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Pedagogical Underpinnings of two European Projects Prof. Mario Barajas, Universitat de Barcelona, DOE

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Page 1: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Pedagogical Underpinnings of two European Projects

Prof. Mario Barajas, Universitat de Barcelona, DOE

Page 2: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

The

Challenge

Technology

Pedagogy

Learning

Scenarios

EC-TEL 2010, Barcelona 2

Page 3: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Overview of SCeTGo. Key aspects

Overview of PROACTIVE. Key aspects

The challenges of TEL and pedagogy

Conclusions

3EC-TEL 2010, Barcelona

Page 4: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

SCeTGo

4EC-TEL 2010, Barcelona

Page 5: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

SCeTGo = Science Center ToGo

Programme: Lifelong Learning, KA3 ICT

Official Start: 01/01/2010

Duration: 2 years

Consortium: 10 partners from 7 countries (Finland, Germany, Greece, Romania, Spain, Sweden, UK)

www.sctg.eu

5EC-TEL 2010, Barcelona

Page 6: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

6EC-TEL 2010, Barcelona

Page 7: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Science

Center

•Playful exhibit

•Motivate learning

Augmented

Reality

•Evince a phenomena

•Facilitate understanding

Real School

•Incorporated in the curricula

•Adapted to the pupils level

7EC-TEL 2010, Barcelona

Page 8: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

a Science Museum

emphasize a Hands-on Approach

8EC-TEL 2010, Barcelona

Page 9: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Allows showing the invisible

Makes evident hidden phenomena

Provides additional information

9EC-TEL 2010, Barcelona

Page 10: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

based on an inquiry-based and creative problem based approach

Integrates augmented reality (AR technology) applications on miniature exhibits

for improving science education, enhance scientific literacy and their critical thinking skills

recognises the diversity of personal learning styles and behaviours in different contexts and applications

promoting young people’s interest in science

10EC-TEL 2010, Barcelona

Page 11: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

The miniatures support until now 5 experiments:

- The double cone paradox

- The double slits wave experiment

- Airfoil miniwing experiment

- The Doppler effect

- The Bolzman experiment

11EC-TEL 2010, Barcelona

Page 12: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

EC-TEL 2010, Barcelona 12

Page 13: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

PROACTIVE

13EC-TEL 2010, Barcelona

Page 14: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

PROACTIVE

Programme: Lifelong Learning, KA3 ICT

Official Start: 01/01/2010

Duration: 2 years

Consortium: 6 partners from 4 countries (Italy, Romania, Spain, UK)

www.proactive-project.eu

14EC-TEL 2010, Barcelona

Page 15: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

In natural situations learners combine simultaneously 5 metaphors for learning: Imitation, Participation, Acquisition, Exercising, and Discovery

Game-based learning (GBL) supports creativity and inquiry-based learning processes

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PROACTIVE GOAL is to Foster Teachers’

Creativity

Page 16: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Acquisition: transfer of knowledge, from teacher to learner

Imitation: modeling behaviours observing others

Exercising: repetition of action in order to learn

Participation: learning by participation with others

Discovery: by doing things by yourself, you discover… allows for incidental learning.

EC-TEL 2010, Barcelona 16

Page 17: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Using video games in educational settings can enhance students’ motivation towards learning.

Video games can provide challenging experiences that promote the intrinsic satisfaction of the players and therefore keep them engaged and motivated

EC-TEL 2010, Barcelona 17

Page 18: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

EC-TEL 2010, Barcelona 18

Page 19: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Creative teachers encourage students to becreative

The educational systems encourages the no creativity paradigm (no errors, no try out, no different answers, etc.

EC-TEL 2010, Barcelona 19

Page 20: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

Two game editors: EUTOPIA - a free of charge 3D

virtual environment allowing collaborative interaction of the learners; University of Napoli

<e-Adventure> - an Open Source framework for implementing 2D user-centred adaptable scenarios; UCM

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Page 21: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations
Page 22: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations
Page 23: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

EC-TEL 2010, Barcelona 23

• Is a socio-cultural approach to teachingwith games

•Allows teachers to use games in theirsituated contexts

•Uses the situated action as unity of analysisand takes in care the contexts, the subkects and the tools.

•Is the students favourite learning

•Is a self directed learning practice

•The sharing of the game allows students tonegotiate with teachers the whole learningprocess and to reshape the game itself

•Is a cultural artifact that can be shared withstudents and reshaped within their practices

•Is tailored on teachers’ needs, according toinstitutional constraints

•Lets PROACTIVE partners to fosteringteachers’ creativity

•Makes teachers becoming aware of differentlearning models

•Helps teachers acting as a mediator betweenstudents and institution expectations

•Will be delivered within a socio-cultural approach of teaching with games

The Game Design Process

The Game Created

The Game Based

TeachingProcess

The Game Based

LearningProcess

Page 24: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

EC-TEL 2010, Barcelona 24

Page 25: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

• Open

• Varied

Pedagogy

• Game editors

• Flexible on

content

Technology• Real

• Curriculum

Scenarios

EC-TEL 2010, Barcelona 25

Page 26: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

PROACTIVE: Designing gamespromote creativity amongteachers…and as a consequence, among students

The metaphors would helpteachers to stimulate theirreflective processes on how theyteach.

EC-TEL 2010, Barcelona 26

Page 27: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

• IBL

• Well defined

aproach

Pedagogy

• AR – limited

miniatures

• Fixed technology

Technology• Real

• Contextual /

institutional

aspects

Scenarios

EC-TEL 2010, Barcelona 27

Page 28: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

The learning models sould help designers tomake explicit their technological decisions, and facilitate teachers to put TEL innovations intopractice.

A well defined pedagogical approach (IBL) embedded into rich (AR) experiments, couldimprove the educational outcomes (SCeTGo)

A creative teacher varies his/her teachingstrategies: by designing educational games, thiscould be possible (PROACTIVE)

EC-TEL 2010, Barcelona 28

Page 29: Pedagogy Learning Scenarios · 2013. 4. 11. · The learning models sould help designers to make explicit their technological decisions, and facilitate teachers to put TEL innovations

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Contact:◦ Mario Barajas Frutos

[email protected]

http://www.futurelearning.org