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3D orientation

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Page 1: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

3D orientation

Page 2: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

• Rotation matrix

• Fixed angle and Euler angle

• Axis angle

• Quaternion

• Exponential map

Page 3: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Joints and rotationsRotational DOFs are widely used in character animation

3 translational DOFs

48 rotational DOFs

Each joint can have up to 3 DOFs

1 DOF: knee 2 DOF: wrist 3 DOF: arm

Page 4: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Representation of orientation

• Homogeneous coordinates (review)

• 4X4 matrix used to represent translation, scaling, and rotation

• a point in the space is represented as

• Treat all transformations the same so that they can be easily combined

p =

x

y

z

1

Page 5: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Translation

x + txy + tyz + tz

1

=

1 0 0 tx0 1 0 ty0 0 1 tz0 0 0 1

x

y

z

1

translationmatrixnew point old point

Page 6: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Scaling

sxx

syy

szz

1

=

sx 0 0 0

0 sy 0 0

0 0 sz 0

0 0 0 1

x

y

z

1

scaling matrixnew point old point

Page 7: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Rotation

x′

y′

z′

1

=

cos θ − sin θ 0 0

sin θ cos θ 0 0

0 0 1 0

0 0 0 1

xyz1

x′

y′

z′

1

=

1 0 0 0

0 cos θ − sin θ 0

0 sin θ cos θ 0

0 0 0 1

xyz1

x′

y′

z′

1

=

cos θ 0 sin θ 0

0 1 0 0

− sin θ 0 cos θ 0

0 0 0 1

xyz1

X axis

Y axis

Z axis

Page 8: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quiz

• True or False: Given an arbitrary rotation matrix R

• R is always orthonormal

• R is always symmetric

• RRT = I

• Rx(30)Ry(60) = Ry(60)Rx(30)

Page 9: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Interpolation

• In order to “move things”, we need both translation and rotation

• Interpolation the translation is easy, but what about rotations?

Page 10: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Interpolation of orientation

• How about interpolating each entry of the rotation matrix?

• The interpolated matrix might no longer be orthonormal, leading to nonsense for the in-between rotations

Page 11: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Interpolation of orientationExample: interpolate linearly from a positive 90 degree rotation about y axis to a negative 90 degree rotation about y

0 0 1 0

0 1 0 0

−1 0 0 0

0 0 0 1

0 0 −1 0

0 1 0 0

1 0 0 0

0 0 0 1

0 0 0 0

0 1 0 0

0 0 0 0

0 0 0 1

Linearly interpolate each component and halfway between, you get this...

Page 12: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of rotation matrix

• Easily composed? Yes

• Interpolate? No

Page 13: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

• Rotation matrix

• Fixed angle and Euler angle

• Axis angle

• Quaternion

• Exponential map

Page 14: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Fixed angle

• Angles used to rotate about fixed axes

• Orientations are specified by a set of 3 ordered parameters that represent 3 ordered rotations about fixed axes

• Many possible orderings

Page 15: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Euler angle

• Same as fixed angles, except now the axes move with the object

• An Euler angle is a rotation about a single Cartesian axis

• Create multi-DOF rotations by concatenating Euler angles

• evaluate each axis independently in a set order

Page 16: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Euler angle vs. fixed angle• Rz(90)Ry(60)Rx(30) = Ex(30)Ey(60)Ez(90)

• Euler angle rotations about moving axes written in reverse order are the same as the fixed axis rotations

Z

Y

X

Page 17: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of Euler angle

• Easily composed? No

• Interpolate? Sometimes

• How about joint limit? Easy

• What seems to be the problem? Gimbal lock

Page 18: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Gimbal Lock

A Gimbal is a hardware implementation of Euler angles used for mounting gyroscopes or expensive globes

Gimbal lock is a basic problem with representing 3D rotation using Euler angles or fixed angles

Page 19: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Gimbal lockWhen two rotational axis of an object pointing in the same direction, the rotation ends up losing one degree of freedom

Page 20: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

• Rotation matrix

• Fixed angle and Euler angle

• Axis angle

• Quaternion

• Exponential map

Page 21: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Axis angle

• Represent orientation as a vector and a scalar

• vector is the axis to rotate about

• scalar is the angle to rotate by

x

y

z

Page 22: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of axis angle

• Can avoid Gimbal lock. Why?

• It does 3D orientation in one step

• Can interpolate the vector and the scalar separately. How?

Page 23: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Axis angle interpolation

B = A1 × A2

φ = cos−1

!

