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High End Systems Whole Hog II training 1 WholeHog II Software Lighting Control Workstations Wholehog II, Hog 1000 & 500 Lateral Operating System Platform The Wholehog II, Hog 1000, and Hog 500 all use the same operating system Programming procedures are the same on all three consoles Programming syntax does not change between the desks Show files are compatible between the Hog II, Hog 1000 & 500 Each console is restricted to its total number of DMX channels Wholehog II - 3584 Hog 1000 - 1024 Hog 500 - 512 A show with more DMX channels added (in the add fixtures window) will not load on a smaller desk Example: 600 DMX channels will work on a Wholehog II and Hog 1000, but not a Hog 500

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Page 1: Pastel

High End Systems

Whole Hog II training 1

WholeHog II SoftwareLighting Control Workstations

Wholehog II, Hog 1000 & 500Lateral Operating System Platform

• The Wholehog II, Hog 1000, and Hog 500 all use the same operating system

� Programming procedures are the same on all three consoles � Programming syntax does not change between the desks

• Show files are compatible between the Hog II, Hog 1000 & 500

� Each console is restricted to its total number of DMX channels� Wholehog II - 3584� Hog 1000 - 1024� Hog 500 - 512

� A show with more DMX channels added (in the add fixtures window) will not load on a smaller desk

� Example: 600 DMX channels will work on a Wholehog II and Hog 1000, but not a Hog 500

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High End Systems

Whole Hog II training 2

Software DifferencesReduced Software Capabilities

• The following Wholehog II features are NOT currently available on the Hog 500/1000:

� Parking ! Now available with build 139!� Proportional Patching (Reduce to %) ! Now available with build 139!� Live Programmer ! Now available with build 139!� SMPTE (MIDI Time Code is available)� Building custom effects� Levels Window� Printing from the desk� DMX input functions� Overdrive

!The Hog 500 / 1000 consoles DO contain a clock circuit enabling them to use the 24 hour clock functions

Hardware DifferencesFront Panel

� The Hog 500 and 1000 consoles have a different button layout than the Wholehog II

� The Wholehog II has a button labeled Focus; this button is labeled Position on the Hog 1000 & 500

Rear Panel� DMX Universes

� The Hog 1000 has 2 DMX universes» Each with 512 total channels

� The Hog 500 has 2 DMX universes» 512 DMX channels can be patched between the two universes

� The Hog 500 and Hog 1000 support only 1 external monitor� Neither console has a reset key

� To perform a clean start;» Press and hold down ENTER while powering the console on» When prompted, select Clean Start from the menu

� Neither the Hog 1000 or 500 has DMX input, Expansion out, or SMPTE input

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High End Systems

Whole Hog II training 3

Preparing to Use the Hog 1000 & 500Setup and Accessories

A monitor is required to see certain windows (Programmer, Stage Output, etc)

A mouse is recommended (essential for Hog 500)A keyboard is recommended (essential for Hog 500)

!Hold the Setup button and adjust the wheels for the following:

� Desk lamp intensity� Main LCD contrast� Other LCD contrast

Setup Button

Central LCD

Overview of Sections• The central LCD displays:

� Programming activity� Menus for functions not found

on the console � Cuelist or palette windows

• Near the bottom of the window is the Command Line� Displays information typed via keypad or via actions of the wheels

• Along the top and bottom of the LCD are Toolbars� Functions relevant to the current window will appear here� Functions are accessed by pressing the buttons directly above or below them

Command Line

Toolbars

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High End Systems

Whole Hog II training 4

ProgrammingNavigation

• Use a mouse or the Cursor Keys located beside the keypad to navigate through all console displays

� To move up, down, left, or right within a window use the Paging Arrow keys

� To move through a window use the Cursor Keys

� To jump to the beginning or end of a window, use the Begin and End keys

Paging Arrow KeysBegin / End Keys

Cursor Keys

External MonitorViewing Windows on the Monitor

• A monitor is required to view certain windows

� Examples: the Programmer and Stage Output windows

• To view windows on the monitor,� Press and hold the Monitor button� Select from the toolbars around the

main LCD to display the desired window

• Press the Monitor button to toggle navigation control between the main LCD and the external monitor.

