ottcon 2010: shift happens part 2
TRANSCRIPT
SHIFT HAPPENSFROM VALUE DESTRUCTION TO VALUE CREATION
Dr. Ken MorseCTO, Service Provider Technology GroupCisco
TRADITIONAL VIDEO COMPETITIVE LANDSCAPE IS IN FLUXNEW ENTRANTS, EVERYDAY, IN ONLINE VIDEO
Satellite Companies
Cable Companies
Mobile Companies
Telco Companies
Online Video
Video
Subscription Based
Pay-Per-View
Free Video
Consumer Electronic Device Focused
ONLINE VIDEO – SHIFTING THE BALANCE OF POWERMOVING IN FAVOR OF CONSUMERS AND M&E COMPANIES
POWER
Telco Companies
Mobile Companies
Satellite Companies
Cable Companies
M&ECompaniesConsumers
M&ECompanies
* Online Video=Video watched via the Internet typically within an internet browser (ex. YouTube, Hulu, Daily Motion, Omroep.nl, …)
Source: BlackArrow estimates based on internal DVR/VOD deployment estimates and publicly reported data from Nielsen Media, Nielsen NetRatings, Comcast and comScore.
Annual Share of Viewing(person hours, in billions)
ONLINE VIDEO IS PART OF A BROADER “VIEWER-CONTROLLED” VIDEO TREND
Total hours of Media Viewing by US population
LATENT DEMAND: Addressableby Online Video (e.g. catch-up TV)
2010 Viewer Con-trolled Video Plat-
forms
VoD
Online
Mobile
DVR (Timeshifted)
DVR (Live Pause)
2006 2008 20100
100
200
300
400
500Viewer ControlledLinear TV
50148447460
(13%)
414(87%) 379
(78%)
105(22%)
339(68%)
162(32%)
2-3%
USER SURVEY HIGHLIGHTS KEY DEMAND DRIVERS FOR INTERNET DELIVERY OF VIDEO TO TV“Which of the following might encourage you to start streaming or downloading TV programmes/movies online or, if you already do this, to watch more online TV programmes/movies than you currently do?”
Source: Olswang Convergence Consumer Survey, November 2008
44% 24%
41% 29%
40%
38%
23%
27%
26% 24%
29%
29%
29%
38%
ONLINE VIDEO TO THE TV WILL BE ENABLED BY AVARIETY OF DEVICES
Source: TDG
internet
MCE
nDTV
STB/PVR
Hybrid STBTiVo
Tru2Way
Cable / Satellite / Telco
Game ConsoleBlu-Ray Player
iSTB (NeuLion)
PC
Incumbents
Competitors
2009 (Global)
Game Consoles
iSTBs
MCEs
Hybrid STBs
Blu-ray Players
nDTVs
130M Capable Homes, 40M Active Homes
2014 (Global)
Game ConsolesiSTBsMCEsHybrid STBsBlu-ray PlayersnDTVs
360M Capable Homes, 170M Active Homes
FRAGMENTATION TAKES HOLD
Content FragmentationBroadcast, Premium, UGC
Device & Screen FragmentationTV, PC, Mobile, Gaming, PDA
Interactivity Fragmentation Lean back, Lean forward, Social
Subscription FragmentationBroadband, TV, Mobile, Movie rentals, OTT
Free vs. Paid
Ad Dollars FragmentationTransition from linear TV to online
Consumer Experience Business Models
2nd Wave1st Wave
3rd Wave
IP Video On-net or Off-net TV, PC, Mobile Highest Service Velocity Business Model: B2B2C
IPTV On-net only TV Higher Service Velocity Business Model: B2C
Traditional Cable On-net only TV Limited Service Velocity Business Model: B2C
More Open, More Flexible, More Monetization Opportunities
THE QUEST FOR VALUE CREATION PROPELS A 3RD WAVE: IP VIDEO
Next Generation Platform Built on Web Services Protocols
Accelerates universal reach and 3rd party innovation
Next Generation Platform
Large-scale Unicast
Video Intelligence
Common Client Architecture
Managed / Unmanaged
HOW DO WE GET THERE?KEY ARCHITECTURAL TENETS FOR IP VIDEO
Next Generation Platform
Content networks scale exponentially for large-scale unicast services
Leveraging multicast technologies for efficient distribution
Large-scale Unicast
Video Intelligence
Common Client Architecture
Managed / Unmanaged
HOW DO WE GET THERE?KEY ARCHITECTURAL TENETS FOR IP VIDEO
Next Generation Platform
Video intelligence propagates deep into the network edge
Providing media, device, and network awareness
Large-scale Unicast
Video Intelligence
Common Client Architecture
Managed / Unmanaged
HOW DO WE GET THERE?KEY ARCHITECTURAL TENETS FOR IP VIDEO
Next Generation Platform
Common Client Architecture
Multi-device support – for PCs, set-tops, gaming consoles, mobile devices, etc.
Large-scale Unicast
Video Intelligence
Common Client Architecture
Managed / Unmanaged
HOW DO WE GET THERE?KEY ARCHITECTURAL TENETS FOR IP VIDEO
Next Generation Platform
Services Across Managed and Unmanaged Networks
Common experience no matter where the user connects
Large-scale Unicast
Video Intelligence
Common Client Architecture
Managed / Unmanaged
HOW DO WE GET THERE?KEY ARCHITECTURAL TENETS FOR IP VIDEO
Third-Party Services/ Content
IP Video reshapes video distribution architectures
Connected Home Busines
s
RegionalMedia Data
Center / VHO
RegionalMedia Data
Center
Aggregation
Edge
IP Core
MediaData Center
MediaData Center
SP Services/Content
VoDVoD
VoD
Consumption
ConsumersContent Providers Service Providers
Contribution
Core IPNetwork
News Gathering
Production
Sport Events
Studio to
Studio
Headend
Primary SecondaryDistribution
Headend
Headend
Direct To Home
Telco
Cable
Mobile
IP
IP
IP
IP
Ingest
Media Data Center
Post Production
Tighter Linkages Between Core, Data Center and Edge
MEDIANETTHE ARCHITECTURAL BLUEPRINT FOR DELIVERING NEXT GEN IP VIDEO SERVICES
Consumption
ConsumersContent Providers Service Providers
Contribution
Core IPNetwork
News Gathering
Production
Sport Events
Studio to
Studio
Headend
Primary SecondaryDistribution
Headend
Headend
Direct To Home
Telco
Cable
Mobile
IP
IP
IP
IP
Ingest
Media Data Center
Post Production
UCS
Real-timeTranscoding
Storage
Video Processing
Consumer Apps
Svc. Delivery
Billing
Encryption
Device Mgmt
NRT Transcode
Data CenterSwitch
Media Data Center
Tighter Linkages Between Core, Data Center and Edge
Proximity Routing
Core + E-MSE
Core + E-MSE
Aggregation Router
Aggregation Router
Storage
Storage
Storage
Aggregation Router
Aggregation Router
Distribution Router
DistributionRouter
Storage
MEDIANETTHE ARCHITECTURAL BLUEPRINT FOR DELIVERING NEXT GEN IP VIDEO SERVICES