A1 · A2

|A1||A2|

"

Ak = RB(kφ)A1

θk = (1 − k)θ1 + kθ2

x

y

z

A2

θ2

A1θ1

Page 24: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of axis angle

• Easily composed? No, must convert back to matrix form

• Interpolate? Yes

• Joint limit? Yes

• Avoid Gimbal lock? Yes

Page 25: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

• Rotation matrix

• Fixed angle and Euler angle

• Axis angle

• Quaternion

• Exponential map

Page 26: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion: geometric view

θ2

θ1

1-angle rotation can be represented by a unit circle

(θ1,φ1)

(θ2,φ2)

2-angle rotation can be represented by a unit sphere

What about 3-angle rotation?

A unit quaternion is a point on the 4D sphere

Page 27: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion: algebraic view4 tuple of real numbers: w, x, y, z

q =

w

x

y

z

=

[

w

v

]

scalarvector

r

θq =

!

cos (θ/2)sin (θ/2)r

"

Same information as axis angles but in a different form

Page 28: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Basic quaternion definitions

• Unit quaternion

• Inverse quaternion

• Identity

|q| = 1

x2

+ y2

+ z2

+ w2

= 1

q−1

=

q∗

|q|

qq−1

=

1

0

0

0

Conjugate q∗

=

!

w

v

"

=

!

w

−v

"

Page 29: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion multiplication

• Commutativity

• Associativity

!

w1

v1

" !

w2

v2

"

=

!

w1w2 − v1 · v2

w1v2 + w2v1 + v1 × v2

"

q1q2 ̸= q2q1

q1(q2q3) = (q1q2)q3

Page 30: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion Rotation

qp =

!

0

p

"

q =

!

cos (θ/2)sin (θ/2)r

"

If is a unit quaternion andq

then results in rotating about by qqpq−1

r θp

proof: see Quaternions by Shoemaker

p

x

y

z

θ

r

Page 31: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion Rotationqqpq

−1=

!

w

v

" !

0

p

" !

w

−v

"

=

!

w

v

" !

p · v

wp − p × v

"

= 0=

!

wp · v − v · wp + v · p × v

w(wp − p × v) + (p · v)v + v × (wp − p × v)

"

!

w1

v1

" !

w2

v2

"

=

!

w1w2 − v1 · v2

w1v2 + w2v1 + v1 × v2

"

Page 32: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion composition

If and are unit quaternionq2q1

q3 = q2 · q1

the combined rotation of first rotating by and then by is equivalent to

q1

q2

Page 33: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Matrix form

q =

w

x

y

z

R(q) =

1 − 2y2− 2z

2 2xy + 2wz 2xz − 2wy 02xy − 2wz 1 − 2x

2− 2z

2 2yz + 2wx 02xz + 2wy 2yz − 2wx 1 − 2x

2− 2y

2 00 0 0 1

Page 34: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion interpolation

• Interpolation means moving on n-D sphere

θ2

θ1

1-angle rotation can be represented by a unit circle

(θ1,φ1)

(θ2,φ2)

2-angle rotation can be represented by a unit sphere

Page 35: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion interpolation

• Moving between two points on the 4D unit sphere

• a unit quaternion at each step - another point on the 4D unit sphere

• move with constant angular velocity along the great circle between the two points on the 4D unit sphere

Page 36: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion interpolation

Direct linear interpolation does not work

Spherical linear interpolation (SLERP)

slerp(q1,q2, u) = q1

sin((1 − u)θ)

sin θ+ q2

sin(uθ)

sin θ

Normalize to regain unit quaternion

Linearly interpolated intermediate points are not uniformly spaced when projected onto the circle

θ

Page 37: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Quaternion constraints

Cone constraint

θ

1 − cos θ

2= y2

+ z2q =

w

x

y

z

tan (θ/2) =qaxis

w

θ

Twist constraint

qaxis is the element of twist axis, e.g. z-axis

e.g. a cone along-x axis

Page 38: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of quaternion

• Easily composed?

• Interpolate?

• Joint limit?

• Avoid Gimbal lock?

• So what’s bad about Quaternion?

Page 39: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

• Rotation matrix

• Fixed angle and Euler angle

• Axis angle

• Quaternion

• Exponential map

Page 40: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Exponential map

• Represent orientation as a vector

• direction of the vector is the axis to rotate about

• magnitude of the vector is the angle to rotate by

• Zero vector represents the identity rotation

Page 41: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Properties of exponential map

• No need to re-normalize the parameters

• Fewer DOFs

• Good interpolation behavior

• Singularities exist but can be avoided

Page 42: Orientation - University of Western Australia · Representation of orientation • Homogeneous coordinates (review) • 4X4 matrix used to represent translation, scaling, and rotation

Choose a representation• Choose the best representation for the task

• common animation input:

• joint limits:

• interpolation:

• composition:

• avoid gimbal lock:

• rendering:

axis angle, quaternion

Euler angles

orientation matrix

quaternion or orientation matrix

Euler angles, axis angle, quaternion (harder)

axis and angle, quaternion