overview 2da-projects v3 411

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OVERVIEW OF FSO/2DA PROJECTS PROJECT #1 EVEN TIMING: THE MORPH APPROXIMATE TIME: This project will take approximately 1-2 hours. MATERIALS: Animation paper, pencil, light table with peg bar, scanner Software: Photoshop, Toki LineTest, QuickTime Objective : To understand the basic process of creating movement and even timing. Problem : Create a simple animation that begins with one shape and then changes (morphs) into another shape. This movement should happen in place in at least one second of time (24 frames); drawings should be shown for 2 frames each (animated on 2’s). Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a.SET-UP (3) i. 2DA_VL_WorkspaceSetup.mov ii. 2DA_Tutorial-1_scan.mov iii. 2DA_Tutorial-2_penciltest.mov b.BASICS (3) i. 2DA_VL_24FramesOnes&Twos.mov ii. 2DA_Lecture001.mov iii. 2DA_VL_Flipping.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project01.mov 3. READ a.Textbook i. Pages: 34-39, 47-56 b. Manual (pdf) i. Chapter 1 4.DRAW/ANIMATE a. 12 drawings on 2’s, 24 frames total b. SCAN DRAWINGS/SAVE TO FOLDER c. LABEL each jpeg/begin with: m01 5.IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME Evaluation : Refer to the 2DA Grading Rubric.

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Page 1: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #1EVEN TIMING: THE MORPH

APPROXIMATE TIME: This project will take approximately 1-2 hours.

MATERIALS:Animation paper, pencil, light table with peg bar, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To understand the basic process of creating movement and even timing.

Problem : Create a simple animation that begins with one shape and then changes (morphs) into another shape. This movement should happen in place in at least one second of time (24 frames); drawings should be shown for 2 frames each (animated on 2’s).

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a.SET-UP (3) i. 2DA_VL_WorkspaceSetup.mov ii. 2DA_Tutorial-1_scan.mov iii. 2DA_Tutorial-2_penciltest.mov b.BASICS (3) i. 2DA_VL_24FramesOnes&Twos.mov ii. 2DA_Lecture001.mov iii. 2DA_VL_Flipping.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project01.mov3. READ a.Textbook i. Pages: 34-39, 47-56 b. Manual (pdf) i. Chapter 14.DRAW/ANIMATE a. 12 drawings on 2’s, 24 frames total b. SCAN DRAWINGS/SAVE TO FOLDER c. LABEL each jpeg/begin with: m015.IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 2: Overview 2da-Projects v3 411

PROJECT #1EVEN TIMING: THE MORPH

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_VL_WorkspaceSetup.mov____ 2DA_Tutorial-1_scan.mov____ 2DA_Tutorial-2_penciltest.mov____ 2DA_VL_24FramesOnes&Twos.mov____ 2DA_Lecture001.mov____ 2DA_VL_Flipping.mov____ 2DA_DEMO_Project01.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #1 (lastname_firstname_Project#_2DA-O_Month#)

Page 3: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT#2PERPETUAL BOUNCE

APPROXIMATE TIME: This project will take approximately 2-4 hours.

MATERIALS:Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective: To understand the Principles that help create a sense of weight and acceleration and de-celeration in animation.

Problem: Create a simple animation using a timing chart where the object appears to have weight and specific physical attributes (a rubber ball).

Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture002.mov b. 2DA_Lecture003.mov c. 2DA_Tutorial-3_charts.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project02.mov3. READ a. Textbook i. Pages: 47-61, 93-95 b. Manual (pdf) i. Chapter 24. DRAW/ANIMATE a. 12 drawings on 2’s, 24 frames total5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: b016. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

*SAVE YOUR DRAWINGS TO USE IN ANOTHER PROJECT!*

Evaluation : Refer to the 2DA Grading Rubric.

Page 4: Overview 2da-Projects v3 411

PROJECT#2PERPETUAL BOUNCE

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture002.mov____ 2DA_Lecture003.mov____ 2DA_Tutorial-3_charts.mov____ 2DA_DEMO_Project02.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #2 (lastname_firstname_Project#_2DA-O_Month#)

SAVE YOUR DRAWINGS TO USE IN PROJECT 07!

Page 5: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #3CHANGED PHYSICS

APPROXIMATE TIME: This project will take approximately 2-4 hours.

MATERIALS:Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective: To apply the Principles that help create a sense of weight and acceleration and deceleration in animation.

Problem: Create a simple animation with the appropriate Timing where the object appears to have weight and specific physical attributes (your choice) distinctly different from Project #2.

Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture002.mov b. REVIEW: 2DA_Lecture003.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project03.mov3. READ a. Textbook i. Pages: 47-61, 93-95 b. Manual (pdf) i. Chapter 34. DRAW/ANIMATE a. your choice: how many drawings? Timing, length?5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: p016. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 6: Overview 2da-Projects v3 411

PROJECT #3CHANGED PHYSICS

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)

____ 2DA_Lecture002.mov____ 2DA_Lecture003.mov____ 2DA_DEMO_Project03.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #3(lastname_firstname_Project#_2DA-O_Month#)

Page 7: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #4PENDULUM SWING

APPROXIMATE TIME: This project will take approximately 1-2 hours.

MATERIALS:Animation paper, pencil, animation light table, scanner

Software: Photoshop, Toki LineTest, QuickTime

Objective: To understand and apply the Principle used for creating a flowing path of action.Problem: Create a pendulum swing (cycle) animation using the timing chart provided to demonstrate the use of an arc.

Strategy: 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture004.mov b.REVIEW: 2DA_Tutorial-3_charts.mov c. REVIEW: 2DA_Lecture003.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project04.mov3. READ a. Textbook i. Pages: 90-92 b. Manual (pdf) i. Chapter 34. DRAW/ANIMATE a. 12 drawings on 2’s to create one swing of the pendulum.

Within Toki LineTest: copy and paste drawings to create perpetual swing. (refer to User Manual and Pencil Test Tutorial)

5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: pen016. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 8: Overview 2da-Projects v3 411

PROJECT #4PENDULUM SWING

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture004.mov____ 2DA_Tutorial-3_charts.mov____ 2DA_Lecture003.mov____ 2DA_DEMO_Project04.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #4 (lastname_firstname_Project#_2DA-O_Month#)

Page 9: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #5DESCENDING ENERGY: BALL BOUNCE

APPROXIMATE TIME: This project will take approximately 3-4 hours.

MATERIALS:Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To understand and apply the Principle used for creating a flowing path of action.

Problem : Create a ball bounce animation using appropriate timing and arcs (and other Principles needed) to show decreasing energy (entropy).

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture004.mov b. REVIEW: 2DA_Lecture003.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project05.mov3. READ a. Textbook i. Pages: 90-95 b. Manual (pdf) i. Chapter 34. DRAW/ANIMATE a. A path of action for the ball to follow. b. Approximately 30 – 50 drawings (length depends on the timing you create), on 2’s; ball should bounce 4 or 5 times across the screen and the ball MUST COME TO A STOP (increase the duration of the last key to hold 24 frames)5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: d016. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 10: Overview 2da-Projects v3 411

PROJECT #5DESCENDING ENERGY: BALL BOUNCE

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture004.mov____ 2DA_Lecture003.mov____ 2DA_DEMO_Project05.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #5 (lastname_firstname_Project#_2DA-O_Month#)

Page 11: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #6WHIP ACTION

APPROXIMATE TIME: This project will take approximately 3-4 hours.

MATERIALS:Animation paper, PDF print out, 1 peg strip, tape, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To understand and to apply overlapping action/follow through.

Problem : Create a pendulum-whip action with a stick that has a flexible string attached.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture005.mov 2. WATCH PROJECT DEMO a. 2DA_DEMO_Project06.mp43. READ a. Textbook i. Pages: 226-245, 264-265 b. Manual (pdf) i. Chapter 44. PRINT OUT PDF drawing (1) a. Peg up the drawing (refer to Project Demo)5. DRAW/ANIMATE a. Use the supplied PDF of a stick pendulum (Project06-whip_TEMPLATE.pdf); trace the stick drawings to make 25 sticks working in a cycle (refer to demo). Draw a flexible string (about the length of the stick) attached to the top of each stick and reacting to the stick’s pendulum action. 25 drawings total; on 2’s; 50 frames total.6. SCAN DRAWINGS/SAVE TO FOLDER (2DA-O_Project06_whip) a. LABEL each jpeg; begin with: w017. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 12: Overview 2da-Projects v3 411

PROJECT #6WHIP ACTION

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture005.mov____ 2DA_DEMO_Project06.mp4

FINAL TURN IN____ Deliverable: QuickTime Movie of project #6 (lastname_firstname_Project#_2DA-O_Month#)

Page 13: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #7BOUNCE WITH OVERLAP

APPROXIMATE TIME: This project will take approximately 1-2 hours.

