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  • OVERVIEW •  FULL COURT PRESS / BUILD UP DRILLS

    •  HALF COURT DEFENSIVE DRILLS

    •  BOB PLAYS VS. MAN / ZONE

    •  ZONE O CONCEPT / QUICK HITTERS

    •  LATE GAME SITUATIONS

  • •  TURNOVERS (LIVE BALL) •  QUICK / BAD SHOTS •  CREATE OFFENSIVE OPPORTUNITIES •  FORCE TEMPO / DISRUPT OFFENSIVE FLOW •  DIFFICULT TO PREPARE FOR •  MAKE OPPOSING PLAYERS DO THINGS THEY AREN’T

    COMFORTABLE DOING •  CREATE FATIGUE (CUMULATIVE EFFECT)

    – WHO GETS TIRED 1ST? / WHO RECOVERS QUICKEST? •  MAKE DEPTH A FACTOR (WHO’S 6-10 IS BETTER?) •  EXCITING STYLE OF PLAY (PLAYERS / FANS) •  IDENTITY / BRAND

    WHAT ARE WE TRYING TO GET OUT OF THE PRESS

  • WHAT SHOULD YOU EMPHASIZE AS A PRESSING TEAM?

    •  ENERGY (5 GUYS FLYING AROUND) –  “FOULING NEGATES HUSTLE”

    •  COMMUNICATION –  “TALKING MAKES YOU QUICKER”

    •  GETTING INTO THE PRESS QUICKLY •  DEFLECTIONS •  TRAPPING FUNDAMENTALS

    –  WHEN TO TRAP? (GOOD TRAP VS. BAD TRAP) •  BALLHANDLER'S LEVEL OF CONTROL •  ELEMENT OF SURPRISE •  LOCATION ON THE COURT

    –  WHO TO TRAP? •  “ONE MAN TRAP”

    –  HOW TO TRAP? •  “ELASTICITY”

    –  OFF THE BALL •  “THINK LIKE A TRAPPER”

  • WHAT SHOULD YOU EMPHASIZE AS A PRESSING TEAM?

    •  TAKING AWAY THE OBVIOUS PASS •  PRESSURING THE BALL (ESP MTOM) •  STUNTING •  BACK PRESSURE •  OUTNUMBERED SITUATIONS – 2 VS. 1

    •  “FIX IT” SITUATIONS •  DEFENDING MULTIPLE POSITIONS – FRONT OF PRESS – BACK OF PRESS

  • DIAMOND PRESS •  MADMAN = ON BALL, BEAT PASSER TO THE BALL, BE

    ACTIVE, ANGLE YOURSELF WITH THE BACKBOARD •  3 MAN = 1ST PLAYER TO LEFT OF 4, INSIDE SHOULDER /

    EVEN – DON’T DENY THE BALL INBOUNDS, NO SIDELINE •  2 MAN = 1ST PLAYER TO RIGHT OF 4, FT LINE TO CLOSE

    DOWN (NO SIDELINE), INTERCEPTOR HIGH •  1 MAN = GET BACK, MATCH UP WITH NEXT GUY OVER TOP

    ON THE BALL SIDE, INTERCEPTOR SIDELINE •  5 MAN = DEEP AS THE DEEPEST TO ½ COURT, 2 ON 1 GUY,

    PROTECT THE RIM – NOTHING EASY

  • DIAMOND TEACHING POINTS •  CANNOT GET BEAT SIDELINE •  CONTROL THE DRIBBLE / CORRAL •  ACTIVE TRAPS AND ROTATIONS – DEFLECT PASS

