pc graphics specs

1
0 1500 3000 4500 6000 1996 2006 2013 VOODOO 1 (1996) GeFORCE 8800 (2006) RADEON HD 7990 (2013) (4MB) MEMORY 0 250 500 750 1000 1996 2006 2013 MB MHZ Power 0 150 300 1996 2006 2013 0.045 BT/S Speed PC GRAPHICS CARD SPECS COMPARISON STATS All polygons used in models are more rounded and there’s more of them. Human figures are far more accurately designed and the gameplay environment is not filled with detail but its basic features are textured realistically and accurate textures are used as apposed to pixel art. The light actually appears to reflect off objects and the moving models all have shadows. Few polygons are used are used and therefore the pixels are more cubic and rigid. Even the blood splatter, that should have a liquidy physique, is fairly square. Shadows are present within the setting, yet they are either averagely light or very dark and do not appear to realistically reflect off any objects. Pixelated textures cover each polygon. Lighting plays a big part in the effectiveness of the pure visual, cinematic realism that these graphics produce. Human figures are highly detailed with textures as exact as creases on clothes and motioned facial hair, as too is the environment, which features leaves that each seem to individually make a contribution to the atmosphere. Very high numbers of polygons are used to piece together such graphics, which are almost perfectly shaped.

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Page 1: PC Graphics Specs

01500300045006000

1996 2006 2013

VOODOO 1 (1996) GeFORCE 8800 (2006) RADEON HD 7990 (2013)

(4MB)

MEMORY

0250500750

1000

1996 2006 2013

MBMHZ Power

0

150

300

1996 2006 2013

0.045

BT/S Speed

PC GRAPHICS CARD SPECS COMPARISON STATS

All polygons used in models are more rounded and there’s more of them. Human figures are far more accurately designed and the gameplay environment is not filled with detail but its basic features are textured realistically and accurate textures are used as apposed to pixel art. The light actually appears to reflect off objects and the moving models all have shadows.

Few polygons are used are used and therefore the pixels are more cubic and rigid. Even the blood splatter, that should have a liquidy physique, is fairly square. Shadows are present within the setting, yet they are either averagely light or very dark and do not appear to realistically reflect off any objects. Pixelated textures cover each polygon.

Lighting plays a big part in the effectiveness of the pure visual, cinematic realism that these graphics produce. Human figures are highly detailed with textures as exact as creases on clothes and motioned facial hair, as too is the environment, which features leaves that each seem to individually make a contribution to the atmosphere. Very high numbers of polygons are used to piece together such graphics, which are almost perfectly shaped.