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Page 1: Pathfinder RPG

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempScore

TempModifier

STRSTR STR

DEXDEX DEX

CONCON CON

INTINT INT

WISWIS WIS

CHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES Level

Craf

t - IN

TPe

rform

- C

HA

Know

ledg

e - I

NT

Prof

essi

on -

WIS

RanksRacial,FeatsSkill

BonusMisc

ArmourCheck

Penalty

Skill Ranks LevelAdjustment

Hit Die

UntrainedAcrobatics

Favoured class+1 per level

+ CON per level

+ INT per level

DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEX

if larger/smaller±4

Sense Motive WIS-Sleight of Hand DEX

Spellcraft INT-Stealth DEX

Survival

Knowledge: Arcana

Knowledge: Dungeoneering

Knowledge: Religion

Knowledge: Nature

Knowledge: The Planes

WIS

Swim STRUse Magical Device CHA

-

INTINTINTINTINT

ddddd

1

23

4

5

Track

ClassSkills

+3

SURVIVAL N/A

hp rks

Name

Race Size SizeModifier

FEMALEM

ALE

ABILITIES

CHARACTER

SKILLS

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 2: Pathfinder RPG

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKS

INITIATIVE BONUS Feats

+

Training

+

Misc

+= DEX

SizeModifier

-+

Misc

+= STR

= 10 + STR +DEX

INIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

COMBAT MANOEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANOEUVRES

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModifier

-+

Misc

+

DeflectionModifier

+

=AC

DEX

DEX

10 +

10

10 +

DeflectionModifier

+

+

+

+

Armour AC

+

Shield AC

+

+

NaturalArmour

+

+

DodgeModifier

+

+=AC

Spell Resistance Conditional Modifiers

Notes

Damage Reduction

Conditional Modifiers

Conditional Modifiers

Conditional Modifiers

Temp AC

AC

+Temp CMB

CMB +Temp CMD

CMD

/

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BAB

COMBAT MANOEUVREDEFENCE

= 10 +

DodgeModifier

+

STR +

SizeModifier

-

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BABCMD

FLAT-FOOTEDCMD

HEALTH

ARMOUR CLASS EFFECTSSize

Modifier

+

+

+

/

/ /

/ / /

/

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 3: Pathfinder RPG

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

INVENTORY ARMOUR

SHIELD

EQUIPMENT

SCROLLS POTIONS

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

#

#

#

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 4: Pathfinder RPG

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

INVENTORY ARMOUR

SHIELD

EQUIPMENT

SCROLLS POTIONS

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

#

#

#

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 5: Pathfinder RPG

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

ARMOUR

SHIELD

EQUIPMENTWeightValue

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn Items

Scrolls, Potions,Wands, Components

lbCoins

Total Weight lb

50 coins weighs 1lb coins

INVENTORY

ValueMONEY VALUABLE ITEMS

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

Total .,,,

Other items .,,

Valuables .,,

Debts .,,

lb

Light Load

lb

Medium Load

lb

Heavy Load

#

#

#

#

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 6: Pathfinder RPG

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES LevelSkill Ranks LevelAdjustment

Hit Die

Favoured class+1 per level

+ CON per level

+ INT per level

ddddd

1

23

4

5

Name

Race Size SizeModifier

FEMALEM

ALE

ABILITIES

CHARACTER

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

ForbiddenDuring

RAGE!UntrainedAcrobatics DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEXSense Motive WIS

-Sleight of Hand DEXSpellcraft INT

-Stealth DEXSurvival WIS

Swim STRUse Magical Device CHA

-

INT

Track

ClassSkills

+3

SURVIVAL

SKILLS

Knowledge: Arcana

Knowledge: Dungeoneering

Knowledge: Religion

Knowledge: Nature

Knowledge: The Planes

INTINTINTINT

AbilityScore

ItemBonus

AbilityModifier

STR

DEX

CON

INT

WIS

CHA

TempModifier

STR

DEX

CON

INT

WIS

CHA

FatigueModifier

--

RAGE!Modifier

+

+

BARBARIAN!

XX

X

XX

X

X

X

XX

X

X

X

XX

XX

X

X

X

X

X

X

X

X

X

X

N/A

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

if larger/smaller±4

hp rks

Craf

t - IN

TPe

rform

- C

HA

Know

ledg

e - I

NT

Prof

essi

on -

WIS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 7: Pathfinder RPG

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKS

SizeModifier

-+= STR

= 10 + STR +DEX

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

COMBAT MANOEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANOEUVRES

=

=

Temp AttackBonus

+Temp DamageBonus

+

Buffs Nerfs

-Fatigued

-

Buffs Nerfs

-Fatigued

-

RAGE!

+

RAGE!

+

CONFORTITUDE SAVE

+=

Misc

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

+= +

+=

+

+

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModifier

-+

DeflectionModifier

+

=AC

DEX

DEX

10 +

10

10 +

DeflectionModifier

+

+

+

+

Armour AC

+

Shield AC

+

+

NaturalArmour

+

+

DodgeModifier

+

+=AC

Spell Resistance Conditional Modifiers

Notes

Damage Reduction

Conditional Modifiers

Conditional Modifiers

Temp AC

AC

+Temp CMB

CMB +Temp CMD

CMD

/

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BAB

COMBAT MANOEUVREDEFENCE

= 10 +

DodgeModifier

+

STR +

SizeModifier

-

DeflectionModifier

+

BaseAttack Bonus

BABCMD

FLAT-FOOTEDCMD

HEALTH

ARMOUR CLASS

RAGE!

+

RAGE!

+

RAGE!

+

Temp

+

+

+

RAGE!

Fatigued

RAGE!

+

+

-

SizeModifier

+

+

+

RAGE!+ hp

AC PenaltyRAGE!- 2

/

/ / /

/

//

INITIATIVE BONUS Feats

+

Training

+

Misc

+= DEXINIT

Conditional Modifiers

EFFECTS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 8: Pathfinder RPG

BARBARIAN! BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

1Fast MovementRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Trap Sense +1

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 9: Pathfinder RPG

ARMOUREDHULK!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

INDOMITABLE STANCE

ARMOURED SWIFTNESS

RESILIENCE OF STEEL

1Indomitable StanceRAGE!

BarbarianLevel

{2 Armoured Swiftness

3 Resilience of Steel +1

5 Improved Armoured Swiftness

6 Resilience of Steel +2

7 Damage Reduction 1/―

12

9 Resilience of Steel +3

Resilience of Steel +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Resilience of Steel +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Resilience of Steel +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

2Level

CRITICAL HITRESISTANCE

+1

+

Bonus to CMB and CMD for overrun manoeuvres;reflex saves against trample attacks;AC against charge attacks;attack and damage against charging creatures

5 1ft sq

ft sq

Increased speed in medium or heavyarmour, providing this is still belowyour normal move speed

Resulting movement speed in medium or heavy armour

ft sqResulting movement speed in medium or heavy armour

Bonus to AC that applies only tocritical hit confirmation rolls

ft sqResulting normalmovement speed5

Level

6Level

10 2ft sqIncrease to normalmovement speed

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 10: Pathfinder RPG

BREAKER!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

DAMAGEBONUS

=

BarbarianLevel

÷ 2+

+

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

DESTRUCTIVE

BATTLE SCAVENGER

1DestructiveRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Battle Scavenger +1

5 Improved Uncanny Dodge

6 Battle Scavenger +2

7 Damage Reduction 1/―

12

9 Battle Scavenger +3

Battle Scavenger +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Battle Scavenger +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Battle Scavenger +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

When you hit an unattended object or make a sunder attempt

3Level

DAMAGEBONUS

=

BarbarianLevel

÷ 3

When using an improvised or broken weapon

No penalty for using an improvised weapon

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 11: Pathfinder RPG

BRUTALPUGILIST

(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

SAVAGE GRAPPLE

PIT FIGHTER

1Fast MovementRAGE!

BarbarianLevel

{2 Savage Grapple

3 Pit Fighter ×1

5 Improved Savage Grapple

6 Pit Fighter ×2

7 Damage Reduction 1/―

12

9 Pit Fighter ×3

Pit Fighter ×4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Pit Fighter ×6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Pit Fighter ×5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

2Level

Make attacks of opportunity against creatures attemptinga grapple, even if they have the Improved Grapple feat.

5Level Take no penalties when grappled.

Treated as one size larger when determining CMB and CMD for grappling or being grappled.

If this attack of opportunity hits, gain a +2 circumstance bonus to your CMD to avoid the grapple.

Take only half the normal penalties when grappled.

3Level

6

+1

9

12

15

18

INSIGHT BONUSBonus to CMB and CMD for yourchosen combat manoeuvres

+2When wearing no armour(shields are allowed)

This bonus can be applied to each manoeuvre only twice, onceto CMB and once to CMD.

COMBAT MANOEUVRES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 12: Pathfinder RPG

DRUNKEN BRUTE(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

RAGING DRUNK

1Raging DrunkRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Trap Sense +1

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

While RAGING, consume a potion or alcoholic drink as a move action (that does not provoke an attack of opportunity).

Potions have their normal effect.

Alcoholic drinks allow you to maintain RAGE for this round without counting against your rounds per day.

rds

NAUSEATEDDURATION

Each alcoholic drink consumed results in1 round of nausea after the end of your RAGE,in addition to the normal fatigue.

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 13: Pathfinder RPG

ELEMENTALKIN!

(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

ELEMENTAL FURY

1Fast MovementRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Elemental Fury ×1

5 Improved Uncanny Dodge

6 Elemental Fury ×2

7 Damage Reduction 1/―

12

9 Elemental Fury ×3

Elemental Fury ×4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Elemental Fury ×6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Elemental Fury ×5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

3Level

EXTRARAGE!

=

BarbarianLevel

DAMAGE TAKEN WHILE RAGING!

BarbarianLevel

÷ 3

When you take damage of at least your level whileRAGING, add to the number of rounds of RAGE today

rds

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 14: Pathfinder RPG

HURLER!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

SKILLED THROWER

1Skilled ThrowerRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Trap Sense +1

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

10 2

Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

ft sqIncreased range increment on any thrown object

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 15: Pathfinder RPG

INVULNERABLERAGER!

(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

INVULNERABILITY

EXTREME ENDURANCE

1Fast MovementRAGE!

BarbarianLevel

{2 Invulnerability

3 Extreme Endurance

5 Improved Uncanny Dodge

11 Greater RAGE!

17 Tireless RAGE!

20 Mighty RAGE!

14 Indomitable Will

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

2Level

DAMAGEREDUCTION

=

BarbarianLevel

Double this against non-lethal damage

/— ÷ 2

3Level

ENERGYRESISTANCE

=

BarbarianLevel

÷ 3

Fire and cold resistance

Inured to hot and cold climates as if by Endure Elements

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 16: Pathfinder RPG

MOUNTEDFURY!

(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

MOUNT

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

FAST RIDER

BESTIAL MOUNT

1Fast RiderRAGE!

BarbarianLevel

{3 Trap Sense +1

5 Bestial Mount

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1

STR+1

-1

Ability Modifier = (Total Ability Score - 10) ÷ 2

10 2ft sqIncreased movement speed for any creature you ride

Morale bonus to your mount’s strengthmodifier during RAGE!(+2 to Strength score)

DruidLevel

BarbarianLevel - 4 =

3Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 17: Pathfinder RPG

SAVAGEBARBARIAN!

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

+

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

NAKED COURAGE

NATURAL TOUGHNESS

1Fast MovementRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Naked Courage +1

5 Improved Uncanny Dodge

7 Natural Toughness +1

9 Naked Courage +2

10 Natural Toughness +2

16 Natural Toughness +4

11 Greater RAGE!

17 Tireless RAGE!

20 Mighty RAGE!

19 Natural Toughness +5

14 Indomitable Will

15 Naked Courage +3

13 Natural Toughness +3

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

Dodge bonus to AC, and morale bonusto saving throws against fear

When wearing no armour:

3Level

7Level

NAKED COURAGEBONUS

+ Natural armour bonus to AC(does not stack with natural armour)

When wearing no armour:

NATURAL TOUGHNESSBONUS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 18: Pathfinder RPG

SCARREDRAGER!

(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

TERRIFYING VISAGE

TOLERANCE

SCARIFICATION

1Terrifying VisageRAGE!

BarbarianLevel

{2 Tolerance

3 Scarification +1

5 Improved Tolerance

6 Scarification +2

7 Damage Reduction 1/―

12

9 Scarification +3

Scarification +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Scarification +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Scarification +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

3Level

BLEED DAMAGE RESISTANCE

2Level

5Level

If you fail a save against becoming nauseated, sickened, fatigued or exhausted, make a second save to negatethe effect at the start of your next turn

If you fail a save against becoming dazed, frightened, shaken or stunned, make a second save to negatethe effect at the start of your next turn

INTIMIDATEBONUS

=

BarbarianLevel

÷ 2+

-

DC BONUS

+1

Against humanoids who are not members of barbarian tribesWhen dealing with barbarians, add this bonus to Diplomacy instead

Added to the DC of anyfear effects you create

Subtracted from the bleed damageyou take each round

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 19: Pathfinder RPG

SEA REAVER!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

MARINE TERROR

EYES OF THE STORM

SAVAGE SAILOR

SURE FOOTED

1Marine TerrorRAGE!

BarbarianLevel

{2 Eyes of the Storm

3 Savage Sailor +1

5 Sure Footed

6 Savage Sailor +2

7 Damage Reduction 1/―

12

9 Savage Sailor +3

Savage Sailor +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Savage Sailor +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Savage Sailor +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

2Level

3Level

5Level

SAILOR’S BONUS

rds

BREATHDURATION

= 4 ×

ConstitutionScore

+

Move normally through standing water or bog 1ft deep

Ignore the cover bonus to AC of targets partially immersed in water

Bonus applies to Acrobatics, Climb, Profession (sailor), Survival and Swimchecks made in aquatic terrain oraboard ship

Ignore concealment by fog, rain, sleet, mist, wind or other weather effects less than total concealment

Penalties to Perception due to weather are halved

No penalty when moving across slick surfaces,whether natural or magical

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 20: Pathfinder RPG

SUPERSTITIOUSBARBARIAN!

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

SIXTH SENSE

KEEN SENSES

1Fast MovementRAGE!

BarbarianLevel

{2 Uncanny Dodge

3 Sixth Sense +1

5 Improved Uncanny Dodge

6 Sixth Sense +2

7 Low-light Vision

12

9 Sixth Sense +3

Sixth Sense +4

10 Darkvision 60ft

16 Blindsense 30ft

11 Greater RAGE!

17 Tireless RAGE!

18 Sixth Sense +6

20 Mighty RAGE!

19 Blindsight 30ft

14 Indomitable Will

15 Sixth Sense +5

13 Scent

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

3Level

7Level

10Level

13Level

16Level

19Level

SIXTHSENSE

=

BarbarianLevel

÷ 3+

Bonus to initiative and AC during surprise rounds

Low-light Vision • Can see twice as far as normal in dim light • Can see outdoors on a moonlit night as clearly

as during the day • Low-light vision is colour vision

Darkvision 60ft • Can see without any light at all • Invisible objects are still invisible • Darkvision is black and white

Scent 30ft • Detect enemies, determine direction as a move action • Track creatures using Survival • Range of 30ft, or 60ft downwind, 15ft upwind;

strong smells double range, overpowering smells triple

Blindsense 30ft • Notice things you cannot see • Needs a line of sight to the target • Targets have total concealment (50% miss chance)

Blindsight 30ft • Can see through invisibility, concealment and even

magical darkness • Cannot see colours, cannot read invisible writing • Does not work while deafened • Works underwater but not in a vacuum

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 21: Pathfinder RPG

TITAN MAULER!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

BIG GAME HUNTER

JOTUNGRIP

MASSIVE WEAPONS

EVADE REACH

TITANIC RAGE!

1Big Game Hunter

Evade Reach 10ft

RAGE!

BarbarianLevel

{

{

Evade Reach 10ft{

Evade Reach 15ft{

2 Jotungrip

3 Massive Weapons -1

5 Evade Reach 5ft

6 Massive Weapons -2

7 Damage Reduction 1/―

12

9 Massive Weapons -3

Massive Weapons -4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Massive Weapons -6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Titanic RAGE!

15 Massive Weapons -5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

+1 Bonus to attack rolls and dodge bonus to ACwhen fighting larger creatures

3Level

5Level

14Level

2Level

ATTACK PENALTYREDUCTION

-

May wield a two-handed weapon in one handDamage is calculated as for a one-handed weapon

Gain the benefit of Enlarge PersonCosts 2 rounds of rage per round, and become exhaustedrather than fatigued when rage ends.

Reduce the penalty for using oversizedweapons, to a minimum of 0

ft sqReduced effective reach for one designated attacker

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 22: Pathfinder RPG

TRUE PRIMITIVE(BARBARIAN!) Barbarian

Level

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

1Favoured TerrainsRAGE!

BarbarianLevel

{

{

2 Uncanny Dodge

3 Trophy Fetish

5 Improved Uncanny Dodge

7 Damage Reduction 1/―

8 Trophy Fetish × 2

10 Damage Reduction 2/―

11 Greater RAGE!

16 Damage Reduction 4/―

17 Tireless RAGE!

18 Trophy Fetish × 4

20 Mighty RAGE!

19 Damage Reduction 5/―

Trophy Fetish × 3

14 Indomitable Will

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

FAVOURED TERRAIN 2 4 6Favoured Terrain Bonus

8

FAVOURED TERRAINS

WEAPONS / HIDE ARMOUR+1 2 3Morale Bonus

Fetishes can be attached to a traditional true primitive weapon:Battleaxe, Blowgun, Club, Greatclub, Handaxe, Longspear,Shortspear, Sling, Spear; or to a suit of Hide Armour.Weapons gain a morale bonus to damage.Armour gains a bonus to saving throws.

4

TROPHY FETISH

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 23: Pathfinder RPG

URBANBARBARIAN!

BarbarianLevel

RAGE POWERS KNOWN

Misc

=

CONTROLLED RAGE

RAGE POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGEDuration

× 2

RAGE DURATIONPER DAY

RAGETODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

1

2

3

4

5

6

7

8

9

10

11

12

13

14

BARBARIAN

CROWD CONTROL

1Crowd ControlControlled Rage

BarbarianLevel

{2 Uncanny Dodge

3 Trap Sense +1

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater Rage

17 Tireless Rage

18 Trap Sense +6

20 Mighty Rage

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

DEXSTR-1 -1

DEXTERITYSCOREBONUS

4

6

8

DEX

CONSTITUTIONSCOREBONUS

4

6

8

CON

STRENTHSCOREBONUS

4

6

8

STR

RAGE

OR OR

MIGHTY RAGE

GREATER RAGE

Ability Modifier = (Total Ability Score - 10) ÷ 2

CROWD BONUS

IMTIMIDATEBONUS

=

BarbarianLevel

÷ 2+

+1

When using intimidation to influence crowds

No speed penalty for moving through crowds

Bonus to attack rolls and dodge bonus to ACwhen adjacent to two or more enemies

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 24: Pathfinder RPG

WILD RAGER!(BARBARIAN)

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

rds

BarbarianLevel

( ÷ 2 ) +

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2

BARBARIAN

WILD FIGHTING

RAGE! CONVERSION

UNCONTROLLED RAGE!

1Fast MovementRAGE!

BarbarianLevel

{2 Wild Fighting

3 Trap Sense +1

5 Rage Conversion

6 Trap Sense +2

7 Damage Reduction 1/―

12

9 Trap Sense +3

Trap Sense +4

10 Damage Reduction 2/―

16 Damage Reduction 4/―

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

2Level

0Round

1+Round d

100

CON

FUSI

ON

WILL SAVEDC

= 10 +

BarbarianLevel

+

Rounds of confusion do not countagainst your rounds of RAGE! per day

5Level If you fail a will save against a mind-affecting effect,

at the start of your next turn you can try again.If you succeed, you RAGE and are CONFUSED.

Allows you to make an extra attack at your full bonus, but take a -2 penalty to attack rolls and -4 to AC until your next turn

Attack the nearest creature

At the end of the turn attempt a new saving throw

CON

Act normallyBabble incoherentlyHurt yourself with item in hand Damage = 1d8 + STRAttack nearest creature

01-2526-5051-75

76-100

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 25: Pathfinder RPG

BARD BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 dodge bonus to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 26: Pathfinder RPG

ANIMAL SPEAKER(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

SOOTHING PERFORMANCEUse a performance roll to influence animals

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

ANIMAL FRIEND

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

ANIMAL TYPE

Misc

= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Summon Nature’s Ally I

Summon Nature’s Ally II

Summon Nature’s Ally III

Summon Nature’s Ally IV

Summon Nature’s Ally V

Summon Nature’s Ally VI

BardLevel

( ÷ 2 ) +

Misc

+CHA

JACK OF ALL TRADES

Use any skill as if you were trained

+4 to Handle Animal of a chosen typeThese animals are at worst indifferent to the bard,and never attack without provocationAnimal companions and magically controlled animalsmust pass an opposed Charisma check to attack

All skills are considered class skills

Able to take 10 on any skill

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

Level3

Level5

ATTRACT RATSSummon 1d6 rats5 2d611 3d617

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level10

Level1

Speak With Animals at will for a chosen typeLevel

5

5

7

11

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level

7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 27: Pathfinder RPG

ARCANE DUELIST(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

RALLYING CRYRally dispirited allies. Allies within 30ft use your Intimidate roll in place of a saving throw against fear, every turn.

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw.

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

ARCANE BOND

BONUS FEATS

ARCANE ARMOUR

Medium Armour Proficiency Cast spells in medium armour with no risk of spell failure

Cast spells in heavy armour with no risk of spell failureHeavy Armour Proficiency

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

Level10

Level16

MASS BLADETHIRST+4 to 2 allies, +3 to 3, +2 to 4 or +1 to more than 4

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

BLADE THIRST

Enhancement bonus to one weapon or natural weapon

Level

÷ 3= (Round up)

BONDED OBJECT

Level2

6

Combat Casting

Disruptive

Level10

14

Spellbreaker

Penetrating Strike

Level18 Greater Penetrating Strike

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 28: Pathfinder RPG

ARCHAEOLOGIST(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

BARDIC KNOWLEDGE

ARCHAEOLOGIST’S LUCK

CLEVER EXPLORER

TRAP SENSE

ROGUE TALENTS

KNOWLEDGE BONUS

Misc

= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

BardLevel

( ÷ 2 ) +

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

TAKE 20 PER DAYTAKE 10

LUCKY ROLLSPER DAY

= 4 + CHA

DEVICEBONUS

BardLevel

÷ 2=

TRAP SENSE Bard Level

÷ 2=

ConcentrationCasterLevelCHA= +

Level5

Level10

All skills are considered class skills16

Able to take 10 on any skill19

Disable intricate traps in half the time

Bonus to Perceptionand Disable Device

Level2

Level3

Level4

Level12

RollsToday

ROGUE TALENTS

1

2

3

4

5From level 12, an Archaeologist can take Advanced Talents

TALENTSKNOWN

Misc

=

BardLevel

( ÷ 4 ) +

BardLevel

1

LuckBonus Apply the archaeologist’s luck bonus as a

swift action to one attack roll, saving throw, skill check or damage roll.

An unused luck bonus can be maintained as long as you remain conscious, but it cannot be maintained while performing.

+1

5 +2

11 +3

17 +4

Open locks as a standard action

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 29: Pathfinder RPG

ARCHIVIST BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

LAMENTABLE BELABOURMENTDaze or confuse one already fascinated creature

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

LORE MASTER

MAGIC LORE

JACK OF ALL TRADES

PROBABLE PATH

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

= Bards can use all knowledge skills untrained

Take 10 on Spellcraft checks to identify magic items or decipher scrolls.

Take 10 on any d20 roll

Take 20 on any Knowledge skill roll

Disarm magical traps as a Rogue.

+4 Bonus to saving throws against magical traps, language-dependent effects,symbols, glyphs and magic writings.