    BACK TO 4 MAN •  COMMUNICATE = 2/3, 4/5 CAN SWITCH BASED OF

    OFFENSIVE POSITIONING •  THROWBACK TO 4 = STUNT AND RETREAT, GET

    READY TO COME AGAIN •  STAY IN IT UNTIL A DEEP, PENETRATING PASS

    –  BACK TIPS, BACK PRESSURE, WEAKSIDE SPRINT TO RIM

    •  TALK, MATCH UP, FIX IT

  • DIAMOND PRESS FastPrint (1play) SunMay0813:58:13EDT2011- pg. 1

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    PressDiamondPress

    12

    35

    4

    x1

    x4

    x5

    x3 x2

    FastPrint (1play) SunMay0813:58:13EDT2011- pg. 2

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    PressDiamondPress

    12

    35

    4

    x1

    x4

    x5

    x3 x2

    FastPrint (1play) SunMay0813:58:13EDT2011-

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    PressDiamondPress

    1

    23

    5

    4

    x1

    x4

    x5

    x3

    x2

  • DOUBLE FIST •  MATCH UP AND COMMUNICATE IMMEDIATELY – 4/5,

    2/3, 1 •  MAD MAN INFLUENCE TO BALL SIDE •  INSIDE SHOULDER / ARRIVE ON THE CATCH •  1/3RD THE DISTANCE = STUNT •  FORCE IN THE ALLY / STUNT – SHRINK THE FLOOR •  3 STRIDE RULE – TRAP THE TURN AND UP •  CLEAROUT = FA AT TOP OF THE KEY = TRAP TURN /

