pc graphics specs
DESCRIPTION
TRANSCRIPT
01500300045006000
1996 2006 2013
VOODOO 1 (1996) GeFORCE 8800 (2006) RADEON HD 7990 (2013)
(4MB)
MEMORY
0250500750
1000
1996 2006 2013
MBMHZ Power
0
150
300
1996 2006 2013
0.045
BT/S Speed
PC GRAPHICS CARD SPECS COMPARISON STATS
All polygons used in models are more rounded and there’s more of them. Human figures are far more accurately designed and the gameplay environment is not filled with detail but its basic features are textured realistically and accurate textures are used as apposed to pixel art. The light actually appears to reflect off objects and the moving models all have shadows.
Few polygons are used are used and therefore the pixels are more cubic and rigid. Even the blood splatter, that should have a liquidy physique, is fairly square. Shadows are present within the setting, yet they are either averagely light or very dark and do not appear to realistically reflect off any objects. Pixelated textures cover each polygon.
Lighting plays a big part in the effectiveness of the pure visual, cinematic realism that these graphics produce. Human figures are highly detailed with textures as exact as creases on clothes and motioned facial hair, as too is the environment, which features leaves that each seem to individually make a contribution to the atmosphere. Very high numbers of polygons are used to piece together such graphics, which are almost perfectly shaped.