BardLevel

( ÷ 2 ) +

Misc

+CHA

Take 20 Today

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus to AC and attack rolls against an identified creatureGranted to allies within 30ft who can see and hear you

NATURALIST

+Bard Level

+ 1 ) ÷ 6= ( TAKE 20PER DAY

+

BardLevel

+ 4 ) ÷ 6= (INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Take 20 TodayTAKE 10PER DAY

+

BardLevel

- 7 ) ÷ 3= (Level10

Level2

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

Level5

Level11

Level17

PEDANTIC LECTUREDaze, confuse or put to sleep already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level6

Level7

(BARD)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 30: Pathfinder RPG

CELEBRITY BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

SHINING STARFascinated creates take -4 to break free of the effect, and make a will save to break free even when being attacked

FAMOUS

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

Misc

+CHA

JACK OF ALL TRADES

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

INSPIRE COMPETENCE

+Level

3

Level6

GATHER CROWD

Size ofaudience = Performance

result ×

Bard LevelLevel5

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

BARDIC KNOWLEDGE

WELL-VERSED

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Area of fame

Bonu

s to

Dip

lom

acy

and

Intim

idat

e

mad

e w

ithin

the

area

of y

our f

ame1,000 people

5,000 people

25,000 people

100,000 people

The whole civilized world

Village or small town

Large town or small group of towns

City or group of towns

Large city state and surrounding area

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Level2

BardLevel

1591317

+1+2+3+4+5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 31: Pathfinder RPG

COURT BARD BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

GLORIOUS EPICCause enemies within 30ft to become flat-footed

HERALDIC EXPERTISE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

EXPERTISEBONUS

Misc

=

+4

Apply this bonus to Diplomacy, Knowledge (history),Knowledge (local) and Knowledge (nobility) checks

Allows you to reroll one of these checks, but youmust take the second result if you do

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

REROLLPER DAY

=

BardLevel

( ÷ 5 ) + 1

Misc

+CHA

WIDE AUDIENCE

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Level3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

SCANDALEnemies are affected as if by Song Of Discord

Level14

Level2

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

Penalty to enemies’ attack, damage, saves against charm and fear

SATIRE

+Bard Level

+ 1 ) ÷ 6= (

Penalty to one enemy’s Charisma-based checks and skills

MOCKERY

-Bard Level

+ 5 ) ÷ 4= (

Performance radius

Performance cone

Level1

30 ft

Level5

60 ft

Level10

40 ft80 ft

Level15

50 ft100 ft

Level20

60 ft120 ft

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 32: Pathfinder RPG

DAREDEVIL(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

AGILE

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

AGILEBONUS

COMBAT MANOEUVRES

Misc

=+

+2

Apply this bonus to Acrobatics, Bluff, Climband Escape Artist skill checks

BardLevel

( ÷ 2 ) +

Apply this bonus to saving throws againstmind-affecting effects, including fear effects

MORALEBONUS

=+

BardLevel

( + 2 ) ÷ 4

Misc

+CHA

JACK OF ALL TRADES

CANNY FOE

DAUNTLESS

Use any skill as if you were trained

Bonus applies to CMB to attempt, and CMD to resist, any of your chosen manoeuvres.

All skills are considered class skills

Able to take 10 on any skill

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14 Level

10

Level2

Level2

Roll the d20 twice for a skill check and take the better result

FORTUNEPER DAY

=+

BardLevel

÷ 5

SCOUNDREL’S FORTUNE

Level5

6

10

14

18

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

FortuneToday

Bonus to allies’ reflex saves, and double to Dexterity-based skillsAllies who move at least 10ft gain a dodge bonus to their AC

DERRING-DO

+Bard Level

+ 1 ) ÷ 6= (

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 33: Pathfinder RPG

DEMAGOGUE(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8 CH

A - 1

2

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

INCITE VIOLENCEInflame a crowd who are already fascinated

DIRGE OF DOOMCause enemies within 30ft to become shaken

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

Misc

+CHA

JACK OF ALL TRADES

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

INSPIRE COMPETENCE

+Level

3

Level5

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level10

Level16

Level19

RIGHTEOUS CAUSETurn a crowd towards a common purpose

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

GATHER CROWD

Size ofaudience = Performance

result ×

Bard Level

FAMOUS

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

BARDIC KNOWLEDGE

WELL-VERSED

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Area of fame

Bonu

s to

Blu

ffan

d In

timid

ate

mad

e w

ithin

the

area

of y

our f

ame1,000 people

5,000 people

25,000 people

100,000 people

The whole civilized world

Village or small town

Large town or small group of towns

City or group of towns

Large city state and surrounding area

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Level2

BardLevel

1591317

+1+2+3+4+5

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 34: Pathfinder RPG

DERVISH DANCER(BARD)

BardLevel

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8 CH

A - 1

2Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

rds

DURATIONPER DAY

BardLevel

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

FLEET WELL-VERSED

VERSATILE DANCE

DANCE OF FURY

BATTLE FURY

× 2 ) += 2 + (

BARDIC PERFORMANCE & BATTLE DANCE

PERFORMANCES

BATTLE DANCES

SPEED BONUS

+4

Bonus applies to saving throws againstBardic Performance, sonic and language-dependent effects.

You can use your Perform (dance) skill bonus in placeof your Acrobatics skill bonus

Whi

le p

erfo

rmin

ga

battl

e da

nce

DANCEBONUS

=

BardLevel

÷ 2

Misc

+CHA

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

Concentration CasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level2

Level2

Level12

10 2ft sqLevel

115 3ft sq5

20 4ft sq925 5ft sq1330 6ft sq17

JACK OF ALL TRADES

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

Level10

Level16

Level19

INSPIRE GREATNESS2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

INSPIRE HEROICS+4 to all saving throws and +4 dodge bonus to AC

Level15

LEAF ON THE WIND+6 dodge bonus to AC and reflex saves

Level14

RAZOR’S KISSAttacks are treated as if with the Improved Critical feat

Level8

Level9

Level6

Begin or switch a bardic performance as a move action,rather than as a standard action.Begin or switch a battle dance as a swift action,rather than as a move action.

Level7

RAIN OF BLOWSWhen making a full round attack, make one extra attack at your highest attack bonus

Bonus to attack rolls and dodge bonus to AC

BONUS

=

Bard Level

( ÷ 3 ) - 1

Battle dances only affect the dancer, not their allies or enemies

%

ARCANE SPELL FAILURE THRESHOLD

Bards can wear light armour without riskingspell failure.

Combine a full round attack with a move action, and take your attacks at any point during the move,provided you move at least 5ft between each attack

Level20

As a full-round action, take a single move action and make a single attack at your highest attack bonusagainst each enemies you encounter during your movement, up to a maximum of 20 attacks.This provokes attacks of opportunity as normal.

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 35: Pathfinder RPG

DETECTIVE BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

EYE FOR DETAIL

ARCANE INSIGHT

SHOW YOURSELVESEnemies within 30ft are compelled to reveal themselves

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Apply this bonus to Knowledge (local), Perception,Sense Motive and Diplomacy checks to gatherinformation

Locate and disable traps as a Rogue

Detect Good / Evil / Law / Chaos

Zone of Truth

Arcane EyeSpeak With DeadSpeak With Plants

Discern Lies

Prying EyesStone Tell

Discern LocationFind The PathGreater Prying EyesMoment of Prescience

Bonus applies to saving throws against illusions,and caster level checks and saving throws to see through disguises

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

Level10

Level16

Level19MASS SUGGESTION

Suggest actions to already fascinated creaturesLevel18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

TRUE CONFESSIONOn a successful Sense Motive, reveals lies and enchantmentsPerform for: 3 rounds9 2 rounds15 1 rounds20

Level7

(BARD)

Bonus to Initiative, Perception and Disable Device to allies within30ft, for up to an hour. Allies must see and hear you for 3 rounds.

CAREFULTEAMWORK

+Bard Level

+ 1 ) ÷ 6= (

0

1

2

3

4

5

6

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 36: Pathfinder RPG

BARD BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

DANCE OF THE DEADCreate zombies or skeletons as Animate Dead

BARDIC KNOWLEDGE

HAUNTED EYES

SECRETS OF THE GRAVE

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

BardLevel

( ÷ 2 ) +

Misc

+CHA

HAUNTING REFRAIN

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

KNOWLEDGE BONUS Bard Level

÷ 2=

PERFORMANCEBONUS Bard Level

÷ 2=

SAVING THROWDC BONUS Bard Level

÷ 5=

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

Level10

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level2

Level5

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

+4 Bonus applies to saving throws against fear, energy drain,death effects and necromancy

A dirge bard may use mind-affecting spells to affect even mindless undead

At 2nd, 6th, 10th, 14th and 18th level, learn an extra necromancy spell from any arcane spell list

Use Perform (keyboard) or Perform (percussion) in place of Intimidate to demoralise and opponent

Bonus applies to Knowledge (religion) checks madeto identify undead creatures and their abilities

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 37: Pathfinder RPG

GEISHABard

Level

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

TEA CEREMONY

BARDIC KNOWLEDGE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrained

Apply this bonus to Craft (calligraphy), Diplomacy,Knowledge (nobility) and one type of Performance

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

Spend 10 minutes preparing an elaborate tea ceremony, and 4 rounds per person performing the ceremony, to grant your allies Inspire Courage, Inspire Competence, Inspire Greatness or Inspire Heroics for 10 minutes.

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 38: Pathfinder RPG

MAGICIAN BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

SPELL SUPPRESSIONCounter any identified spell of a level less than the number ofrounds of performance, as Dispel Magic

MAGICAL TALENT

EXTENDED PERFORMANCE

EXPANDED REPERTOIRE

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

MAGICAL TALENTBONUS

Misc

= Apply this bonus to Knowledge (arcana),Spellcraft and Use Magical Device

Sacrifice a spell to extend your performance by a number of rounds equal to the spell levelOnly once per performance Duration does not apply to Spell Suppression

BardLevel

( ÷ 2 ) +

Misc

+CHA

WAND MASTERY

Use your own CHA bonus for calculating the DC of wands

Use your own caster level for calculating the DC of wands

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

METAMAGIC MASTERYApply instant metamagic; this ends the performance

Level14

Level2

Level2

Level10

Level15

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

(BARD)

Bonus to caster level checks, Concentration and spell attacksto allies within 30ft who can see and hear you

DWEOMERCRAFT

+Bard Level

+ 1 ) ÷ 6= (

Bonus spells may come from any arcanespellcaster’s list of available spells

BONUSSPELLS Bard Level

+ 2 ) ÷ 4= (ARCANE BOND

Level5

BONDED OBJECT

PREPARED SPELLSKNOWN SPELLS

0

1

2

3

4

5

6

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 39: Pathfinder RPG

SANDMAN BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

Spell Save DC = 10 + CHA + Spell Level + Sneak Spell

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

DRAMATIC SUBTEXTCast a spell without obvious visible or audible componentsUse for two rounds before casting the spell

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SLUMBER SONGPut one already fascinated creature to asleep

DIRGE OF DOOMCause enemies within 30ft to become shaken

GREATER STEALSPELLWhen a target fails its save against Stealspell, you learntheir spell resistance and all their prepared spells.Instead of taking a spell you may steal spell resistanceequal to half your bard level.

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

Misc

+CHA

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Steal a spell from one target, and cast it while still performingSTEALSPELL

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

JACK OF ALL TRADES

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

Level10

Level16

Level19

0

1

2

3

4

5

6

STEAL SPELLSTOLEN SPELL

+1+2+3

If the target fails their will save, you may steal: • Named spell (fails if they don’t have the spell) • Random spell up to the highest level you can castYou must cast the spell while still performingYou can only hold one stolen spell at once

Level

MASTER OF DECEPTION

SNEAKSPELL

DECEPTIONBONUS

Misc

=Apply this bonus to Bluff,Sleight of Hand and Stealth

Apply this bonus to reflex saves against trapsand dodge AC to avoid traps

BardLevel

( ÷ 2 ) +

TRAP SENSEBONUS

Misc

=

BardLevel

( ÷ 3 ) +

Damage bonus when flanking or opponent isdenied his DEX bonus to AC.

SNEAK ATTACKBONUS

Misc

=

BardLevel

( ÷ 5 ) +

WELL-VERSED

TRAP SENSE

SNEAK ATTACK

+4 Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

Level2

Level3

Level5

Spell DC against a flat-footed targetLevel

21018

+2+4

To overcome spell resistanceLevel

614

MASS SLUMBER SONGPut already fascinated creatures to sleep

Level18

SPELL CATCHINGAbsorb a spell targeting you, and immediately recast itor any spell you know of that level or lower

Level20

Level15

Level9

Level7

(BARD)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 40: Pathfinder RPG

SAVAGE SKALD(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

INCITE RAGEEnrage one target as long as they can hear you

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

Take 20 TodayUnlimited usesper day

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

INSPIRING BLOWTEMPORARY HP

= CHAhp

When you confirm a critical hitAlso grant allies a +1 moralebonus to a single attack roll

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

Level12

Level10

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

BATTLE SONGEnrage all allies within 30ft

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

SONG OF THE FALLENSummon barbarians as a silver Horn Of Valhalla

Brass horn13 Bronze horn16 Iron horn19

BERSERKERGANGSuppress pain, stunning,fear; DR 5/— (DR 10/— nonlethal)

1 target12 2 targets15 3 targets18

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 41: Pathfinder RPG

SEA SINGER(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

SEA SHANTYCounter exhaustion, fatigue, nausea and sickness.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

WHISTLE THE WINDGust Of Wind; play for 5 rounds to extend for 1 minute

STILL WATERCalm waters within 30ft, reducing swim DCs by your levelPerform for 10 rounds to extend the effect for an hour

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

WELL-VERSED

FAMILIAR

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

You can reroll one of these skill checks, but youmust take the second result

Apply this bonus to all Knowledge (geography),(nature), (local) and Linguistics

Bonus applies to saving throws against air and water effects, and anyeffect that may trip, slip or knock prone

+2 Bonus applies to CMD againstgrapple, overrun or trip

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

Level3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level2

Level5

Level10

Level16

Level19

CALL THE STORMControl Water, Control Weather, Control Winds orStorm of Vengeance; play for (spell level) rounds.

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 42: Pathfinder RPG

SONGHEALER(BARD)

BardLevel

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

Cause the healing effect from a wand, potion or similar item to use your Bard level as its caster level

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

DIRGE OF DOOMCause enemies within 30ft to become shaken

ENHANCE HEALING

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

ENHANCE HEALINGPER DAY

= CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

INSPIRE COMPETENCE

+Level

3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

HEALING PERFORMANCEPerform for 5 rounds to effect Heal on one target(or Harm on an undead target)

Level14

BARDIC KNOWLEDGE

WELL-VERSED

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Level2

Level5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

FUNEREAL BALLADPerform for 20 rounds to effect Resurrection

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 43: Pathfinder RPG

SOUND STRIKER(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save

Begin or switch a bardic performance as a move action,rather than as a standard action.

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

DIRGE OF DOOMCause enemies within 30ft to become shaken

BARDIC KNOWLEDGE

WELL-VERSED

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Other:

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

KNOWLEDGE BONUS

Misc

=

+4

Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

LORE MASTER

JACK OF ALL TRADES

Take 20 TodayUnlimited usesper day

Use any skill as if you were trained

All skills are considered class skills

Able to take 10 on any skill

TAKE 20 PER DAYTAKE 10

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

WORDSTRIKE Bard LevelDamageto object

(or half that to aliving target)= 1d4 +

WEIRD WORDSDamage

to targets

Affects a number oftargets up to the

Bard’s Level= 1d8 + CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

Level3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

Level14

Level2

Level5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 44: Pathfinder RPG

STREETPERFORMER

(BARD)

BardLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

2

3

4

5

6

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

Bards can wear light armour without riskingspell failure.

rds

DURATIONPER DAY

BardLevel

Begin or switch a bardic performance as a move action,rather than as a standard action.

DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw

SUGGESTIONSuggest actions to one already fascinated creature

HARMLESS PERFORMEREnemies that fail a will save cannot attack the BardConcentration allows a spell to affect a different target

DIRGE OF DOOMCause enemies within 30ft to become shaken

MADCAP PRANKBlinded Dazzled Deafened

Entangled NauseatedFall prone

STREETWISE

WELL-VERSED

GLADHANDLING

VERSATILE PERFORMANCE

Act Bluff, Disguise

Comedy Bluff, Intimidate

Dance Acrobatics, Fly

KeyboardInstruments Diplomacy, Intimidate

Oratory Diplomacy, Sense Motive

Percussion Handle Animal, Intimidate

Sing Bluff, Sense Motive

String Bluff, Diplomacy

Wind Instruments Diplomacy, Handle Animal

Use bonus in place of... Use bonus in place of...

× 2 ) += 2 + (

BARDIC PERFORMANCE

PERFORMANCES

STREETWISEBONUS

Misc

=

+4

Applies to • Bluff, Disguise and Knowledge (local) • Sleight of Hand, Diplomacy, and Intimidate checks made to influence a crowd • Diplomacy checks to gather information

Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.

BardLevel

( ÷ 2 ) +

Misc

+CHA

QUICK CHANGE

JACK OF ALL TRADES

Use any skill as if you were trained

Earn double money from a public performance

Don as disguise as a standard action, with a -5 penaltyTake 10 on Bluff and Disguise checks

Use Bluff to create a diversion to hide as a swift actionTake 20 on Bluff and Disguise checks (limited uses)

Use Bluff in place of Diplomacy to improve a creature’s attitude for 1 minute; after that, their attitude worsens

All skills are considered class skills

Able to take 10 on any skill

WILL SAVE DC Bard Level

÷ 2 ) += 10 + ( CHA

RoundsToday

FASCINATEMAX AUDIENCE

BardLevel

÷ 3= (Round up)

ConcentrationCasterLevelCHA= +

Level3

Level6

Level8

SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions

Level12

FRIGHTENING TUNEEnemies are frightened and flee your performance

SLIP THROUGH THE CROWDAllies affected by Disappearing Act gain Greater Invisibility

Level14

Level2

Level5

Level10

Level16

Level19

MASS SUGGESTIONSuggest actions to already fascinated creatures

Level18

DEADLY PERFORMANCECause an enemy to die of joy or sorrow

Level20

Level15

Level9

Level7

Allies are treated as invisible; cannot include yourself

DISAPPEARING ACTHIDDEN ALLIES Bard Level

+ 1 ) ÷ 6= (

TAKE 20PER DAY

BardLevel

+ 1 ) ÷ 6= (

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 45: Pathfinder RPG

Domain Domain

CU

RE

/ I

NF

LIC

T

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

CLERICOF

ClericLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

DOMAINS

SPELLS

CHANNEL ENERGY

ENERGYROLL

=

ClericLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

Misc

d6

WILLSAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) + +

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

2

3

PREPARED SPELLS

Radius centredon the Cleric

CHANNELRANGE

30 ft

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 46: Pathfinder RPG

Domain

CU

RE

/ I

NF

LIC

T

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

CLOISTEREDCLERIC

OF

ClericLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

DOMAIN

SPELLS

CHANNEL ENERGY

WELL-READ

VERBAL INSTRUCTIONS

BREADTH OF KNOWLEDGE

ENERGYROLL

=

ClericLevel

(Round up)( ÷ 2 ) +Misc

Misc

d6

ALLIES

=Cleric Level

÷ 3

Cleric Level

÷ 2

WILL SAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) + +

ConcentrationCasterLevelWIS=

Knowledge bonus =

+

Spell Save DC = 10 + WIS + Spell Level

Can make knowledge checks untrained.

+2 to skill checks, caster level checks and saving throwsif pertaining to glyphs, runes and other writing.

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

Level3

Level2

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 47: Pathfinder RPG

Domain

CU

RE

/ I

NF

LIC

T

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

CRUSADER

(CLERIC)

OF

CrusaderLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

DOMAIN

SPELLS

BONUS FEATS

CHANNEL ENERGY

ENERGYROLL

=

ClericLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

Misc

d6

WILLSAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) + +

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

1

5

10

15

20

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

Radius centredon the Cleric

CHANNELRANGE

30 ft

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 48: Pathfinder RPG

Domain

CU

RE

/ I

NF

LIC

T

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Initiative roll is always 20.

Bonus to ally’s concentration and caster level checks.Only applies half when used to support an arcane spellcaster oran ally using a magical item.

Add INT bonus to attacks when flanking or making an attack of opportunity.

Add INT bonus to any one d20 roll:

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

DIVINESTRATEGIST

(CLERIC)

OF

DivineStrategist

Level

DOMAIN

SPELLS

MASTER TACTITIAN

CASTER SUPPORT

TACTICAL EXPERTISE

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

INITIATIVEBONUS

=+

ClericLevel

÷ 2ALLIES’INITIATIVEBONUS

=

ClericLevel

÷ 4

CASTINGBONUS

= 2 + (ClericLevel

÷ 4 )

USESPER DAY

= (ClericLevel

÷ 2 )– 7

20Level

8Level

LAWFUL

CHAOTIC

GOOD

EVILCaster

Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 49: Pathfinder RPG

Domain

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

lSpell

Save DCSpells

per dayBase

Spells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

EVANGELIST

(CLERIC)

OF

ClericLevel

DOMAIN

SPELLS

PUBLIC SPEAKER

ConcentrationCasterLevelWIS= +

DC reductionClericLevelCHA= +

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

Command Subject obeys commands for 1 rd

Enthrall Captivate all within 100ft + 10ft/lv

Tongues Speak and understand any language

Suggestion Influence subject’s actions

Greater Command Command 1 subject per level

Geas/Quest Subject must complete a task

Mass suggestion Influence 1 subject per level

Sympathy Gather creatures of one type/alignment

Demand Influence with a message at any distance

rds

DURATION Cleric Level

COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw

× 2 ) += 2 + (SERMONIC PERFORMANCE

Misc

+CHA

WILL SAVE DC Cleric Level

÷ 2 ) += 10 + ( CHA

Rounds Today

FASCINATEMAX AUDIENCE

ClericLevel

÷ 3= (Round up)

Bonus against charm and compulsion effectsBonus to attack and damage rolls

INSPIRE COURAGE

+

3 +

CHANNEL PER DAY Misc

+= CHA

TodayChannel Positive Energy

Good ClericChannel Negative EnergyEvil Cleric

CHANNEL ENERGY

ENERGY

=Cleric Level

(Round up)( ÷ 2 ) +Misc

Misc

d6WILL SAVE DC

= CHACleric Level

10 + ( ÷ 2 ) + +

INSPIRE HEROICS MAX AFFECTED

+ 4 to all saving throws+ 4 to AC

Level15

INSPIRE GREATNESS MAX AFFECTED2 Bonus hit dice+ 2d10 (including CON)

Level9

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 50: Pathfinder RPG

Domain

Healing

Rebuke Death

1 6

Healer’s Blessingall healing spellsare “empowered”

ie +50% healing

Heal 1d4 + level (astouch) on anyonebelow 0hp.(3 + WIS per day)

CU

RE

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Instead of Merciful Healing, you may opt to reroll any 1s.

Serious Wounds

Critical Wounds

Heal

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

MERCIFULHEALER

(CLERIC)

OF

ClericLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

HEALING DOMAIN

SPELLS

CHANNEL ENERGY

ENERGYROLL

MERCIFUL HEALING

TRUE HEALER

=

ClericLevel

(Round up)( ÷ 2 ) +Misc

d6

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

Radius centredon the Cleric

CHANNEL RANGE

ft30

Fatigued Shaken Sickened

Dazed Diseased Staggered

CursedNauseated

ExhaustedPoisoned

Frightened

BlindedStunned

Deafened Paralyzed

Level3

Level8

6

9

12

Targets1

2

2

3

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 51: Pathfinder RPG

Domain Forbidden Domain

CU

RE

/ I

NF

LIC

T

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

SEPARATIST

(CLERIC)

OF

ClericLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

DOMAINS

SPELLS

CHANNEL ENERGY

ENERGYROLL

=

ClericLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

Misc

d6

WILLSAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) + +

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

2

3

PREPARED SPELLS

Radius centredon the Cleric

CHANNELRANGE

30 ft

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 52: Pathfinder RPG

Domain

CU

RE

/ I

NF

LIC

T

3 +

CHANNELPER DAY Misc

+= CHA

Today

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

THEOLOGIAN

(CLERIC)

OF

ClericLevel

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

DOMAIN

SPELLS

DOMAIN SECRET

CHANNEL ENERGY

ENERGYROLL

=

ClericLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

Misc

d6

WILLSAVE DC

= CHA

ClericLevel

10 + ( ÷ 2 ) + +

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

Radius centredon the Cleric

CHANNELRANGE

30 ft

Level Domain Spell Metamagic Effect5

10

15

20

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 53: Pathfinder RPG

Domain

INF

LIC

T

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Companion

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

UNDEADLORD

(CLERIC)

OF

ClericLevel

DEATH DOMAIN

SPELLS

CORPSE COMPANION

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

2

3

PREPARED SPELLS

3 +

CHANNELPER DAY Misc

+= CHA

Today

All spells, channelling and other effects to heal undeadare “empowered” for +50%.

Channel Positive EnergyGood Cleric

Channel Negative EnergyCure Wounds Inflict Wounds

Evil Cleric

CHANNEL ENERGY

UNLIFE HEALER

ENERGYROLL

=

ClericLevel

(Round up)( ÷ 2 ) +Misc

d6

Radius centredon the Cleric

CHANNEL RANGE

30 ft

Level8

All spells, channelling and other effects to heal undeadalways do their maximum effect +50%.

Creating a corpse companion takes 8 hours, and the companionmay have hit dice up to your cleric level.

