phonebook directory or address book in android
DESCRIPTION
Summer Traning Report of Phonebook Directory in AndroidTRANSCRIPT
“Phone Book Directory”
A TRAINING REPORT
Submitted by
Abhishek Kumar Dinkar
11EIECS002
in partial fulfillment for the award of the degree
of
BACHELOR OF ENGINEERING
In
Computer Science
At
International Institute of Management,
Engineering & Technology, Jaipur
June 2014
i
“Phone Book Directory”
A TRAINING REPORT
Submitted by
Abhishek Kumar Dinkar
11EIECS002
in partial fulfillment for the award of the degree
of
BACHELOR OF ENGINEERING
In
Computer Science
At
International Institute of Management,
Engineering & Technology, Jaipur
June 2014
ii
A
Industrial Training Report
Submitted
In partial fulfillment
For the award of the degree of
Bachelor of Technology
in Department of computer science Engineering
(with specialization in ANDROID)
June 2014
Submitted by:
Abhishek Kumar Dinkar
11EIECS002
iii
ACKNOWLEDGEMENT
A scholarly and quality work like designing of any project work can be
accomplished by motivation, guidance and inspiration of certain quarters besides the
individual efforts. Let me in this page express my heartiest gratitude to all those who
helped me in various stages of this study.
We are very much thankful to Mr. Pankaj Jain, HOD, CSE for giving me the
permission to undergo this project and providing all the necessary facilities.
During my project period all the staff members of department have helped us with
their skills. Here by I express our sincere thanks to project coordinators Mr.
Rishikant Shukla Assistant Professor, CS & IT whose valuable guidance and kind
cooperation without which this project would have not been possible.
Abhishek Kumar Dinkar
(11EIECS002)
Batch: 2011-2015
v
INDEX
Topics Page no.
ACKNOWLEDGMENT iii
CERTIFICATE iv
ABSTRACT vii
COMPANY PROFILE viii
TECHNOLOGY LEARNED IN TRAINING ix
Chapter 1
Introduction
1.1 The Birth Of Android
1.2 Open Handset Alliance Founded
1.3 Hardware
1
1
2
Chapter 2
Features of Android OS
3
Chapter 3
Android Architecture
3.1 Application Framework
3.2 Libraries
3.3 Linux Kernel
4
5
6
8
Chapter 4
Architecture for secure data storage
4.1 Additional Security notes
9
11
Chapter 5
Execution Environment
5.1 The Dalvik Virtual Machine
12
14
Chapter 6
Lifecycle of an Android Application
6.1 Security and Permissions in Android
6.2 Development Tool
16
18
19
vi
Chapter 7
List of Android version from Alpha to Lollypop
21
Chapter 8
About Project
8.1 Project Requirement
8.1.1 Front end
8.1.2 Back end
8.2 Summary of Project
22
22
23
24
Chapter 9
Snapshots
9.1 Search view
9.2 Add Contact View
9.3 Action View
9.4 Update View
9.5 Show Details View
9.6 Send SMS View
9.7 Sending Email View
25
25
26
27
28
29
30
31
Glossary 32
Conclusion 33
Future Scope 34
References 35
vii
ABSTRACT
The title of this project is “Phone Book Directory”. The main purpose of phone book is to
manage phone contact daily operation efficiently. This system basically directory has been
frequently in use in our daily life.
We commonly see directory installed in, mobile phone etc. Phonebook Directory application
provides the ability to search, view, and manage entries in a directory. Mobile Directory
application should allow any subscriber with any type of mobile device.
The search result data loads directly to the mobile screen and gives the user option to CALL,
SAVE,VIEW, END TO FRIEND or DISCARD. Mobile Directory eliminates the need to call
any other call center.
viii
Company Profile
WEBMITRA is a website and Software development company based in Jodhpur,
India. We have an expertise in web Designing and Development of the projects for
the professional, corporate business houses. We also cater to the small upcoming
business and the personal biographic websites. Our center also in Jaipur.
