overview play it smart: serious building games...game design researcher, ph.d. candidate posco e...

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play IT smart: serious building games for sentient architectures steffen p walz, m.a. game design researcher, ph.d. candidate Posco E & C 08/30/2005 © 2005 steffen p walz - do not reprint or use without the written permission of the author! overview play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 3 upcoming background about ETH Zurich / CAAD what are serious pervasive games in relation to architecture? projects discussion play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 4 background spw

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Page 1: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart: serious building games

for sentient architectures

steffen p walz, m.a.

game design researcher, ph.d. candidate

Posco E & C

08/30/2005

© 2005 steffen p walz - do not reprint or use without the written permission of the author!

overview

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 3

upcoming

• background

• about ETH Zurich / CAAD

• what are serious pervasive games in relationto architecture?

• projects

• discussion

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 4

background spw

Page 2: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

ETH Zurich / CAAD

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 6

at the ETH Zurich / CAAD we apply IT to create real projects:

1generative design

with real applications

2one-of-a-kind production

of unique building designs

3pervasive computing to establish(collaborative) building services

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 7

1

generative design with realapplications

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 8

the architectural design

national stadium beijing

Page 3: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 9 play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 10

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 11

2

one-of-a-kind productionof unique building designs:

mass customization

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 12

Page 4: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 13 play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 14

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 15 play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 16

3

pervasive computing to establish(collaborative) building / spatial

services

Page 5: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 17

def. pervasive computing & hybrid reality

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 18

computer integrated buildings

teknibank, degw, milano/london, 1991

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 19

a building as a service platform

© OMA - AMO 2002

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 20

Page 6: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 21 play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 22

ongoing projects:ETH world -> ETH science city (2006+)

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 23

ongoing projects:ETH world / CAAD buildingIP ->

ETH science city (2006+)

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 24

ongoing projects:ETH world / CAAD buildingIP ->

ETH science city (2006+)

Page 7: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 25

ongoing projects:ETH world / CAAD buildingIP ->

ETH science city (2006+)

what are seriouspervasive games?

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 27

serious pervasive games combine =

1) serious purpose(e.g. learning)

2) pervasive computing(e.g. mobile devices, wirelessnetworks, sensors / actuators)

3) game design methods(e.g. rules & goals, space-time, interactions, challenges& rewards, drama, closure)

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 28

rules of play / design framework

1)the world - a place - is a gameboard

2)the game is where you are -> player constrainsspace-time

3)ideas come first, then co-texts & con-texts,then interaction schemes, media & technology

4)serious pervasive games have dialectics:

a) they empower novel subjective experiences

b)if well balanced, they are near perfectsurveillance and motivation tools

Page 8: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 29

some history digging:technologized game & play architectures

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 30

projects

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 32

not so obvious serious game technologies• face recognition

• gait identification

• (DNA) fingerprinting

• vehicle / traffic tracking

• electronic tagging

• location tracking

• wiretapping / bugging

• project echelon

• data warehouses (acxiom)

• ID cards

• CCTV

Page 9: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 33

third party serious pervasive game examples

Microsoft - „I Love Bees“ marketing for Halo2 (Xbox): Web + public payphones + real actors + collaborative gameplay

MIT - „Environmental Detectives“ emergency bio learning: PDA + GPS + virtual actors + collaborative gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 34

exemplary prototyping methods I

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 35

exemplary prototyping methods II

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 36

exemplary prototyping methods III

results from game arch design class, university of stuttgart, fall 2004/05, cf.http://wiki.caad.hbt.arch.ethz.ch/twiki/bin/view/Gamearch

Page 10: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 37

exemplary prototyping methods IV

XML definition of a functional computer integrated building setting

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 38

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 39

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 40

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

Page 11: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 41

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 42

serious pervasive game design: security

www.madcountdown.de: emergency & trust: PDA + WLAN + physical components + real actors + collaborative gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 43

serious pervasive game design: policy

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 44

serious pervasive game design: policy

Page 12: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 45

serious pervasive game design: policy

„Spirits of Split“ touristic marketing: Collectible cube puzzle + citizen participation + live action role playing

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 46

serious pervasive game design: health

„lightFight“ health care & room control: Wearable biofeedback + IP enabled room functionalities + psychophysiology

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 47

serious pervasive game design: health

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 48

serious pervasive game design: health

Page 13: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 49

serious pervasive game design: health

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 50

serious pervasive game design: health

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 51

serious pervasive game design: health

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 52

serious pervasive game design: health

Page 14: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 53

serious pervasive game design: health

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 54

serious pervasive game design: education

„ETHGame“ e-learning & community building: Mobile computer + WLAN positioning + massively multiplayer

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 55

serious pervasive game design: education

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 56

serious pervasive game design: education

Page 15: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 57

serious pervasive game design: education

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 58

serious pervasive game design: education

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 59

serious pervasive game design: education

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 60

serious pervasive game design: education

„Who‘s afraid of the black man?“ study program learning & community building:

Cell phone camera + semacode scanning + GPRS + Online multiplayer application

Page 16: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 61

serious pervasive game design: fundraising

„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 62

serious pervasive game design: fundraising

„ETH Fundraising“: Web + cell phone + alien invasion + public robotic display + chance prizes + collective gameplay

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 63

serious pervasive game design: fundraising

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 64

serious pervasive game design: fundraising

Page 17: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 65

serious pervasive game design: business

Chaos Computer Club & Bbtel GmbH„Blinkenlights“ (2001):

Cell phone + media augmented facade

CAAD & Bbtel GmbH:

Cell phone as universal control device (displays, functionalities, sensors)

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 66

next steps: MassivelyMultipplayerAudioRealityGames =

1) many simultaneous players& quests in the style ofMMORPGs, but in anaudioReality

2) use core functionality ofcell phones: telephony!

3) add side functionality ofcell phones for interaction:universal remote control /„joystick“ via phone keys

4)possibly: location based data

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 67

next steps: MassivelyMultipplayerAudioRealityGames

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 68

next steps: MassivelyMultipplayerAudioRealityGames

Page 18: overview play IT smart: serious building games...game design researcher, ph.d. candidate Posco E & C 08/30/2005 ... the world - a place - is a gameboard 2)the game is where you are

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 69

discussion

play IT smart - © 2005 steffen p walz. do not reprint or use without the written permission of the author. 70

steffen p walz, m.a.eth zurich

faculty of architectureinstitute for building technology / caad

game design researchHIL E 15.1

CH 8093 zurich-hoenggerbergT +41 1 633 4025F +41 1 633 1050

[email protected]://wiki.arch.ethz.ch/twiki/bin/view/Main/SteffenPWalz

presentation download URL:http://wiki.arch.ethz.ch/twiki/pub/Main/SteffenPWalz/posco_walz_050830.pdf