Level16

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 54: Pathfinder RPG

DRUID

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damage

Trackless StepLeave no trail, unless deliberately

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 55: Pathfinder RPG

Domain Spell + 1

Times per day Times Today

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

WILD EMPATHY

NATURE BOND

SCROLLS POTIONS

ANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damage

Trackless StepLeave no trail, unless deliberately

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

WILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

DRUIDDruidLevel

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

Current Shape

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 56: Pathfinder RPG

TempBonus

WILD SHAPE Creature Type

Ability Modifier = (Total Ability Score - 10) ÷ 2

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

AbilityScore

AbilityModifier

ItemBonus

STRSTR

DEXDEX

CONCON

DruidLevel

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX10 +

SizeModifier

-

NaturalArmour Misc

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

ARMOUR CLASS

COMBAT

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

SAVES

SPECIAL ABILITIES

PORTRAIT

COMBAT MANOEUVREBONUS

STR= +

SizeModifier

++Base

Atta

ck

Misc

STR= 10 + + DEX

COMBAT MANOEUVRES

CMBCOMBAT MANOEUVREDEFENCE

CMD

MoraleBonus

++ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

TempBonus

WILD SHAPE Creature Type

Ability Modifier = (Total Ability Score - 10) ÷ 2

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

AbilityScore

AbilityModifier

ItemBonus

STRSTR

DEXDEX

CONCON

DruidLevel

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX10 +

SizeModifier

-

NaturalArmour Misc

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

ARMOUR CLASS

COMBAT

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

SAVES

SPECIAL ABILITIES

PORTRAIT

COMBAT MANOEUVREBONUS

STR= +

SizeModifier

++Base

Atta

ck

Misc

STR= 10 + + DEX

COMBAT MANOEUVRES

CMBCOMBAT MANOEUVREDEFENCE

CMD

MoraleBonus

++ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 57: Pathfinder RPG

SHAMAN(DRUID)

Times per day Times Today

ShamanLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

Creature Type

+4 when using Wild Empathy with your totem creature

Level +2 to wild shape into your totem creature, -2 otherwise

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

SHAMANDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damageTotem TransformationAdopt an aspect of your totem creature

Trackless StepLeave no trail, unless deliberately

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

Totemic SummonsSummon your totem creature as a standardaction, with extra temporary hit points

5

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 58: Pathfinder RPG

SHAMAN(DRUID)

Times per day Times Today

ShamanLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

+4 when using Wild Empathy with your totem creature

Level +2 to wild shape into your totem creature, -2 otherwise

ConcentrationCasterLevelWIS= +

SHAMANDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damageTotem TransformationAdopt an aspect of your totem creature

Trackless StepLeave no trail, unless deliberately

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

Totemic SummonsSummon your totem creature as a standardaction, with extra temporary hit points

5

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 59: Pathfinder RPG

AQUATIC DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

Creature Type

Current Shape

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS=

DruidLevel

WildShapeLevel

– 2 =

+

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Aquatic AdaptationBonus while in aquatic terrain

Natural SwimmerSwim at half land speed

Resist Ocean’s Fury+4 to saves against water spells and creaturesWild ShapeBecome any small or medium animal

1

2

3

SeabornAquatic subtype, amphibious trait, swim at land speed, endure cold

9

Deep DiverDamage reduction, withstand deep pressure13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

AQUATIC ADAPTATION

Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.

AQUATICBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 60: Pathfinder RPG

AQUATIC DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS=

DruidLevel

WildShapeLevel

– 2 =

+

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Aquatic AdaptationBonus while in aquatic terrain

Natural SwimmerSwim at half land speed

Resist Ocean’s Fury+4 to saves against water spells and creaturesWild ShapeBecome any small or medium animal

1

2

3

SeabornAquatic subtype, amphibious trait, swim at land speed, endure cold

9

Deep DiverDamage reduction, withstand deep pressure13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

AQUATIC ADAPTATION

Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.

AQUATICBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 61: Pathfinder RPG

ARCTIC DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Arctic NativeBonus in icy terrain

IcewalkingNo movement penalty in icy terrain

Arctic EnduranceEndure cold, immune to dazzlingWild ShapeBecome any small or medium animal

1

2

3

SnowcasterSee normally in icy conditions;cast fire spells as cold spells.

9

Flurry formBecome a swirling colum of snow13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

ARCTIC NATIVE

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

ARCTICBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 62: Pathfinder RPG

ARCTIC DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Arctic NativeBonus in icy terrain

IcewalkingNo movement penalty in icy terrain

Arctic EnduranceEndure cold, immune to dazzlingWild ShapeBecome any small or medium animal

1

2

3

SnowcasterSee normally in icy conditions;cast fire spells as cold spells.

9

Flurry formBecome a swirling colum of snow13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

ARCTIC NATIVE

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

ARCTICBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 63: Pathfinder RPG

BLIGHT DRUID

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

Also affects animals and undead animals, at a -4 penalty

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

Creature Type

Familiar’s NameFAMILIAR DOMAIN×

ConcentrationCasterLevelWIS= +

VERMIN EMPATHYVERMIN EMPATHYBONUS Druid Level

+

Misc

+= CHA

BLIGHT DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalVermin EmpathyImprove the attitude of vermin

Woodland StrideMove through undergrowth at normal speedand taking no damage

1

2

MiasmaNearby creatures, fey and plants are sickened

Wild ShapeBecome any small or medium animal

BlightbloodedImmune to all diseases and sickening effects9

PlaguebearerAttackers become diseased13

Timeless BodyNo longer age, cannot be magically aged15

4

5

MIASMA / PLAGUEBEARERFORTITUDESAVE DC

= WIS

DruidLevel

10 + ( ÷ 2 ) +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 64: Pathfinder RPG

Domain Spell + 1

Times per day Times Today

Spell Save DC = 10 + WIS + Spell Level

Also affects animals and undead animals, at a -4 penalty

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

MIASMA / PLAGUEBEARER

VERMIN EMPATHY

NATURE BOND

SCROLLS POTIONS

FAMILIAR DOMAIN×

ConcentrationCasterLevelWIS= +

BLIGHT DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalVermin EmpathyImprove the attitude of vermin

Woodland StrideMove through undergrowth at normal speedand taking no damage

1

2

MiasmaNearby creatures, fey and plants are sickened

Wild ShapeBecome any small or medium animal

BlightbloodedImmune to all diseases and sickening effects9

PlaguebearerAttackers become diseased13

Timeless BodyNo longer age, cannot be magically aged15

4

5

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

VERMIN EMPATHYBONUS Druid Level

+

Misc

+= CHA

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

BLIGHT DRUIDDruidLevel

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

FORTITUDESAVE DC

= WIS

DruidLevel

10 + ( ÷ 2 ) +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 65: Pathfinder RPG

CAVE DRUID

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Cavesense+2 to Knowledge (dungeoneering) and SurvivalWild EmpathyImprove the attitude of an animal

TunnelrunnerMove through narrow passages or rubbleat normal speed and taking no damage

LightfootCannot be detected by tremorsense

Resist Subterranean Corruption+2 to saves against the oozes and abberationsWild ShapeBecome any small or medium animal or ooze

1

2

3

Venom ImmunityImmune to all poisons9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 66: Pathfinder RPG

CAVE DRUID

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Cavesense+2 to Knowledge (dungeoneering) and SurvivalWild EmpathyImprove the attitude of an animal

TunnelrunnerMove through narrow passages or rubbleat normal speed and taking no damage

LightfootCannot be detected by tremorsense

Resist Subterranean Corruption+2 to saves against the oozes and abberationsWild ShapeBecome any small or medium animal or ooze

1

2

3

Venom ImmunityImmune to all poisons9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 67: Pathfinder RPG

DESERT DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Desert NativeBonus in desert terrain

SandwalkerNo movement penalty in sandy terrain

Desert EnsuranceEndure hot, reduced need to eat and drinkWild ShapeBecome any small or medium animal or vermin

1

2

3

Shaded VisionImmune to blinding, dazzling; +2 to savesagainst gaze attacks, figments and patterns

9

DunemeldBecome a swirling mass of sand13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

DESERT NATIVE

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

DESERTBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 68: Pathfinder RPG

DESERT DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Desert NativeBonus in desert terrain

SandwalkerNo movement penalty in sandy terrain

Desert EnsuranceEndure hot, reduced need to eat and drinkWild ShapeBecome any small or medium animal or vermin

1

2

3

Shaded VisionImmune to blinding, dazzling; +2 to savesagainst gaze attacks, figments and patterns

9

DunemeldBecome a swirling mass of sand13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

DESERT NATIVE

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

DESERTBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 69: Pathfinder RPG

JUNGLE DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Jungle GuardianBonus in jungle terrain

Woodland StrideMove through undergrowth at normal speedand taking no damage

Torrid EnduranceEndure hot; +4 against disease and exceptional abilities of animals and magical beastsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

Verdant SentinalCast tree shape at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

JUNGLE GUARDIAN

Bonus to Climb, Knowledge (geography), Perception, Stealthand Survival while in jungle terrains.

JUNGLEBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 70: Pathfinder RPG

JUNGLE DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Jungle GuardianBonus in jungle terrain

Woodland StrideMove through undergrowth at normal speedand taking no damage

Torrid EnduranceEndure hot; +4 against disease and exceptional abilities of animals and magical beastsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

Verdant SentinalCast tree shape at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

JUNGLE GUARDIAN

Bonus to Climb, Knowledge (geography), Perception, Stealthand Survival while in jungle terrains.

JUNGLEBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 71: Pathfinder RPG

MENHIR SAVANT(DRUID)

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

PLACE MAGICSCROLLS POTIONS

+LevelBonus

Creature Type

As a free action, increase your caster level by 1 for 1 round

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

MENHIR SAVANTDruidLevel Spirit Sense

Detect undead, fey, outsiders and astral,ethereal and incorporeal creatures

Place MagicTap into ley lines to increase your caster level

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

Venom ImmunityImmune to all poisonsWalk the LinesTransport any distance via plants

9

Empty BodyBecome ethereal13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

USES PER DAY

= 3 + WIS

Level2

WALK THE LINESCast transport via plantsUSES PER DAY

= WIS

Level9

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 72: Pathfinder RPG

MENHIR SAVANT(DRUID)

Timesper day

TimesToday

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

PLACE MAGIC

SCROLLS POTIONS

+LevelBonus

As a free action, increase your caster level by 1 for 1 round

ConcentrationCasterLevelWIS= +

MENHIR SAVANTDruidLevel Spirit Sense

Detect undead, fey, outsiders and astral,ethereal and incorporeal creatures

Place MagicTap into ley lines to increase your caster level

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

Venom ImmunityImmune to all poisonsWalk the LinesTransport any distance via plants

9

Empty BodyBecome ethereal13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

USES PER DAY

= 3 + WISLevel

2

WALK THE LINESCast transport via plantsUSES PER DAY

= WISLevel

9

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 73: Pathfinder RPG

MOONCALLER(DRUID)

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

WOLFSBANE

NATURE BOND

SCROLLS POTIONS

+LevelBonus

Creature Type

Animal Companion’s Name

3/silver4/silver5/silver

ANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

MOONCALLERDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

NightsightLow light vision, or darkvision 30ft

Trackless StepLeave no trail, unless deliberately

Resist Call of the Wild+4 to saves against the confusion, daze,feeblemind and insanity effects;+4 against the abilities of shapechangersWild ShapeBecome any small or medium animal

1

2

3

Purity of BodyImmune to all diseases9

WolfsbaneDamage reduction13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

Level Damage Reduction131619

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 74: Pathfinder RPG

MOONCALLER(DRUID)

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

WOLFSBANE

SCROLLS POTIONS

+LevelBonus

3/silver4/silver5/silver

ConcentrationCasterLevelWIS= +

MOONCALLERDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

NightsightLow light vision, or darkvision 30ft

Trackless StepLeave no trail, unless deliberately

Resist Call of the Wild+4 to saves against the confusion, daze,feeblemind and insanity effects;+4 against the abilities of shapechangersWild ShapeBecome any small or medium animal

1

2

3

Purity of BodyImmune to all diseases9

WolfsbaneDamage reduction13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

Level Damage Reduction131619

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 75: Pathfinder RPG

MOUNTAIN DRUID DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

NATURE BOND

SCROLLS POTIONS

Times per day Times Today

Current Shape

WILD SHAPE

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

MountaineerBonus in mountain terrain, cannot be tracked

SurefootedNo speed penalty on slopes, rubble or scree

Spire WalkerEndure cold, immune to altitude sickness,keep dexterity bonus when climbingWild ShapeBecome any small or medium animal or giant

1

2

3

Mountain StanceImmune to petrification, +4 to saves and CMDagainst attempts to move

9

Mountain StoneBecome a weathered stony outcrop13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

MOUNTAINEER

Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.

MOUNTAINBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 76: Pathfinder RPG

MOUNTAIN DRUID DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

SCROLLS POTIONS

Times per day Times TodayWILD SHAPE

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

MountaineerBonus in mountain terrain, cannot be tracked

SurefootedNo speed penalty on slopes, rubble or scree

Spire WalkerEndure cold, immune to altitude sickness,keep dexterity bonus when climbingWild ShapeBecome any small or medium animal or giant

1

2

3

Mountain StanceImmune to petrification, +4 to saves and CMDagainst attempts to move

9

Mountain StoneBecome a weathered stony outcrop13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

MOUNTAINEER

Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.

MOUNTAINBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 77: Pathfinder RPG

PACK LORD(DRUID)

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

+LevelBonus

Creature Type Levels

+2 Wild Empathy and Handle Animal with your animal companions

Animal Companion’s Name

ConcentrationCasterLevelWIS= +

PACK LORDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damage

Trackless StepLeave no trail, unless deliberately

Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

NATURE BOND

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 78: Pathfinder RPG

PLAINS DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Plains TravellerBonus in plains terrain

Run Like The Wind+10ft speed; once an hour, run at double speed

Savanna AmbushConcealment and no penalty when prone;stand up from prone immediatelyWild ShapeBecome any small or medium animal

1

2

3

Canny ChargerCharge through allies, turn 90° while charging,+4 AC and damage against a charging foe

9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

PLAINS TRAVELLER

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

PLAINSBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 79: Pathfinder RPG

PLAINS DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Plains TravellerBonus in plains terrain

Run Like The Wind+10ft speed; once an hour, run at double speed

Savanna AmbushConcealment and no penalty when prone;stand up from prone immediatelyWild ShapeBecome any small or medium animal

1

2

3

Canny ChargerCharge through allies, turn 90° while charging,+4 AC and damage against a charging foe

9

A Thousand FacesChange appearance at will13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

PLAINS TRAVELLER

Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.

PLAINSBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 80: Pathfinder RPG

REINCARNATEDDRUID

Times per day Times Today

DruidLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONSCreature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

REINCARNATED DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Mysterious StrangerAdd half your level to the DC of Sense Motive,Diplomacy and Knowledge checks about you

Trackless StepLeave no trail, unless deliberately

Resist Death’s Touch+4 to saves against death effects, energydrain and necromancy

Wild ShapeBecome any small or medium animal

1

2

3

Cheat DeathReroll a save against death effects, energydrain or necromancy

9

Many LivesReincarnate if killed5

6

A Thousand FacesChange appearance at will13

Tongue of the Sun and MoonSpeak with any living creature15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 81: Pathfinder RPG

REINCARNATEDDRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

REINCARNATED DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Mysterious StrangerAdd half your level to the DC of Sense Motive,Diplomacy and Knowledge checks about you

Trackless StepLeave no trail, unless deliberately

Resist Death’s Touch+4 to saves against death effects, energydrain and necromancy

Wild ShapeBecome any small or medium animal

1

2

3

Cheat DeathReroll a save against death effects, energydrain or necromancy

9

Many LivesReincarnate if killed5

6

A Thousand FacesChange appearance at will13

Tongue of the Sun and MoonSpeak with any living creature15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 82: Pathfinder RPG

SWAMP DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

NATURE BOND

SCROLLS POTIONS

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

MarshwrightBonus in swamp terrain, cannot be tracked

Swamp StriderNo movement penalty in bogs or undergrowth

Pond Scum+4 to saves against disease and the abilitiesof monstrous humanoids;damage reduction against swarmsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

SlipperyContinous freedom of movement13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

MARSHWRIGHT

Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.

SWAMPBONUS Druid Level

÷ 2=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 83: Pathfinder RPG

SWAMP DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

MarshwrightBonus in swamp terrain, cannot be tracked

Swamp StriderNo movement penalty in bogs or undergrowth

Pond Scum+4 to saves against disease and the abilitiesof monstrous humanoids;damage reduction against swarmsWild ShapeBecome any small or medium animal

1

2

3

Venom ImmunityImmune to all poisons9

SlipperyContinous freedom of movement13

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 2 =

MARSHWRIGHT

Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.

SWAMPBONUS Druid Level

÷ 2=

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 84: Pathfinder RPG

Domain Spell + 1

Timesper day

TimesToday

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

Domain Spell + 1

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

WILD EMPATHY

EYES OF THE STORM

SCROLLS POTIONS

ConcentrationCasterLevelWIS= +

STORM DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

WindwalkerWind effects (natural or magical) are one stepless severe

StormvoiceVoice is carried through the wind

Eyes of the StormSee through fog, mist, gas, wind or rainWild ShapeBecome any small or medium animal

1

2

3

WindlordSecond domain9

A Thousand FacesUnaffected by wind; immune to deafness;+2 to saves against sonic effects

13

Timeless BodyNo longer age, cannot be magically aged15

4

NATURE BOND / STORM LORD

WILD EMPATHY BONUS Druid Level

+

Misc

+= CHA

DISTANCE Druid Level

= 5 ft + ( 5 ft × )

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

DruidLevelSTORM DRUID

Nature Bond Domain Storm Lord Domain

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

ft

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 85: Pathfinder RPG

URBAN DRUID

Times per day Times Today

DruidLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

ConcentrationCasterLevelWIS= +

DRUIDDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damageLorekeeper+2 Diplomacy, Knowledge (local, history,nobility)

Resist Temptation+2 to saves against divination and enchantmentWild ShapeBecome any small or medium animal

1

2

Mental StrengthImmune to charm and compulsion effects9

A Thousand FacesChange appearance at will6

Timeless BodyNo longer age, cannot be magically aged15

4

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

DruidLevel

WildShapeLevel

– 4 =

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 86: Pathfinder RPG

WORLD WALKER(DRUID)

DruidLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SCROLLS POTIONS

+LevelBonus

WORLD WALKERDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damage

Favoured TerrainBonus in a given terrain

Wild ShapeBecome any small or medium animal

1

2

3

Path of TreesTree stride9

A Thousand FacesChange appearance at will13

4

3Level FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

8

13

18

Times per day Times Today

WILD SHAPE

NATURE BOND

Creature Type

Animal Companion’s NameANIMAL COMPANION DOMAIN×

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

SPELLS

ConcentrationCasterLevelWIS= +

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 87: Pathfinder RPG

WORLD WALKER(DRUID)

DruidLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SCROLLS POTIONS

+LevelBonus

WORLD WALKERDruidLevel

Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal

Woodland StrideMove through undergrowth at normal speedand taking no damage

Favoured TerrainBonus in a given terrain

Wild ShapeBecome any small or medium animal

1

2

3

Path of TreesTree stride9

A Thousand FacesChange appearance at will13

4

3Level FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

8

13

18

Times per day Times Today

WILD SHAPE

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

SPELLS

ConcentrationCasterLevelWIS= +

WILD EMPATHYWILD EMPATHYBONUS Druid Level

+

Misc

+= CHA

NATURE BONDANIMAL COMPANION DOMAIN×

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 88: Pathfinder RPG

FIGHTERMELEE

DMG CRITATTACK BONUS

TEAMWORK FEATS

STR× 1½

- 6 / - 10

- 4 / - 4

DEX/

/ / /

/ / /

STR

++ +

Weapon Finesse Use DEX for melee attack

Double Slice No damage penalty

Two-weapon fighting Reduces penalty to:

Two-handed weapon

MAX ARMOURDEX BONUS

ARMOUR CHECKPENALTY REDUCTION

DR 5/— when wearing armour or using a shield

Weapon type

Off-hand weapon (2 less for a light weapon)

+ 1

+ 2

+ 2

+ 4

Weapon Focus:

+ 1Masterwork Doesn’t stack with magic bonus

Critical Focus

Critical Focus)

Greater Weapon Focus

Penetrating Strike Ignore damage reduction up to 5/—

Greater Penetrating Strike Ignore damage reduction up to 10/—

Weapon Specialisation:

× 2Improved Critical / Keen weapon / Keen magical effect Threat range

BaseAttackBonus

(Round down) + 1Weapon Mastery Increased critical range and always confirm critical hitsLe

vel

Leve

l

Multiplier

Greater Weapon Specialisation

CRITICAL EFFECTS

Coordinated Defence +2 to CMD

Coordinated Manoeuvres +2 to CMB

Duck and Cover Take ally’s result on reflex save

Lookout Act in surprise round if ally can act

Shield Wall +1 / +2 to AC when both using shields

Shielded Caster +4 to concentration checks

Swap Places Switch places with an ally

Allied Spellcaster +2 to overcome spell resistance

ATTACK FEATS

WEAPON MASTERY

ATTACK ACTIONS

Great Cleave Any number of extra attacks per round

Cleaving Finish Extra attack if enemy is knocked out

Improved Cleaving Finish Any number per round

Cleave Extra attack if you hit

Coordinated Charge Charge the same foe as an ally

Escape Route Don’t provoke AoO when adjacent to an ally

Feint Partner When ally feints, enemy loses DEX bonus to AC

Improved Feint Partner When ally feints, gain AoO

Pack Attack Ally’s attack allows you to take 5ft step

Seize the Moment AoO when ally confirms critical hit

Shake It Off +1 to all saving throws per adjacent ally

Tandem Trip When ally is adjacent, roll twice for trip CMB

Target of Opportunity Extra attack when ally hits with ranged

Back to Back +2 to AC against flanking

Improved Back to Back +2 to ally’s AC

Broken Wing Gambit Grant +2/+2, get attack of opportunity

Cavalry Formation Share space, charge through allied mount

× ½

Haste One extra attack at full bonus

Morale Bonus Inspire Courage and similar

Half of Ranger’sFavoured Enemybonus granted toallies within 30ft

Charge -2 to AC for the rest of the round

(require

Favo

ured

Enem

y

BU

FF

SW

EA

PO

N B

ON

USE

S

1

2

3

++

+ -

SUBTOTAL BUFFS & TEAMWORK

per successive hit

per successive hit

TE

AM

WO

RK

FE

AT

S

Outflank When flanking + 4

+ 1

to attacks of opportunityPaired Opportunists When adjacent

Precise Strike When flanking

+ 4

+ 1d6

SIN

GL

E A

TT

AC

K Vital Strike Extra damage dice

Improved Vital Strike

Greater Vital Strike

Devastating Strike +2 per extra die

Improved Devastating Strike +2 per die to confirm criticals

to confirm criticals

against larger foes

AT

TA

CK

AC

TIO

NS

Power Attack

Furious Focus Ignore power attack penalty for first attack

Death or Glory +4 (+1 at levels 11, 16, 20)

+ 2

+ 4

Hammer the Gap On a successful attack +1

+

+

-

++

++

d}+ 1 die

+ 2 dice

+ 3 dice

+Weapon Focus ( Greater )

Greater )

Improved Critical or Keen weapon Weapon MasteryGreater )Weapon Specialisation (

Penetrating Strike ( ×d

×d

++

Base Weapon

Special properties WeaponTraining

BasicDamageM’wk +

+

+Weapon Focus ( Greater )

Greater )

Improved Critical or Keen weapon Weapon MasteryGreater )Weapon Specialisation (

Penetrating Strike ( ×d

×d

++

Base Weapon

Special properties WeaponTraining

BasicDamageM’wk +

+/ / /

WEAPON TRAINING

ARMOUR TRAINING

BRAVERY

FighterLevel

5

9

13

17

Level

20

19

Leve

l

20

Critical Mastery Apply two critical effects at once

Bleeding Critical

Crippling Critical

Dispelling Critical

Sickening CriticalBlinding Critical

Deafening Critical

Staggering CriticalStunning Critical

Impaling CriticalImproved Impaling Critical

Tiring CriticalExhausting Critical

Sneaking Precision Apply a critical effect to the

FEAR EFFECTWILL BONUS

=+

FighterLevel

( + 2 ) ÷ 4

Weapon type

/ / /

second sneak attack in a round

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 89: Pathfinder RPG

Attack Bonus CriticalDamageFlurry of Blows Attack Bonus

Make unarmed strikes with any free limbFlurry of blows uses full STR bonus, even with off hand

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKS

INITIATIVE BONUS Feats

+

Training

+

Misc

+= DEX

SizeModifier

-+

Misc

+= STR

Misc

++ STR

= 10 +

INIT

Speed with Armour Temp Speed

Unarmed Strike

SPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

FLURRY OF BLOWSBASE ATTACK BONUS

COMBATMANOEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANOEUVRES

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSenseImproved Evasion

Misc

+= ++

+= +

+

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

Monk bonus applies whenunarmoured and unencumbered

hp hp hp

+

Spell Resistance

Conditional Modifiers

Notes

Damage Reduction

Conditional Modifiers

Conditional Modifiers

Temp AC

AC

+Temp CMB

CMB +Temp CMD

CMD

/

CMD

BaseAttack Bonus /

Monk Level

COMBAT MANOEUVREDEFENCE

= 10 +

+STR

STR

WIS

WIS

+

+

DeflectionModifier

DeflectionModifier

+

+

Monk Level÷ 4

Monk Level÷ 4

+

+

+

+CMD

FLAT-FOOTEDCMD

HEALTH

ARMOUR CLASS EFFECTS

-

-

BaseAttack Bonus

BAB

BaseAttack Bonus

BAB

SizeModifier

SizeModifier

DEX

/

WIS

WIS

WIS

DodgeModifier

/

=

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

=AC

10 +

10

10 +

DeflectionModifier

+

+

+

Monk Level÷ 4

+

+

+

+

+

+

+

+

+

+=AC

+

+

+

SizeModifier

DEX

DEX

/

DodgeModifier

/

NaturalArmour

/

Level29

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 90: Pathfinder RPG

MONK

FLURRY ATTACK BONUS

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

MonkLevel Monk

Level

MonkLevel

Effects

BonusFeats

1 Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands as weaponsStun (or other effects) target for one round

12Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

3Fast Movement +10 ftManeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

1 Stunned No action this roundLose DEX bonus to AC; -2 AC

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9 Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save

10 Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15 Quivering PalmFast Movement +50 ft

Delayed death

16 Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 Perfect SelfSlow Fall Any distance

Treated as outsider

18 Fast Movement +60 ftSlow Fall 90 ft

6 Fast Movement +20 ftSlow Fall 30 ft

17 Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial aging

HEALINGPOINTS

MONK

KI POOL

FLURRY OF BLOWS

UNARMED STRIKE

STUNNING FIST

ARMOUR CLASS BONUS

WHOLENESS OF BODY

WIS

SPELL RESISTANCE

Ki Pool

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=MonkLevel

÷ 2 ) += 10 + (

WIS

FORTITUDESAVE DC Monk Level

÷ 2 ) += 10 + (

UNARMED STRIKE DAMAGE ROLL

Bonus only applied when unarmoured,unencumbered and not helpless

(Round down)

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

Monk Level

÷ 4 )+ (

Monk Level

- 2=

WISAC

AC BONUS

=}+

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevel

MonkLevel

÷ 4 )+ (=

CMDCMD BONUS

+

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

d6 d8 › d10 › 2d6 › 2d8 › 2d10

Level20

Level15

Level11

Level7

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 91: Pathfinder RPG

DRUNKENMASTER

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

Grants +16 to Acrobatics

3Fast Movement +10 ftManoeuvre TrainingDrunken Ki

Use monk level in place of BAB for calculating CMBGrants +4 to Acrobatics

+1 temporary ki point (for 1 hour) on drinking

5High Jump

Drunken Strength 1d6+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Inflict extra damage - 1 ki point

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Drunken Courage Immune to fear

13 Drunken Resilience 1/― Damage reduction

19 Firewater BreathDrunken Resilience 3/―

30ft cone of fire, deals 2d6 damage - 4 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex saveGrants +12 to Acrobatics

10Ki Pool (lawful)Slow Fall 50 ftDrunken Strength 2d6

Treat unarmed attacks as lawful weapons

2 ki points

15Quivering PalmFast Movement +50 ft

Delayed deathGrants +20 to Acrobatics

Drunken Strength 3d6 3 ki points

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ftDrunken Resilience 2/―

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distanceDrunken Strength 4d6

Treated as outsider

4 ki points

18Fast Movement +60 ftSlow Fall 90 ft

Grants +24 to Acrobatics

6Fast Movement +20 ftSlow Fall 30 ft

Grants +8 to Acrobatics

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

=

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Level7

Level1

Level6

Level10

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

days

WIS

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

QUIVERING PALM

PERFECT SELF

Level20

Level15

+

DRUNKENKIKI POOL

(MONK)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 92: Pathfinder RPG

FLOWING MONK MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeRedirection

Treat hands, feet, knees and elbows as weaponsReposition or trip when attacked

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki points

Slow Fall 60 ft

3Flowing DodgeManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB+1 dodge bonus for each adjacent enemy

+2 saving throws against enchantment

5High Jump

Elusive Target+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Reflex save to avoid damage - 2 ki points

2 Unbalancing counter Attacks of opportunity leave enemy flat-footedEvasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Elusive Target (2) No damage on successful save, half on failureRedirect damage to flanking attacker

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9 Improved Evasion Avoid half damage on failed reflex save

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15 Volley Spell Reflect a spell onto the caster - half spell level

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18 Slow Fall 90 ft

6 Slow Fall 30 ft

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

=

Once a round when attacked in melee, attempt a reposition ortrip on the attacker, provided the enemy is within range.If combat manoeuvre is successful, target is sickened.