Wide range of WEBMITRA training services includes:-
JAVA2SE
JAVA2EE
PHP
DOTNET
ANDROID
ORACLE
ADMIN1
ADMIN2
PHP, MySQL, JAVA projects development and maintenance
With its advanced and core Java courses. WEBMITRA makes professionals enable
to meet industry demand for high quality enterprise-level skills.
ix
Technology
ANDROID language originally developed by Google in 2005.
ANDROID is an Operating System which is built upon Linux kernel.
.
ANDROID is O.S. (For mobile device).
Chapter 1
1
INTRODUCTION
Android is a software stack for mobile devices that includes an operating system, middleware
and key applications. Android is a software platform and operating system for mobile devices
based on the Linux operating system and developed by Google and the Open Handset Alliance.
It allows developers to write managed code in a Java-like language that utilizes Google-
developed Java libraries, but does not support programs developed in native code. The unveiling
of the Android platform on 5 November 2007 was announced with the founding of the Open
Handset Alliance, a consortium of 34 hardware, software and telecom companies devoted to
advancing open standards for mobile devices. When released in 2008, most of the Android
platform will be made available under the Apache free-software and open-source license.
1.1 THE BIRTH OF ANDROID
Google Acquires Android Inc.
In July 2005, Google acquired Android Inc., a small startup company based in Palo Alto, CA.
Android's co-founders who went to work at Google included Andy Rubin (co-founder of
Danger), Rich Miner (co-founder of Wildfire Communications, Inc), Nick Sears (once VP at T-
Mobile), and Chris White (one of the first engineers at WebTV). At the time, little was known
about the functions of Android Inc. other than they made software for mobile phones.
1.2 Open Handset Alliance Founded
On 5 November 2007, the Open Handset Alliance, a consortium of several companies which
include Google, HTC, Intel, Motorola, Qualcomm, T- Mobile, Sprint Nextel and NVIDIA, was
unveiled with the goal to develop open standards for mobile devices. Along with the formation
of the Open Handset Alliance, the OHA also unveiled their first product, Android, an open
source mobile device platform based on the Linux operating system.
Chapter 1
2
1.3 Hardware
Google has unveiled at least three prototypes for Android, at the Mobile World Congress on
February 12, 2008. One prototype at the ARM booth displayed several basic Google
applications. A 'd-pad' control zooming of items in the dock with a relatively quick response.
Chapter 2
3
Features of Android OS
Application framework enabling reuse and replacement of components
Dalvik virtual machine optimized for mobile devices
Integrated browser based on the open source WebKit engine
Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the
OpenGL ES 1.0 specification (hardware acceleration optional)
SQLite for structured data storage
Media support for common audio, video, and still image formats (MPEG4, H.264, MP3,
AAC, AMR, JPG, PNG, GIF)
GSM Telephony (hardware dependent)
Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
Camera, GPS, compass, and accelerometer (hardware dependent)
Rich development environment including a device emulator, tools for debugging,
memory and performance profiling, and a plugin for the Eclipse IDE
Chapter 3
4
Android Architecture
The following diagram shows the major components of Android
Figure 1: Architecture of Android OS
Chapter 3
5
3.1 Application Framework
Developers have full access to the same framework APIs used by the core applications. The
application architecture is designed to simplify the reuse of components; any application can
publish its capabilities and any other application may then make use of those capabilities (subject
to security constraints enforced by the framework). This same mechanism allows components to
be replaced by the user.
Underlying all applications is a set of services and systems, including:
A rich and extensible set of Views that can be used to build an application, including
lists, grids, text boxes, buttons, and even an embeddable web browser
Content Providers that enable applications to access data from other applications (such as
Contacts), or to share their own data
A Resource Manager, providing access to non-code resources such as localized strings,
graphics, and lat files
A Notification Manager that enables all applications to display custom alerts in the status
bar
An Activity Manager that manages the life cycle of applications and provides a common
navigation backstack
Chapter 3
6
3.2 Libraries
Android includes a set of C/C++ libraries used by various components of the Android system.
