overland travel rules for becmi & osr travel rules for becmi & osr when characters begin the...

5
Overland Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses, characters will venture forth into the unknown. Other cities, towns, villages, castles, keeps, or domiciles where friends reside may be deemed another Base of Operation once sufficient roleplaying in the area has occurred. Bases of Operation are typically considered safe havens for the characters. Between safe havens, the characters must travel and plot their courses through various types of terrain with various levels of threat from wildland creatures. These rules provide a system for overland travel between Bases of Operation and adventure locations. In the following example, the characters’ Base of Operation is the city of Thyatis (lower right of map). The group is tasked to travel first to the town of Hillfork and from there they must go to the southern tip of the Altan Tepes to rendezvous with a chieftain for a meeting on behalf of a Senator (Location 7 on map). One hex equals 8 miles.

Upload: doanphuc

Post on 19-May-2018

213 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Overland Travel Rules for BECMI & OSR Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses,

OverlandTravelRulesforBECMI&OSRWhencharactersbeginthecampaign,thelocationtheybeginplayinisconsideredaBaseofOperation.Asplayprogresses,characterswillventureforthintotheunknown.Othercities,towns,villages,castles,keeps,ordomicileswherefriendsresidemaybedeemedanotherBaseofOperationoncesufficientroleplayingintheareahasoccurred.BasesofOperationaretypicallyconsideredsafehavensforthecharacters.Betweensafehavens,thecharactersmusttravelandplottheircoursesthroughvarioustypesofterrainwithvariouslevelsofthreatfromwildlandcreatures.TheserulesprovideasystemforoverlandtravelbetweenBasesofOperationandadventurelocations.Inthefollowingexample,thecharacters’BaseofOperationisthecityofThyatis(lowerrightofmap).ThegroupistaskedtotravelfirsttothetownofHillforkandfromtheretheymustgotothesoutherntipoftheAltanTepestorendezvouswithachieftainforameetingonbehalfofaSenator(Location7onmap).Onehexequals8miles.

Page 2: Overland Travel Rules for BECMI & OSR Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses,

Inordertomakethisjourney,theplayersmustmapouttheirroute.Asyoucansee,therearemultipleroutesthatmaybetaken.TheseroutesareplannedoutusingtheRC.Thefollowingtableliststhetypicalmodesoftravelcharactersmightutilize.

NoticethateventhoughtheroadroutethatleadstothenorthofJuliniusandtheriverroutearequicker,theirusetakesthepartyfurtherafieldandtheywinduptakingjustaslong,atleastwhereplanningisconcerned.Encountersmayvarydependingontheterrain.Also,let’ssupposetheSenatorsentthecharacterswithaletterofintroductionorsomeothersuchofficialpapersforusewhentheyarriveinHillfork.ThiswouldbeagoodopportunitytodeclareHillforkaBaseofOperations.

Page 3: Overland Travel Rules for BECMI & OSR Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses,

TheNutsandBoltsofOverlandTravelDutyPerformanceRollWhenapartyofadventurerstravels,eachcharactermusttakeononeofthefollowingroles:

Itisassumedthateveryoneisperformingmenialtaskssuchasnightwatch,cooking,woodgathering,watergathering,feedingthepackanimals,etc.

Page 4: Overland Travel Rules for BECMI & OSR Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses,

EachcharacterbeginstheadventuringdayoftravelrollingoneofthePertinentSkillRollsthatmatchtheirduty.Thistakesplacebeforetheday’sevents,buttherollsymbolizestheoverallday’ssuccessorfailureperformingyourduty.Itdoesn’tmatterwhichskillischosen.Charactersmayalsoswitchdutieseachday,butnotswitchduringthesameday.TheDutyPerformanceRollisonlyrolledonceforthedaywhereasthenexttworollsareperformedaseachnewhexisenteredandmaybeperformedseveraltimesthatday.ThemodifiersfromthefirstrollaffectseveryFeatureandCreaturerollfortheday.

• DutyPerformanceRoll–Rolledatbeginningofday;resultsaffectthenexttworolls

• FeatureRoll–RolledwheneachHexisentered;modifiedbytheDutyPerformanceRoll(1d8witha1resultinginthediscoveryofaFeature).

• CreatureRoll–RolledwheneachHexisentered;modifiedbytheDutyPerformanceRoll(1d12withanencounterdeterminedfromthebelowtable).

CreatureandFeatureRollsThetablesforthissystemarefoundinadocumentbyJedMcClure.AftereachpersoncompletestheirDutyPerformanceRolls,theTrailBosswillcalculatetheoverallmodifiersandthentheywillmakeonerollon1d8forFeaturesandonerollon1d12forCreaturesadjustingwiththemodifiersfromthepreviousstep.

Page 5: Overland Travel Rules for BECMI & OSR Travel Rules for BECMI & OSR When characters begin the campaign, the location they begin play in is considered a Base of Operation. As play progresses,

Goingbacktoourexampleonthemap,ifyoulookattheRoadterrain,anencounteronlyoccursona1,whereasRiversandHillsyieldanencounterona1or2.ItmightseemsafertotravelbyRoad,butthatpathwouldrequire5rollsaseachnewHexisentered,whereasthejourneythroughtheHillsrequireslessencounterrolls,butwithahigherchanceofencounter.ThismakesthePlayershavetostrategizemorewiththeirroutes.IfaFeatureisencountered,thefollowingtableisused:

Thereare62pagesoftablesinJedMcClure’sdocument,sothepossibilitiesareratherboundlessonceyouembarkfromthistabletotheothertables.GettingLostThissystemdoesawaywiththerollforgettinglost.GettinglostinthissystemismoresubtleandresultsintheCartographermakingerrorsintheirmicro-mappingandnavigating.Ifthecharactersaregivenamaporhaveoneavailableviathegame,thentheyaren’tgettinglostatthe8-MileHexscale.Theplayermuststillmaketheirdutyroll,butgettinglostisatasmallerscaleduringtheday’sadventuring.TheDMmaydecidethatitsimplyeatsuptimeandslowstheoverallprogressofthegroup.