If target charged, gain +2 on CMB and +2 to the save DCIf target used Power Attack, +2 on CMB and +2 to the save DC

Target may halve the duration with a reflex save:

(Round up)

Agile Manoeuvres Combat ReflexesDodgeDeflect Arrows

Improved TripWeapon Finesse

Improved RepositionNimble Moves

HEALINGPOINTS

REDIRECTION

WHOLENESS OF BODY

ELUSIVE TARGET

BONUS FEATS

SPELL RESISTANCE

WIS

REFLEXSAVE DC

MonkLevel

÷ 2 ) += 10 + (

rds

SICKENEDDURATION

MonkLevel

÷ 4 )= (

REDIRECTIONPER DAY

MonkLevel

RedirectionToday

Acrobatic Steps BodyguardImproved FeintImproved DisarmMobilityKi ThrowSidestepSecond Chance

In Harm’s Way Repositioning StrikeSpring AttackSnatch Arrows

Tripping Strike

=

Monk Level

= 10 +

DIAMOND SOUL

Level13

Level7

Level1

Use redirection on a target who melee attacks an allyLevel

4

When successfully attacked, attempt a reflex save againstthe attack roll to halve the damage.You suffer all the other effects of the attack.

Make both reposition and trip attacksLevel

8

Use redirection on any melee attackerLevel12

Level6

Level5

Take no damage on a successful reflex save, and only half damage on a failed save.If flanked, the attack is redirected to other attacker;if the attack is successful, they take half or full damage.

Level11

Level10

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

PERFECT SELF

Level20

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 93: Pathfinder RPG

HUNGRY GHOSTMONK

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

Damage

Fortitude save to avoid being knocked prone

Push a target back 5ft and knock them prone with the same attack

On a confirmed critical hit, or on reducing a target to 0hp,regain 1 ki point up to your maximum.

For each point regained, gain an immediate saving throwagainst one disease.

On a confirmed critical hit, or on reducing a target to 0hp,regain health.

Gain 1hp on a successful melee attackGain WIS hp on a confirmed critical attackYou may gain up to your monk level in temporary hit points.They disappear after 1 hour

Sml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikePunishing Kick

Treat hands, feet, knees and elbows as weaponsPush targets away from you

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Steal Ki+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Take ki from other creatures

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Life from a Stone Take ki or hp from any creature at all

13 Sipping Demon Gain temporary hp on melee attacks

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Life Funnel Take hp from other creatures

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

days

Improved GrappleThrow Anything

HEALINGPOINTS

PUNISHING KICK

STEAL KI

LIFE FUNNEL

BONUS FEATS

WIS

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

DISTANCEPUSHED

MonkLevel

÷ 5 ) × 5ftft = (

(Round down)

PUNISHING KICKPER DAY

PUNISHING KICKTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

SIPPING DEMON

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level1

Level15

Level5

Level11

Level6

Level10

KI POOL

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 94: Pathfinder RPG

KI MYSTIC MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingKi Pool

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

Insight bonus to knowledge and skills

5High Jump

Mystic Insight+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Ally may re-roll attack or save - 2 ki points

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Mystic Visions Receive enlightenment while you rest - 2 ki points

13 Mystic Presence +2 Insight bonus to AC and CMD

19 Mystic Persistence 20ft aura of luck - 2 or more ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect Self

Mystic Presence +4Slow Fall Any distance

Treated as outsider

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

MONK

KI POOL

ARMOUR CLASS BONUS

(Round down)

WISWIS

KI POOLCAPACITY Monk Level

+2 to all Knowledge skills as long as you have at least 1 ki point in you poolAs a swift action, gain +4 insight bonus to any skill or ability check, at a cost of 1 ki point

÷ 2 ) += 2 + (=

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

ACROBATICS

15 Acrobatics to ignore 10ft of falling damageFALL

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

As a swift action once a day, create a 20ft-radius aura ofluck allowing yourself and all allies to take the better of tworolls for attacks and saving throws.Aura lasts 1 round for every 2 ki points spent

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

STUNNING FIST

MYSTIC PERSISTENCE

BONUS FEATS

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

PERFECT SELF

Level20

Level1

Level3

Level4

Level6

Level10

Monk Level

=

HEALINGPOINTS

WHOLENESS OF BODY

days

WIS

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

QUIVERING PALM

Level15

Level19

Level7 KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 95: Pathfinder RPG

MANOEUVREMASTER

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Manoeuvres Use a full attack action for more combat manoeuvresArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ft (which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingManoeuvre Defence

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

Attacks of opportunity against manoeuvres

5High Jump

Meditative Manoeuvre+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Add WIS to CMB, once a round

2 Evasion Avoid all damage on successful reflex save

14

11 Sweeping Manoeuvre Make a manoeuvre against two enemiesOR two manoeuvres against the same enemy

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Reliable Manoeuvre

Treat unarmed attacks as magic weaponsRoll twice for CMB - 1 ki point

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10 Ki Pool (lawful) Treat unarmed attacks as lawful weapons

15Whirlwind ManoeuvreFast Movement +50 ft

Make one manoeuvre against all adjacent enemies(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect Self Treated as outsider

18 Fast Movement +60 ft (which grants +24 to Acrobatics)

6 Fast Movement +20 ft (which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

FLURRY OF MANOEUVRES

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

As part of a full attack, make additionalcombat manoeuvres at a penalty to CMB.

15 Acrobatics to ignore 10ft of falling damageFALL

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Level CMB1 -2First combat manoeuvre

8 -3Second combat manoeuvre

15 -7Third combat manoeuvre

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

Improved

Improved

Greater

Strike

Greater

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR, DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

STUNNING FIST

BONUS FEATS

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Level1

Level6

Level10

Monk Level

=

HEALINGPOINTS

WHOLENESS OF BODY

SPELL RESISTANCE Monk Level

= 10 +

DIAMOND SOUL

Level13

Level7

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

PERFECT SELF

Level20

KI POOL

(MONK)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 96: Pathfinder RPG

MARTIAL ARTIST MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingPain Points

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+1 to confirm critical hits

5High Jump

Extreme Endurance+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to fatigue

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

13 Defensive RollPhysical Resistance -3

Reflex for half damage to avoid hitting 0hp

19Greater Defensive RollPhysical Resistance -5

Reduced damage on Defensive Roll

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki pointsPhysical Resistance -1 Reduced ability damage

4 d8d6 / 2d6

Exploit WeaknessMartial Arts Master

Gain +2 to attack, bypass DR, other bonusesUse monk level to take Fighter feats

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

Extreme Endurance 2Physical Resistance -2

Immune to exhaustion

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ftPhysical Resistance -4

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Extreme Endurance 4Slow Fall Any distance

Immune to death effects

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17 Timeless Body No age penalties or artificial ageing

MONK

ARMOUR CLASS BONUS

(Round down)

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

(MONK)

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

days

Improved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 11 + ( LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

EXPLOIT WEAKNESS

ACROBATICS

15 Acrobatics to ignore 10ft of falling damageFALL

As a swift action, make a wisdom check (above). If successful, gain +2 to attack until the end of your turn, and ignore damage reduction and hardness.Alternatively, add half your level to Sense Motive, Reflex saves and a dodge bonus to AC until your next turn.

WISDOMCHECK DC

= 10 +

ChallengeRating

or object’shardness

CRWIS

WISDOMCHECK BONUS

MonkLevel

+=+

WIS

FORTITUDESAVE DC

MonkLevel

fromlevel 3

÷ 2 ) + (+ 1)= 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Martial Artist cannot use ki abilities without gaining a ki pool from another class†

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level1

Level6

Level10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 97: Pathfinder RPG

MASTER OFMANY STYLES

(MONK)

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Fuse Style 2 Use two styles at onceArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ftFuse Style 3

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ftFuse Style 4

Delayed death(which grants +20 to Acrobatics)Enter up to 4 stances immediately - 1 ki point

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect StyleSlow Fall Any distance

Use 5 styles at once, enter 5 stances as a free action

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Enter up to 3 stances as a swift action

Monk Level

=

Level

Level

1 Stunned No action this roundLose DEX bonus to AC; -2 AC

2

6

10

14

18

1

days

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (=

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

Level15

Level13

Level7

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 98: Pathfinder RPG

MONK OF THEEMPTY HAND

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingVersatile Improvisation

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

Use weapon of the wrong type

5High Jump

Ki Weapons+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Enhance improvised weapons

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)

Slow Fall 20 ft

Treat unarmed attacks as magic weaponsIncrease range of a thrown object 20ft - 1 ki pointReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

MONK

KI POOL

KI WEAPONS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+

LONG JUMP

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

15 Acrobatics to ignore 10ft of falling damageFALL

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleScorpion Style

days

Improved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved DisarmImproved Dirty TrickImproved StealImproved FeintImproved WeaponMastery

Improved TripMobility

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Monk LevelAs a swift action, deal damage equal to your Unarmed Strike when using an improvised weaponDamage bonus lasts for one round - 1 ki point

Spend up to 3 ki points to enhance an improvised weapon, granting magical enhancement or additionalweapon effects. Enhancement lasts for one round, and does not require a suitable weapon.

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level5

Level11

Level1

Level6

Level10

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 99: Pathfinder RPG

MONK OF THEFOUR WINDS

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeElemental Fist

Treat hands, feet, knees and elbows as weaponsAdd elemental damage to an attack

12 2d6d10 / 3d6

Slow Time Gain two extra standard actions - 6 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

ImmortalitySlow Fall Any distance

Never age, spontaneously reincarnate

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Aspect MasterTongue of the Sun and Moon Speak with any living creature

Choose an aspect of the natural world

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

Declare an elemental damage type before making an attack:Acid, Cold, Electricity or Fire

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

days

Improved GrappleThrow Anything

HEALINGPOINTS

ELEMENTAL FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

Aspect

Special Abilities

=

MonkLevel

÷ 2 ) += 10 + (

ELEMENTALDAMAGE

MonkLevel

÷ 5 )= 1 + (

(Round down)

(Round down)

ELEMENTAL FISTPER DAY

ELEMENTAL FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

ASPECT MASTER

PERFECT SELF

Level20

Level15

Level17

Level13

Level7

Level1

Level6

Level10

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 100: Pathfinder RPG

MONK OF THEHEALING HAND

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Ki Sacrifice Bring a target back to life - all your ki points

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Ancient Healing Hand Heal somebody else’s wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Ki SacrificeFast Movement +50 ft

Resurrect a target - all your kit points(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

True SacrificeSlow Fall Any distance

Give your life to revive allies within 50ft

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Spend an hour and sacrifice your entire ki pool (which must be at least 6 ki points) to cast Raise Dead with a caster level equal to your Monk level.

All dead allies within 50ft are revived, as if the subject ofa True Resurrection.The monk is utterly destroyed, and can never be revived.His name can never be spoken or written down again,all all written mentions of his name become blank.

As above, but cast Resurrection.This requires that your ki pool contain at least 8 ki points.

=

HEALINGPOINTS

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

KI SACRIFICE

TRUE SACRIFICE

Level20

Level11

Level15

SPELL RESISTANCE Monk Level

= 10 +

DIAMOND SOUL

Level13

Level7

Level1

Level6

Level10

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 101: Pathfinder RPG

MONK OF THELOTUS

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeTouch of Serenity

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Touch of Surrender Target of an attack surrenders - 6 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Touch of PeaceFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

17Timeless BodyLearned Master Linguistics and Knowledge are class skills using WIS

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

rds

Improved GrappleThrow Anything

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

SPELL RESISTANCE

WIS

WILLSAVE DC

MonkLevel

÷ 2 ) += 10 + (

SERENITYDURATION

MonkLevel

÷ 6 )= 1 + (

(Round down)

TOUCH OFSERENITYPER DAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Monk Level

When an attack would reduce a target to 0hp or below,opt to make the target surrender. Target is reduced to 0hp,is disabled and charmed. No saving throw.Effect lasts until dismissed, used on another target ortarget is next reduced to 0hp.

Once a day, announce before making a melee attack. On a hit, the attack deals no damage but target is charmed.No saving throw.

= 10 +

DIAMOND SOUL

TOUCH OF SURRENDER

TOUCH OF PEACE

PERFECT SELF

TOUCH OFSERENITYTODAY

Level20

Level15

Level13

Level12

Level7

Level1

Level6

Level10

KI POOL

Declare before making an attack; if successful, the attack dealsno damage, but target cannot attack or cast spells. Target mayattempt a will save to end the effect.

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 102: Pathfinder RPG

MONK OF THESACRED MOUNTAIN

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ft (which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5Iron Limb Defence

Purity of BodyIncrease bonus to +4 - 1 ki point+2 shield bonus to AC and CMD while stationary

Immune to all diseases

2 Iron Monk Toughness and +1 natural armour

14

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Bastion Stance

Treat unarmed attacks as magic weaponsCannot be knocked prone or moved while stationary

9Fast Movement +30 ft

Double damage reduction - 1 ki pointAdamantine Monk Damage reduction

(which grants +12 to Acrobatics)

10 Ki Pool (lawful) Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Bastion Stance 2

Treat unarmed attacks as adamantine weaponsCannot be moved, even by teleportation

20 2d102d8 / 4d8

Perfect Self Treated as outsider

18 Fast Movement +60 ft (which grants +24 to Acrobatics)

6 Fast Movement +20 ft (which grants +8 to Acrobatics)

17Timeless BodyVow of Silence +2 insight to AC and CMD

+4 to Sense Motive, Stealth, Perception

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

days

Improved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

HEALINGPOINTS

STUNNING FIST

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level1

Level6

Level10

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 103: Pathfinder RPG

SENSEI MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Advice Inspire CourageArmour Class Bonus

Unarmed StrikeStunning Fist

Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsMystic Wisdom 2Slow Fall 60 ft

Grant bonus to allies in 30ft - 1 ki point

3Advice 2Manoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMBInspire Competence

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Insightful Strike Use WIS in place of STR/DEX for monk weapons

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9 Advice 3 Inspire Greatness

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15 Quivering Palm Delayed death

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18Mystic Wisdom 3Slow Fall 90 ft

Grant more abilities to allies - 2 ki points

6Mystic WisdomSlow Fall 30 ft

Grant bonus to an ally - 1 ki point

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

DCDC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

MYSTIC WISDOM

ACROBATICS

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

15 Acrobatics to ignore 10ft of falling damageFALL

(MONK)

Level1 Stunned No action this round

Lose DEX bonus to AC; -2 AC

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

STUNNING FIST

BONUS FEAT

ADVICE

WIS

PERFORMANCEPER DAY

MonkLevel

+=

WIS

FORTITUDESAVE DC

MonkLevel

÷ 2 ) += 10 + (

(Round down)

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (=

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

days

HEALINGPOINTS

WHOLENESS OF BODY

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

KI POOL

INSPIRE COMPETENCE

+Level

3

Bonus against charm and compulsionBonus to attack and damage rolls

INSPIRE COURAGE

+Level

1

INSPIRE GREATNESS MAX AFFECTED2 Bonus hit dice+ 2d10 (including CON)

Level9

Level6 Grant a single ally within 30ft: 1 ki point

Level12

Grant all allies within 30ft: Grant a single ally within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow Fall 1 ki point

Level18

Grant all allies within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow FallGrant a single ally within 30ft: Diamond Body, Diamond Soul, Improved Evasion

2 ki points2 ki points

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 104: Pathfinder RPG

SOHEI MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikeDevoted Guardian

Treat hands, feet, knees and elbows as weaponsAlways get to act in a surprise roundAdd ½ Monk level to initiative

12

3 Maneuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Evasion Avoid all damage on successful reflex save

14

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

7 Wholeness of Body Heal your own wounds - 2 ki points

4Monastic MountKi Weapon

Gain temporary hp, grant bonuses to mountKi Pool (magic) Treat unarmed attacks as magic weapons

Enhance weapon - 1 ki point per enhancement

9Improved Evasion Avoid half damage on failed reflex save

10Ki Pool (lawful) Treat unarmed attacks as lawful weapons

15Quivering Palm Delayed death

16Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons

20Perfect Self Treated as outsider

18

6

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

rds

DURATIONPER DAY

BardLevel

× 2 ) += 2 + (

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

HEALINGPOINTS

MONASTIC MOUNT

WHOLENESS OF BODY

SPELL RESISTANCE Monk Level

= 10 +

DIAMOND SOUL

PERFECT SELF

Level20

Level13

Level7

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion StyleImproved GrappleThrow Anything

Mounted Combat Avoid attacks on mount with Ride check

Mounted Archery Halve the penalty for ranged attacks

Ride-by Attack Move before and after a charge attack

Spirited Charge Double damage

Trample Overrun enemies

Unseat Knock opponents from their mounts

BONUS FEATS

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

Level1

Level6

Level10

KI POOL

WEAPON TRAINING

5

9

13

17

Level Weapon type

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 105: Pathfinder RPG

WEAPON ADEPT(MONK)

MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacksArmour Class Bonus

Unarmed StrikePerfect Strike

Treat hands, feet, knees and elbows as weaponsRoll attack twice when using a monk weapon

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftManoeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)

+2 saving throws against enchantment

5High Jump

Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Immune to all diseases

2 Way of the Weapon Master Weapon Focus for one monk weapon

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)Slow Fall 20 ft

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

9EvasionFast Movement +30 ft

Avoid all damage on successful reflex save(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Pure PowerSlow Fall Any distance

+2 to Strength, Dexterity and Wisdom score

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

Way of the Weapon Master 2 Weapon Specialisation for the same monk weapon

17Uncanny InitiativeTongue of the Sun and Moon Speak with any living creature

Choose your own initiative roll

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

Announce before making an attack using a kama, nunchaku,quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range,the other is the confirmation roll.

Weapon

15 Acrobatics to ignore 10ft of falling damageFALL

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Catch off-guard Combat ReflexesDodgeDeflect Arrows

Scorpion Style

days

Improved GrappleThrow Anything

HEALINGPOINTS

PERFECT STRIKE

WAY OF THE WEAPON MASTER

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

(Round down)

PERFECT STRIKEPER DAY

PERFECT STRIKETODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (

Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip

Improved Critical Medusa’s WrathSpring AttackSnatch Arrows

=

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level1

Level6

Level10

KI POOL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 106: Pathfinder RPG

ZEN ARCHER MonkLevel

MonkLevel

BonusFeats

UnarmedStrike

DamageSml / Lrg

1 d6d4 / d8

Flurry of Blows Use a full attack action for more attacks - bow onlyArmour Class Bonus

Unarmed StrikePerfect Strike

Treat hands, feet, knees and elbows as weaponsRoll attack twice when using a monk weapon

12 2d6d10 / 3d6

Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

(which grants +16 to Acrobatics)

3Fast Movement +10 ftZen ArcheryPoint Blank Master

Use WIS instead of DEX for attacks with a bow(which grants +4 to Acrobatics)

Don’t provoke attack of opportunity with chosen bow

5High Jump

Ki Arrows+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping

Use unarmed strike damage dice for 1 rd - 1 ki point

2 Way of the Bow Weapon Focus with one type of bow

14 Slow Fall 70 ft

11 Trick Shot Ignore concealment - 1 ki pointIgnore total concealment or cover - 2 ki pointIgnore total cover, fire around corners - 3 ki point

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 d10d8 / 2d8

Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4 d8d6 / 2d6

Ki Pool (magic)

Slow Fall 20 ft

Treat unarmed attacks as magic weaponsIncrease range of attack by 50ft - 1 ki pointReduce effective falling height using wall

9Reflexive ShotFast Movement +30 ft

Make attacks of opportunity with a bow(which grants +12 to Acrobatics)

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

15Quivering PalmFast Movement +50 ft

Delayed death(which grants +20 to Acrobatics)

16 2d82d6 / 3d8

Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20 2d102d8 / 4d8

Perfect SelfSlow Fall Any distance

Treated as outsider

18Fast Movement +60 ftSlow Fall 90 ft

(which grants +24 to Acrobatics)

6Fast Movement +20 ftSlow Fall 30 ft

(which grants +8 to Acrobatics)

Way of the Bow 2 Weapon Specialisation with the same bow

17Timeless BodyKi Focus Bow Use ki attacks with arrows as if they were melee

No age penalties or artificial ageing

LONG JUMP

Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE

Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE

HIGH JUMP

20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE

Acrobatics skill +4 for every 10ft of your standard move above 30ftDC

DC

DC

DCDistance

4

55ft

1ft8

1010ft

2ft12

1515ft

3ft16

2020ft

4ft20

2525ft

5ft24

3030ft

6ft28

3535ft

7ft32

4040ft

8ft36

4545ft

9ft40

5050ft

10ft44

5555ft

11ftDistance

MONK

KI POOL

ACROBATICS

ARMOUR CLASS BONUS

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

MonkLevel

÷ 4 )+ (WISAC

AC BONUS

=}+

CMD

CMD BONUS

+Bonus only applied when unarmoured,

unencumbered and not helpless

15 Acrobatics to ignore 10ft of falling damageFALL

WeaponWAY OF THE BOW

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

=

Combat Reflexes Deflect ArrowsDodge Far Shot

Precise Shot

days

Point-Blank ShotRapid Shot

HEALINGPOINTS

PERFECT STRIKE

WHOLENESS OF BODY

BONUS FEATS

WIS

SPELL RESISTANCE

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

Focused Shot Improved Precise ShotMobilityManyshot

Parting Shot

Improved Critical Pinpoint TargetingSnatch ArrowsShot on the Run

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

Level20

Level15

Level13

Level7

Level1

Level6

Level10

KI POOL

Announce before making an attack using a kama, nunchaku,quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range,the other is the confirmation roll.