These capabilities are exposed to developers through the Android application framework. Some
of the core libraries are listed below:
System C library - a BSD-derived implementation of the standard C system library
(libc), tuned for embedded Linux-based devices
Media Libraries - based on PacketVideo's Open CORE; the libraries support playback
and recording of many popular audio and video formats, as well as static image files,
including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
Surface Manager - manages access to the display subsystem and seamlessly composites
2D and 3D graphic layers from multiple applications
LibWebCore - a modern web browser engine which powers both the Android browser
and an embeddable web view
SGL - the underlying 2D graphics engine
3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either
hardware 3D acceleration (where available) or the included, highly optimized 3D
software rasterizer
Free Type - bitmap and vector font rendering 3.3 Android Runtime
Chapter 3
7
Android includes a set of core libraries that provides most of the functionality available in the
core libraries of the Java programming language. Every Android application runs in its own
process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a
device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable
(.dex) format which is optimized for minimal memory footprint. The VM is register-based, and
runs classes compiled by a Java language compiler that have been transformed into the .dex
format by the included "dx" tool. The Dalvik VM relies on the Linux kernel for underlying
functionality such as threading and low-level memory management.
At the same level there is Android Runtime, where the main component Dalvik Virtual Machine
is located. It was designed specifically for Android running in limited environment, where the
limited battery, CPU, memory and data storage are the main issues. Android gives an integrated
tool “dx”, which converts generated byte code from .jar to .dex file, after this byte code becomes
much more efficient to run on the small processors.
Figure 2: Conversion from .java to .dex file
As the result, it is possible to have multiple instances of Dalvik virtual machine running on the
single device at the same time. The Core libraries are written in Java language and contains of
the collection classes, the utilities, IO and other tools.
Chapter 3
8
3.4 Linux Kernal
Android Architecture is based on Linux 2.6 kernel. It helps to manage security, memory
management, process management, network stack and other important issues. Therefore, the user
should bring Linux in his mobile device as the main operating system and install all the drivers
required in order to run it. Android provides the support for the Qualcomm MSM7K chipset
family. For instance, the current kernel tree supports Qualcomm MSM 7200A chipsets, but in the
second half of 2008 we should see mobile devices with stable version Qualcomm MSM 7200,
which includes major features:
1. WCDMA/HSUPA and EGPRS network support Bluetooth 1.2 and Wi-Fi support
3. Digital audio support for mp3 and other formats
4. Support for Linux and other third-party operating systems
5. Java hardware acceleration and support for Java applications
6. Qcamera up to 6.0 megapixels
7. gpsOne – solution for GPS
Chapter 4
9
Architecture for Secure Data Storage
Figure 3 Android and Secure Local Data Storage
Secure data storage solution that could potentially be deployed on Android. It is as shown in the
figure. However, many shortcomings of the design have been addressed. Additional security
highlights will be presented at the end of the section.
Using figure 3, we have the following workflow:
1. The user enters his credentials on the handset.
2. The credentials are not sent to the SSO service over the network. Instead, the credentials
are used as the passphrase to decrypt the local public/private key pair of the user. We
Chapter 4
10
define the public/private key pair to be of type RSA and of at least 4096 bits in size.
Already we gain the advantage that the user’s password is not sent over the network.
3. The private key is used to decrypt the symmetric cipher key. The symmetric cipher key is
used to encrypt/decrypt any locally cached data. A strong symmetric cipher like 3DES is
used.
4. All data found in the local cache is encrypted with the symmetric cipher key defined in
step #3.
5. If the requested data is not locally cached or expired. We must communicate with the SSO
service again to be able to receive fresh data from the Restful web services. However,
unlike the architecture presented in section 2 of this document, we login to the SSO server
using a hostile challenge based on the private key of the user. As such, we login with the
SSO system using public/private key infrastructure. The user name and the password are
never sent over the network. The SSO system can identify the user based on this challenge
and returns a 496 bit alpha numeric token.
6. The tokens generated by the SSO system are set to automatically expire after a given
period of time.
7. On reception of the SSO token. The Android background application can now
communicate with any Restful web services that adhere to the same SSO federation.