    CORRAL DRIBBLE

  • DOUBLE FIST FastPrint (1play) SunMay0813:52:56EDT2011- pg. 1

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    PressDoubleFist

    12

    35

    x4

    x2

    x1

    x5

    x3

    4

    FastPrint (1play) SunMay0813:52:56EDT2011- pg. 2

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    PressDoubleFist

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    5

    4x4

    x2

    x1

    x5

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    PressDoubleFist

    1

    23

    5

    4

    x4

    x2

    x1

    x5

    x3

  • TRAPPING •  NO SPLITS / NO FOULS •  BE PHYSICAL WITH YOUR LOWER BODY •  OBVIOUS PASS = EYES AND

    SHOULDERS / BE ELASTIC •  PENETRATING PASS = 1ST 3 STEPS,

    SPRINT BACK AND FIX IT

  • SIDE DIAMOND •  TURN DIAMOND ON THE SIDELINE •  1 TRAP AND SPRINT OUT – MIDLINE AND BACK OR SHORT PASS UP

    COURT •  KEEP THE BALL OUT OF THE MIDDLE •  CLOSER TO FRONTCOURT = PROTECT THE

    MIDDLE EVEN MORE

  • SIDE DIAMOND •  MADMAN = ON BALL, ANGLE MORE AS YOU ARE IN THE

    BACKCOURT, TRAP 1ST PASS IF WITHIN 3 STRIDES •  2 MAN = BACKCOURT GUY, FACE BALL, TAKE AWAY THE

    INBOUNDER •  3 MAN = FRONT COURT, FACE BALL, MAKE SURE NO ONE

    IS BEHIND HIM •  1 MAN = ROVER, FREE SAFETY WHO FACES DOWN THE

    BALL, MATCH UP DEEP AS DEEPEST IF BEHIND HIM •  5 MAN = ENFORCER, COVERS THE BASKET, COMES UP

    WITH BACK GUY IF HE FLASHES

  • SIDE DIAMOND FastPrint (1play) SunMay0813:17:38EDT2011- pg. 1

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    PressSideDiamond

    1 23 5 4x4

    x3

    x2

    x1

    x5

  • PRACTICING THE PRESS •  CIRCLE TRAP

    –  TRAPPING FUNDAMENTALS, INTERCEPTORS READS •  TRAP TRANSITION

    –  BACK TIPS, BACK PRESSURE, TALK & FIX IT •  TRIANGLE FAST BREAK

    –  BACK TIPS, BACK PRESSURE, TALK & FIX IT •  444

    –  GET INTO PRESS QUICKLY, CONDITIONING •  1 VS 1 BUILDING TO 4 VS 4 – ON BALL AND STUNTING

    –  ON BALL PRESSURE, STUNTING, KEEPING THE BALL IN THE RIGHT PARTS OF THE COURT, TRAPS

  • CIRCLE TRAP FastPrint (1play) SunMay0813:15:50EDT2011- pg. 1

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    DrillsCircleTrap

    23

    x1 x2

    x3

    1

    4x4

    FastPrint (1play) SunMay0813:15:50EDT2011- pg. 2

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    DrillsCircleTrap

    23

    x1 x2

    x3

    1

    4x4

    x1andx2traptheballx3andx4becomeinterceptors

  • CIRCLE TRAP FastPrint (1play) SunMay0813:15:50EDT2011- pg. 3

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    DrillsCircleTrap

    23

    x1 x2

    x3

    1

    4

    x4

  • TRAP TRANSITION FastPrint (1play) Sat May0711:06:48EDT2011- pg. 1

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    DrillsTrapTransition

    1

    4

    3

    5

    2

    x1x4

    x3

    x2

    x5

    AGuardstartswiththeball inthetrapHehastoholdit for 2seconds, thenhecanpassoutFromtheir it islive, thedefensemust sprint back intransitionandfix-itx2isinterceptor side

  • TRIANGLE FAST BREAK FastPrint (1play) Fri May0617:16:20EDT2011- pg. 1

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    DrillsButler Transition

    1

    3

    4

    2

    x1 x2

    x3

    x4

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    DrillsButler Transition

    1

    3

    4

    2

    x1 x2

    x3

    x4

    1startswiththeballx1andx2chasetobacktip1cannot passuntil hegetstohalf courtOncehethrowsit aheadit is4on4live

  • 444 FastPrint (1play) Sat May0712:22:26EDT2011- pg. 1

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    Drills444

    1 2 34

    x1

    x2 x3

    x4

    z1

    z2z3

    z4

    ThreeTeamsof 4Whenateamscorestheypressuntil half court, lookingtoget asteal andscoreagain

  • 1V1 BUILDING TO 4V4 FastPrint (1play) Sat May0713:00:39EDT2011- pg. 1

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    DrillsPressingLines

  • HALF COURT DEFENSIVE DRILLS

    •  IRONMAN DRILL – CHARGE (3 PER GAME), LOOSE BALL, SAVE IT

    GOING OUT OF BOUNDS (SPECIFIC SPOT?) •  BROCKPORT DRILL – CHARGE, ROTATION, PLAYING OUT OF A

    SCRAMBLE SITUATION •  BUTLER TRANSITION DRILL – OUTNUMBERED IN TRANSITION, HOLD FORT

    FOR 7 SECONDS •  BALLSCREEN SCRAMBLE DRILL – SHOW AND GO, STUNTS, SCRAMBLE

  • IRONMAN FastPrint (1play) Fri May0611:45:48EDT2011- pg. 1

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    DrillsIronmanDrill

    P1

    C

    P

    P2

    P1istheplayer intheDrillP2ishispartner (receiver, encourages, etc.)Cisacoachwhothrows/passestheballs(startsw/ 3)Pistheplayer deliveringthecharge

    FastPrint (1play) Fri May0611:45:48EDT2011- pg. 2

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    DrillsIronmanDrill

    P1

    C

    P

    P2

    Coachpassesplayer incorner theballPlayer drivestobasket hardP1movesover fromoppositeblock totakechargeP1getsupimmediately

  • IRONMAN FastPrint (1play) Fri May0611:45:48EDT2011- pg. 3

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    DrillsIronmanDrill

    P1

    CP2

    Coachrolls2ndball towardsidelineP1hastosprint anddivetosaveitP1savesball toP2

    FastPrint (1play) Fri May0611:45:48EDT2011- pg. 4

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    DrillsIronmanDrill

    P1

    CP2

    Coachthrows3rdball towardoppositesidelineP1sprintstosaveball (jumpsinair)P1savesball toP2whomeetsthepassThewholeteamgetspumpedfor hishustle!