(Round down)

PERFECT STRIKEPER DAY

PERFECT STRIKETODAY

Non-MonkLevels

MonkLevel

÷ 4 )+ (=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 107: Pathfinder RPG

PALADIN PaladinLevel

Spell Save DC = 10 + CHA + Spell Level

Channelling positive energy uses up two of today’suses of Lay On Hands.

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

CHA

2

3

4

1

Uses Today

FoesToday

Smiting damage bonus applies double for thefirst successful strike against evil outsiders, evil dragons and the undead.

A successful strike with smite evilbypasses damage reduction.

DAMAGEBONUS

PaladinLevel

=+

EVIL DAMAGEBONUS

PaladinLevel

+

LAWFUL

CHAOTIC

GOOD

EVIL

+

ATTACKBONUS

= CHA

SMITE EVIL

LAY ON HANDS

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

SCROLLS POTIONS

Type

Enhancements

Name

SummonedToday

CasterLevel

PaladinLevel - 3 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED SPELLS

CHANNEL POSITIVE ENERGY

MERCIES

USESPER DAY

= ( × 2 ) +

SPECIAL MOUNT BONDED WEAPON

DIVINE BOND

ENERGYROLL

=

PaladinLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

d6

HEALINGHIT POINTS

(Round down)

(Round down)

= CHA

PaladinLevel

( ÷ 2 ) +

=

PaladinLevel

( ÷ 2 ) +Misc

+Misc

+

DEFLECTIONBONUS

= CHAAC +Misc

+Misc

+Misc Misc

(Round up)

FOESPER DAY

=

PaladinLevel

( ÷ 3 ) +

Misc

d6

WILLSAVE DC

= CHA

PaladinLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelCHA= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 108: Pathfinder RPG

PALADIN PaladinLevel

Spell Save DC = 10 + CHA + Spell Level

Channelling positive energy uses up two of today’suses of Lay On Hands.

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

CHA

2

3

4

1

Uses Today

FoesToday

Smiting damage bonus applies double for thefirst successful strike against evil outsiders, evil dragons and the undead.

A successful strike with smite evilbypasses damage reduction.

DAMAGEBONUS

PaladinLevel

=+

EVIL DAMAGEBONUS

PaladinLevel

+

LAWFUL

CHAOTIC

GOOD

EVIL

+

ATTACKBONUS

= CHA

SMITE EVIL

LAY ON HANDS

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

SCROLLS POTIONS

Type

Enhancements

Name

SummonedToday

CasterLevel

PaladinLevel - 3 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED SPELLS

CHANNEL POSITIVE ENERGY

MERCIES

USESPER DAY

= ( × 2 ) +

SPECIAL MOUNT BONDED WEAPON

DIVINE BOND

ENERGYROLL

=

PaladinLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

d6

HEALINGHIT POINTS

(Round down)

(Round down)

= CHA

PaladinLevel

( ÷ 2 ) +

=

PaladinLevel

( ÷ 2 ) +Misc

+Misc

+

DEFLECTIONBONUS

= CHAAC +Misc

+Misc

+Misc Misc

(Round up)

FOESPER DAY

=

PaladinLevel

( ÷ 3 ) +

Misc

d6

WILLSAVE DC

= CHA

PaladinLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelCHA= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 109: Pathfinder RPG

ANTIPALADINAntipaladin

Level

Spell Save DC = 10 + WIS + Spell Level

Channelling negative energy uses up two of today’suses of Touch of Corruption.

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

CHA

2

3

4

1

Uses Today

VictimsToday

Smiting damage bonus applies double for asuccessful strike against good outsiders, good dragons, good Clerics and Paladins.

A successful strike with smite goodbypasses damage reduction.

DAMAGEBONUS

AntipaladinLevel

=+

GOOD DAMAGEBONUS

AntipaladinLevel

+

LAWFUL

CHAOTIC

GOOD

EVIL

+

ATTACKBONUS

= CHA

SMITE GOOD

TOUCH OF CORRUPTION

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

PATRON

SCROLLS POTIONS

Type

Enhancements

Name

SummonedToday

CasterLevel

AntipaladinLevel - 3 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED SPELLS

CHANNEL NEGATIVE ENERGY

CRUELTIES

USESPER DAY

= ( × 2 ) +

FIENDISH SERVANT BONDED WEAPON

FIENDISH BOON

ENERGYROLL

=

AntipaladinLevel

(Round down)

(Round up)

( ÷ 2 ) +Misc

d6

CORRUPTIONHIT POINTS

(Round down)

(Round down)

= CHA

AntipaladinLevel

( ÷ 2 ) +

=

AntipaladinLevel

( ÷ 2 ) +Misc

+Misc

+

DEFLECTIONBONUS

= CHAAC +Misc

+Misc

+Misc Misc

(Round up)

VICTIMSPER DAY

=

AntipaladinLevel

( ÷ 3 ) +

Misc

d6

WILLSAVE DC

= CHA

AntipaladinLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelCHA= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 110: Pathfinder RPG

N/A

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempScore

TempModifier

STRSTR STR

DEXDEX DEX

CONCON CON

INTINT INT

WISWIS WIS

CHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES LevelSkill Ranks LevelAdjustment

Hit Die

Favoured class+1 per level

+ CON per level

+ INT per level

ddddd

1

23

4

5

Name

Race Size SizeModifier

FEMALEM

ALE

ABILITIES

CHARACTER

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

Favoured Enemy TerrainUntrained

Acrobatics DEX -Appraise INTBluff CHA

-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEX

- 1 per 5lb carried

Sense Motive WIS-Sleight of Hand DEX

Spellcraft INT-Stealth DEX

Survival WIS

Swim STRUse Magical Device CHA

-

INTINTINTINTINT

Track

ClassSkills

+3

SURVIVAL

SKILLS

INT

Knowledge: Arcana

Knowledge: Dungeoneering

Knowledge: Geography

Knowledge: Religion

Knowledge: Nature

Knowledge: The Planes

Ranger

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

if larger/smaller±4

hp rks

Craf

t - IN

TPe

rform

- C

HA

Know

ledg

e - I

NT

Prof

essi

on -

WIS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 111: Pathfinder RPG

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKS

SizeModifier

-+

Misc

+= STR

= 10 + STR +DEX

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

COMBAT MANOEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

COMBAT MANOEUVRES

MoraleBonus

Favoured Enemy Buffs Nerfs

=MoraleBonus

Favoured Enemy Buffs

+

+

+

+

-

-Nerfs

=

Temp AttackBonus

+Temp DamageBonus

+

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModifier

-+

Misc

+

DeflectionModifier

+

=AC

DEX

DEX

10 +

10

10 +

DeflectionModifier

+

+

+

+

Armour AC

+

Shield AC

+

+

NaturalArmour

+

+

DodgeModifier

+

+=AC

Spell Resistance Conditional Modifiers

Notes

Damage Reduction

Conditional Modifiers

Conditional Modifiers

Temp AC

AC

+Temp CMB

CMB +Temp CMD

CMD

/

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BAB

COMBAT MANOEUVREDEFENCE

= 10 +

DodgeModifier

+

STR +

SizeModifier

-

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BABCMD

FLAT-FOOTEDCMD

HEALTH

ARMOUR CLASSSize

Modifier

+

+

+

/ /

/ /

/ / /

INITIATIVE BONUS Feats

+

Training

+

Misc

+= DEXINIT

Conditional Modifiers

EFFECTS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 112: Pathfinder RPG

2

6

1014

18

RANGERRanger

Level

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

Name

Creature typerds

RangerLevel

3Level

1

5

10

15

20

Level

4Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

DruidLevel

RangerLevel - 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 113: Pathfinder RPG

2

6

10

+2

14

18

BATTLE SCOUT(RANGER)

RangerLevel

CasterLevel

RangerLevel

+2 4

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

rds

RangerLevel

3Level

3Level

20Level

1

20

Level

4Level

15Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Once per day, rearrange your party’s initiatives after they’ve been rolledInitiative bonus for yourself and allies within an area you’ve already scouted out

As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

=

mins

BONUSDURATION

RangerLevel

=

WIS

Spellsper day

BaseSpells= +

COMBAT STYLE

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS

AD

VA

NT

AG

EO

US

TE

RR

AIN

INFILTRATION

PERFECT ADVANTAGE

+2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

HUNTER’S BOND

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

1

2

3

4

PREPARED SPELLS

SUPERIOR TACTICS

8

13

18

1Round

2Round

Allies gain +2 bonus to Initiative in the area

Bonus applies in a 60 ft radius area centred on yourself

Gain the above bonuses in just one round

10Level

Once a day, pick an extra favoured terrain for one hour.

Allies gain +2 bonus Perception, Stealth andSurvival checks in the area

3Round Not hampered by difficult terrain;

Take 10 on Climb and Swim, even in a hurry

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 114: Pathfinder RPG

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18

BEAST MASTER(RANGER)

RangerLevel

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

RangerLevel

3Level

1

5

10

15

20

Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ANIMAL COMPANIONS

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

Companion Name Creature type Levels

EffectiveDruid Level

RangerLevel

untillevel 12( - 3 ) =

1

2

3

4

5

6

4Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 115: Pathfinder RPG

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18

DEEP WALKER(RANGER)

RangerLevel

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

Name

Creature typerds

RangerLevel

3Level

1

5

10

15

20

Level

4Level

4Level

7Level

12Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

Bonus to Initiative, Knowledge (dungeoneering),Perception, Stealth and Survival checkswhile underground

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

DEEP KNOWLEDGE

WILD EMPATHY

SPELLS

ROCK HOPPER

DEEP WALKER CAMOUFLAGE

ONE WITH THE STONE

TRACK

SCROLLS POTIONS

- 3 =

DruidLevel

RangerLevel - 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

+2

+5

+8

+11

+5Ignore difficult terrain while underground

Use Stealth to hide underground, even if theenvironment doesn’t provide cover

17Level Use Stealth to hide underground, even when

being observed

Bonus to Acrobatics and Climb checkswhile underground

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 116: Pathfinder RPG

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18

FALCONER(RANGER)

RangerLevel

+2 4 6 8 10

Name

Bird of prey type

RangerLevel

3Level

1

5

10

15

20

Level

1Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

With half hit points

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

SCROLLS POTIONS

DruidLevel

RangerLevel - 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

FEATHERED COMPANION4

LevelFull hit points

HUNTER’S BOND

6Level Swooping Charge DC 20

The bird flies to a high vantage point, then next round makes a charge attack. If successful, this deals2d4 damage from a bite, with a ×4 critical modifier, and the target is staggered for a round.

Roam DC 15The bird roams and forages on its own, and returns at a set time.Distract DC 20The bird flutters distractingly around an enemy. On a successful attack, the enemy is shaken.

FAVOURED ENEMY BONUS

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

4Level

Spellsper day

BaseSpells= +

SPELLS

TRACK

- 3 =

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

8

13

18

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 117: Pathfinder RPG

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18

(RANGER)

GUIDERanger

Level

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

RangerLevel

3Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

8

13

18

Misc

FOCUSBONUS

RangerLevel

RANGER’S FOCUS

(Round up)Bonus to attack and damage applies against chosen subject

FocusSubjects

Today

(Round up)

= ( ÷ 5 ) × + 2

FOCUSSUBJECTSPER DAY

RangerLevel

= ( ÷ 3 ) +

+

11Level

19

×

Level

INSPIRED MOMENTOnce per day, for one turn gain a bonus to attack,armour class, skill checks and ability checks Twice per day

Automatically confirm any critical

Today

9Level

14Level

RANGER’S LUCKOnce per day, reroll one attack rollor force an enemy to reroll one attack roll.You must take the second result.

16Level Bonus to ranger’s luck reroll

(or penalty to attacker’s reroll)

Twice per day

19Level

Thrice per day

Ranger’sLuck

Today

+ 4

+ 4

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 118: Pathfinder RPG

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18

(RANGER)

HORSE LORDRanger

Level

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

RangerLevel

3Level

1

5

10

15

20

Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

Spellsper day

BaseSpells= +

COMBAT STYLE

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

1

2

3

4

PREPARED SPELLS

8

13

18

Name

Creature type

TEMPORARYHIT POINTS Ranger Level Misc

hp +=

MOUNTED BOND

EffectiveDruid Level

RangerLevel

untillevel 12( - 3 ) =

MOUNTED COMBAT

Mounted Combat Once a round, make a Ride check to negate a hit against your mountMounted Archery Half the penalty for firing while moving: -2 and -4 rather than -4 and -8

Trick Riding Ignore Ride checks of DC 15; no penalty for riding bareback; use Mounted Combat twiceRide-By Attack Continue moving after a charge, up to double your move speed

Mounted Shield Add your shield bonus to mount’s AC, and to Mounted CombatSpirited Charge Double melee damage when charging (triple with a lance)

Mounted Skirmisher Move and make a full-round set of attacksUnseat Charge with a lance and bull rush to knock opponent down

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 119: Pathfinder RPG

(RANGER)

INFILTRATORRanger

Level

SCROLLS POTIONS

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

4Level

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

Spellsper day

BaseSpells= +

WILD EMPATHY

SPELLS

TRACK

- 3 =

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +2

6

1014

18

Name

Creature typerds

RangerLevel

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

(WIS minimum 1)

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

DruidLevel

RangerLevel - 3 =

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

BONUS ADAPTATIONS

FAVOURED ENEMIES+2 4 6 8 10

1

5

10

15

20

Level at levels 3, 8, 13 and 18

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 120: Pathfinder RPG

2

6

1014

18

(RANGER)

SHAPESHIFTER RangerLevel

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

RangerLevel

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Use in place of Diplomacy to improve the attitude of an animal

NATURAL WEAPON COMBAT

Aspect of the Beast

Rending Claws If two claw attacks hit in a turn, the second does an extra 1d6 damage

Low Light Vision Dark Vision Claws: 1d4 damage (1d3 if small)Predator’s Leap: Jump without a run-up Wild Instinct: +2 to Initiative and Survival

Improved Natural Weapon Increased damage dice

Weapon Focus +1 to attack with selected weapon

Eldritch Claws Natural weapons considered both magical and silverVital Strike Make a single attack for an extra set of damage dice

Multiattack Second attack with natural weapons takes only -2 penalty rather than -5Improved Vital Strike Make a single attack for two extra sets of damage dice

+

Misc

+= CHA

Spellsper day

BaseSpells= +

COMBAT STYLE

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

+2 4 6 8 10

1

5

10

15

20

Level

FAVOURED ENEMIESFAVOURED ENEMY BONUS

Name

Creature typerds

4Level

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

(WIS minimum 1)

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

1

2

3

4

PREPARED SPELLS

DruidLevel

RangerLevel - 3 =

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

1d2 → 1d3 → 1d4 → 1d6 → 1d8 → 2d6 → 3d6 → 4d6 → 6d6 → 8d6 → 12d61d10 → 2d8 → 3d8 → 4d8 → 6d8 → 8d8 → 12d8

FO

RM

S

SHIFTER’S BLESSING

18Level

13Level

8Level

3Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 121: Pathfinder RPG

2

6

1014

18

(RANGER)

SKIRMISHERRanger

Level

+2 4 6 8 10

WILD EMPATHYBONUS

RangerLevel

Name

Creature typerds

RangerLevel

3Level

1

5

10

15

20

Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

COMBAT STYLE

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

TRACK

SCROLLS POTIONS

DruidLevel

RangerLevel - 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

Misc

(Round up)

TRICKSKNOWN

RangerLevel

÷ 2 ) - 2 +

1

2

3

4

5

6

7

8

9

= (

HUNTER’S TRICKS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 122: Pathfinder RPG

2

6

1014

18

SPIRITRANGER

RangerLevel

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

RangerLevel

3Level

4Level

12Level

1

5

10

15

20

Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

SPIRIT BOND

Misc

(Round up)

SPIRIT SPELLSPER DAY

RangerLevel

÷ 4 ) - 1 += (

Augury Divination

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 123: Pathfinder RPG

2

6

1014

18

(RANGER)

TRAPPERRanger

Level

+2 4 6 8 10

WILD EMPATHYBONUS

RangerLevel

Name

Creature typerds

RangerLevel

3Level

1

5

10

15

20

Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

COMBAT STYLE

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

TRACK

SCROLLS POTIONS

DruidLevel

RangerLevel - 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

Trapstoday

TRAPSAVE DC Misc

+WIS

SNARE TRAP

TRAPS

RangerLevel

= 10 + ( ÷ 2 ) +

TRAPSPER DAY

WIS

RangerLevel

= ( ÷ 2 ) +

ExtraordinaryTrap Modifier

-2

Level5

5

7

9

11

13

15

17

19

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 124: Pathfinder RPG

610

14

18

TROPHY HUNTER(RANGER)

RangerLevel

+2 4 6 8 10

3Level

1

5

10

15

20

Level

2Level

You may gain up to WISgrit points each day

GritPoints

FIREARM STYLE

FAVOURED ENEMIES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

SCROLLS POTIONS

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

FAVOURED ENEMY BONUS

CasterLevel

4Level Firearm attacks target the enemy’s touch AC in the first two

range increments. This stacks with similar effects.Touch range

increments

1

2

3

4

PREPARED SPELLS

HUNTER’S AIM

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

4Level

DC 15 Knowledge (nature) check to discern a creature’s health,manoeuvrability and general behaviour from their tracks.

Spellsper day

BaseSpells= +

SPELLS

IMPROVED TRACK

- 3 =

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) + + 2

8

13

18

Deadeye Cost: 1 pt per range increment

Quick Clear Cost: (1 pt to fix as a move action)

Gunslinger’s Dodge

Use touch AC beyond first range increment

Fix a broken firearm as standard action

Move 5ft immediately; +2 AC against triggering attackAlternatively, drop prone for +4 AC

Cost: 1 pt

1

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 125: Pathfinder RPG

2

6

1014

18

URBANRANGER

RangerLevel

CasterLevel

RangerLevel

+2 4 6 8 10

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

Name

Creature typerds

RangerLevel

3Level

7Level

1

5

10

15

20

Level

4Level

4Level

Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.

As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft

Use in place of Diplomacy to improve the attitude of an animal

Never slowed by difficult terrain in these communitiesMove through local citizens as if they were allies

(WIS minimum 1)

+

Misc

+= CHA

SHARE FAVOURED ENEMYDURATION

+

Misc

= WIS

Spellsper day

BaseSpells= +

COMBAT STYLE

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

COMMUNITY BONUS +2 4 6 8

FAVOURED COMMUNITIES

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

DruidLevel

RangerLevel - 3 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SHARE FAVOURED ENEMY ANIMAL COMPANION

HUNTER’S BOND

12Level Use Stealth in place of Disguise in these communities

If successful, you blend into the crowd

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

FAVOURED ENEMY BONUS

8

13

18

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 126: Pathfinder RPG

WARDEN(RANGER)

RangerLevel

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

4Level

2Level

Spellsper day

BaseSpells= +

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

1

2

3

4

PREPARED SPELLS

WILD EMPATHYBONUS

RangerLevel

Use in place of Diplomacy to improve the attitude of an animal

+

Misc

+= CHA

FAVOURED TERRAIN

Take 10 on Survival checks in your favoured terrainsIf not in immediate danger, take 20

LIVE IN COMFORT

MASTER OF TERRAIN

WILD EMPATHY

5Level

Take the higher of two rolls on Acrobatics, Climb, Fly,Ride or Swim checks in your favoured terrains

ABLE EXPLORER

20Level

Take 20 on Initiative checks in your favoured terrainsWILDERNESS WHISPERS

4Level +2 Bonus to Perception, Survival and Stealth

checks to allies in your favoured terrainsAllies leave no trail and cannot be tracked (unless you want them to be) in your favoured terrains

TERRAIN BOND

+2 4 6 8 10

1

5

10

15

20

Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 127: Pathfinder RPG

WILD STALKER(RANGER)

RangerLevel

CasterLevel

RangerLevel

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Bonus SpellsWIS

2

3

4

1

WILD EMPATHYBONUS

RangerLevel

3Level

4Level

Use in place of Diplomacy to improve the attitude of an animal

(Round up)(Max +7)

+

Misc

+= CHA

PERCEPTIONBONUS

Spellsper day

BaseSpells= +

STRONG SENSES

FAVOURED TERRAIN BONUS +2 4 6 8

FAVOURED TERRAINS

WILD EMPATHY

SPELLS

TRACK

SCROLLS POTIONS

- 3 =

4Level Barbarian

LevelRanger

Level - 3 = +Level

Bonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelWIS= +

Track

SurvivalBonus

RangerLevel

= ( ÷ 2 ) +

OptionalBonus

Optional bonus applies if the character already has low-light vision

RangerLevel

= (+ ÷ 4 ) + 1

1

2

3

4

PREPARED SPELLS

WILD TALENTS

8

13

18

RAGE OF THE WILD!

rds

rds

rds

FATIGUEDDURATION

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

=

RangerLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) - 4 +

4 4 2 -2

6 6 3 -2

8 8 4 -2

CON

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 128: Pathfinder RPG

RogueLevel

ROGUE

1TrapfindingSneak Attack

RogueLevel

{2 Evasion

4 Uncanny Dodge

8 Improved Uncanny Dodge

10 Advanced Talents

20 Master Strike

ROGUE TALENTSTALENTSKNOWN

MiscFrom level 10, a Roguecan take Advanced Talents

Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.

(Round up)

=(Round down)

RogueLevel

( ÷ 2 ) +

1

2

3

4

5

6

7

8

9

10

11

12

13

14

ROGUE

Perception

TRAP SENSEREFLEX BONUS Misc

=+

RogueLevel

( ÷ 3 ) +

TRAPS

SNEAK DAMAGEBONUS Misc

=

RogueLevel

( ÷ 2 ) +

SNEAK ATTACK

Locate Traps

RogueLevel

= + ( ÷ 2)DisableDevice

Disable Traps

d6

RogueLevel

= + ( ÷ 2)

A successful sneak attack can also deliver one of: • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain

Master strike cannot be used again on the same target within24 hours, whether they pass the Fortitude save or not.

MASTER STRIKEFORTITUDE DC

= 10 +

RogueLevel

( ÷ 2 ) +

MASTER STRIKE

INT

20Level

3Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 129: Pathfinder RPG

ScoutLevel

SCOUT

1TrapfindingSneak Attack

RogueLevel

{2 Evasion

4 Scout’s Charge

8 Skirmisher

10 Advanced Talents

20 Master Strike

ROGUE TALENTSTALENTSKNOWN

MiscFrom level 10, a Roguecan take Advanced Talents

Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.

(Round up)

Deal sneak attack damage when you charge.Enemies with Uncanny Dodge are immune to this.

=(Round down)

RogueLevel

( ÷ 2 ) +

1

2

3

4

5

6

7

8

9

10

11

12

13

14

SCOUT(ROGUE)

Perception

TRAP SENSEREFLEX BONUS Misc

=+

RogueLevel

( ÷ 3 ) +

TRAPS

SNEAK DAMAGEBONUS

SCOUT’S CHARGE

SKIRMISHER

Misc

=

RogueLevel

( ÷ 2 ) +

SNEAK ATTACK

Deal sneak attack damage whenever you move 10 ft.Enemies with Uncanny Dodge are immune to this.

Locate Traps

RogueLevel

= + ( ÷ 2)DisableDevice

Disable Traps

d6

RogueLevel

= + ( ÷ 2)

A successful sneak attack can also deliver one of: • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain

Master strike cannot be used again on the same target within24 hours, whether they pass the Fortitude save or not.

MASTER STRIKEFORTITUDE DC

= 10 +

RogueLevel

( ÷ 2 ) +

MASTER STRIKE

INT

20Level

4Level

3Level

8Level

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 130: Pathfinder RPG

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

KNOWN SPELLS

SPELLS

+LevelBonus

SCROLLS

SORCERER

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

BLOODLINE

ConcentrationCasterLevelCHA= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 131: Pathfinder RPG

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

KNOWN SPELLS

SPELLS

+LevelBonus

SCROLLS

CROSSBLOODEDSORCERER

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

BLOODLINES

ConcentrationCasterLevelCHA= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 132: Pathfinder RPG

OPPOSED SCHOOLS

SPECIALITY SCHOOL

WIZARD CasterLevel

+LevelBonus

%

ARCANE SPELL FAILURE THRESHOLD

FAMILIAR

Spell Save DC = 10 + INT + Spell Level

Spells from your opposed schools cost two slots to prepare.