� The navigation keys (arrows) respond to the main LCD when the Monitorbutton LED is off

� The navigation keys (arrows) respond to the monitor when the Monitorbutton LED is on (illuminated)

Monitor Button

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High End Systems

Whole Hog II training 5

ProgrammingMethods for Selecting Groups, Palettes, etc

� When a mouse is attached (and not used for fixture positioning) it will be active on the external monitor

� There is no way to have the mouse on the central LCD� The following examples describe how to select a fixture and place it in

position palette # 5:

Mouse Method• Select fixture 1 at Full• Hold the Monitor button and

select Position from the LCD to place the Position window on the monitor

• Use the mouse to select position palette # 5

Keypad Method• Select fixture 1 at Full• Press Position• Type 5 and press Enter

LCD Method• Select fixture 1 at Full• Press PIG+Position to open

the Position window on the LCD

• Use the navigation keys to select Position #5 and press Enter

Hog 1000 Method• Select fixture 1 at Full• Press the button above position

# 5 on the Menu Banks

ProgrammingHog 1000 Menu Banks

• The Hog 1000 has 4 Menu Banks for access to palettes, groups, etc.

• Each Menu Bank has 16 preset buttons that are user definable

• Each bank can be assigned as Groups, Positions, Colours, Beams, Cuelists, Macros, Pages, or Effects

• Within each bank, the user is able to scroll through 10 pages of16 Palettes, Groups, Cuelists, etc

• The LCD screen will display the function of each bank, the names of the items in the bank, and which page of the bank is active

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High End Systems

Whole Hog II training 6

Hog 1000 Menu BanksUsing the Banks

• To the left of each bank are Page Selection buttons to cycle through all 10 pages of the bank

• The LCD screen will display the bank name and number in the upper left hand corner

• After 1.5 seconds, the bank name and page number will disappear and the menu contents will be displayed

Page Selectionbuttons

Bank name andPage number

Hog 1000 Menu BanksUsing the Menus

• Each menu section will display its contents on the LCD screen

Menu content labels

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High End Systems

Whole Hog II training 7

Hog 1000 Menu BanksChanging Banks

• There are four sets of menu bank layouts available

• Use the Menus button to cycle through the layouts

• Each layout can have different assignments to each Menu Bank (colour, beam, effects, etc)

• The Menus button LED will illuminate when not onlayout #1

!Tip: Use PIG+Menus to cycle in reverse order

Menus button

Hog 1000 Menu BanksCustomizing the Menu Layouts

• Each of the four Menu Bank layouts can be user defined• Press Setup, Panel, then select Menus from the bottom

of the Control Panel:

• The Menu Configuration window will open

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High End Systems

Whole Hog II training 8

Hog 1000 Menu BanksCustomizing the Menu Layouts

• Use the navigation key to select a Menu Swap and a Menu Bank• Press SET to open the Menu Bank option• Select a menu to assign to the menu bank and press ENTER

� The assignable menus are: Groups, Positions, Colours, Beams, Cuelists, Macros, Pages, and Effects

• Press Okay when finished

Hog 1000 Menu BanksKeyboard Usage

• The menu keys can be used as a keyboard when naming objects

• When �Use External Keyboard� is Off (default) in the Control Panel, the menu keys will behave as a keyboard when SET is pressed

• The LCD screens will indicate the characters to type• Use PIG+a letter for capitol letters• Press ENTER when finished naming

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High End Systems

Whole Hog II training 9

Mini Effects EngineViewing

• To view the library of prerecorded effects for programming, press PIG+Effect to view the Effects Library window on the main LCD

• Alternately hold Monitor and select Effects from the LCD toolbar to view the Effects Library on the monitor

• Effects can also be selected via menu banks on a Hog 1000

• The Effects EngineLibrary:

Mini Effects EngineModifying

• Once an effect has been activated, press the Effect button to change the wheels to Rate, Size, and Offset

• Press Position, Colour, or Beamto return the wheels to parameter control

Effect Button

Position, Colour, BeamButtons

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High End Systems

Whole Hog II training 10

Mini Effects EngineCreating

• Effects Libraries can not be created on Hog 500 and Hog 1000• Effects Libraries can be merged from a Wholehog II show or from Hog Edit

� Begin by creating an effect using the Effects Engine from a Wholehog II console or Hog Edit, then store show to disk

� On the Hog 500 / 1000, insert the show disk with the new Effects Libraries� Press SETUP then select SHOWS from the LCD toolbar� Navigate to the �Choose items to merge� box and scroll down to Effects

Library

� Press ENTER (this selects the Effects Library option)� Select Merge from the LCD toolbar; the new effect library will be merged into

the current show

Merge Button

Items to Merge Box

Wholehog IIWhere To Get More Information

• www.flyingpig.com• www.highend.com• www.lightnetwork.com• HIPO

� Hog International Programmers Organization� www.highend.com/HIPO/HIPO.html

• High End Systems Sales Support Service Team� 512-836-2242� www.highend.com

• Flying Pig Systems� [email protected]