  • BROCKPORT FastPrint (1play) Fri May0620:52:07EDT2011- pg. 1

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    DrillsBrockport

    1 2

    3

    4 x4

    x3

    x2x1

    C

    3drivesbaselinex4takeschargeoutsidethelaunchingpadx1sinkstotakeawaybigx2fillstotakepassout

    FastPrint (1play) Fri May0620:52:07EDT2011- pg. 2

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    DrillsBrockport

    1 2

    4x4

    x3

    x2

    x1 3

    C

    Coachpassesout andx2takesfirst passPlayersmust communicatethescramblesituation

  • BUTLER TRANSITION FastPrint (1play) Fri May0621:27:47EDT2011- pg. 1

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    DrillsButler Transition

    1

    5

    4

    2

    3

    x3x1 x2

    x4

    x5

    7SecondsonShot Clockx3shootsaFT

    FastPrint (1play) Fri May0621:27:47EDT2011- pg. 2

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    DrillsButler Transition

    1

    5

    4

    2

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    x3x1 x2

    x4

    x5

    1pushestheball upthecourtDefensehastosprint back andbuildawall outOffensecanonlyshoot if theyhaveawideopenshot

  • BALLSCREEN SCRAMBLE FastPrint (1play) Sat May0712:26:03EDT2011- pg. 1

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    DrillsBallscreenScramble

    1

    352

    x1

    x2 x5 x3

    1hasbeatenx1x3showsandgoesx5squaresuplatex2sinkstocover 5

  • BOB PLAYS •  11 – BOTH BIGS, SHOOTER

    •  40 – 1 BIG, SHOOTER

    •  SLIP (VS. ZONE) – 4 MAN

  • 11 FastPrint (1play) Fri May0609:46:50EDT2011- pg. 1

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    OBU11

    2

    3 4

    5

    1

    5setsscreenfor 42setsdiagonal backsreenfor 53popsout for outlet

    FastPrint (1play) Fri May0609:46:50EDT2011- pg. 2

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    OBU11

    2

    3

    45

    1

    4comesback andsetsscreenfor 2, thendives

  • 40 FastPrint (1play) Fri May0609:53:09EDT2011- pg. 1

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    OBU40

    1 2

    3

    4

    5

    3screensfor 55cutstothecorner4entersto51flashestotheball sidelanelineextended5passesto13clearsout

    FastPrint (1play) Fri May0609:53:09EDT2011- pg. 2

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    OBU40

    1

    2

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    2screensfor 44curlsoff 25screensfor 2&slipstobasket

  • SLIP FastPrint (1play) Fri May0610:02:10EDT2011- pg. 1

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    OBUSlip

    2

    3

    4

    5

    1

    x2

    5ducksinhard3popsout tostretchthedefense4setsascreenonx22runsoff it

  • ZONE OFFENSE •  KNIFE ACTION (CONCEPT) – PG IN THE TEETH OF THE ZONE – BE STRONG WITH THE BALL AND MAKE A

    PLAY •  HAMMER (2/3) – SHOOTER TO CORNER, BIG GUY TO MID

    POST •  VANDY – SHOOTER

  • KNIFE FastPrint (1play) Fri May0610:06:02EDT2011- pg. 1

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    ZonePlaysKnife

    1

    23

    4 5

    x1x2

    x3x4x5

    1dribblestowing2shallowcuts(getsapieceof thepaint) out totopof key

    FastPrint (1play) Fri May0610:06:02EDT2011- pg. 2

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    ZonePlaysKnife

    1

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    4 5

    x1

    x2

    x3

    x4

    x5

    1hits22reversesto3andgetsintogap

  • KNIFE FastPrint (1play) Fri May0610:06:02EDT2011- pg. 3VCUZonePlays

    Knife

    1

    2

    3

    4 5

    x1

    x2x3

    x4 x5

    2isingap1liftsupalittlebit toget ingapbetweenx1&x3whenball isinair to2, 1knifesintogap2hits1ontherun3spacestocorner

