overview see the game walkthrough game structure - why this is learning? our process design pillars...

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• Overview • See the game walkthrough • Game Structure - Why this is learning? • Our process • Design pillars Outbreak Game Design Prototype Review

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Page 1: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

• Overview

• See the game walkthrough

• Game Structure - Why this is learning?

• Our process

• Design pillars

Outbreak

Game Design Prototype Review

Page 2: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

Overview• Premise: You are in charge of responding to a pandemic as it

circles the world. Your decisions will impact the lives of billions of people.

• Features:– Survive for 180 days while maximizing food, health

facilities and vaccines. – Toy with simulators to see the effect of tactical and

strategic decisions– Choose a family and follow them through the crisis– Play fun mini-games that let you experience the pandemic

from a variety of dimensions– Navigate beautiful visual maps illustrating the "wild-fire"

nature of pandemics – Become the virus and gain a gut understanding of the

resiliency of the disease– Print or email tips from the game to send to yourself or a

friend – Build and share your own games using editors

• Genre: Toy-based simulation New genre!

Page 3: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

WalkThrough

Access the walkthrough on www.outbreakthegame.com

walkthrough-03.exeMac version

Page 4: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

Game Structure

Page 5: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

Game Structure

Page 6: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

Our Process

• 24- Hour Design Jams (2) Revision, revision, revision

• Prototypes and walkthroughs • Sketches

Prototype

Research

Review

• Reading government documents, news sites

• Survey Questionnaire• Playing similar or related games (over

50)• Documentation using wiki

• Expert reviews – game designers, serious games author, professors

• Playtest focus group

Page 7: Overview See the game walkthrough Game Structure - Why this is learning? Our process Design pillars Outbreak Game Design Prototype Review

Pillars of Our Design

Stay core Make it sticky

Make it a toy first Stealth education

Rapid – prototyping Human-centered design

Don’t set the player up to failBalance emotion using subtle comedy