SpellSave DC = + +Spells

per dayBase

Spells

INT

INT

- 4IN

T - 8

INT

- 12

BonusSpells

1

2

3

4

5

6

0

7

8

9

SpecialistSpell

Speciality Spell

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

BONDED OBJECT

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

PREPARED SPELLS

SPELLS

SPELL SCHOOLS

ARCANE BOND

SCROLLS

POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

ConcentrationCasterLevelINT= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 133: Pathfinder RPG

AlchemistLevel

PREPARED SPELLS

Extract Save DC = 10 + INT + Extract Level

ExtractSave DC = +Extracts

per dayBase

Extracts

INT

INT

- 4IN

T - 8

INT

- 12

EXTRACTS

MUTAGENS

BOMBS

ALCHEMY

POISON RESISTANCE

MUNDANE POTIONS

ALCHEMIST

10 minsmins

AlchemistLevel

= ×

DISCOVERIES

STR ACIntelligencePenalty

StrengthBonus INT

WisdomPenalty

DexterityBonus DEX WIS

CharismaPenalty

ConstitutionBonus CON CHA

Natural ArmourBonus

Immune to all poisons

(Round down)

(Round up)

DISCOVERIESKNOWN

DURATION

=

AlchemistLevel

( ÷ 2 ) +

Misc

SPLASH DAMAGE

AlchemistLevel

OTHER DAMAGE

1

+ +

+

-

+ -

+ -

2

3

4

5

6

7

8

9

10

11

12

POISON RESISTANCE FORTITUDE SAVE BONUS

1

2

3

4

5

6

1

3

2

6

5

4

INT

+

BASIC DAMAGE

d6 +

( ÷ 2 )

Splashradius

(Round down)

SAVINGTHROW DC

= INT

AlchemistLevel

10 + ( ÷ 2 ) +

Use this DC for Splash reflex saves,Discovery fortitude saves etc.

BOMBSPER DAY

= INT

AlchemistLevel

Misc

+ +

Level10

Bombs Today

ft

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 134: Pathfinder RPG

CAVALIER CavalierLevel

SKILLS

CHALLENGE

BANNER

PREPARED SPELLSMOUNT

ORDER

EDICTSCHARGE

CAVALIER ORDER — CHALLENGE ABILITY

CAVALIER ORDER — SKILLS

ABILITIES

Creature type

Charge attack

Name

TACTICIAN

TEAMWORK FEATS

rds

Misc

+

FEAT SHARINGPER DAY

Level3

Level11

Level20

= 1 + ( ÷ 5 )Cavalier

Level

Misc

+

FEAT SHARINGDURATION

= 1 + ( ÷ 2 )Cavalier

Level

Misc

+

Misc

+

CHALLENGESPER DAY

= ( ÷ 3 )Cavalier

Level

MELEE DAMAGEBONUS

=

CavalierLevel

Mounted Speed

ft sq

EXPERTTRAINER

TrainingHandle AnimalBonus

When training an animal to serve as a mount

=

=+

+

CavalierLevel ÷ 2=

CavalierLevel ÷ 5=

Rounds SharedThis Encounter

ChallengesToday

(Round up)

Feat SharingToday

Attack Bonus CriticalDamage

Attack Bonus Critical RangeDamage

Cavalier’s ChargeNo Armour Check penalty when charging.

Level2

Level8

Level15

+ 4

Mighty ChargeFree bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.

× 2

Supreme ChargeOn critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.(damage is triple only if using a lance)

Level9

Level17

Level17

Level14

Level4

Level5

× 2 / × 3

Take -2 penalty to AC against any enemy except challenged target

Challenged target suffers -2 penalty to AC againstany target other than you.

AttackBonus

=+ + 1SavingThrowBonus

+ 2Bonus to saves against charmand compulsion effects.

×d

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 135: Pathfinder RPG

INQUISITORCaster

Level

Spell Save DC = 10 + WIS + Spell Level

The inquisitor cannot cast spells of an alignmentopposed to her own or her deity’s.

SPELLS

TEAMWORK FEATS

DISCERN LIES

BANE

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +W

ISW

IS -

4W

IS -

8W

IS -

12

Bonus Spells

1

2

3

4

5

6

0

PREPARED SPELLS

0

1

2

3

4

5

6

KNOWN SPELLS

Domain

Granted Powers

DOMAIN

JUDGEMENTSPER DAY

3-LevelBonus

DestructionDamage bonus +

3-LevelBonus

HealingFast healing per round +

5-LevelBonus

JusticeAttack bonusFrom level 10, bonus doubles to confirm critical hits

+

3-LevelBonus

PiercingOvercome spell resistance +

5-LevelBonus

ProtectionArmour class bonusFrom level 10, bonus doubles against critical hits

+

}Misc

(Round up)

CURRENTFEATS

= (

Discern LiesToday

InquisitorLevel

Temporary feat

Misc

÷ 3 ) +

DISCERN LIESPER DAY

=

InquisitorLevel

Misc

+

Bane RoundsToday

BANEPER DAY

=

InquisitorLevel

WeaponEnhancement

Bonus

DamageBonus

Misc

rds +

5-LevelBonus

PuritySaving throw bonus +

5-LevelBonus

ResilienceDamage reduction +

3-LevelBonus × 2

ResistanceEnergy resistance bonus +

SmitingYour weapon counts as magical forbypassing damage resistance.

Your weapon also counts as aligned,to an alignment that matches your own.

Your weapon also counts as adamantinefor overcoming damage resistance.

Level6

Level10

+

+

+

= ( ÷ 3 ) +

InquisitorLevel

FORTITUDESAVE DC

= (Inquisitor

Level

÷ 2 ) + WIS

LAWFUL

CHAOTIC

GOOD

EVIL

JUDGEMENT

SKILLSMONSTER LORE

STERN GAZE

CUNNING INITIATIVE

Knowledge

When identifying the abilities and weaknesses of creatures.

WIS=+

Initiative WIS=+

Sense Motive

Track

Intimidate

Level3

Level2

JudgementsTodayInvoke one Judgement on your

foes and receive a bonusas long as you are in combat.

Level1

Invoke two judgements at once

Invoke three judgements at once

Level8

Level16

SLAYERSelect one judgement at start of combatto apply its bonus at 5 levels higher

Level17

TRUE JUDGEMENTInvoke True Judgement before one attackIf the attack is successful, the target must pass a Fortitude save or dieWhether successful or not, that target is then immune to True Judgement for 24 hours

Level20

Level5

Level12

÷ 2

InquisitorLevel+

+

+

5-LEVELBONUS

3-LEVELBONUS }

= 1 + (

+ = 1 + (

÷ 5 )

÷ 3 )

InquisitorLevel

InquisitorLevel

+

+ 2 + 2 + 2d6

+ 2 + 2 + 4d6

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 136: Pathfinder RPG

DeityMystery

%

ARCANE SPELL FAILURE THRESHOLD

1

2

3

4

5

6

7

8

9

10

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

SpellsCH

ACH

A - 4

CHA

- 8CH

A - 1

2

Bonus Spells

1

2

3

4

5

6

0

7

8

9

0

1

2

3

4

5

6

7

8

9

MYSTERY

SPELLS

CasterLevel

+LevelBonus

ORACLE

SCROLLS

POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

CURSE

ConcentrationCasterLevelCHA= +

Bonus Spell2

Bonus Spell4

Bonus Spell6

Bonus Spell8

Bonus Spell10

Bonus Spell12

Bonus Spell14

Bonus Spell16

Bonus Spell18

KNOWN SPELLS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 137: Pathfinder RPG

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

PREPARED SPELLS

0

1

2

3

4

5

6

KNOWN SPELLS

SPELLS

CasterLevelSUMMONER

SUMMONER

1EidolonLife LinkSummon monster I

SummonerLevel

{2 Bond Senses

3 Summon monster II

4 Shield ally

5 Summon monster III

6 Maker’s call

7 Summon monster IV

8 Transposition

9 Summon monster V

10 Aspect

16 Merge forms

17 Summon monster IX

18 Greater aspect

19 Gate

20 Twin eidolon

11 Summon monster VI

12 Greater shield ally

13 Summon monster VII

14 Life bond

15 Summon monster VIII

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 138: Pathfinder RPG

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempScore

TempModifier

STRSTR STR

DEXDEX DEX

CONCON CON

INTINT INT

WISWIS WIS

CHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksEvo

lutions

SkillBonus

FeatsUntrained

Good saves:

Acrobatics DEXAppraise INTBluff CHAClimb STR

FORTREFWILL

Diplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEXHandle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WISRide DEX

+ Size diff x4

Sense Motive WISSleight of Hand DEXSpellcraft INTStealth DEXSurvival

Knowledge: Arcana

Knowledge: Dungeoneering

Knowledge: Religion

Knowledge: Nature

Knowledge: The Planes

WIS

Swim STRUse Magical Device CHA

INTINTINTINTINT

Misc

Track Trained

ClassSkills

+3

SURVIVAL

Name

Base Form SizeModifier

Size

FEMALEM

ALE

ABILITIES

EVOLUTIONS

EIDOLON

SKILLS

SkillRanks

MaxAttacks

(Good)

/(Bad)

Saves

Feats

ArmourBonus

Hit Dice

d10

EIDOLONBase Attack

BonusSUMMONERLEVEL

EVOLUTIONPOOL

N/A

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 139: Pathfinder RPG

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

ATTACKS

SizeModifier

-+

Misc

+= STR

= 10 + STR +DEX

Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

COMBAT MANOEUVREBONUS

CMB

INITIATIVE

SPEED

BASE ATTACK

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+

Temp DamageBonus

+

+

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

SAVES

=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

AC

SizeModifier

-+

Misc

+

DeflectionModifier

+

=AC

DEX

DEX

10 +

10

10 +

DeflectionModifier

+

+

+

+

Evolutions

+

+

NaturalArmour

+

+

DodgeModifier

+

+=AC

Spell Resistance Conditional Modifiers

Notes

Damage Reduction

Conditional Modifiers

Temp AC

AC

+Temp CMB

CMB +Temp CMD

CMD

/

CMD

BaseAttack Bonus

BAB

BaseAttack Bonus

BAB

COMBAT MANOEUVREDEFENCE

= 10 +

DodgeModifier

+

STR +

SizeModifier

-

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BABCMD

FLAT-FOOTEDCMD

HEALTH

COMBAT MANOEUVRES

ARMOUR CLASS

EFFECTS

FEATS

SizeModifier

+

+

+

Misc

+

+

+

/

/ /

/

/

INITIATIVE BONUS Feats

+

Training

+

Misc

+= DEXINIT

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 140: Pathfinder RPG

WITCHCaster

Level

+LevelBonus

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

Patron

Level

Creature type

Name

SpellSave DC = +Spells

per dayBase

Spells

INT

INT

- 4IN

T - 8

INT

- 12

BonusSpells

1

2

3

4

5

6

0

7

8

9

2

4

6

8

12

10

14

16

18

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

PREPARED SPELLS

KNOWN HEXES

SPELLS

FAMILIAR

PATRON SPELLS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 141: Pathfinder RPG

MAGUSMagus

Level

PREPARED SPELLS

0

1

2

3

4

5

6

PREPARED SPELLS

=

MiscARCANE POOLCAPACITY

INT

MagusLevel

( ÷ 2 ) + +pts

pts

SPELL RECALL / KNOWLEDGE POOL

MAGUS ARCANA

1

2

3

4

5

6

=

ARCANAKNOWN

MagusLevel

÷ 3

pts

pts

pts

pts

pts

pts

ArcanePool Cost

+

Dancing

Flaming Frost Keen Shock

Flaming burst Icy burst Shocking burst

Speed

Vorpal

(Round up)=

MAX WEAPONENHANCEMENT

ENHANCEMENT

MagusLevel

÷ 4

+4

+1

+2

+5

5

13

+39

MagusLevel En

hanc

emen

tCo

st

17

WEAPON ENHANCEMENT

ARCANE POOL

Weapon enhancements are poweredfrom your Arcane Pool

(round down, min 1)

=ArcanePool Cost

SpellLevel + Metamagic

Adjustment

=ArcanePool Cost 1 pt

=ArcanePool Cost

SpellLevel (cannot use metamagic)

Spell RecallReprepare any spell already cast today

Level4

Knowledge PoolPrepare any Magus spell as if known

Level7

Improved Spell RecallReprepare any spell already cast today = (Arcane

Pool CostSpellLevel ÷ 2 ) + Metamagic

Adjustment

Improved Spell RecallPrepare any known spell as a swift action

Level11

Spell Save DC = 10 + INT + Spell Level

SpellSave DC

Spellsper day

BaseSpells= +

INT

INT

- 4IN

T - 8

INT

- 12

Bonus Spells

1

2

3

4

5

6

0

SPELLS

%ARCANE SPELL FAILURETHRESHOLD

WEAPON

DEFENSIVE CASTING

+- 2

When casting a spell and attempting a melee attack against the same target, choose one of:Automatic success on casting defensively

Level20

Attack BonusEnhancementSpell CombatAttack Penalty

CriticalDamage

×d

+ 2 + 2 Spell SaveDC Bonus

- Defensive CastingAttack Penalty

MaximumPenaltyINT

AttackBonus + 2 to overcome target’s

spell resistance

DefensiveCastingBonus

Concentration INT

CasterLevel

= +

Level 8

2Bonus

++

Defensive Casting Bonus is double the Attack Penalty takenLevel14

CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 142: Pathfinder RPG

GUNSLINGER GunslingerLevel

Successful critical hit with a firearmKilling blow with a firearm

+1 grit point+1 grit point

Daring acts GM’s ruling

=

MiscGRIT POINTSPER DAY

WIS +pts

=DAMAGE BONUS MISFIRE VALUE

FIREARMS

2DEX

AC

pts

GRIT

GUN TRAINING

NIMBLE

Gunslinger Initiative

Utility Shot

Deadeye Cost: 1 pt per range increment

Quick Clear Cost: (1 pt to fix as a move action)

Pistol-whip Cost: 1 pt

*

*

*

*

*

*

Dead Shot Cost: 1 pt

Startling Shot

Evasive

Lightning Reload

Stunning Shot Cost: 2 pt

Death’s Shot Cost: 1 pt

Cheat Death Cost: all remaining pts

Slinger’s Luck Cost: 2 ptCost: 1 pt

Menacing Shot Cost: 1 pt

Expert Loading Cost: 1 pt

Bleeding Wound Cost: 1 ptCost: 2 pt

Targeting Cost: 1 pt

Gunslinger’s Dodge

+2 Initiative; (with Quick Draw, draw firearm as part of initiative)

Blast lock orShoot unattended object or Stop bleeding

Use touch AC beyond first range increment

Fix a broken firearm as standard action

Surprise melee attack. One handed: d6/d4 Two handed: d10/d8Also, CMB to knock prone

Roll all attacks, additional hits add dice

On a miss, target is flat footed till its next turn

Gain Evasion and Improved Uncanny Dodge

Reload as a swift action once per round (with Rapid Reload, free action)

On a hit, Fort (DC 10 + ½ level + WIS) or stunned for 1 round

On a critical, Fort (DC 10 + ½ level + DEX) or die

On falling to 0hp or below, restore to 1hp

Reroll a saving throw (must take second roll)Reroll a skill check

Shoot into the air to inspire fear within 30ft

Keep a broken gun from exploding on a misfire

Bleed damage equal to DEXAlternatively, 1 pt Strength, Dexterity or Constitution damage

As a full round, target a part of the body: Arms: drops one carried item (no damage) Head: confused for one round Legs: knocked prone Torso: 19-20 critical range Wings: begins to fall

Move 5ft immediately; +2 AC against triggering attackAlternatively, drop prone for +4 AC

Cost: 1 ptLevel1

Level3

Level7

Level11

Level15

Level19

Deeds with no cost are only available while you have at least 1 grit point remaining

DEEDS

Attack Bonus Critical

Capacity

Damage

×dRange Misfire

1 - ( )ft ftsq

Attack Bonus Critical

Capacity

Damage

×dRange Misfire

1 - ( )ft ftsq

Attack Bonus Critical

Capacity

Damage

×dRange Misfire

1 - ( )ft ftsq

Attack Bonus Critical

Capacity

Damage

×dRange Misfire

1 - ( )ft ftsq

Attack Bonus Critical

Capacity

Damage

×dRange Misfire

1 - ( )ft ftsq

FIREARMS

BONUS FEATS

TRUE GRIT

Any 2 deeds except Slinger’s Luck

Level4

Level8

Level12

Level16

Level20

Level20

(Round down)

NIMBLEDODGE BONUS

=+

GunslingerLevel

( + 2 ) ÷ 4

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 143: Pathfinder RPG

NinjaLevel

NINJANinjaLevel

1Poison UseSneak Attack{

2Ki PoolNinja Tricks{

3 No Trace

4 Uncanny Dodge

6 Light Steps

8 Improved Uncanny Dodge

10 Master Tricks

20 Hidden Master

SneakAttackTrick

1Make one additional attack when making a full attack

Treat any jump check as if from a running startAs long as you have at least one ki point

Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.

(Round up)

No Trace bonus is added to: • the DC of a Survival check to track the Ninja; • Disguise skill checks • opposed Stealth checks while stationary

(Round down)

(Round down)

SNEAK DAMAGEBONUS Misc

Misc

=

NinjaLevel

( ÷ 2 ) +

SNEAK ATTACK

d6

NO TRACEBONUS Misc

=+

NinjaLevel

( ÷ 3 ) +

NO TRACE

NINJA TRICKSTRICKSKNOWN

Misc

=(Round down)

NinjaLevel

( ÷ 2 ) +

1

2

3

4

5

6

7

8

9

10

11

12

13

14

NINJAKI POOL

1Increase your move speed by 20ft for one round

1+4 insight bonus to Stealth checks for one round

3Hidden Master: cast Greater Invisibility as a standard actionTrade sneak attack dice for ability score damage

Ki Pool

CHA

KI POOLCAPACITY Ninja Level

Ki cost

20Level

÷ 2 ) += ( +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 144: Pathfinder RPG

SamuraiLevel

CHALLENGE

BANNER

PREPARED SPELLSMOUNT

RESOLVE

WEAPON EXPERTISE

ORDER

EDICTS

SAMURAI ORDER — CHALLENGE ABILITY

ABILITIES

Creature type

Name

Misc

+

Misc

+

CHALLENGESPER DAY

= ( ÷ 3 )Samurai

Level

MELEE DAMAGEBONUS

HONOURABLE STAND

DEMANDING CHALLENGE

=

SamuraiLevel

Mounted Speed

ft sq

=+

SamuraiLevel ÷ 5=

ChallengesToday

(Round up)

Misc

+

RESOLVEUSES PER DAY

= ( ÷ 2 )Samurai

Level

(Round down)

ResolveToday

Level2

Level8

Level15

Level12

Level11

Level9

Level17

Level14

Level5

Take -2 penalty to AC against any enemy except challenged target

DETERMINED Recover from being fatigued, shaken or sickenedLevel 8: recover from being exhausted, frightened, nauseated or staggered

RESOLUTE Take the better of two rolls on a Fortitude or Will save

UNSTOPPABLE Immediately stabilise and remain conscious (but staggered)

GREATER RESOLVE Convert a confirmed critical hit to a standard hit

TRUE RESOLVE Spend all remaining resolve (at least 2) to avoid death

Regain one use of Resolve when youdefeat the target of a Challenge

Challenged target suffers -2 penalty to AC againstany target other than you.

Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.

Level 16: Twice per day

LAST STAND

Level20

Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target

Katana LongbowNaginata WakizashiLevel

3Draw selected weapon as an immediate action:

+2 to confirm critical hits with selected weapon

AttackBonus

=+ + 1SavingThrowBonus

+ 2Bonus to saves against charmand compulsion effects

SAMURAI

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 145: Pathfinder RPG

RoninLevel

CHALLENGE

BANNER

PREPARED SPELLSMOUNT

RESOLVE

WEAPON EXPERTISE

RONINCODE OF HONOUR

RONIN CHALLENGE ABILITY

Creature type

Name

Misc

+

Misc

+

CHALLENGESPER DAY

= ( ÷ 3 )RoninLevel

SELF RELIANTRetry a will save after the 2nd round of durationRoll twice to stabilise

WITHOUT MASTEROnce per combat: remain at 1 hp; reroll to confirm acritical hit; or take 10 on a skill check during combat

CHOSEN DESTINYRoll twice against charm or compulsionOnce per day, take 20 on any d20

MELEE DAMAGEBONUS

HONOURABLE STAND

DEMANDING CHALLENGE

=

RoninLevel

Mounted Speed

ft sq

=+

RoninLevel ÷ 5=

ChallengesToday

(Round up)

Misc

+

RESOLVEUSES PER DAY

= ( ÷ 2 )RoninLevel

(Round down)

ResolveToday

Level2

Level8

Level15

Level12

Level11

Level9

Level17

Level14

Level5

Take -2 penalty to AC against any enemy except challenged target

DETERMINED Recover from being fatigued, shaken or sickenedLevel 8: recover from being exhausted, frightened, nauseated or staggered

RESOLUTE Take the better of two rolls on a Fortitude or Will save

UNSTOPPABLE Immediately stabilise and remain conscious (but staggered)

GREATER RESOLVE Convert a confirmed critical hit to a standard hit

TRUE RESOLVE Spend all remaining resolve (at least 2) to avoid death

Regain one use of Resolve when youdefeat the target of a Challenge

Challenged target suffers -2 penalty to AC againstany target other than you.

Bonus in combat against thetarget of the challenge:

Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.

Level 16: Twice per day

LAST STAND

Level20

Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target

Katana LongbowNaginata WakizashiLevel

3Draw selected weapon as an immediate action:

+2 to confirm critical hits with selected weapon

AttackBonus

=+ + 1SavingThrowBonus

=+

RoninLevel ÷ 4=

AttackBonus

=+ ACDodgeBonus

+ 2Bonus to saves against charmand compulsion effects

RONIN(SAMURAI)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 146: Pathfinder RPG

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

ARCANE RESERVOIR

ARCANIST

ARCANIST EXPLOIT

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

SpellSave DC

SpellsPrepared = +Spells

per dayBase

Spells

INT

INT

- 4IN

T - 8

INT

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

SPELLS

ConcentrationCasterLevelINT= +

pts

POINTSPER DAY

ArcanistLevel

÷ 2 )= 1 + ( ArcaneReservoir

Arcane reservoir can neverexceed the daily allowance

Spend one arcane reservoir point when casting a spell to add 1 to either the caster level or the saving throw DC.

MAGICAL SUPREMACYCast a prepared spell by spending points equal to the spell level.

CONSUME SPELLSAs a standard action, convert any prepared spell into a number of arcan reservoir points equal to the spell level.t

Level20

Level1

Level3

Level5

Level7

Level9

Level11

Level13

Level15

Level17

Level19

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 147: Pathfinder RPG

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempScore

TempModifier

STRSTR STR

DEXDEX DEX

CONCON CON

INTINT INT

WISWIS WIS

CHACHA CHA

LAWFUL

CHAOTIC

GOOD

EVIL

EffectiveCharacter

Level

CLASSES Level

RanksRacial,FeatsSkill

BonusMisc

ArmourCheck

Penalty

Skill Ranks LevelAdjustment

Hit Die

UntrainedAcrobatics

Favoured class+1 per level

+ CON per level

+ INT per level

DEX -Appraise INT

STR

ddddd

1

23

4

5

ClassSkills

+3

Bluff CHA-Climb STR

Autohypnosis WIS

Diplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX

-

--

Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS

-Ride DEXSense Motive WIS

-Sleight of Hand DEXSpellcraft INT

-Stealth DEXSurvival

Knowledge: Arcana

Knowledge: Dungeoneering

Knowledge: Psionics

Knowledge: Religion

Knowledge: Nature

Knowledge: The Planes

WIS

Swim

Use Magical Device CHA-

INTINTINTINT

INTINT

Track SURVIVAL N/A

hppp rks

Name

Race Size SizeModifier

FEMALEM

ALE

ABILITIES

CHARACTER

SKILLS

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

if larger/smaller±4

Craf

t - IN

TPe

rform

- C

HA

Know

ledg

e - I

NT

Prof

essi

on -

WIS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 148: Pathfinder RPG

WeightValueINVENTORY

POWER STONES TATTOOS

1

2

3

4

5

6

7

8

9

10

11

12

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

Max Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsDorjes, Power stones,Tattoos, Components

Total Weight lb

DORJES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

ARMOUR

SHIELD

EQUIPMENT

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 149: Pathfinder RPG

PSIoNPSIONICS UNLEASHED PREPARED SPELLS

POWER POINTSPER DAY

BasePoints

Power Points

= +

BonusPoints Racial

+

Misc

Power Level Cost

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×INT

Power Save DC = 10 + INT + Power Level

Bonus feats should be Psionic Feats, Metapsionic Featsor Psionic Item Creation Feats

PowerSave DC

Level2

8

14

20

5

10

15

20

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

PowerLevel

1

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

pts

pts

Seer (clairsentience) Diplomacy, Perception

Discipline

Discipline Talents

Discipline Abilities

Additional Class Skills

Generalist UMD,

Shaper (metacreativity) Bluff, Disguise, UMD

Kineticist (psychokinesis) Disable Device, Intimidate

Egoist (psychometabolism) Acrobatics, Heal

Nomad (psychoportation) Climb, Fly, Survival, Swim

Telepath (telepathy) Bluff, Diplomacy, Sense Motive

DISCIPLINE

PSIONICS

POWER LEVELS

BONUS FEATS

KNOWN POWERSPOWERSKNOWN

MAX POWERLEVEL

MAX POINTSPOWER COST

=

ManifesterLevel

Level1

PsionLevel

ManifesterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 150: Pathfinder RPG

Power Level Cost

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

PREPARED SPELLS

POWER POINTSPER DAY

POWERSKNOWN

MAX POWERLEVEL

BasePoints

Uses per day

TWISTING PATHSwitch your trance as a swift action

PATHWEAVINGGain the benefit of both trances for up to5 mins, provided you maintain psionic focus

ETERNAL WARRIORAdd your wisdom modifier to attack, damage,AC, skill checks, ability checks, saving throws,initiative rolls and speed (gain 5ft per point)

Power Points

= +

BonusPoints

MAX POINTSPOWER COST

=

ManifesterLevel

Racial

+

Misc

Path Power Level Cost

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

WIS

Power Save DC = 10 + INT + Power Level

PowerSave DC

PowerLevel

1

2

3

4

5

6

PointCost

1

3

5

7

9

11

POWER LEVELS

KNOWN POWERS

WARRIOR’S PATH

PSYCHICWARRIoR

1

2

3

PsychicWarrior

LevelManifester

Level

PATH SKILLS+2 4 6

Trance

Manoeuvre

SECONDARY PATH

Trance

Manoeuvre

Level9

Level12

Level15

Level20

PSIONICS

Bonus feats should be Combat Feats or Psionic Feats

2

5

8

11

BONUS FEATS

TRANCE

Level1

14

17

20

PSIONICS UNLEASHED

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 151: Pathfinder RPG

SoULKNIFE

ATTACK BONUS

ENHANCEMENTPOOL

Default critical range19-20, ×2

Attack Bonus CriticalDamage

d

d

BAB

BAB

+

×

STR +

MiscBase Attack

Bonus

+

+

×+

+

ENHANCEMENTBONUS

+

EnhancementBonus

Misc

+

EnhancementBonus

d

Dice

ATTACK BONUS

+DEX +

EnhancementBonus

Base AttackBonus

+

Misc

Range Type

ft sq

+

Small

1d4Light weapon 1d6 1d8

1d6One-handed weapon 1d8 2d6

StrengthMultiplier

1½ *1d10

ThrownRange

20 ft 4 sq

15 ft 3 sq

10 ft 2 sqTwo-handed weapon 2d6 3d6

PointCost

Maximum +5

BladeShape

Changing blade shape or damagetype requires a full-round action

* Requires the Two Handed Throw blade skill

Default damage typeSlashing

MediumDamage:

Large

Defending

Distance

Flaming

Frost

Ghost touch

Keen

Lucky

Merciful

Dual light weapons

PiercingSlashingBludgeoning

Damage type:

Mighty cleaving

Psychokinetic

Shock

Sundering

Vicious

Anarchic

Axiomatic

Collision

Flaming burst

Holy

Icy burst

Mindcrusher

Psychokinetic burst

Shocking burst

Suppression

Unholy

Wounding

Bodyfeeder

Mindfeeder

Soulbreaker

Brilliant energy

Coup de grace

1

1

1

1

1

1

1

1

1

1

1

1

1

2

2

SoulknifeLevel

5

Level2

Level4

Level6

Level8

Level10

Level12

Level14

Level20

Level20

Level16

Level18

5

5

5

5

5

5

5

5

5

5

5

5

7

7

2

2

2

2

2

2

2

2

2

2

3

3

3

4

5

7

7

7

7

7

7

7

7

7

7

9

9

9

12

15

MIND BLADE ENHANCEMENT

MIND BLADE

THROW MIND BLADE

BLADE SKILLS

Attack Bonus CriticalDamageTypeRange

sqft

PsychicStrike

d8

No longer need a will save to maintain your mind blade in anull psionics field. A blade still loses its enhancement bonus.Change the configuration of you mind blade as a full-roundaction, resetting any penalties from Fluid Form.