  • HAMMER 2 FastPrint (2plays) Fri May0610:13:03EDT2011- pg. 1

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    ZonePlaysHammer 2

    1

    23

    4 5

    x1x2

    x3x4x5

    1dribblesonceto2'sside1hits2Onpass, 5cutstooppositeblock beside4

    FastPrint (2plays) Fri May0610:13:03EDT2011- pg. 2

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    ZonePlaysHammer 2

    1

    23

    45

    x1x2

    x3

    x4x5

    2hits13liftsuptoelbowextendedImmediatelyafter pass, 2cutsthroughtocorner off doublescreenfrom4&5

  • HAMMER 2 FastPrint (2plays) Fri May0610:13:03EDT2011- pg. 3VCU

    ZonePlaysHammer 2

    1

    2

    3

    45

    x1x2

    x3x4

    x5

    Assoonas2clears, 5screensthemiddlemaninthezone4cutsright uplanelineIf x4helpsin, 2isopenincorner for shot

  • VANDY FastPrint (1play) Fri May0610:18:41EDT2011- pg. 1

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    ZonePlaysVandy

    1

    23

    4 5

    x1

    x2

    x3

    x4

    x5

    1hits21fillsover toslot5samesideup4sneakstoball sideblock2looksfor 4&5posting

    FastPrint (1play) Fri May0610:18:41EDT2011- pg. 2

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    ZonePlaysVandy

    1

    23

    4

    5x1

    x2

    x3x4

    x5

    2hitsback to13liftsuptoslot1hits3andcutsthroughtoball side

  • VANDY FastPrint (1play) Fri May0610:18:41EDT2011- pg. 3

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    ZonePlaysVandy

    1

    2

    3

    4

    5x1

    x2

    x3x4 x5

    3takes1dribbletoward24loopswideandscreensx1(topmaninzone)5loopsinside5andscreensx3(bottommaninzone)3looksfor 2over topfor shot

    FastPrint (1play) Fri May0610:18:41EDT2011- pg. 4

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    ZonePlaysVandy

    12

    3

    4

    5

    x1x2

    x3x4x5

    If x3and/or x1cheat out over screens, 5&4sliptofindtheball

  • LATE GAME THOUGHTS •  PRACTICE PASSES (PRE / POST) – FULL COURT (BIG ON / OFF BALL), HALF

    COURT (BIG ON / OFF BALL), BOB (BIG ON BALL)

    •  BOOK OF ALL SITUATIONS FROM THE LEFT AND RIGHT SIDE

    •  6 MINUTE GAME (3X A WEEK) – TAKE CARE OF THE BALL – MAKE FREE THROWS – BE SOLID ON DEFENSE

  • LATE GAME •  FULL COURT – DAYTON FLY (5-10), RIGHTY ____ (.6-3) – CLEMSON (PRESSURE INBOUNDS)

    •  ¾ COURT – RICHMOND (3-8), WINNER (.6-2)

    •  ½ COURT – SIDE 5 (2-5), REDDICK (.6-5) – RIP, STATE (LIVE BALL, NEED A 3)

    •  BOB – BANANA (.6-4), NOVA (.6-3), RIM (TIP -

  • DAYTON FLY FastPrint (1play) Fri May0610:26:19EDT2011- pg. 1

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    Special SituationsDaytonFly(R)

    23

    5

    4

    1

    1hits44hits1sprintingupfloor

    FastPrint (1play) Fri May0610:26:19EDT2011- pg. 2

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    Special SituationsDaytonFly(R)

    2 3

    5

    4

    1

    3crossestothebaseline5backscreensfor 22cutstooppositecorner1looksfor 2and3spottingupand5ontheoppositeblock

  • RIGHTY (NAME) FastPrint (2plays) Fri May0610:36:48EDT2011- pg. 2

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    Special SituationsRighty(Name) (R)