Public/private key infrastructure is once again used to setup a secure communication
channel between the phone and the server. The certificates of the servers that host the web
services are procured from the same certificate authority that shipped with the phone.
8. On reception of a request, the SSO token is extracted from the request. The web service
calls upon the SSO system to authorize the operation.
9. On reception of the data, the symmetric cipher described in bullet #3 above is used to
encrypt the data before it reaches any local persistent storehouse.
10. Data is returned to the user facing application.
Chapter 4
11
4.1 Additional security notes:
1. The public/private key pair of the user is generated directly on the handset at install time. As
such, the private key has never left the phone nor has it been transferred over any network.
2. The certificate of the user must at least be registered once in the SSO application. This could
be done at install time of the handset application.
3. “Man-in-the-middle”38 attacks are not possible since the application is deployed with the CA
certificate of the company that will be hosting the web services.
4. If the device is lost, all the locally cached data is completely unreadable. The symmetric key
that encrypted this data is also unreadable. The public/private keys that are central to the security
architecture are protected by a passphrase.
5. The passphrase is the weakest link in the chain. If the user enters an overly simple password,
access could be gained to the private key and hence the locally cached data.
6. That being said, it would be possible to further extend this architecture to store the encrypted
symmetric key on the server. This way, even if the passphrase of the private key is compromised,
the locally cached data still cannot be accessed. This is because the encrypted strong symmetric
cipher key is stored on the server. By the time the passphrase has been cracked, there has been
ample time to report the stolen phone and revoke this key from this user account on the server.
Furthermore, under this scheme, the key stored on the server is still encrypted. Even if this key is
intercepted in transit it is useless without the user’s private key.
7. It is also possible to enforce a strong password policy directly from the handset application.
8. Even if this design is significantly more secure than the previous iteration, to the user, the
experience is the same. The user must enter a username and password to prove his identify.
9. We could augment the architecture in yet another direction. The local caching system could
also require an SSO token and subsequently request authorization from an SSO system.
Chapter 5
12
Execution Environment
Figure 4 Regular Java Execution Process
Chapter 5
13
Figure 5 Android Execution Environment
Chapter 5
14
Figures 4 and 5 represent the regular Java and Android execution paths respectively. It is
interesting to note here however is that the Android compilers do not operate on Java language
code. Instead, the Android translators work on the resulting Java byte code emitted from a
traditional Java compiler.
As such, it is possible to reuse existing Java libraries, even if the original source code is not
available. Such libraries must meet stringent requirements however, they need to:
1. adhere to the Java SE 5 dialect
2. not use any packages or classes specified to the Sun Microsyatem platform
3. still behave in a predictable manner under the Apache Harmony Java environment
Following these guidelines, it’s possible to integrate existing Java source code, packages and
libraries piecemeal. Special care will be needed in the integration phase of such code but the
potential savings offered by such integration far outweighs the cost of rewriting well-coded,
well-documented and well-tested libraries ready for use. Furthermore, it is expected that has
Apache Harmony matures, more and more compatibility issues will be resolved further
increasing the pool of available Java code that will be able to execute unmodified under the
Android platform.
5.1 The Dalvik Virtual Machines
The Dalvik virtual machine is an interpreter only machine optimized for use on low powered,
low memory devices like phones. Notably, Dalvik does not make use of just in time (JIT)
Compilation to improve the performance of an application at runtime. Furthermore, Dalvik is not
a Java virtual machine. This is because Dalvik is unable to read Java byte code34, instead it uses
its own byte code format called “dex”. Google claims this format allows battery power to be
better-conserved at all different stages of execution of an application. This means that standard
Chapter 5
15
Java SE applications and libraries cannot be used directly on the Android Dalvik virtual
machine.
Dalvik however stands at the center of the Android value proposition. Its low electrical power
consumption, rich libraries, and unified, non-fragmented application programming interfaces
make it stand out, or so Google hopes, over the fragmented ecosystem that is Java ME35 today.
