overview play it smart: serious building games...game design researcher, ph.d. candidate posco e...
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play IT smart: serious building games
for sentient architectures
steffen p walz, m.a.
game design researcher, ph.d. candidate
Posco E & C
08/30/2005
© 2005 steffen p walz - do not reprint or use without the written permission of the author!
overview
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 3
upcoming
• background
• about ETH Zurich / CAAD
• what are serious pervasive games in relationto architecture?
• projects
• discussion
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 4
background spw
ETH Zurich / CAAD
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 6
at the ETH Zurich / CAAD we apply IT to create real projects:
1generative design
with real applications
2one-of-a-kind production
of unique building designs
3pervasive computing to establish(collaborative) building services
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 7
1
generative design with realapplications
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 8
the architectural design
national stadium beijing
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2
one-of-a-kind productionof unique building designs:
mass customization
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 12
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3
pervasive computing to establish(collaborative) building / spatial
services
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 17
def. pervasive computing & hybrid reality
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computer integrated buildings
teknibank, degw, milano/london, 1991
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a building as a service platform
© OMA - AMO 2002
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play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 21 play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 22
ongoing projects:ETH world -> ETH science city (2006+)
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 23
ongoing projects:ETH world / CAAD buildingIP ->
ETH science city (2006+)
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 24
ongoing projects:ETH world / CAAD buildingIP ->
ETH science city (2006+)
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 25
ongoing projects:ETH world / CAAD buildingIP ->
ETH science city (2006+)
what are seriouspervasive games?
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 27
serious pervasive games combine =
1) serious purpose(e.g. learning)
2) pervasive computing(e.g. mobile devices, wirelessnetworks, sensors / actuators)
3) game design methods(e.g. rules & goals, space-time, interactions, challenges& rewards, drama, closure)
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 28
rules of play / design framework
1)the world - a place - is a gameboard
2)the game is where you are -> player constrainsspace-time
3)ideas come first, then co-texts & con-texts,then interaction schemes, media & technology
4)serious pervasive games have dialectics:
a) they empower novel subjective experiences
b)if well balanced, they are near perfectsurveillance and motivation tools
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 29
some history digging:technologized game & play architectures
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projects
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not so obvious serious game technologies• face recognition
• gait identification
• (DNA) fingerprinting
• vehicle / traffic tracking
• electronic tagging
• location tracking
• wiretapping / bugging
• project echelon
• data warehouses (acxiom)
• ID cards
• CCTV
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 33
third party serious pervasive game examples
Microsoft - „I Love Bees“ marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay
MIT - „Environmental Detectives“ emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 34
exemplary prototyping methods I
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exemplary prototyping methods II
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exemplary prototyping methods III
results from game arch design class, university of stuttgart, fall 2004/05, cf.http://wiki.caad.hbt.arch.ethz.ch/twiki/bin/view/Gamearch
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exemplary prototyping methods IV
XML definition of a functional computer integrated building setting
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serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 39
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 40
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 41
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 42
serious pervasive game design: security
www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 43
serious pervasive game design: policy
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 44
serious pervasive game design: policy
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 45
serious pervasive game design: policy
„Spirits of Split“ touristic marketing: Collectible cube puzzle + citizen participation + live action role playing
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serious pervasive game design: health
„lightFight“ health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 47
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 48
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 49
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 50
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 51
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 52
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 53
serious pervasive game design: health
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 54
serious pervasive game design: education
„ETHGame“ e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 55
serious pervasive game design: education
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 56
serious pervasive game design: education
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 57
serious pervasive game design: education
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 58
serious pervasive game design: education
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 59
serious pervasive game design: education
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 60
serious pervasive game design: education
„Who‘s afraid of the black man?“ study program learning & community building:
Cell phone camera + semacode scanning + GPRS + Online multiplayer application
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 61
serious pervasive game design: fundraising
„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 62
serious pervasive game design: fundraising
„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 63
serious pervasive game design: fundraising
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 64
serious pervasive game design: fundraising
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 65
serious pervasive game design: business
Chaos Computer Club & Bbtel GmbH„Blinkenlights“ (2001):
Cell phone + media augmented facade
CAAD & Bbtel GmbH:
Cell phone as universal control device (displays, functionalities, sensors)
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 66
next steps: MassivelyMultipplayerAudioRealityGames =
1) many simultaneous players& quests in the style ofMMORPGs, but in anaudioReality
2) use core functionality ofcell phones: telephony!
3) add side functionality ofcell phones for interaction:universal remote control /„joystick“ via phone keys
4)possibly: location based data
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 67
next steps: MassivelyMultipplayerAudioRealityGames
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 68
next steps: MassivelyMultipplayerAudioRealityGames
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 69
discussion
play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 70
steffen p walz, m.a.eth zurich
faculty of architectureinstitute for building technology / caad
game design researchHIL E 15.1
CH 8093 zurich-hoenggerbergT +41 1 633 4025F +41 1 633 1050
[email protected]://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalz
presentation download URL:http://wiki.arch.ethz.ch/twiki/pub/Main/SteffenPWalz/posco_walz_050830.pdf