303 62
NutritionNew method of binding micronutrients to staple foods that can survive storage4-30
SRJ961India
17 9,115 68
EnvironmentOcean degradable, biodegradable & envirorn-mentally safe plastic bottle
6-1
WAY927Mexico 12 16,317 46
HealthAutonomous robotic home helper to aid the elderly5-16
HCZ385Germany 15 5,729 84
EnergySustainable apparel that does not require laundering5-22
CDG633Japan
13 8,922 71
SpaceMethod of altering of path of asteroids on a collision course with Earth4-26
RTC522UK
14 1,045 113
EducationReduce girls illiteracy or primary school dropout rate5-18
BDT641Kenya
14 12.594 51
Visioneering Results
X P
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Prizes (Awards)
• Scholarships• Cash• Trophies• Certificates• Inspirational trips (eg vist UN and meet with dignitaries)• Empowering experiences (eg MIT Media Lab workshop)• Attend X PRIZE launch or award ceremony• Attend X PRIZE• Meet X PRIZE winning innovators• Participate in X PRIZE annual Visioneering• Winning prize concept put into formal XP prize
development• Lunch/meetings with luminaries (Will Smith, Jim
Cameron)
• The Prize Competition phase will be announced at Live Visioneering Awards on 6/3
• Ideally, will be related to winning ideas generated by teens during Visioneering phase
• Competition will commence at the start of the 2013 school year, culminating with home video release
The X PRIZE Teen Challenge: Prize Competitions
Global Participation
Entry # Category Competition Entry Entrant Country Votes World Wide
Ranking
Food Safety
Food package labels
change color when the
contents are no longer
safe to consume27
Oliver Taylor(Age 13)
USA 20,840 30
EnvironmentUtilizing microorganisms to
degrade plastic resin-
based packaging94
Daniel Burd(Age 16)
CAN 5,223 73
HealthFlexible cardiovascular
stent that grows with
the pediatric patient
136
Alisia Garcia(Age 14)
MEX 4,385 79
EnvironmentThe utilization of
marine waves using
surface buoys to
generate electricity214
Sergei Obruchkov
(Age 15)ISR 11,329 57
Energy
Apparel that generates
electricity while it is worn.
Generates enough
electricity to power small
electronic devices.351
Barbara Davis(Age 17)
USA 2.617 95
Prize Competition Results
X P
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Distribution
• Strategic Partners• Science Centers• Curriculum • Web Events• Broadcast & Cable Television• Publications• Online• Social Networks
The Road MapTuesday 3/26
Seed Buzz, curriculum & tools,
apps, website
Tuesday 4/23
Runway to Launch
(soft launch)
Visioneering Phase Launches & teens
begin brainstorming
After Earth Day Live Launch(1 hour)
Voting on Prize Competition ideas, awards presented,
teeing up the Competition Phase
Live Visioneering
Awards(multi-hour)
Tuesday 6/3 Friday 6/7 Monday 9/3
Launch 6 week
Competition Phase
CompetitionLaunch
Announce and award winners of
Competition
Live Competition
Award
Monday 10/15 Tuesday 10/22
Home Video
Tuesday 3/26
MonthlyActivities
Four Weeks Seven Weeks Thirteen Weeks Seven Weeks
TheatricalRelease
March April June July SeptMay AugJune August SeptemberAprilMarchMarch April June July SeptMay AugJune
March April June July SeptMay AugJuneMay June JuneMarch April June July SeptMay AugJune JulyMarch April June July SeptMay AugJune
The TimelineLIVE EVENT
RUNWAYAFTER EARTH
DAY LAUNCH
LIVE EVENT
VISIONEERING AWARDS
ACTIVITIES COMPETITION AWARDS
LIVE EVENT
From Runway to AFTER EARTH DAY LaunchLIVE EVENT
RUNWAY
LIVE EVENT
We will create a 4-week-long engagement funnel in order to build interest in the event among a global audience, build AFTER EARTH and X PRIZE brand awareness, and generate anticipation for the launch event.
• Dedicated Website
• Recruit Partners
• Media Partnerships
• Teaser Content
AFTER EARTH
DAY LAUNCH
VISIONEERING AWARDS
ACTIVITIES COMPETITION AWARDS
LIVE EVENT
From AFTER EARTH DAY to Visioneering AwardsLIVE EVENT
RUNWAYAFTER EARTH
DAY LAUNCH
LIVE EVENT
VISIONEERING AWARDS
ACTIVITIES COMPETITION AWARDS
• One hour live streamed announcement
• Challenge Area Submissions
• Voting & Ranking Submissions
Visioneering phase will kick off with a live opening event on AFTER EARTH DAY and the competition will commence over a period of seven weeks.
LIVE EVENT
Visioneering Awards to Competition LaunchLIVE EVENT
RUNWAYAFTER EARTH
DAY LAUNCH
LIVE EVENT
VISIONEERING AWARDS
ACTIVITIES COMPETITION AWARDS
• AFTER EARTH in Reverse
• Visiongaming
• Jib Jab
• Scavenger Hunt
• Carbon Neutral Tour
• Take Back Tour
• Environmental Sponsor Discounts/Giveaways
Visioneering Awards: Once the AFTER EARTH challenge areas are identified & ranked via public voting, teens will present the top X PRIZE ideas via a live awards event. Ideally, the event will include the winners as well as celebrities and known luminaries in innovation and covered by major networks and news outlets
Activities: Provide a series of experiences, events and mini-contests to keep kids engaged over the next thirteen weeks
LIVE EVENT
Prize Competition Launch to Prize AwardsLIVE EVENT LIVE EVENT
AWARDS
• Active Competition
• Chart Progress
• Competition Tool Kit
• Build Rooting Interest
• Leverage AFTER EARTH Home Entertainment Marketing
On September 3rd, the Competition phase will launch, where the winning X PRIZE idea from the Visioneering phase will move into competition between teams over an 6 week period.