Furthermore, since Dalvik uses the Java programming language but not the Java execution
environment (JVM), Google is free to develop Android without the need to license or obtain
certification from Sun Microsystems Inc, the legal owner of the Java trademark and brands.
Chapter 6
16
Lifecycle of an Android Application
In most cases, every Android application runs in its own Linux process. This process is created
for the application when some of its code needs to be run, and will remain running until it is no
longer needed and the system needs to reclaim its memory for use by other applications.
An important and unusual feature of Android is that an application process's lifetime is not
directly controlled by the application itself. Instead, it is determined by the system through a
combination of the parts of the application that the system knows are running, how important
these things are to the user, and how much overall memory is available in the system.
It is important that application developers understand how different application components (in
particular Activity, Service, and IntentReceiver) impact the lifetime of the application's process.
Not using these components correctly can result in the system killing the application's
process while it is doing important work.
A common example of a process life-cycle bug is an IntentReceiver that starts a thread when it
receives an Intent in its on ReceiveIntent() method, and then returns from the function. Once it
returns, the system considers that Intent Receiver to be no longer active, and thus its hosting
process no longer needed (unless other application components are active in it). Thus, it may kill
the process at any time to reclaim memory, terminating the spawned thread that is running in it.
The solution to this problem is to start a Service from the Intent Receiver, so the system knows
that there is still active work being done in the process.
To determine which processes should be killed when low on memory, Android places them into
an "importance hierarchy" based on the components running in them and the state of those
components. These are, in order of importance:
1. A foreground process is one holding an Activity at the top of the screen that the user is
interacting with (its onResume () method has been called) or an IntentReceiver that is currently
running (its onReceiveIntent () method is executing). There will only ever be a few such
processes in the system, and these will only be killed as a last resort if memory is so low that not
even these processes can continue to run. Generally at this point the device has reached a
memory paging state, so this action is required in order to keep the user interface responsive.
Chapter 6
17
2. A visible process is one holding an Activity that is visible to the user on-screen but not in the
foreground (its onPause() method has been called). This may occur, for example, if the
foreground activity has been displayed with a dialog appearance that allows the previous activity
to be seen behind it. Such a process is considered extremely important and will not be killed
unless doing so is required to keep all foreground processes running.
3. A service process is one holding a Service that has been started with the startService()
method. Though these processes are not directly visible to the user, they are generally doing
things that the user cares about (such as background mp3 playback or background network data
upload or download), so the system will always keep such processes running unless there is not
enough memory to retain all foreground and visible process.
4. A background process is one holding an Activity that is not currently visible to the user (its
onStop() method has been called). These processes have no direct impact on the user experience.
Provided they implement their activity life cycle correctly (see Activity for more details), the
system can kill such processes at any time to reclaim memory for one of the three previous
processes types. Usually there are many of these processes running, so they are kept in an LRU
list to ensure the process that was most recently seen by the user is the last to be killed when
running low on memory.
5. An empty process is one that doesn't hold any active application components. The only
reason to keep such a process around is as a cache to improve startup time the next time a
component of its application needs to run. As such, the system will often kill these processes in
order to balance overall system resources between these empty cached processes and the
underlying kernel caches.
When deciding how to classify a process, the system picks the most important level of all the
components currently active in the process.
Chapter 6
18
6.1 Security and Permissions in Android
Android is a multi-process system, where each application (and parts of the system) runs in its
own process. Most security between applications and the system is enforced at the process level
through standard Linux facilities, such as user and group IDs that are assigned to applications.
Additional finer-grained security features are provided through a "permission" mechanism that
enforces restrictions on the specific operations that a particular process can perform.
Android mobile phone platform is going to be more secure than Apple’s iPhone or any other
device in the long run. There are several solutions nowadays to protect Google phone from
various attacks. One of them is security vendor McAfee, a member of Linux Mobile (LiMo)
Foundation. This foundation joins particular companies to develop an open mobile-device
software platform. Many of the companies listed in the LiMo Foundation have also become
members of the Open Handset Alliance (OHA).