MATERIALS:12 drawings from Project 2, Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To understand and to apply overlapping action/follow through.

Problem : Add overlapping action/follow through to the perpetual ball bounce.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture005.mov2.WATCH PROJECT DEMO a. 2DA_DEMO_Project07.mov3. READ a. Textbook i. Pages: 226-245, 264-265 b. Manual (pdf) i. Chapter 44. DRAW/ANIMATE a. Use the 12 drawings from Project #2; add a flexible appendage or attachment to react to the ball’s action; 12 drawings on 2’s.

NOTE: if you did not save the perpetual bounce animation: please, REDO IT and proceed with Project 07.

5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: overlap016. IMPORT DRAWINGS INTO TOKI LINETEST/ EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 14: Overview 2da-Projects v3 411

PROJECT #7BOUNCE WITH OVERLAP

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture005.mov____ 2DA_DEMO_Project07.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #7 (lastname_firstname_Project#_2DA-O_Month#)

Page 15: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #8ROUGH INBETWEENING: RUN CYCLE

APPROXIMATE TIME: This project will take approximately 2-3 hours.

MATERIALS:Animation paper, PDF print outs (6), 6 peg strips, tape, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To further understand and to apply all the Principles covered so far; to practice inbetweening.

Problem : Finish a run cycle animation using the Keys provided.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture006.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project08-PART1.mov b. 2DA_DEMO_Project08-PART2.mp43. READ a. Textbook i. Pages: 176, 200 b. Manual (pdf) i. Chapter 54. PRINT OUT PDF Key drawings (Project08_run_KEYS.pdf) a. Peg up the Keys (refer to Project Demo)5. DRAW/ANIMATE a. Use the supplied PDF of 6 key drawings; using the keys, create 6 inbetweens to complete the timing; 12 drawings total (including the keys) on 1’s.6. SCAN DRAWINGS ~ INCLUDE THE KEYS! / SAVE TO FOLDER a. LABEL each jpeg; begin with: r017.IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 16: Overview 2da-Projects v3 411

PROJECT #8

ROUGH INBETWEENING: RUN CYCLE

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture006.mov____ 2DA_DEMO_Project08-PART1.mov____ 2DA_DEMO_Project08-PART2.mp4

FINAL TURN IN____ Deliverable: QuickTime Movie of project #8 (lastname_firstname_Project#_2DA-O_Month#)

Page 17: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #9ROUGH INBETWEENING: JUMP ANIMATION

APPROXIMATE TIME: This project will take approximately 3-4 hours.

MATERIALS:Animation paper, PDF print outs (7), 7 peg strips, tape, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To further understand and to apply all the Principles covered so far; to practice inbetweening.

Problem : Complete the timing of a jump animation using the charts and Keys provided.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. REVIEW: 2DA_Lecture006.mov b. REVIEW: 2DA_Tutorial-3_charts.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project09.mov3 READ a. Textbook i. Pages: 212-216 b. Manual (pdf) i. Chapter 54. PRINT OUT PDF Key drawings (Project09_jump_KEYS.pdf) a. Peg up the Keys (refer to Project Demo)5. DRAW/ANIMATE a. Use the supplied PDF of 7 key drawings; using the keys and following the charts, create 12 drawings (breakdowns and inbetweens) to complete the timing; 19 drawings total (including the keys) on 2’s. Hold the first and last key 12 frames each.6. SCAN DRAWINGS ~ INCLUDE THE KEYS! / SAVE TO FOLDER a. LABEL each jpeg; begin with: j017. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 18: Overview 2da-Projects v3 411

PROJECT #9

ROUGH INBETWEENING: JUMP ANIMATION

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture006.mov____ 2DA_Tutorial-3_charts.mov____ 2DA_DEMO_Project09.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #9 (lastname_firstname_Project#_2DA-O_Month#)

Page 19: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #10ANTICIPATION: SITTING TO STANDING

APPROXIMATE TIME: This project will take approximately 3-4 hours.

MATERIALS:Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective: To understand the uses of Anticipation in animation

Problem: Create believable movement and timing of a simple character anticipating out of a seated pose and moving into a standing pose.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture007.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project103. READ a. Textbook i. Pages: 273-284 b. Manual (pdf) i. Chapter 64. DRAW/ANIMATE a. Create a page of thumbnail sketches to work out the key poses and a path of action b. Draw a simple character in a seated pose (first key); animate the character into a standing pose (last key); don’t forget to anticipate! Hold the first key for 12 frames and the last key for 24 frames. 5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: antic016. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 20: Overview 2da-Projects v3 411

PROJECT #10

ANTICIPATION: SITTING TO STANDING

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture007.mov____ 2DA_DEMO_Project10.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #10 (lastname_firstname_Project#_2DA-O_Month#)

Page 21: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

PROJECT #11MECHANICS OF A BI-PED WALK: PART 1

APPROXIMATE TIME: This project will take approximately 4-5 hours.