    1 2

    35

    4

    2goesontheslapof theball5upscreensfor 2andinbounder BF's1cutstoball3sprintstoset fakescreenfor 5thensprintsback as4sprintsbaseline4passesto3for quick timeout or 3tomakeaplay

  • CLEMSON FastPrint (1play) Fri May0611:06:34EDT2011- pg. 1

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    Special SituationsClemson(R)

    1

    23

    5

    41backscreen53&2stagger for 13&2flashback toball5curlsback asemergencyoutlet

  • RICHMOND FastPrint (1play) Fri May0611:40:24EDT2011- pg. 1

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    Special SituationsRichmond(L)

    12

    3

    5

    4

    2screensfor 13and5stagger for 2goinglongandopposite

    FastPrint (1play) Fri May0611:40:24EDT2011- pg. 2

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    Special SituationsRichmond(L)

    1

    23

    5

    4

    5stepstoinbounder andhook andladdersto1or 4Other optionis3ontheslip

  • SIDE 5 FastPrint (1play) Fri May0610:38:53EDT2011- pg. 1

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    SOBSide5

    1 2

    45

    3

    5stepsout toreceiveinboundsfrom34stepsout toget reversal from41cutsdiagonallytowing4passesto1

    FastPrint (1play) Fri May0610:38:53EDT2011- pg. 2

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    SOBSide5

    1

    2

    3

    45

    2back screens5tothepost4screensdownfor 2tothetop

  • J.J. REDDICK FastPrint (1play) Fri May0610:43:07EDT2011- pg. 1

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    Special SituationsJJReddick (L)

    1

    2

    4

    5

    3

    4screensacrossfor 11curlstofoul line5setsscreenfor 2tomiddleof thelane

    FastPrint (1play) Fri May0610:43:07EDT2011- pg. 2

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    Special SituationsJJReddick (L)

    1

    2

    34

    5

    2comesoff staggersby1and43choosesbetweenisolated5and2at top

  • WINNER FastPrint (1play) Fri May0611:43:10EDT2011- pg. 1

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    Special SituationsWinner (L)

    12

    3 5

    4

    Options:1. 1upthesideline

    FastPrint (1play) Fri May0611:43:10EDT2011- pg. 2

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    Special SituationsWinner (L)

    1 2

    3

    5

    4

  • RIP FastPrint (1play) Fri May0611:03:23EDT2011- pg. 1

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    SecondaryRip(R)

    1

    23

    4

    5

    1weaksidecut5samesideballscreenfor 2

    FastPrint (1play) Fri May0611:03:23EDT2011- pg.

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    SecondaryRip(R)

    1

    23

    4

    5

    4&5stagger awayon2'srefusal ripThrowback 3pt for 3

  • STATE FastPrint (1play) Fri May0616:40:46EDT2011- pg. 1

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    Special SituationsState

    1

    2

    3 4

    5

    3Curls4and5sstagger screen1dribblestoleft wing

    FastPrint (1play) Fri May0616:40:46EDT2011- pg. 2

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    Special SituationsState

    12

    345

    1spindribblesas2comesthroughthegate

  • BANANA FastPrint (1play) Fri May0610:50:42EDT2011- pg. 1

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    BLOBBanana(R)

    1 235

    4

    5&2Bananacut intoscreensfro3&13cutstorim, 1cutstocorner2slipsback toball

  • NOVA FastPrint (1play) Fri May0610:59:45EDT2011- pg. 1

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    BLOBNova(R)

    1

    23

    5

    4

    1&5takehardstepsin&away5sprintsoff 1'sbackscreen1slipstocorner3backscreens2, 2todeepcorner3slipsback toopenarea

  • RIM FastPrint (1play) Fri May0611:01:26EDT2011- pg. 1

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    BLOBRimShot (R)

    12

    4 5

    3

    4duck inonslap2&1sprint doublescreenfor 44spinsoff for tipin

  • WILL WADE CELL: (804) 467-4742

    EMAIL: [email protected]

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