pc peripherals

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Chapter 10 Computer Peripherals 10-1 Peripherals Devices that are separate from the basic computer Not the CPU, memory, power supply Classified as input, output, and storage Connect via Ports parallel, USB, serial Interface to systems bus SCSI, IDE, PCMCIA

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Introduction to PC

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Page 1: PC Peripherals

Chapter 10 Computer Peripherals

10-1

Peripherals

Devices that are separate from the basic computer Not the CPU, memory, power supply

Classified as input, output, and storage Connect via

Ports parallel, USB, serial

Interface to systems bus SCSI, IDE, PCMCIA

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Chapter 10 Computer Peripherals

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Storage Devices

Primary memory Expanded storage Secondary storage

Data and programs must be copied to primary memory for CPU access

Permanence of data Direct access storage devices (DASDs) Online storage Offline storage – loaded when needed

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Speed

Measured by access time and data transfer rate

Access time: average time it takes a computer to locate data and read it millisecond = one-thousandth of a second

Data transfer rate: amount of data that moves per second

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Hierarchy of Storage

Device Throughput Rate

CPU Registers

Cache Memory (SRAM) 15 to 30 nanoseconds

Conventional Memory (DRAM) 50 to 100 nanoseconds

Expanded Storage (RAM) 75 to 500 nanoseconds

Hard Disk Drive 10 to 50 milliseconds 600 to 6,000 KB/sec

Floppy Disk 95 milliseconds 100 to 200 KB/sec

CD-ROM 100 to 600 milliseconds 500 to 4,000 KB/sec

Tape .5 and up seconds 2,000 KB/sec (cartridge)

Typical Access Times

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Secondary Storage Devices

Hard drives, floppy drives CD-ROM and DVD-ROM drives CD-R, CD-RW, DVD-RAM, DVD-RW Tape drives Network drives Direct access vs. Sequential access Rotation vs. Linear

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Magnetic Disks Track – circle Cylinder – same track on all platters Block – small arc of a track Sector – pie-shaped part of a platter Head – reads data off the disk

Head crash Parked heads Number of bits on each track is the same! Denser towards the

center. CAV – constant angular velocity

Spins the same speed for every track Hard drives – 3600 rpm – 7200 rpm Floppy drives – 360 rpm

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A Hard Disk Layout

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Locating a Block of Data Average seek time: time

required to move from one track to another

Latency: time required for disk to rotate to beginning of correct sector

Transfer time: time required to transfer a block of data to the disk controller buffer

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Disk Access Times

Avg. Seek time average time to move from one track to another

Avg. Latency time average time to rotate to the beginning of the

sector Avg. Latency time = ½ * 1/rotational speed

Transfer time 1/(# of sectors * rotational speed)

Total Time to access a disk block Avg. seek time + avg. latency time + avg. transfer time

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Magnetic Disks

Data Block Format Interblock gap Header Data Formatting disk

Disk Interleaving Disk Arrays

RAID – mirrored, striped Majority logic fault-tolerant computers

Disk Interleaving

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Disk Block Formats

Single Data Block

Header for Windows disk

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Alternate Disk Technologies Removable hard drives

Disk pack – disk platters are stored in a plastic case that is removable

Another version includes the disk head and arm assembly in the case

Fixed-head disk drives One head per track Eliminates the seek time

Bernoulli Disk Drives Hybrid approach that incorporates both floppy and hard disk

technology Zip drives

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Magnetic Tape

Offline storage Archival purposes Disaster recovery Tape Cartridges

20 – 144 tracks (side by side) Read serially (tape backs up) QIC – quarter inch cartridge (larger size) DAT – digital audio tape (small size) Size typically includes (2:1 compression)

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Optical Storage Reflected light off a mirrored or pitted surface CD-ROM

Spiral 3 miles long, containing 15 billion bits! CLV – all blocks are same physical length Block – 2352 bytes

2k of data (2048 bytes) 16 bytes for header (12 start, 4 id) 288 bytes for advanced error control