MATERIALS:Animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To further understand and apply the Principles covered so far and begin to analyze the mechanics of a basic walk.

Problem: Animate a simple character taking 2 steps across the screen.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture008.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project11.mp43. READ a. Textbook i. Pages: 102-111, 136-139, 142 b. Manual (pdf) i. Chapter 74. DRAW/ANIMATE a. Create a path of action drawing for the 9 Keys b. Draw a simple character in the key poses of a basic walk; follow the charts provided and then finish the timing; 25 drawings, on 1’s. 5. SCAN DRAWINGS/SAVE TO FOLDER va. LABEL each jpeg; begin with: w016. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 22: Overview 2da-Projects v3 411

PROJECT #11

MECHANICS OF A BI-PED WALK: PART 1

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture008.mov____ 2DA_DEMO_Project11.mp4

FINAL TURN IN____ Deliverable: QuickTime Movie of project #11 (lastname_firstname_Project#_2DA-O_Month#)

Page 23: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

Project #12:MECHANICS OF A BI-PED WALK: PART 2

APPROXIMATE TIME: This project will take approximately 3-4 hours.

MATERIALS:Animation drawings (Project 11), animation paper, pencil, animation light table, scannerSoftware: Photoshop, Toki LineTest, QuickTime

Objective : To further understand and apply the Principles covered so far and continue with the me-chanics of a basic walk.

Problem: Finish animating a simple character taking 2 steps across the screen by adding arms swing-ing and some head movement.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_Lecture009.mov b. REVIEW: 2DA_Lecture008.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project12.mov3. READ a. Textbook i. Pages: 120-123, 146-153, 161-163 b. Manual (pdf) i. Chapter 84. DRAW/ANIMATE a. Start with and use the keys from Project #11; finish the animation by adding arms and some head movement to the character’s action; 25 drawings on 1’s.5. SCAN DRAWINGS/SAVE TO FOLDER a. LABEL each jpeg; begin with: walk016. IMPORT DRAWINGS INTO TOKI LINETEST / EXPORT TO QUICKTIME

Evaluation : Refer to the 2DA Grading Rubric.

Page 24: Overview 2da-Projects v3 411

Project #12:

MECHANICS OF A BI-PED WALK: PART 2

TURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_Lecture009.mov____ 2DA_Lecture008.mov____ 2DA_DEMO_Project12.mov

FINAL TURN IN____ Deliverable: QuickTime Movie of project #12 (lastname_firstname_Project#_2DA-O_Month#)

Page 25: Overview 2da-Projects v3 411

OVERVIEW OF FSO/2DA PROJECTS

Project #13: STORY-TELLING DRAWINGS

APPROXIMATE TIME: This project will take approximately 30 minutes-1 hour.

MATERIALS:Animation paper or sketch paper, pencil, scannerSoftware: Photoshop

Objective : To understand how to exaggerate poses for strength and clarity.

Problem : Create 3 storytelling drawings that depict a specific action or emotion.

Strategy : 1. WATCH PROCESS & PRINCIPLE LECTURES a. 2DA_VL_Storytelling.mov b. 2DA_Lecture010.mov2. WATCH PROJECT DEMO a. 2DA_DEMO_Project13.mov3. READ a. Textbook i. Pages: 315-318, 339 b. Manual (pdf) i. Chapter 94. DRAW a. At least 3 drawings (quick gestures) that clearly show 3 different, specific stories (choose from 6 options given in Project 13 DEMO) b. Draw all 3 on one page OR composite the 3 drawings onto one page.5. SCAN DRAWINGS/SAVE AS JPEG

Evaluation : Refer to the 2DA Grading Rubric.

Page 26: Overview 2da-Projects v3 411

Project #13: STORY-TELLING DRAWINGSTURN IN CHECK LIST(MAKE SURE YOU DO ALL OF THE FOLLOWING)____ 2DA_VL_Storytelling.mov____ 2DA_Lecture010.mov____ 2DA_DEMO_Project13.mov

FINAL TURN IN____ Deliverable: JPEG of project #13 (lastname_firstname_Project#_2DA-O_Month#)