perks draft 2.docx
TRANSCRIPT
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Perks
Level 2
Intense Training (10) Gain (1) point to put into S.P.E.C.I.A.L. Immediately
Confirmed Bachelor Vs. Human Males DMG+15 and *Possible Speech Options*
Lady Killer Vs. Human Females DMG +15 and *Possible Speech Options*
Rapid Reload Guns 30 or E.W. 30 Reload action -2 AP
Hunter Survival 30 Vs. Animals and Insects DMG +15 and +15% to Critical Hit
Junk Merchant Barter 30 For every 100 caps you receive for trade-ins (at one time) add an additional D10 caps
Heave, Ho! ST 5 Thrown Weapons travel (x3) three times as far
Entomologist Survival 30 vs. Insects DMG +35
Thief Lock Pick 40 Reroll Lock Pick Checks
Sneaky Sneak 40 Reroll Sneak Checks
Level 4
Educated IN 4 Every level the character receives an additional (+2) Skill Points to spend
Travel Light Survival 50 When wearing Light or No Armor the character receives (+2) AP and (+2) Sequence
Iron Fists (3) Unarmed 60 Increase Unarmed DMG +10
Six Shooter Guns 45 Revolvers DMG +5 and Revolvers have +10% to Critical Hit
Clack Clack Guns 45 Semi Auto Pistols Fire an extra bullet when fired in Burst mode
Little Leaguer Melee 45 Increase Melee DMG +15 in Melee and +5% To Hit in Melee
Bulk Dealer Barter 45 When buying 10 or more of something you only pay half of the cost
Hawk Eye Survival 40 Reroll Survival Checks
Doc Medical 40 Reroll Medical Checks
Mechanic Repair 40 Reroll Repair Checks
Level 6
Bloody Mess Increase All DMG +5 and *Epic Kills*
Juicer E.W. 50 Energy Weapons DMG +5 and Pen +3
Flower Child EN 5 Chems effects last the an entire Game Day
Drink, Drink, Drink EN 5 Alcohol affects last an entire Game Day
Awareness PE 6 Can see all targets HP, DT, and weapon info if available (Requires 1 AP)
Friend of the Night Sneak 40 No modifier for fighting in darkness and + 20 Concealment at night
Doctor Medical 50 When using First Aid double the total amount healed
Gambler LK 4 +3% Critical Hits and Reroll at Gambling
Evolved Science 40 Reroll Science Checks
Out Spoken Speech 40 Reroll Speech Checks
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Perks
Level 8
Power Armor T. EN 4 Can wear Power Armor without negative to Sequence and gain armors stat bonuses
Finesse (3) LK 6 +5% to Critical Hit and +5 to Critical Damage
Drunken Master Unarmed 70 When under the influence of Alcohol add (+10%) To Hit with Unarmed and increase Unarmed DMG +5
Scavenger LK 4 When ever rolling on the finding things table you, find double of what the listed amount is
Vigilant Recycler E. W. 50 Every charge you shoot from an Energy Weapon roll a D10 on an 8-10 the charge is not spent
Die Hard EN 7 When your HP drops below 50% increase your DT by (+10)
Scalper Melee 60 No Negatives To Hit for Called Shots with Melee weapons
Sniper Guns 60 or E.W. 60 No Negatives To Hit for Called Shots with Guns or Energy Weapons
Snake Eater EN 4 Increase Poison Resistance by 60%
Death Sense IN 5 At the start of a surprise round make an IN Test to act as if it was a normal round
Level 10
Rad Child Rad Resistance +25%
Divine Favor CH 6 Receive (1) Reroll once a day Game Time
No Hangover EN 4 You decide which Alcohol effects you take from those provided by the beverage
No Side Effects EN 4 Reroll Addition tests
Dodger (2) AG 6 Increase your AC by 5
Toughness (2) EN 5 DT +3
Robot Tech Science 60 Vs. Robots DMG +25 and can reprogram them
Quick Draw AG 4 Draw and Swap -3 AP
Cannibal EN 4 The player can eat part of a corpse and count as using a Stim Pack (-5 Karma each time)
Grunt Guns 50 Guns +5% To Hit and +20 to their Maintenance
Level 12
Assassin Strike Sneak 50 Critical Hit +10 and Critical Damage +10 with Sneak Attacks
Knight ST 5 Armor Class is treated as one class lighter *e.g. Heavy armor is treated as Medium etc.*
Lead Stomach EN 5 Eating Radiated consumables does not grant Rads
Dual Wielder AG 5 Reduce Dual Attack AP cost by 2
Master Thief Lock Pick 75 Only you can Attempt a Lock Pick Test previously failed by anyone, once and gain x3 XP if passed
Hacker Science 75 Only you can Attempt a Science Test previously failed by anyone, once and gain x3 XP if passed
Throwing Expert Melee 75 Thrown Weapons -1AP for Single and Burst Mode
Mad Doc Medical 75 Hard (-60) Medical Test to change a single perk, Fail and target loses 3D6 HP *can be done without consent*
Engineer Repair 75 Hard (-60) Repair Check to give or remove a weapons single Unique Attribute, Fail turns weapon to Scrap Metal
Demolition (2) Explosives 50 Explosive DMG +50
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Perks
Level 14
Specialized Pick one weapon type, all weapons of that type DMG +10 for you
Believer You can ignore taking damage once per Game Day
The Bigger they are... Vs. higher level opponents +20 Critical Damage
Ninja Sneak 60 Sneak Attack Concealment Checks are reduced to +0
Samurai Melee 75 When Using any Sword or Katina DMG +15 and -1AP
Rambo Explosives 75 Throw three Explosives instead of one
Nerd Science 75 Computer Hacking Checks receive a +20
Critical Defense (2) EN 6 Critical Damage suffers a (-15) when calculated against you
Skill Training IN 4 Choose 3 skills +5 to each of them
Fast Healing (2) EN 7 The character heals 5 HP at the end of each of his turns
Level 16
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Level 18
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Perks
Level 20
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Level 22
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Level 24
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Perks
Level 26
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Level 28
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Level 30
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