As a result, Linux secure coding practice should successfully be built into the Android
development process. However, open platform has its own disadvantages, such as source code
vulnerability for black-hat hackers. In parallel with great opportunities for mobile application
developers, there is an expectation for exploitation and harm. Stealthy Trojans hidden in
animated images, particular viruses passed from friend to friend, used for spying and identity
theft, all these threats will be active for a long run.
Another solution for such attacks is SMobile Systems mobile package. Security Shield –an
integrated application that includes anti-virus, anti-spam, firewall and other mobile protection is
up and ready to run on the Android operating system. Currently, the main problem is availability
for viruses to pose as an application and do things like dial phone numbers, send text messages
or multi-media messages or make connections to the Internet during normal device use. It is
possible for somebody to use the GPS feature to track a person’s location without their
knowledge. Hence SMobile Systems is ready to notify and block these secure alerts. But the
truth is that it is not possible to secure r mobile device or personal computer completely, as it
connects to the internet. And neither the Android phone nor other devices will prove to be the
exception.
Chapter 6
19
6.2 Development Tools
The Android SDK includes a variety of custom tools that help develop mobile applications on
the Android platform. The most important of these are the Android Emulator and the Android
Development Tools plugin for Eclipse, but the SDK also includes a variety of other tools for
debugging, packaging, and installing r applications on the emulator.
Android Emulator
A virtual mobile device that runs on computer use the emulator to design, debug, and test r
applications in an actual Android run-time environment.
Android Development Tools Plugin for the Eclipse IDE
Fig 6 –Eclipse ADT
The ADT plugin adds powerful extensions to the Eclipse integrated environment, making
creating and debugging r Android applications easier and faster. If use Eclipse, the ADT plugin
gives an incredible boost in developing Android applications:
It gives access to other Android development tools from inside the Eclipse IDE. For example,
ADT lets access the many capabilities of the DDMS tool — taking screenshots, managing port-
forwarding, setting breakpoints, and viewing thread and process information — directly from
Eclipse.
It provides a New Project Wizard, which helps quickly create and set up all of the basic files’ll
need for a new Android application.
It automates and simplifies the process of building r Android application.
Chapter 6
20
It provides an Android code editor that helps write valid XML for r Android manifest and
resource files.
Dalvik Debug Monitor Service (ddms)
Integrated with Dalvik, the Android platform's custom VM, this tool lets manage processes on an
emulator or device and assists in debugging. can use it to kill processes, select a specific process
to debug, generate trace data, view heap and thread information, take screenshots of the emulator
or device, and more.
Android Debug Bridge (adb)
The adb tool lets install application's .apk files on an emulator or device and access the emulator
or device from a command line. can also use it to link a standard debugger to application code
running on an Android emulator or device.
Android Asset Packaging Tool (aapt)
The aapt tool lets create .apk files containing the binaries and resources of Android applications.
Android Interface Description Language (aidl)
Aidl Lets generate code for an interprocess interface, such as what a service might use.
sqlite3
Included as a convenience, this tool lets access the SQLite data files created and used by Android
applications.
Trace view
This tool produces graphical analysis views of trace log data that can generate from r Android
application.
mksdcard
Helps create a disk image that can use with the emulator, to simulate the presence of an external
storage card (such as an SD card).
dx
The dx tool rewrites .class bytecode into Android bytecode (stored in .dex files.)
activityCreator
A script that generates Ant build files that can use to compile r Android applications. If are
developing on Eclipse with the ADT plugin, won't need to use this script.