Level5

PSYCHIC STRIKECAPACITY

SoulknifeLevel

(Round down)= ( + 1 ) ÷ 4d8Imbuing a weapon with a psychic strike charge requires amove action, or a swift action if you lose psionic focus.Psychic strike is discharged on any attack you choose touse it, whether successful or not.

Level3

Manifest your mind blade as a free action, once per round.(More often when using the Multiple Throw blade skill)

PSYCHIC STRIKE

QUICK DRAW

MIND BLADE MASTERY

SoulknifeLevel

ManifesterLevel

PSIONICS UNLEASHED

DAMAGE

STR+ ( × ) +

StrengthMultiplier

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 152: Pathfinder RPG

WILDER

POWER POINTSPER DAY

BasePoints

Power Points used today

= +

BonusPoints Racial

+

Misc

+

(Round down)

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×CHA

Power Save DC = 10 + CHA + Power Level

PowerSave DC

Wild SurgeSave DC

WilderLevel

+ 2 ) ÷ 4= (DODGEBONUS

PowerLevel

1

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

POWER LEVELS

ELUDE ATTACK

PSIONICS

Power Level Cost

1

2

3

4

5

6

7

8

9

10

11

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

KNOWN POWERS

WilderLevel

ManifesterLevel

SURGE BLAST

SURGING EUPHORIA

Surge Type

Psychic Enervation

Surge Bond

Improved Surge Bond

Make a ranged touch attack (range 30ft)Surge blasts do not trigger psychic enervation

rdsWild SurgeBonus

EuphoriaDuration =

d6Wild SurgeBonus

Surge BlastDamage =

WILD SURGEBONUS

Risk of PsychicEnervation15 %

While surging, receive a morale bonus to attack rolls, damage and saving throws.The effect of this bonus ends if yousuccumb to psychic enervation.

EuphoriaBonus

+

WILD SURGEBONUS

Risk of PsychicEnervation100

10

AC

%

+

+

+

WILD SURGE

Level5

Level4

Level2

PERFECT SURGEOnce per day, manifest one power with a +10 wild surge bonus.Also add +3 to the power’s save DC, +3 to any attack rollsand treat the power as if it were 5 levels higher.Double the power’s effect radius, and its visual intensity.Anyone touching you during a perfect surge suffers 1d4 fire damage.Psychic enervation: Using perfect surge triggers psychic enervation for 1d4 rounds.Also lose power points or hp equal to manifester level +10, and take 2 points burn to every ability score.

Level20

PSIONICS UNLEASHED

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 153: Pathfinder RPG

aegisPSIONICS expanded PREPARED SPELLS

Customisation Points

BasePoints

= +

BonusPoints Misc

+

AegisLevel

ReconfigurePoints

(Round up)

÷ 2 ) - 1+ (

Racial

+

Misc

+

AstralSuit

INT

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

CUSTOMISATIONPOINTS

RECONFIGURE

pts

=pts

Astral Skin

ASTRAL SUIT

CUSTOMISATIONS

ASTRAL REPAIR

DAMAGE REDUCTION

CUSTOMISATIONS

Level3

Level4

Level12

Level20

AegisLevel

ManifesterLevel

Level Free customisations:Speed × 2, Nimble1Evasion2Improved Evasion12

Astral Armour Brawn, Improved Damage1Flexible Suit2(astral armour is treated as a Masterwork Breastplate)

8

Astral Juggernaut Brawn, Improved Damage1Flexible Suit2(astral suit resembles and istreated as Full Plate)

7

Once a day as a standard action, swap customisations:

2 / ―

Level1

Repair an object 2hp as a standard action.The ‘broken’ condition is removed when the object reachesat least half its total hit points.

Level2

3 / ―54 / ―105 / ―156 / ―20

AegisLevel

BonusPoints

(Round down)

÷ 4 )(

AUGMENT SUIT

=pts

As a standard action, gain temporary customisation points

CANNIBALISE SUITOnce a day as a standard action, dismiss your suit to gainhealing equal to your customisation points.This healing does not include temporary points.You cannot reform the astral suit for 1 minute.

PERFECT MERGERSuit cannot be forcibly dispelled (but still does not functioninside a null psionic field).Spend two uses of Reconfigure to reset all customisations.Cannibalise your suit to heal all damage. If you choose this,you cannot reform the astral suit for 10 minutes.

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 154: Pathfinder RPG

CRYPTIC

POWER POINTSPER DAY

BasePoints

Aberration Animal Construct DragonFey Humanoid Magical beast Monstrous

humanoidOoze Outsider PlantUndead Vermin Construct

As a swift action,choose one of:

Uses today

rds

Use your altered defence as a free action, even when notyour turn, by expending psionic focus

On gaining psionic focus, choose one enemy type:

Attack range 30ft, half damage to targets of the wrong type

Create traps in half the normal time

Absorb Damage reduction /―Deflect Dodge bonus to ACRetaliate Bonus to attack in return

Power Points used today

=

DISRUPTIONDAMAGE

BONUS

ENDURING DEFENCE

=+

USES PER DAY

+

BonusPoints Racial

+

Misc

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×INT

= INT

(Round up)

CrypticLevel

(Round up)

d6 +

CrypticLevel ÷ 2

= 4 + INT

÷ 4

Power Save DC = 10 + CHA + Power Level

PowerSave DC

Wild SurgeSave DC

PowerLevel

0

1

2

3

4

5

6

PointCost

0

1

4

5

7

9

11

POWER LEVELS

ALTERED DEFENCE

DISRUPT PATTERN

PSIONICS

CrypticLevel

ManifesterLevel

SWIFT TRAPPERLevel6

Level4

Keep one ability active indefinitelyLevel14

PSIONICS expanded

Power Level Cost

1

2

3

4

5

6

7

8

910

11

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

=

CrypticLevel

KNOWN POWERS

12

13

14

15

16

17

18

19

20

INSIGHTS

1

2

3

4

5

6

7

8

9

10

TRAPS

Locate Traps

PerceptionCrypticLevel

= + ( ÷ 2)

Craft Traps

Craft:traps

CrypticLevel

= +

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 155: Pathfinder RPG

DREAD

POWER POINTSPER DAY

BasePoints

Power Points used today

= +

BonusPoints

INTIMIDATEBONUS

Racial

+

Misc

+

(Round down)

(Round down, min 1)

Bonus Points

=

ManifesterLevel

÷ 2×CHA

Power Save DC = 10 + CHA + Power Level

PowerSave DC

Wild SurgeSave DC

PowerLevel

0

1

2

3

4

5

6

PointCost

0

1

4

5

7

9

11

POWER LEVELS

POWER LEVELS

PSIONICS

DEVASTATING TOUCH

DreadLevel

ManifesterLevel

PSIONICS expanded

2

FEARSOME INSIGHT

AURA OF FEAR

SHADOW TWIN

DreadLevel

= ( ÷ 2)

FEARDAMAGE = d6 +

SHADOW TWINDURATION

DreadLevel=

DreadLevel

1

Power Level Cost

1

2

3

4

5

6

7

8

910

11

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

=

DreadLevel

KNOWN POWERS

12

13

14

15

16

17

18

19

20

TERROR

1

2

3

4

5

6

7

8

9

10

TERRORSPER DAY

= +

BonusPoints

CHA

Uses today

Choose to replace the devastating touch damage withthe effects of one terror

CHANNEL TERRORLevel3

Foes within 10ft take -4 on saving throws against fearFoes within 10ft lose any immunity to fear

Level3

Shadow twin must stay within 30ft at all times

If any creature within 30ft of either self or twin is shaken,frightened or panicked, both self and twin get a full round.

Level11

Level15

Shadow twin must stay within 100ft at all timesIf anyone within 30ft of self or twin is shaken, frightened orpanicked, twin gains the effects of Form of Doom

Immune to fear, psionic or otherwiseIMMERSED IN FEARLevel

7

Level15

Become a native outsider

Damage resistance 10 / psionicTurn ethereal at willUse Nightmare Form at will

Shadow twin must stay within 400ft at all times19

DREAD TALENTS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 156: Pathfinder RPG

Marksman

MarksmanLevel

ManifesterLevel

PSIONICS expanded

COMBAT STYLEStyle techniqueLevel

2

Style skillLevel3

Style mantraLevel3

Level4

Level8

Level12

Level16

Level20 WIND READER

FAVOURED WEAPON

COVER FIRE

DISENGAGE

DEFENSIVE SHOT

MarksmanLevel

COMPETENCEBONUS

= (Misc

+ 2 ) ÷ 4 +

As a swift action while maintaining psionic focus, add your WIS bonus to ranged attack rolls.Marksman

LevelUSESPER DAY

= 3 +

Misc

+

Uses today

Level2

Level4

Bows: composite longbow, composite shortbow, longbow and shortbow

Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbowand repeating light crossbow

Spears: javelin, lance, pilum, shortspear, spear and trident

Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer,net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident and wooden stake

Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save,they’re staggered for one round. A confirmed critical does normal damage.

Level7

When moving out of a threatened square, expend psionic focus to add WIS to Acrobatics rolls to evade attacksof opportunity. Move at full speed without increasing Acrobatic rolls.

Level13 Make ranged attacks without proviking attacks of opportunity.

RANGED SPECIALISTLevel19

Critical multiplier is one higher.If you have the Far Shot feat, suffer no penalty for range increments instead.

MarksmanLevel

DODGEBONUS

= 10 + + ( ÷ 2)DEX

EVADE ARROWS

Level5

Level8

Level11

Level14

Level17

Level20

MarksmanLevel

DODGEBONUS

= ( + 2 ) ÷ 4

BONUS FEATS

Level2

Power Level Cost

1

2

3

4

5

6

7

8

910

11

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

KNOWN POWERS

12

POWER POINTSPER DAY

BasePoints

Power Points used today

= +

BonusPoints Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

Power Save DC = 10 + WIS + Power Level

PowerSave DC

Wild SurgeSave DC

PowerLevel

0

1

2

3

4

5

6

PointCost

0

1

4

5

7

9

11

POWER LEVELS

PSIONICS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 157: Pathfinder RPG

TACTICIAN

TacticianLevel

ManifesterLevel

PSIONICS expanded

POWER POINTSPER DAY

BasePoints

Power Points used today

= +

BonusPoints Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×INT

Power Save DC = 10 + INT + Power Level

PowerSave DC

Wild SurgeSave DC

PowerLevel

0

1

2

3

4

5

6

PointCost

0

1

4

5

7

9

11

POWER LEVELS

PSIONICS

INSIGHTBONUS

TacticianLevel

= ( + 3) ÷ 4

KNOWN POWERS

Power Level Cost

1

2

3

4

5

6

7

8

910

11

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

=

TactitianLevel

12

13

14

15

16

17

18

19

20

COLLECTIVE

INT

MAXIMUMMEMBERS

= or

TacticianLevel

÷ 2

INT

USESPER DAY

= 3 +

SPIRIT OF MANY

Network powers may manifest on any members, eventhose out of range or who would be immune.

Spend additional power points to affect more members.

Members must be within Medium range (100ft + 10ft per level).

If a member dies, make a Fortitude save (DC 15) or losepower points equal to their hit dice.

Level2

TELEPATHY

Members can communicate without sharing a language.

Members can borrow abilities as if they were touching.

Level3

ECHO EFFECT

Copy magical and psionic effects between members.This costs points equal to the caster or manifester level.

For 4 points, extend the effect to an extra target.

Level8

SHARED KNOWLEDGE

By expending psionic focus, try to manifest a powerknown by any member. Must pass a spellcraft check(DC = 20 + spell level).

Level14

COORDINATE

Share a teamwork feat with any member as a free action,if you have psionic focus and have line of sight and effect.

Level6

IMPROVED SHARE

May manifest 2 Shared powers at onceLevel5

3 Shared powersLevel11 4 Shared powers

Level17

Unlimited rangeLevel15 Collective may cross planes

Level19

MASTER STRATEGISTSacrifice two daily uses of Strategy to grant all allies an insight bonus to attack, damage, AC and savesequal to INT for up to two minutes.

COORDINATED STRIKEAs a swift action, grant members a bonus against one foe.

STRATEGIES

Level4

Level20

7

10

13

16

19

Uses todayMisc

+

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 158: Pathfinder RPG

Vitalist

VitalistLevel

ManifesterLevel

PSIONICS expanded

Cannot take a target below 0hp.

Touch a target to heal their injuries, and take equivalent non-lethal damage yourself.

d6(Round up)

Cannot take from members of the collective.Gain no healing from targets with hit dice lessthan half of Vitalist level.

Steal health as a ranged touch attack within 30ft

Gain 5hp for each of the target’s hit dice.

Cannot steal life from members of the collective, or targets with more than 140 total hit points.

FORTITUDEDC

VitalistLevel

= 10 + + ( ÷ 2)DEX

VitalistLevelHEALING

= ÷ 3

Level3

Level7

Level14

hp

VitalistLevel

MAXHEALTH

= +WIS

USESPER DAY

= 3 + WIS

POWER POINTSPER DAY

BasePoints

Power Points used today

= +

BonusPoints Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

Power Save DC = 10 + WIS + Power Level

PowerSave DC

Wild SurgeSave DC

PowerLevel

0

1

2

3

4

5

6

PointCost

0

1

4

5

7

9

11

POWER LEVELS

PSIONICS

Power Level Cost

1

2

3

4

5

6

7

8

910

11

POWERSKNOWN

EXTRA

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

KNOWN POWERS

COLLECTIVE

INT

MAXIMUMMEMBERS

= or

VitalistLevel

÷ 2

Members must be within Medium range (100ft + 10ft per level).

If a member dies, make a Fortitude save (DC 15) or losepower points equal to their hit dice.

SPIRIT OF MANY

Network powers may manifest on any members, eventhose out of range or who would be immune.Spend additional power points to affect more members.

Level2

HEALTH SENSE

HEALTH SENSE

As a swift action, learn the health of members.DC 15 Heal check to learn if any members are sufferingfrom poison or disease.

Heal check to stablise a dying member or heal woundsthat inflict a movement penalty.

Level2

Level7

HEALTH SENSE

Heal check to stablise a dying member or heal woundsthat inflict a movement penalty.

Level8

HEALTH SENSE

Heal check to treat a poisoned member.Level12

HEALTH SENSE

Heal check to treat a diseased member.Level17

TELEPATHY

Members can communicate without sharing a language.Members can borrow abilities as if they were touching.

Level3

REQUEST AID

Members can request healing as a standard action; vitalistcan grant the request as a free action. Or vitalist can healany member as a standard action.Spend up to your level in power points, each healing 3hp.

Level5

Unlimited rangeLevel15 Collective may cross planes

Level19

COLLECTIVE HEALINGDistribute healing between members.

VITALIST METHOD

STEAL HEALTH

TRANSFER WOUNDS

STEAL LIFE

Extra power

Method

Master Vitalist

Pulse

Vitalist’s Touch

Swift Aid

Vitalist’s Expertise

Level2

Level6

Level8

Level11

Level20

Uses today

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 159: Pathfinder RPG

ARTIFICERArtificer

Level

CasterLevel

Invention Save DCInvention time

= 10 + INT + Spell Level= 4 hours per spell level

InventionSave DC Level Inventions

per day= +Base

Inventions

BonusInventions

INT1

To use an invention crafted by someone elseDC 15

To use an invention when its uses are spentrising 1 each time it’s used

DC 20

To create a magical itemplus required caster level

DC 20

To create magical item with metamagicplus 3× modified caster level

DC 20

Salvaging a magical item takes one day, and recovers the a valueequal to the cost of the materials that can be used to craft otheritems. It cannot be spent.When deconstructing a wand with some spent charges, the valuerecovered is an equivalent fraction of the cost of the wand.

To use several magical effects at onceplus the number of effects

DC 25

Select a bonus feat from this list at 3rd, 8th, 12th, 16th and 19th levels:

Metamagic feats apply a spell level increase

2

3

4

ARTIFICER

BONUS FEATS

INVENTIONS

CRAFT MAGIC ITEM

MATERIALS MAGIC ITEMS

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

(Round up)

INVENTION USES PER DAY

USE MAGICAL DEVICE

CRAFT

=

ArtificerLevel

1 + ( ÷ 2 )

+2

+4

+6

ArtificerLevel

2 Item Creation

1 Jack of All Trades

ElbowGrease

CraftingAbilities

3 Bonus Feat

4

5 Salvage

6 Metamagic Science

7

8 Bonus Feat

9

10

11 Improved Metamagic Science

12 Bonus Feat

13 Improved Jack of All Trades

14

16 Bonus Feat

Empower Spell +2Enlarge Spell +1Extend Spell +1

Heighten SpellMagical AptitudeMaximise Spell +3

Quicken Spell +4Silent Spell +1Skill Focus

Still Spell +1Widen Spell +3

19 Bonus Feat

20 Exemplar

Scribe Scroll

Weird Science

Brew Potion

Craft Wondrous Item

Craft Magic Arms and Armour

Craft Wand

Craft Rod

Craft Staff

Forge Ring

SALVAGE

Salvage Value .,,,

TOME OF SECRETS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 160: Pathfinder RPG

3 +

CHANNEL ENERGY PER DAY

ENERGY ROLL

Misc

+=

=

PriestLevel

(Round down)

(Round up)

( ÷ 2 ) +

CHA

Today

Spell Save DC = 10 + WIS + Spell Level

PRIESTPriestLevel

Channel Positive Energy Channel Negative Energy

Misc

DOMAINS

SPELLS

CHANNEL ENERGY

d8

WILL SAVE DC

= CHA

PriestLevel

10 + ( ÷ 2 ) +

ConcentrationCasterLevelWIS= +

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

PREPARED SPELLS

Domain

Granted Powers

Domain

Granted Powers

1

2

3

4

5

6

7

8

9

Additional Domain

Granted Powers

Domain

Granted Powers

1

2

3

4

5

6

7

8

9

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

+ 2

LAWFUL

CHAOTIC

GOOD

EVIL

TOME OF SECRETS

OF CasterLevel

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 161: Pathfinder RPG

SHAMANShaman

Level

INSIGHT BONUS

= CHA

CHA

CONTROLLEDSPIRITCAPACITY

COMPANION CREATURE TYPE

CONTROLLEDSPIRITS

=

SPIRIT COMPANION

CONTROL SPIRIT

SPIRIT HEAL

SPIRIT WALK

To give an item spiritual significanceDC 20

To create a tetherDC 15

Knowledge (spirits) to add this bonus to next skill checkDC 15

CRAFT: FOCUS

To gain the insight bonus from See Spirit DC 15

To persuade an indifferent or unfriendly spirit to communicate, or a spirit associated witha deity that is unfriendly to shamans

DC 15

To persuade a hostile spirit to communicateDC 20

To persuade a spirit that is associated witha deity that is unfriendly to shamans tocommunicate.

DC 25

To communicate with spirits

To summon any spiritDC 5

To summon an unembodied spirit of anon-particular spell effect

DC 10

To summon an unembodied spirit of aparticular spell effect

DC 15

To summon an unfriendly deceased spiritDC 20

To summon any type of spirit associated witha deity unfriendly to shamans

DC 25

To summon any type of spirit associated witha deity hostile to shamans

DC 30

To locate a spirit with a desired abilityDC 30

To summon spirits

To break a tetherDC 20To tether spirits

KNOWLEDGE: SPIRITS

PERFORM: RITUAL

SHAMAN

SKILLS

1Communicate with spirit

Spirit’sCharismaCharisma

Score

HEALINGPER DAY

= + 2 d6

SPIRITHEALING

=

ShamanLevel

sqft sqft

TETHERRANGE

= × 150 /30

ShamanLevel

% %

BREAKINGRISK

= × 10

10-minuteincrements

See spirit

ShamanLevel

{2 Spirit companion

3 Bonus feat

4 Summon spirit

5 Control spirit

6 Bonus feat

7 Spiritual significance (self)

8 Spirit heal

9 Bonus feat

10 Spirit walk

11 Spiritual significance (other)

12 Bonus feat

13 Spirit heal, mass

14 Tether spirit

15 Bonus feat

16 Control living spirit

17 Break spirit

18 Bonus feat

19 Bonus feat

20 Lasting spiritual significance

SEE SPIRIT

Spiritualsignificance

bonus

+1

+2

+3

+4

+5

BONUS FEATSMETAMAGIC FEATS ITEM CREATION FEATS OTHER FEATS

AlertnessAnimal AffinityDeceitfulEnduranceDiehardFleetGreat FortitudeImproved Great FortitudeIntimidating ProwessIron WillImproved Iron WillLeadershipLightning ReflexesImproved Lightning ReflexesPersuasiveSelf-SufficientSpell PenetrationGreater Spell Penetration

Awakened Arcane Bond Brew Fleshcrafting Poison Brew Potion Craft Construct Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Improved Arcane BondScribe Scroll

Bouncing Spell +1Dazing Spell +3Disruptive Spell +1Ectoplasmic Spell +1Elemental Spell +1Empower Spell +2Enlarge Spell +1Extend Spell +1Focused Spell +1Heighten Spell Intensified Spell +1Lingering Spell +1Maximize Spell +3Merciful Spell +0Persistent Spell +2Quicken Spell +4Reach Spell Selective Spell +1Sickening Spell +2Silent Spell +1Still Spell +1Thanatopic Spell +2Threatening Illusion +1Threnodic Spell +1Thundering Spell +2Widen Spell +3

HealingToday

TOME OF SECRETS

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 162: Pathfinder RPG

WITCH HUNTERWitch

HunterLevel

DEVOTEE TALENTS

DEVOTEE TALENTS

WITCH SENSE

WITCH FOCUS

TOME OF SECRETS

(Round down)

AdvancedTalents

TALENTSKNOWN

=

Witch HunterLevel

( ÷ 2 ) +

Misc

1

2

3

4

5

6

7

8

9

10

11

12

DEVOTED STRIKE

SPELLBANE & CURSEBREAKER

BACKLASH

WIS

DEVOTED STRIKESPER DAY

=

=

ATTACK BONUS

+KNOWLEDGE BONUS

+DISPEL BONUS

+ARMOUR BONUS

+ AC

PerceptionCheck

DC

HighestLevel orHit Dice

= 30 - Number ofWitches

WitchFocusBonus

-

WIS

DAMAGEBONUS

=+ 3

WIS

SPELLBANE OR CURSEBREAKERPER DAY

= + 3

Witch HunterLevel

BACKLASHWILL SAVE DC

= +10 +

BACKLASHDAMAGE

2d6WIS

}+

StrikesToday

UsesToday

1Devoted StrikeWitch Sense

WitchHunterLevel

{

20Mystic NullAdvanced Talent{

2 Devotee Talent

3 Detect Curse

4 Devotee Talent

5 Spellbane

6 Devotee Talent

7 Disruptive

8 Devotee Talent

9 Cursebreaker

10 Advanced Talent

11 Spellbreaker

12 Advanced Talent

13 Backlash

14 Advanced Talent

15 Greater Spellbane

16 Advanced Talent

17

18 Advanced Talent

19 Uncursed

WitchFocus

+1

+2

+3

Level10

Level Mystic NullUnlimited spellbaneuses per day20

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 163: Pathfinder RPG

ARCHMAGE MythicTier

ARCHMAGE ARCANA

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

TRUE ARCHMAGE

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

When you cast a spell targeting non-mythic creatures,the target must make any saving throws twice and takethe lower result.Gain spell resistance 15 + your highest caster level.Once per round, when this spell resistance protects youfrom a mythic enemy, regain one use of mythic power.