DVD-ROM 4.7G per layer Max 2 layers per side, 2 sides = 17G

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Optical Storage

Laser strikes land: light reflected into detector Laser strikes a pit: light scattered

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Layout: CD-ROM vs. Standard Disk

CD-ROM Hard Disk

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CD-ROMsSeek Time

(milliseconds)

Single-Speed 600 150K per second

2X 320 300K per second

3X 250 450K per second

4X 135-180 600K per second

6X 135-180 900K per second

8X 135-180 1.2 MBps

10X 135-180 1.6 MBps

12X 100-150 1.8 MBps

16X 100-150 2.4 MBps (maximum)

24X 100-150 3.6 Mbps (maximum)

32X 100-150 4.8 Mbps (maximum)

General Speed Data Transfer Rate

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Types of Optical Storage WORM Disks

Write-once-read-many times Medium can be altered by using a medium-powered laser to

blister the surface Data stored in concentric tracks, sectored like a magnetic

disk CAV

Medium-powered laser blister technology also used for CD-R, DVD-R, DVD-ROM CD-RW, DVD-RW, DVD-RAM, DVD+RAM

Magneto-Optical Disks

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Displays Pixel – picture element Size: diagonal length of screen Resolution (pixels on screen)

VGA: 480 x 640 SVGA: 600 x 800 768 x 1024 1280 x 1024

Picture size calculation Resolution * bits required to represent number of

colors in picture Example: 16 color image, 100 pixels by 50 pixels

4 bits (16 colors) * 100 * 50 = 20,000 bits

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Display Screen Screen size: measured

diagonally Resolution: minimum

identifiable pixel size Aspect ratio: x pixels to

y pixels 4:3 on most PCs 16:9 on high definition

displays

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Color and Displays

Pixel color is determined by intensity of 3 colors – Red Green Blue or RGB

4 bits per color 16 x 16 x 16 = 4096 colors

24 bit color (True Color) 16.7 million colors

Video memory requirements are significant!

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CRT’s and Text Monitors CRTs (similar to TVs)

3 stripes of phosphors for each color 3 separate electron guns for each color Strength of beam brightness of color Raster scan

30x per second Interlaced vs. non-interlaced (progressive scan)

Text monitors 24 lines x 80 chars A character is the smallest unit on a screen Very little memory required Fast for remote transmissions

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Interlaced vs Noninterlaced

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Diagram of Raster Screen Generation Process

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Display Example

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LCD – Liquid Crystal Display

Fluorescent light panel 3 color cells per pixel Operation

1st filter polarizes light in a specific direction Electric charge rotates molecules in liquid crystal

cells proportional to the strength of colors Color filters only let through red, green, and blue

light Final filter lets through the brightness of light

proportional to the polarization twist

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LCD Operation

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LCDs (continued)

Active matrix One transistor per cell More expensive Brighter picture

Passive matrix One transistor per row or column Each cell is lit in succession Display is dimmer since pixels are lit less

frequently

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Printers Dots vs. pixels

300-2400 dpi vs. 70-100 pixels per inch Dots are on or off, pixels have intensities

Types Typewriter / Daisy wheels – obsolete Dot matrix – usually 24 pins, impact printing Inkjet – squirts heated droplets of ink Laserjet Thermal wax transfer Dye Sublimation

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Creating a Gray Scale

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Laser Printer Operation

1. Dots of laser light are beamed onto a drum2. Drum becomes electrically charged3. Drum passes through toner which then sticks to

the electrically charged places4. Electrically charged paper is fed toward the drum5. Toner is transferred from the drum to the paper6. The fusing system heats and melts the toner

onto the paper7. A corona wire resets the electrical charge on the

drum

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Laser Printer Operation

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Laser Printer Operation

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Other Computer Peripherals

Scanners Flatbed, sheet-fed, hand-held Light is reflected off the sheet of paper

User Input Devices Keyboard, mouse, light pens, graphics

tablets Communication Devices

Telephone modems Network devices