people, not percentages: research & design for cross-channel experiences

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Page 1: People, Not Percentages: Research & Design For Cross-Channel Experiences

People, Not PercentagesResearch & Design For Cross-Channel Experiences

by Allan Kempson, Nikki Easterday, and Stuart Maxwell

presented by Stuart Maxwell, Lead Information Architect, REI @stumax, turninggrille.com Slides: bit.ly/peoplenotpercentages

Page 2: People, Not Percentages: Research & Design For Cross-Channel Experiences

Austin buys a tentPart One

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Everyone, meet Austin.

Page 4: People, Not Percentages: Research & Design For Cross-Channel Experiences

Austin is going backpacking and wants to buy a new tent.

Page 5: People, Not Percentages: Research & Design For Cross-Channel Experiences

He starts looking for tents online.

Page 6: People, Not Percentages: Research & Design For Cross-Channel Experiences

Austin goes to the closest store.

Page 7: People, Not Percentages: Research & Design For Cross-Channel Experiences

Austin finally talks to an REI employee.

Page 8: People, Not Percentages: Research & Design For Cross-Channel Experiences

The employee saves the day!!

Page 9: People, Not Percentages: Research & Design For Cross-Channel Experiences

How can we make this better?

Page 10: People, Not Percentages: Research & Design For Cross-Channel Experiences

This is an information space.

Page 11: People, Not Percentages: Research & Design For Cross-Channel Experiences

People, not percentages.

Page 12: People, Not Percentages: Research & Design For Cross-Channel Experiences

A process for designPart 2

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We started as a specialty retailer.

Page 16: People, Not Percentages: Research & Design For Cross-Channel Experiences

But we started to act like a Big Box retailer.

Page 17: People, Not Percentages: Research & Design For Cross-Channel Experiences

We need to get back to our roots.

Page 18: People, Not Percentages: Research & Design For Cross-Channel Experiences

Allan Kempson Manager, Customer Experience Research and Design (CX)

Nikki Easterday Experience Design Manager, Store Design and Visual Merchandising (SDVM)

Meet Allan and Nikki.

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Store Design / Visual Merchandising

Customer Experience Research

Physical Architects

Retail Operations

Store Employees

Merchants

Digital Retail

Outdoor Adventure & Programs

Senior Leadership

Stakeholders for designing a physical space

Page 21: People, Not Percentages: Research & Design For Cross-Channel Experiences

The processPart Two

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1. Stakeholder interviews

Page 23: People, Not Percentages: Research & Design For Cross-Channel Experiences

2a. Quantitative customer research

Page 24: People, Not Percentages: Research & Design For Cross-Channel Experiences

2b. Qualitative customer research

Page 25: People, Not Percentages: Research & Design For Cross-Channel Experiences

3a. Affinity diagramming workshops Phase one: store staff

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3a. Affinity diagramming workshops Phase two: HQ stakeholders

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4. Allan presents research findings to Nikki

Page 28: People, Not Percentages: Research & Design For Cross-Channel Experiences

5. Architect Design Development (but first study all the things)

CX research

Stakeholder research and requirements

Page 29: People, Not Percentages: Research & Design For Cross-Channel Experiences

6. Share with leadership; get their input

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7. Refine

Page 31: People, Not Percentages: Research & Design For Cross-Channel Experiences

8a. Build a low-fi prototype and iterate

Page 32: People, Not Percentages: Research & Design For Cross-Channel Experiences

8b. It’s messy.

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8c. It gets worse.

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8d. It gets better.

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8z. It gets done..

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9. Bring in-store employees and customers to test

Page 37: People, Not Percentages: Research & Design For Cross-Channel Experiences

10. Iterate again

Page 38: People, Not Percentages: Research & Design For Cross-Channel Experiences

11. Build in a pilot store (It gets messy again).

Page 39: People, Not Percentages: Research & Design For Cross-Channel Experiences

BEFORE

Page 40: People, Not Percentages: Research & Design For Cross-Channel Experiences

BEFORE

Page 41: People, Not Percentages: Research & Design For Cross-Channel Experiences

BEFORE

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AFTER

Page 43: People, Not Percentages: Research & Design For Cross-Channel Experiences

AFTER

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AFTER

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AFTER

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12. More research

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13. Iterate and continue to refine for more stores

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Findings and actions takenPart Three

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1 Finding Why people come to the store

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75 - 88% of customers start shopping online

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Customers visit a store to touch, feel, and sense

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Customers come to the store to get questions answered

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1 Solution Self-Service Education

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Experience the product

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Promote conversation through experience

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Finding A hard time finding

2

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Customers had to wander the gondolas

Page 58: People, Not Percentages: Research & Design For Cross-Channel Experiences

Solution Activity-based product display

2

Page 59: People, Not Percentages: Research & Design For Cross-Channel Experiences

We flipped the taxonomy

Page 60: People, Not Percentages: Research & Design For Cross-Channel Experiences

CAMP SHOP

TENTS STOVES COOK GEAR LIGHTING

CAMPINGBACKPACKING

CAMPINGBACKPACKING

CAMPINGBACKPACKING

CAMPINGBACKPACKING

Page 61: People, Not Percentages: Research & Design For Cross-Channel Experiences

CAMP SHOP

CAMPING BACKPACKING

TENTSSTOVES

COOK GEARLIGHTING

TENTSSTOVES

COOK GEARLIGHTING

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Visual wayfinding

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AFTER

Visual wayfinding

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3 Finding Decision Trees

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Solution Decision Path

3

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Solution Decision Path

3

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And it works!

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What we learnedPart 4

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You can’t empathize with a statistic

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We need to work hard and fast to understand the customer

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Intellectual needs vs. sensing needs

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We need to rethink our taxonomies

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Involve everybody in the process

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Involving everyone helps you as much as them

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We framed the experience with objective measures

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We brought clarity through a customer-focused understanding of the experience

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Where do we go from here?

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The challenge for Digital Retail

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Take what we learned and move forward

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1 Invest in mixed-methods customer research

Take what we learned and move forward

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1 2 Involve everyone in everything

Invest in mixed-methods customer research

Take what we learned and move forward

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1 2 3 Focus on people, not percentages

Involve everyone in everything

Invest in mixed-methods customer research

Take what we learned and move forward

Page 83: People, Not Percentages: Research & Design For Cross-Channel Experiences

Thanks!by Allan Kempson, Nikki Easterday, and Stuart Maxwell

presented by Stuart Maxwell, Lead Information Architect, REI; @stumax, turninggrille.com

Special thanks to: Mahsino Blamoh, Jordan Cordas, Louise Maxwell

Slides: bit.ly/peoplenotpercentages All images ©2016 Recreational Equipment, Inc.

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Discussion

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The cutting room floor

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We go backpacking!!We go backpacking!!