Tier10

Regain one use of mythic power per hour.Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 164: Pathfinder RPG

CHAMPION MythicTier

CHAMPION’S STRIKE

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

LEGENDARY CHAMPION

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

When an attack against a non-mythic creature misses,you may reroll once.Once per round, if your roll a natural 20, regain one useof mythic power.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

Regain one use of mythic power per hour.Tier10

Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 165: Pathfinder RPG

GUARDIAN MythicTier

GUARDIAN’S CALL

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

TRUE DEFENDER

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

Damage from attacks by non-mythic enemies is halved.This is applied after all other reductions.Once a round, when an enemy makes a successful criticalhit, regain one use of mythic power.

Tier10

Regain one use of mythic power per hour.Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 166: Pathfinder RPG

HIEROPHANT MythicTier

DIVINE SURGE

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

DIVINE VESSEL

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

When you cast a spell targeting non-mythic creatures,the target must make any saving throws twice and takethe lower result.

When healed using a spell or effect, you are healed themaximum possible amount.

Tier10

Regain one use of mythic power per hour.Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA

Gain damage resistance 10/epic

Once a round, when you take more than 20 hp actualdamage, regain one use of mythic power.

PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 167: Pathfinder RPG

MARSHAL MythicTier

MARSHAL’S ORDER

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

VISIONARY COMMANDER

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

When you are an ally within 30ft rolls initiative, roll twiceand take either result.In a surprise round, you and allies within 30ft can take afull round action instead of just a standard action.Once per round, when you or an ally within 30ft scores acritical hit, regain one use of mythic power.

Tier10

Regain one use of mythic power per hour.Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 168: Pathfinder RPG

TRICKSTER MythicTier

TRICKSTER ATTACK

MYTHIC POWER

HARD TO KILL

SURGE

AMAZING INITIATIVE

RECUPERATION

MYTHIC SAVING THROWS

FORCE OF WILL

UNSTOPPABLE

IMMORTAL

LEGENDARY HERO

SUPREME TRICKSTER

POWERPER DAY

MythicTier

× 2 ) += 3 + (

INITIATIVEBONUS

MythicTier

=

Extra

UsesToday

Spend one use of mythic power to add to any d20Tier

Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities

Tier3

Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.

Tier6

If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.

Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.

This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.

Tier9

Tier10

Whenever you attack a non-mythic enemy, they are treatedas flat-flooted, even if they have enemies to preven it.

Once per round, when you roll a natural 20 on an opposedskill check against a mythic enemy, regain one use ofmythic power.

Tier10

Regain one use of mythic power per hour.Tier10

Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened

• Blind• Dazed• Entangled

• Confused• Dazzled• Exhasted

• Fascinated• Nauseated• Shaken• Stunned

• Fatigued• Panicked• Sickened

• Frightened• Paralysed• Staggered

Tier8

On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.

Tier5

Spend one use of mythic power to take an additionalstandard action

When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.

Tier2

d62d84d107d1210

ABILITY SCOREBonus to ability scoresTier

+22+24+26+28+210

STR

DEX

CON

INT

WIS

CHA PATH ABILITIES

PA

TH

AB

ILIT

IES

MY

TH

IC F

EA

TS

Tier1

3

5

7

9

Tier1

2

3

4

5

6

7

8

9

10

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 169: Pathfinder RPG

AlchemistLevel

PREPARED SPELLS

Extract Save DC = 10 + INT + Extract Level

ExtractSave DC = +Extracts

per dayBase

Extracts

INT

INT

- 4IN

T - 8

INT

- 12

EXTRACTS

HEALING SALVE

BOMBS

ALCHEMY

POISON RESISTANCE

MUNDANE POTIONS

DISCOVERIES

Immune to all poisons

(Round down)

(Round up)

DISCOVERIESKNOWN

=

AlchemistLevel

( ÷ 2 ) +

Misc

SPLASH DAMAGE

AlchemistLevel

OTHER DAMAGE

1

+

2

3

4

5

6

7

8

9

10

11

12

POISON RESISTANCE FORTITUDE SAVE BONUS

1

2

3

4

5

6

1

3

2

6

5

4

INT

+

BASIC DAMAGE

d6 +

( ÷ 2 )

Splashradius

(Round down)

SAVINGTHROW DC

= INT

AlchemistLevel

10 + ( ÷ 2 ) +

Use this DC for Splash reflex saves,Discovery fortitude saves etc.

Apply a healing salve or potion as a move action.Apply a healing salve to self as a swift action.

Using a healing salve counts as one use of your bombs for today.

BOMBSPER DAY

= INT

AlchemistLevel

Misc

+ +

AlchemistLevel

÷ 2

HEALINGPOINTS

=

Level10

Instant Alchemy Craft any alchemical item as a full round actionApply a healing salve as a swift action

Level18

Bombs Today

ft

APOTHECARY(ALCHEMIST)

d6

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 170: Pathfinder RPG

Domain Domain

CU

RE

/ I

NF

LIC

T

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Granted Power

Usesper day

Leve

lDC DC

Granted Power

Usesper day

Leve

l

Light Wounds

Moderate Wounds

Serious Wounds

Critical Wounds

Heal / Harm

+ Level

+ Level

+ Level

+ Level

Level

(1 - 5)

(3 - 10)

(5 - 15)

(7 - 20) Spel

l Lev

el

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1

2

3

4

6 Mas

s Sp

ell L

evel

5

6

7

8

9

1d8

2d8

3d8

4d8

10 ×

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

+ 1

CLERIC

THE KAGAOF

ClericLevel

DOMAINS

SPELLS

ConcentrationCasterLevelWIS= +

Spell Save DC = 10 + WIS + Spell Level

PREPARED SPELLS

0

1

4

5

6

7

8

9

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

Domain Spell + 1 Domain Spell + 1

2

3

PREPARED SPELLS

ARCANE BOND

Creature Type

Animal Companion’s Name

LAWFUL

CHAOTIC

GOOD

EVIL CasterLevel

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 171: Pathfinder RPG

FLURRY ATTACK BONUS

Monk Level

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic

Intimidate check to impose a truce between warring parties.The truce is broken if anyone in your group draws a weapon,casts a spell or takes a threatening action.

=

MonkLevel Monk

Level

MonkLevel

Effects

BonusFeats

1

Flurry of Blows Use a full attack action for more attacksArmor Class Bonus

Unarmed StrikeStunning Fist

Treat hands as weaponsStun (or other effects) target for one round

Psionic Aura Unnerve non-sentient beings; Charm Person 1/day

12Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft

3Fast Movement +10 ftManeuvre TrainingStill Mind

Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment

5Command TrucePurity of Body

Impose a truce between fighting parties - 1 ki point / minImmune to all diseases

2 Evasion Avoid all damage on successful reflex save

1 Stunned No action this roundLose DEX bonus to AC; -2 AC

4 Fatigued Cannot run or charge-2 Strength and Dexterity

8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks

12 Staggered May make a standard or move action, but not both

16 Blinded

or

Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed

Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound

20 Paralysed No action this roundLose DEX bonus to AC; -2 AC

14 Slow Fall 70 ft

11 Diamond Body Immune to all poisons

13 Diamond Soul Spell resistance

19 Empty Body Assume ethereal state for 1 minute - 3 ki points

8 Slow Fall 40 ft

7 Wholeness of Body Heal your own wounds - 2 ki points

4Ki Pool (magic)Mind Over Magic

Treat unarmed attacks as magic weaponsGain a bonus to saving throws - 1 ki point

9Improved EvasionFast Movement +30 ft

Avoid half damage on failed reflex save

10Ki Pool (lawful)Slow Fall 50 ft

Treat unarmed attacks as lawful weapons

Psionic Aura Charm Person 2/day

15Quivering PalmFast Movement +50 ft

Delayed death

Psionic Aura Charm Person 3/day

16Ki Pool (adamantine)Slow Fall 80 ft

Treat unarmed attacks as adamantine weapons

20Perfect SelfSlow Fall Any distance

Treated as outsider

Psionic Aura Charm Person 4/day

18Fast Movement +60 ftSlow Fall 90 ft

6Fast Movement +20 ftSlow Fall 30 ft

17Timeless BodyTongue of the Sun and Moon Speak with any living creature

No age penalties or artificial aging

HEALINGPOINTS

MONK

KI POOL

FLURRY OF BLOWS

UNARMED STRIKE

STUNNING FIST

WHOLENESS OF BODY

MIND OVER MAGIC

WIS

SPELL RESISTANCE Ki Pool

QUIVER DAYS

FORTITUDESAVE DC

Monk Level

=

MonkLevel

÷ 2 ) += 10 + (

INSIGHTBONUS

÷ 2= +

WIS

FORTITUDESAVE DC Monk Level

÷ 2 ) += 10 + (

UNARMED STRIKE DAMAGE ROLL

(Round down)

WIS

KI POOLCAPACITY Monk Level

÷ 2 ) += (

Monk Level

- 2=

STUNNING FISTPER DAY

STUNNING FISTTODAY

Non-MonkLevel

MonkLevel

÷ 4 )+ (=

Monk Level

= 10 +

DIAMOND SOUL

QUIVERING PALM

PERFECT SELF

COMMAND TRUCE

d6 d8 › d10 › 2d6 › 2d8 › 2d10

Level20

Level5

Level15

Level4

Level11

Level7

JANISSARY(MONK)

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 172: Pathfinder RPG

FIST OF THEDRAGON

BarbarianLevel

RAGE! POWERS KNOWN

Misc

=

=

RAGE!

RAGE! POWERS

(Round down)

rds

rds

1 pt

rds

BarbarianLevel

( ÷ 2 ) +

BarbarianLevel

÷ 2

FATIGUEDDURATION

DRACONIC WRATH

DRAGON COLOR

=

RAGE!Duration

× 2

RAGE! DURATIONPER DAY

STRENTHSCOREBONUS

CONSTITUTIONSCOREBONUS

WILLSAVE

BONUS

ARMOURCLASS

PENALTY

RAGE!TODAY

Misc

= 2 +

BarbarianLevel

Cannot rage, run or chargewhile fatigued.

Strength ScorePenalty: -2

Dexterity ScorePenalty: -2

+ ( × 2 ) +

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

4 2 -2

6 6 3 -2

8 8 4 -2BARBARIAN

DRACONIC RESISTANCE

1Fast MovementRAGE!

BarbarianLevel

{2 Uncanny Dodge

Black AcidBlue ElectricityGreen AcidRed FireWhite Cold

Energy affinity

5 Improved Uncanny Dodge

Damage Reduction 1/―7

Damage Reduction 2/―10

11 Greater RAGE!

16 Damage Reduction 4/―

17 Tireless RAGE!

20 Mighty RAGE!

19 Damage Reduction 5/―

Indomitable Will14

13 Damage Reduction 3/―

FIST OF THE DRAGON

CON

ENERGYRESISTANCE

=

BarbarianLevel

CONSTR AC

DEXSTR

RAGE!

MIGHTY RAGE!

GREATER RAGE!

-1 -1

Ability Modifier = (Total Ability Score - 10) ÷ 2

While raging, deal additional damage: of selected energy type, using any weapon.

DRACONIC SKIN

While raging, gain damage resistance:

( BARBARIAN )

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 173: Pathfinder RPG

caneus

HIGH GUARD

PRESTIGE CLASS

HighGuardLevel

COMBAT STYLE

HIGH GUARD

LevelBonus

CombatFeat

1Danger SenseUncanny Dodge{

2DedicatedTake The Blow{

3 Hold The Line

4 Focused Mind

5 Ultimate Defender

LAWFUL

CHAOTIC

GOOD

EVIL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 174: Pathfinder RPG

imperial

man-at-arms

PRESTIGE CLASS

Man-at-ArmsLevel

FORCE OF WILL

UNDYING LOYALTY

ARMORED STEALTH

IMPERIAL BATTLE TRAINING

BROTHER IN ARMS

NO FAILURE ALLOWED

MAN-AT-ARMS

LevelBonus

CombatFeat

1Armored StealthImperial Battle Training{

2Brother In ArmsCommanding Aura{

3 Force Of Will

4 No Failure Allowed

5 Undying Loyalty

LAWFUL

CHAOTIC

GOOD

EVIL

ARMOR CHECKPENALTYREDUCTION

Man-at-armsLevel

(Round down)

An Imperial Man-at-Arms is assumed to have anyteamwork feat to allow an ally to use the feat.The Man-at-Arms does not himself gain any benefit fromthe teamwork feat.

Applies against compulsion and mind-affecting effects.

=- ÷ 2

WILL SAVEBONUS

Man-at-armsLevel

=+

DURATIONMan-at-arms

Level

=

Currentnegative hp

Continue fightingWill save DC

Staggered rather than disabled when hp drops below 0.

= 15 +

Currentnegative hp

Continue fightingWill save DC

Avoid death when hp reaches your negative constitution score.You die after the effect of Undying Loyalty ends.Raise Dead or similar spell is necessary to recover,but if used during the duration has no material cost.

rds

= 20 +

Man-at-armsLevel

FighterLevel

EffectiveFighterLevel

= + +

Level3

Level5

Level2

Level4

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 175: Pathfinder RPG

dominion

khalidasad

PRESTIGE CLASS

KhalidAsadLevel

COMBAT STYLE

ASADLevel

1Disruptive AttackSpell Resistance{

3 Dazing Disruption

2 Sneak Attack +1d6

4 Sneak Attack +2d6

5 Stunning Attack

LAWFUL

CHAOTIC

GOOD

EVIL

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 176: Pathfinder RPG

CONFEDERATE

pantherwarrior

PRESTIGE CLASS PantherWarrior

Level

Take no penalty for fighting while prone

mins

PANTHER WARRIOR

HEROIC COMBAT

Level

1Wild Shape (Feline only)Heroic Combat +1{

3ScentHeroic Combat +2{

5Weapon PounceHeroic Combat +3{

2 Feline Fighting

4 Feline Leap

ATTACK BONUS

SCENT ABIILITYDURATION

DAMAGE BONUS =}+

+

Times per day Times Today

FELINE FIGHTING

SCENT

PantherWarriorLevel

DruidLevel

WildshaperLevel

= + +

Creature Type SizeModifierWILD SHAPE

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

TempBonus

Modifier = (Ability Score - 10) ÷ 2

AbilityScore

AbilityModifier

ItemBonus

STR

DEX

CON

ABILITIES

COMBAT

SAVES

MANOEUVRES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX10 +

SizeModifier

-

NaturalArmour Misc

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

ARMOUR CLASS

CON

DEX

FORTITUDE SAVE

++

Base Misc

++REFLEX SAVE

=

=

FORT

REF

SPECIAL ABILITIES

STR= 10 + + DEX

COMBAT MANOEUVREDEFENCE

CMD

COMBAT MANOEUVREBONUS

STR= ++Base

Atta

ck

CMB

SizeModifier

+ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

WILD SHAPE

Level2

Stand from prone without provokingany attacks of opportunity.

Charge with two weapons and make a full attack.

Level3

FELINE LEAPLevel4

WEAPON POUNCELevel

5

PantherWarriorLevel

=

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 177: Pathfinder RPG

dominion

wyrdcaster

PRESTIGE CLASS WyrdcasterLevel

WYRDCASTER

LevelBonusFeat

1 Wyrd Technique

Extend the duration of a spell, withoutincrease in spell level or casting time.

Concentration check to keep the spell active:DC = 20 +spell level + augmented spell level

Augment Duration

Reroll a spell’s attack roll. For a number of rounds equal to the spell level,reduce AC by the spell level.

Augment Precision

Drain points from your Arcane Health totake your hit points back to zero.

Cannot use again for 1 hour.Drain Arcane Reserve

Always succeed at concentration checks. For a number of rounds equal to the spell level,provoke attacks of opportunity when casting anyspell.

Ignore Environment

Increase caster level for the next spell by upto half your Wyrdcaster level.

For a number of rounds equal to the spell level,provoke attacks of opportunity when casting anyspell.

Increase Caster Level

Cast one spell using a metamagic feat,without increasing its casting time.

For a number of rounds equal to the spell level,all spells take additional time as if cast with themetamagic feat.

Speed Casting

2 Arcane Synergy

3 Arcane Health

5 Bonus Feat

4 Wyrd Technique

6 Arcane Luck

7 Wyrd Technique

8 Wyrd Mastery 2/day, Bonus Feat

9 Greater Arcane Luck

10

WyrdTechnique

Wyrd Technique

WyrdcasterLevel

EffectiveCasterLevel

BonusSpellcasting

Levels

Level

- 1 =

WyrdcasterLevel

SpellcastingClass Level

For calculatinglevel-based effects: +

+

+

+

ArcaneHealthPoints

Sacrifice a spell slot to gain temporary hit points.These points can only be used to absorb spell damage.They disappear when you rest or fall below 0 hit points.

= SpellLevel

InsightBonus

Sacrifice a spell slot to gain an insight bonus toone saving throw or skill check.May only be used once per round.

Apply your Arcane Luck ability after the roll has been made.

= SpellLevel

WyldcasterLevel×

SPELLCASTING CLASS

ARCANE SYNERGY

WYRD TECHNIQUE DRAWBACK

WYRD TECHNIQUES

ARCANE HEALTH

ARCANE LUCK

Level4

Level2

Level3

Level6

Level9

Arcane Health Pool

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 178: Pathfinder RPG

Name

Origin

Age Height Weight

Defining Features

Preferred Clothing

Motivations

Fears

Likes

Dislikes

Quirks

Eyes Hair

Race FEMALEM

ALE

CHARACTERBACKGROUND

Religion

Employer

Parents

Country / Region / Town

/ Region / TownCurrent Country

Affiliation

AffiliationLAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

PORTRAIT

APPEARANCE

PERSONALITY

ORIGINS

AFFILIATIONS

FRIENDS AND FOES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 179: Pathfinder RPG

Temp

SPEED

ft sq ft sq

Temp Speed

ft sq

Base Modifier

Use your base or animal score, whichever is higher

STR

DEX

CON

+ 2

- 2

INT

WIS

CHA

STR

DEX

CON

INT

WIS

CHA

Animal

STR

DEX

CON

INT

WIS

CHA

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX12 +

SizeModifier

-

NaturalArmour

MiscModifier

++

12 - ++

DEX12 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

silver/

/

/

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT MANOEUVREBONUS

STR= +

SizeModifier

++Base

Atta

ck

Misc

STR= 10 + + DEX

COMBAT MANOEUVRES

CMBCOMBAT MANOEUVREDEFENCE

CMD

MoraleBonus

++ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

LYCANTHROPE

+ 2

+ 2

TempBase Misc

SAVES

CON

FORTITUDE SAVE

++=FORT

WIS ++WILL SAVE

=WILL

LYCANTHROPE

Creature Type

Temp

SPEED

ft sq ft sq

Temp Speed

ft sq

Base Modifier

Use your base or animal score, whichever is higher

STR

DEX

CON

+ 2

- 2

INT

WIS

CHA

STR

DEX

CON

INT

WIS

CHA

Animal

STR

DEX

CON

INT

WIS

CHA

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX12 +

SizeModifier

-

NaturalArmour

MiscModifier

++

12 - ++

DEX12 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

silver/

/

/

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT MANOEUVREBONUS

STR= +

SizeModifier

++Base

Atta

ck

Misc

STR= 10 + + DEX

COMBAT MANOEUVRES

CMBCOMBAT MANOEUVREDEFENCE

CMD

MoraleBonus

++ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

LYCANTHROPE

+ 2

+ 2

TempBase Misc

SAVES

CON

FORTITUDE SAVE

++=FORT

WIS ++WILL SAVE

=WILL

LYCANTHROPE

Creature Type

HYBRID FORM ANIMAL FORM

CHANGE SHAPE

CURSE OF LYCANTHROPY

LYCANTHROPIC EMPATHY

Change shape as a move action.

+2 WIS and -2 CHA in all three forms.

Change shape as a full-round action,given a fortitude save:

Revert to base form at dawn or after 8 hrs rest.

Damage Reduction: silver10 /

Damage Reduction: silver5 / to negateDC 15

to Diplomacy to alter an animal’s attitude+4

Equipment does not meld between Humanoid andHubrid forms, but does with Animal form.

A natural lycanthrope’s bite afflicts the victim withafflicted lycanthropy.

A dose of wolfsbane grants another fortitude save.

Can communicate with related animals.

AFFLICTED LYCANTHROPE

NATURAL LYCANTHROPE

DC 10to Hybrid or Animal form:

FullMoon

DC 25DC 15DC 20to Humanoid form:

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 180: Pathfinder RPG

Item Carried by / given toAttained

lbTotal Weight

WeightValuePARTY INVENTORY

QUEST ITEMS

CASH

DEBTS

TOTAL FUNDS

REGULAR PAYMENTS

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total ,,, Total .,,,

Assets + .,,

Sundry + .,,

Credit - .,,

Debit + .,,

Valuables + .,,

Cash .,,

#

PAYM

ENTS

per.,,

#

PAYM

ENTS

per.,,

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PAYM

ENTS

per.,,

.,,,

.,,,

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PARTY FUNDS

WeightValueCash

lbTotal Weight

CONTAINER

.,,,WeightValue

Cash

lbTotal Weight

CONTAINER

.,,,

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 181: Pathfinder RPG

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

Level

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

Level

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

School

Components / Focus PageBook

Level

SPELL BOOK

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 182: Pathfinder RPG

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

Level

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

School

Duration

Area / Target

SpellResistance

Saving throw

Casting time

ComponentsV S M

YN

Focus PageBook

Range:Short Medium Long

LevelSPELL BOOK

10

SAV

ING

TH

RO

WSP

EL

LR

AN

GE

2 3 4 5 6 7 8 9

CLOSE RANGE MEDIUM RANGE LONG RANGE25’+ 5’ × (Level ÷ 2)

Saving throw = 10 + Casting Stat + Spell Level

ft sq ft sq ft sq

100’+ 10’ × Level 400’+ 40’ × Level

Concentration

CastingStat

CasterLevel

Caster Levels

= +

INT

WIS

CHA

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 183: Pathfinder RPG

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

SPELL BOOK

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Page 184: Pathfinder RPG

AbilityScore

AbilityModifier

ItemBonus

TempBonus

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

FAMILIAR MOUNTANIMAL COMPANION

TR

AIN

ING

SUMMONED CREATURE

HIT

DIC

E

Creature Name

XP

Creature Type Subtype Weight

Age CreatureLevel

lbHeight

ft d

Ability Modifier = (Total Ability Score - 10) ÷ 2

LAWFUL

CHAOTIC

GOOD

EVIL

FEMALEM

ALE

ABILITIES

EQUIPMENT

Acrobatics

Climb

Escape ArtistFly

Perception

Sense Motive

Stealth

Survival

Swim

Ranks

DEXSTRDEXDEXWISWISDEXWIS

STR

Misc

SKILLS

Track SURVIVAL

PORTRAIT

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Save Misc

++

++

REFLEX SAVE

WILL SAVE

WIS

=

=

=

FORT

REF

WILL

EnduranceEvasion

SAVING THROWS

EFFECTS

DEX10 +

SizeModifier

-

Armour& Shield

Misc

++

10 - ++

DEX10 + - +

=AC

=AC

=ACTemp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

DEFENCE

COMBAT ABILITIES

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

HEALTH

BASIC SPEED

ft sq ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Burrow Speed

ft sq

Climb Speed

ft sq

Temp Speed

BASE ATTACK

INITIATIVE BONUS Misc

+= DEXINITTemp Attack

+Temp Damage

+

COMBAT

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

ATTACKS

Ammo#

COMBAT MANOEUVREBONUS

STR= +

SizeModifier

++Base

Atta

ck

Misc

STR= 10 + + DEX

COMBAT MANOEUVRES

CMBCOMBAT MANOEUVREDEFENCE

CMD

MoraleBonus

++ +

Misc

+

DeflectionModifier

+

BaseAttack Bonus

BAB

DodgeModifier

+

SizeModifier

/

FEATS & SPECIAL ABILITIES

© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.