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Frossard, F., Barajas, M., Alcaraz- Domínguez, S., Trifonova, A., Quintana, J. GBL Design for Enhancing GBL Design for Enhancing Creativity Creativity in the Classroom in the Classroom

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Page 1: Paper f frossard_17-11

Frossard, F., Barajas, M., Alcaraz-Domínguez, S., Trifonova, A., Quintana, J.

GBL Design for Enhancing Creativity GBL Design for Enhancing Creativity in the Classroom in the Classroom

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INTRODUCTIONINTRODUCTION

TEACHING CREATIVELY

“Using imaginative approaches to make learning more interesting, exciting and effective” (NACCCE, 1999)

GAME-BASED LEARNING (GBL) Provide challenging experiences Increase players’ immersion, attention span, and learning

outcomes

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INTRODUCTIONINTRODUCTION

Barriers to games in formal learningBarriers to games in formal learning› Teachers' expectations› Integration to the curriculum› Teachers and parents concerns

Williamson, 2009

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TEACHERS AS GAME DESIGNERSTEACHERS AS GAME DESIGNERS

What is the impact of the design and What is the impact of the design and implementation of GBL on teachers’ creativity?implementation of GBL on teachers’ creativity?

TEACHERTEACHER

Designs his / her own GBL scenario

Puts the GBL scenario into practice with his / her students

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PROACTIVE IN SPANISH SCHOOLSPROACTIVE IN SPANISH SCHOOLS

Teacher training and co-designTeacher training and co-design21 teachers from 7 primary / secondary schools1

GBL scenarios GBL scenarios 13 GBL scenarios for primary and secondary education2

Pilot implementationPilot implementation2 pilot sites - 4 teachers - 46 students3

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TEACHER TRAINING AND CO-DESIGNTEACHER TRAINING AND CO-DESIGN

TEACHERS RESEARCHERS

DESIGN OF A GBL SCENARIO› Planning of GBL activities › Development of an educational game using <e-Adventure> and EUTOPIA editors

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GBL SCENARIOSGBL SCENARIOS

13 GBL scenarios Primary and secondary education A wide range of subjects covered

› Local history, history of Rock music, Physics, soft skills, etc.

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GBL SCENARIOSGBL SCENARIOS

Examples of games created by teachersExamples of games created by teachers

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IMPLEMENTATION IN THE CLASSROOMIMPLEMENTATION IN THE CLASSROOM

4 GBL scenarios tested4 GBL scenarios tested

47 students 47 students

› Primary school: 25 students, age 10-11› Secondary school: 21 students, age 16

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EXPLORING CREATIVITY IN GBL PRACTICES EXPLORING CREATIVITY IN GBL PRACTICES Is the GBL scenario novel and appropriate?

What are the dynamics of the design process?

How do the GBL sessions support creative teaching and learning?

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Identified critical factors: Identified critical factors:

› Collaboration enhances the generation and evaluation of ideas› Time acts according to a double dynamic: motivation and limitation › Game editors’ affordances act as mediators and constraints

THE CREATIVE PROCESS OF GBL DESIGNTHE CREATIVE PROCESS OF GBL DESIGN

A. A. Creative Creative

GBL designGBL design

Method: Open-ended questionnaire

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THE CREATIVE GBL SCENARIOTHE CREATIVE GBL SCENARIO

ResultsResults› GBL scenarios and games considered as innovative› Games considered appropriate mostly regarding learning aspects› Gaming and technical aspects are away from the standards of commercial games

B. B. Creative Creative

GBL GBL scenarioscenario

Method: Expert evaluation

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GBL activities were effective in terms of learning outcomes GBL supported creative behaviors in the classroom

› Teachers worked to maintain a psychologically safe class environment› Teachers encouraged questions and humor› Teachers appeared confident in their role as facilitators› A high level of collaboration among students and teachers

CREATIVE GBL PRACTICESCREATIVE GBL PRACTICES

C. C. Creative GBL practicesCreative GBL practices

Method: Observations in classrooms + interviews

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Next steps: Next steps: › A wider implementation in educational settings› Define a comprehensive model of creative GBL, which could be

applied to various educational contexts and sectors

CONCLUSIONSCONCLUSIONS

Teacher: Teacher: “The project generated a synergy of collaboration among teachers, as well as the elaboration of a viable educational project.”

Student: Student: “I have the impression that I am more attentive with the game”, “I learnt without realizing it.”

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Thanks for you attention.Thanks for you attention.

University of Barcelonawww.futurelearning.orgwww.futurelearning.org

Frédérique Frossard: [email protected]

Mario Barajas: [email protected]