ACTIVITIESVISIONEERING AWARDS
AFTER EARTH
DAY LAUNCH
RUNWAY COMPETITION
LIVE EVENT
Prize Awards and BeyondLIVE EVENT LIVE EVENT
Ideas for Engagement Tools and Media include:
• Ongoing Media
• Long-form Content
• History and Landscape of Incentive Prizes & Crowdsourcing
• Computer Generated Video Submission
• Inspirational Clips
The Competition phase will conclude with a multi-hour, celebrity-filled, live event where teens will present their ideas alongside the likes of Will Smith and other luminaries, voting will be tallied, winners announced and prizes awarded and This process will help grow and inspire a global Kids AFTER EARTH / X PRIZE community
RUNWAYAFTER EARTH
DAY LAUNCH
VISIONEERING AWARDS
ACTIVITIES COMPETITION AWARDS
LIVE EVENT
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360º Content & Media
TEEN CHALLENGEAFTER EARTHpresented by
X PRIZECable Series Network Special News Segments Twitter PrintTwitter
Online Online Online Facebook YouTube Google+ Live EventsPinterest
AWARDSCOMPETITIONACTIVITIESVISIONEERING AWARDS
AE DAY LAUNCH
Media
• Films that promote AFTER EARTH & X PRIZE mission and competitions
• Promotional videos focusing on the role of Visioneering in solving Grand Challenges with X PRIZEs & promoting the upcoming Kids Visioneering Launch Event
• Teaser content released to media partners, such as a short film of an expert talking about global warming from atop a glacier and how an X PRIZE might help stem global climatic catastrophe
• Engagement campaigns leveraging social media, such as Facebook and Twitter contests encouraging kids/schools/science centers to sign up
RUNWAY
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AWARDSCOMPETITIONACTIVITIESVISIONEERING AWARDS
RUNWAY
Media
• A live, multicast event prior to the theatrical release announcing X PRIZE Teen Challenge
• Film segments depicting Grand Challenges, possible X PRIZEs, luminaries exploring their passion areas, the history of incentivized prizes, and the success of past X PRIZEs
• Films explaining the event and participation guidelines, as well as the attributes of an X PRIZE and how to present X PRIZE ideas, which will be available via on-demand streaming
• Discussions with and profiles of thought leaders regarding Grand Challenges and potential X PRIZEs
AE DAY LAUNCH
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AWARDSCOMPETITIONACTIVITIESAE DAY LAUNCHRUNWAY
Media
• A live, multicast awards for best ideas featuring celebrities and luminaries
• User-generated videos from Visioneering
• Kid Celebrity Panel discussions relevant to aspects of Visioneering
• Multicast relevant third- party content (ex. Aspire Awards)
• Remote feeds profiling kids, a participating village or community
• Discussions with and profiles of kids submitting popular and intriguing ideas
VISIONEERING AWARDS
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AWARDSCOMPETITIONVISIONEERING AWARDS
AE DAY LAUNCHRUNWAY
Media
• Retention activities launch to keep kids engaged between the Visioneering Awards and the Competition launch
• AFTER EARTH in REVERSE provides kids with suite of tools to mash-up and create trailers that prevent AE from happening
• VisionGaming is a series of casual games based on different ‘save the Earth’ themes from the film
• Jib Jab: Series of humorous ‘Starring You’ experiences that kids can share, based on film themes
• Other: See page 12 for Carbon Neutral Tour, Take Back Tour, Enviro Sponsors
ACTIVITIES
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AWARDSACTIVITIESVISIONEERING AWARDS
AE DAY LAUNCHRUNWAY
Media
• Competition launch driving forward the winning idea(s) that came out of the Visioneering phase
• Showcase competing teams through video and imagery
• Information on how to follow, engage, join, root and experience the 8 week event globally
COMPETITION
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AE DAY LAUNCH
VISIONEERING AWARDS
ACTIVITIES COMPETITIONRUNWAY
Media
• A live, multicast event featuring kids presenting their competition results
• Short films of finalists in competition
• Presentation of awards and prizes by celebrities, and luminaries
• Beyond: Social games and activities geared towards continued engagement with the audience
• Beyond: Short AE related films and X PRIZE content, released periodically to update audience on developments resulting from the X PRIZE Teen Challenge Visioneering 2013
• Beyond: Surveys and tools to generate feedback and interaction with audience
AWARDS
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Summary
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Calibrating the Opportunity• Complimentary brand trajectories?• On target content?• Optimal promotional value?• Builds audience & community?• Serves AE franchise and extensions?• Synergistic time frame?• Best use of resources?• Ability to deliver? (quality, time)• Good, reliable partner?• In success, repeatable & scalable?
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A Breakthrough Partnership
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