Chapter 7
21
LIST OF ANDROID versions from Android Alpha to lollipop
Version Name Released Date
Android 1.0 Alpha Sep 2008
Android 1.1 Beta Feb 2009
Android 1.5 Cupcake April 2009
Android 1.6 Donut Sep 2009
Android 2.0-2.1 Eclair Oct 2009
Android 2.2-2.2.3 Froyo May 2010
Android 2.3-2.3.7 Ginger Bread Dec 2010
Android 3.0-32.6 Honey Comb Feb 2011
Android 4.0-4.0.4 Ice cream Sandwich Oct 2011
Android 4.1-4.3.1 Jelly Bean June 2012
Android 4.4-4.4.4 Kit Kat Sep 2013
Android 5.0 Lollypop* Not releases just announced
Chapter 8
22
ABOUT PROJECT
The title of this project is “Phone Book Directory”. The main purpose of phone
book is to manage phone contact daily operation efficiently. This system basically
directory has been frequently in use in our daily life. We commonly see directory
installed in, mobile phone etc. Phonebook Directory application provides the ability
to search, view, and manage entries in a directory. Mobile Directory application
should allow any subscriber with any type of mobile device. The search result data
loads directly to the mobile screen and gives the user option to CALL, SAVE, VIEW,
SEND TO FRIEND or DISCARD. Mobile Directory eliminates the need to call any
other call center.
8.1 Project Requirement
In the development of this application, we have used ANDROID as Front End and
SQLITE as Back End.
8.1.1 Front End
Android- version: 4.3(Jelly Bean)
Chapter 8
23
8.1.2 Back end
SQLite
Contains the SQLite database management classes that an application would use to
manage its own private database.
Applications use these classes to manage private databases. If creating a content
provider, you will probably have to use these classes to create and manage your own
database to store content. See Content Providers to learn the conventions for
implementing a content provider. See the Notepad Provider class in the Notepad
sample application in the SDK for an example of a content provider. Android ships
with SQLite version 3.4.0.
Chapter 8
24
8.2 Summary of project
Phonebook Directory allows the user to store the contact details and the person
details.This software allows storing the details of all the data related to person
whose add your phonebook. The implementation of the system in the organization
will considerably reduce data entry, time.
This project is helpful to track all the number and person information. The software
will be able to handle all the necessary information. The Phonebook Directory
process is made computerized to reduce human errors and to increase the
efficiency. The main focus of this project is to lessen human efforts. The
maintenance of the records is made efficient, as all the records are stored in the
database, through which data can be retrieved easily. The navigation control
(tabular form) is provided in all the forms to navigate through the large amount
of records.
The computerization of this project will not only improve the efficiency but will
also reduce human stress thereby indirectly improving human resources.
Chapter 9
25
Snapshots
9.1 Search View
Chapter 9
26
9.2 Add Contact View
Chapter 9
27
9.3 Action View
Chapter 9
28
9.4 Update View
Chapter 9
29
9.5 Show Details View
Chapter 9
30
9.6 Sending SMS View
Chapter 9
31
9.7 Sending Email View
32
Glossary
SDK - Software Development Kit
APIs - Application Program Interfaces
GUI - Graphical User Interface
OHA - Open Handset Alliance
GPS – Global Positioning system
LRU – Last Recently Used
MHTML – Mobile HTML
QoS – Quality of Service
WAP – Web Application Protocol
CSD – Circuit Switched Data
OTA – Over-the-Air
33
Conclusion
Android is a truly open, free development platform based on Linux and open source. Handset
makers can use and customize the platform without paying a royalty.
A component-based architecture inspired by Internet mash-ups. Parts of one application can be
used in another in ways not originally envisioned by the developer can even replace built-in
components with own improved versions. This will unleash a new round of creativity in the
mobile space.
Android is open to all: industry, developers and users
Participating in many of the successful open source projects
Aims to be as easy to build for as the web.
Google Android is stepping into the next level of Mobile Internet
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Future Scope
Android Developers have built outstanding careers through the development activity.
Demand for new apps and enhancing the existing apps is increasing.
It has opened a new stream of technological advancements. And interestingly, there
seems no end to experimenting and evolving new applications and mobile phones using
this innovative and dynamic technology.
The Android phonebook gets updated automatically based on caller’s voice, gets sorted
by itself and even stores emotional state of a caller.
The Android phonebook take backup to contact.
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References
1. http://code.google.com/android/
2. http://www.openhandsetalliance.com/
3. http://en.wikipedia.org/wiki/Android_(mobile_phone_platform)
4. http://googleblog.blogspot.com