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Participation design of the final product or production by exploiting multi-site and - user virtual environments INRS 2017 Kaj Helin, Jaakko Karjalainen VTT Technical Research Centre of Finland Ltd

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Page 1: Participation design of the final product or production by ......e.g. Tele-safe, ELINA 1st vehicula r machine s imulator (VIRSU, TERMA) VR in manual task design (VIRVA, EU- ... Power

Participation design of the final product or

production by exploiting multi-site and -

user virtual environments

INRS 2017 Kaj Helin, Jaakko Karjalainen

VTT Technical Research Centre of Finland Ltd

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2 03/04/2017 2

Content of the presentation

Overview of VTT

VTT’s Virtual/Mixed/Augmented Reality laboratory

Background

Objective

Developed proof-of-concept

Design Methods

Use cases

Results

Conclusion

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OF FINNISH

INNOVATIONS

include VTT

expertise. (*

VTT – Technology for business

Turnover 277 M€

(VTT Group 2014), personnel

2,600 (VTT Group 1.1.2015 )

Unique research and

testing infrastructure

Wide national and

international cooperation

network

*) Source: Roles, effectiveness, and impact of VTT, VTT & Technopolis Group, 2013.

VTT Technical Research Centre of Finland Ltd is the

leading research and technology company in the

Nordic countries. We provide expert services for our

domestic and international customers and partners,

and for both private and public sectors. We use

4,000,000 hours of brainpower a year to develop new

technological solutions.

We develop new smart technologies, profitable solutions

and innovative services. We cooperate with our customers

to produce technology for business and build success and

well-being for the benefit of society.

VTT is a non-profit organisation and a crucial part of

Finland's innovation eco-system. VTT operates under the

mandate of the Ministry of Employment and the Economy.

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25 years history of VR and 10 years of AR

More than 100 cases with end-users

Several

industrial

cases,

e.g.

Rauta-

ruukki

1980 1991 1994

The first

kinematics

DHM e.g.

Workplace

design

2000 20041996 1998 2003 2006

First digital

human model

in CAD-

system

The first VR

environment

in projects

e.g. Tele-safe,

ELINA

1st vehicular

machine

simulator

(VIRSU,

TERMA)

VR in manual

task design

(VIRVA, EU-

VIRTUE)

The first

kinetics DHM

(SIMTU,

TÄRSKY)

Easy-to-use

DHMs (Osku,

Kone-Masina)

The design

simulator for

cabins

(HumanICT)

Maintenance

work design

and training

in VR (VIRVO)

2009

Manual work

System

lifecycle &

VR&AR

(ManuVAR)

Maintenance

work design

and training

in VR (VIRVO)

Maintenance

work design

and training

in VR (VIRVO)

Maintenance

work design

and training

in VR (VIRVO)

2007

Augmented

assembly

(AugAsse)

2010

System

engineering

in PLM

(SE-PLM)

2012

VR & MR to

increase

human

comfort (VRHyperSpace)

2014

VR/MR/AR

continuum

(TellMe, UIW)

2015

ESA –

AR for AIT,

AIV and Orbit

Operations

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5

What we are doing?

Developing customers Human-Machine Systems

and Augmented Human by utilising

Virtual/Mixed/Augmented Environments

HTI

PLM

VR/MR/AR

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Virtual/Mixed/Augmented Reality laboratory

Powerwall: 3 x Barco RLM-W12 active stereo projectors

(+floor if needed)

VR / Visualization: Unity 3D + MiddleVR (Virtools 5.0)

Tracking / Motion Capture: Vicon T20 (10 cameras)

(Vicon Pegasus => Jack)

AR / Head Mounted Display: HoloLens, Oculus rift,

Epson Moverio BT-200, Vuzix M100…

Controls: several game controls & real controls system

of machine e.g. crane

Motion Platform: MeVEA 3DOF (Max 500kg)

5.1 surround sound

Visualization with several PCs

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Current Research Projects

ESA - Augmented Reality for AIT, AIV and Orbit Operations (Coordinator)

EU - Use-It-Wisely - Innovative continuous upgrades of high investment product-services (IP-Coordinator)

EU-WEKIT - Wearable Experience for Knowledge Intensive Training

Fimecc - MANU – LeanMes - Digitalize your factory floor

VR-cameras – Augmented cameras for vehicles control

Rolls Royce - From future concept of information visualization on tug boat

Kemppi – Future user interface for welding

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Participation design of the final product or

production by exploiting multi-site and -

user virtual environments

INRS 2017 Kaj Helin, Jaakko Karjalainen

VTT Technical Research Centre of Finland Ltd

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10 03/04/2017 10

Content of the presentation

Overview of VTT

VTT’s Virtual/Mixed/Augmented Reality laboratory

Background

Objective

Developed proof-of-concept

Design Methods

Use cases

Results

Conclusion

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Background

Designers’ don’t often have the real experience how the

final product is really used to achieve work task’s goals

High investment product producers are using VR for

product review, but most of the stake holders, specially

customers are around the world.

Also personal smartphones, tablet and even VR system

are getting common in customer market

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Objective

Develop proof-of-concept of Multi-site and –user VE

Improve stakeholders’ experience of final product

Test/evaluate design methods with Multi-site and –user VE

Collect feedback from end-user companies

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Proof-of-concept of Multi-site and –user VE

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Second level

Third level

Fourth level

Fifth level

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Expolited Design methods

Human Centered Design (HCD) approach

Participatory Design

Focus group

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Use case

Car maintenance – Public

Used set-up

Power wall with active stereo

and tracking

HMD with tracking

Tablet and smart phone

Forest tractor assembly

sequence design –

Confidential

Used set-up

Power wall with active

stereo and tracking

HMD with tracking

Tablet

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VIDEO

Customer(s):

[Customer name – ensure that we have the right to use as a

reference]

Customer’s Challenge:

[Important customer need ]

Our solution:

[How we delivered the value in the case?]

[What we delivered?]

Benefit(s):

[Benefit to the customer, quantify if possible]

[Value of our solution]

Diagram (s)

Process description (s)

Photo (s)

Graph(s)

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Results

System was demonstrated to six companies in field of machine-

and shipbuilding, space and military

More than 50 persons were participating to design review or

demonstration

Multi-site and –user VE is good environment for keeping the

focus group meetings by exploiting participatory design

but having discussions is sometimes hard via Skype

Import to have end-user (assembly worker, driver, …) to perform

the task better and proper way

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Fourth level

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Conclutions

VE technology maturity is already in good level for the design purposes

and it is already daily base use in companies. The Multi-site and –user

VE still need to improve to have better communication between

stakeholder’ even its already improves communication in significantly

For better immersion and interaction in Multi-site and –user VE the

sound feedback from system should be more realistic for the better

experience

It is also important to remember that the use of HCD and Multi-site and

–user VE in design process is iterative process and it means that

sometimes many focus group meetings are required.

Although some improvement are needed, case studies results support

the use of Multi-site and –user VE for improving stakeholders’ ability to

experience the real use better already in early design phase especially

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Second level

Third level

Fourth level

Fifth level

19

Questions?

Kaj Helin

[email protected]

Principal Scientist, Certified Project Manager IPMA

Human factors, Virtual and Augmented reality

VTT Technical Research Centre of Finland Ltd